#š-suggestions
1 messages Ā· Page 35 of 1
Its alrwady known, STFC is a red Flag at them, at first refund, they dont even question anymore
The kehra needs rare
At t4?
Umm I think so, can't check at the moment
Vahklas defo doesnt need rare for t4 but im not in a rush, need to refine 400 uncommon gas first. Will take a while š¬
@nocturne lantern itunes doesnt work like that. Its an urban myth. And the only people you tend to hear are those who were successful. Not the many who are not.
My ships have been stuck at the same level for 2 months due to rare requirements. Both kehra and vahklas around 120k
Yeah that sux. Refining definitely needs work. Again tho, id bet they will get to it
Just not at launch while the whales are feeding
They changed it already indicating it was better - before you joined. Now they say it is random and meant to be a challenge, not expecting it to change anytime soon
I would buy a ship pack if it had what I needed
Is that a12k batch
Yeah i get uncommon all the time, but I need rare - same level as me
Ive had 1 rare hit in the 4 days or so ive been 26. Ore tho, sadly
Give it a couple of months, id imagine it will be adjusted
Ore is the one I can't get. I need rare ore gas and crystal, and cannot get it no matter how much I try
Yeah, and after 2 months no wonder you are fed. What ops level, ref and how many bacthes do you do?
Ops 26 as of yesterday and ref 25. I am low on rss, so only doing a single batch each time (albeit 6 per rss daily)
And mining like there is no tomorrow
Well, as you are on a an older server ive no idea how doable it is, but I run 3 max envoys 24/7 so i can do 2x every 10 hours and although I know its slow, i feel like im making steady progress.
Hope the rng gods smile on you š
I am doing the same with envoys, but I also need the standard rss, so it is a catch 22
Yeah, i raided a lot of rss at the start and the packs obvs help. Anyway, im gonna go do some exercise. Nice chatting and if you can, try to keep positive. Im sure that the changes will come over the next few months.
I can only hope
@sonic vessel Digit are not working on the game anymore, they've moved onto scopelys next contracted game.
Merchant Story had a mechanism that anticipated the prolonged inactivity or death/incapacity of a groupās leader by putting the lead position up for a vote every week. There are a lot of alliances with Admirals that have not logged on for over 30 days. The gameās response is, oh well, deal with it or start a new alliance. Thatās like if Donald Trump was in a coma, and the Supreme Court said, oh well, just wait until he wakes up, anything can happen in the next two years. If you donāt like it, you can always move to Canada or Australia.
@CypherNil#0249 source please.
To add, it was either @ornate nymph or @nocturne lantern that confirmed in writing on this discord last week that Digit are still the devs.
āIve not got to rare yet. But its the reason i rushed to 26, for 2x refineā ... what do you mean ā2x refineā @sonic vessel ?
When you refine you get 3 options; 1x, 2x or 3x.. the 3x is a waste of resources imo (50k) hit the x2 (15k, less with rep) is sustainable.
3* uncommon are a massive wall, so you need to be working on them ASAP imo. Oh get that option at ops 26 for 3* (refinery 25 is ok)
Not sure thatās a 26... let me check something.
Oh wait, 2x batches of 3*. Yeah, youāre probably right. I have just 1x options for 3* at lvl 20.
Personally I try to do 1x atm but it does take a long time to get anything useful by way of refined materials.
2x is definitely 26. I hit it a couple of days ago š
@ornate nymph will there be any special items for purchase for new years?
@dull shuttle I have 36 rare ore already And a single batch really wonāt give you any rares or uncommon⦠much You really need to do 2. So save up
@torn flower
Monobrow doesn't have a clue. I have had 2x G3 since L23.
@nocturne lantern
@robust bluff 2x doesnāt unlock on our sever until 26 ops
@robust bluff Thatās not what the refinery looks like it all
Then @ornate nymph was wrong when he claimed all servers are now the same?
Your grade 3 gas on the far right looks Photoshopped
Thatās what it supposed to look like
The above was my iPad Pro and this is it on my iPhone
Where are you getting all those weird graphics from? All of your ore symbols look completely different and gas symbols
Well... That is what it DOES look like on my server. Not my problem if servers are different. But defo your problem if you think that YOURS is the be all and end all.
Well you have a broken server thenā¦
@robust bluff Also have a very rude attitude problem as well
@nocturne lantern hes one of the most toxic on here, I have him blocked. We need mods to kick these fools.
Anyway, he must be on a pre launch server, as you say graphics are different and I šÆ unlocked 2x at level 26. Im defo on a new one.
This is how itās supposed to work
You donāt get 2 x 1750 batches
That might be a bug left over on a founding server probably.
@robust bluff i Play on five different servers and they all look the same. Maybe youāre on the founding server that has a bug. Maybe you Photoshopped it⦠I donāt know, but thatās not the way it supposed to work
As to your first response
Monobrow doesn't have a clue. I have had 2x G3 since L23.
You were actually very incorrect because youāre on some unique bugged server
He was actually quite correct⦠Youāre in a unique situation over there and is spreading incorrect info
One idea I'd like to put forward is the ability to share resources amongst alliance members, this is a function available in many similar games, and would bring in a new element of game play. Ie. cargo ships.
@nocturne lantern I'm on his server and I have 3 of each to refine.
@strange grove yeah thereās something wonky with the server. Is it a founder server?
Itās been said before and needs to be said again. The ability to cancel a warp has to be added. Weāve all accidentally instigated a warp jump to somewhere, and the 5-10 minute turnaround is a stupid waste of time.
I love how people assert it is THEIR server that is correct and our server is, wrong @strange grove
@nocturne lantern yes I am off s1
But I drawn the line at being accused of using PhotoShop to fake screen shots!
@nocturne lantern
You get 3 separate refines for each type every 10 hours, then? What are your options inside each, same as ours?
@robust bluff The thing is you were accusing people of not knowing what they were talking about when youāre on a unique server
@strange grove Thatās one of the founding servers⦠Every other server is not like your server. If They made the founding server like every other server, People would probably quit the founding server⦠Itās a literally three times harder on every other server because we only get ONE box to refine. Not 3 boxes of 3 batches. I wish we could do what you guys do
@robust bluff you were being all pissy with somebody telling them they had no idea what they were talking about ⦠To the rest of the players, your photos did look Photoshop because thatās not the way 99% of the game looks on all the other servers
Thatās why people started being snarky with you⦠Because you were being rude with other people⦠So you really You donāt have a leg to stand on here
But now that you pointed it out⦠The devs probably Nerf that on your server as well
@nocturne lantern we only had one to begin with but they up it. So now why would they take it.
@strange grove Did they deliberately do it or is it a bug?
Or maybe they changed you guys to compensate for nerfing warp
But my point is. Thatās a unique server and he was being snotty to people
We are the original beta testers, we still are I think, i think they are still trying different things on different servers as the game has not gone to version 1 yet.
We dont seem to get the updates I read other servers do
But is far as Iām concerned this is still alpha testing LOL
10 hrs
@strange grove Thank you for the screen. My refinery is only 21 at the moment so I do not have that many possible outcomes for amount and type. I will have to see if and when I get there.
@nocturne lantern it would be nice if everything that benefits free players wasn't reduced or ruined everytime u update this game. Refinement rates are terrible, you took away our warp distance, reset our quests we already had 90% done, took away crew we paid for, didn't compensate for bugs and missing items is purchases, npcs are stronger with less resources (not scaled by strength), costs to repair constantly being increased as well as the time to do it.... You're gonna program yourselves right into a major inactive problem when people stops agreeing to buy the incredibly understocked packs for the price and realize how much u wanna quit when you don't pay to improve. This coming from a ptp player. The time is soon.
For me, and up until around 26 (so far) the station packs are fair value. But once you get into T4 3* ships, expecting people to buy the top (Ultra pack £99 each) for just 60 gas, which is around 1/3rd of ONE weapon upgrade is .. well.. sorry..beyond ridiculous.
You need to at least triple the availability of 3* uncommons and your best pack needs to provide at least a full tier upgrade for a 3* ship. I.e: 420 gas. Or, just lower the amount needed, significantly.
Agree, one pack not even buying one upgrade on a ship is insane.
@sonic vessel the packs change as your op level increases, i just don't think they have these set correctly. At our level the dependence on 2* is less and 3* is more but the packs are still weighted to a 2* level. I would also look at a pack of it gave me what I needed, but it doesn't and I can't justify a pack at $159.99.
@dull shuttle I think every game like this pads out their packs with stuff you donāt need to make it look like you get a lot. It would be less annoying if all of your ships contributed at least something to station power so there was an incentive to upgrade older ones that werenāt used
True too, all those mothballed ships and crew walking around, you think they would help lol
I hate the extra visible docking points on the dry docks. Let's put those bad boys to use.
That would be great, would make ship management insane though
Not really, just have them lined up but inactive, you could still only manage ships if they were the primary one in each dock
https://discord.gg/CnX7uM7 This is the tourist link to our discord server. We run a multi wing group with a unique ROE. It has been doing very well and thought I would share. We also have lore and daily happenings of the server in the general rooms. Enjoy.
This is what my servers refinery looks like. And yes on a different founding server also.
@q2 the ability to set your warships on gaurd duty would be something many m8ners would appreciate. Send envoy to a mine and send a warship to gaurd it, if it detects an incoming attack on the envoy it would automatically move to intercept/avenge the assault.
@nocturne lantern
I don't know if these have been suggested before, but here are some Quality of Life ideas, and gameplay suggestions
- Ability to share battle logs with other members in chat, and outside chat as deeplinks
- Ability to create bookmarks of star systems and share in chat, and outside chat as deeplinks. Clicking on them would focus to the star system.
- Ability for alliance leaders to set other alliances as friends or enemies to their own alliance. Have different color for ship/base icons on starmap for friendlies/enemies.
- (Ties with the above) Show warning popup if trying to attack a friendly, saying something in the lines of are you sure? Yes/No
- More (and more detailed) player statistics and leaderboards for the alliance: Alliance npc/pvp/base kills, event contribution leaderboard, past events contribution leaderboard, show global member alliance-level contribution and not just for the current level.
- Ability for alliance leaders to set the minimum player level/power one must have to join the alliance.
- Show alliance member join/leave messages in the alliance chat. Send in-game mail to the alliance leader when someone joins/leaves.
- Add star-system "ownership" by an alliance. If 50% or more of the system's base slots are occupied by the same alliance, the system is considered their home system and it's mentioned in the star system details.
- (Ties with the above) Bases/ships in the home system have a slight defense boost. Mining in the home system has a small yield boost.
- Automatically recall mining ships 1 hour after the resource tile they are on has been depleted.
- Ability to select the type of push notifications players receive (ship attacks, research/build completion, rss gatherer being full)
@sterile timber I like those but thatās a lot of dev for stuff thatās hard to monetise....
@mellow mortar much with everything else out there, when a service is free to use, the product is not the service. The product is its users. If the users are happy, they're more prone to continue using the service. The more users use the service, the higher the chances are for them to pay for "premium/accelerated" content.
Plus, most (if not all) of the suggestions above do not require development of new game mechanics, but augmenting the existing ones with minimal effort. For instance, adding the alliance join/leave messages in the chat is literally a 20 minute task. Make it a day with unit testing, integration testing, QA and deployment.
But yeah.. I get the not-so-subtle context of your message š
There are many suggestions that are easy to monetize in that list of @sterile timber . The problem is the development, as with current track record, such changes would probably make the game unplayable with new glitches...
It's an axiom... he who codes for a day, debugs for a week.
So I'm probably the 100th player to suggest this, but I'm going to anyway. In the last 24 hours I've collected 100k two star gas so I can upgrade a ship.
After refining that 100k I gained a whopping 60 2 star uncommon gas for my ship. I need another 330 2 star uncommon gas just to tier it up to the next level.
Even paying my way out of that mess is pointless because it will just happen again at the next tier.
This will probably cause me to quit if it's not fixed. I dont even want to try lol.
It will take me a week to pull that off for a small amount. What is fun about that? @ornate nymph
Just the ability to upgrade resources/tokens for a set amount ie 10 common = 1 uncommon
10 * Battleship tokens = 1 ** battleship token
@faint tiger While this would more belong in the #š¬-general-feedback channel and not the idea and suggestions one, the construction effort/time curve is the same for everyone. For some things it takes time, but this ensures the longevity of the game.
Well I can speak for about 150 people that hate it. And I'll stick to #š¬-general-feedback next time. I didn't notice that section.
there's plenty to love and to hate in the game
But obviously every gamer has their distinct playstyle and taste of what they like and what they don't. It's impossible for a game's every aspect to keep everyone happy
I believe they're nerfing players to stay at a lower so they release content to slowly advance ppl along.
I got 4 G3 rares in 1 batch but took forever to refine
I dont get any of the materials I need lol how is that benefiting the longevity of the game?
They'll loose players fast of they keep it as is
I understand your point regarding longevity, but people are going to burn out. And I'm a paying player and is seeing a steep wall that I dont even want to bother climbing.
people burn out in all sorts of games, even if they are meticulously and carefully balanced
STFC is still in its infant stages, considering that it was officially launched hardly over a month ago. I trust there will be plenty of balancing changes along the run
What's interesting though is the warped/skewed time perception when it comes to this game, as it requires tremendous amounts of time investment on a daily basis
so you end up spending so much time in the game, and everything else that depends on time seems like it's taking forever
such as development of new features, balance and bug fixes.. and of course research/building timers and resource gathering
I realize that this game is a work in progress. It's very clear that Scopely has their hands full just trying to correct errors that are popping up. I'm just giving a suggestion based on what I'm seeing. And the complaints of my fellow players.
Yeah man, all fair game, just discussing it
@faint tiger Keep in mind that there are some checks against P2W, and refined ore/gas/crystal is one of them. It's not very easy to get, even if you are spending here or there, so it keeps a small amount of parity between free and paying players. I've already dropped in a few hundred, but I'm waiting on refined mats just like you are. Believe me when I say that if those refined mats were coming any faster, players like me (and those that spend more) would be a complete menace as the power gap would be unbelievable.
Like to be able to make officer teams, or in turn when you choose a ship, it has your preset team in, so i'm not fannying around
sort missions somehow in the mission list
warp cancel
Ditto, Warp Cancel or setting a new course while at wrap would be nice.
