#💭-suggestions
1 messages · Page 50 of 1
Could we please have more than 5 ranks in a solo leaderboard? that's just ridiculous.
Alliance leaderboards usually have enough ranks for all the most active alliances to at least get something, but for some reason solo leaderboards only apply to 0.2% of the active player base. Why even bother having it?
@muted mortar they want you to mine 7/24 with all of your ships so you can be able to win the event
Separate inboxes for pvp and pve
I mentioned it before... how about opening the market so we can trade rss and other stuff with alliance members. Or allow us to "sell" blueprints of ships we don't use or sell entire ships that are useless at higher levels
Try scrapping this game and try again
Market will be when you reach lvl 50 don’t worry ! 🤣🤣🤣
More quests, more events to pursuade players to attack miners, more faction tokens
A timer beside mining ships to know how long they have been on a node. Especially important with latinum mining when non d’vor can sit there for weeks and not reach the protected cargo limit
Also an automatic 1 hour peace shield on miner ships only to protect against spite hits, cancels early (5 minutes after the node is empty) to stop 0 node hogging
Kick off nodes after 5 mins of being zero
@magic rivet remove level restriction 5 minutes after node empty so can be destroyed by any level ship
Be able to have more then one stars base
Can we eventually sell ships or parts we don't need for latinum or something? At one point I needed a Realta, now I don't have any use for it but it still takes up space.
A Wormhole are two would be cool
Can we get in game ‘war declarations’ such that once and alliance has declared war on another alliance, and the other alliance has done the same, then each alliance members ships appear a different colour to the other alliance members. Plenty of colours to choose from without conflicts with colours already used
Cloaking Devices for Klingon and Romulan facation ships
In a way to make to be able too put are on shields for are empire in a way to download are on shields for are alliance would be cool too
In be able too rename are ships would be nice too
I'm sure this has been bought up - Option to change crew around when ship is in space. Fits in with the Star Trek universe as kirk said 'mr sulu take the com'
Make D’vor blueprints available in missions instead of having to buy it.
Please make it possible to sell old / unused ships, or scrap them back to some of the resources that were used to build them
Now that notifications appear to be functioning more reliably than in the past, can we revert back to the 5 minute auto-shield in the event of a station hit? I think it adds a welcomed sense of renewed urgency to the gaming experience, rewarding those that are more active in the game, yet still affording a balanced option to take action for those that are less active.
ability to unlock additional research and construction queues so we can have more than 1 of each running at a time
The ability to cancel warp. I don’t want to wait 10 minutes cos I double tapped a mine or hit recall by accident.
^ or at least cancel before the countdown expires
Cause ships health to deteriorate for every minute it parks on an empty mine until it goes boom.
Auto recall ships 30 seconds after mine is completed (0 node). This will avoid very small or large miners from holding node hostage for a long time
I added this to the new channel suggestions on LCARS which was then changed to suggestions for the LCARS bot . So I'm adding it here as I cant find the original comment.
And stop warp can be add too, I saw many request on that subject
And other proposal is when a mine is at 0, the ship come back to the base automatically
Better refining rates. Why not do that instead of a periodic bonus refinery?
And shield stacking. Would be nice to sleep lol!
I'd like to see shields while mining.
A way to exchange 2g RSS for 3g
Fix the trash can button in the inbox. I don't need to be reminded of the guy that raided my station 3 days ago
I would like to be able to buy resource tokens. It doesn't need to be 1:1. I would settle for even 3:1
I also would like to be able to save crew presets. The number of presets can be limited. Even having 3 would be a big help
Not sure if it's just the server I'm on but can you fix Priya
@nocturne lantern You can double-tap a mine to auto-select it as a destination??
Well if you double tap anywhere it’s like you hit go. Your ship will go there in a different system it warps and then you’ve got a long wait on your hands lol. @tall lily
i was unaware of the double-tap functionality....changing game playing style in 3...2...1...
On iPhone yup. That’s what I use.
i wish i had started this game on my iphone
i was only going to use it as a way to kill time at work, so i started using bluestacks on my mac
well that went to sh...i...t really fast with the latest update
You can request your account be switched platforms @tall lily - get the game going on your iPhone and copy player ID for both accounts and explain situation in a support ticket
ok so step 1...start the game on my iphone and get that 'user info' as well as my android user info?
@queen moss and thanks for the help 🙂
Yeah, make a ticket on either platform and ask account to be swapped over to the GameCenter/Apple platform from Google
Customer support should be able to help you out, if my info is not quite right
Have you guys looked into limiting the amount of name changes? Or adding a cost to changing names in order to limit it?
We get guys impersonating others and well it's sort of annoying...
You know the whole capital i(I) for lowercase L(l)...
also, support of non english input allows for visually identical but unicode different names. maybe a kept history of name changes could be helpful
@sharp crescent , in the meantime you can 'block' the offender you are trying to track. i learned that updates when they change their names
Need a place to get badges specific to upgrading crew of augment.
Something that would be great is if the armadas were up and going. It has been almost a year, come on scopely.
Should give us more options on ships. Especially 3* ships and 4* ships.
Considering we spend more time in those ranges of ships.
@obtuse verge the building for trading appears to be coming...
Any possibility of using sliders in game? Sliders would make Alliance Donations and using resource tokens so much easier. Looking forward to those sliders ;] - thanks in advance!
@blissful knoll can't block offender since most are in my alliance🤣. Worst yet I'm one of the worst offenders 😂🤣😂
I shouldn't have learned the i-L trick 🤣. I definitely cannot be trusted to use it correctly 🤷♂️
On galaxy screen “!”that denotes at least one current mission in that galaxy, how about a link to at least the first/favorite mission? I see the “!” but can’t remember which mission I had there.
Scopely please make more packs available for the events (tokens for raiding like 30 per pack) and also make dvor parts more readily available please... I would really like to finish the last 2 teirs i need for the event... I have no viable way to finish the current dvor upgrade event.
Please and thank you... I purchased everything I could for the dvor... ship and the packs available when they hit the store
Im a pretty good customer...
Even if I managed to win all the current events in first place it still wouldnt be enough parts
And its not for lack of trying either.
Anyways have a good one... I love the game
How about adding speed-ups to the Alliance store, both repair and regular
repair costs aren't that bad, not like they use to be
some were over 10 times what they are now
they are quicker now too
they could always be improved tho.... speedups that were available via the alliance store would be a better option
i see your point
when you are a grinder, you can never have enough
there was one set of events ... we're waiting for it to come around again....
did u guys even get the chance to get them
yes
the request for the event has been raised
all right thx bro
I know it would probably be hard to implement but a way to translate other languages in chat
Seperatists came back after about 3 months, Data hadn't been around in quite some time either but it seems that event was so wildly unpopular it got squashed in 24 hours. Not sure how they will redo augments without some kind of data mining event and after this long mining i doubt many will want to jump through that hoop.
@echo quail not hard, just costly ... there are services out there but with the amount of communication traffic on all servers would make it cost prohibitive
Would you be willing to pay a monthly fee to have that feature?
Can you actually see other languages in chat? I've never seen that. I thought the language setting just made everything the same language.
@plain roost How much are we talking?
it was a hypothetical
@muted mortar have some people in my alliance who rightly in their language. @plain roost with the amount they get from packs I think they could afford it
😂
I would rather they invest that money into the internal processes and developers to improve QC
Oh that's right, I do see some spanish and german every now and then, I don't notice because I understand most of it and the don't need funky symbols to write.
ideas and artwork are sound, just execution and QC needs some work...
You know what would be a great feature? When you're in unfriendly faction territory and you get targeted, it'd be nice if there was a little ETA readout.
there is, it's about 1.5 seconds before you drop out of warp.
flashing red and notification is not enough ???
Yeah i kinda think the whole screen flashing red should tell you to watch your ship.
there's even a flashing of red on the ship dock so you know which ship is being targeted and the ship targeting you has a red throbbing circle ...
I hate when I'm going to attack a hostile in system and somehow the ship magically appears right in front of me to attack me
@muted mortar why can't they add dancing girls as well ... you're own personal cheer squad 😛
@plain roost man that would be awesome, but my wife might not let me play the game anymore, she'd be jealous of all the attention i was getting from other girls.
@plain roost The hostile ships are so slow, especially in Augment space, that it'd be nice to know how long it'll be before we have to move our miner.
you don't need to move your miner @nocturne lantern if you use the bait'n'switch manoeuvre
^
@plain roost Explain, please.
Warp in two ships 10 seconds apart
hostile usually targets the first, have it run away, no more hostile
make sure the ship being warped out is not the miner
alternatively just use a cheap ship and have it crash into the hostile
Ok cool, thanks.
Use the Realta
if you warp all ships in that 10 second window, only one is targeted, the first one, as Brassman mentioned
realta doesnt have the range even with scotty
I know I was kidding
I would absolutely love to be able to increase the realtas range, its such a useful little ship
It would be really nice to be able to exchange useless one-star ship blueprints and unwanted officer shards for blueprints/shards that are actually useful.
I want a realta wars event ... next to no cost and time to repair ... talk about fun chaos!
🤔 A used shipyard dealership or a scrapyard ...
Or be able to gift it to a lower alliance member
We used to have realta wars all the time, used em to break up miner killing raves.
Would love a weekend where the Realta can travel anywhere that you have already unlocked so it makes it easier to have the Realta War event
Realta war would be so fantastic, but it would still benefit mostly the top players. research and crew matter.
Still it would be really fun totally bombing everyone's k/d ratio.
Get all those old ships out of mothballs.
but if everyone had them ... it would be so much fun
a group of smaller players could swamp a larger one
rather than being windshield splatter on a 2mil Enterprise
yes, exactly. It would almost be a fair fight.
have the contest be like destroy 1000 realtas using a realta
copypaste the faction ship pvp to just realtas and have it take place in all level 10 systems.
players of all levels could be involved and still continue to do other things they want.
LVL 30 and 4.8mil rom poimts
We should have like a Alliance Panel Quest.. where player put up a quest, like kill 25 npc fpr daily or a Boss for a mission, or Mine for daily, and some member of alliance can do it and get the reward offered.. like one a day quest or a week.. dunno...
Make another Northstar event AND ALLOW players over lev 24 to get parts. Some of us would like to see warp 40 this century 🤣
LOL
Unify appearance of notifiers both in the main screens and in the sections they notify for, for example: refinery, if there are items refinable, the red counter appears, have it reappear on the resource refinable as well
in regards to mining objects, perhaps have them regenerate slowly if not occupied and not full
unlock mining resources like raw on demand as in: when the player starts to need it for (daily) missions
make archieved missions fully viewable (so you know why you archived it)
show coordinates as parsed in the small chat preview visible in galaxy/system view and use the full width of the panel when clipping the text
make the trashbin icon delete battle reports and not be a cosmetic thingie that does nothing
Add In alliance wars/allies. My alliance A declares war on alliance B. Then members of one of the alliances will see the enemy alliances ships/bases in a different color "orange".
