#š£-arena-feedback
1 messages Ā· Page 9 of 1
Opening it up to a public option won't do a thing for the BORKED algorithm they are using
So, then, comes back to my final point. Just call it broke, and give us all weekly comp chests.
Also give us the ability to forfeit a match or re-roll. Good suggestion other people have made earlier.
Something is not right with the Impulse cap. How can a pvp crew catch a ship with speed crew? I mean they both are supposed to be caped at 275 impulse right? so how is 1 ship able to catch the other one when they are both at max impulse?
@idle gale I don't believe that ... it IS fixable ... IF they would swallow a little pride and listen to solutions.
- Untie non-cosmetic rewards in the Teran store from Arena Ranking.
- Fix the technical issues (ship positioning, etc)
- I will still say , limiting the usable ships to G4 ships will even out A LOT of those mismatches... (a 70's max Pilum is bigger, but NOT insurmountable bigger than a 66's max Korinar .... etc)
They claim that's a visual glitch ... which still is a technical problem on THEIR end (ship positioning) .... but yes how is one supposed to attack a ship or Avoid a ship that may or may not be where it shows it is.
But by all means , focus on "matchmaking" first
Nobody in my alliance wanted to take part today. I clicked the create squad button for a quick look to see if public was still on then disbanded straight away.
Why is this, well saw the matchmaking on here where there was a massive gap in squad strengths. Also the main bulk of the play is during work hours. The upcoming test is wholly within work hours, why?
Why would I take part when all that happens is you lose rank points and get further away from the favours I want. Especially when the lose could be due to game issues or just the kind of match ups that have been posted.
What would make me play? Either remove negative rank so as I win I move towards the goal but losing does not penalise me or move the favours out of a rank requirement. ** Stop punishing participation if you want people to play** - I've said this every week.
Rewards needs to be boosted. The amount of games you have to get into to get your daily pulls is too many and requires a massive investment in time.
Remove the impulse cap to give all players a chance to compete, this was supposed to be for a test not a solution.
If matchmaking can't balanced then a forfeit button is a must. Same goes for multiple repeat matches, just not fun unless it was extremely close.
I actually enjoyed the first few arenas I played in, but I'm not returning until the above happens.
Lots of us enjoyed them and the idea of them ... and keep hoping they get their š© in a group and fix them.
Arena speed cap is still a joke. Two ships both over the speed cap, the higher overall impulse rated ship is still by far the fastest thing in the system.
Unless the banding is +/-0, you will always have a issue with potential matchup with a ship that is next level g5 epic vs g5 rare, etc. but in the end most people might not complain as hard about losses if the rank loss was much lower. or... make it such where when you achieve a ranking you can not go lower than that rank after losses.
@lost granite easier than that would be just make those non-cosmetic things in the Teran store tied to TERAN rep and not Arena Rank
People would still have to participate in Arenas to build the Teran Rep .... but Still be able to unlock those rewards regardless if they get slaughtered because of Scopelys technical issues or horrible matchup algorithm
Arena changes are terrible. Putting a+- 4 limit on teams is terrible especially when the matching doesnāt hold to that standard, plus I had a team of spaced out numbers that did just fine before the change..it also limits players in alliances from being able to do with a mixed groupā¦it was better even two weeks ago
Feedback on the current changes is itās tough. The +-7 was great. These are turning into a bloodbath. Please put it back
Iām no longer able to play with my close friends. Itās 0 fun now. The change makes me not want to play arenas at all
I honestly don't think even +/-0 would work if the other team isn't at that same ops. Looks at some of the matches where the other team is massively above, especially on the APAC servers
How is this possible?... and Fair?...
Dear Scopely, All you needed to do to fix Arena was to reduce the rank pts for a lost and people would be playing all the time. Make it 1/4 pts from a win. Players would only need 1 win to cover 4 loses. Also get back the the +/- 7 ops range since it's easier to make a Squad that way. the +/- 4 ops range is not favorable for matchups as it only reduce the average of 1 squad but will still match up against a much weaker or stronger Squad which is no fun at all with the impulse cap on top. Why don't you just listen to the players and get this thing be fun for the majority of the players and not just the spenders?
Agreed
Lol, I am in the largest most active alliance on the server and no one is doing Arenas.
Ships stuck in warp
gg scopley, I can't even send ships to the match so my team was 3 v 2
Lag, crashes, docks missing, not being able to play with the groups I have been playing with the entire time, still haven't fixed the speed issue. You haven't made a SINGLE improvement, infact each week it's getting worse and worse.
Matches are better but thereās still the ones where 1 person overpowers all because it goes to the next available ship ops even when no one is close to said ops.
I kept getting these bugs in arenas
Good job scopely.
This is a hot garbage mess...
My group armadas are displaying the colour of the opponents, Iām also only getting a āset courseā button, not a ājoinā
Iāve sent 1 or 2 ships, both the same, ships donāt show in the queue. Itās hit or miss if the armada is successful or disbanded when idle ships are in circle at the 0.
They lower the ops range and manage not to touch whatever horrible match logic they have going on
We have 4 partial squads that cant go because of the narrow ops range. And this has done nothing to fix matchmaking balance
So far, I've been sitting with a squad formed for 48 minutes that hasn't filled...
They will set a record for disengagement today lol. Fix the stupid rank system tied to Terran favors, and all of the sudden most of us would not care about the rest of the issues and laugh off the bad pairings, but still play.
I cant pick up a group now as a 70. Please just drop arenas. This experiment has failed.
We've known for a very long time that $copely doesn't care about their players, not even the whales at times. They just really, really like proving it.
please change the +/- back to 7... this +/-4 was not a great idea
ships wont unanchor at start of arena have to re reboot and its over by then, ships say 00m 00s and cant move them, to many bugs
All you have to do is remove negative rank points. Let us max the rank like Every Other Faction Store.
You will never fix matchmaking. EVER. players can become as powerful as they want with money. We already deal with that on a daily basis. We are not delusional about a pvp event.
Give us our speed back since my fastest impulse crews still get run down like a wounded pigeon by ships with strike teams.
And go back to +/- 7 so we can have some friends join in on our weekly server performance letdown.
Unplayable lag for myself and one other teammate on server 51, and when we could access the arena system the opponents were all strong 54s. We didnāt stand a chance
This was one playerās first time trying Arena and theyāre not interested in it anymore. āComplete waste of my timeā was his feedback
We were 50/52/53 against very strong 54/53/54
Lag killed the experience. Arena main system didnāt load for one player until his ships had been killed
Again, that was his first āand likely lastā experience with Arena
Additionally, Iām in a very powerful alliance and most of my teammates are forming squads I canāt join. I tried off and on over an hour to get a squad going, only to have such bad lag and matchmaking
Anyways. Thatās all. When this mode has worked in the past Iāve really enjoyed it. I wish it could be fixed
I've managed to get in two matches the whole time because of the ops limits. In those:
-I regularly would target an opponent ship, their ship would not be moving, my ship would move to their ship and then do nothing.
-Ships would not move then sprint across the system at many times faster than the impulse cap.
Overall it felt worse than previous weeks. But the biggest issue is the limited ops range. Only two matches?
I did enjoy it this time. Not sure the math worked. we were 67/69/63 vs 63/59/64, 63/65/66, 61/65/62, 66/66/68. A little unfair for the 1st 3 matches. Last one one was great
Got a screenshot of what that 54 hadš«£š«£š«£
Nope
But big fat Protectors and Vorchas
I have good research and pvp crew, and a t9 Tribune and T8 Protector
Iām ops 52
Two times in a row!
If impulse is capped, the L60 shouldn't have been able to catch me either.
I faced g5 epics in 11 of 13 matches today while on a team all under 60.
I won ten of my matches.
The matchmaking is bad, but not insurmountable.
This lag is unbearable. If you were federal employees you would be on the unemployment line because you suck at your job and can't even fix one of the biggest issues with this game. Too busy stuffing your pockets with cash to give a š©
Wow, past hour has been a lag fest, started in arenas, and has spread to the rest of the game.
yea an arena chat would be good to have.
Matching is ridiculous. I failed my team as me, the brand new 51 was obviously supposed to take on the 60. I didnāt do well. Lag was atrocious in Iād say 4 of 7 matches.
2 of the players individually were larger then the total of the whole other team
Yeah, thatās trash matchmaking code right there. Guessing once you hit 63, they decide to lump you with everything up to 69.
just a bad algorithm: 67 is within 4 of 63 and 69. and then that 63 is within 4 of the other squad, so it's working exactly as written.
badly.
This is still happening. Each of these are stronger than all three of us (almost combined). Can we please stop paring different class servers together?
Lag is terrible. The new banding makes even getting a team together to participate difficult, if not impossible. The matches are still lopsided as all get out. Either we won in a blow out, or they did. Look at ship power and primes for matching, ops don't mean much in PvP, ship power and primes do... Can't even get my loot to make the waiting around moderately worth it!
Matchmaking is still absolutely broken. 3 low 60s matches against 66 and 67. That makes no sense
But maybe they have another check like total power, as this was way unfair
Nothing new here, just worthless matchmaking
Hey thanks for making it even harder to field a team for this already crappy event running on crappier code. Forcing a smaller band for the matches without being able to open it to the public like you intended to means a comp chest, right?
(/s I know they don't care)
Need a longer time slot.
We need PVP dedicated officer presets. This was a complete waste of my time. I hate pvp. We need a non-pvp way to source Terran Faction store credits, because what we have here is not worth it.
I did 4 or 5 matches tonight. They were as bad as before, nothing has improved with regards to performance. On at least 2 occasions I tried to launch an armada and nothing happened, ship didn't move, armada didn't start, just a blank box while someone killed me. On another occasion an armada started but my ship didn't move toward it. When I tried to manually move my ship it was stuck. Multiple times in each match I would try to attack a hostile and nothing would happen. In one match there was a player who very obviously was moving significantly faster than everyone else, despite myself and my team having ships at 275+ impulse. Ships are still jumping around. If both ships are destroyed, I was unable to send a new ship to the system. Basically none of the "technical issues" have been resolved by the impulse cap.
Not to mention that matchmaking is a joke because rank is a joke. Scopely, you need to remove rank entirely. It's a meaningless number given there has been no significant participation. In fact, people are gaming rank at this point to work the matchmaking system. The only way to be competitive for non-whales is to intentionally tank your rank.
I did not experience major lag during matches. Matchmaking could be better.
Game froze upon match end a couple times. ( Had to reboot)
Time slot needs to be longer, on a different day, or run twice a week.
Dedicated chat while in arenas would be nice.
Ran fairly well for me today. Unfortunately only 6 in alliance were able to participate because of the +/- 4. Most matches were standard blow outs but had a couple of excellent fights, one win one loss. Even when we lose we keep fighting, I know a lot of teams don't. Some lagging, with regards to armadas and hostiles. Most ships were where they appeared to be with cube being the biggest issue. Had fun overall but all the issues listed on this page need to be resolved or you take away the only pvp that most people even consider.
The closest to an even match I've seen, ever, in any arena
i like that arena... +4 - -4 ops range is much more better... our group 50/46/53... nothing bigger then 54... one strange matchmaking against 44/45/46...
the other all in range 50-54...
Not even. 46 shouldāve made that a mismatch. They are just weak for their ops.
yeah it wasn't an even match... i'm just surprised we made it as close as we did
the 46 had a Newton that none of us could touch - being 42s with literally no chance of building a 46 faction rare
Can you look up the logs if you havent killed 300 ships before refresh. Their protector would have to be like 500mill to be okay in pvp. But their vorcha i can understand you would have problem killing it.