Also a goal take over system for alliances. Such as, certain systems have to be taken over by alliances depending on their level and those systems would in turn give perks to the controlling alliance. Of course these systems would be be able to be taken over by competing alliances possibly every so often as 3 days or whatever timeline. Gives Alliances something to strive for.
Copy/Paste Coordinates would also be super helpful. All this has probably been brought up.
mettre le temps de rƩparation des vaisseaux a moins de 5 min
avoir la possibilitƩ de faire des regroupement d'alliances
Warp cancel button
Search by system name
Computer keeps damage inflicted by your ships for missions
Miner attacks impossible before protected cargo is reached or empty node whichever comes first
Once node is empty. All pvp protection removed for that node's miner (so the ship can be cleared off)
Refining is backwards it should cost more rss to refine the first batch and then decrease from there say 3000 for one batch 5000 for two batches and 7500 for three batches. The way itās set up now I get more by doing one batch and waiting the ludicrously long wait time to refine again(make this reflective of batches refined too, 2 hrs, 5 hrs, 8hrs) than refining more batches.
@placid hedge exactly
@floral niche I'm a p2w player also and I'm irritated definitely. It needs to be atleast marginally faster than it is now.
Can we get more Jellyfish missions? I'm at 50 ship parts and can't find anymore missions with Jellyfish rewards.
@nocturne lantern @ornate nymph this link was sent to me by an Alliance member. Is this legit? This Q&A from November 2018? https://fleetcommandupdate.com/qa190a
Yes, it is legit, a Q&A for founding players
š
@nocturne lantern @ornate nymph We have a major serial pest that needs sorting out ... when will this be ready???
š
@safe vigil Yup, as @plain roost says, it is legit. When I have more details I will let you know.
This has been said in the past , it to better balance the game I think ROEs should be based on ship power and not base level. This way players at all levels can have good challenging battles and it will also cut down on the miner trolls.
My 80k Kehra should not be able to wipe out 20-30 k miners
This will also force player to build and tier their ships strategically. Makes the game more fun.
I agree with what @jolly island is saying. would create a better player experience, more strategy play style and reduce grieving
and also probably reduce the amount of players leaving the game
@nocturne lantern suggestion time: how about a frequently asked questions section on here? Example "where can I find jellyfish blueprints...blah blah" see that one everyday. If a whole new section is too much maybe just pinning relevant answers in #š¤-help-each-other
Want about packs that you purchase that based on tiering up ships and give the specific parts and materials needed just for that tier. So say I want to tier up my Kehra I would buy a level 3 tier up pack for say $50. But if I want to tier up my Turas it would be a $10 dollar tier specific pack. This way I am spending money and not buying a bunch of level 2 parts and g2 materials. I would actually spend more money personally knowing a buying for a specific purpose instead of spending $100 and only using 50% of the stuff. Pricing should based on ship level. Level 2. $10... level 3 $50..... level 4 $100 or what ever scale you want. Just make it worth buying and that the materials are usable.
I think that's a great idea. Half of what I'm taking into account when I buy a pack is whether it'll progress my ships or not. If I could just get a pack specifically for that purpose, like the Jellyfish upgrade pack we had briefly, I'd do it a lot more often.
@nocturne lantern thanks for that, friend
I would love to see resource sharing in our class!! Also I would love to see NPC's come to your aid if you are in good standing with their faction!!
Would love to see NPC bases that you could raid, all at various levels and in different locations. These would regenerate over time to replenish the resources.
Someone up was talking about how to make it fun,well,we need a way to keep the whale sharks from eating whole scools of minnows,any ideas?
For miners, how about there be a way to select the mineral you want to mine and have the systems that you have visited that have that mineral light up green on your map so they are easy to find? Looking through wiki or memorization of systems is a pain.
The game should not require blue prints for already researched ships in order to be built. Once I researched the Envoy for example I should be able to build as many as possible if I have the required resources (parsteel, trittanium and dilithium and Survey Parts).
AČ it is right now it is as if immediately after I build a ship the blue prints are destroyed and my researchers memory erased.
Or, at least, let us repeatedly research the same type of ship.
@jovial canyon Makes Sence, but migth be for higer ships a bit OP
@jovial canyon you can get each blueprint, which is incorrect word for it, from killing the hostiles. If it was up to āpurchaseā, this was too easy for every p2w player and would make it even harder for f2p.
Envoy bpās you can find easily from level 24-27 npc crates
If blueprints were intended to be obtained only from fight then why there is the possibility to be researched? Either remove the research functionality or make the research to have more sense. Again, if I have already researched a ship and I got its blueprints why after I build that ship I lose the blueprints? It makes no sense.
They can rename blueprints to "one usage only spare parts" and remove the research possibility if they want them to be obtained only from fighting NPC.
By the way, why I can't obtain blueprints from destroying another player's ship of that particular type?
Another question: why only ships get experience from fighting and the officers inside them don't? And don't tell me that Officer XP can be found inside loot crates because I had enough NPCs fighting sessions in which I got only 2-3 loot crates from defeating 10-12 NPCs with level varying between 19 and 21. I'm level 18.
@jovial canyon they are in loot crates. I get them from killing 27-29s all the time
I get a crate for about 50% of what I kill. And I kill about 200-400 npcs per day
They didnāt start dropping Until NPCs were around level 25+
@nocturne lantern Do you remember how it was when you were level 18? I do not think a level 18 player can tackle level 27 NPCs.
They canāt⦠They need to really adjust the loot tables
Also noticed patterns donāt seem to drop until youāve completed the research first
These are mostly from farming rep and are completely useless to a level 26. Id rather not have them tbh. So either give us something we can use or a way to upgrade them please.
Thanks @nocturne lantern @ornate nymph
This is from a level 25 system btw
@sonic vessel iām killing level 29ās and half of the stuff I get are grade 2 stuff. Grade 2 has no business dropping off anything over level 21
Lv 1-10 = grade 1
11-20= grade 2
21-30=grade 3
It would be nice if the loot boxes were adjusted to match the grades in the game
It would also be nice if the packs that people purchase for real money were just at for that as well
Exactly, or even if they want to give a carrot, make it 1-13. But getting 2* stuff at 25, let alome 29 is crazy. I mean, whats the power of that stuff? 300k? Dropping 2*? Cmon
@sonic vessel I think itās deliberate⦠They want to squeeze you so you go by the actual stuff
The problem is everywhere in the game they squeeze you and that should never happen
Problem with that is you loose any player base you have if you squeeze to hard cause you need the f2p players to keep the p2p players playing. If you dont have decent advancement of f2p then your playerbase dwindles till nothing left. I'm not a heavy p2p player. But forking the money out now to advance in the 20+'s is down right highway robbery. And looking at how things are going Ops 50 will take 10 years which I wont invest the time to get or millions of dollars it will take.
Ops 50 should maybe take a year tops of being around the game with keeping timers going constantly. Yes there is a big pvp aspect to the game but the resource production rate and cap on basic stuff is horrid. It shouldnt slow you down as much as it is right now. Mining should become a big aspect to the g2/3/4 resources like it is. But shouldnt bottleneck you like it does right now. PvE/Station Raiding/PvP to fill a small gap of basic resources needed threw the game and slowly increase the gap needed into the higher levels.
The prime researches are fine the way they are make people pay for it if they want them really early or make people wait for a long time so they can get them without paying.
In the long run the faction ships should be the big p2p goal that takes f2p players years to get. Hell make the last 2 tiers of g2 ships and the last 3-5 tiers (not sure max tier on these) of g3 ships hell to get along with faction ship upgrades.
f2p players and smaller-moderate paying players need a light at the end of the tunnel or they just wont stick around to help the game advance and then it will be dead in the water. Games starting to feel more like farmville than an actual pvp game since players are dwindling down and the amount of g2/3 mining I need to do to keep things going is horrid.
This will also give them time to develop more content down the road and keep the players and invite new players to play. Make more researches start adding new ships and types for the end tiers there are tons of stuff they can do just need to keep what they have alive now or they won't have a game in 6 months
As a smaller-moderate p2p Iāve already quit paying after a month. Just canāt see where my value is coming from in buying because a 99.99 pack doesnāt even get my Kehra 2 of the 6 parts needed to tier up. And Iām on tier 2 out of what....9?
I can see why. Idk I'm trying to hold out hoping things are like this cause the game isn't done and they are working on it. But so far their little communication is very unpromising. I know one thing is if it turns out that Scopely is just pumping out to make a quick buck then not really caring then I'll boycott every game i see their name on from now on and they wont get a dime from me ever again. I've heard bad things but never delt with any of their games before so I'm hoping it's just people not giving them a chance. Can only piss off so many people before they dont have a customer base and then have nothing
@suDnd3th ikr, as the 'leading company of the gaming industry in Ireland' i am very much surprised and shocked of how bad the communication side is handled lol. 1 month after launch and we have absolutely 0 'official' ETAs, content plan, Q&A, Insights,... Its just 'in the works, on the table,...' i mean hello, its 2019 now lol. We're in the digital era of 'here, now, today and tomorrow'. As i would say in their words "nothing is on the communication table". Even JB.scopely had been sooooooooo quiet... Whats going on?? Only Q2 left? :/
At this point, level 22, even basic resources are being severely limited... BASIC resources for just simple advancement in the game. Not refined resources or any (as i am currently stuck with 280K t3 ore... 1750 refining joy!). I am partially fine with making rare t3 mats actually rare but basic progression? Why do you do that? On multiple areas?? Limited mining, limited resource production, uncompletable events, no missions, huge repair timers + repair costs, very limited resource distribution (t2 crystal has like what, 4-5 systems at max?), Its letdown upon letdown upon letdown. Having to raid 10 to 100s of the f2p players just to get myself going, as i am partially p2p. This means 10s or 100s of players are at a standstill themselves because of just me raiding them. But im the paying customer i guess....... They are truly chanceless without defensive ships. :/ PvP is super one sided...
I get that the game isn't finished and is a 'work in progress' i mean hell yeah it was 2018. We have to put up with things like BF 5 content delays, fallout 76, red dead online's insanely expensive gold bar scheme and broken atlas ark copy. You would think companies learn and pick up things. Basic core game features like officers or buildings are completely broken, unfinished and utterly unbalanced. Mining any basic resource costs you AGES, meanwhile my t6 envoy demolishes easy player bases in 1,2,3 and takes a whopping 120K of resources in a matter of SECONDS. Yay, an other inactive base... Thats what i see the next morning but i don't have a choice. 5 s raiding vs 10-30minutes farming and repair costs... Very easy choice. Sorry not sorry.
Events can't be completed 70% of the time. I completed 466 missions and am at a stand still for the past 2 weeks. Repairing the kehra / jelly is just hella expensive so dailies become a huge chore since i need to complete all, including faction ones, to even unlock every single one. Anything but Parsteel, even with prime resource speed, regenerates hella slow... But i still need 2m tritanium to upgrade all my components for the Kehra to get it to... Tier 4 out of what, 9? After only just 1 month and a couple of ⬠further the game is just slowing down tremendously with nothing to do really but mindlessly grinding player bases into oblivion and random NPCs for precious basic resources... basic feking resources. Now im just watching 1 day and 12h upgrade timers and chatting with alliance members or scrolling through discord lol. Game really has potential but the way how communications are handled is just awfull... Let alone the game itself. It should've been a beta, then most of this wouldn't matter that much and i would've been more carefull with my ā¬. In other words i would care less. Just after 20 and when on disco you begin to see what the game truly is, or rather isn't.
I mean the only real + i can say here are the weekly challenges / events. The hostile event was a huge blast at least something useful to do without having to raid newbs into oblivion lol. Bravo on that one Scopely, you really nailed that one and i sincerely mean it. In the beginning this game was fun, so much to do and so much to see. After lv 20 everything just went downhill, specifically at lv 22. Spending ⬠made me even more angry about it, or rather disappointed.
Oh and for the record if that isn't enough for you; player decline is also noticeable. Top 5 alliance, 60 members. We are doing activity checks weekly and week after week about 10ish members simply fail to respond or are 'very' late to the party. This is from a very active alliance. I can't imagine how more casual alliances are dealing with this. Launch day server as well. (:
Even numerous bases i raided dont replenish, they just quit lol.
@sly ginkgo are you on founding server or a new one?
We have lost many and dont see newbies
@strange grove i am on a launch day server, you on founder?
Yes
@strange grove interesting, hearing loads from you guys as well is nice to hear as im just new to the 'party' lol.
@sly ginkgo They launched the game to quickly, its already just about made back the cost of development last month, the support staff were hired a little after the games release.
Point is most of us feel the same way, the game doesnt seem to have a future, scopely finance games to quickly make turn a profit then move on and digit were 1.5 mil in debt when they signed a contract with scopely to help finance this game.
There no real advancement after lvl 25. Some try to do base upgrade only to find ships no good at that lvl and get angry. Most give up as too long to progress or some have done what you do and attack, but on our server we put players down quick for that, as if allowed ppl leave when they have nothing.
@rotund cipher Agreed and im glad more players are having similar experiences. I stumbled upon a Q&A this week which was on nov 29. The previous company seemed to do so much more than scopely does rn. I hope you are untrue about the future part but rn im also very concerned and trying to convice others too.
Did you know they dont even appear to have cleanup plans for servers to remove players that've quit to make room for fresh players on active servers.
They started a whole new group of servers in january which is why were seeing ppl saying the jelly event is currently active.
@strange grove at this point i was like 'lets just try pvp for the sake of doing pvp' and when my envoy, a mining ship, actually succesfully raided 5 bases yesterday i was just shocked lol.
I've no way to confirm this @sly ginkgo but considering digits contract is for a few games I dont think they're even working on this anymore and have moved onto the next contracted game they need to produce.
There is an events team and some support ppl, thats it.
On ours a envoy is useless need faction miners to base
The original dev have moved on
@rotund cipher yeah im noticing this trend as well seems like it is becoming a vicious circle lol.
@strange grove ye this is a launch day server n mining player bases with the survey is just super easy... But super destructive. Oh well i need 500K parsteel so i better raid 5 guys instead of doing a huge hassle with NPC farming, repairing and cost.