If alliance A forms a team with Alliance C... Then both those will see each other in a friendly color such as yellow
and perhaps add an archive to battle reports in case you want to keep some permanently
@still fox that should actually be part of the alliance management features being worked on
and what you refer to is wing management 😛
easier fix for that would be to get rid of the max members for an alliance and just have level determine how much help you can provide
that would reduce the amount of alliances a LOT
revert standard recruit to it's old glory
as in, 1k if you have all the shards, and not a random between 100-1000xp, officer xp amounts went down hard this way
reduce the amount of chance buttons by simply giving ranges: e.g instead of 4 buttons showing a chance between 5-40 uncommon on an item, just make one button showing 5-40x, especially since the output can be something in between the ones mentioned
reduces the amount of ui elements required and thus the amount of space needed to display those
remove the transition and confirmation screens for stuff you obtain in the various stores if the output is fixed and already known
make galaxy view primary and system view secondary (galaxy view is more used and renders way quicker)
in regards to keensers statement about why cancel warp is difficult to code, sorry, it's not, the tools needed are actually in the client. the solution is simple: onwarpstart, have a db entry with a field containing an array systemid, arrival ts, on cancel warp, drop off the ship at the next system according to the ts, at the time of the arrival
the client has all that data, as it needs to graphically represent the position the ship should be at the current moment
so when you press cancel warp, the system selects the systemid and ts of the NEXT system it should arrive in, and send a recalculated traveltime to the client
'thick finger syndrome' recall button issue solution: swap locate with recall
make the 'manage' button always available for ships
for bioswarm mineral exchange: show what you would get before exchanging
galaxy view: show visited systems that have unclaimed planetary missions available in a different color (or some other means to show there are missions present to pickup)
clean up old leftovers, like weird warp range requirements for some warp paths between two adjacent systems
those are leftover of things that used to work like that in the past, but have never been changed while the system around it has
optimize and minimize the amount of api calls made in order to reduce loads on both sides
put checksums or signatures in the reply packets in order to ensure the packet has been fully received and is intact before processing
tweak the tcp header of packets to take advantage of QoS
classifying the package type
I do this internally and it helps a LOT
see RFC791 https://tools.ietf.org/html/rfc791#page-12
using a value of 63 should do the trick (network control, low delay, high throughput, high reliability)
if unity's socket io layer does not provide that functionality, you can use any traffic shaping tool to get it done
any layer 3 capable device should be happy with it
Give the standard recruit chest 3 shards again. Was nerfed last patch/update.
just said that 😛
before you would get 1k xp if you had all shards for a certain officer, now they give a comparibly low random between 100-1000
Are they listening tho?
they are reading it, its up to other departments to do something with it
all the cm's and mod basically can do is answer questions based on their experience, and relay things between client and devs
so don't blame them if you don't get what you want, thats another departments decision
Can you make it so u can actually control the ships in the game instead of them doing the work
But can u also ad an option so u can enable and disable it to
the amount of code they would need to add/edit will be more then they can do in an update
Well am looking for new members for my alliance so see ya
see ya
Would love to be able have the ability to transfer RSS to rss tokens. Having bases completely wiped out means some people lose the motivation to carry on playing for the amount of time it takes to get back to the place you are at before. Allowing this would give commanders the option as to how they store their rss for playing. Those that want to participate in base raiding still have the option so it’s a win / win
Can you make bridge teams that are interchangeable? I like a certain bridge crew for mining and another crew for raiding and another for fighting hostiles, etc.
no need to remake the game for that
@surreal ridge a probably better solution would be a transporter to exchange crew members between two ships in the same system
to enable swapping your officer giving you a better mining rate when you switch ships
as it would be the star trekway to do things 😛
@plain roost yes but level 50 operations. How many players are at level 50
I believe the game is capped out at level 39 at this time. My guess is content is not finished above that level yet.
There should be a notification for overcap similar to the one for a depleted mine. EG: Attention Ship A is overcapped
level 50 is a placeholder for things to come
@long solstice true
if you followed the vid digit released, you should know that this is just temporary for now 😛
@surreal ridge not a half bad idea...
As far as RSS, materials, BP’s, ships parts, and even ships.... this is the only pvp/pve game I’ve ever played that you didn’t have the ability to share RSS with team members. To go .org that, sharing useless bp collected off hostile hunting to lower lvl team members would help in the growth of those members with the ships they are capable of using at their lvl, (even if at a MILD cost of rss not latinum.....At lvl 27 almost 28, I have ships in hanger that are useless, would be nice to be able to recycle those ships for parts and everything that was put into them to build/upgrade to use on new/current ships. Just food for thought.
@surreal ridge I agree. I would love to be able to build a specific crew, and the more they do together, PVE battles, PVP battles, mining, etc, they should gain 'crew XP'...the more members of the crew you 'set'; the higher the XP boost....remove or a member of the crew and the bonus percentage decreases until replaced....if replaced with a new member, the xp boost goes back up, but that new member is still essentially starting over from scratch....then you could also add crew bonuses besides just the bridge crew boost
@plain roost dont understand how in your words "appears to be coming..." please elaborate
Would like to be able to convert 2* to 3* gas, ore and cystal at a reasonable cost please.
@cold kite love your transporter idea for officers .. bring a new miner swap officers .. awesome
the reason one brings a new miner however is to dump and load .. so why not make the transporter capable of transferring cargo to the new miner instead? then the existing one wouldn't need to swap officers
@obtuse verge just that ... the feature is earmarked but not implemented .... yet ... coming soon ™
@plain roost thank you for your swift reply, hopefully I dont have to wait until level 50 to see this feature...
D I T T O
@cold kite your suggestion would be an addition to my suggestion. Both would be good.
How about keeping my place? I scroll through the list of resources, ships, etc. then I look at one of the items. When I finish and go back to the list I am back at the beginning of the list and have to start over. I look at another item and when I’m done, again it’s back to the beginning. One day I hope to return from one of the items back to the same place on my list so I can continue where I was.
#devs, please implement some system labels like No Man's Sky ones, with:
- resource found within;
- vacant nodes;
This certainly will improve ingame quality time; thank you !
💯
Why is it tablets like Alcatel brands CA get Star Trek Fleet Command? Nobody bothered making the game compatible with all the Android versions of the OS, regardless. What the device is as well?
A new cluster of systems where you can go in scrap some of the ships you don't need any more for resources would be awesome. Something to even go along with the storylines I believe there was an episode where the Enterprise was hiding in a scrap Heap in space.
Why is it only compatible with a single device like just a mobile? Why not tablets as well?
That's a good one, Marcel. Like a recycling scrap yard.
Every node should get a section that you can take the ships you don't use either for scrapping or selling its parts like canons and bulkheads etc.
Anyone know why there is issues with tablets and star trek fleet command? Why are they suited to only mobiles.?
Enterprise should never be in a scrap yard. Either it's a training ship or museum piece. Star fleet gone mad putting a legendary ship in a scrap yard!!
@weary flare This is for ideas and suggestions. What are you talking about? 😎
And the episode where Enterprise hid in a scrap yard is TNG S5 E7-8: Unification
With Spock and Sarek
Ah. I see.
I think must have seen that a long time ago. I vaguely remember Unification.
It was dedicated to the memory of Gene Roddenberry.
Also Mark Lenard (Sarek) made his final appearance before passing away
Let’s put a stop to this far from fair pvp
Wow that guy just went nuts with crew. All faction leaders.
Yeah high 30's trounce mid 20's all the time.
It's not remotely fair, and it was made worse by narrowing the range mid 20's can hit.
Who see the ideas and suggestions of player !?
I want to add my support to the idea of being able to swap crew around “off base”. Also it would be more efficient to be able to upgrade officers in the same way. It is very frustrating having to recall ships to do these things especially if your ships are out mining & trying to achieve Event targets
I also agree that the PVP discrepancies between players are far too great & a contestant subject of complaint on both Galaxy & Alliance chat forums. If your ship is killed by a player you should, at least, have the ability to try retaliate. It is largely impossible at present. PVP scales should also take ship strength into consideration.
- Drop. Out. Of. Warp. Holy Christmas, this is so, so necessary, especially when it's so easy to hit "Recall" for the wrong ship. It's even a phrase literally said in the shows and fiction, dozens if not hundreds of times.
- When I click the purple "Alliance Help" button, don't open another window requiring me to click another button to "Help All". I'm never, ever, going to NOT help an alliance member, and this is entirely a useless step.
Send ships with ress to Alliance members and or ship parts or the whole ship you don't use anymore. Make your Alliance stronger helping smaller members out to grow. Generators when full flow into Resource. Ship parts traid in for higher ships. PM all Alliance members at the same time. Let's get new members. Let's grow
hammer56a 🔨out
in FRE Aliances
Please add more ways to spend par or an exchange system.We have players with a few billion par in their bases just sitting there doing nothing
Allow us to finish upgrading ships. Kumari tier 7 for example. Less parts needed.
Officers preload spots to switch crews quicker <@&509691205798592532>
DVOR ferengi ship - reduce protected storage to 0, remove time restricted refinery .... oh yes ... lat mining lucrative but extremely dangerous ... most definitely increase pvp activity, shield re-applies, etc. <@&509691205798592532>
Save crew configurations so you can quickly swap crew depending on task or situation.
How about being able to buy uncommon materials with latnum
And a reset token for each faction so can repair status with them
More opportunities to obtain rare resources ie, gas ore & crystal in the Event. Thousands of players are stuck & unable to strengthen their ships due to lack of such resources. Events that have offered them in the past have rewarded players with one rare resource which is, quite frankly, pathetic & not worth all the tritanium & dilithiim spent actually taking pat in the event. Talking of which Events hardly ever reward dilithium & when they do it is only measly amounts compared to parsteel & tritanium. Again often they reward less than is spent on ship repairs so hardly anything is gained
Also, as other players have suggested, there should be some kind of Alliance swap shop where players can exchange resources they have too much of for those that they need. Alliance players level 20 & above should be able to donate their resources & things such as G1 ship parts to their lower level team mates.
@lethal edge Direct me to those Bases, I'll drain them for you. 🤣 🤣 🤣
@unborn agate can you raid a lvl 38?
@lethal edge not at the moment, but I'll get there...
Then say bye to 7B par
😞
@weary badger If anyone wanted to find the suggestion that helps the laziest people, you just gave it to them...
the little 'alert' circle when you enter a hostile system is cute, but why does it go away? why not remain consistent while targeted until not necessary? sometimes i need to know if i'm still under attack or not
I would like NPCs to be Orange and Hostiles that chase to be Red tbh
And traders to be Yellow, mission kill ships red also
Or another colour entirely for the mission kill ships
Being able to pm a lower level player would be fantastic!
^ get the F off the G3 nodes lvl 14
Put in more missions for fed factions and exchange ships for parts
Is there any hope of being able to at least swap between the 3 officers on the bridge while away from station?
@primal wyvern you can, you just have to find their name. I usually got to the aliiance leaderboards, find their alliance, and scroll down the player list. It's not simple but it can be done.
I think it's ridiculous that in ANY menu (ships, officers, store, research) when I click an item and exit that it resets to the beginning of that menu. Why can't I exit where I clicked the item?
bring back the ability to Archive any and all missions, please. Let me put the Combat Training away (again) 👀
It was made so that storyline/game progression missions could not be archived. all missions you pick up on your own can be archived.
@zealous pagoda constant swiping menus is aggregating
Aggravating....lol^^^
suggestion.....special ability (perk) slot for for ship like officers.......change duties etc of any ship....increase mining rate etc....my favourite idea tho proximity guard dog for fighter ships to guard miners or stricken alliance members.....perk would enable auto attack on targeted ship👍nice hey!!! @everyone
Can we have he enemy spawn rate increased? Its getting harder to complete faction dailies with lack of enemies to find because everyone is at the same level
That would be great. I have the same issues. some systems barely have any hostiles at all now
Robeton for example has 2 or 3 at the moment
I searched before posting this, but did not find anything. So here is my suggestion on Peace Shields: Allow players to stack Peace Shields, so that their times add up. This would allow players to compensate for lack of 12hr Peace Shields by using 1x4hrs + 1x8hrs. Also, if your current PS has remaining time of 1h34min eg, activating a 4hrs PS would result in 5h34min. Thx, please promote my idea 🙂
@jolly siren that idea have been said multiple times.They might not do it because it can hurt their revenue
On server 150 we recently had a well loved player pass away (in real life)
We did a tribute to him spelling out BONES RIP using ships
But
It would be nice if scopely could do a system that is locked from being raided where bases could be moved too by CS upon a player passing away that would act as a memorial site 👍🕯️👍
Idea: Auto refine. Set which batches and have it automatically refine until your reserves are empty.
@muted mortar well you see there is only top 100 on that allaince board so it's not just uneasy it's impossible if they are a low level alliance being able to message low level players without the hassle
When scanning a miner on a zero node it should show DEPLETED not mining. This would eliminate probably 90% of mining related conflicts.
When you send a ship out the flight time is crazy we should have something to shorten the flight time.
