#š-suggestions
1 messages Ā· Page 47 of 1
Please add the hijacked ships to the augment store. Those of us who refuse to spend would like the opportunity to get them. The event that offered them only benefited the spenders and scopelys revenue.
I want a jelly
@magic matrix
I want the ship jellyfish
try 2 put 2 diferent events togueter, ever 1 mining type and one hostile type... so we will not been bored
In the battle report screen, can we please have more information on it? Preferably one that states the amount of resources left on the mine if they were hit on a mining node. If hit in open empty space perhaps say N/A. It would be good to be able to tell if we were attacked whilst on an empty mining node.
Here's an idea, top ten alliances on each server compete for only 3 awards(since they are in a league of theirown anyway) so the next twenty alliances have a chance at competing for the "remaining awards"... As it stands topten get "everything, always, just swap spots...it all stacks up, collectively denying anyone else from buckets of rss, exclusive ships bps & epic officers... If this is adopted, struggling alliances could strive for "needed" awards, instead of opting out in droves... Topten will have to fight for their "accustomed" rewards, in stead of logging on & just collecting, "dammit only got 9th,oh well lots of goodies anyway"... Yes we all need rss, higher lvls=higher demands, get that.... But tier the leader board awards, I'm proud of my alliance "Smugglers" we promote anti bullying & inclusivity, we support fair play & believe we deserve a fair go... Wonder why you've never heard of us...?šš
Suggestion-
Instead of back to back events, run 2 competing events in tandem.... Thursday to Monday each week. This will force alliances to choose which event to focus on. And allow more alliances and players to actually compete for top 10 prizes.
And it will give users 3 days to recover from event, restock nessessaties
I don't see anything wrong with b2b events especially when the difficulty is pretty low, but I like the idea of running 2 in parallel
What ops level are you?
27
Ah, your at the peak end, which is easy, pass over to 28, you will suddenly find a lot of easy events become very difficult š
When i went to 28.... i literally couldnt compete in anything for a bit š¤£
Lol well mining data at 28 is still easy, even though the solo milestone is tripled
Killing faction 32s debatable I guess, depends on your ship
What's the G3 mining solo target at 28?
i found the opposite @nocturne lantern once i turned 28, even placing lower in events had far greater rewards than the top spots in previous ops 27 events
not sure but not that much higher and you have one more ship available. its basically getting easier. @vocal sandal i friend is always just sitting on tritanium with four ships and can do it without spending much time on looking after his ships
lol I guess that's one way to do it @bronze salmon
but it's also not that difficult completing with using 1.5 ships to mine G3
I'd need 26hrs of mining G3 with my horizon + envoy with correct crew, the event is 72hrs long
that's at 27
another think... leaderbord with more than 2days time is a pain... soon we get boring of do it
max time in a leaderbord extract and mining pls 1 or 2 days max
Here's an idea y don't u lower the prise of the packs by half and see if u get more sales
Prises
Make some cheaper pack for us poor people
get a (better paid) job š²
Have station scan provide results of what RSS on station is over protected levels just like ship scans. If its vault protected, don't include it in the scan results.
Why not just use the guide they provided a few months ago?
any idea when section 31 crew will be available agian?
Check your current Recruit packages
@frosty agate checked. no Harrison.
Yea, Harrison is missing from everything right now, my guess is , they know he is borked and are either working on it, or will onlybring him out for the ultra rare events
Honestly surprised they haven't tried to milk his op-ness in the pay store before "fixing" him
Non synergy crew setups should not work aswell as synergy crews. They should take a reduction in ability strength to all officers concerned. That way the severe exploits of individual officers will not be used in pvp.
@frosty agate Harrison and Zhou are missing from section 31. As in Keenser from aux, although Carol is available.
Some Blood & Honour crew and Rom Patriots too.
@dark zenith so you want to make crews more static and boring rather than finding interesting and effective combinations?
Yeah that seems dull to only use a synergy crew instead of a mix.
Zero combinations and no individual thought put into it.
Here's a suggestion to help the game not fall apart, make the packs you offer cheaper, most of them are not worth the price and offer a wider price rage so all can enjoy the game no matter their income level.
Up the storage limit of resources so we can actually have a chance at furthering ourselves in the game. Especially when it comes to research.
STOP BEING GREEDY that would help you get more money and make better quality fixes in the game and actually fix the bugs instead of adding new ones. No wonder this game is going to fall apart as quickly as it came it will go if you don't pull your heads out of your rearends.
Suggestion: Defense Platform D can be researched and built at level 26, but can't be upgraded past level 1 for another 2 levels because it's tied to drydock D which you can't build until 28. You should either not be able to build the defense platform until you have the dock if their levels are going to be tied together, or you should unlink them and let them be leveled independently. Having a level 1 defense platform for 2 levels is silly
<@&509691205798592532> <@&509690795536941056> hijacked ships should be in faction store too š
You should pin the minimum requirements for us to prove bullying on our servers
@flint dirge @pure crag what I am suggesting is that crews not of the same type donāt get to use there abilities in full. On the other side that synergy boost happens to all crew and not just the captain. Can you honestly tell me the star trek series where a Klingon, Romulan and a Federation crew worked together and out stripped a working crew, say like Kirk, Bones & Spock in battle? Yes there are game play mechanics to work with but the gain cannot be this one sided.
@nocturne lantern they will be
it's very simple
make screenshots, report ingame, you won't get updated about the progress due to privacy issues
and if the bullying exceeds the laws of the country you are in, file a police report and let @austere sand know so their legal department can prepare the files for in case police requests them
just clicking the report button won't be sufficient
@ Damo HarLi , recheck Startrek; DS9 season 7 , the war agenst the dominion
Borg
@stiff skiff a one of thing. Still not the crew on the same bridge, just ships joining together. Like in this game with alliance members having different faction ships working side by side. I'm talking about actual crew members and utilising their unique abilities in this game. Why should I invest in a synergy crew when 3 single officers, of different factions, can wipe them out?
How about a relocation token package. Nothing big. Only 3 offered in the $99 station pack and 2 in the $49 one. How about just a relocation pack of say 50 for $29 or something like that. Not no $99 unless it's like 500 tokens. Yep I know you can get 1 every 24hrs and killing some hostiles will get you 1 or 2. But some of us move around alot to fit our needs.
No...whales have it far too easy raiding the krill as it is without offering them almost unlimited relocates
I've got a really wacky far out idea. Ready? Let's have a know issues list.
But that takes mystery out of whether it's working as intended or not!
Can we get standardized results from the refinery based on level, like with the generators? i have not gotten any uncommon in days and cannot upgrade anything. When I do get UC, it takes a month to get enough to upgrade 1 ship component.
The refinery is always going to be a problem. My suggestion to "fix" it would just be to at least get 1 or 2 uncommon per attempt. There is nothing more frustrating than going 3 or 4 days in a row of getting 0.
true in 5 x days u may game rage and Qwit
How about the ability to convert resources into tokens? Say for 100 Latinum + 1M Parasteel for 1 token, 250 Latinum +1M Tritanium for 1 token, and 500 Latinum + 100K Dilithium for 1 token. This will keep the younger players in the game longer as they are able to protect enough resources to rebuild, recover, and resume gameplay after a raid. Cap the number of tokens based on player level.
@nocturne lantern who gives a s*it about the cc warriors.
Scopely making loot regardless of whatever they do. They could shut this game off. They made enough already.
Why would anyone pay that much lat for one token?
Any thoughts on increasing the alliance tokens? Running out of shields here.... The rewards should go up with the alliance level
Pls Change the way we can earn the loyality chest tokens... Why we don't get this for Logging into the game? On higher lvl it's very hard to earn the tokens because research or building upgrades tooks few days!
So pls change it to login rewards. Easy way would be to give one token in the 24h chest per day!
Tell me about it...spent 7 weeks, millions of trit/dil/lat/speed ups etc getting dual faction because of the loyalty token bs. Had to raise rom from-1.8mil
Loyalty tokens effectively punish the most loyal (spenders) as at high lvl's buildings and research are not always possible so dual faction becomes mandatory in order to reach the last milestone. Simple solution is to either move it to next to last milestone or put it in the 22hr gift box
Or rename them...right now they have sod all to do with loyalty
You could call them FU tokens...
Putting them in the 22hr gift box doesn't really make it a 'loyalty token' either
and yeah dual faction is the way to go... I can complete all dailies without any building/research and without killing the 25x33s
No it doesn't really, although you could argue that logging in at least once a day is a form of loyalty
Moving them down one milestone still requires some gameplay to collect without excluding high lvl single faction players. This solution fits the definition of loyalty much better.
Agreed, maybe 2nd or 3rd daily tier chest.
Not sure about the best place for feature requests. But let's try here.
Issue: in our galaxy we have some toxic ninja players annoying some alliances.
As those are single and without 'friends' it is hard to get them. In special while most of the other players don't care.
An simple way to help here would be a 'kill list' just like the 'blocked list' to get players on that list colored e.g. in orange.
So everyone participating in the hunt could add them and see if they Target a peaceful miner somewhere and could help. Most players are scrolled out a lot to have an overview, so not even possible to see the name.
That would also help in alliance war situations etc.
Given that PvP is part of the game, the game should support to work with it.
Also sensors in Star trek could detect enemy ships on long range ;)
Thanks
Have you ever considered that bigger ships should have a bigger bridge crew and thereby more abilities. Also, I have never seen a fully automated station in any Star Trek series or movie, the stations should require a crew cjust as much as the ships do.
@solemn lark bigger is better
Except for supositories
And money spent
CANCEL. WARP. BUTTON.
I would like to know what my resource protection is currently accounting for research, the number listed in vault does not change after a research. Maybe on top right where it shows the resource u have and what the capacity is it should have ur protected amount that accounts for research
Its a guessing game.
because then, ppl will just launch the game once for 4 minutes to get it, and not be active
Could we get behind a toggle for ship and base titles instead of zoom to view? It would be soooo much more productive to not narrow viewpoint when trying to be sure Iām not being surrounded by people who want to harm me š
Tap on, Tap off, go back to seeing how much money I need to spend. That easy.
Any chance that we can choose our own soundtracks- yours is ok... but soooooo repetitive! and boring! I mean come on... mining for hours and hours and hours and hours listening to the saaaaame music!! Please? For the love of Roddenberry allow us to patch in our own taste in music!
Are the augment hijacked ships going to be in the augment store? Does anyone know?
<@&509691205798592532> <@&509690795536941056> it would be nice if scopely added 3 more survey ship officers. as most of us mine with 3 miners it would be nice to have a full bridge crew with the same synergy to maximize mining speeds. having 9 survey ship officers would mean all 3 miners are getting full synergy bonus. maybe add one epic mining officer for each race during the next mining event
you could even re-use some of the currently useless officers and repurpose them for survey ships, the 3 most useless officers are M'benga, Hadley, & Zahra all of those officers have terrible bonus that makes this no good for anything
McCoy is a good synergy
When the ship being attacked returned to base it should be start repairing itself .
I would love to see a slider or similar for the purchase of chests. The 1, 3, 5 buttons donāt make sense, as the purchase price per chest doesnāt change. If one got a better deal as he/she bought more, that would be different, but a static price per unit maybe ought have a simple quantity slider similar to how is used for the repair speed ups.
I would also love to see a warp abort button where one could stop a warp in progress ā perhaps limit it to use during the countdown, or introduce some sort of cooldown period or minor damage sustained for using it.
Finally, some constructive criticism. While the devās time and creativity are greatly appreciated, and I am sure the new combat animations will look great, it is my opinion that mechanics issues in the game maybe ought be addressed before cosmetics. Making it prettier is akin to repainting a car while ignoring four flat tires. Sure it looks nice, but functionality still needs to be addressed.
Thank you for your time and this space to share my thoughts for this game I enjoy playing so much. š š
Is there any way you could give us a way to pre-empt the flight of a given ship if we accidentally hit it and sent a ship to the wrong location? Maybe something like charging latinum to bring it back. I accidentally do this all the time and others do too. Also in the center, bottom of screen is there a way to colorize or another way to show if a ship is coming or going. You must look very close now. Just a coulle ideas to better the game. Thank you!
Ships should have the ability to self destruct so weaker ships can bump off ships on nodes. Can't move after the decision to do it. Give self destruct a 2 minute count down. Can take own ships 100k higher than their wn
Instead of 4 updates doing nothing to improve game play you balance your Rock Paper Scissors game
Please fix the relocation glitch, it really does affect the game experience negatively.
relocate glitch? what is this glitch exactly? never happen to me
Relocation glitch is when you canāt move your base because it keeps giving error message that the your base ācanāt relocate in its current stateā
Even with all your ships parked in base, and no damage to base, you canāt use relocation tokens
oh, it never happen to me, i heard something about this issue
and a fix would be move your ships and have a guy attack you
it may fix the issue
I think that if you have 3 dry docks you should be able to repair three ships weather it's manualy or by automatic selection
Should be an option to set shield for automatic renew. Being able to donate extra unused ship blueprints and ship parts to alliance . Resources sharing option would be also nice. Being able to buy and sell with other players would be a great addition.
@plucky cipher auto renew shields is not a good idea. people would stay bubbled 24/7, which would defeat an entire aspect of the game.
My personal choice for a mining fix is survey ships sitting on nodes get a 1000% buff on combat stats when under protected cargo and actively Mining resources.
Dissuades griefing, who wants to hit a 500k envoy?
The buff should not work when attacking, on a zero node, or in open space.
@cinder walrus @nocturne lantern
What do you guys think?
I think that would be an extremely difficult script to write, and honestly, its not one I agree with. Its not realistic in terms of a space sim, if anything, a ship mining should be at it's weakest because its preoccupied
then again, you're going to be hard pressed to find me agreeing with any ideas that helps miners lol, so im not the best one to ask
I push for hte mining rates to be increased on nodes, but no changes for survey ships themselves
Nodes should disappear when depleted and reappear somewhere else after a short random delay.
@serene oriole there is definitely some merit in the thought but i don't think the idea is quite there. maybe just a buff on the shields? after all, the ship is set up on an astroid, no reason they couldn't erect a extra-strong shield around the ship and mining location?