What lvl are you
@sly ginkgo @strange grove you both know why this has happened though??? Because it worked. They have everyone money.
20
@strange grove currently 22 i went completely f2p a week or 2 ago
@rotund cipher true im still seeing ppl pay daily in my alliance. Kind of makes me sad and angry. -_-
We have lvl 34s here, enterprises with over 1 million strengh
a guys dropped $700+ on my server, lvl 29
and theirs no mechanics in the game that allow alliances to actually war with each other
On our ppl have spent thousands
to move up or down the leaderboard based on decisions, combat, stratigy, gameplay
@rotund cipher same here we have lv 26+ in our alliance and even numerous other alliances are winning hard in current 'advancement event'. So many wallet warriors are being created rn...
And im here telling everyone just dont do it LOL. Even confinced multiple do refund with succes.
How the hell have they not realised they've been tricked into a race where everyone pays for their positions and the winners are the race organisers.
But our server has been going for over a year
Yes originally trsters
@strange grove i would love to see that hampening with my server but just seeing inactivity and empty raided bases makes me question. :/
S1
@strange grove i mean props, respect you guys have been around for so long, damn.
But i already heard a loooot of changes went live after dev change....
Yep and after game day launch they nerfed us badly. The game now is not the game we originally played
This is the future of the games industry, taking psychological information to condition your audience into give you money. The ban on loot boxes and things like this can't come soon enough
We used to get a chest for every hit on red
The last year i saw my gaming budget go down so badly with all the negativity going on its insane. This one just made me crystal clear i need to adjust even more lol.
@strange grove ye hunting npcs is such a pain esp the chests. Mostly i kill 40 i get like 10 chests.
Maybe 20 when lucky
Mining was good nodes with millions of rss on it and could mine para at a million an hour
Its a gambling trick fred
Gambler's fallacy
Farming content in the game uses the same tekniques casino's use
Trit at would take a few hours get a million snd half a day for 100k di
@rotund cipher i mean i work part time as a student so i can spend smth but when confronted with this its just sad i even spend a single euro on it lol.
But i defo got my hours back i was online daily almost 5h or so
Unless i had to work slightly less š
Well theirs just no regulation yet protecting people because the industrys relatively new.
@strange grove lol thats insane š i want old ratessssssš
Me too
If the EU bans lootboxes scopely will lose its entire EU market
What do you mean by loot boxes
The officer packs are loot boxes, spending money on a gamble for a reward
btw @strange grove I hate to tell you this but if you were part of the testing servers your data was used to make the game the way it is.
@rotund cipher i would say partially since you buy a box with stuff you know the value of... Its only afterwards RnG begins when actually getting officers. It could be interpreted like this imo
The rates weren't changed based on design decisions or balance, they were changed because the statistical analysis of the data you provided by playing on the early servers showed the current changes would maximize the sales of what the shop offers to maximize the games profits @strange grove
I know, in around September they put on s2, it is much like the current version I guess we adavanced to quickly on s1 for them
I mean i get where you are going and you're right its not okay but thats how i would think they would handle the case of 'gambling'.
@sly ginkgo You've proven its gambling with its wording and shown the exact reason it is breaking the law. "i would say partially since you buy a box with stuff you know the >>>>value<<<< of"
The reason governments and the legal system doesn't consider these gambling is because accroding to the games industry, loot boxes >Dont contain anything of value<
Sorry not sorry but if you are 'that guy' that buys 109⬠bundles that only allows you to upgrade your kehra maybe 2-3 components you clearly have too much money. Pls donate š its too obvious to see at this point.
Ye true
Here in Belgium i just got a mail from a game that has banned the loot boxes just in Belgium bcs of regulations
If your playing this game in belgium and it still has loot boxes scopely are breaking the law @sly ginkgo
EA ignored belgium when they passed that law, they had a year or two too remove loot boxes and they didnt, thats why the EU court of justice are now investigating it and as a result they've gotten the US Supreme court have gotten involved.
Indeed things are getting sped up this way which is lovely. The entire mobile gaming industry is pretty awfull imo.
The worst part is AAA companys are now tring to get in on it as it makes so much money.
Bethesda comes to mind.
Blizzard ššš
š
I mustāve missed it, what was your idea or suggestion? @rotund cipher @sly ginkgo
@sonic vessel just for the record your response doesn't include a suggestion nor idea neither. Scroll up smartass. š
I have, I still dont see it, all i see is moaning and bitching
So what was it?
Or are you and the other moaners and bitchers going to do us all a favour and fuck off?
@sonic vessel
- Be respectful towars other Commanders at all times. It's quite simple and it works wonders!
So please leave us alone omegalul. If you don't have any input either you should vent your frustrations elsewhere, thank you. š
At least we got to the point of constructive feedback, k thanks.
Please summarise your constructive feedback for me. ELI5
I mustve missed it
What I read was @rotund cipher patronising anyone with a rudimentary understanding of law, which he clearly knows fuck all about and you kissing his ass.
Is that about the size of it?
You whining bitches think you can come on here, slag off the dev team ,slag off scopely and try to kill this game. Well, there may be no moderation here, but Iām a player saying if you donāt like it, fine, fuck off and go play some free to play shit.
š
P.S the reason it was way easier in ALPHA and BETA is because they needed to juice progression prior to launch, same for founders. And yes, many, many founders got full refunds and a lot of money back. And of they didnt there is likely a very good reason they didnt.
So stop fucking moaning and happy saturday.
Its called 'constructive feedback' and if you are too fanboy for it then dont read it and definitely dont start being hostile towards others as i said ealier, rule #1.
So to set things right; me and others aren't going to stop your so called 'moaning', in fact the complete opposite. If i game isn't working as intended, people need to know before they fall into the same schemes we did and you are definitely not going to stop us. š
Its not only founders, even loads of launch day players are getting refunds back. The reason twas easier is bcs ppl need to test stuff, now you just dont have any excuses to even make the game almost impossible to progress decently past lv 24 where me and loads of others are agreeing on. Or the fact numerous core game features are straight up broken. Its more than bugged. Check facebook, check the store where the rating is going down, check the numerous discord messages.
So quit ur hostile behaviour and at least let us get our constructive feedback out there for others to see. This is the reality, face it like a man. Dont tell me nor others what to do especially not with such a dirty mouth, thank you.
@sly ginkgo again, what was your constructive feedback.?
We've already had this conversation @sonic vessel , your reply to any suggestion is always "stop moaning"
@sly ginkgo my suggestion to you. Finish Uni, get a job, and buy some ultra packs.
@rotund cipher ah yes, the ringleader of the free to play resistance
Waaaaaaaa, I cant progress, waaaaaaa, so many bugs, waaaaaa, life was so great when I was 12, waaaaaaa
@sly ginkgo it's not worth talking to monobrow, he wants most of the community of this memo to quit because you're "it will be better"
@rotund cipher i know but this guy is just needs a lesson. š
MMO*
I just genuinely dont understand why people who supposedly hate this ātrashā game so much hang out here
Lol @sly ginkgo . Go on, teach me kid
I have underpants older than you
@sonic vessel i already did, check rule #1. šš
Go for it
This is not a free to play game. I agree with Monobrow, in the sense if I get complaining about bugs or glitches . But to beat the fact that this game can potentially be expensive is stating a blinding flash of the obvious. The beauty about capitalism is that you can always take your business else where.
This should be funny
Come on @sly ginkgo , youve got a couple of years or Uni under your belt, tell me how it is
He's not capable of seeing anyone else's point of view @sly ginkgo I've tried.
@rotund cipher i am aware it was worth the try do. š
You are wrong @rotund cipher ,you just have nothing to add or say that hasnt been refuted already. You are like your points, hollow
@jolly island I can understand that point of view but how is the game suppose to survive and continue to make money with no community, it being an MMO and all. Also what is the point of a game that's sole purpose is to generate cash and not entertain?
You are going to have a shock when you enter the real world @sly ginkgo
No community? Lol, twat. Whats this?
How many new commanders just today to this dead sub @rotund cipher ?
Fucking idiot
See what I mean @sly ginkgo , he's also got no grasp of statistics or correlation.
@rotund cipher at this point just don't care lol. Feeding the trolls. Moving elsewhere. š
Problem with having just enough intelligence is you never know when you are beat. You are a tool @rotund cipher . Keep spouting your bullshit. It resonates with millennials.
Bye @sly ginkgo , dont forget to do your homework.
@rotund cipher are you really just pulling words from a dictionary? What has statistics or correlation got to do with our conversation? Jesus
Cypher ... this game although out of beta which I can argue it is not yet, it is very new. There is allot of bugs they will work out. I am not afraid to pass judgement, I just think it is a little premature to do so. The fact is games like this, Vega Conflict, clash , etc. have allot of turnover because by nature they are expensive to play and cut throat. It is. It for all. In fact I would expect 70%. To 80% turnover then they will consolidate servers and zero in the game to those who are hardcore. Just the way it goes.
Clash isn't cutthroat though @jolly island . It makes more money by catering to it's free to play player see, growing it's community and installing mechanics that promote fair play, it is pure pay to progress as spending mon y grants you no advantage over lower level players.
supercell are thinking long term, they're creating a franchise.
I am comfortable in saying that unless you are willing to pay $50-$100 a month this game is most likely not for you. Does not anyone wrong , just makes the game not right for them.
I am about $700 in so far. I will probably hold back until after the January Patch. If it to my liking I would have no problem investing more. I do like the game.
Aside from that you say this game is new, its using the exact same broken model as digits previous title kings of the realm, it didn't work then, it doesn't work now. That game put them 1.5 mil in debt. They have to change. Feedback from the community is the only thing they should be listening too.
According to founders the game is already +1 year 'old', now it just got labeled 'released' bcs they want it to be official but in fact a lot of the features straight up not work or are severely limited compared to the beta numbers. Even buildings aren't completed yet despite being shown in-game already. People are hitting a f2p wall at level 24, numerous reviews and comments are pointing it out and im nearing the stage myself and can only agree.
Nvm free to play players the paying cx are hitting a content wall at lvl 25. There's nothing else to get.
Before the so called 'release' the game was enjoyable and fun, had decent rates. Only underlines the reason why people kept on playing. Now 1 year + players are suddendly reverting to refunds and bad reviews, that must say a lot already.
I live just outside Dublin and a friend of mine works at digit, guess I'll ask him what's going on and why they as a company have next to no community managers or ITIL system in place.
Fred this is not a free to play game. That is marketing for 13 year old kids. This requires money form you and me to keep the servers running. I am sorry to say that level 24 is not a deadend, but it is a long grind. Level 26 opens up g3 uncommon refining on materials
āITILā system... lmao, you moron.. Knew youād get caught out eventually. ITIL is NOT a system, its a framework, and you are clearly a jabbering early 20s IT grad with no fucking clue about anything. @rotund cipher
Now, fuck off and go do a mundane change request or something.
@jolly island servers are operating expenses not capital expenses, they are also cheaper then they have ever been. That's not a point I'm afraid.
This game is supposed to be fun and a escape. Not stressful. If I was that unhappy about something , I would most likely leave it and find something else.
Life is too short... take care
And btw, a dev house is highly unlikely to give 2 shits about ITIL. Itāll all be agile.
@jolly island fair enough. Take care dude. o7
@jolly island you are wasting your time with this moron. He is the king of toxic here and needs a perma ban, he needs to realise this is a business and that unicorns do not exist amd they dont poop smarties. Him and his cronies.
And yeah, im mad, but ive had weeks or this shit from this morons who add nothing to the game or the community
And with no voice to counter it, its a disease
Eats away at the loyal player base
Lol... monobrow I read your input often here. I find you informed and I have learned things from you.
We all need to hug it out.
It just takes one little toxic dweeb to get them all out, moaning about how free 2 play are getting shafted
These people just have no understanding how the real world works.
@jolly island there are other ways of asking for money. League of legends uses skins, rocket league uses skins, fortnite uses skins. Its just and only this industry that only and solely relies on so called 'pay 2 play pregression packs'. It could be entirely different with some kind of subscription based model like in Jurassic world alive or Shelter (those are mobile games). I also spend a couple of ⬠and i also enjoyed the game so far up until now. You get to the point where there is no 'basic progression' due to limits. Its not only time but also resources. The only way to obtain them best is via PvP while in founder servers resource nodes had up to 1m+ basic resources and much more abillity to generate more outside of PvP. The current rates don't support the longelivity of the game for the majority of the players but i do agree on the 'long lasting grind' and that the game probably past this point isn't for everyone. Just had hoped it had more gameplay than just 1 month. Now its more or less a waiting game, passive play unlike the earlier levels where you had cheaper and faster repairs, for example.
But indeed i also agree on the fun part. Just trying to put some feedback out there both for devs and others to see. Cheers n thanks for the convo.
@sly ginkgo I apologise for going off on you, but there is no apology for the bullshit machine that is @rotund cipher
And he will latch onto any negativity
Any opportunity, just cause he is bitter, about what who knows. Maybe Santa bought him the wrong version of oxford dictionary, idk.
Take care Fred... all the best
@sonic vessel don't apologize for being a horrible person, change.
@rotund cipher dude, you are full of shit and iām calling you out for it. This is clearly unusual for you, but when you called ITIL a system, it confirmed it for me.
I mean, what person throws something like the ITIL FRAMEWORK around in a gaming conversation to make themselves look good? That person is clearly a twat. So.. twat. Hope your change request goes well later.
Here you go @rotund cipher https://en.m.wikipedia.org/wiki/ITIL
ITIL, formerly an acronym for Information Technology Infrastructure Library, is a set of detailed practices for IT service management (ITSM) that focuses on aligning IT services with the needs of business. In its current form (known as ITIL 2011), ITIL is published as a seri...
And so you look like a little less of a dick with your āfriend who works at Digitā. https://en.m.wikipedia.org/wiki/Agile_software_development
Agile software development is an approach to software development under which requirements and solutions evolve through the collaborative effort of self-organizing and cross-functional teams and their customer(s)/end user(s). It advocates adaptive planning, evolutionary devel...
@rotund cipher
Cant promise you wont still look like a dick though, try keeping your mouth shut is my advice.