When will there be a “true” balance on pvp? Why do higher levels get a wider range than others? 3 levels below is more than enough at any level.
@primal wyvern yes, I did say it wasn’t simple. It’s rare that you can’t find someone that way but it does happen. The only other options are to find one of their non mining ships, or their base. None of these options are very easy though.
Having a simple player search option would be nice.
@muted mortar by the time I find the person it's like f it I'll find another node and yes I concur a player search would be a good addition to the game
“Convert all” button for tokens in resources tab. Hours spent scrolling and converting.
The transporter patterns are a great idea but it should be considered to hand those out in events as well when the player has already maxed the officer for which the event rewards tokken
It would be nice to have a toggle on each dock if you want the ship to defend the base or hide. Avoid coming back to busted ships when riding lean.
30 min cool down to avoid abuse
Will you change the attack limit. I mean why a lvl 30 can attack a 24 and the 24 can not attack a lvl 19??
Questions are closed for the Q&A ... seesion now live in #keep🔒qna-keenser-1
Would be nice to have sabotage play while your attacking swarm in a Franklin already does in my head
it would be nice to have all alliances have there fleet station/base where all there members can go an store good they no longer need an other members of the alliance's can use
there 5 docking bays on each dock but only one ship can use the dock at a time . my suggestion is if we have the ships we should be able to use our ships or let our alliance members use them.
ok this player levels that you have heres an idea. if a lvl 22 player attacks a higher level player and loses thats fine but maybe you could reduce a higher players strength if they choose to attack a lower player this way it becomes more even. as there is no way a lvl 22 player in a 110k vahklas can survive or defends against a lvl 30 player in a 380k Saladin
Also in the store where you purchase packs is there anyway you could have it so you can archive packs you will never purchase. i am not a credit card warrior but i do purchase the odd pack like Sheilds.
Another idea is any way we could use any of your own alliance members bases to repair your ship. however you can only repair if that member has a spare drydock not in use.
Being able to rally a boss on a quest. Big cool down would be ok
Instead of there being a roe. Just set it in algaryhim.
I would like to discuss the possibility of lowering the marketplace requirements down to OP LVL20 and above. This would help strengthen ties within alliance members, and would give folks a better chance at growing in the game. Especially when more times than not, someone is not able to mine in a faction space because they have an untrustworthy status with that faction.
I’m level 27. When I redeem loot chests i don’t need Turas or Envoy BP. It would be nice to get useful items as you tier up.
Why do I get 2 star ship parts from 3 star space and 3 star ship battles?
Has anybody ever asked for or think we should be able to adjust our bridge crew while out in space instead of ONLY at base?
Would it be possible to show on the were the missions are?
Map*
Damn make it possible to play on android and apple any time. I wanna sell iOS and play android
A faster way for opening multiple officer and resource packs is needed, I have over 500 x 100k Parsteel packs to open for example, at 10 a time... Wouldn't be so bad if it didn't kick you out to the root menu each time...
So many people will be say thanks
for the ideas of the q&a that you want to look if people like them, can you maybe think about putting them on a separate post as vote only, so we can vote if we like or do not like the idea, no comments just two choices .
Suggestion, Repair stations like shown in ENT S02 E04 (Dead Stop)
however, the costs would be higher then home dock repairs, but because of the superior tech, the repairs would be faster
also in order to make the station available for the next player more quickly
it would have two docks, like in that episode
and no, you won't loose crew members 😛
@nocturne lantern level 50 is placeholder for things to come, market will be available at a much lower level once it has been released, even under level 20 probably, for the simple reason that it is intended to exchange resources between your alli members, so it will become a great way to get rid of your unneeded refined G2 resources when you are high level, and pass it on to a player on a level that might still benefit from it
@rotund wren many times 😛
there are several memes about it 😛
@austere sand and <@&509691205798592532> please support the idea of allowing players to change the officer positions inside the ship outside Starbase. As it is now it is hilarious.
Kirk to Uhura: Uhura take the Con.
Uhura replies: I can't sir, I'm glued to Comm station. We need to go to Starbase to dismantle the ship's bridge.
Also, please support the idea of Transporters. It would be awesome to swap officers from two ships when the ships are in the same star system.
Thank you.
And please transmit to @Scopely that pimping our ships and starbases is not something we die for.
But Cancel Warp or at least putting some space between Recall and Locate button, that's something very useful.
For sure 👍
I can live with a blue shield and black ship instead of an orange shield and a pink spotted ship.
I agree
I also put it in keensers private an hour or so ago
the transporter stuff, it needs to be added
what is star trek without those transporters?
transporters have been an integral part of ST
'Beam me up Scotty'
@jovial canyon actually all they need to do is swap locate and recall
then you can use your 'fat fingers (no offence intended)' for locate, and need to put in just a little more effort to hit the recall button
I toldly agree
which is a very simple change to accomplish
ok folks, offtopic, gotta go replace a gear box in a bowling machine which takes around two hours two accomplish, and then some work there, so I will be back in around 15 hours
Why does scopely have an offical Reddit channel and then ignore it?
I asked on there for a road map of future developments. Usual silence.
Please, the problem of dead alliances is serious. Why if an admiral hasn’t joined the game for 2 weeks, you just simply automatically turn off the “public-joining” of the alliance into private? If he wants to be public again, he just needs to log in and change it. This is serious as you make new players experience dead alliances for weeks and they always revive because stronger players leave and leave space for others
would like it if a screen with the alliance announcements popped up on login, that way if we need to make sure everyone in the alliance is aware of something its easy to do. example changes to alliances we are allied or at war with
Also while on subject of alliances, the active and inactive players should be marked. When the player was last online should me displayed..
@Havana the only problem with the last time online bit is my game runs in the background so im always online. the other option which i suggested before in chat system is the "Last played xxxxx ago" so it says when the player last did something in the game.
You should give us players who've been playing some type of incentive. Your prices for packs that actually help are too expensive. All of us aren't millionaires...
Give us a break so that we can enjoy playing instead of just laying around waiting to get resources...
@grave talon I suggest turning some grade 2 mines into grade 3 an grade 4 mines open up its going to be hell to get on one. also there a lot of system 1 ' an 2's turn some into housing for small out posts for alliances to store goods they no longer need an trade with teammate.
Bookmarks are awesome but if I bookmark a system it should start zoomed OUT but a specific coordinate should start zoomed IN
I hate going to a bookmarked system and looking at a full screen sun lol
Mining Suggestion:
Only Ferengi d'Vor can mine on a latinum supernode. The whole purpose to the supernode is to give players the chance to mine latinum at significantly increased rate. I see way too many envoys, horizons, and Northstars sitting on latinum super nodes; essentially blocking people with d'Vors from taking advantage of the supenodes.
I believe this would also incentivize players to spend the $20 to purchase the ship. However, ALL ships can still mine regular nodes. Just one perk of the d'Vor would to be the only mining ship to utilize the supernodes
Please support "field promotions". It is not rational that the ship must return home to reorganize the crew already on the ship.
The North Star ship’s ability should include increasing the rate in which you mine data and latinum.
That’s what the dvor and bb are for
Please re-evaluate the repair times. If a ship is totally destroyed, it gets a instant trip home to start repairs, while the damaged victor has to warp home to begin the necessary repairs. Disabling a destroyed ship for 2x the warp distance to "tow the wreckage" home seems fair.
@nocturne lantern cool, but unpopular idea
@neon ivy. Thanks. Committing suicide really shouldn't be an effective strategy, but i understand.
Please, add ship badges to upgrade favorite ships to another level. Jellyfish, Northstar, and similar ships. This will allow players to keep using their favorite ships instead of them becoming obselete at higher levels.
Please, help those who Max faction reputation switch to a new faction with reputation bonuses to get out of enemy and hostile reputation levels. This will allow them to start getting faction dailies and faction ship blue prints.
@neon ivy How about, the ship can be repaired BUT the crew "needs to be rescued timeout", so the ship must sail with an alternate crew available at the Station? Maybe addresses both concerns?
Why? 5-10 min warp is too long? Dont wanna suicide ship? Loser has to use more speedups to repair.
Lots of other issues to fix
@neon ivy on my server only d vor is allowed on latinum mines. Using any other miner and you’ll get knocked off by other players
@strange mural. No, my issue is after a hard fight both ships are beat up. The loser gets a head start repairing while the victor limps back home for repairs.
Eject all zeroed nodes after 10 minutes!
meeeeeehhhhhh!
people care more about hijacked ships...
🤓 🔫
@prime lion that would be glorious! My server isxlittered with envoys and horizons in lat systems.
How about having a bp trade-in for ones you actually need. I have loads that I will not use for the lower ships.
PLEASE PLEASE PLEASE SOMEONE TELL WHOEVER NEEDS TO KNOW TO PUT AN ABORT WARP BUTTON FOR THE LOVE OF SPACE
@Devs please install more pvp stuff in this game... Or change description to "Star Trekville"
change you stupid levels that allow a 31 to torment a 21 into quitting
let players get to leve l30 without being grief
30
and boot toxic players like jas 23 on server 29 he has no human qualities I told him i talked two kids out off suicide that he had driven them to and scopely said its a pvp game sorry
get ready for lawsuits or scopely patrol your game for horrible people
2 people on awhole server dont pay you enough to ruin your whol marketing plan
Not sure is wasnt allready told but will be good to be able to colorize aliances. Some aliances we are frendly to mark them green, some neutral leave blue, some in war mark red and own alinaces or aliance family be able to mark same color as aliance members.
Propose a do 4th tab own, 1) galaxy 2) star system 3) Alliance 4) personal
Flew into system, and it is possible to write to all who in system to be
Please fix the PVP banding. We have a level 39 bully that runs around with his 230000 power D4 DKing mid to high 20s ships.. What fun is that?
How about the refinery being able to further refine cry, gas, and ore from 2star to 3star at say a ratio of 10 2star to 1 3star?
I whole-heartedly agree with Travass. The pvp banding needs to be sorted...the galaxy has become a playground for bullies with money to run amuck without consequence. It is turning people off to the game. I have seen many leave as a result. More will if this does not change.
Very ticked off that players/alliances not searchable. You guys keep erasing all my chats, very hard to reopen them if was in middle of something. If top player or dude in top alliance, not too tough, but most of my chats are with newbies. Impossible to find in leaderboards since cant scroll down even to my own level. cruddy plan
Also a pain that cant access chat to a player if out of one's target range. Many times have wanted to warn a friend fast of incoming, takes forever to go instead to a leaderboard, scroll down to team, enter member list to initiate a new chat. CUMBERSOME. just unacceptable this day & age.
...
How about another refinery to refine common into uncommon and then into rare..
Show reward box whether good target for player or not. This is a Team game as well as pvp; would be nice to spot targets for bros on AC with goodies.
Reduce the waiting time between refinery times 8 hrs apart it horrible expecially when you’re not guaranteed uncommon or rare
Yeah, I am also ticked at the common/uncommon nickel-n-diming of players. Am widow on fixed budget, guys... at least up the uncommons in event prizes or I will never grow levels, lol
Reward more blueprints for higher level ships d3 d4 Saladin etc once you’re attacking level 30 plus ships you should get level 30 plus blueprints
I’m stuck at level 28 with no faction ship as spent fed tokens not realising only way to get blueprints and I m minus 1.4 million with Klingons and 2 million with Romulins so no faction ships for me for a long long time
I won’t buy packs no more there a rip off £99 get 100 uncommon not a chance.. and the monthly ones why are they giving 2 star materials like we use them at my level
Could we limit the amount of times someone can raid your base. i was raided 29 times by a lvl 30 player. im lvl 23. Say only 10 raids in one 24 hour period if they try more than that your station is greyed out like 0 mission planets.
I would like to make a suggestion on a new ship. Perhaps one for section 31? Where can I send suggestions for ships to include in game?
That's if there is section 31 in Abrams trek relevar to the game universe.
Scout Cruiser escort Reconnaissance
Could only be one type or mixture of two.