I'd like to see something that helps low level players keep a node. Perhaps each ship assigned to a drydock at server reset gets a one hour mining shield.
@nocturne lantern i think we are on the same path...
ugh, this discussion of helping miners is making me nauseous. I'm hopping out lol
well, i believe the reason there is concern about miners is because of mining events
I stated in the wrong area still learning.
A power up or shield while mining that does not show when scanned could be a huge asset or a cloaked Angel on your wing for singular use to protect your operation or the use of banned weapons such as Reddit Shows as
Weapon Restrictions
Subspace WeaponsĀ -Ā BannedĀ under theĀ Khitomer Accords
Varon-T DisruptorsĀ - Banned in the federationĀ due to their vicious nature, i.e. the extreme pain they cause before killing their target
Bioweapons and certain Weapons of Mass Destruction (WMD)Ā - (citation and evidence needed)
Metagenic weaponĀ - Airborn, viralĀ bioweapon
Remat detonatorĀ -Ā Disrupts transporter patternsĀ and is illegal
However these implementations would stop heavy hitters from picking on lower level crafts and also another option could be if attacked a warp core breach maybe after successfully completing mission a certain breach of the warp core not only destroys the intended ship but, as a trap destroys the attacking ship as well as the mining node and allows the nodes to pop up in the same relative system.
they are dominated by higher level players. getting ahold of a g3 mine is hard enough, keeping it is near hopeless for many players
i am not sure what the best solution is to find balance, but there is definitely a need.
Do you agree with my assessment PENjr
@heavy roost i can see some kind of balance being struck
It would make an attacker think twice.
this kind of brings me back to an old suggestion i made about having a "honor" scale
which would help a lot with mining as well
the idea: you get or lose honor points based on PvP actions. attacking a player who is stronger grants you points, attacking a player who is weaker takes points away
@main bolt an honor scale would be great. Or even a dishonor scale or both intending for a review of each individual ship and making it a bonus in either scaled direction.
winning a battle as an underdog gives you LOTS of points.
the better your honor ratings as a captain, the better your rewards from PvP and PvE chests, 10 min/4 hr/24 hr chests, etc
exclusive quests for players with high honor ratings, bonuses from faction prizes, etc.
basically a reward multiplier
this would discourage a player from attacking a Phindra with a Kumari, or a lvl 18 with a lvl 24, etc, but not outright prevent it.
basically a way of saying "pick on someone your own size"
We should be able to swap the ships we are not using against up graded ships.
does anyone else find it curious that the single nacelle version (saladin) is stronger than the twin nacelle version (mayflower), and the version with the turret and small cargo hold (envoy) has less firepower and more capacity than the version with the larger hold and no turret (northstar)?
Heres an idea... Why don't you fix the bugs rather than improving visuals (which usually lead to more bugs?)
@main bolt It's says in the descriptions that the Mayflower is an older design
We need more mining crew, some whose job is to increase protected cargo, 1 new minor for each mining item, including augments as there is over 70 of Khans crew you can add more members there. Do I smell a new augment storyline event to unlock more of Khans crew?
We also need a better 3* mining ship. The NS has terrible cargo space
The 3 main factions holds some of Khans crew that were kidnapped during transport and slated to be dissected so the factions can use the augment genome 𧬠for their own super soldiers. Rescue them and choose to hand them back to the Federation or bring them to Khan. Use at least one of the hijacked ships (get bp from the augment faction store) to participate in the event. Make the bp available in the augment store with enough time to build the ship before the start of the event. To get the bp, ally status should be a requirement. Have a push to lvl 26 shipyard event with big rewards to build the faction ships.
Can you make an option on the recall Button , to on recall a ship . Then make it stop in the next system it passes ? When you accendently hit the recall button it takes a lot of Time somthimes for a ship is back and forward again ... especialy when your like 9 min away from your home ...
Officers should be able to reassign roles within the same ship away from the station and even transport between ships within the same system.
Ships should be able to alter course at the next node in warp, makes the game play more realistic.
Not sure if this has been asked before, but some sort of bookmark feature to keep track of Star systems would be helpfull.
Make faction choice more important..... add a synergy bonus to the players chosen faction crew, which can be upgraded with research. Starting at 1% up to 5% bonus.
I would like to be able to donate and receive rss to and from others in my alliance, not just help with ship rebuilding and research.
Seriously the new update made the battle sequence prettier. Instead of worring about the graphics how about fixing the multitude of problems, deficiencies, and glitches within the game. Try adding things that serve some sort of purpose in the game. Not one player I know has said "Wow I wish the game had better graphics but more glitches and bugs". The developers remind me of a failed junior high school tech club. Is the thinking "If we make it look better maybe they won't notice that all we care about is selling the worthless, over priced packs"?
A notification for when the refinery is ready would be nice
Two words. Summer vacation.
@nocturne lantern you do know there is faction specific research already? You can strengthen your ships and reduce costs of that faction.
@pure crag yup i do. But everyone has access to that. At the moment your facion choice doesnt feel anything more then a cosmetic decision
For future augment mining event I suggest limit nodes to one per player and set limit of 7% of nodes per alliance.
@wanton hill You noticed the PvP part of the game, right?
I am not sure how everyone else feels but the new requirement to have and expend faction credits to promote officers is a bunch of crap! I had two officers maxed out and three more almost there to promote when the new requirement took effect. As a result I now have 6 officers that are ready to promote but cannot because I will never be able to earn enough faction credits in enemy factions to promote them. Bet you didnāt think about that one!!!!
Not that anyone at Scopely cares anyway. Just ranting because it really irritates me when changes are made that only make it that much harder to continue to enjoy the game. Itās starting to really loose its appeal for me anyway and I have always been an avid Trekker.
@jolly robin you can buy faction credits from enemy factions.
If you don't want to do that, then after you MAX rep in a faction you can improve rep in other factions to get dailies.
Either way sometimes there are events that let you gain faction credits even for enemy factions, but these are few and far between.
So you do have options, but if f2p yeah, it's going to be a challenge and take a lot of time.
How a bout a alliance domination pvp event? Something like holding mines in a certain system. More you mine more points you get etc. Might actually bring some fighting back to this game, either that or cause alot more crying over not being able to hold a mine for days on end š
<@&509690795536941056> when a 15k Realta attacks a 1.7M Enterprise, the Enterprise destroys it in 1 shot.
Why then is the Enterprise occupied for 5 seconds, the same time as a 20+ round boss fight?
Please scale the combat times so they're more in line with the number of rounds.
If 5 seconds is appropriate for 20 round boss fights then 0.25 seconds should be appropriate for Realta spammers.
Not sure if this has been discussed before (Iām almost sure it has), but do the powers at be ever plan on addressing the refining rates? Itās almost comical how much Rare stuff it takes to upgrade higher end ships, yet it would take at least a year to refine enough rare minerals to get just one Tier. I would understand if it was this way because they āprovidedā rare minerals in purchasable packs (like thatās all that was offered in the pack) but since thatās not a current option these rates seem stupid. With the packs that are currently offered, it would take a couple thousand dollars to upgrade a high end ship just one tier.
@harsh oxide That's the incompressible time where the crew all puts on grim faces, reads through the battle checklist, sends a farewell sms to their loved ones, etc...
@nocturne lantern is extending his list of broken officers. Yay, good for him. However, he shouldn't have to! Scopely should. Ideally we would have a known issue list with all known issues. In lieu of that I have the following suggestion for Scopely. Add "To be implemented:" before description of officer abilities that you know don't work. Win for every one.
Fewer help desk calls, no need for refunds via google/apple where players have paid for broken officers, and Scopely would be in compliance with the UK'S Consumer Rights Act 2015 - currently they are not (they knowingly sell digital content that does not work as described).
@austere sand
I think this suggestion might not be bad. that is to say stop out of graphic improvement and rather correct all the bug and error of translation to try (I say try) to make the game more fluid in these loads but also remove some recurente thing like for example the discussions has mission bot at every game launch
of course, come the updates promised since the beginning of the game as a longline marked soon in the alliance window
and finally new content š
I want to apologize for the lack of understanding I use google translation otherwise I can not say anything in English š š
Any chance for Ship Naming? Even if only WE ourselves can see it. When I have more than 1 ship in the same system, I can lose track. And it would be helpful when looking at your entire hanger to quickly know which is which for selection or upgrading. By limiting the ship names to only player view, you wouldn't have to worry about name approval or copyright etc. Just a thought.
Please donāt ask them to change any more things they are only capable of screwing the game up even more
How about putting crystal and ore nodes in 40 plus systems
How is this an upgraded not enough uncommon to do squat unless you buy multiple packs can't upgrade ONE item.
75 uncommon ore in pack 100 is required for the MK5 255 uncommon gas in pack requires 425 this is the type of crap that makes people MAD
Reduce cooldown times in Augment store. The data mining events lead us to accumulate so much data but we can't use it as fast. The material mining events usually come with a bonus refinery to help with that. We have nothing to do with excess data if we want to gain more faster with it.
@silver grotto look at it this way... no need to mine data until the next event š š
I'd prefer thay add more purchase options using data instead of credits, or do like a 1/3/5 chests like with the recruits
That would work too, but with the refinery having a 10 hour cool down and still being too long for many of us, this 24 hour cool down just makes things worse.
75 uncommon ore in pack 100 is required for the MK5 255 uncommon gas in pack requires 425 this is the type of crap that makes people feel like their being taking advantage of. So I need 1275 uncommom gas for 3 guns 300 uncommon Ore yet your pack fails to allow me the ability to upgrade one gun pathetic.
Can you please fix the problem with the 8 hour shields in the dailys? I hwve expressed multiple times and I haven't gotten a response of any sort of action taken. The 8 hours shields given in dailys should be 10-12 hour shields because humans need 7-9 hours of sleep a night, and 1 hour away from screens before falling asleep. This game encourages unhealthy sleeping habits and needs to be addressed. I recognize that there are 12 hour shields in the Alliance Store, but not everyone has access to 100 Alliance Credits every day. Please fix this problem.
Why should anyone be interested in your packs at a $100.00 a pop if it fails to meet the upgrade guidelines you set.
To put this into perspective I would need 6 packs to upgrade 3 guns only, it would cost over my mortgage to upgrade this ship to tier once from scrach.
And believe me my money goes a lot further in the real-world then in this virtual game.
And to think this was your Idea to fix the lack of uncommon everyone has been complaining about, attention you missed the mark not by a little but by a stinking mile. Not funny not funny at all you set the requirements therefore you know exactly what you doing
Granted it is more than you get this one uncommon gas.
Same price still can't tier with 2 packs where this one used too by itself (2) tiers.
My suggestion is to provide enough materials to do a full upgrade if that's what the pack tells you it will do. Veiwed a little differently under the Uniform Commercial Code .
Scopely built STFC marketed it..knowing the game was not complete lvls 40 though 50 not accessable, charged 100s of dollars for packs knowing they won't perform a full upgrade along with the bugs that have not been properly addressed so the players are actually being ripped off because your charging a premium price for a game that's not complete. Like I said veiwed completely different under Uniform Commercial Code the fact that everybody has been willing to work with you because we like the game does not mean that you I'm not committing fraud against us. I think your lack of uncommon materials is due to the fact lvls 40 thur 50 are not complete.
I do believe you've open yourself up to a worldwide class action lawsuit. Because our patience only goes so far this game is stupidly expensive the time you get to level 50 you could have bought a house think about that for a minute.
The pack doesn't tell you it will do a 'full upgrade'...
Previous experience it did
Bottom line is this one gun is not worth $200 to upgrade that's a bike or car payment something you actually own
This is what I was referring too earlier. It would take thousands of dollars to upgrade my Intrepid by just one tier. Itās ridiculous
I'm pissed off ive got thousands invested in nothing
It would be different if the game was complete & bugs addressed quickly but it not. prime example 8 hour Shield doesn't work Scopely could credit you 12 hour shields in replacement of the eight the fix dresses the problem and gives scopely time to fix the 8 hour. Customers happy
I am find spending money, cause I understand that this is a company, but they need to fix the packs to where you buy only the stuff needed to upgrade.
I don't mind spending money either what bothers me I'm paying a premium price for something that still in beta
They have a worldwide campaign advertising this game do you really think they give a crap about you or I one person leaves and more join is the way they see it we are considered lost Revenue but not lost because it is replaced by new Revenue so(their not showing lost revenue due to new players replacing it.) kind of like car salesman are they there to make one sale or are they looking for a lifetime customer.
The 8hr Shields can be pierced and your base can be drained
Known issue for sometime.
Could you look at sharing/exchanging resources with alliances members? Also if an alliance member needs a āstop offā on the way to a destination and they have a spare dry dock....could they park and get repairs at the expenses of the host??
if you use an eight-hour Shield be sure and take a screenshot so that if your base is raided you can then take a second screenshot and turn into scopely
The 12-hour Shield does not have that issue
A 12-hour is an upgrade to the eight is why I suggested it
Just like don't use Vemet as captain when base raiding unless you want to open a service ticket so they will get your ship unstuck from the base it just hit. Note: you can't shield becuz your ship is attacking. Normally takes two to four hours to get your ship back.
Or Vemet captain mining if the survey ship gets destroyed on a node Vemet will also kill the node...dead! One less node anyone can mine.
@hollow jasper I never had problems with 8hr shield and I use them every night... I know there are reports of shields dropping early but it isn't limited to a specific type of shield...
Vemet on a mine is actually fixed, on a base you're right
We see it to often only with the 8hr that's why I said do a screenshot before and after
Scottie's Workshop had something to do with the 8hr being pierced my understanding which apparently was part of hive mind that is no more funny though the 8-hour Shield still has the issue
@vocal sandal if we're on the same server pop one I'll come demonstrate just Supply coordinates
I doubt we are... but if you know how to why not share it with scopely so they can fix it?
I don't know what the fix is I just know it needs to be fixed that's why I suggested swapping out the 8hr shield with a different shield
They're painfully aware of the problem
They just won't step up and do the right thing
I mean if you know how to 'break' a shield give them the details...