@ornate nymph @nocturne lantern Hi gents. Good news! Community member @rotund cipher has solved all your software development issues. All you need to do is implement ITIL and all your problems are solved. Feel free to DM him for more info. ššš
Being able to favorite or hot list planets would be nice.
To contribute to the methodology discussion: https://www.chagwa.com
Allowing Change, Agile and Waterfall Projects in the Organisation
š
I think we should all go back to discussing ideas and suggestions about this game on this channel.
I don't think this is the right place for discussions about software development methodologies.
That would be nice. It should also not include free to play whiners or constant toxic behavior of those trying to ruin the game.
Ideas. Suggestions.
Thanks
Monobrow you need a hug?
Nah i donāt need to own pants since I never wear them under my kilt š
š
Mass mail, we still need Mass Mail!
Could you make the jellyfish parts a super rare drop from pve boxes? Something like a 0.025% drop chance.
At the moment there is no way to farm the jellyfish for free, you can only earn about 50/75 parts from missions.
Players that would be willing to spend money can't due to the limited time event, players that would consider buying it the next time that event is around wont probably wont bother because its str will be obsolete. Any free to play players wont ever spend money on it, I don't see why this game cannot cater to free to play players, it doesn't lose scopely money and the only way to convert F2P players to paying cx is to have them play the game longer. Give them a reason too.
I got jellyfish prints before the event. They're rare so they have a low drop rate but u have to find the level they drop from. I'm lucky enough to have had 2 jellys
Now they just collect dust
@covert copper I'm lvl 20, I've been stuck at 52 parts for a month, there are no more missions that give parts, not seen a single one drop and zero events to earn jelly parts.
I can only conclude you cannot farm them for free, that or my server is bugged as everyone else I've talked to says the same.
Yikes! If it make any feel better once u get T3 ships those jellys become obsolete.
I know, thats why I skipped them, I'm mearly thinking of the rest of the community and the negative impact of making a free to play game with limited free to play content.
Are you on a founder server @covert copper
Yesse
that explains it, were not playing the same game.
Figures... I have an email that says they'll make it an option to move servers in the future.
But I got that 2 weeks ago
I think by the time i get chance to acquire it ill be sick of it.. too many people who paid for it just decimate entire mining systems, which are over populated as it is, but the time it takes to repair and return all mining spots are taken by lvl 11/12s
I'm missing only one Jellyfish blueprint for almost one month now. In the mean time I've progressed from level 16 to level 19. I'm not so sure I'm interested anymore in this ship.
The only two doable Federation missions in my list which might give me the missing blueprint would have prevented me from mining in Klingon and Romulan territory if I would have completed any of them (+1000 Federation reputation, -980 Klingon and Romulan reputation). So I delayed the completion of these missions.
@covert copper i regulary monitor my mining ships, its lazyness of the attackers not even looking to see if attacking will gain materials, they just attack knowing that with there 40k ship wont lose to any ship thats mining
Your best bet is to wait for a better ship event
I attack to cause mayhem and destruction
The map design makes this worse @plush yarrow . gets easier when you get past the bottleneck that is rigel
I been on the leaderboards almost the entire time the games been out
mining locations suddenly open up everywhere
U know u can change parsteel in tritanium... the chance is clownish but if u find parsteel with less the 100 it's worth trying
Deplete it move off the mine and reload system
Ive found some nice mining spots but because they are in isolated areas they have a high warp range and so only 1 of my mining ships are able to reach..
No one really mines tri or par over lvl 25
It's kinda funny
Put off your mining missions... I have a mine a mill tritanium
Its the ore im after, of which is really hard to access atm due to over populated systems
G2 or 3?
G2
Ahza and Kepler have boatloads
Im stuck requiring large amounts of uncommon ore
@covert copper Do you have favorite officers and skills/combos? Looks like you have access to lots of the officers and maybe tested many of them
I'll show u what I'm running now but!!!! I'm heavily into Klingon faction so my Klingons are super strong
This is my pvp ship
Definitely farther along then most (I started on release).
Its crystal i require sorry.. @covert copper
This is my base raider. I have 118mill RSS looted which was #1 place but my alliance mate just topped it
Last one is base raider?
Nice...Iām trying to figure out my bridge set ups
Iām using cadet Uhura as captain with cadet sulu....and testing others in the 3rd spot...
Dont have access to all the officers, but trying to figure out what is best with what I have
I heard Chen was pretty good and works against both pve and pvp
This was before inland got my 4th dock and I was learning how far I could push it
448k cargo...thatās like a vacuum...so awesome
I've looted hundreds of dollars
You like that Chen?
See...thatās what I thought but someone said sheās working in pvp too. Checked the logs and couldnāt tell for sure but it did activate it at the start of the fight
Kinetic = torpedo and energy = phasers if I have my facts right
FYI T'Laan doesn't give any ship xp bonus
Most r broken I dont use miner officers expt stonn
Stonn has pack rat
I need that vs raids
mining crew mining bonus don't work but speed & cargo size boosts do work
domitia helvia and stonn makes for a very fast (warp speed 8) base draining ship
I have -200k+ vs romulan and I got romulan factions in my daily today
I really think this conversation should be in Players helping other players channel. No offense but this is ideas and suggestions channel.
Helps I cant promote arix till I get 1100 credits
500
Phil shoot me ur leaderboards plz
@nocturne lantern
@covert copper
i think stronger ships try to kill me
try being the operative word @nocturne lantern
Exactly @nocturne lantern , just stay out of the 40s and I'm grand
@covert copper do you prefer Klingon patriots or glory in the kill?
6 mil.... mother.of god.
@nocturne lantern Scopely should allow you turn on a āself destructā switch on your miner so that if you get attacked it takes out you and the attacker. You lose your miner rss but they get blown up. It would provide balance in the game. And stop systematic Star system clearing
id rather have the rss in my miner than meaninglessly taking out someone
That would be your choice. It would be a option you could engage when you have people āsweepingā systems. It would discourage the practice youād never know who would have it on. Also a way for little fish to check big fish bullying
@nocturne lantern is it impossible to make the mines automatically deplete and send the miner home? Or give the one who finishes a mine off some kind of bonus rss or gift?
People are leaving hundreds and hundreds of mines almost depleted and as the game progresses its harder and harder to find anything to mine without clearing the bits first. That drives sustainable players to kill miners. If this is the way it is intended, ok, but wouldnāt call it very long term solution.
I got picked off trying to clean up mines,so i stopped
There is no long term solution for miners as long as pay to play player can indiscriminately clean out systems of miners, regardless if they have any cargo. Players in the Canadian server are leaving as they canāt mine and are not willing to pay Scopely any (more) money. Having a ship limit on attacking active miners that created at least a chance of survival would not be difficult to program.
@jovial prawn there used to be a +/-5 level limit for PvP hits before the 3rd of November, then it used to be +/- 3 for miners but this changed and has caused major issues, bullying and mass player exodus ever since, but CS say it is working as intended as this was done to make the game more challenging and interesting.
We just have to accept the new norm until the devs realise their idea is not working, whether we are still here when they realise that is another question.
Personally I think ship strength needs to be one factor, not ops level - a level 32 with a 1M strength ship (yes we have these players on our server) can cause carnage on players as low as 22 and therefore prevent players (paying or free) from progressing and once you have been hit and their base emptied, many people are just quitting as they don't want to spend the time rebuilding or mining at glacial pace.
@dull shuttle it needs to be left where it is for base combat and -+ 5 for ship combat
Bases I don't agree with when someone with a horizon can hit and empty a base. How do you recover from that? Remove ops level as the governing factor
Should be based on ship to ship power and ship to base power. Makes it a even playing field. Maybe a 1-5 k spread on ships and a 5-10k spread on base hits.
That would balance the game out allot
5-10k is way too low. Will not scale. Needs to be. % but clearly the 25% rn is too much
Its not so much the system in place but the design of the map, every playerbase on every server gets smashed into the bottlenect at rigel @jovial prawn . Once you get past that its smooth sailing, If they make any change it should be to create new connections between the nodes in the neutral zone with new systems to create enough resources for the players stuck in that ops lvl of the server.
As for base raiding the system is archaic
- lvl limits don't work, their static.
- Flat vault protection doesn't work, its static.
- Protection shields being limited in time and a paid for serve doesn't work.
- Charging a player resources to repair after just having their resources stolen is not constructive.
Nothing in the game allows for satisfying recovery or counterplay after being base raided. This leads to players quitting which is not healthy for the games lifespan. Dead bases left after the owner quits dont even hold enough rss from normal generation to be a stream of income.
Clash of clans solved the travian/o-game static raiding punishment system not allowing players to recover from raiding years ago.
- % resources raided based on the difference between the str of the attack and str of the defender.
- Repairing is free
- Gain a longer lasting shield based on damage from raid (or in our case resources raided) to allow player to recover.
Too late to overhall the game though.
The only current way to recover from base raiding is to not allow it to happen in the first place by always maxing your defenses..... guess what?
That doesn't enable gameplay, as is the games base raiding is a good example of how to failure before you even begin.
Or @jovial prawn my solution would limit that as well (see prior)
It would be great to have a checklist of all missions somewhere in the game so you can see what, if anything has been missed. It would also be good to have the ability to locate bases of your fellow alliance members, and also of anyone who has attacked your base so you can counter that attack.
I like the idea of a mission checklist....a lot.
Alliance members ARE indicted on the Galactic map though.
Alliance members are indicated, but you have to hop between system to go looking for them. This is something that can be made much easier if you see more info against your alliance members, like where they are based, are they logged on etc. Just needs a locate button on the profile.
Also the alliance member list allows you to sort by rank, power and contribution. Unfortunately the contribution sort doesn't actually show what each member contributed (still only shows power). That would be a great improvement to save having to work through the buggy contribution list to see who has contributed what (or just add those with zero contributions to the contribution view).
True, the map locations are inadequate at best.
I'm curious as to why it would matter what members contribute.? As long as they do, it shouldn't matter what, should it?
I have my own ideas there, but curious about what you're thinking.
You're correct - as long as they contribute then it shouldn't matter what they contribute. Hence why it should be easier to see who has not contributed. What I don't want to have to do is see the list of 54 out of 60 that contributed, and try to work out which 6 did not by cross referencing against the full alliance listing.
One suggestion I have is when you're going to spend Latinum that you would be prompted with an "Are you sure?" type window. Too many times I've instantly repaired a ship when I'm more than happy to wait....
Oh yes. Agree completely.
A suggestion to Scopely is to completely change economic strategy. Make resources and strength equal and more easy to get and earn money like Fortnite selling skins and cool upgrades.
@nocturne lantern. We have got to make it to where our in game messages stop disappearing. Clearly they stay archived for a while because they can be recovered by starting a chat with the same person....sometimes...this is causing issues for alliance to alliance communication, recruitment, love and hate mail, etc....please please fix this issue.
1- My top wish is to ba able to copy a location so we can paste it in a chat. It would then create a clickable link to navigate to that location.
2- When selecting your ship at the bottom of the screen, I would appreciate that does not pop the huge UI to the left. It takes a huge part of the screen which is jot practical during battle. We just need to have a recall button in the corner. To manage the ship could be done via a dock access button.
3- The Locate ship function/ button could be replace by a double tap on your ship at the bottom.
4- can we stop poping the help alliance members list. We just end up hitting Help All anyway. The button would simply be a help all.
@nocturne lantern here's a thought...
How about having a detection system.... you can add specific players/ alliances and when they enter your base system/ the system of your ship you get a small ship sign on the ship affected. I mean... you keep hearing about sensors. maybe we should kinda use them. And it would go great with color coding alliances.... and favorite players.
CANCEL WARP BUTTON. Please add a cancel warp button so you can stop the warp. It doesn't have to be an immediate stop, I would suggest your ship drops out of warp at the next system it crosses.
@tropic sedge last we heard on this... no cancel button. But a confirm button. Which will make escaping harder maybe.... ^_^ we'll see.
Change the 24 Hr Free Chest to 20 hours.
As it current works players are claiming the chest every 24 hours and X min, whether its 3 min or 30 min that extra time adds up, every day you end up claiming the reward later and later in the day until the claim time is 1-3 am. Unless you're trying to encourage the playerbase to get up in the middle of the night everyone eventually ends up skipping a day.
I dont see any reason for this, does anyone else?
or have it reset at the same time every day for every player regardless of when they picked it up the day before
i personally like that one better
^^^this...all of this @nocturne lantern
@flint dirge @nocturne lantern that would require more work, rather then simply changing a number they would have to rework the timer system.
I agree, your idea is much better but with the amount of work already required for the game I dont think they have the time.
Just attach it to the morning dailys reset timer.
Yea just attach it, because linking an independent value that's stored in each players profile account to the independent server daily reset timer wont have any negative throughput on server load when it hits 0, Coding is so easy... š
Its not impossible it would simply take more work then the 1-2 minutes it would take to change an value from 24h to 20h
You could write the code to just use the daily reset timer but then every player account has a dead value (24h chest reset time) that needs to be removed and the change needs to be tested and vetted before adding it to the next build and then scheduled for release a month from now.
What sounds easier m8?
Bad day/3 weeks nvm
You should add space monsters for players to attack . Or have a super boss that takes hundreds of players to down. Have it drop rare and uncommon refined rss
Or have server vs server competitions / name each server
We don't need space monsters, we already have things in the Star Trek universe. Every so often (like 24 hours) we should have a Borg Cube randomly appear somewhere in the galaxy. The open world PvP over it would be a blast, and the Cube itself should go nuts on anyone nearby. The chaos would be epic.
@tropic kayak that would be cool!
We donāt have that on our server @floral niche
Our server is pretty cut and dry . Only thing thatās a threat to our ships is other players or hostiles faction ships..
Oh no, I mean we don't need space monsters to serve as a threat when the universe already has scary things (like the Borg). That isn't an event they've even talked about implementing, I'd just love to see something like that added to the game at some point.
Old school MMOs with open-world bosses had the best PvP. You had to fight over the chance to fight the boss. It was epic. This game needs that.
Imho the Borg won't fit in the time frame. But a doomsday machine attacking planets would bei awesome. It could need like a day or so to eat a planet, which would then become inhabitable for a cooldown, randomly reassining all stations to other planets across the Galaxy, getting stripped of their ressis. Unless we destroy its hilarious HP in time. Everyone would bei forced to fight since noone knows which system would be next.