I died to the Vorchas and didnāt even get to try hitting their Protectors. I couldnāt really move due to the lag
For me arenas were fine. Won all 8/8 matches. I ended up running g3 epics and g4 unc ships for half the matches. Lucky for me i didnt end up in horrible match ups like you guys.
There is such a big shift in ship power at 53, that anyone 52 and below needs to be considered a high end g4 player
Yes thats very true. I suffer alot when i go up against 56s who know what they are doing. But at g4 its a lot easier for a 49 or 50 to max their rare or epic g4 ship than for me at ops53. And when you do max your g4 ship you would be killing more ops53s than you would think. I faced a ops49 with t12 pilum,newton over 180million. Although he was no match to me. I am sure he is killing weaker 53s without any problems.
Yeah. I wouldāve liked to try out my maxed Pilum. But alas. LAG.
Better luck next timeš
I kill lots of ops 53 with g4 epics.
@muted badger @gritty cobalt match making was better than usual for my team, except for 1 match (screenshot)
Suggestion: would it be possible to add a trace ( of the last 3 match makings ? Easier to give a feedback after the game.š
What ops lvl are you?
I really really like Arena. That said, yesterday was by far the worst experience I've ever had playing it.
Especially the Borg cube seems to cause a lot of trouble with it's position not updating properly despite the impulse cap.
How is anyone supposed to outrun bigger players when all of a sudden a ship that's displayed at the opposite end of the system kills you?
Also targeting inside armadas is still really bad and cost us a lot of points, because my ship wouldn't attack the ship inside the circle despite there being more than 10s left.
Introducing the limited ops range without public squads was also premature as it hurts especially those precious spenders at the very top end in many alliances that have even more limited options now.
Silence from the CMs speaks volumes, as far as I can see they have not responded once to any of this feedback. I think they're done working on Arenas now. Higher ups likely pressuring them to move onto the next inevitably broken content. RIP Arenas.
Will be EU run cancelled again?
What do you expect them to say? Most of that stuff here is not feedback but bickering.
More complaints than matchmaking that makes a potentially brilliant feature a complete waste of time
The matchmaking has gotten even worse, fighting with 200 million ships against 920 million is impossible. And it's always like this, every time, it's not acceptable
Same. Biggest, most active alliance on the most heavily populated server in all of EU, and most people just did a couple of matches at most. We usually have 4 or 5 squads going at once for pretty much the full 8 hour duration.
In what world was the 51 supposed to take on the 60? š¤¦āāļø
That match looks pretty decent ops-wise, avg 52 vs. 52. You may have had a weak 53 and they had a strong 49, but the other players were fairly average. Definitely possible to win if you have a strategy.
Well at least you understand that the level of the starter sets the bracket. But that's it, nothing more.
You are arguing like research and building upgrades aren't ops lvl caped and thus the ops lvl has no weight in pvp. But thats not how this game is implemented. Higher ops lvl means normaly higher pvp power. So even between f2p players the higher ops lvl has higher chances to win a duel.
All things being equal, if you're trying to go head-to-head with a stronger player then a) yes you will lose, and b) you're doing it wrong.
There is an inherent problem with pvp in the game that needs resolving before arena can ever work. I mean how can G6 players hit G4 players when the ships/research alone aren't comparable. For me the general pvp in the game need reviewing and so does the brackets. Outside of TC the pvp brackets should be +- 4/5 of your ops level, at least then you stand some sort of chance in pvp.
@muted badger š
I disagree, your matchmaking is pretty good. However You need to change tactic. If range is -/+4 you should go 56-52-48 or if no one is 56 in your alliance go 53-49-45 .
having to play the system means the system doesn't work. It should never ever match you up with a tier of ship above the biggest in your team. It's just not fair to face a g5 rare ship when your biggest player has a g5 uncommon. How hard can it be to just match teams based on the biggest ops player per team? Our team has 53 as highest, the opponent should have a 53 as highest. If we have a 60, their biggest should be 60 too. Make it balanced, doesn't sound like too much to ask right?
I can beat a rare g4 with my uncommon g4⦠the matchmaking works that way. Easier to deal with it than to ask for a complete change of the game.
Sorry but what strategy can you adopt when you have to deal with 2 ships that are 5 times stronger than yours? I have other screenshots of even worse fights, this was just an example.
Change your team and go 53-49-45
you have to strategically swipe your š³ to overcome the enemeny
if I had a 49 in alliance I would have done it. This limitation is not the solution, furthermore, the team was created by a 51, so a 56 is +5 not +4 as it should be.
You are too close from each other. 51-52-53 is average of 52 so almost same as them. I hope public squad will help you find a 49 š or a 47 in that case.
You can as long as the rare isnāt too far up in tier. When youāre up on the G5+ area, you have stuff like an ops 60 having multiple tier 12 epic G5 ships, and no one below that can do anything about that.
You sort of make the point for me. Two ships stronger than yours still leaves four other ships, does it not? But there are vids out there from CCs about arena and pvp strategies
Strategy used to be to use impulse speed, but that got taken away.
Lag was horrible. Probably worse than before the changes.
The banner in the middle of the screen was super annoying and not needed. And it got frozen on my screen after the prep phase and I had to restart in the middle of arena
Why implement cosmetic changes that didnāt need to be added when the function itself is still broken
The borg cube still had the worst tracking
Iād find a way to implement a new way of match making. Could be overall average power, but average ops is not working
I am part of one of the more powerful alliances in the game, we are still I think 22nd overall. At one point we were like seven or eight but we lost super Wales due to apathy. That being said, there was almost no engagement from server 49 on arenas. Nobody wants to even try because you can't use speed which means there are no tactics. I participated in two matches, and at least they were leveled properly. The penalty for losing? It's still too much.
My arena feedback for yesterday : I didn't get one match in; there's 5 people in my alliance of 75 that I can run arena with the new ops range and 3 of them weren't around last night due to real life commitments. I know there's a plan to allow players from other alliances to join us, I hope it's soon.
As an ops 60, I found the decreased bracket size to be ok. I only had time for two matches but I'd say the matches were a little more balanced (although both still losses).
Which leads me to my biggest problem with arenas. Negative arena rank. As a f2p that is in the losing end of a match more often than not, it completely disincentivizes me to to even try. Not only does engagement not get me the rank needed to unlock the favors I want, the negative rank can actually devalue my daily turn-ins for credits. If they made it so that a loss was 0 rep instead of negative, you would at least get to preserve the progress you make when you occasionally win. Everyone that engages should be able to progress through the feature, those that win consistently (and therefore likely spent $$$) should just be able to progress faster.
Once again you fail to realise that the player lvls are not equally distributet in an alliance. Not everybody can min-max their team.
We've the same probs in our alliance. 2 Players of lvl 62 the next is lvl 57.
Scopely's answer was : get the others to lvl up..

So my Feedback: 𤬠scopely
Not everyone does "min-max" their team. I think it would really benefit you to try to learn more strategies than simply speed crew or head-to-head combat. What is abundantly clear from the screenshots and complaints is that many players simply do not understand how the matching works.
All I can say is, as an alliance of mostly f2p with no g6, we win about 2/3 of our matches. We don't try to stack our teams bc we just don't have enough who are interested in pvp but we often have 2-3 teams. We still win more than we lose. We have beaten teams with g6 players, and we have lost to them, just as we have been stomped by g4 teams with maxed epics. š¤·āāļø
Lemme look into this and some of the other mentions of mismatches. The +/- 4 should make ops closer. Especially if the public squads works well during the playtest tomorrow.
And which of your tactics survived a 2 sec lag? Did you at least checked the crews of those higher lvls against whom you won? I did and that guy had badgey on the bridge. Wining bc the other team has no idea of pvp isn't a tactic 𤣠.
Arenas are an exercise in frustration. Before these most recent changes (+/- 4 ops levels), I was able to participate, albeit limitedly during the event window. Now, in the 8 hr window, I was able to get 1 match because there werenāt other players on in my alliance within my ops window where I could do arenaās with (whether they just werenāt on or werenāt willing to do arenas is unknown).
I already donāt like arenas because they consistently have many of the same issues, this week notwithstanding. There are visual glitches where you cannot see where ships are until they engage with your ship. There is input lag where the game doesnāt register commands given in time. There is difficulty selecting hostile or player ships to even target them for attacks. The matchmaking is still a joke where players get paired with opponents wildly outside of their league (up or down, doesnāt matter).
I only participated in Arenas after the first week because the faction store rewards were good enough to deal with the terrible arena mechanic. Now that I cannot even get more than 1 match in, I am not going to bother wasting my time with it. Which, is extremely frustrating because there is some really good stuff in the faction store that I would love to get, but canāt participate in arenas, so canāt get the loot, so canāt move forward on progression.
If arenas werenāt limited to the one day of 8 hrs, that would help. If the matchmaking could be fixed, that would help (although I honestly donāt know how that can be done give that this game is built on pay-to-win mechanics). Perhaps one solution could be that when entering arenas, everyone is artificially power lowered to the lowest level player, so then it is a matter of who can crew the best to beat the other team (you know, skill?). Not sure how that could be accomplished, and probably disliked by most, but, just tossing out an idea.
For those of us not really wanting to participate in arenas anymore, there needs to be some type of bypass mechanic. Maybe give us a weekly comp chest that allows daily 2 chest pulls so we can at least still progress in the faction (and remove rank requirements from store rewards, just have rank tied to cosmetic rewards for bragging rights). That way, if players want to participate, they can earn enough rewards to get the full 3 pulls each day, but the rest of us can still move forward without the headache of arenas.
There are still tactics without speed.
The problem is, and I've been saying this for months, that decreasing the ops range won't actually fix any of the problems that you're trying to fix. Public squads will only work if you have squad-level communication available, which isn't coming any time soon. Rather than looking for sticking plasters, the dev team need to look at the actual systemic problems in the game. Every change you've made to arenas has decreased engagement with it.
this š with alliance teams you have AC and can do some planning in the setup phase. not really possible via PMs and nobody has time to type during arenas
Plus voice chat via discord if so inclined
server squads could be more like join and hope the others also know what they're doing
Yeah for the test, but yesterday they had just š©^^
It was only ever going to make ops matches closer if you got the same number of players in. What appears to have happened is what was expected, that fewer players could join with the more restricted banding, so fewer teams, and the matches were not closer. Maybe the participation stats will show different, but feedback appears to show fewer players, fewer teams, and hence worse matching.
Rather than trying to fix matching when there was nothing really wrong with it, perhaps try harder to educate players how it works. There are still ppl here who think having a lower ops create the squad will give them an advantage.
The fact that the banding change wasn't clearly announced in advance didn't help either, especially when couple with the fact that we got G6 ascension on friday, meaning most of our ops 60 players pushed up into G6, taking them out of matchmaking range for the low-mid G5s
the solution is to revert back to the way the banding was, glaringly obvious mate. It was better before. Revert it back, and look at other ways of making matchups more even
Sure. But your options are greatly limited. Why would you do anything to limit options? Why defend that?
The most obvious way of making matchups more even is to get more ppl playing arenas again. More players means more squads. That makes it less likely that the best available match might be e.g. ops 45 silver vs. ops 52 gold
People keep complaining about bad matching, but what they're getting is best available. That is not the same as "good".
I played a few more arenas later in the day when more people were online and the matching/stability felt a bit better than it had been earlier in the day. Still got some 64s and 65s in at times but it didnāt seem so drastic. I think the +-4 for forming squads was an issue for quite a few of my alliance who were really struggling to play, mainly the higher g6 players or the g4 guys. A lot of my alliance are getting into mid g5 so those on the edges had some problems. Hopeful that public squads will help them with that issue
Ask anyone who's worked with standards like ISO. It usually means "minimum acceptable", not "good".