- RECON-ESCORT; 2. CRUISER-ESCORT. 3. TEMPORAL RECON.
There will be variants proposed soon.
server 69, Kohva and Andaris and several others swarm systems have stuck swarms. making impossible to do events and missions
Don't know if it has been suggested or not but, since we all show a bank in station, why not make it useful for everyone instead of having the space just sit idol until you finally decide to implement at level 50. Make it similar to the refinery, let it level up like any other building, charge a 10%-20% fee on changing Par, Dil, and Tri to tokens and limit it to one transaction every 10 hours per type. That will allow players to stock pile resources to be able to level up and still have to keep large amounts of rss on hand since it would be bottle necked like with the swarm conversions. Raiders would still be able to raid but you would have a chance to at least keep some of your rss. And people who have no patients to wait will still spend money on the game so, it is a win for everyone.
💯
would like to see admirals ability to msg entire alliance at once
would like to have admirals tab for activity IE:(rank/contributions/power/([activity)=admirals only]))
Anynne like that scout/recon? Perhaps could be other type.
Sort out attack levels - how can it be allowed a lvl 30 attack a lvl 23, what chance does a lvl 23 have
It should be within two levels of yours - that’s a fair balance
I already explained that to keenser a few days ago
so should be known
however, they need to do it completly different, not level based, but power based
On the Battle Report list, it would be a time saver being able to select the lines that have loot crates placing a tick in the corresponding boxes and claim all the contents of those boxes. After you pressed a Claim Selected butting, it goes to a window showing the total of items in the crates.
Ya know it would be nice if scopely actually made things a little easier for us f2p players we struggle against the wallet warriors all of the time because you Scopely made it easy for them to level up their stuff where I have to grind day in and day out to lvl up I like this game and met some great people on it but how am I supposed to go against someone with a maxed out jelly or a NS I quit doing the Latium mining because there is no possible way for me to mine enough for it to be worth my while I lose a valuable ship doing that
@pulsar sand if a video game is driving people to consider suicide, maybe they shouldnt be playing video games
Well for some people like myself who has suicidal tendencies this is the only way that we can interact with people the only way to make friends
@neon ivy or maybe we should all remember it's a game
We are all people this is a game
Treat people nice and blow stuff up and get your stuff blown up but don't stalk people taunt people and especially teens
And @neon ivy hello
Also not correcting those comments at @neon ivy
They are corrected at jas23 and fractured plague on server 29
@neon ivy your my friend I just disagree on the level online bully ing can have on teens I have 1.5
And it's the biggest downer for me a lifelong gamer since the 80s to see the level of toxicity and lack of human feeling I see in online games
Hi guys, this is the #💭-suggestions channel, please ask yourselves are your posts on topic?
My idea is the up and down attack level is way off
The free to play players take months to level up
The pay to play players who don't care can harrass lil players for months
Tighten it up
Especially under level 28
Yes
It would be better gaming if you could only attack 2 to 3 levels on either direction for attack. My lvl 22 base was attacked by a lvl 30. This isn’t even fair. The strength difference is too great.
It's why i don't move beyond 17 at the moment
you should have remained 14 for that 😛
and stockup on shields, for example the free day shields you get during maintenance etc
anyways, offtopic
it would be necessary for alliances to mark other alliances with the different pacts they have of other colors, in order to facilitate diplomacy and avoid attacks between allies
probably in the works already
Ferengi mining officer - Rule # X% chance to win combat and instantly warp home when attacked / increases protection by +X% of mining bonus
My idea should fall in this topic...Have it possible for your station to send out an ECS FORTUNATE to extract minerals from the home planet taking into consideration the statute of limitation on how much you can exploit from the planet's mineral resources. Each knew should have strict quotas that can't be exceeded. If you don't let the planet rest from the mining or exploit over the quota, the miner is barred from extracting more minerals and you are fined for over stepping the permitted allowance per day or week. Players should give their home planet 48 hours to recover after mining expedition. If you exceed the cargo limit three times in the week, the penalty could be that the ECS Fortunate autodestructs and you lose everything you mined. Thumbs up if you like that concept.
You'd be barred from mining the planet if it becomes contaminated.
Idea: The Ferengi Trader... a roaming trader you would need to ask in alliance chat where they are at the moment. Trade/recycle/haggle!! Fun !
Faction credits. Would be novel to earn enough for a faction ship before a sequel is released
Here is an easy one for your consideration: when mining Latinum, the icon in your ship slot is silvery and looks almost just like when you’re mining crystal (on iPhone anyway). Especially with ships right next to each other in that lineup, it takes a moment to double check that you’ve highlighted the ship you’re interested in because they look the same. If you would change the Latinum icon to be more yellow-gold, it would be a no-brainer about which ship is doing what.
Why is there no spell check in the iOS version of the game? That must be really simple to implement, yet it is missing. Basic quality of life stuff absent from the game, which is infuriating
For the ship upgrade events i feel like you should get points for when you get xp from winning a fight. Its really hard to get ship xp (unless you pay for it), it would make it a little more for for the players who dont pay to win to at least have a chance even though it would be a lot of work
@tame crescent spell checking is done by the input interface of the OS
it is not done by the application itself, apple takes care of that
long tap on the globe icon, select keyboard settings, and turn on 'check spelling'
Who requested an 8 hr alliance cool down? It’s absolutely stupid and serves no function in the game.
@everyone
thats been done a long time ago
the cooldown thing, the reason was to slow down the jumping of members in order to obtain more alliance help requests
a method quite some players complained about
when we going to have poles about the buildings we would like to see developed in game?
mercenary camp would be nice : contracts stay annanomouse , attack a certain players or alliance's miner, fighter, base : contract is payed in lat , open market anyone can except the contract if they have a merc training camp . hits stay annanomous also, it just show merc contract on battle report
Put base planets in the rest of the galaxy other than Fed territory...it is ridiculously uneven past lvl 33 systems
More tiers for the burst event... a lvl 27 can’t compete with a 36. Makes the events pretty pointless when only 5 ppl can win and I know I have no shot.
Yeah i've always wondered about events with only 5 reward slots. there's not point even trying unless you are already a top player.
I ain’t a top player because I don’t give any money to scopely and won’t either
How about some augment ships available in faction store
suggestion: modify helpshift api in order to show a ticket number in there when opening one, and allow users to see a history of tickets as well
which is seriously needed based on the conversations I had with them today
The D’vor was only available to acquire for a week... how about you make it available to purchase for a longer period than that. People have real life obligations and aren’t able to play every single day. What happened to month long events like when Khan and the Botany Bay ship + events came out? Those events lasted for a whole month.
Make it available to see if you have available missions in the systems on the galaxy map
Proposal regarding resource token.... Usually you cash in more than one. If the game client would just stay on the token page and not revert back to the store page, this would be so much more convenient.
Currently it is really a hassle: scroll to the right on store page, find the right resource token, click on it, click on how many to cash in (often one at a time) and then repeat.... (often for 10, 20, 30 times)
Proposal regarding display of cargo capacity on ships. It is really great that you can now visually see protected cargo, when clicking on a ship. However this information is not accurate enough. Also information on ships does show protected cargo for larger ships only in unites of „k“, which is also inaccurate. On the other hand you usually don’t need the information on how much of full cargo capacity is used, which is now displayed, when you click on a ship.
So instead of showing the ratio between cargo in the hold and exact full cargo, i suggest to show the ratio between cargo and exact protected cargo. In addition, once the cargo hold is completely full (triggering other functions such as officers) the ratio could be replaced by the word „full“.
Proposal regarding the Battle Reports table. Make it possible to put a tick on all the crates that have not been claimed in the list, and pressing a Claim All button to open and store all the contents of the crates in one swoop.
A dialog box summarises the full list of items claimed in the form of icons with the total amount of those collected items. There would be a button saying "Collect". After doing that, all the items will be added in the background, you the corresponding segments in the Store.
But it would save a lot of headache in going through a full process of claiming and collecting the crates individually. If there was some way to claim the contents over all the unclaimed crates, would be great.
@weary flare In "Items"/"Loot chests" you can claim them all at once (well, by batches of 50). True, it's not directly from the battle reports tho'
Can we have the current existing faction crews (rom patriots, section 31, blood & homour, etc) to be added to the faction recruit packs?
It would be good to get some of the new crew officers in these recruit packs too.
@dark zenith Good idea but should be reputation dependent. I don't want more officer possibilities in there until I have good level spock for example.
Could be, similar to augmented crew you mean? That could be good.
Can we have more doable missions? I’m getting missions where I need to kill hostile 1m+ yet my biggest ship is less than 250k...
@dark zenith yes. Lower levels and higher levels both would be able to benefit this way.
Please PLEASE allow us to sell extra blue prints or extra ships. Look at all the extra BP I have.
I would be ok if we could build the ships and then recycle them however if you build them your space dock fills up
I wud pay $100 for majel barrett crew member if the profits went to fight cancer. Too many vigils for cancer loss. Lets do something Scopely
It'd be great if for events we could group Alliances based on member levels to even things out. Some alliances are filled with only high level players and as a result, always win #1 and #2 in all events which when they're limited to top 3-5, makes it very difficult for all the other alliances to compete.
Idea - Daily replicator malfunction. Feed 5k raw ore / gas / crystal / latinum - chance at 1x completely random blueprint
Can there be more missions to win items for getting the Franklin? I seem to never end battling swarms to get anywhere. There are not a lot of opportunities to win anything special for all free to pay. It's OK for those that can afford spending a fortune getting packs but the little guys in free to play struggle getting the Franklin and other big ships.
Make it a bit easier for those that struggle in the 20 to 25 levels. We seem to struggle getting through the swarms missions.
@visual ledge that's a good idea. Every 12 hours.
Is there a way to un-select an officer? Why isn't it easier to un-select?
Please let me see my alliancemates base resources so that I can determine the best way to defend when they are being raided
Can you guys come up with some seasonal/holiday events? Here’s an idea that would be fun, Halloween is right around the corner, how about you have us go system to system trick or treating? Thanksgiving hunt for Trimble turkeys or whatever... u get my point.
The three newest gimmicks to the game are increasingly worthless - Botany Bay, Franklin and now Dvor. Once you hit one million in Augment, there is no real reason to mine, except for crew upgrades, HOWEVER, since there is no way to get the badges needed to promote them without purchase of a $99 pack, no need to mine. There is a gimmick out there of a loyalty pack 2 that lists these as rewards after 2 mil rep for 50 credits, but have bought this about 40 times with no badges.
Franklin dailies help overall points, but needing over 600k for tiering and getting 5000 a day, this equals 120 days..... per tier....
Now Dvor. 5k to tier from 3 to 4. Get 4K/hour raw. 2 batches of 132k = 320 parts or 1 part/400 raw or 10 parts/hr. To get 5k parts to tier would be 20 days of 24 hr mining, which also is impossible since max protected with tpring and Joachin is 17k. Need to come out with a lay miner crew, better protected and higher yield on mining and refining. Not sure on the latter since Scopely continues to average about 8 uncommon a day with two refines and then need 1000 uncommon to tier up Kumari, Centurion, Saladin, etc. 100 days per tier for EACH ship. Alliance discussion is fun, but uncommon requirements are about increasing your $ since only the really bored or dumb would continue playing long term if they won’t spend over 1000 dollars.
No teneis vergüenza, me cago en toda vuestra puta raza de, hijos de la gran pu ta, con lo que cuesta conseguir una mina y todavia no habeis puesto el aviso de retirar o no la nave, sois unos hijos de la gran pu ta,
Would be nice to have a steady red on ship instead of a quick flash when someone has locked on for attack. This would at least slow down the bully random whole system miner killers because you would get more notice or they would have to be more deliberate and pull up closer to each mine before attacking. Seems like an easy modification which would help a lot
they do pull up close before attacking, you almost never get someone stupid enough to hit attack from 40 seconds away. Everyone games the system so you never get any warning, same with base attacks.
What there should be is a minimum required radius for attacking, must be outside at least a 3 second radius for attack button to light up.