There could be an individual and an alliance event regarding damage done.
Plus the stations around the planet could attack the machine as well providing a continous amount of DpS as a compensation for the danger of being reassigned and losing res.
would make sense that the borgs exist at that time. Then them reaching the quadrant doesn't make a lot of sense
They have a lot of options for this, the original series had plenty of random doomsday creatures for them to play with.
Not sure they'd be able to use the borg however, it depends who owns the licence which is currently shared between two companys.
CBS owns the rights to the TV show but Viacom thats the parent of paramount owns the star trek movies. The whole thing is a mess to go through honestly.
This is why a whole new timeline was created inorder to allow them to make some movies with the IP.
I suppose CBS maybe owns the rights to the borg???
my TNG blurays show CBS so pretty sure it's them
Well CBS owns the license for television, but it's been established that while this game is based around the Kelvin timeline it also incorporates many elements of the TV series that we never saw in the films. Some of them are from other films outside of the JJ Abrams additions, and some are strictly from TOS. So they already have a mixture of TV and Film, new and old, so there is absolutely no reason they can't include other elements from the show, or even other series officers (like TNG crew) in the future.
well the crew would need some weird time rift explanation
@timber charm Well there's always a Q if you don't need one.
yea, the tone of TNG tv crew just wouldn't sit right in this timeline, then again the TNG film crew would, see this is why the split between the companys made such a weird difference between the tv show and the movies.
I mean they are going to want to make money for years to come. Everyone is still grinding out out the stuff we started with, but eventually they'll want some inclusions that get people spending. What better than popular characters from the other shows?
Although they could also do different version of the same character (like we see now) but that's just boring.
I don't think I can take nine different Kirks.
that's only for the enterprise crew though
If they bring the discovery crew into this game I quit!!! lol
And furthermore, since the Game itself is not canon, the could simply state that there's the Q attached to Fed, the dunno the letter ATM for klingon and create another near omnipotent race, like Stargate did, for the romulans.
I mean the game isn't even representative of the Star Trek universe in the first place. The shows/films do have action, but emphasize exploration, diplomacy, generosity, and peace. This game is all about fighting, stealing resources, and crushing your opponents in a never-ending conflict. So if we are going off-track anyway, let's have fun while we do it and get some Picard and Data up in this.
well the show is about the federation
this game is also about romulans and klingons
I mean there's a klingon mission asking me to crush an innocent human scientist
You can explore war in the star trek universe without it getting in the way of diplomacy, generosity and peace hallmarks of the show, DS9 did a great job of doing that.
You just have to handle it correctly. If you put picard in this game then he has to act like picard, he didn't run from a fight he just didnt go looking for them.
@floral niche its actually quite cannon. In various ST tv series , life is shown to be quite violent and cutthroat outside the federation. Murder, rape, theft, etc
Don't forget you also are never assigned a race. For all we know in your head Cannon you are a gorn or a naussican etc..
It didn't say it wasn't canon, just not representative of what the shows are all about. Conflict happens, and the shows consistently emphasize navigating that. But the spirit of what Roddenberry created isn't as well reflected in this game. And I'm totally fine with that...I think it's fun as it is, and I don't need it to mirror the shows all the closely. Which is why I'm also fine with them bringing in crew and ships that aren't from TOS, because again....it's fun and I don't need it to be 100% accurate.
My point was that if we are already stretching things, let's just keep doing that as long as it's in the pursuit of entertainment. Bring on the TNG crew and let's keep this party going.
@floral niche their are plenty of episodes in each show that don't reflect roddenberrys vision because he didnt direct each ep.
There are entire shows now (Discovery) that stand in opposition to the rest of the series because the IP is in the control of people that arn't roddenberry.
We could discuss it for hours honestly. The entire show is mired with contradictions.
Wish roddenberry was still around.
My point exactly. Since it's all a jumbled mess anyway....we can add in the crew and ships from other parts of the universe. This all started with my suggestion that a Borg Cube would make a fun raid target, and some arguments that it doesn't fit into the timeline. Now that we've established the timeline of the game itself is convoluted, we can all agree that it's not that big a deal if they toss in some fan favorites, make some money, and let us have fun with it.
It is a game based on generating money. Nothing more. Just make it fun. Who cares about time lines. Since i cannot build a ship capable of performing a ramming manuever. Or customize the ships is any way. Who gives a leap. Just make it fun.
@nocturne lantern the game is dying , this event will not change it, change the way u communicate , liste really to the players, money does not come first , gameplay , fun , gameplay, fun.
@pseudo magnet Welcome to the Scopely gaming experience. You'll get nothing as long as you're paying. If you stop paying you get even less. See TWD...
@pseudo magnet Iāve gotta agree - devs should really give us periodic updates about their plans and comment on how they perceive game balance is working. Other games do.
@torn flower im torn on that tbh... last game I played, the discord was amazing, the community was amazing, the devs were literally all over discord and so responsive.
However
The updates were poor quality and bug ridden
Id rather the devs were coding tbh š¬
They can afford tech support and marketing people as well as devs. š
We all want them coding, but without some feedback trickling through we are left wondering when we are getting an update and what is going to be fixed, some issues that are still mentioned on this discord are six months old or more. Give me more fixes before tweaks/changes or new features poorly implement.
I play another game also and they have a daily 10-20 minute maintenance where they fix (in small manageable chunks) bugs so that a major upgrade doesn't break too many things and the players see some regular progress on fixes. It also gives them a 24hr time window - if the "fix" caused more issues, they can roll it back the next day's maintenance window. Even if they are doing very little (or nothing) they give the impression that they are.
Is there a way to add relocation tokens to the alliance store?
@dull shuttle yes totally. Iām actually thinking about writing to Scopely management.
Although this timely message appeared in #ā-official-announcements
Tomorrow is just standard maintenance / rebooting stuff id imagine @torn flower
Sorry, today š¬
Typical turn off/turn on strategy? š¤Ŗ
Thatād be my guess! Could be wrong.. hope for the best, plan for the worst š
Maintenance happening now š
Yup. I'm worried
Quite long maintenance
I wonder what I m going to lose this time around
Longest down time since i started early dec
Well i was about to take pics but it went down before i managed to do it lol
I keep getting internet connection error
Then can't claim boxea
Scotty warp extension is no longer functioning
Make combat more power dependent and less about level as to whether or not combat can happen. A 40k wallet whale should not be able to attack a 6k free player
Agreed, horrible event, horrible rewards, horrible game...
Iāll second that
Someone on our server. Waited for an alliance to crack a base. Then they keep hitting it getting officer points...haha love this
Can we all agree this is a horrible event and just end it NOW. Why drag this out?
Something like that should never be done again
Make it so the alliance leader can change the colour of other guilds . Then players can determine how they act around other alliances
Some way of selecting which sever you get put on when you roll a new character (ideally the ability to change severs even if it costs real money)
Feedback on packs...
@nocturne lantern @ornate nymph
Disclaimer - I am unashamedly pay2win and am really enjoying the game, I have spent significant money to get to level 26 but the spending stops here.. why?
Opening: I think youāll find most people who pay a lot of money on mobile games are cash rich, time poor. We likely have good jobs or our own businesses and can afford it. Sure, and sadly there are also addicts, cheaters and credit card scammers but the majority of your target audience are self made, and relatively intelligent š¤
We donāt mind spending and we donāt mind spending big.. but part of the challenge is spending in a way that gives us (a perceived at least) edge against other spenders / whales OR we need to see value.
The problem right now is that I see neither.
- Edge
The tech trees and upgrades are fixed in a way that broadly means we cant customise our accounts. Example to get to 26, pretty much every building needed to be upgraded first. Sure, there are reasons why that is good (making sure you have a solid foundation) but also bad - as you cant customise much, i.e make different choices than others.
2.Value
As mentioned, and crazy as it may seem to some, when I buy a pack, I need to see value and use the items in there. Imagine going to a shop to buy bread and the shopkeeper says.. sorry... we wont sell you bread unless you buy some dishwasher powder and some tampons as-well. Well, what if I donāt have a dishwasher or am a guy and donāt use tampons? Tough luck bud, buy them , or no bread for you.. this is ludicrous and is exactly what you are saying to level 24+ players do by giving us tons of filler items we do not need. 2* mats? Junk. 2* parts (except maybe survey) junk.
So look, your packs for higher players are treating us as idiots. No one can possibly need this stuff, no one... so remove the junk. Give me 1 extra 3* part instead, or nothing, just remove this crap as Iām a guy I and donāt use Tampons!
@sonic vessel well put bro... I also fall into the category you have mentioned. We make enough money to spend on a game we enjoy playing. Yet we wonāt spend foolishly. That being said, at level 25+ you would hope to accomplish one thing with a $99 pack... you canāt even upgrade one weapon on a 3* ship with these packs now, or even upgrade your station one level. Thatās a bit less for your money I feel.
I also donāt use tampons... give me some condoms instead š
The thing is with packs is the cost does not scale with the reward well for later levels. I could buy all the packs but I won't there's a limit on just how much I would spend on a mobile game. AAA pc/console games I can justify £60 mobile I won't pay above £20... I also am aware of the money I spend over the life of the game I won't be dropping that kind of money on it month after month and many others won't. If you drive your paying customers away the game will die
Also on about the packs, I won't ever spend above £10 in one go on a pack. So all the ones in more store that I can get are full of useless stuff now. I'm only lvl 16 haven't spent much yet and won't be in the future either unless this is sorted. Instead of £20 packs that have only one thing in them I really need give me some £5 packs that have say 50 uncommon gas in them and nothing else and I will buy them, I don't want hundreds on 1* ship parts that I have no use for anymore.
All out of my price bracket. I'm on a budget.
I have just been through the ship and station ones of these and they do now give me 20 uncommon of each rare material whereas they did not the last time I bought one. So I might continue to buy 1 or 2 of these a month but that would be it. And they still have a ton of parts I don't need/ want in them.
Yeah agree, the pricing tiers are crazy. More £5/ £10 packs.
The Devs must know what people need are uncommon materials in a decent quantity
@sonic vessel thank you for the detail and balance here. I will take this all to the team. š
I can't even see the £100 packs! I assume as I've not bought a £50 one?
yup the packs shown increase in price when you buy them, so if you buy the £50's you will see the £100's etc
But the £50 packs don't have anywhere near enough of the only thing I'd buy them for
Which is clearly uncommon materials
But if the packs would be better , paygamer would be stronger more easier..thats a balance thing ! If You want it all ! PAY HARD NOT EASY
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@ornate nymph will we ever get a coalition option in game. We know have a coalition of six alliances and are forever hitting each other during major battles. Is there a way alliances could join under one banner ?
@nocturne lantern @ornate nymph
SUGGESTIONS:
- Cut refinery cooldown to 5 hours.
- Bump uncommon/rare drop rates to something reasonable...difficult, but reasonable. Maybe a straight doubling would be a good start point.
- Allow me to complete the dailies while I'm stalled waiting on uncommon/rare items.
I would just like to see some more love shown to Romulans. At level 23 and 3 Romulans out of countless Federation and Klingon officers. In Romulan space many planets just empty husks of a system where Federation have an abundance of resources to mine and livable systems. Letās stop the Romulan hate there Scopely..
@ornate nymph continue - there should also be a cool down period for rejoining an alliance as during this new event people were leaving just to allow people to hit them constantly to milk points for the event. Then rejoining and still being able to claim prize.
There is cross alliance raiding
2 alliances kill each others t1s
Ur plan I'm flawed
Is^
Suggestion: Remove the cap on resources. Not only is it less fun to be a spender when it comes to your station (since you literally never get to click on your parsteel, tritanium, or dilithium factories) but it wouldn't hurt to have more resources floating around there. Station attacks aren't worth it unless they're carrying a significant number of resources, and so many are dry simply because they've met their very small limits.
Can we get a list of where missions are and the rewards? I'm specifically looking for jellyfish missions.
They're all gone after the event ended
Not true, I got one from a mission two days ago..
cant remember what the mission was anymore and dont really care because by the time I get all the Jelly Shards I wont need them...
Some people in the game have claimed they unlocked it with missions only. I found a bunch but too many systems to try to track them all down
me and a bunch of peeps here all got 51...not sure if that was the limit on mission one's because I jumped some lvls and lost some old mission's
The non-event missions only give you up to 51 if you do them all.
Now that the event is over, you're stuck there unless they add them back in.
@nocturne lantern @ornate nymph I would love to see a way to destroy ships that you have built, there is plenty of space for ships after upgrading ships hangar but I would still@like to get rid of some of my old ships.
Also I am lvl 18 using 2* ships and preparing for 3* ships and if I go to the shop to buy stuff for ship upgrading the only parts that I can buy are 1*. I donāt know if this is on purpose to stop higher players upgrading there ships to fast.
Being able to stop ships in transit would be nice. Donāt know how many time I sent a ship somewhere accidentally.
@nocturne lantern I recommend a trophy or achievement given to Alliances that win weekly and/or monthly events... this would boost competition and morale of the game
To add to @spare goblet ās message, build ships to tear them down to get materials for the next tier upgrade of that ship or sell for latinum or rare materials @nocturne lantern
agreed
@worldly cloud so a trophy besides the event rewards? And.how would that improve morale? It would damage morale seing how most events will be tiltes towards the main alliances.
make lower quests acceptable, i havent, like many players, do all the 1/10 quest...., now im 18 i have nothing To do unless killing 40k npc. i cant whith my 17k talla š its boring to only mine
I absolutely agree but get off with those retarded Quests where you have to mine crazy amounts of stuff
You need to fix the warping into systems and the hostile see you a minute prior to you arriving and then while I am frozen in place with a minute of warp time left a ātrained ā fighter comes in the 165k worth of power and sends me home again. It is a paradox... need to do events... need to mine... but the bugs donāt allow you to. Fix it please.
@ornate nymph @nocturne lantern I can't be the first person to mention this, but the more the merrier: It would be awesome if we can save officer sets for certain ships and attack/defend situations. Generic or by ship is fine, I would just like the ability to save re-use the same officers on ships without having to take screenshots or write down their names and then go hunt through the single row of officers displayed. If one of the officers is already on another ship, then you can pop up a warning or set the officers except for the missing one or something.