I was reading on Reddit about the eight-hour Shield being broke by Scottie's Workshop
Like said, never had a problem with 8hr shield, and scottie's workshop is long gone
Look I'm not here trying to debate it with you, you're lucky nobody's tried to base you with your 8-hour Shield
Ok š
CommanderRC - Chill buddy, no ones is taking away the issue youāve stated, but Iāve not experienced the problem either!
If you pop an 8-hour Shield before you go to bed take a screenshot when you wake up if you've been based take a second screenshot open up a service ticket to scopely without the screenshots you will not get your RSS back
I've told you about a problem I've suggested a fix and explain how you can get your RSS back if you get hit while using the 8-hour Shield that's all have a good day
Ummmm, Chill?? I wasnāt saying there was an issue?
Iām glad youāve noticed a fix and I am definitely going to use it, so thanks a lot!! š
You're welcome
@hollow jasper I have had mine pierced while I was online in another window repairing for 10 mins. Came back to a full on assault red window. I popped another bubble and moved my base to another system to assess the damage.
I turned in a ticket, Scopely responded through 2 supervisors that giving me my RSS back would unbalance the game. 20 million rss will unbalance? Itās not like I lost 20million 3* ore, or 20M 3* crystal, somehow 20m parsteel/trit and Dil is unbalancing. Anyways I got zilch.
They did acknowledge the bug and asked me to reach out to Apple for a monetary refund.
Is there a way to to add to the Alliance management page an official spot for friendly and Waring alliances? And add a ship/base color shift to each?
I know atm alliance members at purple.
What about listed friendly alliances be blue and Waring alliances be red. And unspecified alliances can stay as they are.
so correct
just need to remember Scopely dont give a shit. Its money for them that all they care about, not the players. This is all shown in unaswered tickets about the cheaters and the bullying and harassment of other teams n players. It shows a track record the lack of use of the Terms n Service for or against players.
Y don't they sell the north star for 25$ and some stuff to get it to tear 4 with it maxed out at lvl 20 I think that is reasonable and sales might jump thru the roof
Just another bright idea
From your truly
TRYHARDER
they sold it for 30 the other week
OK just got to lvl 18
ahhh 29 i am
OK kool
stock up on all ya stuff ya gonna need it
i have things like a dilly gen that takes 30 mil para
Wow
@junior tusk did you take a screenshot when you open the 8 hr second one after you get ready before you pop the bubble you got to have physical proof screenshot before I screenshot after or while it's happening it's kind of hard to deny we're not giving you your RSS back that's crap
Change the refinery completely. Get rid of the randomness/gambling aspect of pulls. Costs stay the same, but we choose whether to refine into common, uncommon, or rare. A pull gives the max current rewards of the type chosen.
@@junior tusk If you didn't have those two screenshots especially the one after the attack or during the attack before you pop a new one they wouldn't
@junior tusk otherwise everybody would be claiming without proof
@hollow jasper As it turned out I did not need a screenshot. They readily admitted that the fault was theirs. Their reasoning for not returning the RSS was it, in their opinion, be unbalancing to the economy of the game.
@junior tusk two supervisors you say perhaps you should make a copy of your correspondence and reach out to CBS Interactive director seeing how scopely has a licensing agreement with CBS
@junior tusk Star Trek belongs to CBS
Heh, CBS will say Who??
@junior tusk Right but you've notified them scopely is showing profits not losses CBS will protect the name brand eventually all they have to do is tell scopely to address the issues or they will pull the licensing agreement.
@junior tusk CBS literally has all the power
@junior tusk Granted it's not going to happen overnight
@junior tusk by notifying CBS you're getting rid of any plausible deniability acknowledge that Star Trek Fleet command has issues that aren't being addressed properly
@junior tusk having correspondence from two supervisors nice entrance.
@junior tusk good luck
Thank you @hollow jasper
@junior tusk yeah and scopely pushing you onto a 3rd party vender for a refund that's just bad form
@junior tusk The unbalancing the game economy excuse is pure drivel. I would respond back to them that they should stop selling any and all packs that contain RSS then.
@junior tusk scopely had their opportunity to correct the problem no need to add insult to injury they already made their opinion known
How about being able to trade or sale ships and bpās for ship Xp.
The out come results of refining donāt match up to what is posted. This needs fixed. At higher levels itās impossible to get the required amounts needed for upgrades unless you spend 100.00ās of dollars
Ferengi exchange stations where players can trade low grade minerals for platinum, ships parts, blueprints or high level minerals. It's ferengi, so it won't be a fair trade.
Congratulations the new update kills more of my ships then anything else you've done to date I now have to re start my game whenever I warp but hey you got on TV wait untill the new players discover the lie
Need to add more 45+ warp 3* nodes is all faction space
How about an option of stopping the recall , when you hit the button by accident .... it happens somethines when you want te pres locate š then the ship goos back all the way š” how about when the tap recall again the ship stops a the first system it comes by
to cancel recall or at least stop in the next system will be a God send !
40 votes and 26 comments so far on Reddit
How do we get this to the people that need to see it?
Lots of good suggestions here
- Add āRomulans: Hunt the Klingonsā, āFederation: Hunt the Romulansā, and āKlingons: Hunt the Federationā events.
what's this one for?
Please add some aug dailies so we can use aug space everyday <@&509691205798592532> <@&509690795536941056>
please don't, I don't want to see aug space until the next event š
Yeah, no, please don't š
MMmmMMM Aug Dailies... I like it
@lethal edge I dont want Augment dailies, I would like to see augment missions or augment daily repeatable missions. the normal dailies take too long to do already
hrm dailies take ~5 hour of mining and couple of minutes fighting hostiles, for the rest it's just picking up stuff
that's with dual faction and only using one ship to mine
Pull into ally bases for repairing ships
When does that happen when the warp stop?
Whether it is with a return to the original position or stopping at the system depending on the position of the ship, everyone has been waiting for it for months!
Please do something useful rather than adding bugs to each version.
Can you please fix the problem with the 8 hour shields in the dailys? I hwve expressed multiple times and I haven't gotten a response of any sort of action taken. The 8 hours shields given in dailys should be 10-12 hour shields because humans need 7-9 hours of sleep a night, and 1 hour away from screens before falling asleep. This game encourages unhealthy sleeping habits and needs to be addressed. I recognize that there are 12 hour shields in the Alliance Store, but not everyone has access to 100 Alliance Credits every day. Please fix this problem.
please make a track of missions we alredy did... and a database of all quests of the game... so we can complete all
How about an āAuto-recallā of a miner when it empties the mine. Would be a setting on the mine information or ship settings
I don't want mine to auto-recall most of the time. It would be nice when sending a miner out before bed tho. š
@harsh oxide maybe a toggle setting
Star trek fleet is owned by koreans
how about being able to get rid of all the crap that is no longer needed in the materials tab. I see i have loads of 1star n 2 star stuff that is of no use anymore as i need 3star stuff. or have it combined to make 3 star stuff. Still not enough fed credits drop either, as well as all others. Another point is the bullying nature of some of these teams needs to be sorted out. As per Scopely Terms and Service agreement that all have accepted by playing this game. Another is to answer the tickets that people put in, stop being snobs etc by not answering them. If it so happens you Scopely keep failing the players under the term n service then you need to find others that will enforce it as you lot can't or won't as you are too scared too. Theres so much more yet you continue to fail the player base.
@lean ruin Market place will be coming... SoooOOooOOooOOOooN
How about two things. Move the (recall) button somewhere else and/or allow us to cancel warping if we havenāt jumped out of the system yet. (That slight delay). It would lower the frustration from a accidental fat finger of the button.
How about no improvements - just fix the current problems first? Then we can talk, Scopely...and by the way, improving the game isnt adding a lightshow to hostile attacks.
Really wish the alliance tokens awarded went up with the alliance level. Alot is being invested for so little
Add a full stop button that stops your ships warp to the nearest system to avoid mistake warps and long unnecessary trips.
@frosty agate the amount of o's in combination with what a dev said is scary
@dark condor already suggested many times, also discussed/answered in the Q&A of march
as @stable holly said, other things are more urgent
@stable holly btw, the dev team is split in several subdep's, each taking care of parts, one creates, one fixes, etc.
so if a maintenance update only adds more visual changes, it means THAT department finished a task that gets included in the update
Can we ask them to lower the marketplace from level 50 to maybe 25, help get rid of stuff we don't need but others might?
@frozen marsh I think the level 50 req, is only there as they are still fine tuning the product.
well
atleast I hope that is the case
So do I š
Can the dailies gat adjusted... I need to get 3 station upgrades,.. it canāt be achieved when they take an inordinate amount of time to achieve! Like 1 day 14 hours!... I can only do one at a time! Come on Scopely... fair play huh?
Why canāt we recycle ā»ļø our not used ships... to get some of the rss for building new ones? Recycling Scopely... Everybody Benefits!
Canāt we have wormholes... you could even make them random where you pop out! - itād make things a bit more interesting!
Please let us use our own play lists... you music is ok... but gets real old real quick!
How about separate buttons for Interior Exterior System & Galaxy... I seem to spend a Loooong time flicking between them kinda not in game or out of game - in some sort of limbo, or perhaps show a graphic of a giant green hand holding your ship!
Two suggestions - a recall button for ships (discussed a lot) & More mines in faction space....it's getting crowded with level 14's now mining for *3 materials
<@&509690795536941056> Why donāt u fall back and fix the game currently,Maybe triage on priorityās
1: Fix your newest update (loose most players over)
2: Balance Ships (loosing players over)
3: Make higher lvl 3* nodes have faster speed like augmented space (entices players to try for higher nodes, will sell packs better)
4: 1-4 Augment dailies added (so players are spread out n use the space)
5: warp 49-60 maybe add a few systems with planets u can relocate a base at and mine 3* liked fed space Archer system (so players get more enticement to move up)
6: npc bases that can be raided 2hrs a day(limited window) (constant infusing rss into daily economy)
7: Shorten up player lvl range 1-2 lvls each way to have less overpowering hits (keeps some players)
8: PVP DAILYs in the boss areas
9: give 1 day shield in the 7 day daily chest , give 3 day shield in 30 day chest
10: Fix your officers , so many glitches not working officers .
Being able to use multiple shields would be good....if I want 24 hours let me use 3x8hr shields. Oh and recycling of old ships. Am sure they have that nailed in the 24th century
The events where only the 3 first faction can win is stupid and not fair. Every event must give a chance to every faction/member to receive some gift to having played the event. You must change this. Like it is now, these kind of event only give something to the 3 major faction that are already powerful enough without giving them even more power...
alliances you mean @signal shoal
Exact. Sorry for using the bad word.
Can you please fix the problem with the 8 hour shields in the dailys? I hwve expressed multiple times and I haven't gotten a response of any sort of action taken. The 8 hours shields given in dailys should be 10-12 hour shields because humans need 7-9 hours of sleep a night, and 1 hour away from screens before falling asleep. This game encourages unhealthy sleeping habits and needs to be addressed. I recognize that there are 12 hour shields in the Alliance Store, but not everyone has access to 100 Alliance Credits every day. Please fix this problem.
Feature Request
Battle reports to list if someone was on a zero node.
The new client update with the battle animations is good except for the survey ships it's absolutely hell to look at when you have a full alliance raiding a base and all these ships moving around it really makes it hard to look at and very unenjoyable, a strife animation like the battleships would be ideal or an option to hide alliance ships
When are the 30 day peace shields going to be added to the alliance shop or the Peace shield Packs in the Store to buy?
@hexed mountainly, Why are you wasting time and money upgrading graphics when you still have broken officers and constant glitches. Improving the graphics does nothing for your customers and so far has only helped to cause more glitches ships.
Shield health restored in Battle Report.
The app desperately needs a better chat service. The chat system is useless when your trying to run an alliance. It needs the ability to choose to chat to not only one player but for all of the alliance, for ranks, the ability for admirals to set up chat to suit. Like if commanders, and other ranks can send bulk messages.
Players need the ability to allocate multiple ship attacks on the one target. This will benefit players trying to attack higher level ships especially in missions and make the game more realistic like in Star Trek.
The announcement box for the alliance description needs to allow at least twice the amount of text. The alliance also needs a private alliance announcement box that will allow easy access to posts on rules of engagement as not every player wants to join Discord. Since we formed the alliance only ten of the now 58 members have joined discord so important information isn't getting to all of the members.
Lastly, my private messages dissappear each day. When a player messages me that I have chatted with before, their messages are all there again.
Graphics are fine for now, as mentioned above, fix bugs and glitches first. It would be great if the game loads quicker on start up especially but also between each screen change.
How about updating the change log you started and haven't touched since? I know there are much bigger things that need doing but if you can't keep on top of something like that then don't start it.
The ability to queue for resource nodes in a civilised fashion
Since new battle graphics once the battle is over , the game stalls, the two ships are on top of each other, you can't do anything with yohr ship, takes rwo to three minutes to reset to where it should be up to
My screenshot shows time as 00 this is just after the other ship dissappeared after being destroyed.
Two shipz on one node
How about fixing bugs before adding new features?
I don't know if this suggestion has been brought up previously, but the leveling mechanics for leveling survey ships seems flawed with respect to the story behind the ships. Why would combat be a leveling function of a ship designed to mine? I would think a mechanic centered on exp gain through mining it's intended resource would be more realistic/ideal for story continuity. Parsteel for fortunates, Tritanium for Envoy, etc... Scale the exp gain however deemed appropriate, but the main thing is, combat doesn't seem to fit the bill.
Improvements for the alliance, see who is on, add a photo instead of those boring logos, differents chats rooms, customize ranges, sharing rss with cargo ships, multiple ships to a base (rally) etc.. this need more funny stuff, or this will be a farmville
The new graphics are neat when hunting dots, but during a full raid it totally sucks. You canāt see what is going on. There should be a toggle in settings to disable it. Personally Iād rather you never implemented it.
A dismount from asteroid once empty option.
Please adjust base cargo rewards when the chest is clicked to only reflect over protected cargo, like ships do. It is confusing that what works for ships is completely different for bases, even though itās the same system. If I look at a base rss, I should not have to calculate its potential opc.
@terse vortex Yes Yes Yes
For alliances, it would be nice as an admiral to view two things, who is on, and the number of days since last logged in.
Make a turn of double tap to jump. At least then i can browse a system without my ship jumping because a single tap registers as double.