<@&509690795536941056> And the only way to get more people playing arenas again is to remove harsh arena rank penalties from losses OR remove arena rank from all non-cosmetic Terran favors.
Most of the people on my team that would play arenāt because they are tired of losing weeks worth of rank work due to variables beyond their control. Remove that limiter and most of us would play for fun again. We dont care about the rank itself, its the illogical tie to non-arena terran favors that causes this issue. I spent 5 hours trying to make one team yesterday, I did not get into one match..... Mostly because if we dont min/max the ops ranges we have zero chance of a win.
This problem will only get worse with public squads since there is no accountability or communication with those. The arena rank issue is the number one issue in the event and scopely hasnāt touched itā¦
Deranking for losses should be removed from arenas. This is not a competitive esports game and the amount of bugs and stability issues make it far from it ever making sense to have rank penalities. In fact, loses should give player a small increase in rank. The minigame should aim to reward for participation, not for "skill" (aka being able to play through lag, inconsistent matchmaking, crashes, ability caps, etc)
Especially because stfc pvp is a near zero-skill game type. The ONLY skills needed are knowing how to crew and occasional bait and switch strategies. Everything else is based on non-skill components like spend, research, tech, officer levels, etc. Scopely needs to just admit that skill based pvp cannot exist in their game and stop trying to build arenas like skill-based games do. As you said, arena rank punishments are insanely overdone for a game where your loss is determined 99% of the time before the match even begins.
Right, there are far better ways to reward players who are more active and secure more wins. Could offer Seasons for arena that provide separate rewards for leaderboard players.
But ultimately, it's a minigame within a mobile game. And it barely works. There's already way too much to do and this game mode is very focus and time consuming for little return. Make it fun for the 99% of players who have no interest in being a "hardcore arena player" š
I get what they were going for with the arena ranking and rewards locking, but in reality, that mechanic all it does is widen the gap between the have and have nots. Given enough time and turn ins, beating a Platinum becomes unsurmountable to someone who has never made it to Gold III. The Platinums keep stomping on the lower ranks until they just quit trying. The still broken matchmaking doesn't help at all.
I found the lastest arenas to be completely frustrating with the shorter span of who could participate within the squad, the HORRIBLE lags, and still horrible match-ups. Arenas are just not fun or even the slightest bit enjoyable for me. I am in a top 3 alliance and I'm a new L60. I play with my BF who is 4 levels higher than me and whomever we can get to join us. We had a very difficult time finding an alliance member who could join now with me starting (as usual) and I was usually the 'small' of the match up, thus getting slapped down so hard I usually had to just quit trying. I refuse to dump cash into this game when it has so many issues and the rewards are not worth it. Do better Scopely.
+16
Please change the day of the Arena, Tuesdays would work better, fewer events, no Territory going on
They don't run things on Tuesday on purpose, they just need to admit defeat. š
Platinums should/would not be matched against lower ranks (depending on ops level) unless there are no available platinum or high gold ranks. Which is exactly what happens when not enough ppl are playing. Which is what we just saw with restricting the squads to +/-4, plus the other issues.
In this latest run, I actually found the matchmaking to be a bit better. However, I still consistently find that as soon as a squad has an ops63+ in it, everything goes out the window. Maybe that's just perception because I get stomped on by a 5B+ power Akira/Minerva.
Performance-wise some of the same visual glitches reappeared. I had not seen stuck ships or input lag for a couple runs prior to Monday. The cube on the other side of the system was a common occurrence. The speed cap is also not equally applied. I still have ships that are objectively slower catching up to a speed crew.
Suggestion: create an arena SMS that runs over several days like the WDBP SMS, open arenas to a daily window during the SMS. Provide repair tokens and/or Terran rep at each milestone. Also include uncommon credits to incentivize participation because people only go through the mechanic to get the favors anyway. The SMS can award points for number of matches completed, PvP points, and PvE points to cater to all player types.
By all means continue to tweak things to improve the experience, but (as previously mentioned) you're only doing that for a shrinking base of participants. Using existing, functional mechanics to incentivize participation will help address the underlying issue of not enough people participating.
P. S. Why are the uncommon credits blue?
P. P. S. Why are the blue particle accelerators green?
wow matchmaking time is looooong
Testing Pubic arenas, was teamed up with other servers players
no lag
easy win, no lag
Lag makes it unplayable, also the matchmaking..
I like these Public teams, no need to wait for alliance mates to come online
no lag in matchmating in second fight
stuck... restart hell 101
Not such a positive experience here so far. Stuck screen and reboots needed. Tried to enter public squad and got in two different ones the message āsquad cannot be foundā š¤
Luckily no issues in finding mates in own alliance; just wanted to see if public squads work. Or notā¦
we need squad communication channel
some newer guys might not know about the ready button and there isnt even a way to write them
plus sound goes away when joining a match
first public match... bad matchups
The blog implies that public groups are formed from your own server, as are the opponents. This does not appear to be the case, which is a shame, because my alliance have expressed more interest in fighting others from our server and our own teams. Otherwise they're just not bothering any more.
Every public squad I click says ā Squad could not be foundā
You are ignoring many of the problems with the Matchmaker.... I won't bother retyping them all, as you can read the comments in this feedback space.
tantalus field carry with q cannon AND max data... lul
This actually isnt that bad, there has been much worse than this.
lvl 61 vs 56?
TO DIGIT/SCOPELY: Please untie the Terran faction from the Arena PvP
invisible, or ... left the second it started?
Yeah... lack of squad chat is going to be a hinderance.
That's bad 
Just played my first pub match, but there is some cohesion and we did our job
amazingly with lack of said chat
reduce the amount of lost ranking in public matches. there is no way to know what you will get and the risk of loosing rank is WAY higher <@&509690795536941056>
This happened to me on PC, had to restart game client.
in practice, imho, the whole match is defined by the highest players on both sides. and as soon as that is 1-2 steps difference in faction ships, it gets unfair
its already unfair if you meet a guy with a good pvp FT... you cant just say its the ship difference
This to me is the biggest issue that needs to be addressed.
Discuss:
While i think people with platinum ranking dont need any ressources i`m worried about carry services for spending rss to alliance mates might become a thing.
I'm not ignoring problems, you simply don't understand how it works š¤·āāļø
The only "problem" is the power step at some levels which can really only be mitigated by having more participants.
Matchmaking still needs fixing, joined an ops 54 squad, i am 58, enemy teamās biggest ops was 53
Matchmaking at it finest
lost in warp the most annoying bug, it counts as ship entered, so I can only send 1 other ship
maybe someone (CC?) could make a tutorial on how matchmaking actually works since it's clear that even after so many weeks, so many still do not understand it
so far, 3 matches done, technically works, but the matchmaking is horrible, it needs to be based purely on power, not rank, this mode is not skill based, it is power based, so rank should not be factored in imho
is there a timelimit set for matchmaking? because it feels like if it doesnt find a match for you within a set timescale it just go ah f it here you go and then you get the awful matches
I just got my first stuck in battle. I had to reboot to fix the issue.
(as in.. first one ever in arena)
ooo.. my 3rd match might be a loss
I hope
we had the same idea. if it doesn't find a match in seconds, cancel it and try again
i observe a distinct tendency, public teams with platinum players are full the second they are opened, and bronze ranked openers wait till they quit again
<@&509690795536941056>
it might be a good idea to implement a "go public" option for alliance teams if only 1 mate is missing. but i am also aware of the possible abuse of the system to form perfect matchmaking teams.
Nevermind...
i think your team will loose ^^
reaching platin is almost impossible if you dont have a distinct advantage, either with matchmaking abuse or primes or forbidden techs.
oh, stuck again
thats the full matchup
ragequit on loading screen š¤£
maybe they didn't click join and it waits till the very end to transfer them or so
outdated tips, groupleader no longer starts the queue ^^
What a pointless event when the opponent composition is modest. A 58 as an opponent and then reduced speed is absolutely pointless
oh man.. I thought the 62 I was matched up with was gonna give me a fight... I punted them
yeah, you gonna get a lot of solo alliances with that one, who "got their own ideas" about how to progress in game.
ehh... not good folks... https://gyazo.com/226b8c5fcd57e7ce67e3d626a05682ee
I feel bad for these players... Bad spread
Can't join public squads. Jus5 says squad is full even though it shows 1/3 or 2/3. Even after clicking refresh. Given up now. I was really looking forward to this. Just a waste of my time even trying.
match was already running... soo thats a no
its a slaughterhouse for payers, as expected
no matter if in your team or the opposite, payers make it win or loose, and thats more than obvious
f2p or players that didnt have the chance of joining the arena due to alliance restrictions will very fast get fed up with the state of the game
we urgently need platinum rankers having a way higher matchmaking rating than the average joe.
why not gold you say? because you can reach gold 2 with a 50/50 winrate, platinum need a winrate above 50% or you will always fall in rank.
Already fed up. Can't engage with the arena test.
Now I remember why I donāt play this game much pvp arena is a waste of time when only takes one player with a powerful ship to shut everything down, ops level isnt the issue ship power is, if you want a fair arena make the only thing matter the crew, make all ships equal power strength and let the win be determined by crewing alone
Next time they do a Q&A with the product manager Liam, can they ask him just what metric they use for matchmaking and why they persist with it. This is an absolute car crashā¦.. again
Well done 56 on that screenshot earlier. You got me good
Next question: Anyone been getting these? https://i.gyazo.com/dc6ce2dfcf0badf6f006f3edd188aed2.png
Or is that a visual bug
Nevermind, answered my own question
it is visual
This group I am in is gonna give me a good fight
Ah, so the speed limit(if still in effect) can be passed by officers like Kuron, SWN-Una in the Arena?
because it def feels like it
Ship stuck in warp
Keep getting this even though the squad says 2/3, even after refreshing
I am not a fan of the same win/loss point spread being 1:1. Last arena did not do this.
Squad is full. Really?
Unable to join any public squads. All say they are full, when they aren't.
guess who won, exactly, the 57 guy with bigger forbidden techs š¤£
Honest feedback on todayās tests so far, Iāve had a good experience for the first time in weeks. It felt a lot more stable today than in previous runs and the matching has been balanced so far in all the matches Iāve been in.
It was nice to play alongside people in other servers as well. The matchmaking didnāt take very long for our squad either
And if GSVseeddrill or IamMat are around, kudos! You guys absolutely handed my ass to me š
You were tough to beat today šŖš
Since you are not able to fix MM, introduce at least an exit button. This makes no sense š
Public team was disabnded, i couldnt join another until i reboot the client. On PC
Nice and balances fight this one
Ouch that one is rough. Problem with introducing a forfeit button is that the bigger players wouldnāt get into a match. People would see a 69 or a 70 and think ānopeā and then just leave
Agree, and not a good solution. Yet with MM being this unpredictable high 5G+, it drives too many players away from arenas š
Lag is bad. Couldn't attack ships event when I should have been able to, just wouldn't respond. It was really bad.
I agree, you do kind of go into matches like that thinking thereās not much point because youāre going to get smooshed no matter what you do
Also, I miss not being able to see the team ops in the right hand corner like we used to be able to...
also some way to tlak to your public squad members would be nice
Same matchmaking
@cyan bear If you click on something like an armada, hostile or your base, then you can see it in the top right to check the squads. More clicks than it used to be but it is still possible to check
Cheers , agreed much better gameplay than previously. Barely any lag .
Is this a good pairing?