The people who destroy entire systems indiscriminately don’t - would take too long. Maybe you don’t have those types on your server?
I would never hit a miner... without flying up next to it before targeting.... 🔫
@paper meteor we've had massive quantities of those types on our server since the very beginning. Entire alliances of them in fact, and I can assure you they very much do sail up next to every single ship before targeting it and they have no problem clearing entire systems within seconds as a group, or within a minute or two as individuals.
It's extremely rare that someone doesn't use that tactic. It seems players don't like allowing other players to have a warning. Maybe it's because if the ship runs away it will come back with backup, but if it gets destroyed it will have to take time or speedups to get back, or maybe it's just because the vast majority of players enjoy griefing whether they admit it or not.
@zealous pagoda yes there is a way to unselect officers. Click the area around the crew. I scribbled the area in green.
@austere sand It would be good also to see the inventory of ships the player has and could be located in the same place where the other inventory overviews are. just now the ship you want to view has to be at your home base and if all ships are out you cannot have the possibility to review details of any of your ships to prepare crews and startegies etc.
Add a chat section for alliance between alliance. The possibility to chat between "friendly teams".
@austere sand thanks you all for the 2x daily packs for October. I think it is great for people lvl 20-29. Is there a way to offer packs more closely aligned to a player’s level. For example, I’m at level 33 patiently grinding to 34, and will probably never use any of the g2 in the daily packs, but exhaust the g3 right away. I would love for a daily pack that is stratified to g2 or g3. I would gladly pay the same amount for ultra if I got daily rare and uncommon g3. Don’t even need common since we get so much of that from the refinery. (Yeah that was a jab on the refinery rates). Please consider.
Please add option in settings or something where you can turn it on/off . And the suggestion is to Automatically send ship home , when the node is reach 0!
@nocturne lantern they include 2g probably because you dont have a hard time when they introduce a new ship which needs 2g like Bb or Franklin for the first tiers.Dont know if it is same for Dvor or not
Perhaps to give COMMENDATIONS some better use with little need for extra coding. Perhaps by buying one, it can earn an icon on our player profile page? So we can show other players which ones we have? I could see some interest in many to use them more as trophies!
Requiring more work, perhaps COMMENDATIONS can be used to freeze the target reputation level at some specific point? Sort of as a buffer?
@lethal edge I get that, unfortunately because I also buy other packs, I have millions of g2. If the sales system can recognize when I haven’t purchased something in a while (all of a sudden I get a bunch of special packs), or when you reach a specific playing level, then it should trigger some kind of alternate pack. Just kinda like how we should have a “further refine” option in the refinery where you can roll common into uncommon or rare or g2 into g3. If we had that option, then the g2 that we’re stockpiling at least could be consumed more. Again, it’s just a thought.
They will add a trade/market system,but no one knows when
Suppose I’m just thinking ahead because at some point we will have g4 packs, and those will probably have g2&g3 also, and after a while we’ll be saying the same about the g4 packs. Same with the refinery, have an option to refine into g3 or refine into g4 and it gives added value to every pack.
Hey how about opening the marketplace at 30 instead of a really unrealistic 50. Promote team growth!
There should be an event surrounding repairs lol
I like the option to "further refine" i.e. 10uc into 1 rare (for example). Also let biomaterials create common G3
@distant bison theysaid it is not meant to be for lvl 50, and that all stuff marked for players lvl 50 are just placeholders for "not ready yet"
I still think it should be placed higher on the list of “fixes” but I appreciate the info @nocturne lantern 😘
Me too 😘
Can the battle log please be improved? It’s very difficult to tell what’s happening, and what advantages certain officers give in certain scenarios. Also, can officer ability descriptions be more clear as to exactly what they do and what stat they have an effect on?
Free Harrison for Halloween
make an event out of it.
involve the Augments, and make Hijacked ship bps available in Aug store
How about actually balancing all faction ships, including surveys, so that every single player doesn't simply favor one single ship all the time.
Seriously?
I’d like to see the cooldown time between refining reduced to 4hrs not 8 expecially with all the mining speed up we got
I like cheap whiskeys idea about hijacked blueprints in augment faction store
And a refinery to change 2 star into 3 star aswell as common into uncommon then into rare would be a right upgrade
A few ideas for the dev team. First a non-pvp zone where bases can be moved should be balanced with something like if your base is there you can’t attack or be attacked by players and if you have attacked another player you can’t move there for 24 hrs. Next power destroyed should not include attacking miners as there is no challenge or sportsmanship in fighting with miners. Next tractor beams could be added to mining ships only and only work on zero nodes this would make it that those who would rather not kill a 0 node miners ship able to move the sleeping player just off the node this item feature should only work in a very limited way. To offset this for those who don’t want to be able to be tractored random modulated shields also should only be available for mining ships.these ideas would make gameplay for the majority of players better and last but not least upgraded shields for miners while on node only making it harder for a single player being able to wipe and entire system .
Less shields would be good or something to get rid of shields
I hate it when i get back from work and I get on the game, only to find my miners destroyed.😥
A way to stop warp ie if you warping from one system to another via 4 diff systems, if you click cancel warp it stops in the next system on the route that the ship is on.
I have a good idea. Put up a list of systems and the resources those systems have in them
@orchid nymph if they made it 4 hours, they would split the yield of uncommon in half and make you come on twice as much to buy their packs and ships 🤣
Another suggestion I was thinking about. Why can’t we get hostile bases to raid??? I would greatly reduce the player vs player base raids. Just a thought.
Why is it fair that a lvl 34 player can raid a lvl 24 player but a lvl 24 player can’t raid a lvl 19? Also I couldn’t retaliate against the lvl 34 player if I was 24. It seems this bias is very unfair to me and is meant to support the higher lvl players
Each system could have a specific bonus attached to it: +10% Mining rate, +10% energy weapons damage +10% shields, +10% research rate, etc. whichever alliance has mined the most material in that system in the last 7 days (or any time period), gets that system’s bonus. Alliances could get multiple system bonuses if they mine the most material in multiple systems
(Not an event. This would be a permanent feature)
Hello . I just wanted bto add quick suggestion . To add TRANSLATOR (Google will be enough) to the chat! So everybody can understand each other easily . We have English people in general on my server , but there are also Germans , Russian , French and so on .
I'd like to see the ship's cargo (and abilities) diminish proportional to hull health remaining. Stations are not affected but if a ship is 50% it ought to be able to hold only half and perhaps be weakened by a half. This will perhaps encourage more PVP ship-to-ship battles and making station raiding more balanced (a ship with 10% hull left would only haul 10% of what it could've hauled).
Please allow us to replay the storyline narrative for each section of a mission. Many times the only text that comes up is “Retrieving...” and you never get to read one or more segments of the dialogue. Today an entire segment simply never played and I just had to continue with the next instruction. It seems like it would be easy to click a segment and be given an option to read the dialogue again.
Need an officer set that makes it so you can pull more of a specific resource when raiding a base.
Also the ability to drop cargo off at a different players base would be pretty cool.
A ferengi officer that converted raw opc taken from another player to latinum ore is another cool consept.
@muted mortar condolences. If server transfer were to work you'd find quite the different environment in our server. A few rogues that do that but most days I mine, get my daily in, and pass my mine to another alliance member or even a friend outside the alliance.
@oblique sonnet I would combine those two concepts and say a ferengi officer would steal all raw latinum from the cargo of a ship then dil then tri then par (in order of value)
Allow RELOCATION TOKENS to be used to pull a ship out of warp, regardless of it's destination and send it straight home.
If you can beam a station from point A to point B, do it for a ship in warp. 🙂
@oblique sonnet There may be a way to drop off cargo at another's base. Would you mind letting me know your location, please take all ships out of your station, and ensure that your sheild is down. I can demonstrate but please allow for a few tries -- Antares crew is not very good at it yet. 😛 j/k
But double relocate drop rates first right?
...I'd appreciate better relo drops!!!
@nocturne lantern I'd honestly not like to see relocation tokens used that way. If a token for doing the defiance style spore drive were created for ships to do that, it would be a game changer if it were easily obtainable. Perhaps 4000 ac for one or something that permits use once in a while but not an every day thing IMHO
can buy one a day in alliance store and get one a day doing dailies .. if you relocate more than twice a day you might wanna reconsider your strategy ..
I agree but the cost element is to make people decide and really consider if it's "worth" it or not.
Sometimes 10 a day wouldn't be enough
It all depends on if you're trying to transfer base resources right? 🙂
I keep having to try multiple times too
I use relocation tokens all the time when I am transferring rss from others bases to mine.
if I could acquire 10+ per day I would be moving my station all the time. faction hostile dailies would be nice to be done in system, but I don't have a horizon yet so envoys can't get to mines and franklin can't get to swarm and bb can't get to augment space till I tier it up again ..
base raids sure, I do those a few times a week, and generally save tokens for the special uber base someone finds. rake it out before they realize etc .. can't do that from next system over even I get that.
I wouldn't propose abuse of relos to abort a bad warp but if I send it on a 15min one-way into yarda from say... nekosa by accident.... that's a token.
Not a opla to keplar oopsies
As for transferring base resources, it's the effort that counts.
Has anyone suggested to the game developers to have a trading post where you can buy and sell materials, resources and ships
@remote zenith yes, its called the market
Where is that
By the bank, not added in yet, that's why its locked at level 50, along with a bunch of other things
Thats no good to almost every player, what about to the average player. Don't know about other players but i know i have lots od materials, resources and ships thats I'd never use
I think you misunderstand, you can't be lvl 50 yet (it's straight up not available to anyone because it isn't a thing yet)
Yeah i get it but when they do it you should be able to trade with anyone not just alliance members
I think what we're trying to explain that as LVL50 is unachievable at this time, the description should also be taken with a grain of salt. At present, we don't know how it might play out once it's made available, I would expect that now that latinum can be mined, that a certain market fee of latinum will have be to be paid based on each trade.
I think we need a store button where we can sell to other ppl or sell it directly to one person at almost any price
But not to terribly high at a reasonable price
no, selling to player to player tends to lead to lots of abuse, it should be straight up buy/sell to the game gods.
flat price/unit
No I like the Idea of selling to others just put limits on the prices
limits don't matter, do that and everyone just sets the highest limit possible. might as well just have a flat buy/sell to server price.
Well in some games its a battle for the lowest
I'd love to see a way to tell which alliance members are online playing. And, a way to easily tell who is still an active player.
until that is implemented, consider recording 'level playername power' for each player then comparing x days later. 7 or 30 or somewhere inbetween. those with 0 power change (up or down) are not playing much if at all.
by using that as a hint, we message players privately for several days. those with no response get put on a list of inactives to boot when more slots needed for incoming. especially if power is still the same on the day of the kick.
@barren hornet currently you can go to alliance event and see who scored no points in current event and hence are inactive currently.
Can you make the d4 class blueprints easy to obtain?
<@&509691205798592532> <@&509690795536941056> please remove that irritating pack advert on login, 1. i slows me down when trying to log in to respond to a base attack, 2. when client crashes and i have to log back in ive lost many ships to the bounty hunter ships cos of your stupid pack advert popping up on login and 3. its just annoying
@wicked dome didn't know that, will take a look. But wouldn't it be niceto bring up the alliance members list and have that random green coloring actually mean something?
if i need a pack ill buy one, but being forced with that stupid advert everytime i login is a bit much
@barren hornet alliance page definately needs rework and should give leaders/commodores much more info of their members
@vast halo @austere sand . the best way to save scopely time and money investigating mass reports and drains is to put a shield up on banned players for the length of the ban
or perhaps people shouldn't do things that would get them banned
can you create an option to stop warping short.....I have fat fingered the darn button to return home too many times by mistake. At least force stop at next system when pushed would be great.
we need a 2 week shield please. We have found if you go on a fortnight's leave where there is no signal, it's donate your rss and leave the game for that time knowing with the max shield of 7 days you will get raided anyway. We have had 2 players now not return to the game after their holiday because of this. I am aware there is a 30 day shield which is excessive and can only be bought.