Or abort jump but so done losing time due to involuntary jumps and no way to cancel.
Add the remaining mine count to the battle report when a ship is hit while mining.......
It would be nice to be able to attack low level players who mine 3g materials, because this is just gross
Hard to justify that when north stars roll in and kill 2* miners out of roe all the freaking time because of their higher levels and op ships
A friends list with an online status.
@strange terrace remember roe is your alliance or server construct, you'll have to find a game play solution to that
Can you please fix the problem with the 8 hour shields in the dailys? I hwve expressed multiple times and I haven't gotten a response of any sort of action taken. The 8 hours shields given in dailys should be 10-12 hour shields because humans need 7-9 hours of sleep a night, and 1 hour away from screens before falling asleep. This game encourages unhealthy sleeping habits and needs to be addressed. I recognize that there are 12 hour shields in the Alliance Store, but not everyone has access to 100 Alliance Credits every day. Please fix this problem.
Recycle unused or unwanted ships for a % of materials you spent back
@reef wraith or for ship parts/ship experience!
Are there any program/app designers in here? I have an awesome idea
@half blade is the idea fixing the bugs?
No
Builds should have more information. Like if you click on hangar you should be able to look at your ships to see what mats you need to upgrade them with having to equip them
*Buildings
Eat, Sleep, Suggest same suggestion, Repeat
noone even seems to bother scrolling up, I wonder why discord even added message history if noone seems to care about it
View ships in hangar without needing an available ship in dock.
@zealous pagoda https://stfc.key2peace.org/view.php?id=165
@flat matrix https://stfc.key2peace.org/view.php?id=166
@hazy spruce https://stfc.key2peace.org/view.php?id=77
@flat light I actually suggested this to the devs, as it would make making SS of a zeroed/overflow miner in most RoE's obsolete, the victim would see it directly in his battle report
but forgot to make an item of it
Nobody looks because the search sucks and the load times suck. But you are right we should look. But I think me mostly post because it like a hey this many people want to kind of deal.
@flat light so I added it as https://stfc.key2peace.org/view.php?id=167 now
and to all in regards to ship recycling: https://stfc.key2peace.org/view.php?id=13
in regards to cancel warp: https://stfc.key2peace.org/view.php?id=14
@cold kite thank you
I have a tracker with most of the idea's/suggestions stored at https://stfc.key2peace.org/, please look there before submitting new idea's, thank you
the people with programming experience should feel known around mantis
Please loosen up on the3* UC ORE , bin getting 1 out of 4 , 12K refi UC ORE pay out . Itās all common all the time and unless your a wallet warrior you can forget about getting a few hundred UC ORE .
There needs to be more gas 3 nodes added to game as its become a bottle neck trying to get a node. If more nodes are not added then maybe a limit on how much time you can mine 3* to stop ppl hold nodes indefinitely and allow others to be able to mine for there dailyās
@sacred laurel You are lucky then. For the last 6 times I have refined 12k ore, I have gotten zero uncommon. I am at a point where I soon can not do any more research (all need uncommon ore), I have nothing to build (since operations demand 120 uncommon ores to upgrade), no ship to upgrade/tier up (all demand a shit load of uncommon ore). I contacted support about the fact they are not giving out uncommon ores. They asked me for a screenshot so they could debug it. š³ A screenshot of what? Very soon I have nothing to do in the game besides mining.
Ok if someone thought about this before I am just repeating. We need to make the ships, crew and RSS sharable between Alliance.
We need to be able to create Alliance owned resources from the credits paid to increase Alliance members
Alliance should be about to create substations where members can store crew on ships for mining and missions
Alliance members should be able to perform services for other members for RSS
Things like node hunting or exploring and stuff.
Alliance itself should be able to pool RSS and sell services to members. Perhaps this is the banking concept planned at LV50 don't know. But this would be awesome and provide greater value to being part of an Alliance
Further more testing need to be done before releasing patches and fixes. I was a software developer and Manager for 25 years and this must not be over looked
The crew repairs need to become a priority and not sidelined as is now.
When an expensive resource like Carol is taken from paying members you need to do something immediately to right the wrong. Be that the chance to gain a replacement prize like Harrison or shards for Markus as a sorry
Carol repairs needs to be done in days and hours. If it cannot be, then you need to make it right as mentioned above
Need to be able to attack 10-14 frequent pvp bases. Right now no recourse for those players that just want to disrupt the game for beginners.
I'd love a cancel feature on the recall action. And when mining more than one node type at time I'd like a feature i can see how much of what ore i been mining
I would love to go into my ship hanger and see all my ships and all details including how much resources I need to upgrade each item, even if the ship is repairing or out mining or just floating in space. Like a computer screen database for each ship. Can you make it so?
Could you add the ability to create several user configurable crew presets to make swapping between crews faster?
It should be possible to directly compare ship stats in one screen. Always possible base tier and current tier.
I would like to be able to repair all ships at the same time. I would also like to swap out another ship while one on the same dry dock is repairing
@cold kite they need to add more gas/ore and crystal mines in the warp areas of 40 and higher. We are all limited to the 40 neutral. The higher players also stay in the low areas. To spread the game better, there should be more mines in 40 plus areas. So many systems with nothing in it.
@steep pawn they won't do the second one, already talked with panic about it
Did they say why?
Regardless of what logic we used, he said it's how the game was supposed to function
We were saying that ships being repaired should be put into the shipyard while being repaired
Just makes no sense. Like a starbase would only repair one ship a time.
Yeah, we also said how aircraft carriers cleared the top and moved ships down to below deck to get repaired
It only exists to promote speed up use. There's really no other explanation.
Yeah, bingo, you hit the nail on the head
so repairing one ship at a time
would make sense if it used the shipyard instead of your docks
teiring up definitely should use the shipyard, so you dont loose a dock while teiring
i have a bright idea- FIX THE GLITCHES- dont you people test these updates before you infect the game with them?
Permanent Bonus refines as a level 30+ reward. May help the massive requirements needed.
And packs in store for higher level players.
@drowsy spindle it's the Tribbles factor !
When you load a new feature to the game I.e. āTHE SWARM HAS ARRIVEDā go out of your way a little and make sure that the swarm actually has arrived BEFORE telling everybody that it has arrived , that way we wonāt spend half the morning looking for something that you say has arrived, only it hasnāt arrived!
@cold kite nice to see the "zero node battle report" one in there
You need to make 3 star mining nodes only accessible to players who are high enough to start mining for their dailies. They are already few in numbers and quite a few really low level players hold the nodes meaning that players who actually need that resource cannot kick them off.
Lower numbers can still get enough factions creds to require 3* for dailies
But there's no need for a level 9 player to be on a 3 star node. They dont need the resource
I'm curious how they were even able to reach it.
they are saving up to do max batches on refining in the hope to gain more uc/rare later
and they do it now, coz they know they can farm in peace
if you folks would have treated ppl better in regards of mining, constructs like these what they try now, would not exist
and don't even dare to come with the 'put more nodes then' excuse
it's a war game, so certain factors have to be implemented in order to entice war
providing not enough nodes to make you fight over them being one of those
based on simple demand/availability
so you can complain about the amount as much as you want, the amount is limited for a reason
if you don't like it, go play farmville
or if you insist on the urge to smash things: goat sim
my personal 2ct on this
@stark tulip probably maxed out ship for their level with maxed out scotty
Hey if they can do that at level 9, let them have the node
Yes, but the fact that the systems above 40 warp are useless
Is a joke
As my antares can hold so much protected cargo... that others cant loot
Put bigger spots in higer areas, this supports the war activity in higher systems
Personally I would prefer if the mining was less war focused and the game actually had a decent alliance war system. As it is alliances don't feel that important.
The problem I have isnāt with level 9ās and 14ās mining 3* nodes. We had a level 9 on a zeroed node for 48 hours. Thatās what I have a problem with.
The more nodes available - the more potential ships to hit that are over limit.
Look at wing commander privateer for inspiration, player markets are a must. Also look at star wars galaxies player market place and I'd like to see player bounty hunter missions in this game. That would be fun,š
But the big issue is REAL LIFE not everyone has 2 hours to look for a node while on a 10 minute break. You already so severely restrict our number of ships,, so when we are wanting to be actively conducting war ops, we have to waste our time mining.
Whoever told scopely we play to sit and watch a miner on a node for hours lied to you. Root canals are more exciting
@austere sand agreed more nodes,better refined resources, player market place,a faster path to level 18 so more players will join game,my own personal suggestion a player based 1 vs 1 bounty hunter say faction wise npc terminals and black market player paid bounties with a black market system for pirates would be fun/black market,but they need the 14 to 18 hump to go away or it'll go the way of the dinosaur or dodo bird
Best way to ensure there is always battle action? Allow Americans, Europeans, Russian and turks all on the same server. You will have never ending wars
declares attack
Has 10000 ping so three different ships have changed ownership of the same asteroid during attack attempt.
Don't think that'd work pied š š
Lower ALL the prices in the store. You will sale more and make more happy customers which will sale even more.
Give a chance to refine the 4* materials in the refinery or remove them from the game completely.
I have seen and heard of greed but this is ridiculous.
@cold kite how about adding a timer. ANY ship on a zero node after 30 minutes is automatically kicked off the node. Then the sub 15ās canāt sit on a node for hours, days, weeks, until they decide to play again.
@graceful plume you mean https://stfc.key2peace.org/view.php?id=28 ?
@drowsy spindle 300k users on a single server with the same galaxy structure ? you wouldn't be able to mine for years if you are < level 30
thats like putting one chicken (representing the mine) between 2000 roosters (representing the players)
@cold kite when is this new swarm going to happen?
it's been spotted in the delta quadrant, should make our quadrant within next week
they don't have khan's repair tech, so they need some time to restore after raiding systems
you probably know how that feels, right ? š
Excellent on miners thc
I think admirals should have thee ability to group msg all alliance members@everyone
Also as an admiral I think keeping more then 20 msgs before they all disappear would be well admirable
We should have an option to trade all of the BP for ships we will never build. I wish I could put that BP towards a ship that I actually want.
keep st:fc invite link permanently in āNewsā so I donāt have to keep creating/sharing
@sand rampart - Iād also love option to just decom unwanted ships (Realtas & Corvettes)
Allow alliance leaders to pin messages for the alliance.
Kann man bitte den grünen Haken zum einsammeln der Belohnungen / Resourcen von der Spieloberfläche entfernen ? Da kommt man im Spiel öfters drauf, obwohl man die Resourcen erst später braucht.
@exotic dagger I had to do a double take when I read your name š¤£
Y doesn't scopely sell the envoy for35$ and have everything to max tier and maxed lvl just another bright idea from your friend ghost hunter 14 hailing from sever 008
Need to increase the price of the packs until content catches up to higher levels, otherwise will have a large number of bored whales causing mischief.
Who thinks up these missions. Iām lvl 25 and you expect me to gather 4 million dilithium and a 100 k in ore.
Iāve yet to see anyone with 4 million dilithium.
The envoy. I hate that I have multiple envoys I can build on top of the 4 I already have.
@winter musk here you go, my rss
Only suggestion I can give you is raid
And the combat missions give dilithium as a reward
@surreal trellis lol
Had more trit but thereās two crazy missions that take 50mil and 60 mil trit. š¤£
@crude ember Iām about to lose more parsteel so I can upgrade the vaults each costs 100 million steel
Then 129 million steel for ops 34
Yeah itās nasty
That means your ship is at triangle disadvantage to the enemy ship
Can we have a 'online now's and 'last online' option in allience member lists please. It would make it alot easier to determine who is inactive so I dont have to take weekly screenshots and compare. This would free up gaming time for me and other admirals. Admirals would enjoy the game a little more as a result.
Good to hear that @cold kite
Idea: change the combat triangle for miners: -50% in regular combat, +50% while mining on a node.
Right now it makes no sense whatsoever. It is harder to kill a lvl 37 miner flying in space than a battleship...
on the other hand If you implement this idea it would get harder to kill miners but not impossible and miners would not be used as ships of the line anymore.
Can you add the ability to drop unwanted missions?
fix the bugs ? Great idea !!!!
Prevent Galaxy from terror inducing players: The ancient greeks had a system called ostrakismus, in which citizens of the area could decide which person is supposed to be banned for a while. I imagine some single player guys that constantly cause fear and anger get a kill Limit for some days when being elected.
Give us the ability to start building a ship before up have all of the resources. In other words if you have 100k T and it cost 800k T. Allow people the opinion to use their 100k T on the ship now instead of having to wait until you have the total amount.
@nocturne lantern it would be real easy for players to grief people using that system.
On our server there used to be more than 400 players all in the same mega alliance.
What's to stop them from all voting against their competition?
Auto ban systems don't work, they just provide yet another way for players to grief other players.
@harsh oxideits about limiting the number of kills of one person. Not a ban. If those 400 persons vote, they limit one person on e.g. 100 kills per 10 days.
That's still messed up
During a base defense you might kill 100+ guys that are attacking your friend
You think they should be able to stop you just by crying?
I get what you're saying, you only intend for the report feature to be used legitimately.
My point is people will use it to grief, so it's worse to have it than to not have it.
Here is a suggestion, don't make me go back to base to move my officers intra ship, why take all that time to change a bridge officer to captain?
Let me archive missions so I could get new ones in the meanwhile
Let me search for a planet by name, drop that coordinates garbage
Can we get a "Auto-recall" feature already?! Aren't we tired of waking up to destroyed miners?
How about a stop warp feature? I hit warp by mistsake quite often
You canāt switch officers while you are out of your station for one big reason. Some officers can reduce repair costs which would let people fight with the better officers and then switch to the discount crew. Doesnāt seem to be plausible to simply switch if your not docked at a station to do it. Maybe theyāll give us little shuttles
@pure crag you can stop swapping for reduced repair cost by adding it to the program and then add a warn that you will lose or not gain the reduce repair cost if you make the switch.
And they can add the shuttle (based on ship size and class) and transporters (ships would have to be in transporter range)
Here's another suggestion, allow us to repair our ships at one of our alliance's members base.
The injured ship would pay full price plus pay 10% to the base own.
This way the alliance is working together, saves travel time and the base own gets resources for having his docking bay occupied.