No, but then none of them are
And because theyāve ignored these issues so long, and done nothing but make it unenjoyable to participate, the player pool is a mess and the ability to depend on rank is broken so that seems to have been unweighted to an extent.
Honestly, my advice at this point is donāt bother with arenas.
The sooner we stop pandering to their token efforts to skirt around the fact that ops alone isnāt a solid metric and rank is a mess through their own actions, the sooner they can just stop wasting cycles on something they cannot fix and the sooner they can work on issues players face daily.
Seems fair right š¤£š¤£
8 matches today: 50% of matches are ok (up to 2 lvls up, funnily never to our advantage), 50% against ships with 3x the power of our largest. Sad, how poorly this is implemented. Despite this, my alliance regularly looks forward to arenas. For how long still?
Scopley donāt even understand the pvp element of their own game what does that say
Really š¤
Scope said the public squads were from your own server, but almost every game that shows up in public for me are full of players from other servers!?
Why repost a screenshot? Point was already sent
Feedback. When its balanced its fun win or lose. When its wildly unbalanced, i.e. as ops 61 starting and facing ops 64 - 67 its completely unbalanced and not worth participating in except when you are the higher ops player. Can't out run ships except in the cube because of the visual lag. winning one match, going back up to next level, then losing next and coming back down... repeat 6 times and that just makes it "pointless". Will upload screenshots if needed.
If that were the case scopley would fix the mess pvp arena is
It also goes the other way, fighting a 60 with a 3B ship, a bunch of primes and FT's and CT's out the wazoo
and you're sitting there with none of any of that š
Wish it worked that way, but you know it does not.
Such is the balance of arenas, you get put up against unwinnable fight after unwinnable fight, just gotta find someone with that BS to fight for you and dance around whilst they win it for you XD
The Public Team cross servers is really cool, allowing us to find players from any other server, nice feature at least no more waiting to find a team. There are few tweakings that need to be done at the UI level like color of the armadas to be also purple if same team, but seems easily doable.
Just to see the armada colors of same team.
Tried to join the second squad as ops lvl 49
Gonna head to bed.
played 6 matches and went 5-1. These public lobbies I went matched up with players of similar OPS on every match. The big difference in my matches is definitely research/primes/tech that people obtain based on reading my battle logs.
I really like for a patch that adds squad chat during matches.
Unfortunately, 2 matches I had suffered from major latency. Had to reboot to fix the problem of stuck ships that I never had before from any arena match ever for me. I only play arena on PC if that information helps. I am from west coast, USA playing on an EU server so I expect some latency of around 150-300ms depending on where I match up so I can compensate fairly well.
I personally believe that public lobbies have increased the likelihood of more even matches due to more participation based on the 6 matches I had. However, I think it can grow further by having events that incentivizes players to play arena. I will leave for other people to think of what can be improved upon. Have fun.
Bugged!!!
Agreed, maybe add a feature to be able to talk in an arena chat? Or be able to see people go offline so we know if we need to wait for ready up or they left
the only way to fix arena is to fix pvp, and that is most likely not possible since payers will always have a huge advantage, even with lower operations levels the advantage is too big.
so all thats left is seperating the 2 distinct playerbases with some painfield inbetween. matchmaking rating has to be really really really fine tuned. more powerful players get more powerful opponents and vice versa.
yes, this cant happen over night and some outliers will always appear, just imagin someone buying a tantalusfield while being in bronze. that will take some time till he ranks up to play with other big guys and people will most likely be farmed by that player.
but overall it should become better with more incentive on ranking when it comes to matchmaking. ops +/-4 was a good step, as well as public teams.
yeah, some things are still not perfect but it seems like it goes into a good direction
<@&509690795536941056>
edit: the terran faction store is still a huge painpoint with restricted access and turnin rates of stuff depending on ranking.
Viewing arena squad players then going back to select another freezes the screen everytime and requires a reboot
Edit: it dont freeze the screen it just shows this screen but clicking randomly will open building etc of what is ment to be on the screen, you just cant see it
Great fun getting randomly kicked out of the game in an arena š
Same error message for all
if you refresh the list those don't disappear @sharp terrace ?
No fun
matchmatching is still unfair
so here's my feedback so far: matchmaking with public squads seems to be significantly better.... blowouts are much less common than they were.
The biggest issue I see now is lack of communication possibilities. There are a bunch of people who start squads and don't click ready... and there's no way to remind them of that.... so of the dozen squads on my screen, I'll sometimes have to go through 5 or more to find one where the leader actually clicks ready
exiting and going back in sometimes refreshes the list, sometimes not. viewing a squad and going back up also sometimes refreshes the list and sometimes not
You need to have an arena Squad chat
I really dislike cubes in these arenas lol, they get soooo poweful when you have it t14. Seeen way too many of them
Arena Solo Armadas show up as blue so you need to figure out if they are fiendly or hostile armadas
Have a slightly different expirence š¤£
Swapping in between alliance arena and public arena insta refreshes so refresh button with cooldown is pointless imo
This is want I had when I got match.
The 2nd picture is what we got š
That one doesnāt look too bad, itās quite a fair matchup. Based on the ops and power in each squad your team look like they would potentially have the advantage. Itās hard to judge things based on a players power though with other things like FT
i dont mean my team, my team dominated in power, it was them i felt bad for
squad is full
squad is full
squad is full
if squads are full, why do they not go away when i refresh, and why do they say 1/3 or 2/3?
I will give todays test a short POV: after some time decied to give it a try tho it was messed up for longer than it worked. Public squad - finally after so many months of releaseing to info. Yet, MM still broken, laggy, multiple armadas on 1 spawn, ships shooting from other part of system, untracable ships, being kicked out of game, freezing at squad screen.
And I am being really objective, I literally wasted 2 hours playing 8 matches. Thank you NO MORE, keep it under the shelf where it belongs. So much the current state of Arena "feature". LLAP
Fair point, I misread the ops on one of those. Didnāt see the 42 š
Lag has increased to almost unplayable level on cell connection on iPad Pro. Matching continues to be 61 starting matching against 64, 65, 66, and 1 67. Impulse speeds on higher ops heavy warships are unrealistic meaning a fast ship can be rundown by a warship. Higher ops don't need the power crews so can run speed crews. Consistently I am the lowest power player in the matchš¤·āāļø not motivating participation
one look at arena screen and trying to get back to normal says enough to not try it again... right away screens get stuck and unable to continue playing untill compleetly restart...
8 or 9 games played only 2 where the teams were fair the rest were all over 60s
Iām a 57 and not a good one at that
good that starters can kick people, bad that there is no comms channel
cant even tell if the people in your team know what they are doing and have pvp crews
biggest problem I've had is with the player side, ppl not clicking 'Ready'
worst when it's the starter š
it's usually the starter
Titan doesn't work in public squads (your team isn't part of your alliance). This removes a strategy that's available in alliance only squads
the rest of us are bouncing from squad to squad to find one where leader clicked ready
Still need a give up button
yes but I didn't want to say that the majority of starters seem to be clueless š
Quite annoying you cant kill something due to triangle or something and are wasting 10 mins of your time
I would use a different word, but would probably get censored š
I would give feedback but you still insist on running it during lat Monday, when my miners spend the day in token space. It could literally run on ANY other day without issue.
we are all hoping that it gets shifted around to different times
missing the terams view in the top right during prep phase
Need it to run for 24h at least, the 8 hour window is just plain stupid
What was it with the changes for better match macking?
I know, right? that was a really weak 61 on the other team š
instant travel needs to be disabled in arena.
the second it took me to dismiss the useless instant travel popup, was enough to cause my cube to miss an armada.
i started the armada with my cube selected, so it should have had enough time!
is instant travel possible? if not then the popup should def be skipped
it can't be used, and all travel is instant anyway(not counting the windup, which you have regardless of yravel method)
yes, just as I wrote that I realised that the warp time is so short anyway, it would take longer to click 'instant travel' and instawarp over than to just use normal warp
aside from the point that, if a feature is not available, then it should not be showing a popup for it
Getting Subspace Interference trying to move our ships. Restart did not fix it
I'm waiting for all the people who started squads and haven't clicked Ready to come complaining how they've been waiting an hour and still nothing happens
I hate that you can't look at the enemy team while prep phase now. The bar top right is missing...
select a ship or station
yeah not sure what this anchored crap is but whats the point in a "Prep Phase" if you cant "Prep" anything 
Get a coffee, get ready for a reboot or two, perhaps some rubberbanding. Loads of mental preparedness needed š
hm
Doesn't help
One good thing i seen with this public list is. i can see alot of groups forming with level 50 people starting them.
So im unsure why im being matched with peoples leaders ops levels lower or higher when there is clearly enough ops at the same level to form more even matches
are public squads pre filtered? all inbetween +-4 ops from me
i believe so, ive only seen groups with leaders between 4 levels of me
PMs are blocked/overlapped during Public Arenas, which makes it impossible to communicate with your own squad <@&509690795536941056>
Also, get rid of the 2min prepping phase, or at least tone it way down to 15 seconds or something. As players can already prepare before hitting the ready-button, no need to wait for another 2 extra limbo minutes thenā¦
use side-chat on pc client
makes also sense, you don't need to know about the others anyway
it works if you select a system in galaxy
im guessing its more to do with the game crashing, not loading and what ever else so people got 2 minuters to reload thair game 12 times so it actually works š¤£
Canāt particularly use any side-chat on pc client when youāre not playing on a pc āinnitš«
What an absolute absurd matchmaking š”š”š”. Together they are almost 3 times stronger than us š”
Just double checked and this is how public squad queue looks like for 66+ during āprime timeā.
Guess not even š³ care about arenas anymore.
At the point of no longer being interested in arena. Have the free ship, but had hoped the server wide arena would be better to keep me interested.
Get into team but folks don't hit ready. Even when you do join, it's unresponsive at times or synchronisation is off slightly, with another player killing you at odd distances. Even if working there is too wide an imbalance.
We would all need special arena ships with similar pool of research and artifacts.
Been seeing you complaining about more powerful adversaries then yourself for 2 days in a row now tbhā¦
Sometimes you get winnable adversaries, sometimes you donāt, itās not rocket scienceš¤·š¼āāļø
the amount of rank you lose for losing a match is just way way way too much, I get 300 for wining, but lose 165 for losing? shouldn't be more than a 3rd of that for a loss
i like the quantity of options
and its filtered be your available opsrange, good thinking
lot more for you
I get 2, maybe 3
and refreshing doesn't do anything as I get the same squads
that maybe an opslevel thing, higher players with less options in their alliance might rely on publics more often
im ops 64
The arena was ao bad no one in my top 8 alliance wanted to run any. And despite you all saying there is a server base group, there was none.
i guess most 60+ want to reach the g6 efficiency and are greedy with their ranking, not risking a public bad matchup
@muted badger @gritty cobalt suggestions :
- add a chat button to allow us to send a message to the people in the squad (to organize).
- add a share button to allow us to send a join message to people we want to play with.
ššš¼
also 2 minute repair timer is toooo long with a 10 minute match
The idea of the arena is not a bad one. But only if only players who have access to the same max ship class compete against each other.
If there is only one opposing player who has access to a higher ship class, the whole match is over
At arena impulse speed was the only thing what made tactics possible. Now you limited it, to fix lag (incompetence...) and made arena truly only $ competition. Honestly the weekly comp chests were the best feature of the whole arena.
cant click to join middle arena
Special EU arena run today my summary: connection issue, connection issue, connection issue! #turnOFFarenas!