For example, lets say I'm mining with my Horizon, then want to take it on a base raid. Right now I have to manually change out all the officers which takes time. If I could swap out my mining bridge officers for my base raiding officers that would be really great.
Thoughts, questions, concerns?
I have not attacked the station for a long time, what changes have occurred?
Maybe some are levelling up before they are ready? I'm only at level 16 and won't level up until I can handle +1 level hostiles. Could be difficult without prime combat research packs of course.
@strange sigil you need to be able to hit +3 if you want to advance past lvl 20. Just for your info.
The game is decent except having to spend money on it. The uncommon resources are not at all moderately able to refine in the refinery all the grades this applies to. Adjust it slightly but not too easy unless there is other plans to adjust this later then that is fine. This game is not complete is it? So please have some honesty in letting everyone know that yes there is items coming and give a small amount of insight to the new items coming. There is no need to keep us all in the dark on theses things. Thank you
Also please someone there create a good quality website for this game specifically so new possible players to research this game some. This is not advertised well and there is very little if at all places on the internet to research this game. Wiki page would be fine.
I'd like to see away missions added where you can use your officers to fight, get rewards, etc......just some other reason for the officers besides ship buffs.
Romulan cloaking tech for my surveyors
I suggest that purchased packs rewards people in your alliance with uncommon resources, that way when you do spend it helps the rest of your alliance level up as well
@strange grove currently I can hit level 20 AI with my Phindra 10 kills before making repairs so depends if my ship(s) continue to scale as I progress
@strange sigil the reason I say this is event seem to want you to hit about that difference the higher you go
and actually fourm would be nice too
@nocturne lantern pls tell the Devs to add a search bar for looking up players... so Admirals can easily send invites to them
@worldly cloud you can already search, just enter the player name and it searches and displays it. Am I misunderstanding your question?
May I suggest for miners, if the base is shielded then the m ok ne of that player is shielded
And an auto industry return of miners when the mine hits zero
Then the mine of that player is shielded
This autocorrect is stuffed ..let's try this again
May I suggest for miners, if the base is shielded then that players mine is shielded..
And an auto recall of miners when the mine hits zero
I agree with @hollow python. The auto recall when mine is depleted would be extremely helpful. Also agree with others saying there should be a way to scrap the extra ships you donāt want/need.
Rather than scrapping the ships level them up to a higher ship the player doesnt have
This is an excellent game , as any business it has room for improvement
@hollow python ...i agree about the "depleted mine auto recall" option, but it should be able to be set ON/OFF by the player. With the low capacity of mines, I will often deplete a mine and then move to a new mine. To have it auto recalled with a 5m warp home and a 5m warp back, would be very annoying to me.
@robust bluff maybe a cooling time would solve that? In example 15 minutes cooldown on a depleted mine, if you havent moved on you will be recalled automatically
Yes an option to auto recall sounds an improvement
I run a 200k horizon... they wait for me šš
@nocturne lantern pls ask to Devs to add an option for Admirals to see which members are inactive and havenāt logged in for more than 3 days
@nocturne lantern pls ask the Devs to add an additional option for Admirals to see which members havenāt completed the weekly Alliance Events
@nocturne lantern I would like to recommend an Alliance Repair vault. Where members can donate resources to the Alliance Repair Vault and all members in the Alliance can repair their ships using the resources from the Repair Vault
I have noticed the that the most recent event has given out more g3 common and uncommon as part of the reward for final completion.
Thank You
Options in game would be great. Should be able to recall ships in warp even if it costs a ārecall tokenā. Maybe dump some dilithium in the warp core for a speed boost, and tritanium in the shield generator for a defense boost. Should be able to send resources to teammates, add bookmarks on the galaxy map and be able to share locations in game chat for easier coordination. In game chat rooms would be great also. Just a few of many suggestions
Also the recall and locate ship buttons are to close together, really should be separated
@warped glade very nice input! I agree as mining for smaller ones is hell! So would be good for people who can spare some RSS to be able to send to the smaller ones.
Ships should repair themselves slowly while in dry dock, or spend the resources and speed ups to repair quickly. Repairing 1 at a time sucks , should be able to repair in the hanger and pull out another one. And in base resource farms should produce a whole heck of a lot more than they do
Do something about the mining problem please. It's rediculous out there. Could be a the miners get a big defense boost or something but this game just promotes bullying. I don't even think spending money would help.
@nocturne lantern we have a guy in our server mining with 120k horizon. He doesnt get bullied? š¤
for the mining, you should protect them with war ship. If mining ship become indestructible, it will lock everything with ship blocking every single mining spot all day long, preventing them to even recharge.
- allow space docks to repair each individual ship. i.e. 2 space dock can repair two ships and 3 space dock can repair three ships. 2. viewable activity reports letting alliance officers to see how long and individual has been off line. 3. alliance announcement tab viewable to alliance members only. 4. the ability to retrofit lower level starships to higher class i.e. 1 star to 2 star, 2 star to 3 star. 5. add more missions, these can be side stories or monthly story arc. 6. add away missions for rewards such as parts or materials using crew members that collect dust waiting on ship assignments.
@nocturne lantern Regarding interior base resource production, would it be possible for the base generators to automatically move resources to the warehouse a couple hours after they hit the maximum production limit? The intent of this is to help make inactive player bases farmable content for active players . Those bases are using planet slots and regenerate defense anyway, why not fill to max resources over time as well?
That would be fab @sage lodge but id imagine its designed this way as they want you in the game.
Each space dock has the slots to hold 5 ships so let us have 5 ships on each space dock or let us be able to break ships down for res
I would like to be able to trade up all the useless resources that came with the game packs because I only use about 30% of what's in each pack the rest is absolutely useless I feel cheated that I have to buy packs that come with a lot of useless junk
We need a trade up option for example 100 * 2 for 1 *3 and so on thx
A trade up option would be awesome @nocturne lantern
Trade up would cut into their profits I donāt think that is likely to happen
@nocturne lantern pls tell the Devs to add an option where Alliance members have an option to pvp friendly
@fast talon
Anytime I place a warship nearby it just sits there. Protecting it would entail me watching it the entire time I mine?
I'm more referring to those guys that are a few levels above the mining player. Right now it's a negative to mine for allot of players as it costs more to repair than one would get from mining. Surely there is a way to help the lower level player such as myself out. When I mine, it's usually within a few minutes I'm destroyed with little actually gained. If mining is a key way to progress, then, under these circumstances, it grinds progress to a snail's pace
Could we have a chat by system.
Change the levels that can attack,22+ are far too powerful for 18-21
I think that you should change the combat like when you upgrade ship it says phasers and torpedos but it doesnāt let you choose. I think the combat should be first person and you can decide what to do like raising shields or you can do another option like quick battle @everyone if you agree type 1
@everyone I think that you should change the combat like when you upgrade ship it says phasers and torpedos but it doesnāt let you choose. I think the combat should be first person and you can decide what to do like raising shields or you can do another option like quick battle
Another thing is if you get two of the same ship you should be able to salvage it to make the other ship even better
Another option would be to customize your ship, why are all explorers only energy weapons etc
Would also make synergy with officers better
Right now you should go with the Kehra if you have officers that work with Kinetic weapons
Also it doesnāt tell you what type of weapons until you build it and have to tier it up
Ye
But the combat could be much better
When you click on a ship it says easy hard normal very hard very easy
Now ask yourself what makes it hard or what makes it easy and you have to dhow that by giving options
It should be first person combat when your attacking a ship and choose how to attack or defend
Also multiple ships should attack a single target
Come on itās Star Trek havenāt u seen the movies or shows
Also captain Janeway should be in the game and captain Benjamin
I hate it that the individual ship captains seem so stupid and incapable of any individual thinking of their own. At least have them auto-return to base when a mine is depleted or the cargo is full. Not to mention more complex tasks like auto-mining ("keep searching for resource X in this system after a mine is depleted") or patrolling ("search and engage hostiles in this syatem while cargo not full and life above X%").
And the elephant in the room - multi-ship combat: if I send a second ship to an ongoing battle, it should enter the existing battle and help the other ship. This should extend to the entire alliance, and would allow "punching up" on NPCs, and helping your fellow alliance members with their quests. It would also allow some epic alliance-vs-alliance battles. Look at "Rise of Civilizations" for how they implement this battle system, where additional armies can enter and leave combat at any time.
@modern cliff we have agreed to a mining policy on our server, where any miner that sits on a node at 0 for more than 30mins is fair game, ally or not.
Would like to propose that the dev team pays more attention to alliance management that now as a leader to 55 members, it's hard to know when the members last online and what's their contribution in alliance event individually, if the alliance/clan feature a big parr of the game the leaders and their commodores must be equipped with such tools to track members' performances to decides who goes and who stay in the quest to build a strong alliance. On top of that leaders and commodores should enjoy a certain perks for their hardwork in building up a competitive alliance such as extra alliance helps or additional power to base and ships to distinct themselves from ordinary members.
ON Faction rep screen instead of having 8m - display the actual number. Still have no idea how much I have left to get to 10 million Romulan rep
10 - 8 = 2 @nocturne lantern
Phhhiiiiiilll !!!!! shakes fist
š
you know exactly what I meant @nocturne lantern lmao
what is the price in credits Klingon ship B`rel?
Not sure, but you also need 2 Million faction......
.
.
.
Which is a lot.
500k...2 million, 10 million... Basically the same!
I can confirm that 2 million is 4 times as hard as 500k, lol
Exalted standing is 1 billion rep, fyi
My suggestion: Don't decrease the protected cargo when "upgrading" the cargo bay.
@pseudo moth once you complete the tier and upgrade it adds a whole lot more protected cargo though, at least i remember it doing so on my envoy
@nocturne lantern Ah cool, I'll keep an eye out for that, thanks.
Still a bit weird.
I wonder if protected cargo is a percentage of total and they try to keep it static by reducing the percentage when the bay upgrades but then miss the mark a little.
@pseudo moth are you questioning Scopely's math?
@civic sandal If they were calculating in dollars they wouldn't be rounding down š
Lol
@nocturne lantern Here is a suggestion, you should take the quests out of the game that forces us to donate our resources that we either paid too much for, or had to work hard to get. Why are we donating to quests when we should actually be recieving resources for completing them. Donating 4 million dilithium to a quest in order to continue for little to no gain is utterly useless.
Idea - Please allow us to donate tritanium to the alliance. Also, please allow us to transfer resources between team members. Please consider fixing the t3/g3 uncommon / rare resource drought that happened with the 12/18 patch. This has ground mid-level progress to nearly a halt. Also, please consider updating the packs for g3 ship owners to have more relevant resources for them to use E.G. More G3 resources, Parts, etc..
@ocean wadi I massively agree with this, for one, i haven't had a single 3* uncommon crystal through refines in a week now, it's getting silly
@ocean wadi -- it shifts from parsteel to tritanium eventually for alliance points
Level 17 for us
I'm talking from the refinery. No uncommon g3 resources and I'm at level 24. Mining for two weeks solid
I was addressing your first sentence "Please allow us to donate tritanium to the alliance"
Oooooh Thank you for clarifying. That helps. š
@onyx badge For me at lvl 24 it's parsteel, dilithium, or latinum. Would be nice to also offload some tritanium or at least give it to other team members.
Tbh i feel like the Warehouse buildings should be completely scrapped, at level 22 m I need 1 million par for some builds yet the gen storage is only 345k, which means you either spend 50 hours trying to mine while getting blown up every 5 minutes or raid bases, and it's not often you find a base with decent amounts when everyone is thinking the same.
If you uncapped the storage, but made it so you still had to collect it from the gens, at least it gives people the option to slowly increase another way.. or just increase storage to match the requirements of that level, rn the gens are just pointless
Lvl 23 par warehouse holds 1m if you have the research done as well
The big jump in storage is 22-23
Your almost there!
Yeah it's complete nonsense the warehouse buildings and their storage, seriously what is the design behind it?
@nocturne lantern can i make a suggestion for pay to play players?
Either setup a reset every so often (not the best solution) or set up different tabs for each grade of pack. Thatt way they can buy the pack they need and give them an option to mix and match. More people would buy a 10+ a 5. For example to complete something instead of buying one 50. And they could buy them repeatedly. This would make them buy more while still allowing smaller players (by comparison) to drop the odd 5/10 pack every so often... especially knowing they'll be able to do it again and not be blocked into buying 50 or etc....
I hope.i made my point i've been known to ramble a bit.
@rich burrow I know this is a completely different game but Clash of clans for example.. you could always store enough to upgrade the buildings of that level, in here, your gens are active for like 3 minutes and then they're full, with 8 days of inactivity because your saving up for a monster build using other methods. And @plain oar Yeah I saw that jump, is a bit sudden! might make some difference then, but doubt I'll still be able to generate enough for building some
@nocturne lantern indeed that is a good example! CoC is also great in fixing bugs and new updates, and World of Tanks the same, so a good model for Scopely.
Yes its frustrating when you need say 4.5mil parsteel for a building upgrade, but your maxes out warehouses for your ops pevel only lets you store 2.6mil, leaving you to get 2mil through othr means. I'm sure that will just get fuether exacerbated as you get higher, unless the warehouse techs that unlock at ops 31 later actually make up the difference.
@nocturne lantern double tap ship icon should locate ship, make it so!
Why are these 8 hour alliance pve events all starting and ending during us time zone working hours, pst needs i totally need to play during working hours,
Maybe 24 hour alliance events with a start button that gives you 5 hours to contribute to your alliances total?
I add a suggestion so its not just me xomplaining š
allow quicker resource refining by adding a button to consume Latinum to speed up the time time between processes. it takes forever and half the time you dont get what you actually need
@nocturne lantern @ornate nymph you guys should add a "whose online" or "online last" it would make it easier to track whos active in the alliance.
@kind fulcrum
Events start in US time because the US thinks they are the only country on the planet.
yeah but it sucks starting at 8am on a weekday PST... in a car heading to a 9 hour work day š
Not only, just best
I have a great idea and suggestion. Before implementing anything new, fix whatās already badly broken.
Set systems with empty outposts that can be occupied, defended and fought for by alliances. The occupying alliance members can use it to refine one additional G3+ material per day.