I like that idea to be able to use alliance members bases but why not let it be up to the station owner or admiral to allow who can stop i.e. nap alliances
Or sister alliances
@wispy parcel baby steps. Lol. Do we even have the ability to mark an alliance friend or foe
Why do we have to be level 50 to unlock the market? That should be unlocked already so that you can trade with your teammates, all other games have markets to trade during the game, anyone that was level 50 would have done everything there is to do in the game, that is if anyone can get to level 50, is that really possible without buying massive amounts of upgrade packs, I'm just saying.
Recycling old obsolete ships for materials would be nice
I really, really, really don't understand why some words are on their censored list, but yet Scopely uses some of the same words in game. Prime example of this is Pawn.
@everyone
@devs
@cold kite
@austere sand
We need more!
Date, time, mine values !
It sure would be nice if a lvl 35 system had, you know, lvl35 ships in it. The difference between a lvl 35 and a lvl 36 is rather significant and not being able to actually find any lvl 35 faction ships to kill for dailies is just frustrating. It is worse when, as a programmer myself, I know what a simple fix it is to maintain a reasonable ratio.
@harsh oxideYou can put a shield on. I want to decrease the fun of sociopathic single players terrorizing the whole server by shooting down hundreds of farm ships per hour. In your example the 400 players of the mega alliance find other ways to grief one single player than limiting its attack number for a while
The game specifically wants people to behave the way you don't like though...
If they didn't want people to do that they would increase the rewards from farming and decrease the rewards from buying packs. That would force people to farm rather than just fight - but this is a fighting game, not a farming game. The farming exists only to create conflict.
@harsh oxide I agree with you, its a PvP game and Scply wants to make money with it. But your shifting arguments. Every server is like a petri dish with a growing population. And I feel there is a tendency to become unbelanced after some time. I d really pay money to have a look on it on a meta scale to see evolving populations and how they ( probably) decrease to low active equilibrium. I m not sure what is the best way resp the best "level" of conflict in the game. Nobody wants it completely peaceful - like Agent Smith has decribed it in Matrix -> perfect worlds tend to become a desaster. What I ve suggested is a particular solution for a particular problem in that game. According to what I read between the lines of your arguments is, you agree it would work. Your afraid it may create means of grief methods. Looking from the meta level I d give it a try to see how different populations may develop in that petri dish
Speed ups for warping. Available just like building and repairing speed ups and used in same way
How about a chance to drop out of warp?
@nocturne lantern https://stfc.key2peace.org/view.php?id=167 ?
and you only care about the mine value, as I know what you need it for, easier RoE mining agreements
@cold kite what does "resolved" mean? since clearly this one isn't true yet... https://stfc.key2peace.org/view.php?id=63
which timer is still 24 instead of 22 ?
most faction ones
Would be real nice to be able to see the warp distance to any system when you click on it. Right now if ship is in repair, mining, teiring up, in warp in combat then you can't see the warp required to get there.
thanks š
@serene berry that info will be available in LCARS
or any other of the many mapping projects around
@serene berry Here is an invite for you š https://discord.gg/HwyxQ2S
Thanks
As suggested previously, consider having a BETA server, where VIPs can test this prior to it going live. Debugging logs will be higher in this environment so devs can replay.
Why didn't we get a free 24hr bubble for this maintenance like we have with every other one? Scopely is trying to catch us with our bubbles down this time.
@dim charm I'm sure that they have dev and staging servers for testing ... bugs slip through
Was wondering if they could implement in a way to have aliance members help take down mission hostiles. I have so many mission to do in my log book with no way of completing them right now.
Just a thought for aliance to work together as a team
Thanks
We need a real repair pack, something similar to the speed up pack
I already have a Saladin, yet there is a sale on Saladin BPs... instead offer me a sale on Bortas BPs!
Make it easier to gain rep. two factions are so far into the negative, i can never get them out
Fix the Mayflower, it sucks
maybe you want a 2nd sally? š
I also wish they'd allow buying BPs for ships we have negative rep with
definitely some dual Sally players on our server
Allow us to color code or otherwise "mark" opponents as friend or foe so the rest of the alliance can see immediately. Color code would be great
Allow us to reinforce alliances bases against attacks. Opponents can swarm an unshielded base with no limit to power and attacks. But alliances have no way to help each other.
Implement an exchange store for extra parts and blueprints we dont need
Implement a player donation system so we can send resources to other alliance members
I suggest we kit the ships out with Peace Cannons and post snapshots of players faces as hey realize their big fancy ships are suddenly useless šššššš
Although we cannot attack above or below our range, please allow us to scan them anyway. Allow a level 17 player to scan a level 25 even though they can't hit it
Allow us to scrap unused or obsolete ships for their original raw materials that were used to build/upgrade them. Maybe give us 50% or so of the accumulated stuff back š
@harsh socket
https://stfc.key2peace.org/view.php?id=13
Just tried that link. Not loading.
We need more planet's we can live around in deep Klingon space please ! Ty
We should be able to send rescores to our members
We should be able to switch servers to be with other people we know.
The mining system needs an overhaul to make it easier for all to be able to mine the ore, crystal and gas they need. At the moment higher players are able to hog mines while lower levels struggle to get what they need.
I suggest removing the grades from mines themselves and only introducing this at the refinery.
All gas, crystal and ore mines should be ungraded. So players can use any mine in the galaxy to get the raw materials.
Then introduce the grading at the refinery. Set it so grade 3 materials cost, say, double grade 2 materials and so on.
This way all players are able to mine what they need and refine what they need without the lower level players missing out when they can't get onto a mine.
Something needs doing as it's seriously limiting some players advancement in game.
Please auto kick players off of zero nodes, or at least let any player, no matter the difference in levels, attack them and kick them off.
A pause build or reserch option would be nice. Esspecially since you change attack ranges without warning. I wouldn't have started the upgrade to Ops 25 if I knew Scopley was narrowing our attack ranges
Anyone know if they are going to fix the quest GUI. anytime soon??? it is very annoying
I have no idea what possessed Scopely to adjust player protection but that was a huge mistake, particularly when it favors the higher levels. That doesn't balance PvP it unbalances it.
Makes about as much sense as doing a US server maintenance cycle did my the middle of the day.
Can you give an example?
I just did, expanded hit range for upper level players versus more restrictive for lower levels. Fairly self explanatory.
It benefits the wallet warriors not the free players regardless of the pitch.
Well this will get rid of alot of trolls targeting lower lvl players. Nice..
Trolls badger folks verbally here or in GC. All this does is limit lower level players ability to farm inactives. This was done to benefit Scopely's bottom line not the players.
@harsh socket https://gyazo.com/a352af50dbefa5245d317b7469b0dd52
Y doesn't scopley sell the USS Franklin for 30$ and have it up to tier 5 lvl 25 just an idea
Please randomize the eventās mission location because people are getting errors warping to the mission start location...and then getting their ships stuck in the system because too many people: https://media.discordapp.net/attachments/522907461225545732/600754506933862475/image.png
Why donāt they have a BETA server where Content Creators can go and show us all this content rather than getting freebies against us paying players?
We all know how WONDERFUL the Afritalis system is and of course agree with your agreement with the Afritalis Tourism Alliance that everyone should visit it at least once, but couldn't the mission that by the way is not counting even afritalis mob kills maybe expand it to any swarm cluster? We would all appreciate that as it might at least allow us to finish the mission and get the 400 ships out of Afritalis - note meant Andvaris. Also, if you need another suggestion have a plot enabled weapon, GM only, that does mass recall on all ships in system if it gets as unmanageable as it currently is
Have the ability to jump out of warp at a mid-point. ex: you hit recall, but something changed. Instead of waiting for the ship to reach base, you can tap another system ahead of your point and jump out of warp. At that point options are open again.
Yes even just a stop warp at next system button
Another: the ability for alliance ships to link together and form a shield around another members base. Use: their shield expired and their station is being attacked, allowing 3 mor 4 ships to help stop the attack.
Hey how about multiple systems instead of everyone fighting over the same red pixels for swarm.
This swarm is raising my blood pressure
Cancel the Franklin mission if the ship isn't available. Spread out the Beyond missions. The Refinery needs to consistently produce uncommon crystal, gas, and ore.
Hello maybe been said or asked before but can we alliance management get a way to send a PM to all alliance members. Cut and paste 60+ times not fun.
Have a marker on the map for Unclaimed missions. I know I have a few missions out there because I canāt remember what system and planet itās on.
@austere sand <@&509690795536941056> <@&509691611903426561> <@&509691205798592532> The new pvp system stops the mining. There are now a lot players you can't remove from empty mines, cause they are too low. There must be a opportunity to kill them 1min after mine is depleted, doesn't matter which level they have.
Kill isn't necessary. Ship should move 2 seconds away after mine is empty. Better way I suggest š š
I think something like 5-10min is more appropriate, but different servers have different ROEs in regard to that, so there will be a lot of opinions š
I'd certainly love to see some measure put in place. Level 14s sitting on empty G3 mines are annoying.
well now it will also be lvl16s, 17s etc. š
plan out the missions better to avoid the crazyness in the new systems
@austere sand <@&509690795536941056> <@&509691611903426561> I'd suggest you guys put up some sort of search for available missions. It's annoying and frustrating (not to say impossible) to keep track of missions by visiting one by one of the star systems.
I point mainly to those missions 5hst you can't accept immediately (which I do when I stumble on one) but there's pre requisites from other missions. Those I lost track of easily
Think you need to introduce stricter rules on base attacks. Iām lvl 22 and getting basically bullied by lvl 30 players constantly attacking my base. I got 3 mil rss and they got over 200 mil. Howās that fair? Many people have quit the game because of it. Something also needs to be done on peace server because the large alliances are making up their own rules and are organised ganging up on players who play by the game rules and not their rules. Again a cause of many players quitting the game.
They just did introduce stricter PvP rules and it's basically killing the game. Learn what a shield is and how to use one!
@whole sedge
@whole sedge What are the game rules again? Donāt tell me something about home brew ROE....
@austere sand <@&509690795536941056> Would it be fair to modify a setting so we can scan our alliance member bases and ships? Currently itās not possible and sometimes itās useful to check the status of a base for current rss, ship status (for example, if a base is attacked, itās good to know what we need to protect, status of the ships defending...) I do not think it would be overly complex to implement....
hi it would be so much easier if you could prioritize the current mission in the missions screen, like e.g. select the current mission and then that would be selected in the main screen instead of a random mission each time you go to the main window GUI
Does anyone else think this should be fixed?
Very easy, but can't knock him off. Super wasteful. Been there for several hours
Be able to mine and buy the different faction credits like you can for Augment
for augment, either that or missions are the only way to obtain faction points
for all other factions, go kill hostiles
@nocturne lantern or at least have the last mission you selected the locate button or alikes be on top of the list
Move the Latinum repair button!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
More nodes are needed it is impossible to find one or fight for the š
When will server swapping be a thing? I want to play with some of my friends on different servers, but Scopely seems to have dropped that idea entirely.
It isn't dropped it is still on the board and being worked on.
Like to beable to save set groups as a set to ships, etc captain, brigde groups, to time consuming to pick each one to a certain task,
Also, being able to use other ship while one is in repair, useless to have more 3 ships or more per dock station
Disassemble old ships that aren't going to be used, to use parts from that ship
@cold kite:thumbsuš š š
Y don't u make the swarm ships buildable and able to be bought in the store and gotten in missions just for another event one day yours truly lonley ghost hunter hailing from sever 008
I donāt feel there should be a limit on how high you can hit other levels - that is naturally limited by strength, no? But there should just be better limits on how low you can hit. As a 19, I used to be able to hit several 22s and a few 23s, but now I canāt even scan them. Yet I just saw a 26 hit a 21 off a node. Seems unbalanced still.
Quality of life improvement suggestion:
Allways allow "manage ship" button.
Why?
Sometimes when ship is mining you want to look up it's stats. You need to have any ship docked to open ship managment screen. Than you can change ship and see ship's status and stats. For example ship's warp range, ship's current protected cargo capacity etc.
I find myself at least 2-3 times a day stuck and recalling ship only becouse I cannot access this menu. It's simple convinience fix to make just button available, or make that screen available any other way.
@grave dawn No. say lvl 26 has miner that lvl 23 can easly pop. Than lvl 26 has no mean of revange. Limit MUST be bi-directional limit.
@keen summit If you target a passing hostile while mining, when the comparison screen comes up there is a little button with an "I" on it in the middle between the ships. If you ush this you can access all of your ships stats including yer warp, cargo, protected cargo, ect.
I find myself doing this all the time to check protected cargo cause I can never remember which miner has what.
@potent grove Thank you very much for this workaround. It's extremly helpfull. Yet still I belive my suggestion is still valid, and this is still just a workaround.
Thank you, good sir.
Very true, just wanted to pass along this helpful trick. I wish I could remember who told this to me as I use it often. That's what is great about this community, the shared knowledge we would likely never find without it.
Sorry, donāt agree that level 26 & 27 should be able to come down and hit a lvl 21, when a 19 can only hit +/- 2 levels @keen summit. I agree it needs to be bi-directional, but why do higher levels get much greater flexibility??? My comment is directed at the fact that Scopely said they will be monitoring it to see if any adjustments are needed. Just giving feedback. As a lvl 19 my game has been greatly stifled by losing access to lvl 22 and 23.
@grave dawn no-no-no-no. bi-directional +/- 2 levels means that level 27 should be able to hit 25-29 levels.
I think that +- 2 levels isn't implemented yet or it's broken and not working. Next patch - they mean maintainance that was, or next app update that you actually download from google paly. That was unclear from their message for me.
Anyway you seem to missunderstood me.
Since the last maintenance, I have already been restricted to +/- 2. That was not the case before.
Guess we wait & see then...
How about letting Admiral and Commodores know when the last time someone was online playing the game
^
no need for the rest just the highest rank ones need to know
less spies that way !
Can we have a conversation rate to make 2* stuff into 3*? I have so much 2* stuff that's not gonna go in any ships above valkas.