I tried public squads, worked fine š
For me, arena was good. It worked fine
I thought it would be only open for your own server
Public arena. 2 matches went great! A touch laggy but public matches is the way to go!! Good job scopley! š
its lovely fighting a 15B cube
overall global squads worked, same issues are usual eg rubber banding and matchmaking. New issues were being unable to fortify other members of the squad as they are not in my alliance, no chat is a pain. The main issue for me is the negative ranking points, they need to be removed completely. It is not working for most trying to get the rank up enough to open up the options in the store
my guess is if they want to limit the lag, they need to have the Arena's for EU. US and APAC run on seperaite days
In my last 3games , when ever my ship flew into the system.... "Lost connection" and game had to restart. it done this 3/4times and i gave up. I could watch the system, but not send ships in. On PC
Yeah you cant fortify your own team but if you play against someone from your own alliance you buff them š¤£
<@&509690795536941056> You need to make arena teams named TEAM 1 and TEAM 2 instead of the leaders Alliance name to prevent buffs going to the enemy and keep them on your team
Only make brackets within the same ship class (OPS 53-55, 60-62, etc) and the biggest problems will solve themselves.
I agree with this, but then all 70s are in a class by themselves and there are not enough of them to play. Are there six 70s on each server online and willing to play at the same time?
I really want someone to explain why the Arena must be on mining Monday? I have 3 to 4 ships in Dominion token space and it pulls all my miners and I'm losing 3 to 4 tokens! You folks had a trial run on a Thursday a few weeks ago and that was great. I'm already done with the eclipse loop so let me do Arena instead. Otherwise just scrap the entire Arena setup because it's more of a bust then your Starbase idea!
Feedback:
Public squads
Squad screen needs to update in realtime.
Need a way to see who is online. Too many squads with inactive leaders.
Continual 'Squad is full' when squads show spaces available, even after refresh.
Alliance Squads
Matchups seemed to be a lot better. We got teams more or less on our level.
And lastly.....
In the one and only public squad i managed to get into, we were matched with an ops56 with a 1.5b sanctus. Clearly a spender. And not even close to being a fair match.
arena test was fine, only one ghost armada not more/less lag than in alliance groups. but matchmaking was as unfair (in our favour this time) as always. the armada circle of people not in my alliance but on my team is blue not purple, thats quite confusing
still a lot of crashes especially when changing from the arena. Also, I didn't get any points when I switched from active area defense to the arena.š Furthermore, the levels are too different, for example I was with two more 61 ops against 61, 59 and 66 that doesn't work at all!
@gritty cobalt <@&509690795536941056> will give info...
1st the matchmaking is extrem better then before... yes you cant do it al right but with the new +4/-4 from opener it is more fair then before.
2nd the public is on our server eu 142 today a full bullseye... i saw a lot of teams
3rd the best... no lags and no crashs... good and stable game... dont know what you doing but it has helped.
thx for your work
Are we playing the same game?????
it's not somebody else's fault that you're a super-weak 43 š
may help iam a not so weak 53... but charged from 50 is 10 days ago means its a lot of thinks to do...
My forbidden Techs were all pve actually š„³
yeah, maybe it was the cube, didnt have time to observe it exactly but going against ent d was not what i thought ^^
they do increase hull thou
My crews are heroic. The only people that bother me on my server would be the big professionally upset Space Karens in g6. Everyone else has learned š«”
The test was a bit lagged on eu, plus the public pairings where unfair, matched up with 2 ops up and more with millions battle power difference, no chance on winning, the least is also loosing points for arena level up [eu104]
I dont know if the cross server squads were intended or not, but PLEASE do not change it. This was awesome yesterday. Didnt have that much fun in Arena Matches since ages
Played a fair few matches yesterday,
Public squads
- Much easier to find a team and get into a match
- The team screen needs to refresh itself or be refreshable more regularly. Showed lots of teams throughout the day that were already full.
Lag/gameplay
- Seemed pretty stable overall
- one match randomly glitched where it required multiple restarts throughout the match
- Borg cube tracking is still awful they are not where they show on screen.
My biggest complaint is still standing from its first inception. Short runs or limited events cut the player base in two those that can do it during that time and those that can't. All other events have a 24 hour cycle this should be no different to allow everyone to be involved. With cross server matching can this be cross region so there are always teams available throughout the 24 hour period?
Power isn't everything when you have a team that works well together. Only the lag was sometimes terrible, but that is nothing new
Gave up on arena soon after the start. Tried the EU test run just to see if it was worth starting again. Short answer no.
Matching still unbalanced 4 is better than the 7 we had before but level 57 are matched against a leader who is 61 a big step up in ship power and that 61 could have a level 65 in their team.
The game crashed during play but only for my team.
You canāt speak to other players.
Buffs donāt work as team not on same server.
Click on join and team is full or leader not clicking the ready button.
Click on team to see who is in and screen locks.
Negative points due to issues not fair.
People who have gained buffs from previous play have unbeatable ships. Not sustainable long term as new players will just give up with negative points.
Arenas last week went well. No real bugs to speak of besides starting an armada from the base occasionally does not join the ship you sent. The changes to the level of 4 rather than 7 gave me the ability to punch up.
I've gotten the favors and finally they are useful in punching up on those people gaming the system and starting with the lowest player and adding in top weight. Yes, the other players going up against my team generally get whooped even when we were level 58 max and our team started by a 54 so we were seeing 67s. Let's just say with strategy, crew, and a never say die attitude 67 is just a number and a non-ascended player who did their research and worked on their favors were able to take em over and over. Balancing is way better for my lower level players in my alliance. I'd like to see it be ascension locked rather than level locked.
Really enjoyed the arena yesterday!
It was nice not having to wait an hour for a team.
At the end, I found a good team, and after three matches, we played really well together and knew what the others would do.
It was a lot of fun!
I did notice a few bugs:
Group armadas had the color of an alliance group armada, but solo armadas had the color of an opponentās armada. That was confusing in the heat of battle.
Twice, I had an issue where a ship got stuck in warp (timer stuck at "0").
System messages (victory/loss of ship battles) were delayed by about five seconds.
When joining a group, the opponent search appeared even though I hadnāt clicked the "ready" button. This didnāt happen frequently but did occur more than once.
Overall, I was missing a separate chat tab for the team. That should be easy to fixāyou could simply add a tab like: "Global Chat" / "Alliance Chat" / "Private Chat" / "Arena Group Chat."
I really hope you keep this feature for the next run!
I couldn't test, cos my alliance members are 6 ops under mineš¤·āāļø that means no arenas for me anymore š
that thing is dead.. 4% participation is what it is. thats not worth the amount of time and money they have already put in.
The refresh issue is not a big enough issue to pull public squads from the next run! It was by far better even in its current form than the other version
in that case they will all get top 6 on their leaderboards without trying
@gritty cobalt , @muted badger You still have yet to really address the bigget reasons arena will never take off the way you want. Even if all technical issues are resolved, only a small minority of players will engage regularly in it (your own metrics show what I am referring to). Its the arena rank debacle - tying it to non arena favors is failure number one. Failure two is having the rank reduction for a loss match the rank gain for a win. You essentially put people into a loop where they stagnate AND since pvp in STFC is not skill based, they stay there and quit the event. Trust me, this isnt one weird opinion, you have heard similar hundreds of times now. Easiest thing in the world to fix....
The arena +/-4 Ops range need to only apply when public groups are possible.
I have 90+ active people, many were trying to attempt Arena, and couldn't get 3 people at the same time and we're not allowed to deploy with 2. I got in 0 last week even though i tried for most of the 8 hours.
Arenas need a complete overhaul at this point... how many players even come back for it each week with all the bs happening with them
Hi, concerned commander here.
I have attempted to participate in most weeks arenas, however it does fall within my work hours so often I am not able to participate much, or sometimes at all.
I have only seen a fairly matched arena a small handful of times. Definitely no more than 5. At this point, arenas are a failed experiment in my eyes and I do not put any value in attempting to participate. If I have free time, sure, Iāll give it a shot and anguish over it. However the times Iāve experienced enjoyment from arenas again is less than 5 times total.
Feel free to not ever turn arenas back on, it is not a good / valuable / fun use of my time.
"We hear you, but don't plan on changing the day/time" may be technically listening to us, but clearly isn't listening lol. A ton of people cannot participate during the small 8 hour window. I'm certain that just moving it to a different 8-hour window on a different day will result in the same thing. The window needs to be 24 hours, just like every other weekly event.
Losing rank means losing access to items in the store that have already been unlocked. Earning currency to buy things in the store, only to lose access to the things you want to buy, is easily the worst loop you've ever conceived of. Once something is unlocked it needs to be unlocked forever. Its not like its free, we still have to earn currency to actually buy it lol!
These two changes, that should be fairly easy to implement, would help boost participation by a large amount.
The only thing you can do to save arenas, is to win back the general population. If you want arenas to be successful, you need the average/casual players to participate again. Players can live with a few bugs if the overall experience is fun and rewarding. This means mitigating the power gap that scopely has allowed to run rampant in pursuit of the all might dollar. More players allows for better brackets. Squads should be bracketed based on the best faction available at that level. ie. Shipyard 50-52, 53-55, 56-59, 60-62. Weād rather wait longer for a good match pairing vs one thatās completely one sided.
lvl 70s are in a class by themselves anyway. too bad. let them fight themselves.
They must have used pmc as their pvp lol. Thats looks so badš
This x1000.
-
Grindable rewards (that you canāt lose access to by losing too much)
-
24 hour window so everyone can find a time to play
-
Matches vs. your fellow ship tier peers.
Yes, spenders with all the fb/chaos techs and tier 5 pvp officers can still roll their peers⦠but more grindable rewards (vs only rewarding winning) + a bigger time window will attract the casual player back to arenas, which will make it far less likely you bump into only big spenders, which is what happens now.
Just sitting here on a Sunday thinking it would be a great day for arenas
Since the initial launch of arenas I have participated in 3 arenas. The reason? I work!!! This silly little random 8hr window which is 65% in the working day doesnāt work & if like me you work shifts you donāt get to see arenas. I canāt really give any other feedback as scopley have decided to exclude me from this event every week
Please remove negative rank points from matches. Even reduce the positive points if you want, but there is no way for most of us to gain rank. The new public squads help with getting into squads to compete, but in all honesty result in more losses than wins since you have no control over who you join with, which makes it more of a chance you get a team that does not have a chance.
Seriously this is considered good matchmaking (and this is not the worst match we have had).
2 of the 3 players have almost more power than all of three of us combined?
Matchmaking is probably the worst I seen this weekā¦
Id rather sit in the queue foir longer to fiond an actual similar level match
I feel like someone is making the matching worse.