@tall seal what is fortnight's leave?
fortnight as in 14 days not the game 😂
Its so sad Ive to look in every System to find new missions. Please do a info in the galaxy system info if there are new missions to start or a list somewere to jump to the system. Thx
Yes 2 weeks. Sorry I suppose its a UK phrase for 2 weeks.
Anything we can do about notifications.. they are a) late and b) in the way..had to wait three minutes to see how many tokens I jad
<@&509690795536941056>
Allow to swap and change officers while a ship is repairing.
At the moment, when a ship is under repair, officers on that ship can't be move nor used.
Allowing to move officers from a ship under repair will allow players to continue playing.
Mining nodes should disappear when zero'd, and repopulate in different locations either in system and/or other systems . With new nodes popping up all over the place, thus inducing players to explore the galaxy as is the heart of Star Trek. The current system is stagnant and repetitive.
what if the popup notifications could be a part of the inbox but renamed to 'messages' and the last 30 you can always see via 'notifications' tab ?
The new Jailbreak events should be 8 hrs events like the Battle for Glory. Since the number of hostiles needed to kill is significantly lesser in Jailbreak (10 at my current level, 45 is needed for BFG at same level). It stands to reason the event should have a shorter time limit and can run more frequently like burst events.
I would like to suggest an ALLIANCE-focused TEAM SPIRIT PACK --- basically a pack intended to gift goodies to alll the alliance mates equally. Basically it[s an option for players to demonstrate their altruism if they wish.
Perhaps also allow it to earn a certain badge or commendation sort of thing
And the reward being a choice to choose some value of faction rep to be applied to one faction of the players choice
<@&509690795536941056>
Introduce the USS Vengeance into the game (Star Trek Into The Darkness).
Perhaps as a Federation's store item (as the strongest battle ship in the store/game)
Give the ship a special bonus if Marcus and the whole section 31 crew are manning the ship
Nice idea I like
As incentives to drive engagement and to improve sales of packs, perhaps have LADDER events to be rewarded in a different way. The rewards of lower tiers could be added to that of the winners. So if you win in the 5-10 band, you would get the rewards of the 11-20 and the 21-50, 51-100 too. This sweetens the pot immensely.
And i still get more uc ore than first place at level 25 if I spend 2mil officer xp on limited time officer events, and it usually takes 4mil to get first
I need to know please what systems the marauders are to get the crew out of prisons. Looking for 19 to 22 level systems near klingon or Romulan territory as well as neutral zone systems.
Suggestions are appreciated.
Can we get mining speed ups? Sometimes I just need to shorten mining by 5-10mins so I can go into a meeting and not lose a node...
It'd be nice if the daily faction rep events counted uncommon and rare resources spent in addition to par/tri/dil, since those are the harder to get/more expensive items
Plus lat @drifting marten.I remember counting 1 lat as 100 points a while ago but it got removed suddenly
Yeah, forgot about that.
Yesterday I discovered that there is an officer who alone is able to win my saladin despite me having it developed to the fullest and having more power on the ship than my opponent. That is Harrison, and I find it incredible that he has been waiting for months to get it, it is outrageous that only with officers can they beat you up in real clashes for just one officer or for having the crew developed a little more than you. I am about to leave the game despite the investment and despite being already a level 36. Can you help me?
Please keep your PlayerID away from public channels. I've removed the image.
You just need to up your game, crew makes all the difference in a fight
I have already realized that, the problem is that there are some players who at the time got Harrison and I do not have it, I am at a disadvantage, what we need is that we can all have access and for months that is impossible.
Suggestion for the 'Get resources' tab: if reward pack no longer for sale, and have no tokens for it, remove from list
also, show the amount of tokens you have for it on the item itself instead of next to the lat counter on top
e.g. <min amount required>/<total available>
less clutter or obsolete items, and easier to determine what you can convert and not
and less data needed to process to send to the client
so win win on all aspects
similar fix on refinery please
show what can be refined and don't let us click through all the items in order to figure out
I don't understand you, I'm talking about the officers that I don't have and that I can't get them and ...
and some people don't want to put money into the game either, they are completly at an disadvantage
for others that don't have enough money available, that would like to buy them, the same, also disadvantage
so you with the capability of spending are complaining you cannot put in even more ?
talking about disadvantage ?
because guys like you exist, companies like scopely assume their prices are fair
I know it probably been suggested tons of times but what about convert capability where you may have excess of some crew shards / blue prints / or materials could there not be a convert table created so that you can exchange for higher levels that you might require
@celest linden market
with the difference that once the building is up, you can exchange goods with your alliance members
Yes that type of thing but also a foundry where you can upskill things or combine to increase the level of example 2* uncommon could be converted to 3* common or 2* rare to 3* uncommon
@plain roost Heyho Fartasia...i have one suggestion....may you'll think about it😉.
It would be nice to give the reffinirie more function....what do you think about the other way of reffining materials such those which are in stock of base (Steel/Tritti/Dilli)
For example you took some packs of steel 100k , 500k or 1 Mio do it in the reffinerie and that creates Token of it.....may be 100k in 12 hours, 500k in 24hours and so on.
Would be nice for answering.
Best wishes Hunti🖖
How about this little interceptor. Not sure what faction but see which is suitable.
@outer rapids Nice idea ... I don't work for Scopely, so I'm not the one that you need to direct it too 😉
@outer rapids when tokens where introduced, they offered that capability, be it limited, I don't think they let that return
@outer rapids it would go against the concept of trying to entice PvP battles
if they didn't want that, they wouldn't equip the purchasable packs with so much non-tokenized materials
trust me, the 🐋 would start to complain not having enough to raid, or raids becoming useless coz everyone tokenizes their overflows in order to be safe from them
🖖😉👍yep thx for answering, but you are right....thats what i not thought about....the raids 😎😉👍
you probably did 😛
which is why you requested this feature 🙂
you where probably like 'damn he knows' 😉
I’d like to see a war function implemented that would allow the tracking of stats such as kills, type of ships killed, resources raided, power destroyed and w/e else. You could potentially add rewards for winners but you’d have to have limits on who could declare war on so it’s not exploited
did you scroll down when viewing your profile ?
you just want a few more details 😛
everyone can declare war, if it is a valid declaration is something else
other futures are planned to be implemented into alliance management
suggestion: put a notification counter on unread support messages on paths from the profile icon up to help/faq section
will save a bunch of push notifications
also, allow us to close tickets they no longer need to pay attention to
and allow us to read the history of tickets assigned to our accounts
and allow us to see the ticketid !
so we can reference to them in case we want to submit more stuff through other contact means
otherwise support thinks we are opening multiple tickets for the same issue (happened to me very recently when sending in additional information through email)
despite me pre-warning support I will be sending additional information through email
you can easily modify the automated reply to also provide the ticketid associated with the request
How about giving a person a way of converting 2* gas/ore/crystal into 3* gas/ore/crystal . Pretty soon a person will have lots of these materials just sitting around.
Like the BETA days?
Don’t worry, when 4* ships pop up, 3* will be just as abundant as 2* is. Probably be able to purchase 3* with latinum too.
Here’s a suggestion, how about creating a g3 conversion station. Trade uncommon gas/crystal/ore for a different uncommon g3. You could. Charge us Latinum for the conversion or charge a rate of 2 converts to 1 of the desired uncommon g3
Can we invite players yet?
@paper frost invite to here?
@pure crag Conversion-rate 1:10 would be o.k. as well.
Why is it that not all faction shards available in faction recruitment? At least the rare and epic ones
Because you can buy them for faction credits. It's a balancing thing done to limit getting them easily
Suggestion: for sensor station idea, track a players ships, but only where they are warping to, not when they are stationary.
@quiet marten i think that would border on the same programming issue as the recall button.. apparently its difficult to add a tracker to determine where the ship actually is in virtual space.. if that makes sense..
but that would be cool
u could ambush players and that would be a very interesting addition
I would prefere a market, or a recycling system😂
More books please... Maybe rss tabs on top what we have thanks
Be nice if you would put bio-materials in the rewards for the swarm events
Even frequency modulators in the swarm events not just the dailies
bio-materials should be the only drop/reward, with an option to exchange biominerals for modulators
also, alliance bookmarks, please.
Frequency modulators from swarm Sunday
More shards for Harrison and/or jaylah (plus what skills she has)
😂😂😂
@storm kindle those blue things on fed recruit II gives you tokens to use on the recruit tab
Also an easier way to get officer/class badges
I know that but they only offer 7 Faction related officers. They should offer more of the rare and epic in those chests
The option to auto join the faction reputation events instead of clicking join now every single day
That’s a problem for anyone with dual faction who might be needing to only do one for a bit
That is actiually usefull for those peeps trying to balance dual factions. You can opt not to do one or the other
Yeah, i need to do only one rn, because my fed rep is up, I just did rom dailies to kill my fed rep back to favored
majorage is refering to the optional rep event
I know, because If I was automatically out into it with 1 rep at consort, and one at favored, then my favored rep would drop
Suggestion: allow events to be reset using latinum, so that you have the option of doing a fun/rewarding event again. Otherwise you just sit there waiting for the next event so you can progress
Can we get a Franklin upgrade package that is in the $50 range?
What about selling the old ships for 3 star materials
@storm kindle you see that blue thing called Federation recruit I and II? Those are tokens for federation officers pack in recruit tab, you can buy 3 packs each day
I have a quest limit! WTF is that? Can you add bigger quest limit?! Or make it so I drop (abondon) not needed quest. fuking please
did you try to see if archiving them helps ?
@cold kite it doesnt
lol, 50 I guess ?
Yea 50 is limit
seems to be a limit for a lot of things
suggestion: research, hull regeneration, it would use the cargo to slowly (rate depending on the level) repair the hull while in space
Now that is awesome idea!
you'd need the same material (tri/dili) in your cargo for that
so you'd need to hunt hostiles containing those resources in order for it to work
I don't care, as long as I don't have to warp 17 min in one direction then the other 🤣
and the ship would need to be idle
as during flight etc, the crew is 'focussed' on other stuff
Why idle? It can move, but not in combat, say that combat stops it for a min, I'm saying because of those hunters, you'd need to avoid them
because you need to do some logic thinking about how this game is constructed
why can't we repair multiple ships at once for example
why do we have to travel back to repair etc
it's a slowdown() logic
as with the current game, they didn't expect players to reach the current cap yet
players in general progressed sooner then expected
Not all of us xD
i said in general, you know it's actually mostly the big spenders
or players like being depicted in south parks WoW episode: 'they must have no life, so there is hope for us'
and the reason why I also said why it should be when idle, is the focus thing, the crew would be repairing the hull then, so they got no time for flight etc
and repairs have to be at a rate that doing it in dock will still be more efficient
they programmed the ability for mission hostiles to restore their health while sitting and waiting for you to attack again, so why not as researchable skill for players as well
you could split it into 4 different researches, for each shiptype one
We should get the USS Vengeance as a usable ship (preferably nonfaction)
How about a crew layout “bookmark” per dock. Say each dock has 2 or maybe even 3 crew layout saved. You can easily switch crew for various needs with a simple button , without having to juggle the crew roster. Having this per dock would be the best but at least 1 bookmark per dock would be a nice starter
Suggestion: Include the node status in the Battle Result. Too many arguments over whether or not a node was zeroed, and with the Stonn glitch going on it's getting worse.
Wait, you’re saying they created a pay-to-win game specifically tailored toward whales, then got surprised when they bought their way to endgame content as quickly as they could? It’s like they’ve never developed a game before, which I know they have. So it’s either willful ignorance or poor planning.
Please increase the number of active missions. There are so many missions that have redicules demands or bosses that can't be killed for now, that my missions list is full.
I thought that the archive option would solve that, but it didn't. Archived missions are still seen as active missions. Please resolve this ASAP...
I have a suggestion, have scopely make a donation to greenpeace, from the whales, for the whales
I really wish there were a way to "bookmark" crew setups. I keep one crew setup for mining gas, one for mining crystal, one for hostile hunting. But it sure would be much nicer if I could create crew setups for swapping in and out faster and easier.