Officers should level up automatically if assigned to a ship....it makes sense
You can do that already! ThƩ ship needs to ben docked however and that s not as it should be
Make mining more interesting with a chance to get a mining ship BP, it's logical you could find mining ship parts on a node. Also a chance to get some Trit or Dil from any node, let's say there is a warp core on the node, you get like 500 Dil or so. Or hull plating for Trit.
Can maintenance notifications appear scrolling across a section of the screen and not in galaxy chat, as I never look at gc and don't know it happens until I get kicked.
can be nice to unlock market before level 50....
@dull shuttle didn't appear in our server
So a surprise to all of us, great
yeah but all officer abilities and survey mining boosts will be working when we log in, galaxy research tab unlocked, mining rates and capacities improved
@nocturne lantern we can still dream that day will eventually come
are u on drugs ?
no, maybe that's the problem š
hope so mysellf but pritty disapointed in this game so my hope is low
I suggest you put a recycle ship button option , also if a peace shield is activated and I can't attack other players , they shouldn't be able to attack my ships either . Just an Idea
Also how about doing what your player guide states and making it 2 levels up and 2 levels down that can attack each other , not level 25+ can attack level 18 players and up that's just ridiculous. A LEVEL 29 player hit my level 20 member can you please explain how this follows your own players guide in settings on your own game
@nocturne lantern no hope I any of that, scopely doesn't staff any game coders
Hello, when is the evolution of the refinery? at least be sure to have a minimum of rare refining each time ...š
when the patch hits
@nocturne lantern @ornate nymph CREW PRESETS Needed! Not sure if this suggestion has been mentioned, but it would make a WORLD OF DIFFERENCE if we could have Crew Presets. It would make it so much easier when swapping out ships between Survey ships, then back to Interceptors, etc. I think this is MUCH needed, that way We can have preset crews for Mining, Battleships, Interceptors, Explorers, Station Defense, etc. Should not be too difficult to implement, and provides a HUGE boost to gameplay.
increase the drop rates for grade 2 uncommon materials when refining. id even sugest reducing the refining time to 4 hours
Definitely need a way to DESTROY or recycle old/unwanted SHIPS! I know a guy who built too many ships and had to ask for his game to be reset.
Definitely want CREW PRESETS! That would be so helpful
Donāt see it: A DROP FROM WARP BUTTON please. Make it stop at the next sys or something. 14 min accidental recalls or accidental launches into hostile territory by double clicking is fun!
Can you please bring back the ability to use a space as a character in alliance tags? Or at least other punctuation?
DROP from WARP button wanted, or at least some ability to adjust while in warp
Yeah also crew on a ship that is repairing you need to be able to use them elsewhere.
I'm sure that this has been mentioned SEVERAL times.... But the stop warp button... AND, the ability to bookmark a system or 10... Also, the ability to search for a system by name instead of ridiculous coordinates.
Those get my votes
Move the recall button to the other side of the screen, where the home button is. That way we can't accidentally click it.
Hi there i got 2 suggestions and dont know if they are already suggested.
1st is can you make it so that we can see how long someone was not online in member list.
2nd why are the 5 euro packs not reset so the players with a small budget also can buy more packs? Now we can buy a few small packs but after that we need to have a big cc ;-)
Please allow us to recycle ships and recover resources. Even if only can recover 50-75% would be better than sitting on old ships that have outlived there use.
Hey even the realta has uses... snickers
Lol
Hi an in alliance gifting function would be good so if a player is low on resources or ships due to attack or what ever fellow alliance members can help him out also in the spirit of alliance the ability to repair ships at a fellow alliance members stations and last but not least ability to change ships without having to repair first but can be done later or while out in other ship cheers
Very good idea
Make miners invincible until the node is 0 or has a full protection limit.
Quit using the term sale, nothing is on sale..it's all insanely overpriced..
@nocturne lantern thereās actually a Spock package on sale for 5$ lol
Not on our server, seeing one here though
When opening PVE and PVP chests in bulk it would be nice if rewards were grouped in some way. That way it would be easier to see what you actually got from them, it would all then fit on one screen and it would look orderly š
Make a way to refine our level 1 or 2 battleship, intercepted etc, parts into a level 3 so itās not just wasted
^ This would be great. Let us combine 10 parts of a lower tier to create one of the next tier up. So useless to have so many in ranges you'll never need again.
Or if we could sell the lower tier ship
@nocturne lantern the ability to scrap or combine lower tier ships in the hangar, is frustrating to have too many ships and no space!
Need the ability to remove awol players that have an officer rank, if you have an admiral or Commodore/s that are no longer playing you can't remove them. Why support can't delete a player is beyond me, this is an issue that needs to be fixed asap as it is hindering players, and also making for an unpleasant experience.
Make Premiers have the ability to invite other players. Not the ability to kick, but to help invite. Their abilities now are dumb and not worth promoting them
š
I know that everyone would agree on this
We need more missions with the jelly fish for people that don't have as much money and we need to make a button that trashes missions
yes plz
I hate accepting a mission and then finding out that I'm not powerful enough at that moment
And then my whole missions list is filled with stuff that I'm never going to do in a while
how do i do the thumbs up thing
š this?
Or...
First one you go to symbols should be easy to find. The other....
Keep the message tapped for a few seconds and a meniu with add reaction will appear.
I don't remember how to do it on pc if you're using a pc version.
-Fix the typing in game to have at least autocorrect or predictive type so that itās easier to type
Fix the main faction missions that require you to kill their own faction based ships to succeed because there are not those type in the system
It would be nice if events tracked individual performance on an alliance level, so people can see their points in comparison to the rest of those in the alliance and so officers can track activity.
@nocturne lantern how about a way to look at the current ships you have built. When they are unmanned to see what you need to upgrade them?
Refining common into uncommon, uncommon into rare. Possibly fixed rate, I.e. 5:1
I recommend adding the ability to hit targets as a group hit like a rally . the ability to reinforce each other would also be great . those would add more fun to the game . I also think the real money packs need a major improvement by keeping all money level packs available and not dissappear after buying 3 or 4 at one level. example 5$ 10$ 20$ 50 100$ should always be available for purchase. there are several who left the game completely over this issue.
I'd like to see an ability where when I see my alliance-mate's base (or ship) being attacked, I can pick one specific class of ship and use it to "guard" that base or ship. Where he has to first defeat me to get through.
@nocturne lantern I'm not sure if this has been suggested already but here it is. As a leader i would find it handy to see in the members list if someone is online, how many hours or days since last login..better way to track active/inactives. Also mass alliance mail would be easier to mass contact all the members about something ingame.
Highscore table could be extended with a few statistics, I for one love to browse through them :p for example: amount of pvp kills, amount of hostile/npc kills, damage done to hostiles/npc, resources mined,...
Basically whatever you can see in players profile could be added into the highscores table.
There are a few more ideas/suggestions but these seem to be the easiest to fix/add š
Hi. Id like to merge my S1 account with S2 if possible. Thanks š
Another idea that we should have is the ablilty to see what ships we have in our Hanger, as the only way to do that right now is if we have a ship at base and have a look through the Swap Ship,
Cos I have all my ships out, and I canāt check to see what my ships are, any of their levels or anything.
If I need to check on a ship details I canāt, I have to recall a ship and swap ship in order to see what itās stats are.
Could I suggest the game having more than one ship repair at a time
Yes that too, why call it a dry dock when they canāt each repair at the same time.
Thatās the purpose of a dry dock,
I got a suggestion ... get the game back up online.
At least you are getting the update, most are still waiting for it to go down!
Happy to swap š
Same here. I can still get in and play and I've been checking all night.
Suggest you make 3 star rare crystal , gas, etc available to upgrade my ship man.........
Research combat and station at same time
Give us an update on the server...wasting away our shields man
Best suggestion ever: listean to your players :-) especially those who drop cash in game damnit :-) instead of figuring ways to milk their credit cards :-)
Any way to clear the pop-up tags for new ships available to build? We're mentally trained to review those tags, but I don't care to build a 4th Fortunate, or a 3rd Talla, etc...
make maintenance in the morning instead of the afternoon please. thanks
Plz include 2* and 3* mats in station loot ...
Have a view of what there is inside of your own ship.
Change a ship without repairing it first
Login/Tie account with FaceBook so you can cross boundary iOS / Android & a browser version of the game
Can we get settings for ships - guard, aggressive, passive. So when I have a miner parked up minding it's own business I can have my battleship guarding it
We should be able to repair at Alliance stations.
We should be able to see more info on Alliance members, especially as alliance leader.
We should be able to post more than 200 characters on Alliance notice board (even Twitter has more.
we should be able to dock ships at an alliance member station
We shall be able to recycle worthless bits & pixels for some rewards in game ( old ships like realta & orion, even shards and pixels left while we progress in game ) at the moment a noob like me got 5 ships waiting to build for absolute no reason at all, with tons of 1* parts never been needed
While asking peoples to do various missions in game, the gameplay shall provide an fair way to do those actions. For example: killing hostiles brings damage to ships, resources needed for repairs exceed the gaining resources from countless hours of mining. Upgrades on higher levels shall give players chance to work their as.s off for those millions of pixels needed ( instead of encouraging higher levels to plunder noobs ).
The pvp fights is totally unfair ( and that's statment comes from a commander of jelly since first day available on my server ). Pvp fights are needed in game, we know that. But where is the point to fight with such powerfull jelly for example versus a fortunate or tala? Even at same level the big dogs will win, less powerfull will lose. At any point in this scenario the earnings from that actions dont cover the costs for repairs!
Gaining resources from the game create the feeling for progression/growth. We need balance between resources & pixels needed for each and every step in game. Example: I have now 4million+ parstel in game, less than 5k trit, like 140k dilithium. Only needed resource for daily progression at lvl 19-20 is around 200k parstel & some other pixels, why to hold so much tons of worthless pixels? While at level 24-25 will need millions of pixels for upgrades. With only way to get them is to plunder noobs or buy premium pack :-)
Refinery & 2*/3* items, wonderfull feature in game ... IF we will be able within next 99 years to actually get enough pixels for next clicks :-) ... To be honest, only reason I've been able to update lvl19 been I stole / plundered resources from some lvl15 noob who actually bought them :-) ... I'm not proud by myself! But I did it! Do you guys this type of players need to cultivate in game? ( To full dislocure the player from whom I stole those hundreds of pixels had it comming - being part of aliance I had an epic grudge LoL)
Minning, grinding for resources is part of game I actually like, unless some jackass attack my miners :-) ... Where is the point of letting ship in a spot after mine finish to mine shall have it autokick or auto recall home. I see no problem If peoples attack mining ship and gain some rewards, but, what I gain If I get my mine attacked? More fees on repairs costs right?
While the gameplay shall be split between two principles ( active gameplay - doing various tasks in game & pasive gameplay - mining / building/upgrading ) the growing sensation I get with eceryclick is to get closer to harder times ( increase costs for repairs, increase costs for upgrades, longer cooldowns timers, harder/rare pixels to find, stronger opponents to fight with)
Every click &* damn keyboard :-)
Something that i would really like is something like a "message of the day" function for alliance chat.
Yes plz
Recall ships when travelling between systems,. Let us change the route
When maintenance ends, push a notification to players
Trading within the alliance. Or at least being able to change not needed items into something else.
I used to play VEGA Conflict for years and itās been the best in actual weapons displaying what itās supposed to do. Real-time fleet vs Fleet(PvP). Ships shields and hull damage. You command your own fleet. Customize what weapons, shields, armor, and engines. They also have a feature where you can tag your enemies in (red), allies in (green), and friendlies in (yellow). I would also suggest that when in battle with Ai or other players show a small video of our ship attacking or being attacked. Your base being attacked or attacking a base. Just some repeated video to add with the aesthetics to the game.
Alliance trade: sell some over cap for Latium in alliance store and other alliance members can buy it. Instead of stupid peace shield.
Alliance trade is available in the Market, a building unlocked at Ops level 50
they should bring it down to like level 20 ish though imo]
There's an alliance trade at level 50? Most players won't even make it to that level with everything that goes on. Should be unlocked when you the alliance reaches level 12
exactly
in game it's a slot next to the bank
ops level 50 and allows you to trade with alliance members apparently
im not even level 20 and i have things taking 24 hours + so i personally think they should reduce build and especially research times by a bit
We all trying 2 get 2 lvl50 but then what? Y have us wait until lvl50 when we need it earlier.
We should b able 2 do both combat and station research at same time.
a vast % of the current population wont even make it to level 50, they'll get bored. You unlock multiple buildings at level 50 too... covert think tank, sensor array, market, shield station ect all these things need to be brought to lower levels or the grind needs to be made easier imo
Agree
Agreed to bringing market etc down to an achievable level
Also please please please separate the recall and locate buttons
it would make the grind so much easier for lower levels
And allow course changes
agreed
i hate accidentally double tapping somewhere and sending a ship on an accidental 5m journey when i need it
U can't course correct when warping
unfortunately not
Sure but the warp charges first for a few seconds before warp, there should at least be an abort bitton
*button during that period
If space travel were possible
Suggestion for Mission list: Place most recently accepted or updated mission at the top. There are tons of mission that are too high level to do, and these are at the top of the list. Makes it very difficult to identify which missions you can do. By moving new missions to the top, the higher level ones will naturally move down so you can do them later.
I don't have issue with that though
As I progress I do those missions. Depends on rewardš¤
I started excepting mission that have a reward that I need
But I agree, a cancel button should appear after u press recall button
Can you update the app to work full screen on the ipad pro 11 inch? The black bars are really annoying
And I agree u should b able 2 course correct in Galaxy view, like if u gonna pass through system 2 b able to drop out in that system
I would guess it's what u allowed 2 c on your screen @ChiffaN
If u don't have the settings on your device 2 change resolution I guess u can't
suggestion: after such long maintenance they could give some gift to please the players. In the case that touches me the maintenance is lasting two hours more than planned. a total of 6 hours. even those who have paid want that investment to be profitable. It would be good compensation in this regard.
its an f2p game and you are asking for compensation??