I went from playing hard every arena week to barely participating because I was hanging into gold i for g6 favour.. now i have it and donāt care about rank but itās way harder to find a team bc the ppl i always played with i suddenly canāt team up with anymore. all these bad matches above look like combination of decrease in engagement + smaller pools of teams to begin with
It is not possible to get good matchmaking. Primes, artifacts, chaos, skins and a small player pool are in the way. It's done, add this to the list of half baked ideas. You should have created an arena as a level playing field, independent of level, research or p2w.
they shoulda made it like vanilla no reserch no crew nothing all same except some tactices u can do in arena with a cooldown
yeah the change in bracketing really fixed the matchmaking
we've had those guys 4 times tonight š
not quite kitten or nooner levels of ouch but close enough š tbf immediately after this match we got some borgies with the highest being ops 60 but val was at least a gentleman and went in with a g4 epic instead of his real ships
Not the best matchmaking.. obv we lost.. forgot to grab screenshot of one after but was up against a lvl 57
Not the best matchmaking... obv we won. So variable š¦
Yes still broken
Matching is what it is, but being hit from across the map... that's a bit hard to play with
It seems that nobody is playing cause most of my arena were againts same teams... Had 5 fights with HOMI squad and then another few fights againts 2-3 70 teams
And then old new bug came which will not allow you to join the arena where you get a match... Happend to me several times today
Also game needs multiple reset when stuck in loading screen. So this is still here and causing problem... Which doesnt suprise me ofc
𤣠This is hilarious to be honest. They still have not "fixed" it. Honestly this will become another dead feature maybe a few newwer players will try it then stop. And whales might play if they deel like it or they wont after all the have the CC to fall back on to just buy stuff.
you know there is a way to fix this. Make it solo not with other players 1v1 or dont remove the 3v3 feature part just add in the option for 1v1
Tbf i would prefer 2v2 over 1v1 but 100% agree with you need more formats
not a scratch
it is not that hard to understand that we would need BRACKETS.... so that each player gets a player with same ship range... e.g. OPS 53-55
wrong crew... try Interceptor strike team
thats not the point this is about
I am as excited for Arenas as a blob fish is at being exposed to air and being above see level
ST has and always will be the best crews they ever made for PVP Carol was a minor little crew set but can not out pace ST crew and def Interceptor crew
thats what i mean š... first step to win right crew... 2nd research... 3rd ship and shiplv 4th-10 crew...
listen to this man. finally someone who agrees with me and speaks truth. have had disagreements with alliance memeber before about this
you forgot Money for FT adn CT š
after so many ally tournament most have ft but it isnt the gamechanger on that lv... on my ok but 60+ shouldnt...
ct have only a few playerpool...
FT and CT dont really help that much to be fair, have a T10 Tantalus lvl 47, highest I can get right now, and a Q cannon that its T7 lv 30, and I can not even kill a poorly crewed 600m ship with my int ST crew northcut T5 Lv25, they dont have FT or CT and a mining crew. My Cutty is stongest T5 that I have seen on server at my ops.
my favs from incursion
this is feedback not bragging channel
Exactly only if they are an ops racer you can kill them their research is dogs breakfast and they dont always have best crews
Unless you have maxed all your research, itās > crew - hence G3ās killing G5ās - itās research. FT and CT make a dramatic difference, some are all like whole PvP crew on their own.
ok feedback if you try +/-4 opslv it could be better
in your case 57 and 65
thanks but the complain stays evident
as your feedback means, I can only play if I find a precise group of active player. Thats often NOT the case even in big allinace. Thats why public is comin g;)
it raises the chance to get a opponent team with nearly same lv...
your not helping at all
To be fair Int ST crew and maybe a tier more and you would have had him keep in mine he must also have some 62-64 researches done that help him a lot as well
just stay focued on the issue
It appears that public squads were pretty popular. Without them today, there is some time before a match is made.
Its why I dont like the current PVP ranges in the game in general why a 70 can even attack a 43 is questionable.
Stay focused
On?
the issue is the current matcjmaking of ARENA
Ok so arena matching is what? 4+- yes?
Got matched against same team twice, one whooping from them was enough, two means I'm done with arenas for another week. Not too much surely to ask for a different match each time? Or maybe no one because Monday afternoon means a lot of people working?
Also I clearly misunderstood the ±4 rule to mean it applies to the biggest ship in the team and not the team leader. So am I right to think now as ops 50 I'm inviting potentially a 54 player to play versus, in my case, two ops 46 players? If so, isn't much of an improvement on previous matchmaking method, that could still mean a 54 versus a 42 in that case.
please stop wasting your time and thanks
wait for public is best what you can do id your allymates arnt +/-4 lv... and if you on older server like me its hard to find lv 49/50 that open...
If you are 55 then your going to face a player with a 56 player who might have gone fully out on tiering their ship and crewing correctly so they wont be racing to ops levels so not worth playing against them
#shipbrackets !!!
your maybe 500m ship againt a 900m ship if your crew not strong enough or reserach not up enouhg you not denting
Arena should have the king of ships only allowed no other ships....the Realta š¤£
thats a fair enough ship to use, I have killed 62s realtas with my realta before so ops range dont effect as much comes down to crews only and research only
the real problem with matchmaking is that your ops bracked of 46-54 can be matched with one 54-62 as long as total power is similar, something very rare for top levels, but enough to get an opponent that even being low at his ops lvl is enough to crush you, and yes i'm quite sure that someone is using lowest power ops to downgrade their total power to get a match against you and win. maybe they should consider putting a surrender button first to avoid us losing time, a block button to pass from matching the same people more than two times a day, or facing just by rank and a bronze only faces bronze, silver-silver and so on as we all need to grow to reach faction bundles... but i fear the only solution they will finally may take is a solo arena, so no problem at all..
woo wee... Matchmaking was not in my favor in the 4 quick games I had before bed. Went off against 2 back to back g6 players and blew them out as an ops 60
Borg cubes are super broken and do this when doing normal hostile runs. They shouldn't be in arenas until they're fixed as it just adds to the issues this already cursed "innovation" already has
Get any staff work on arenas and sack them haven't a clue what there doing getting worse and worse lag is worse then ever to and yous took away all our speed it's a joke
š¤Ø
you know Scopely if you want people to get involved in arenas just remove the rank losses for when you lose a fight. You win..your rank points advance...you lose then your rank simply stays as it is. People would then be less annoyed and give up when they get a bad match up or lag stops them having a chance of winning....because you can't even balance the lag!
I've taken part in and seen matches where one side can't move or launch a ship and the others are running riot @muted badger @gritty cobalt
100% agree, its main reason why i have only been in 3 matches since arena launched š¤£
<@&509690795536941056> matchmaking still horrendous, you need to change the banding back to how it was. Nightmare finding a match, and it makes rematches more likely.... I've just been matched with the same team I just crushed, excellent for me but I've been in their shoes before and it sux... change the banding back for the love of god
<@&509690795536941056>
$copely listened too much to complainers and instead of trying to educate players how matching is done and that we need more people playing to improve matching, they reduced the squad ranges.
As expected, the numbers dropped. About 25% fewer players participated in arenas last week. (And they should expect a reduction again this week.) And this has nothing to do with lag or other issues, it's a very straightforward cause-and-effect: make it harder to form squads -> get fewer squads.
Then, since fewer people are playing arenas, mostly because they can't form squads, the matchups became worse. Again, this was fully expected. Players get the best match possible from available squads. Fewer squads means fewer choices for matchmaking. The only way matchmaking can improve is to have more choices.
What happens next is, either $copely finds a way to entice players back into arenas or arenas dies.
This is nothing startling or unusual, it's universal for every business that if you lose customers through disappointment or disillusionment, it is much harder to get them back again.
Expect a small uptick in players when they add in public squads, but there are still player issues with that: no comms option, can't discuss tactics, squadmates are unknown so you have to hope they know how to play/crew, and possibly the most complained-about comms issue during the test - you can't tell them to press the 'Ready' button so it also becomes a challenge just to reach the matchmaking stage.
That there are level issues is a given; there are power steps in the game between g4/g5/g6 and between uncommon/rare/epic ships. But with enough players the matching improves and mitigates those issues, without a critical mass of players it stays terrible.
Ranking is a second factor: win matches and gain rank, lose matches and drop in rank. The rank point gains are higher than the rank point losses. Those who call for removing losses are demonstrating a fundamental lack of understanding: remove rank and over time everyone becomes platinum I rank, and then rank becomes meaningless for matching. Just as football teams in different leagues don't play each other, enough players means squads of different ranking won't play each other. Players who consistently win will rank up, leaving those without the FT/CT/etc. advantages in lower ranks and playing against others at their level/ability.
I've previously made the observation, that there are whales who like (the idea at least) arenas and ranking because they play against others at their level, and there are whales who hate it for the same reasons. There are players at all levels who hate to lose and declare any matchup where they don't win as 'broken'. And there are players who look at their losses and consider if there are ways they can do better. And this is something independent of spend levels, but simply of player attitude.
Arenas has seen players who are not pvp-oriented become involved. It is a novel mechanic, win or lose there are rewards, and it costs nothing in resources to "have a go". Ignore the cries of matchmaking being "unfair" and try harder to explain the how, and fix the bigger issues before trying to "tweak" matchmaking. It needs players to succeed, or it will simply fail and die.
Wow this one was great! 55b Ent E and a 25b cube on that 70. Maybe I should have used a max fort š¤š
these match ups are horrendous š
Yep that one was rough. It was a bit of a weird match up. Almost like the queue was taking too long to find a match so it threw our squads together just because we were both waiting
Disagree with it being a lack of understanding when losses are caused by unbalanced matchmaking (because of issues with people stopping doing them due to bugs) and the number of matches that have been lost due to lag and technical issues. They need to make a grand gesture to bring people back to it.
Removal or at very least a considerable reduction of the rank loss would help this happen.
I've had matches where I have been unable to launch ships, unable to move ships and the other team were doing fine and it was not an issue at my end because my whole team were seeing the same problems.
You want people to start doing arenas they need to change the mechanics to get people back to them to boost the numbers to fix the matchmaking.
Otherwise once the novelty of public squads wears off participation will be as low as it was previously
I've won all my matches so far because I keep getting matched up with teams that barely have g6 uc, I have t15 cube and t9 kos'karii.... works for me, but feel really bad for the other teams, it's no fun for them
@storm forge ouch, Archyās blood must have been boiling⦠terrible match up! š¤¦š»āāļøš¤£ Give him my regards! šš»
Haha I will do. Hey oopsie š
Thank you SCOPLEY š
the ranking shouldnt have been there in the first place, they could easily have tied wins to dti rep, increase the actual rep needed, you win you rep up faster and get the good stuff, you lose you rep up slower and put in a daily drip, heres the main issue, this game is advertised as a "mobile" game so time is very valuable, if im going to spend say 6hrs a week in arena i want to see some progression, that wont happen unless you win the majority of your matches, also the fact it only comes round once a week is restrictive especially seeing as they cant decide on best times to run the thing
@willow mantle archy says he misses your cube š¤£
Have you tried being better? š¤£
I think one more round and I would have finished off that Ent E š
Iād blame Archy for using PvP miners. ^^
totally fair matchup š sort it out Scopely, I don't mind the easy wins but if the shoe was on the other foot I'd be furious
Lucky! Some of us canāt even find match ups since the 4+- and when it was 7+- weād get long term ops 70ās the moment of obtain rank Gold II š£
When are these going to stay open server?!
los mismos niveles identicos un emparejamiento del diez
Jeah, someone tell the stradegy to win this?
es lo que digo
Most people I know have stopped playing because the matchmaking and cheesing got so popular and out of hand, it isn't fun or worth the time any longer. Organising a -8 and -4 player to then face off against 66+ players anyway doing the same as a 64 is just a waste of time.
i think this is compleetly Scopely's own fault by launching update after update with every time new bugs in it, and contineu this behavior without solving the excisting bugs. Players do not trust Scopely anymore, a pay to win game with bugs , game servers witch can not process the data needed , what results in ships stuck in the game and lagg. Overrated prices for buying pixtels , a simple 2 D game, man dont complain about players not wanting to test and play arena , just do your homework. None of the games i have played in the last 40 years had these problems and lxck of interest by its devellopers as Scopely has.
Sore, but how is this a possible match?
Scopely doesn't restrict the teams you can possibly face. You should never be able to face someone with a ship above your team's highest OPs level. Would solve all the cheesing and matchmaking issues.