Can we get a way to transfer dil tri and par to tokens?
@lost canopy hey there! I'm hopeful too this would be possible. deck crew as an optional part of a crew setup would be nice, given I use barot as deck crew on heavy hitting assignments (his attack is very high) as well as crystal mining
@quartz sierra we know scopely can do it, they've done it in the past. I don't know if it was once ever but certainly once to my memory.
@lost canopy I've taken to writing down the bridge crew and ordering the top 10 crew for attack, defense, health .. for optimizing deck crew .. generally start my crew loadouts with captain, choose group, and easily fill in from there. except e.g. bones + uhura + t'laan for swarm, but that's easily remembered ..
Can we have an event that's alliance vs alliance we have to choose who we are against and have the points system fair so a level 15 player can go against a level 26, so say its attacking hostiles points can only be obtained by hitting one level up or below the players level.
they generally do that via tiered hostile requirements, everybody gets generally about the same amount of difficulty to get trophies, and the leaderboard is alliance trophies
I agree with your point but I find that some don't bother but having a head to head feel to it that you can start when everyone's ready will have more of an urgency about it
It would be nice to dock at other alliance members stations as in if one is Trying to level up ops if alliance members could help mine the ress needed and drop them off
drydock's do have visual spots for parking more than one ship. If I could raid a base and haul it to someone who could port nearby vs my station 5m away that I can't port because I only have 1k left on my daily gas I have a miner on a mine for .. that would be awesome. After that, being able to load from the wearhouse to the survey ship would be the next awesome feature. Many 20's need to shed par, and many 27+ need par. Would be glad to share mine when I don't need it and receive a few k when I do ..
Can news in the News Channel appear in order with most recent on top?
Put in a manage button for the ship hanger so we can see what’s in it cause when ships are being repaired or tiering up it’s difficult to remember what you have in there
@stable scaffold that's the best iteration of suggesting that concept I've seen to date. People want to check out ship specs without having to load them in the drydock. manage on ship hangar would be perfect to scroll through ships and check them out sans crew .. 😉
Yeah it would be so much handier than docking scrolling etc this way you can look your ships over and see which is the better ship for a particular mission etc
How about a warp abort button?
There appears to be an input lag when playing, if you click too quickly on the game screen it warps your selected ship - often sending them away for a good while as you can’t cancel warp. Rather than a warp abort altogether - how about cancelling warp at the nearest star system on your current path? That way if you experience the double-click warp issue you don’t lose time sending away and recovering ships.
Also, on a star system info screen, it currently shows current missions waiting to action - yellow (!). Can you add something that shows ANY mission available in a system (discovered or not) so we know if we’re missing out on content? Maybe a grey (!) icon?
Create away team missions or dailies that can be done for officer xp and faction credits. More time away and unusable = better rewards, and officer types have effect on mission success.
@austere sand could we turn off the response system to official alert page. So at lease we can read it in one go every time someone thumbs up. Page scrolls up very annoying
Dead bases after being inactive for 30 days should automatically be moved to a non resource system Morska in Klingon space on US server has 6 dead bases. Makes it harder for other people especially when each planet only lets 5 stations on them
It would be helpful if the Mission Name replaced Mission Objective for mission ships. With so many missions in the queue & archived, it would make it easier to know the mission each yellow ship is attached to
@ocean cradle they do. they are moved to lvl 1 systems
Idk if this was a idea or not but lots of weaker ships and missions for people whom are weaker
Add maximum quests limit!😠😠. Can't take any new quests! Or add option to abandon the quest! Or better do both!
They do have a max limit tho
Unless you mean a visual indicator to the max quest limit
So anyone notice how the 'prepare' events were designed to make you spend the things you need to then spend on the Armada events?
Such Quality douchbaggery.
Please increase respawning rate for swarms, its realy pain to complete missions while waiting for them to respawn while around 50-60 pilots hunting them in 1 system.
You should be able to create presets of crew and save them rather than having to change each officer individually every time you swap ships and want a different crew.
@fresh onyx I meant not add LMAO 😂 , I meant remove it!! Can't freaking take more quests..
"Add maximum quests limit"
Folks that have Harrison kick our butts. Be nice if their was a way for the rest of us to get him? Or if we have some shards already be able to purchase shards
Also, why not make some relocation token packs ?
Remove the emoticons from channel names
Fix the spawn for swarms.
It really would be better to not have private messages disappear so quickly. Very frustrating, esp for an admiral who needs to have a record of things for a week or more
Take screenshots then you won't lose the info
Can the market be reduced lower than ops level 50
I’d rather not fill my camera roll up with screenshots of every private message I might use, plus you can only get 3 messages in one screenshot. Less than ideal. Just save the messages
move the recall button and this one too I keep pressing it when trying to zoom in
its not needed
Anyone finding the "Your alliance has started an Armada" push notification might annoying? It keeps making me think i'm under attack and i dont need it buzzing when i'm sleeping just cause someone wants to start an armada.
I'd suggest either a toggle to include that as notification, or remove it entirely outside of the game.
Way too many notifications. We need a way to control them.
@austere sand please do something with notifications. I am getting notifications all the time about created armadas and this forces me to turn it off completely thus missing all others about mines, shield and attacks
fix bugs, crashes, help requests
please turn the announcement channel into a proper announcement channel so we can actually follow it
only a company or something big as yourself can get a developers license for your discord server that would allow for this type of following of that channel
more info here ...
https://support.discordapp.com/hc/en-us/articles/360032008192-Announcement-Channels-
if in place, we would simply have to click this follow and this would allow any posts in the anouncements channel to be auto copy posted into our own private alliance discord servers , so people not on this server still have acces to the anouncements through our own server
Auto bump zero node ships
Solidify alliances with a group chat plus an alliance channel in chat. Im talking about the sub alliances
Make it so sub alliances matter and those in it can't be hit
No attacking plus 5 or minus 5 of current level
Make it so you can't hit a miner that is not OP
Create a marketplace where people can trade rs and materials
for the love of god please turn off push notifications for armadas!
we need the option to toggle off armadas push notifications
We need more emoji options. I’m tired of not being able to do floating Michael Jackson
Please give us a way to turn off armada alerts, separately from pvp alerts.
@river karma already forwarded it
The descriptive change to linked nodes is nice, but it should show the system name next to the node type rather than x/y coordinates
For Armadas it would make sense to have the attack also be timed. When the first set of ships gets destroyed the next set in the queue can attack until the timer expires or all the ships are destroyed.
The limit to the number of salvos could be determined by the level of the ACC.
TURN OFF NOTIFICATIONS FOR ARMADAS!!!!! 😂😂😂😂
and while making buttons, button for turn off double tap to warp
It would be really great if you could expand the notifications preferences. At the moment it is just “on” or “off”. For example it would be great if we could silence notifications about our alliance creating armadas, but still receive a notification if out base is attacked. My alliance has created a hundred armadas this afternoon and the notifications are really annoying.
@austere sand Expand the notifications capabilities where I’m not sure if I can have my phone vibrate every bloody time someone on my team sets up an armada fight. This is now going to force me to turn off notifications and will greatly affect my gameplay when attacked or other things happen. Please expand the notification part of the game to give users the ability to turn on off which notifications they want to see.
As long as I get notified when my dilithium generators are full, I don't care about anything else!!!
Please
This armada thing needs an overhaul... The person creating the armada needs to have control over who joins him or her on the attack. This random picking of players sucks
it is not random
it is highest powered ship in the circle one per player
so when scopely made the armada creation equivalent to base attacks and generator full in notification.. power players not clued into alliance chat just show up, get the rewards, and everybody else just glares
it is for sure highlighting communications between alliance members
I had to threaten to kick some higher players before they woke up and decided to realize what was going on
that's how we've handled it as well, though most of our high players communicate pretty well, only had a problem with one who doesn't speak good english.
the problem is with so many people in alliance coming and going throughout the day you have to repeat what's going on to every specific player it seems
So you are saying the same thing over and over and over and over again
Not everybody checks the chat, private messages or discord before they jump on and just start doing things
In fact most people don't
Every single group I've been in has had the exact same issue with this. People don't want to read. they don't even bother to read what was just written they will ask the exact same question that was literally just answered.
It would be cool to have the battle sequence extended for the armada battles
it is a very cool battle sequence
... for the love.. stop the Armada push notifications!!!!!
Heck I even get em "after " disabling notifications..
One suggestion, not everything in this game should be designed with money being the sole focus. A lot of us would appreciate game play that enhances and encourages the communities that have formed the basis for why the game is popular. Armadas do not grow the in-game communities. In fact, this new addition is serving to pit alliance members against each other. When this game loses it's focus on the community then people will stop playing, and then where will the money come from?
One suggestion, it would be nice to have an option to disable push notifications for armadas, I have gotten so many notifications on my phone that someone started an armada in my alliance that it is very annoying
@paper frost we know you don't have real life friends. 😉 🤣
@vast halo
@nocturne lantern
The game has a number of lore inconsistenty (like ship classes and names) or things that are out right missing. (Like what weapons are used by what races). There is Memory Alpha that can help the Dev team iron out some of this and maybe do some retcon.
👀
For example... ST:FC has the K'Vort as a Survey ship... It is decidedly not in the Trek Lore.
I want to be able to recycle my old unused ships!
The Romulans use Disruptors and Plasma Torpedoes
@agile veldt I made that suggestion, as well as one to do something with extra Blueprints
I want my resources back .... Having 8 envoys is rediculous
Why did you build that many?
Cause they were all screaming to be built + it helped out with ship events. I also have 4 kedras 2 vaklas and 2 north stars
Ah... Well, I understand that for events
Too bad I can't sell them to noobs
If the Market Place ever was implemented...
The envoys are all maxed
Lol
@stray notch
There is lot of lore that is unusable since STFC uses Kelvin timeline.
Can we have the ability to select what notifications we get when not in the game? Now with Armada's, i get swamped in notifications about formed Armada. <@&509691205798592532>
I totally agree. I don't think it was necessary to send push notifications for an Armada being initiated.
@unborn agate I know your frustration about notifications since I am also a player and already suggested that we need a way to turn them off.All we can do is now wait patiently
@craggy gazelle The Lore shifted a bit, yes, but it isn't unusable. It just has to be different enough visually.
@stray notch It shifted a lot. Romulus and Vulcan are destroyed all but smithereens. Klingon unification still in progress. Only Federation is more or less the same. 😄
Romulus is destroyed? In the Prime Timeline future, yes. However, we have no idea as to what would happen in the Kelvin.
Look at the Time line... J.J. Trek happens in 2258, vs when Prime Kirk becomes Captain in 2265.
LOL, the happenings of DIS season 1 are 2256-2257, and we have nothing on screen that would give any suggestion as to how those events happened, at all.
@stray notch Oh, then I have mistaken Timelines, zip.
Thanks @Scopely I had to turn off all notifications. Can’t have my phone blowing up every few minutes for your commercialism.
We most definitely need to be able to silence or shut off some notifications while leaving some on.
I know we know they know.Already forwarded it @graceful plume
Is it possible to deactivate the armada notifications? I thought all the time that my base is under attack...
@void thistle came here to ask the same thing. At work and want STFC notifications but the armada ones are pinging my mobile constantly. Will have to turn all notifications off
Yep came here for same reason, wife slapped me twice last n8ght because my phone kept pinging
Suggestion: Open up all the dead servers to new players.
Suggestion: REmove Armadas until you make it even slightly interesting. Maybe add some story content or something.
Or rewards worth aiming for...
That massage 'ship repaired' stuck up there . Won't disappear. Can't read chat . Will u fix it??😠😠👿
HOly moly, yes. The rewards are not worth bothering spending the large amount of time effort to do the events. Crazy weak rewards.