I would like if scopely made it to were u can have a cancel warp button
On your ships
Would like to see ship xp offered in 1 of these events. After i build the Franklin need 30k in ship xp to get top tier in rewards. I don't spend money an don't have that kinda ship xp stockpiled so how am I suppose to get these rewards for event
new leaderboard system during events.
multipull leaderboards based on player power lvl.
for example: leader board for players between 50k -100k powerlevel.
101k - 500k powerlvl
500k - 1.5mil
1.5mil - 3mil.
3 mil - 5mil.
5mil - 8mil etc...
this way players compete with comparable sized other players and have a fair chance at the 1st place rewords.
this will bring competition up across the board and keep lower players intrested in the events
Any way to transfer the star trek license to netmarble fir example, or any serious company? I m ready to sign for it
How about adding corrupted and decoded data to mining events? Can use a similar point value to these as 2* and 3* materials.
would need to be much less - mine data sooo much faster
Give players a choice of rewards from special events. Its irritating and off putting getting gas when you want crystals or some shards you can't use. Easy change, big plus for players.
Suggestion: Split Ranked and Leader Board Events into rank brackets. Honestly, how are the lvl 17's supposed to compete against the lvl 20 and 30-somethings? There's no incentive.
It's always been that way. We've got 7 of the top 30 players in the entire game on our server and some of the leaderboards only have 5 -10 reward slots. there's no competition, people just don't do them.
Hereās a suggestion. Give me more materials in the packs above level 28 or Iām going to continue to lose interest in this game.
@nocturne lantern @austere sand I've tried to reach out regarding the tragic death of a player, but haven't had a response
Is there more suitable route to contact you about possibly doing something in-game to remember them?
Implement an auto-recall function for ships sitting for X days on a zero G2/G3 node. This would avoid having an uncommon node be unavailable.
complamenting @halcyon furnace suggestion, allow fpr autorecall on full. (as a togle opption)
Perhaps, when someone directs to a node that is empty, but is occupied by the time they arrive, the system should autopilot the ship a few units in a random direction from the node, so that people can't hide in the node, and miners don't get attacked by folks who think their targeting the other...
Personally i have enjoyed the change of pace of the swarm daily missions and events. One suggestion would be to have more than 4 milestones per day. My alliance for example blew through all 4 of the biomaterial milestones in less than 2 days. And we are nowhere near one of the most powerful/active alliances. (BTW loved the awards for that event and the fact we were basically competing against ourselves instead of trying to outdo other alliances. ) So more tiers of milestones would reward active alliances/players. You might need to make the level requirements not on such a geometric progression but might be able to balance it with slightly lower rewards per level if there was say 12-15 levels of milestones that ended up somewhere in the 3-4 times the current top milestone requirement. What do you think @austere sand?
Can we add an "abort" button to the 5 second counter before a ship jumps to warp in case you accidentally tell the wrong ship to move? It's kinda dumb you cant stop them @austere sand
@halcyon furnace, I've thought about just that. How's this sound? After 24hrs of inactivity a players ships are auto-recalled. After 7 days inactivity the player receives an email asking if anything is wrong with their account, and again every 7 days after. After 30 days inactivity with no response from the player, or the player responds with intention to no longer play, their account is deleted, opening more room for new players.
@cobalt basin, Yes!
wanna elite explore, batleship and surveys
Suggestions:
- When alliance members are together on same planet, synergy increases base defenses.
- Inactive players can be attacked by higher levels (increase 1 level per day of inactivity).
- Fix kinetic/energy labelling to accurately reflect ship weapons.
50% off faction ship packs sale please. You'd have everyone spending money
One day only even
I need a 5,000 UC pack please.
That's another good idea. UC packs
@dusk cairn - not sure about deleting account (everyone deserves a mental vacation from the grind of the game). We have folks <lvl15 that like to sit & squat on mines between mining events, using other ships to do other stuff. No one can touch them, and GC becomes one long kvetch-fest.
I'd like a pack that lets me upgrade at least one component on my faction warships. Right now, I'd have to buy at least three $99 packs to upgrade one component. That's pretty crazy even on the scale of epic warships - none of which I have. When I spend money, I'd like to at least be able to use what I just bought for something.
How about some 3* survey parts in the store?
Lower the prices so we can actually afford to buy enough to really level up anything.
Your greed is ridiculous.
@halcyon furnace, I only suggest deleting severely inactive accounts (30+ days inactive (negotiable)), and thats only because our server is jammed with a ton of accounts that quit after lvl 2, so we can't ever get any new players in.
new leaderboard system during events.
multipull leaderboards based on player power lvl.
for example: leader board for players between 50k -100k powerlevel.
101k - 500k powerlvl
500k - 1.5mil
1.5mil - 3mil.
3 mil - 5mil.
5mil - 8mil etc...
this way players compete with comparable sized other players and have a fair chance at the 1st place rewords.
and please make the daly pack (elite and choicd) cbange the daly reward by the lvl... now the pack is useless
I would like a grading system for how responsive the help desk is with addressing open tickets. Maybe a grade from 1 to 10. 1 being very poor and 10 being excellent.
And the average grade stays with the help desk developer to be seen next to their name.
An example might be: Alyn (4.5)
That way we can see which help desk developers do things like leave for the weekend half way through helping someone. You know stuff like that. š¤£
Itād be nice when you click on your station, to see what everyone else seeās. What youāre over capped.
everyone else see what you see on the top of your screen...
@halcyon furnace, Also the inactive accounts would only be deleted after failing to respond to repeated attempts.to contact the player about any issues, or if the player responds with the intent to no longer play. If a player is just taking a break from the game with the intent to come back they can say as much in their response and their account will be safe for another "X" days.
@austere sand , What are the chances of more Faction Hunt events, instead of Mining events?
This isn't really a suggestion but it would be ok with me if I could refine raw g3 gas to get uncommon crystal
Fix the refinement
I think every run should give some uncommen
The change of no uncommon should be 0
You need so much of that stuff that refinement is not enough
This is a personal peeve - the odd language filters... seriously, what is wrong with the words um, queue... yet ass, queer, and others are allowed? I am not a big fan of language filters as everyone finds ways around them anyway, but can you at least fix the lists to make more sense?
(Everyone rushes into the game to type āqueueā)
Oigan there is some map to know where each type of node of grade 3 is ***
?
EJ....
You know what would be really great if the Battle Log had the value of the mining node listed in it.
Like if is said ship mining node = 0
Whole server have rules around this but there is hardly any way to prove the node was zero.
Maybe you can take a video but how do you send it to the other players?
We judge whether a node was zero or not by looking at the cargo hold of the destroyed ship, if it was less than the value of a full node, or more than the value of one node but less than the full vaule of 2 nodes (more common) than it's judged to be a nonzero hit. scopely doesn't really care about our player-made rules of engagement, they'd rather we just smash each others ships all day every day and be happy that they gave us the opportunity to do it
This is a game heavily geared towards cyberbullies.
I'm actually very concerned with what might happen to the gaming industry when anti-cyberbullying laws get enacted.
@austere sand How about some alliance management tools for admirals who have to manage alliances. Something to show player growth, last day played, active or inactive etc. Managing an alliance via spreadsheet is so 20th century
2 words...Terran Empire!
I would like to suggest the developers allow us to "Scan" our alliance teammates.
Both ships and stations.
Shield stacking
Ability to juggle crews on a ship in space should be enabled.
there are several
@gray coral Long live the Empire
but they play in an alternate reality, so useless for this game, and would interfere with the existance of the federation
alternative would be Terra Prime, but then again, we already have the CEO of that available in his role as Marcus
as Peter Weller plays both that Romulan in the Kelvin, and the CEO of Terra Prime in the Archer timeline
guess they recycled robocop too often š
other I'd like to see are the Xindi (since we do have the delphi expanse), Borg (probably when delta unlocks), Suliban (as they are present in missions anyways) or the Krill
Xindi are interresting since it's a mixed race of insectoids, reptillians, aquatics, primates, arboreals and avians (extincted)
and if the xindi arrive, we could have missions in regards to the sphere builders as well, causing our traveltimes to be so high
or intercept the weapon heading to earth
@carmine oriole https://stfc.key2peace.org/view.php?id=10
@devout orbit https://stfc.key2peace.org/view.php?id=100
@wooden needle https://stfc.key2peace.org/view.php?id=19
@timber light https://stfc.key2peace.org/view.php?id=36
@muted mortar made a suggestion to devs to include the state of the node (leftover res when attack began) into the battle report
@muted mortar because of those RoE's š
@cedar wadi as said, recently suggested, being looked into
@soft obsidian there are plenty of maps and resources where you can obtain this information
just look for STFC map on google
or the full name
memory-alpha for example has a list
stfcpro has an interactive map
some german board also has an interactive map
lcars provides that information on discord
and I know of a few more mapping projects
@main bolt some words might not be offending in the language you think it is written in, but could be bad in another. I proposed to implement a switch to turn off the profanity filter for the more 'adult' players amongst us
so folks, as you see, a lot is already known, has been suggested many times before
you said I should add my list to the pinned messages, I did, yet you still don't look if it is already known š
next excuse please
@cold kite I think an indicator for how many alliance members have helped on a repair of a ship when you click on the repairing ship would be helpful. Plenty of room with the āmanageā and ārecallā buttons not there. ( at least there is on the iOS version)
ppl complain the buttons are too near, not taking care of thick finger syndrome
ppl clicking recall instead of locate etc
I'd prefer if they'd enable helpingg on tier up
Not sure I was clear. Those buttons arenāt there when the ship is being repaired. Help on Tier-up would also be good.
they could however show it on the 'request help' page in alliance
ah right
yeah, still could conflict with other suggestions being made
like always show the 'Manage' button
Again at least on the iOS version
Iād just like a xx/15 display similar to help on display for research and building. Make it. Easier to decide when to use the speedups.
and except for the pricings, the game should look the same on both
is that your NS ?
no, can't be
envoy
Iāve run the game on bluestacks on my PC to see the differences. Surprisingly couldnāt tell much of a difference.
it's made in unity
so the only difference is the loader š
and the pricings of packs due to the Apple Feeā¢
Vahk
like this ?
note I use the same height as the item above
now lemme impose a copy of the speedup button, I'm sure it will overlap
as you see by the guidelines, the button would overlap, also, there is NO space between the buttons at all, their shadows touch...
font heights, despite the crappy quality, coz as you see I took it from the 0 / 19690 as example are the same
I could look for univia, but not planning to pay $20 for it
but adobe is so friendly to provide wotf files, so I could convert em back to something I can use š
@shy summit so as said, I like the idea, but it would conflict with another, so the better place for it is the help request screen which is found in alliance
they could tweak the top and bottom padding...
padding top -2px, bottom -3px would do it
@Panic#5944 @Hal9000#1465 can we have some actual alliance tools now? Simple tracking metrics, a marketplace for swapping materials and bps and so on. Been playing since December and nothing to help teams function better
...yet, being currently worked on, soonā¢
just can't fill in the ETA as I don't know
marketplace is on the todo list as well, as the place for it on the station is reserved
level 50, so things to come
@cold kite thanks for the leg work on that!
as it's description says, intended for exchange between alliance members
what can be exchanged, no idea, we'll see when it finally arrives
would solve a lot of sorrows
also, there is a solution for thick finger syndrome
just swap recall and locate
so you gotta do a little more accurate touching on recall, but can easily touch the other two (manage/locate)
@shy summit sidenote about showing the amount of help received, never worked decently for me in regards to the numbers updating correctly
not even during manual speedup, which should increase the counter as well
Not sure if this has been suggested before, but here is something that I would like to see. As there are officers that have perks that work best when maximizing attack, defense or health of the entire crew, it would be beneficial to be able to sort officers by those stats in the crew assignment screen or the officer screen.
An option from my site is to add the feature using the ship parts of the same vessel as additional source for the star ranked pieces. So that for example 20 parts of an envoy counts for an envoy also as 20 two star items in the upgrade view. To be honest I do not think that I need more than 2 or 3 envoys but already store parts for 4 more.. and the limitation to the same ship should not overpower the feature.
Is there anything in the works for a player combo ship attack? With the new limits, base attacks are nearly impossible to achieve. Base defenses were designed to take a huge hit, with the odds more even a single ship canāt penetrate a base.
Can we please get hostiles revamped? AS it is now it's virtually impossible to get daily hostile hunting quests completed because literally every system is drained of the level hostiles you need to hunt. Please make it so that only one level of hostile appears in a system, or the level of the hostile you kill is the level that respawns so that there is always a supply of the proper level hostile to hunt. This is a huge barrier for most players and sparks a lot of hostilities when multiple people are hunting in the same system.
or just ensure there is a balance between the availability of hostiles in those levels
e.g. ensure, they don't all end up with the same level
Some way for repairing of faction relations am minus 450k with the federation. Should be some way other than hitting hostiles and missions which takes months
If the attack log shows whether a ship was mining or not. It would help clarify RoE violations.
I don't know if these ideas will get back to Scopely through this channel or not; however here are a few;
- Don't pay any of the purchased parsteel, trit, or Dilithium in actual rss but all in tokens. This would make it impossible for raids to take this money-based rss away.
- Arm each player with a corbomite device for defense only on miners only. This device would only activate if the miner were attacked. When attacked it would kill the player and the attacking player both. It's a way to stop the system raiding going on in the game.
- That corbomite device would be 1-2 per player so you would never know which one was armed.
If you won't allow us to repair multiple ships at the same time, how about queuing up repairs of damaged ships that are already home. That way, we can let all 3 ships repair while we're sleeping, working, or otherwise not ready to log back in after a couple hours of repair time. Ask for help should also be assumed on all construction and ship repairs rather than requiring us to tap a button for it. This will be necessary for queuing repairs.
I wanted to suggest an idea. I am sure it is not a new one but I thought I would mention it.
You know what would be really cool?! If there were buildings that the Alliance could build together. A little like how the contrabutions work now. These buildings could include a Bank for the alliance, from which members could pull from, however there is a cool down and a limit.
There are buildings for Def Buff and ATK buff
A Warpgate, once built it can be placed anywhere in the glaxay. It has a 5-7 day cool down before it can be placed again. This Warp gate allows any member of the alliance to warp to the system it is placed it regardless of warp lvl. The Warp gate can be destroyed but is very extremely tough to kill.