There is a lot of work to do for scopely. A lot of people on my alliance don't even bother because of this
they forget also you have to drop Lat event for it
Quit? š¤š¤£
perfect please stop fixing its only geting wors
i feel like the matchmaking deliberatly gives you unfair matches. once in your favour and the 2nd one against you... and thats on endless loop
I think @sharp terrace is right in many ways. Arenas have been tweaked based on player feedback instead of people letting the matchmaking part settle down over time as players arena rankings were developed. As much as it was rough at some points early on, it probably would have settled down eventually with some weird matchups appearing from time to time. I thought it worked better in the early days when it was 5v5 but I understand that also caused issues with forming squads for many. And now that we have all established a certain amount of rank/rating, going back to the way it was at the beginning would probably cause more weird matching
"The rank point gains are higher than the rank point losses" - correction, this is wrong. The rank losses at gold and above match, or are higher than, what you gain from win. At lower ranks, you are right, but at gold and up - you end up stagnant. I fee safe to say that ALMOST NONE OF US care about the rank as much as the insane decision to tie that rank to non-arena and non-pvp favors in the Terran store. They can keep the rank for all I care, just disconnect it from unrelated research. If they keep that connection, they need to change the penalties for a loss to NOT match the gain from a win. Many of us have been stuck at the same rank for weeks or months, as its your ops level and available teammates that determines your win/loss ratio. It is not really a skill based PvP game mode. The only two skills were crewing and speed (then they removed speed, lol).
Anyway, just wanted to clarify - they are missing out on thousands of players due to how they handle rank, and more importantly, the fact that they tied it to non-arena favors in the Terran store. <@&509690795536941056>
so many ghosts!! It's haunted I tell you lol
matchmaking worse than last time
Love the idea of arenas, participate and still enjoy them. My alliance was incredibly active that we had to ask players to stop starting too many at once. Based on ranking of our players, we still might be more active than many others. Yet I hardly can get a group together anymore, so fed up are most with the mismatches / constant frustration of losing important points. Would be so easy to make the matches much balanced (keep your bugs if you must, as it goes across all levels) and losses have to be lower than the wins; let players grow and succeed, rather than quit this event!
Great match making.
That crossed my mind few weeks ago, when just keeped getting these unwinnible matches. Dont thing i got any win in 3 weeks.
Honestly, if you take away rank losses from defeat, then complaints about uneven matching will be reduced by a factor of 10. It will still happen, but if it does, then the loosing team will just loose some time and gain 400 credits and go into next match where matchmaking might get better for them.
Rank was supposed to determine the matchmaking, but that idea and implementation got changed, so now it is basically another reputation system, however it is one which cannot be progressed if the optimal matchmaking and 50:50 win:loss ratio is achieved.
far from balancedā¦pathetic
unplayable today... cycling or error 5 and game reboots...
there should be a share coordnates option like ther is for armadas to invite and remind alliancemembers.
and today it was realy more than laggy, I created a squad my squad members were already in fight, when I was showed the matching up screen
arena, arena never changes :/
Sorry for too complaining too much about matchmaking
Seems like every one of my matches
Fair play
I stay in the idea that arena should just be deleted and they should change the store like everyone else. Daily claim or somthing similar.
Matching is worse now than ever. This has ruined a portion of the game that had some good potential.
NOW ITS DEAD!
Well done, scopley, you managed to screw up another section which had promise.
All the previous time and effort spent altering the growth direction of my game to be able to compete and enjoy has all been an utter waste.
You are useless.ā¦
Bad matches, incorrect power banding, faulty application of throttling to let your poor quality tech manage, crashes all the time, ages trying to get any match.
You are killing it, making the matching worse as fewer people will participate. š¤¬
Welp, we've given arena several tries since Christmas, only got worse every time and it has become a waste of it since the matches are all unbalanced cheesing or not.
Arena at 56 and the start was so much better. Worst you faced was the occasional 60/62. Now we face 66+ constantly as <64.
Lags and glitches. Ships aint attacking, seeing no movement, ships get destroyed without seeing even attack
For the first hour of arenas I did it was all good, mixture of easy. fair and impossible matches.
Just had a match where the game restarted three times on my pc, in a constant loop and had to switch to my phone so I could play the arena
Arenas gets worse every week not better
+-4 is horrible ... didnt change anything on matchmaking only made it harder to get a team and is still as unbalanced as before ... additional the lag getting worse from week to week ... close arenas again, bring up a comp chest with rep and credits again and finally FIX IT !!!
Wonder too, is this +/-4 now the standard?
unplayable delay - this is š© . Get your stuff running or stop ruining peoples days with that. so annoying
agree
Matchmaking is a mathematical problem. As others have stated, PvP in this game is not skill-based; it relies on a type of "power number." While this should work well in 1v1 mode, 3v3 requires opposing teams with nearly identical "power numbers" for each member. Theoretically, with a huge number of teams across all servers, a suitable match could be found. (but this would possibly require more players then actually are playing this game...)
However, the smaller the pool of teams, the lower the chance of finding a match. To ensure arena can still be played, a certain variance is allowed. This is where the issue lies.
When this variance is applied to each player, you will end up with level 70 players facing level 64 playersāwith predictable results.
Nothing can make this work - not to adjust the variance, nor how you calculate the power-number.
nor public groups. its just not going to work. never.
except you have n mio players waiting in groups to be picked as opponents.
You make it sound more complicated than it is. There are clear things that shouldn't happen - like <=65s constantly facing 70+some more 66+
Well, the real problem are the epic ships! In all situations epic ships are way stronger than uncommon ships of the next Generation! E.g. My Enter-D (G5) easily outperforms any uncommon G6 ship unless that one is maxed - which might happen in 2 years time. Not to speak about the rare ships of the same generation.
no, i'm not.
the more restrictions you add, the less matches you will find.
It's also worthless to present matchups that make no sense either. We are not even trying to play those matches any longer since the speed limit. You can't win unless the whole enemy team dcs.
Like this one. This happens now the 4th time in a row š”. Giving up, now back to bronze ranks.
ah I forgot to amend - it's been clear since they started it. they never should have put money in it and now they missed the exit.
oooo it's me!!!!
Either the whole concept is a failure if there are two few ppl playing to make decent matchups as you claim and they need to revamp it or they should at least try it, because we are also done playing arena. We've tried after every promise of improvement since Christmas. I posted whole evenings of facing 68+ as fresh <62s. Our buffer of score to not derank is gone just like the fun.
It's also not complicated for matchmaking, we will get public squads - so just make brackets. If your highest OPs player is 60-62, you are not facing anything beyond 63. You can still invite players below 60 to your 60-62 group, but that won't help you face off against <60s who have no chance against your 60-62 guy any longer.
No public option for the US this week?
Another arenas š©. Much worst than before the new range ops.
Now who has the higher ops player wins.
UI Freezes and becomes unstable, PvP background image remains despite going to Interior/System/Alliance screens.
+/- 4 ops range and no public option means Ive really got no one to play with. sucks azz as a person who likes arenas.
Yea at this point I just want credits and maybe keep the Gold III rank (given up on stay Gold II as each time get high-end 70ās) to pull daily prime particles. Lame! šš„±
I can't even get gold III rank due to matchmaker always putting me against G5 ships,... and I don't even have a single G5 Ship. Arenas PvP is almost unbearable. Almost with they would just remove it.
Limiting area to a part of the day, once a week is not acceptable. And limiting rankings to ship level is not acceptable too. Matchmaking should be off an average of the top 2 arena rankings. Let whales bs whales and smalls vs smalls. And don't have players lose rankings. Arena is still dead, most people don't want to do it, it is a waste of time as it stands now.
its surely a waste of time....cause nothing works
+-7 didnt work +-4 didnt work to
It's becoming more clear the main match-up problem (NO not THE WHOLE problem) is the Algorithm... last week it was obvious that as long as ONE player from each team is in the same "range" as one from the opposite team... it was considered a "viable match".
So a 60 could make a team and have a 64 and a 56 join ... and then be matched up w/ a team where a 52 made the team and had a 56 and a 48 in theirs.
ALGORITHM....
At the very LEAST. A step in the right direction would be to change that Algorithm to use the TEAM LEADER as it's data and not just any team MEMBER on a team.
ya, we just had 64, 64, 63 matched against 64, 66, 70 (big eyeroll). Also... is th espeed cap still in place? because all my ships are over cap, yet I'm being outrun by a large margin by everyone else
The best way to do matchmaking is to take the average arena rank of the top two players.
no, rank is meaningless
average ops is what I though they were currently using... but if a math takes too long it starts to loosen the requirements
Whales have rank. Ftp and low spenders do not. Let whales beat on whales and dolphins on dolphins and ftp....feed ftp
Agree, i dont think taking the avg rank of the top two players is going to help much
incorrect. we have a F2P in my alliance at 65,000 rank (highest you can get)
Hello, and this is your new matching? What do you think will happen if we have a 65 (!) opponent with a 58? Clap, clap... šŖ š
You and I know that is a false positive. He may have a 65,000 rank but they didn't earn, they are carried and given it.
there is no problem to say the starter is 60 and dont add anyone obove 64....that is really simple
but obviosly scopley cant
nope, he earned. he's ops 50 and has been teh one that carried his team the entire time
Just remove it, what a nuisance it is.
This would happen
Then he is not ftp. Ftp do not have primes or pvp FT.
he gets the battle pass. I consider that f2p
Even with the battlepass, he still does not have primes or pvp ft.
NOTHIN worked.
I don't think rank has anything to do with $copley's Algorithm.... and factoring in arena rank is a horrible idea anyway .....
Nothing wrong with going by ops level .... but just use the Ops level of the TEAM LEADER .... that way the +/- 4 ... or +/- 7 or whatever they settle on is actually not the factor in 99% or matches
nope, and yet he and his team of 2 lower folks have a high win rate
You still have the bands for level, but that just narrows the pool of possible players. Then, based on average arena rank of the top two players, that is how you generate the match. First two of the same rank at paired. If they are not the same rank, then check 1% out. Repeated until a match is found. Very simple and easy. And it pits skill (money bs money).
He has a lot of primes and/or pvp FT. He would not win and have a perfect score otherwise.
guys primes and pvp ft are not the point....the point is that the matchmaking dosent work. it didnt work 2 month ago and it didnt work yet
and it wont work in 2 years cause they wont
Another week of arenas, and yet again another week of everyone complaining about the same garbage matchmaking. As usual scopely "fix it" and their fix does absolutely NOTHING to fix the issues. Starting to wonder if it's not actually them not wanting to fix it, but them not actually being able to do the job and properly change it to something that might work, to something many have suggested like ship grade limit instead of ops, but I guess it's too much work
can#T you just make a level break between below 60 and upon 60? what is so hard on that?
It's scopely, anything that would improve the game and reduce the grind is to difficult. Much easier to add new stuff for whales to buy than fix stuff
or maybe one should be able to abort a found match?
@odd bough though complaints about matchmaking is just a distraction from the real problem ... because I don't care if it's 2 teams of the same power and all the same level ... it won't mean a thing if $copley doesn't address and fix their in game technical problems .... if Ship A from Team A is on the right side of the system.... and Ship B from Team B zones in on the left side of the system..... and somehow Ship A IMMEDIATELY is somehow in combat with Ship B .... it will never be a fair matchup ...
OR
If that same Ship B is RIGHT on top of that Ship A and trying to attack , but it shows it need another 10 seconds to reach that Ship A.... (both these Scenarios still happen OVER and OVER
But $copley refuses to address that and uses the talking point that "matchups are the #1 complaint"
They would have less complaints about matchups if they would simply fix it so players could actually see where an opposing ship ACTUALLY are
Scopley will never admit they are wrong with this
So... have you considered hiring homeless heroin addicts to code your matchmaking algorithm instead of the actual baboons you have doing it now?