The alliance store reward is...... and if you opened one, you’d be selfishly sending ships to all raids upsetting your alliance members
@nocturne lantern a handful of common 3* is worth it to you?...it's not worth leaving drydock to me
We need KICK button so leader of armada can choose who participates ASAP
Please make it possible to zoom out to see the entire system circle to get a wider perspective on where things are. Blue points indicate users...red as hostiles...asteroids in colour that corresponds to resource they are...yellow asteroids boss hostile...green as home base...asteroids semana hostiles as white. The more you zoom in the greater the detail becomes.
Been said a million times, but moving the recall button and asking for a confirm before spending latinum would be nice
- we should be able to see our alliance members resources, how else can we defend properly?
**create a function for Armada leaders to be able to remove members from the scrum
@nocturne lantern please implement notification buffering before outputting in order to ratelimit, if you for example use alliance and do 40 donations as they count for the alliance support daily, with faction reputation dailies (like the romulan one), it gets very spammy, delay them by stacking notifications in a buffer, replace with the new version if the same type/event arrives with only different values, and output them after perhaps 10 seconds if no notification about the same is offered to the buffer
it's localized anyways, all you send is the varname and values for the notification object, so should be easy to identify
@nocturne lantern also as suggested before, swap recall/locate on ships, solution against fatty-finger-syndrome
@nocturne lantern in regards to cancel warp, I am aware you want to make it return to point of origin instead of cancel out because you claim to have issues with where the next stop is to be. you have the point of start and finish in the db (in order to transmit to the client to plot the warptrail the ship is going, that math is done by the client), however, if you simply calculate it (using origin, destination, remaining ts), or even easier, store the path and the ts, the ship would have arrived if he travelled to that system itself in an array, on abort, you simply look up what the next stop would have been
@nocturne lantern and yes, I agree with some here and in #👾-bug-reporting , you are abusing your new notification engines way too much 😛
armada push notifications every minute, c'mon
How about you can pint to a system in the trail you want to stop the ship at, rather than cancel the entire trip. You can press in the next system on the route and have an option to establish the ship there.
I think what I suggested would still be required in order to accomplish what you suggest
Then you can reverse back to starting system and go elsewhere.
your suggestion is the cosmetic and more complex version of what I suggest 😛
return is the quickest way for them to code, agreed
current ts - departure ts = travel time elapsed
have it reverse course, time would be the travel time, done
recall would become abort
what you suggest is, cancel, dialog like: where do you want to drop off, etc etc etc, way more complex
and what I suggested is the basic thats needed in technical terms to even make things like your suggestion possible 😛
the one with pointing a system etc
once they know how to abort travel, you could also say, no, I actually wanted to go elsewhere
If the player wants to stop the ship in a neighbouring system rather than having to wait for the whole journey to complete, there should be a way to Stop the ship at a desired direct neighbouring node or Reverse Course. So whatever works out better as a practical method and causes less headaches for the Development team, I completely agree with it.
then it would be a simple matter of picking the ship you want, point it at coords, if travelling, ask for confirmation to CHANGE COURSE, it would plot a course from where the cancel would end you up with towards the new coords
oh I know why you want this in that case
hostile bounty hunters and mine refreshing, you wanna quickly drop out and back into the system instead of needing to travel more then a minute to the neighbouring system
and back to create the onSystemEnter event that restarts the mine after depletion
right ?
'Damn, busted'
I am aware how this could be abused to circumvent certain delays you don't like
recall, cancel warp, mine refreshed
lets just say, during warp, there is no communication available between you and the ship
they would receive the order to continue flying on the next system they arrive in
@cold kite Relax on all those tags please. You don’t know what sort of Developer Bridger is, May not be able to use any of what you’ve said..
as they make stops at each hop in order to alter course for the next hop to travel
In the event you have one ship running while the others are mining or repairing, you can change course with the active ship. If yiu want to direct it to another system if yiu changed your mind, you can click on the node icon in the next point of call and a dialog appears, given by you the chance Redirect or Stop. The Redirect then let's you chose am alternative route or Return Home.
You tagged him 4 times in space of 5 minutes 🙈
yeah, and I posted it before the q&a into keensers dm as well and didn't get any reply
he said during the march q&a that it was hard to do, I've just proven thats wrong, as it is in fact very easy
Afaik Bridger’s focus has been on Armadas/Design so if that’s his current project most of what you pinged him for is probably for other people/teams
Also he isnt on now
or are people not allowed to have there own opinion as you once told me yourself ?
My point is the excessive tagging mostly and I’m giving you extra info on why Bridger is about atm
I know why he is here
Had nothing to do with your opinion that I wrote to you
to assess armada issues
You guys please sort things out amicably please. Let's not have anyone getting upset or offended.
^^^^ 100% agree
We are all here to have a great time and share ideas in a peaceful environment. So please calm down.
people are posting idea's here, good ones, and they keep posting them, coz there is no list maintained (even if, as long as they don't get feedback, they remain rumbling)
so we always have to GUESS if it is being inputted in the jira or not
if something is done with it etc
There really is no need for any kind of flare ups. Leave that for the Sun's Corona to deal with. Please let's have calm.
if you mods don't relay it in the regular summary, the stuff gets lost
but in order for you folks to notice, you have to filter it out everytime
OK. So with regards to the Corona of a Star. Why don't they have a mission in which we have to evacuate civilians from a planet that's threatened by a supernova and have an armada set up to evacuate them to a new stable system?
🤷♂️
@austere sand ⏫
good one, but for that, Alliance Missions would need to be made possible first
in the current setups, it would only be possible using events
Anybody got any ideas handling that kind of mission? Say all who are in an alliance group can huddle up and meet at the designated system where the sun is due to go nova and take turns at orbiting the affected planet. A bar would indicate how far in the evacuation it's going and all the ships leave that system when the star starts expanding and going white.
oh, and I am not getting setup over small things, but a lot of small things become a lot bigger when looking at the complete picture
and small things can still have a great impact
And if the evacuation is deemed a success all those involved get huge packs of prices like shields and resources etc.
alliance coop missions so to speak
anyways, gotta go, by the time I return, this conversation will be very high up the history, as i expect it to be filled with other repeating requests
Yeah. That's right. There could be other events like rescue following natural disasters on a planet in your faction territory or even help in rescues at other faction territories to gain their trust. And get 3 or 4 get resources for successful completion. As well as high ranking crew shards.
this one being actually new to me, thank you for that @weary flare
seriously, no sarcasm
in regards to events, contact @austere sand he 'invents' those and always welcome sugggestions, hence why I mentioned him
Hopefully this alliance events will encourage more cooperation and everyone involved gets to win stuff in the process..resource...Latinum...crew shards and ship blueprints. Depending on the event.
PLEASE turn off armadas push notifications!
@clever grove working on it
would be nice if on battle screen (not in the log, first screen) it showed who attacked, for those of us in alliances that folllow ROE this is a very important distinction
Lengthen battles. Add live battle reports from randomized crew members where the commander (you) have to make split second choices on how to address the situation (or. Engineering issues, targeting/weapon issues, propulsion issues, Hull damage, sick/injured crew, sensor malfunctions, evasion/piloting errors, etc.) that determine the outcome of the battle... Something a little more thrilling than (more power = victory) increase profits from battles to compensate for the increased battle time so "farming" isn't impacted. New situations could be added with each update to keep things interesting. Sometimes even a nearby early ship comes to their aid, encouraging players to choose their targets wisely, or perhaps hostiles could actually be hostile, attacking ships they encounter, discouraging players from leaving their ships unattended for long and adding a touch of realism. It's disturbing that I'm always the one starting the fights.
Can we have more options for notifications, for example, base attacks, mining, alliance armada, personal messages. Instead of one button catch all notification?
@surreal echo soon
Still want to see away missions for your idle officers, science officers could collect materials, engineers ship parts and leaders bp's...the better the officer the better chance of success and more valuable rewards
@austere sand Can we get some options for notifications beyond “All Notifications”? I’d like to know if I’ve been attacked but I really want to turn off the armada notifications.
Get rid of the armadas notifications please!!!
<@&509690795536941056> After a day of playing with Armadas our alliance is having issues with the “biggest ships get in” aspect. The armadas really need some better control over who joins in. This could take the form of a mechanism to call dibs, or the attack leader getting a say in who joins, or even allowing the attack leader to invite individuals instead of the entire alliance. Ours players are getting frustrated by getting bumped out of attack after attack as we work out our internal communication, often getting bumped in the last moments. It’s early days so this may sort itself out eventually but it’s presently a major pain point that is discouraging players from participating.
I agree with @unreal sand . My notifications are flooded with people creating armadas. I missed the notification about my shield expiring.
@nocturne lantern can we please get an option to export combatlog to excel until there is no recap implemented?
One thing I think would be awesome for armadas would be 10s countdown capable of being started early. for tactical reasons as well as saving players time. 15m is needed in many cases to get everyone's ships loaded with the right crew, recalled from wherever then sent out to the armada pin location. but not in all cases. 😉
to all who are being notified like crazy over armada creation. you realize directives are not easily obtained in volume? so the noise you hear now is 'cool I got something new, lets burn through it' and soon you'll wonder why nobody is creating armadas much anymore ... 😉
@unreal sand care to scroll up at least 3 lines before asking ? 🙂
@orchid tundra / @nocturne lantern they shouldn't get rid of em, they just need to make em one time, and not every minute
@cold kite the issue is with so many armada msgs, the important ones as attack notifications could be disregarded. Already have a red square un the alliance page, so I think there is no need for a push notification every time a member set up an armada... just my point of view
hence @surreal echo's suggestion which @lethal edge said is being worked on
so you (not just you personally) are making suggestions which are kinda on the same page as when you entered and wanted to make them, that are answered to be in the works
and yes, obsolete if you are online. but how about when you are not REALLY online, like your device you play on is at home and still in game, you needing to leave, while the phone, using the same device account (apple id/google account) can also receive those push notifications?
@nocturne lantern (one time mention this time), please either reduce the interval of notifications, OR implement that the creator of the armada picks the people to join from the alliances user list (as it is restricted to alliance members only), sorted by last activity timestamp desc. Should the user NOT respond within 5 minutes, send a one time push notification
Armada notifications should not go to people under level 23, It's been pretty annoying getting them since I can't participate
@proud hedge yes you can- 15 and over
Please give us the ability to control notifications types. Armadas are burying the most important Base Attack notification.
Put a 'view' button on the new armada alliance store packs so we can see what's in them before buying.
How about having an automatic recall when our cargo bays are full
Can we PLEASE fix the censor @vast halo / @austere sand ?
It’s bad enough that they apparently think “gay” is a bad word, but the fact that I can’t say “hey, The armada is full but come join the queue” is downright ridiculous
Yeah we reported that to the devs @plucky lodge
Some words are censored for some 🤷 reasons
I suggest letting the armada leader/initiator decide to post to AC or not. And if needed, at least let edit the msg before posting, so if it's full due to prearranged ppl joining, you could add FULL to it. Even better: invite specific ppl or protect their spot, or kick others out.
Can the armada notifications for every time a member of the alliance starts an armada please just stop . I’m tempted to turn notifications off because of it and if not for the fact that I want to receive attack notifications I would turn notifications off
Level 33 players shouldn't be able to hit stations 10 levels below them. That's completely unfair.
What @primal marlin said. Notifications need to be split up now instead of just on or off
Would be great to be able to swap bridge positions while away from base. I doubt they have to go back to station just to swap seats...
@supple fog good idea. Another would be the ability to recycle old unused ships that are too many in the hangar
How about extending the bonus refinery 2 days as a gesture of goodwill for all the boo boos of late? 3 spins just don't cut the mustard
Admirals and Commodores only should be able to send custom push notifications to their team/alliance. And drop the armada notification pls.
How great would life be if you could swipe left/right through battle reports in your inbox....
How does my ship take 10 mins to travel across the galaxy at warp speed but my massive, clunky base can instantly teleport wherever I want? This makes for people taking advantage of this ability to relocate bases to raid, which I think is unsportsmanlike. I propose based should travel at warp like any ship. There would have to be a marker set at the destination to prevent others from occupying the same spot. This would be more realistic and give people a little more of a fighting chance to protect their base.