@vapid elm That portal idea would ruin the limitations set in place on what systems you can explore by ship warp range and yours ships may get stuck and not be able to return to base if the portal goes to a high level system. I think the term you are looking for is either an artificial worm hole or warp gate.
Just a suggestion...
Can you make shields Additive? I have this currently the one hour shields are OK..but those 4hr shields ain't ever gonna get used... Maybe an exchange for those rare 12 hr or 7 day or 30 day perhaps?
If the Gate is destroyed the it can be places again immediately. Meaning if stronger alliances want to destroy them they can but it gives it right back to them. Weaker alliances can't destroy them because they are to weak so the gate will stay for the 7 days or so. Stronger alliances have to think about where they want to place the gate because it is most likely going to be there the whole cool down.
Haven't seen anything for the modified ships. How about an upgrade for the D3 to a Separatist package?
Stop people from hiding on mission planets. It is an exploit!!
A nebula system where scanners canāt tell friend from foe. You go there to sim your new ships and upgrades vs anyone. Including friends in your alliance. No power. No loot. Just fun. Maybe free local respawns as well.
I am color blind and it would help if the color of you alliance members were a different color.
Add to the client a debug log that can be transmitted along with a trouble ticket. I think all it would need is details of the last 100 actions taken by the player and the results of those actions (with date/time stamps). This way, when they report that they put up a shield and the server shows no such evidence of that, the logs will prove there was a problem.
They should be able to turn this on or off in settings to bypass any performance loss from enabling it.
@limpid ledge I like the corbomite device idea, it would slow down system cleansing, but that's not as big a problem as the rampant single miner kills that tend to happen. People would just adjust their tactics and do the same thing they do with bases, just send a single cheap ship in to take the suicide hit and happily take over the mine. It's almost better the way it is now where miners can almost defend against other miners...which is why everyone only kills miners with warships now...and yes the Northstar is a warship.
We need shield logning somewhere in a separate log. Too many times shields vanish overnight causing grief.. i take screen dumps every Night, but dont know if that will hold against the stubborn support rules against this..
I don't think a warp gate is a good idea personally it would just be an opportunity for lvl 9 players to fill up nodes in a 3* system and nobody would be able to clear any of them, there is already a lot of people who complain about lvl 9s parking on nodes for days at a time because they know they can't be knocked off.
My ideas are as follows;
- Corbomite device listed above
- I love the idea of an alliance bank proposed above. Nice!
@nocturne lantern how do you prove date and time you put shield up?
No way shield for miners, there isnāt enough nodes as it is!!
- Some method for controlling the hit and run of miners in a system. Scopely needs to deal with this problem as it's driving initial players out due to bullying and frustration. I proposed a Corbomite device; however, a mine shield or some other protection might help. Idea's?
Increase the number of nodes...that's the solution there and it's quite easy.
But then it kinda becomes pointless to have protected cargos as that is your initial shield in a way (can still be hit I know but donāt lose anything).
100% agree that we need more nodes, not a huge amount, otherwise you lose that part of the game, maybe 1 more node per cluster, so when you see 4, make that 5.
@queen kestrel That is the problem other than timestamp on image file. Thatās why I propose a log showing when shields where set up and for how long. Myself and others have lost millions of resources due to shield going down during nights..
Yeh just checking I wasnāt missing a way to show it, as Iāve considered doing it myself
Wonder if my phone or iPad gives a time and date stamp for pictures taken
One of my crewmembers uses Bluestacks. Since the last update He can no longer log in without crashing. He has reinstalled the game 3 times , cleared the cash and still nothing. It may be a Bluestacks compatibility issue. I know scopley doesnāt support 3rd party apps. If you would just make an app for pc's it would solve the 3rd party issue.
Please remove the limit on relocation tokens in the alliance store
Do you need many relocation tokens?
I seem to have a ridiculous amount laying around
Probably already suggested, but we get little red numbers directing us towards areas we can collect rewards etc, can we get that for when any of the refinery options are ready, possibly on the exterior/interior button?
@austere sand When will we be able to switch between servers to play with our friends and family? Itās been months since this was last mentioned.
@nocturne lantern >never<, its too much work finding out who is a whale and who is not, they dont want to allow lvl 30's into a new server full of lvl5's ... if scoopley cant be bothered to answer support, they wont bother with checkups. so its never happening. Only thing you can do is both re-roll and hopefully end up on same server.
Please offer a $499 personal G3 node offer; $1299 for all three.
the level Cap introduced since last patch is not fair! So higher the players level so less he can Attack! Example: lvl 24 can`t attack less then lvl. 20! But a lvl. 32-33 can Attack lvl.24!?
And im sure, when i go to lvl. 33, the y change the cap again and i wouldnt attack lvl. 28!?
+- 4 lvls. for all or nothing and now, before we, the actual mid lvls rise higher.
@queen kestrel it does , top center..
Thatās easily fixed by changing the time on your phone @nocturne lantern
@queen kestrel And that is why we need a station log keeping track of it..
Make cloaking device that makes your ship disappear if inactive for x amount of time, be it 1 min, 5 min, 30 secs.... and not work obv while mining
Fix upper level pvp. A level 31 should not be able to fight level 23. If nodes are an issue, make node pvp and base pvp different....however...lvl 23 range is 20 to 31 is ridiculous and unfair. @austere sand yes- its unfair, and everyone knows it.
@weary badger @nocturne lantern scopely allowed transfer in the Walking Dead. Players from every server joined discord channel. they proved their size (and credit card spend probably) and joined servers as super alliances. they destroyed the servers because nobody could touch them. Allowing transfers would cause the same issue. What scopely shoould let you do is choose a server as a level 1 player.
More swarm missions after killing Zenith, before level 26.
Change the refinery screen so you can move between types without having to always go back !
Also a BIG YES to the idea that rewards are paid out in tokens
<@&509691205798592532> @austere sand I wish to make the suggestion for the vessels of the augments, to make available the plans of vessels diverted in the shops because it is the case on the official factions
thats already established, just needs to become activated
@pastel crescent there are engine differences, so despite the feature already present in other games, they still need to add it to this game
@pastel crescent and just coz of the fears you mentioned, that feature will not be user selectable, but probably still requires a ticket with CS
once deployed
@vital wolf biominerals ARE a form of token, even if they represent a resource
as you can exchange them for common res in refinery as well
the only difference being, you use refinery instead of the event store to exchange them
@cold kite sorry not following either of your comments. Its not a fear if it will happen, i promise you it will. Each person will say " i want to join my friend, family, mistress, whatever" and thats that. Or it will be automated. As for engine differences, not aure what u mean. But i saw a single level 34 paid account easily fend off about 6 to 10 lvl 28 to 31 players. So yea, it would be horrible to allow transfers. Start at lvl 1
it won't be automated I think
especially not in the beginning
with engine difference I mean. the code behind the game (client/server) is different from other games
there might be similarities, but there are differences across the games
and be glad he took 28's
he could take 24's if he wanted to
Your missing the point
Super powered playersz those that spend tens of thousands, would form as a mega alliance and doninate the server. Ruining it for other players. Want a node? Too bad, this alliance wants it. Have eukes of engagement? They dont care. Your comments about 28 to 31 not being able scratch a 34 make no sense to me.
Automated vs manual transfer is also irrelevant. Anyone will be able to transfer. There is no legit policy scopely can make to fairly restrict transfers. Instead, the simple, fair, cost effective and elegent solution is to let new players start fresh on a server
I am very much aware of your concerns
and even if you let them start fresh, they have plenty of money and could rebuild their status easily
there will always be <censored by user>s that try to ruin the game for others
and hey, should they transfer to a server for such a purpose, what lets you to do the same and move away from them ?
if transfers of individuals are possible, it is easy to do the same with entire alliances
just requires one extra loop to add to the code and a few more checks
and limit it by adding a cooldown to only allow it once per (quarter/half/full) year
you could for example ask ppl in #545958089078341632 or a separate channel then to figure out a server you would fit in, level and enviroment wise
summarized, the method has it's pro's and con's, but it's needed, and CAN be made safe enough to utilize it decently
I enjoy killing reds. Sometimes. But i would love to see an event where killing blue ships is the goal. Scaled like the events now where points awarded are based on the level of opponent vs your own level. It would be even more awesome if it could be held during a mining event. Only 1 point per miner no matter the level.
Has it been mentioned about selling or dumping blue prints for ships a player is not using or recycling unused ships as the player progresses through the game.?
@timid blaze many times š
How long would they last, in a busy system there would be loads of them. What if you warped from your station, would that still leave one?
@severe spoke
EXTEND āFranklin Acquisition Miningā!!! I need like one more hour! š„ŗš„ŗš„ŗ
Iād love to be able to track people that warp, itās a pet hate for me.
I was@hoping you had cracked the perfect plan, and they (scopely) could just code and implement... with bugs that last 9 months. š
I would like them (scoply) to implement reasonable attack ranges seems hardly fair a lvl 45 can attack a lvl 25 while a lvl 25 can't event attack a lvl 20. 5 plus or minus seems much closer to fair than the current system set up.
New offer proposal... 50 of uc crystal, gas and ore for £2.99...they would make millions
@pure fern you have an lvl45 in your server!??
No it tops off at lvl 40 right now but still š¤£
Show when an alliance member was past active
Need to add to Research, upgrades to reduce refinery processing time greatly and a second one that increases the amount on non-common products it produces.
You have tons of other upgrades for the rss items, weapons, hulls, etc but not on the refining time or efficiency of its output for Gas, Ore and Crystal.
As a near level 30 player, I should not be seeing my refinery output just be common when you establish such high requirements for GOC items to upgrade ships or facilities. Just two items for one ship at tier 4 requires 1600 uncommon crystal... when Iām seeing output of like 4 at a time twice a day. This keeps up, I will quit this game... I will not spend $800 to buy that same 1600 in the store... I have a family to feed and care for... your making your game non playable with these choke points within the game to drive making money.
Just wondering if there is a way you can move the locate and recall ship button away from each other so that we do not accidently warp our ship back to the station when on a node or make it so we can stop from warping and give us a choice to continue warping or stay at your current location. Just thougjts...
No joke Iāve accidentally hit recall so many times.
everyone has. It's a common theme in many games that buttons you dont want to hit are right next to each other...like the repair button and the spend latinum to instant repair button. seen that one so many times, not once has it ever been moved or "fixed"
@severe spoke unfortunately that feature could be used against you as a defender as well. We have rampant greifers on our server and if you fight back they make you a priority target. Yes some are cowards who will never stand up to any fight, just kill miners and idles and run, but there are others who will fight anyone, and if they had the ability to track you down that would be a nightmare. Yeah i'd love the ability to be able to trace these d-bags back to their bases, but the same thing could be used against me as an honorable player following rules of engagement. There's really no way to win here, it's a greifing game pure and simple and it always will be.
Hello Scoply can you make a connection with a Facebook Account that an ios-player can play of android?
A refinery for each grade and type, in total 9 refineries. Common/uncommon/rare for each gas/crystal/ore. The cost per grade can differ but you only get that type, the lots can differ. Basically making sure you get a set grade you need and not the lottery we have.
@Devs : make "Trader" missions where you can possibly trade materials you have a lot of/donāt want for stuff you needāmake it somewhat challenging and slightly unpredictable.šš¼
Please spawn more hostiles! In every levels and every types. And have hostiles' level that match the systems' level.
.
š” Alliance Raid Defence Idea: Projected Peace Shielding š” - If someone is being raided in your alliance, provided a shield is not already up at the target station. Players can "transfer" and project their own shield on the target station being raided. The cost however, is that while you're consuming your own shield inventory --- you cannot shield while projecting --- further, due to power efficiency losses during the transfer (galaxy research?), only 1/6 of the shield will make it over. So if you pop a 1 hour shield for your alliance mate, they only get 10 minutes.
Thoughts?
What will happen if someone tranfers a 1day shield and relocates to a distant system so they cant raid him @nocturne lantern
@lethal edge If they can get there, someone else can get there.
If player relocates to warp 40+ system,it will be hard to raid
It makes raiding harder.We need to make gaining rss easier
Not necessarily, relo tokens are all one needs. And they're given out like hotcakes 1 a day in the alliance store.
Potentially disable the ablility to relo too... but then wouldn't stop someone relo-ing first.
realistically it's to provide for something better for defenders but still giving active players a fair shot at an inactive one.
There are those on my server that can access warp 60+ easily with existing ships.... not even considering the pre-warp range nerf glitched that opened up sporadic access.
It isnt easy to find a player in galaxy
Nor should it be. š
Plus if someone is donating a shield... they're active. They'd be quick with the lat repairs if it comes down to it
marginally so
Most raids don't attract the alliance's attention until it's midway or perhaps too late.... in my experience anyways.
Our hive is best in defense.I have stayed unshielded for days in the system and no one even trigerred my auto shield.Only T2 alliances can raid us and we had NSA with them at that time
Just a random thought.. anyone got a clue when they are gonna put the highjacked prints on the augment store?
QoL suggestion for mining in this game: All mining ships have a protected cargo limit. However, once that is exceeded, players come in, destroy the ship, and steal the cargo. Certain officers extend the protected cargo, but only go so far. I have yet to make it full cargo without getting attacked, and usually just warp back to base once my protected cargo limit is reached. On top of this, unless raiding , Domitia's 'Hurry Home' perk is next to useless. given how difficult it is to fill up on cargo simply by mining alone.
My suggestion is to provide a resource to the players that would "disguise" the protected cargo limit, extending it indefinitely until you have reached full cargo. This resource would be a consumable that could be earned by killing NPC's or available in the store (or even given out as event rewards). This resource would be slowly used by mining ships, and once depleted, would expose any excess cargo to other players. I believe this would make mining a much more enjoyable, less stressful experience. And, especially useful during the solo/alliance mining events.
In the store right now I can get all kinds of blueprints with one set of exceptions. No Augment BP are available.
I'd really like a hijacked D3. Any chance that could be added to the store for a minute? š
Setting ships to return to base 10 mins after the node they are mining hits 0
You get 10 mins on your server? Lucky you. Lol
The QoL suggestion is likely a welcomed one for miners, I`d worry that this would have the unintended effect of simply encouraging people to blindly clear entire mining systems as is already done to far too high a frequency on my server.