It's not an unreasonable request, every other f2p game that I play sends compensation when they patch/perform maintenance
Don't think I have seen this posted yet, but I really would prefer enhancing the + mining of the different survey ships to not be beaten by the next class up. Only currently up to Envoy, but it does beat the Fortunate in mining Parasteel even though the Fortunate has a + Parasteel harvest. It would help make the game not so routine beside level up, build next ship, rinse and repeat. I personally do not mind having to swap ships to facilitate faster harvesting for different rss.
A way of knowing which systems have missions in for you to accept
@nocturne lantern In all the games of this type a maintenance stop is made so long and with problems. Also, what have they paid? those do not count?
@bright verge the mining bonus on the fortunate currently doesn't function
Iām betting this has been asked one or two or nine hundred times already, but any update on when we may be able to change servers so that, you know, you can play with your actual friends?
Can we get a way to refine lower tiered mat's for higher tiered mat's. Also combine ship parts for ship upgrades instead of building more of the same ship.
Hell i would be happy to sell 1 star parts for raw materials
Pouvez vous permettre à l'onglet quête d'être réduit comme l'onglet de recherche et bâtiment et comme celui où il y a vaisseau officier faction objet, merciiii
Sulliban needs its warp range reduced from 40 as in accessible missions there.
Have the developers considered a way to be able to canabalise our older ships as we grow, so we end up with a more streamlined fleet consistent wuth each player's own requirements, as happensi in Real Life situations???
Alliance Diplomacy Stance Settings: Colour coded stances to enable alliance members know who is ok to kill or who is freind or foe. 1. Purple =Alliance, 2. Grey = Nuetral 3. Dark Blue = NAP 4. Orange = War Target
scanning before you attack is a giant pain, colour coding enemies is the way to go
Would be nice if the market was open at a lower level so we could trade resources to get what we need
Noone even knows if thats how the market works.
What's the deal with ships? Why on earth would we want to build old/weak ships? We need a way to get rid of them once built like destruct them for scrap, or to sell them for latinum...
totally agree
Being able to purchase relocation tokens in the alliance store would be good, or anything to spend all the alliance credits on ......
Markets by definition mean selling and buying
MELT DOWN OLD SHIPS FOR RESOURCES! your vote is my vote, react now! Lol
It would be nice if we could save crews by ship type as opposed to drydock. Or in addition to!
We need a cancel trip button that stops you at the next system you go through, instead of hitting recall to escape an attack all the way to your base 10+ mins away.
And yes a way to scrap old ships is desperately needed
How about having to hold down the recall button for the charge time? That way to cancel is just let go. And maybe shorter charge time like 3 seconds
Have Compensation for screwed up events,etc timelines does it ,and still makes money...some sort of monthly 5$ pack for latinum..have everything purchasable with latinum
I was wondering about if possible to change the cooldown of refinery from 3k to 5hrs 15k to 10hrs and 50k to 15hrs I think it would make more sense if cooldown of the refining was like that
Make shields cumulative.. within limits of a week,or something like that
When you buy more expensive packs you lose the ability to buy the cheaper ones. This shouldn't be thr case I'm much less likely to spend 18 quid on a pack than I am £5 but these £5 packs no longer show to me.
Having multiple drydocks, one would expect to be able to repair as many ships as one has drydocks.
I get that the ships need to be docked when tiering up (extensive upgrade), but officers should be able to be leveled up everywhere. Promotion might require docking (official ceremony on station).
Once a blueprint is obtained, one should be able to build more ships of that make. Doesn't seem logical to build a ship, and then... poof... you're back the idiot who barely can assemble Legos. What could be farmed are blueprints to advance the ship, e.g. instead of building vanilla ship, after farming advanced blueprints, one starts building said ship already lvl 5 tier 1, etc.
Not sure if it has been mentioned previously, but could we have an option to sell off the ships we have built but do not need anymore & break them down as we use a lot of material & resources to tier up the ships.
Also the parts we have upgraded could be taken off & stored to be fitted on newer ships of the same type, it would help in the long run & there wouldnāt be a drop in power for the ship that has just been built until you have spent more time & resources to get it tiered up & upgraded.
@thorn sky thats how it was before the changes made just before release.
Iād like to see some sort of treaty web system enabled so friendly alliances can prevent attacks on one another and id like to see an Alliance Banking System to share raided resources.
Set factions to have a greater command in the game. Factions should be higher then alliance. It would be good to see where you reach a certain faction level, you lose points when attacking a player of the same faction, regardless of the alliance.
@rotund cipher didn't know that, guess it got removed to raise the pressure on the players to go for the packs. No logical reason for not having the current situation. :/
Well it wont make any sense when players have 4+ docks. A lot of quick changes were made before release, seemingly to have more of the game to monitise like repair packs.
There should be an option to "track" missions, turning on and off which display on screen
Track missions, add favorites for fast travel, there are a lot of feature requests this game would benefit from
I believe that is Scopely's logic for adding discord
they will use this is a guiding light to dev improvements
or overall game success / failure
Being able to change the color of friendly alliances, or at war alliances woukd help us a lot
Being able to cancel warps to stop ship at next available system would be nice. Iāve mistakenly sent the wrong ships or warped ships by mistake. This would be good even if youāre ship takes some damage in the process.
Also, a weekly solo mission and a weekly free chest of logged in 7 days in a row or something. would be nice for some of those harder to come by upgrade materials.
o yea
like uncommon materials
plus at least 25 GPL each week
50 each month
100 each year
š
@nocturne lantern Iād like to be able to scan my allianceās ships to see what power their at, just without the attack button. Also can go guys switch the locate and manage buttons, so that way Iām not constantly accidentally recalling my ships and hitting the instant latinun use button
I voted up for this
Would like to see a system for alliances to reward or reprimand members on performance. Also a way to keep historical record of contributions and power changes for each member.
Also, would like to see a crew build system where I can save loadouts for different ships when I'm constantly switching them out for different tasks
Also they should have an abort button while warp.. plus ship drop parts should be more specific to the type of ship.. i.e explorer for explorer, battleship for battleship and interceptor for interceptor and drops parts more.. I've hit 30 red in row at times and only got 1 or 2 parts.. very small ratio I think.. as for lvl 1 and 2 survey parts.. need a better drop ratio for lvl 2 survey parts.
ive got a suggestion...i would like to spend more money on this game but i can not justify 49.99 or 99.99 to my wife...here is a solid idea.. how about resetting once a week or something the lower price stuff so those of us who dont own our own business or have a money tree growing out back can buy packs as well
One idea maybe put a small symbol on systems to show if there are missions available to start or have it listed or some thing when you click on them .
One other thing i wanted to buy uncommen mats but the store never had them. But the link said they where offerd in the store. Waste of time
Alliance alliances would be a great feature...along what Dark One said above, adding a way to distinguish allied alliances (also making them non-attackable using a checkbox option that will be set alliance-wide) as well as a way to set that you are at war with a specific alliance to distinguish them from other blue ships. This will really help for PVP coordination between alliances.
- Drop out of Warp
- #removed miner autopilot from suggestion
Auto return miners on 0 would be counter-intuitive to pvp gameplay. If you disregard your miners, you deserve to have your resources stolen by an attacker. Just my two cents.
Maybe more so move miners at zero off the mine location so it can be refreshed and another can mine it instead of having to attack them or not because of how high level they are. In fact if enough high level miners were on every 2star crystal and didnt get off thats a steep roadblock for lower levels.
Personally, id take just no mines bugging out as a suggestion to improve mining period.
12 hr peace shields with some regularity on drops
changing course while recalling your ships. Larger volume of resources from nodes, maybe above level 20ish. 4th doc sooner and maybe more then 4 in total.
I would like to see a confirmation of using latinum it's annoying to accidently spend it on repairing a ship.
not sure if this will be available at some point but we should be able to trade/sell or breakdown older ships for parts. to be able to trade/gift resources between players
@silk fern Yes! the latinum option to repair faster is actually "perfect scam" positoning! Around 90 latinum for instant repair?? geez! you can use the 1 hour speed up option for like 15 latinum
I'm not sure how the rewards are handed out for the Alliance Hostile Events, but the rewards should be based on individual performances. Yesterday i spent at least 5 hours with 3 ships flat out and some teamates only finished their solo's and received the same rewards for the Alliance hostile Event. (please correct me if im wrong)
The event has a solo part and a alliance part. Why would the teamwork part of the event be based on just how you do? Thatās what the solo part is for.
It would be nice to cancel a move.
Often when we wrongly type to recall we cannot cancel
The 2 daily quest for Fraktion makes no sense. I am 22 and should kill lev 34 and lev 27. I have no probs with paying for a game. But I think I must spend 500 ⬠ore more to do this quests. Itās to much I must say.
@nocturne lantern how about an actual PvP system that doesn't feel less interactive than the PvE and NAZIs running in packs due to the mechanics...
Challenging higher levels like @nocturne lantern and @nocturne lantern doesn't provide a challenge as they do not understand the games mechanics...
this is a big change but i believe it will make things alot more interesting.
- change alliance to a selection from 3 titles: cooperative, empire, federation, union, sovereignty etc.. each group will then choose its own identity.
- add customisable flags or sigils to groups that are visible on map.
- add diplomacy status between player groups. (ally, nutral, war) 24 cooldown.
- allow for players to take over planets by gaining influence with the planet (what ever way you see fit, donating rss or something)
- an alliance that controls all planets in the system becomes system owner and is visible on map.
- system ownership gives alliance players perks to building, upgarding, reaserch, repair speeds within the system limit.
aswell as deffensive buffs against other alliance at war. - more systems controled more teritory buff.
- non alliance players parked in owened system have their speeds reduced.
- ally status gives perks to allies but restrics them from gaining influance in the system.
10.war status reduces speeds for enemy players significantly.
@nocturne lantern
unrelated to above.
once system is discovered. the popup information window will show number of free spots for housing a base and type and quantity of nodes available in system.
also unrelated.
allow for alliance member reinforcement of each other. other alliance members may reinforce their fellow member under attack (ship or base) limited to 1 ship per member. hopefully this will premote alot more involvment and online time by alliance members.
I have an idea.. when we go to purchase packs, in the menu we should be to scroll on the top to choose the packs.
Idea/suggestion: Allow us to cancel or redirect a ship while warping...
Like on the top the sections should be.. Station..Ships.. Officers.. Research..Lat.. Special and Minerals.. each section should consist of a variety of pack a different prices.. like $4.99--$9.99--19.99--29.99
$49.99--$69.99 and $99.99 and they should always be available to buy.
The special would be Jelly's or buy higher grade ships.. the minerals section should allow packages to be bought which would include dilithium, gas, ore and crystals at the same price schedule as the other section... Not everyone playing this game can go from $19.99 to $49.99. or $49.99 to $99.99
If you had alot more packages at variety of prices more people might be willing to buy some.
As for the minerals section.. you should include equal amounts of uncommon to common.
@nocturne lantern please make pvp shields additive. I.e if you activate an 8 and 4 hour shield it gives you 12 hours, this is a simple change and will significantly improve quality of life šš
E.g i want more than 8 hours sleep tonight but dont want to blow a full day.
If we canāt recycle the ships we donāt need, how about if that helps with our station strength/defense
@nocturne lantern how much you want for full kehra pack? Pm me a figure! Lol but seriously, when will we seen a kehra pack?
What if they had a few totally free 2 play servers, where ppl cannot buy anything.. ever. But in the p2p servers they have an event where servers compete against each other. The server that wins creates a temporary portal/wormhole and for a week they can raid a random f2p server
JOK3R that would never happen
š¢
Anyone know where three star crystal is
Joker... that would crush the f2ps anyway. ššš
Add a way to find mission starting points easyer. I lost where two mission i needed to start but could not at the time. now i have to search every system inside its stupid
What @nocturne lantern said. If systems had an indicator saying their are missions here that would be great.
Agree with above - an indicator would be very helpful. Also, not sure I'd this was mentioned, but a mission log would be great. It will be nice to know what missions have been completed. An alliance log will also be helpful- letting us know that an ally was attacked
@nocturne lantern pls add a feature where we can pvp friendly our alliance members
@nocturne lantern pls add another tab on the interface where we can view the overall top 10 Alliances in the USA server. Maybe name the tab āGalaxy Rankingsā
Hold up... whoās spending money on this game š
@nocturne lantern not me
The amount of jellies I see tells me a lot of people spent $50 on a virtual ship... š really
@nocturne lantern yeah, more cents than brains...
@nocturne lantern Please have the devs put in place something that allows us to transfer resources between alliance members. Also, a warp or recall cancel button would be lovely and last but not least, perhaps add an exchange where wwe can trade in g1/g2 resources for some g3 resources and or recycle ships for resources. Just a thought or three. :)
There is a spot in game at level 50 for someething that looks like an exchange.
Performance Suggestion:
Instead of jumping from a screen where we can access a handful of features, like the one with Offers, Gifts, Recruit, Alliances to go back to the map before we can get into another screen with Store, Rewards and Help or a different screen with Loot Chests, Speed ups, Materials, Other and have to watch the load screen each time we go back and fourth from the map, how about just one screen with the map or station view and a single screen to jump in to where we can access all of these features through a series of drop down menus or tree structure.
Similarly, when we look at a building we want to upgrade and have a technology that is required. We can click on that technology to see about starting it, or jump to another requirement over and over, well the problem is that we have to step all the way back out one level at a time, loading a new screen each time. Some options to jump straight to the station view or system view while viewing Technologies or other building internals would be helpful to speed up returning to play without loading so many screens. This will also decrease data passing back and fourth.
With in the refinery and at a understandable cost (whether it be time or latinum ) the ability to convert larger amounts of g2 materials into G3 materials. Also converting larger amounts of common materials into uncommon and uncommon into rare.
@nocturne lantern I would like to see some sort of an Alliance bank where members can donate items for other members to use
@worldly cloud isn't that the star base market?
Yes it is required level 50 tho
And there's a building called back as well
Bank*
I think the level 50 thing is a placeholder. Hopefully.
there is a free suggestions bot you can use for that. under fusion bots. (look it up)
@nocturne lantern
Any chance we could get a confirmation prompt when using latinum to complete a ship repair....so many times now have I hit instant instead of just the normal repair button š¤¦āāļø and wasted latinum I absolutely didnāt need to use
Server Wars please!