Perhaps, as a tweak, a new mining officer with an officer skill that has a % chance to distort scanners reporting on cargo once at or beyond protected limits --- the obvious tip off for mine raiders would be to roll the dice on if that officer is in effect or not, or scanning repeatedly which would be a tip-off.
(Something like "...misrepresent by x% the amount of stored cargo over-protected cargo limits.")
We need to be able to send pictures in game to other players
For the daily ranked events add another bracket at 32 to 37, at LVL 33 winning the event consumes a ton of resources to win back a pittance which you can't do anything much with. How ever a LVL 28 can win and benefit greatly by using far less.....need to be a bit farer.
More protected cargo would just have the effect of having all the mining nodes be occupied for longer, making it even harder to find an open node without smashing someone. A better fix would be to greatly increas mining speeds. people get their dailies done faster and nodes open up faster/more often, and those who don't check in on their miners have more cargo to steal thus reducing the need for long stays on mines. There's already a bottleneck of 10 hours at the refinery, no need for mining speed to be a bottleneck too. most players would stop mining once they built a substantial resource stockpile and just do the dailies then go. that's what's happened with most of the high level players that have faster mining ships. extend that to everyone and mining becomes far less of a problem.
availability vs demand
great tools to incite fights
and this is a wargame, do the math what will happen with that suggestion of yours
the higher levels have higher mining rates coz they also need way more resources for their dailies
in regards to the cooldown timers, I made another suggestion: drop them and just allow a certain amount of usage on the items per 'daily' period
e.g. 2x refining grade 3 ore per day etc
in regards to refining I also suggested a drop of the randomness, fixed output on refining, and if they want some randomness in it, perhaps a stock market like fluctuating exchange rate
Please change the gift opening procedure. It is too many screens. Simply tapping the icon on the start screen should open the packages at once instead. At least as an option.
gift opening ain't that much time
Also, please remove the animation screen when recruiting. Always skipping it anyway
there is perhaps one transition element and that movie animation, which you can skip now
recruiting has other pains that need to be addressed as well
the fact it always returns you to the overview screen
Agree
now convert 1000 recruit tokens
I know! The pain!
thats 'Standard recruit' -> 5 chests (100) -> skip -> open other boxes -> Done
and thats the loop you have to use 10 times to redeem them
1000 recruit tokens = 50 clicks required to open them all
and I bought the recruit pack once with 5400 of those
Ouch
Also mining is hopeless. You come back to destroyed ships every time. I would like to be able to either set a timer, assign an escort or simply always have shot down miners to keep at least half cargo and automatically start repairs. And.
stop the set and forget attitude and you won't have that issue
if you don't monitor your ships and station enough, then you fail as commander š
im ok with coming back to destroyed ships, thats what protected cargo is for
I think it would b be useful if two ships found in the same star system could exchange officers and cargo.
Also, we should be able to shuffle the officers found on a ship without returning the ship to base.
We should be able to make officer presets. Like you assign 3 officers to each present, and those officers will be the bridge officers if you choose that presets
would be possible to think about restraining missions about G resources based to player levels? like 12-17 to G2 instead of G3 for faction reputation, daily missions, as some players use to stick on low safe levels but mine with their higher ships, combat ships thus taking 10 more time to mine than any other player, obviously an increase of mining g3 spots would be an option, but not a solution for an increasing problem, at least on server i'm playing in.
another solution for empty mining spots could be a non anchored mine system, once a mine depletes it vanishes and another one spawn at a random place on system, or as someone already said a 'return to base when iddle' toggle buutton to make mining safer and better for all
@neon ivy if nobody could see protected cargo, all the servers who have "don't hit miners under protected" agreements would devolve into "kill all miners all the time."
So interesting idea, but not one that would help you mine more, I think.
This HAS TO STOP. This is not me getting raided after someone popping my bubble and ignoring the warning, this is the INITIAL hit, and yet he take 1.2 Trit, 90k Dilithium and ok, hardly any steel, but it's too much from the first hit.
It needs to be capped.
Horizon is a cruel mistress
I would like to propose a new way of refinement, basically the possibility to refine that rare and quite rare, but it would be on a longer term, for example over 36 hours! but at least we would have a chance to have more, because it's been three days that I refined by 12k and I get only normal .....
@devout dawn it's the USS Antares .....
Long one ahead...
How about a chance to buy a chest for Alliance members...like the $20 ones...but only your alliance members.
Kinda like gifting it.
Also a marketplace.
@cinder helm so you're asking for an ADDITIONAL layer of protection for your base, other than keeping a defense ship docked or simply putting a shield up?
Now for something more fun. This is designed not only to help players, but also keep players involved in what is called āaspect gamingā or sleight of hand... keep the players involved in an internal, yet community based activity, it gives the development team more buffer space between events and updates.
This layer to game play has been sadly lacking in STFC. Players take an inordinate amount of pride in the clans/alliances they belong to. For too long, it has been extremely simplistic... here are some ideas. Please pass this following suggestions to developers...
Name change Rules
- Forced to keep your OfficerJohnDoe12345 until you reach Level 5 - Limit ability to chat until level 5 to, to cut down on the latinum farmers. Create a new player mod tab for questions. Allow trusted players (not based on level or alliance) that show maturity and a knowledge of the game to speak to these players who have questions. Questions/answers only. Perhaps in this chat room only, a Scopely admin might make a brief appearance to help, and to show that you are taking an active interest in our communities, activities and questions.
-
Name change at level 5 must follow guidelines of no swear words, variants of swear words using accents, l3etsp33k, numbers, or variants of shapes that mimic letters.
-
Second name change at Level 10 with added pull down menu prefix to name with a plethora of different military RANK styles, royal ranks, government ranks, warrior ranks etc... to give a little more flavor to the alliance, and take their mind off of constantly changing their clan because they get bored with one. These ranks available are also based on time in service to THAT alliance. NOT how long youāve played the game.
-
Third name change at level 15 with added pull down menu suffix with different HONORARY titles like āthe Conquererā or āthe Wiseā etc... These names and titles only appear on the profile character card screen and are visibility to anyone who looks at them. Again, the longer you are in service to the alliance the more titles to choose from.
-
Any and all name changes from level 20 on, cost 1000 latinum, orĀ $4.99Ā per change. RANK and HONORARY titles are gained by performing missions for different factions. Consider the titles as collectibles, and fairly easy to get through different mission trees.
- Players enjoy collecting. These collectible titles cannot be taken away.
ALLIANCES (CLANS)
The idea here is to allow builder type players to build their clans.Ā Each player has their own base, why not allow alliances to have an Alliance Starbase where resources can be shared, not in a gluttonous fashion either.
- Clan Tags - No variants of swear words using numbers of different, yet similarly shaped letter to fill in for normal letter, accented letters to create swear words. Clan name can be changed for free after clan level 10. After that, each name change costs 1000 latinum, that can be donated to an Alliance resource vault that opens up at level 10 and continues to grow in capacity and what level dependent resources can be held. At level 20 clan, 2* resources can be held in alliance vault.
All can donate in differing amounts based on the alliance rank itself, players rank within alliance, and current power level of character. Removal of resources is limited to a by day basis.
A level 1-10 Alliance can store an increasing amount of the three basic resources, Parasteel, Tritanium and Dilithium up to 10,000 units of each resource based on level, or 1000 per level. Beginning at character level 10, a player, based on their level they may remove up to groups of 100 of a particular resource for their own use twice per day, level 10 - 2 100 unit pulls, level 11 - 2 200 unit pulls up to level 20 - 2 1000 unit pulls. Little enough to help get over a quick hump, not enough to make it a mad cash grab.
At alliance level 15, 1* resources are able to be stored in much the name manner of both common and uncommon varieties.
Like level 15 of a player, a level 15 alliance now opens its doors to an alliance starbase attack from alliances of no more than +1 level above or -1 level below. A minimum of 10 separate players must be involved in an alliance base raid
At alliance level 20, 2* resources are able to be stored and dispersed.
At alliance level 30, 3*, level 40 4*...
Freighters are the ONLY ships that can deposit or withdraw resources. This also adds to the danger that said ships can be attacked with cargo while they are in transit. Withdraw and deposit times are equal based on the amount being deposited/withdrawn. During this time, the freighter (or mining vessel), takes up space in the Alliance Starbase dock area and does NOT add to the defense of the Alliance Starbase.
Give leaders/council tools to see who is currently online, how long a player has been off since last login, and how long the player has been in clan for.
An Alliance Starbase can only be established in a system with more than 20 players that inhabit a single system with their bases.
Designate 2 small planet sized areas in orbit opposite around each Star where an alliance Starbase can be placed. This will allow for allied alliances to work together to keep their system safe, or two warring factions to fight for hard points and resources in the system.
Give 10 different alliance Starbase designs to choose from, or a mix and match of designs. Some like the visceral feel of a warlike structure, where other like the clean sleek lines of something futuristic. Some like to mix and match for a chaotic shape.
Alliance Starbases can hold a maximum of 25 points worth of ships spread throughout its 5 bays. An Alliance Starbase is built at an accelerated rate as compared to normal player bases, with vaults, defense platforms, repair bays, etc.... Each bay can hold 5 points worth of ships, each of the 5 bays has its own defense rating based on the ships being held. These ships are all player owned. The players in the alliance need to play the game of where do we place our ships to best defend our Alliance base and where best to place their own ships to defend their own base.
Only level 15 players and higher can add to an alliance starbaseās defense at 100%. Players with ships docked under level 15 are at 50% normal defense.
Freighter/Miner - 1 point (adds ZERO to defense)
Interceptor - 1 point
Explorer - 2 points
Battleship - 4 points
Alliances/Clans will be busier building up their cool new bases and figuring out how best to defend and schedule ships coming and going, bank drops, bank heists, etc... and spending less time complaining and making up player led server games like a Tiny Wars (miner vs miner combat in an empty system) when they could be building their Alliance Starbase.
ALLIANCES/NAPS/ROE
Many servers have their own rules and alliances between each other. Please allow clans to designate other clans as allies.
Green - your own ships and base
Purple - clan mates ships and bases
Red - game controlled hostile
Glowing Red - Boss game controlled ship
Yellow - Allied/Treaty Alliance
Blue - Everyone else not part of the Treaty.
Treaty can be between multiple clans, but only the Admiral, or assigned diplomat may affect treaties.
ALLIANCE DESIGNATION
Allow alliances to declare focus
Peacekeeper Alliance - +25% to Shield / +25% to Hull
Mining Guild - +50% to Mining Speed
Raider Clan - +25% to Damage / +25% to Speed
Consortium - +20% to Speed / +10% to Shield / +10% to Hull
Just a few ideas I am sure have been discussed amongst yourselves and players, but if not, talk to me. Think tank gaming is my fortƩ, not coding.
There... Leaving this here for you to mull over. Allow the players to take pride in their Alliance/Clan.
@frosty agate Thought you might like the above post to add some life to the game system.
O-o
@frosty agate The benefits of being on an extremely good high last night. Mind was open and Since I didn't have a stable internet connecting, figured I'd try to add to the community instead of making a meme or endlessly repeating ZOOM! ZOOM! ZOOM! to myself. Lol What do you think?
It all sounds good, and have moved it up the food chain
Thank you good sir!
NO, thank you for the well thought out idea, and the amazing presentation
Convert Extra Ship Parts or Ships into Ship XP (they are useless!)
they make you think that way, and then being out a Franklin that eats up all your old 2* explorer parts š š
who knows, maybe future content will make use of 2* bs and ic parts
i'm out of explorer parts * 2 š¦
got thousands of the other two but zero explorer parts :)))
@steep pawn Were it up to me, you would not get anything for the initial hit, but as it's already established in game, it needs to be reviewed as it's simple too much.
As for the tired old shield excuse, let's look at that. You get a 8 hour and a 4 hour shield per day. The 8 gets used for sleep hours, and the 4 gets used for day time, the other 12 hours of the day unshielded unless you buy packs. In those 12 unshielded hours some of us have families and jobs believe it or not, shocking I know.
So yes, the first strike rape, needs to be reviewed as it causes players to quit, players that may be paying customers.
I say if you get hit, ignore the warnings and your shield drops, your resources are fair game.
You know if you keep one ship in dock it makes it 2x harder to do that hit. I have family and job. I don't know what they could do to possibly remedy what you're describing. You already have ships shields vaults so...if you're holding millions of trit I suggest spend it or prepare to shield.
Or join an alliance that's halfway decent so you can win alliance credits and buy extra shields. I have to buy months of shields just from savings those.
@steep pawn my issue is not with raiding, only the initial hit. I feel the loot ratio is too high.
Then your issue is really just the cargo capacity of the Antares. He's using a high level faction survey which hold almost double that of a similar ecs horizon. A horizon around that power would take around 5-600k depending if they had stonn on it.
Only options would be to nerf the cargo size of surveys or nerf their attack power and defense to make base cracking with a survey harder. But then it wouldn't be able to defend itself very well. The only option would to be what you suggest and limit or completely negate loot on the first hit, but I think that would cause a multitude of bugs in the programming...I mean if that timer got messed up somehow people would end up being unraidable.
Seems to me there should be a path link between Klaiz (22) and Lahrel (24). Why should someone have to be able to pass through a level 28 and 30 system to reach a 24?
Include data mining on mining events. Even at 1 point per corrupted and 2 points per decoded it would be great.
Considering many of us can mine tens of thousands of data per hour with the BB, it wouldn't be fair. Not everybody has the BB up to the same levels because it is somewhat level restricted anyways (by commonality of Pu required). That is why Data mining events are separate from mat/rss mining.
@hexed mountainly - How hard would it be to rig the RECALL button so that it becomes a red ABORT button during the spin-up to warp speed, and then becomes a blue CANCEL button (which would either warp you back to where you were, or drop you out of warp at the next system through which you travel) during the trip home?
They are working on a solution. No time frame for completion.
@cinder helm I have over 40 of each 4&8 hr shields, I never bought any and yet I made it all the way to lvl 28 with so many, and for the most part I was in an alliance that never won any events
So as someone who uses a horizon extensively to one-shot bases, either shield or have a strong ship in dock, it's as simple as that