I can only assume that some zoo is lending them to you given how mindbendingly terrible they have been... for MONTHS.
I really can't insult the coders of this abomination enough.
And again... the saddest part of it ... is there a SO many of us that LOVE the idea of the Arena stuff ... $copley just refuses to fix it so we can use it
or brackets so G4 unc ships, G4 rare ships, (maybe epics?) G5 unc, etc. either way based off the squad leader's ops level, strength, maybe even FKR ships type (ex G5 unc)
If Scopely could just not be incompetent with them Arenas would be a lot of fun. One match in 10 they ARE fun...
Trippy š¤£
THIS you call a better matching?
It's the same with a lot of content scopely bring out, look at War Rooms, how often do they run, tend to get forgotten and only brought up when people complain. There is SO much dead currency in inventories it takes ages trying to find stuff, same with Starbase Assaults, does anyone actually bother with them anymore? I think we stopped doing them after about 2 weeks
I have suggested multiple times that limiting the usable ships for everyone to G4 and below would IMMEDIATELY even up 95% of matches ... because a lvl 70's Max Tier Pilum is not much bigger than a Lvl 66's Max Tier Korinar(just as an example)
Nobody does assaults anymore. They are just stupid.
But again .... $copley will never admit that could fix things
Not true, in my experience itās the lower ops who have it easier. If you high G6, but not at the pinnacle of ops 70 (maxed cubes and epics), youāve got it the hardest⦠thatās if you can even get a team together!
Highest rank on my server is complete F2P.
I haven't seen last week's participation numbers ... but I wouldn't be surprised if it went down again
Week after week that's been the trend
Where are the improvements in match making, that were promissed? I can't see any. I can open a group from 54-62 and getting opponents with ops 65 ... seriously?
THIS! Do something to make it run and better. The idea is cool.
It'll be dead content like starbase assaults in another month or so if it carries on
That looks like a decent match up. Unless you have no clue how to crew.
feedback
1st extrem buggy... 2 times restart to get my drydocks back during arena...
2nd matchmaking... 46/50/53 vs 53/55/56? and 2 times 49/52/56...
3rd positioning... the ships often not there where i see it...
3rd not that problem combined with 1st and 2nd was nt a masterpice for the programmer and hardware
š
95% of matches are over before they even start because of the power gap in matchmaking, and it is all about the primes and $$$
they never had a chance... the 53 isnt beatable for them take a look on power
Because power is everything ššš»
After another failed arena event I assume itās time to stop participating in arena at all, maybe then will scopely CMs listen and either fix it or drop it! Dont feed the horse, which is already dying.
in that case the power of that 53 says a lot... its more than avarage 56... that means ships strong research is high... vl g4 player... no chance at all... i know what i say i have nearly the same power
Arenas are running smooth for me except for exit screen locking up
Here's my experience today:
Of course we got trounced... There was significant rubber banding and lag as well.
I'm not sure what else can be said that hasn't already been mentioned. The matchmaking is still terrible. All the old problems are still there.
and now it matches a 62, 64, 64 against a 66, 68, 68
then it will stay terrible.
With every promise that is not kept, but that now everything is really honestly getting better and nothing has actually happened, fewer people will take part.
It's a shame really, the idea is great,
but if there's no way to reject a match or at least only search up to the highest OPS level of a group, the thing will soon be dead because nobody wanna do it anymore.
Yup, the highest arena ranks on our server are all owned by people ops 46 and under
Given how active my alliance is, and how we can BARELY field two squads at once, I have no idea how other alliances are even supposed to participate.
Right now, we have one squad running and it is well outside of my ops range, so I can't participate.
And I don't have much time on Monday evenings to spend on this, so every minute wasted is frustrating.
Then, if I do manage to assemble a squad, most of the time it matches us with players well outside of our power range so we either have to waste time with a blowout dominating the match, or waste time with all of our ships destroyed by players we can't touch.
Neither is any fun.
Time. Arenas keep burning up time that I don't have pointlessly.
I love them when they actually work, but even I am considering giving them up.
Learn the lesson, rearrange your life around a game, not arrange the game around the free time you have and want to give it.
Only thing historically worse than arena timing and timeframe was the old school mining āburstā events they did back before arcs <@&509690795536941056>
or just make it a solo event matchmaking would be easier and no player would have to wait ages to get into a squad. Which can be difficult for high levels as well as for low levels
PvP researches add very little to power. Power is made up mostly by things like def platforms and ships are boost by things like hull/shield health that add little to PvP potency.
The 53 could well have high PvP ability, but itās also possible inflated power due to Pokemon ships, low PvP research, and poor crews.
The G4 players may have higher PvP areas than the 53, and that wonāt be reflected in the power contrast.
The new +/- 4 level cap doesn't make matchmaking better.
It's probably the WORST matchmaking since I played in arena.
FINALLY get a great matchup 64, 60, 56 against almost even powered 64, 60, 56.... AND I CAN'T SEND MY SHIPS INTO THE SYSTEM!!!!! 3 hours in aweful matches and then this
+/-4 is hard to form a squad within an alliance. Please consider at least +/- 5. Not a fan of public squad without some form of in-game chat.
Last 2 matches, I got dc'ed over and over and got error message 5 in between
My friend you are doing something wrong. With qcannon and tantalus field you should be able to punch way above! This was in incursions. They attacked me, i didnt have any pvp ft,ct.
will not let you click and enter. @muted badger
Soooooooooooooooo howād ya all manage to make matchmaking soooo much worse?! Impressive
I am 69 with pretty good research, FTs maxed and T12 rare-G6 ships. However, 6 losses in a row - all against a single epic-G6 ship of different level 70 players.
Same applies to epic G5 ships, which easily wreck uncommon G6 ships unless they are maxed. My maxed Enter-D easily wrecks any uncommon G6 ships unless up and including T-10. Noz to speak about rare G5 ships.
Epic ships on all Tiers should be banned from Arena altogether! They are just too overpowered.
Matchups were decent tonight, but just got a 63/63/64 vs a 62/66/70
matchmaking still broken
Not sure about banning epic ships, but something needs to be done with the high end of G6, Iām just not sure of the solution other than pair by ship power⦠the gap between new 70ās and long-term 70ās is ridiculous, more ridiculous than any other bracket. And even if ban epics, the maxed cubes are still a problem. š¤·š»āāļø
Matchmaking in this game is very simple. Highest level ops to highest level ops just need to be equal.
Then, widen the range all the way out from 40 to 70 so I can play with any of my friends. If I choose to take a handicap to enjoy the game, that's my decision.
I joined the arena several times, but there were too many glitches to fight. Lost control of my ship in the middle of the game and had to restart. I lost connection several times; I had the impression it was player vs. glitch, not PvP. Matching was 54-54-55 vs. 59-61-58, not even at equivalent operational levels.
Why should G5 and G6 fight together with no handicap? Is there an attackable ops wide range, SLB bracket, or does Scopely consider low level players to be targets for deprivation?
I may have been a little over the top.š
Holy he........could youi have messed up arenas any worse? I was attacked latterly 2 seconds after the start of a match, I couldn't keep away from someone with a max warp crew, my ships wouldn't move, had them get stuck in dock.....EVERY arena update has been worse than the last.
They've completely ruined the arena experience. Between the terrible matching, constant lag, and the visual glitches... they have made it not worth the effort
Need to have a better time slot.
This is not broken. Unfortunate but not broken.
They need to fire everyone involved and start from scratch, then worry about what time it happens.
Are you talking about firing me too?
Are you a dev? I'm talking about the people writing the code thats garbage.
@muted badger it's funny though, all the issues people are having and not a peep from Scopley....talk about firing and there ya come. Maybe take some of the feedback to heart and quit making stuff worse.
Nah, we like you⦠even though the real reason arenas arenāt succeeding isnāt ever addressed.. arena rank and itās tie to the Terran faction. Itās literally why many of us wonāt try lately. Being so close to the rank needed for the g6 favor and not ever getting there since losses count the same as wins. Stagnant play, based on random chance. It has frustrated many people right out of the game mode.
I dunno if calling for peoples firing is necessary. That seems a bit much. While I get where you're coming from and I know its been frustrating, I'm glad that we're continuing to figure out the best format to run them.
I still had a blast the very first time I tried Arenas and think the potential is still there. I hope the public squads improves things next week.
Ranking is another issue, I've heard a lot about.
Remove rank loss, and people will come
Just remove arenas and give us a better comp chest
As is, impulse speed is back to being extremely input laggy again, and not reflective of the cap.
And Borg cubes are back to being extremely problematic to actually place where one is on the map
If I put out a bad product with as many issues as this game has, I know I wouldn't have a job for long. Its called accountability.
I thought this was a no politics zone discord? <@&509691205798592532>
Either way, muted for gross ignorance of reality
Wait at what point could you join a mada with 1 or 2 seconds left and have it run
Still. Calling for people's firing is a bit much. Let's keep things a little more constructive please.
we've tried, but week after week they have been worse.
Arena is more useless than the exo comp building stuck at lvl 51. At ops 69 itās hard to find 3 people on at the same time when this pointless event runs only for 8 hrs.
It's hard to focus on being constructive when a stable and fun game experience is constantly shelved for the next wallet dive.
and thats something constructive thats' been said week after week, but has anything changed? nope, they gave us a speedlimit that didn't resolve a single issue instead.
I mean... if you really think screaming into the abyss is going to make anything different... it won't.
@muted badger Yāall really need to do something about the 8hr limitation, we all have jobs in different time zones. And itās unfair to people in the pacific time zone
Heard this for a while. Lemme circle back around and see if we can change up the time limit.
Fix the 8 hour, get rid of the speed limit, bring back the old match making because this new one is even worse because it's harder to find people to play with.
Thanks itās really hard for me at ops 69 to gather 3 people around my ops level when Iām free
This is the feedback I need to see. I can pass this on.
I HOPE that public squads will help the higher ops. Heard matchmaking is tough.
There is A LOT of constructive stuff that has been brought up, but we ALL feel ignored because we don't see anything from anyone, but changes are made that make the experence worse.
I don't have anyone outside of my alliance I want to do the arenas with, so does zero for me.
I don't know if its ignored since we do keep trying to iterate on the matchmaking. Now. regarding the rankings and moving up/down or 8 hour time length, not so much.
Any chance of using tactics was eliminated when they made it three on three and locked the speed. The losses are far to penal. It's one step forward. One step back. You have to literally put together 10 15 wins in a row to get anywhere. Only way to do that is to be so powerful You can't lose. There's no joy in that when the outcome is 99.5% predetermined. Every now and then a really stupid group of whales play and you can beat them but that's about it.
Shame I canāt dm you about something we chatted like an year back lol
You felt that was necessary did you?
Couldn't, I dunno, respond to my "wtf" about arena mada join times, no. Had to snark at my general complaint. Helpful to a fault.
Lucky you have members within the ops range to form a team with, Iāve been unable to for weeks. Public squads should resolve this, but for high G6 itās terrible match making with G6 epics and maxed cubes in 9/10 of the matches. I canāt see a way to improve this, but arena rank loss being removed would help @muted badger
I very much enjoy arenas. Yes, there's problems, and I won't reiterate what's already been said. The main issue I have is the scoring. I would love to see a change to a less punitive system for arena rankings. It's nerve wracking to risk losing access to store items just because you had a couple lousy matches. Why not offer a system like faction, where rep is locked at certain levels?
Now that scopely is done ruining areans with the 4 lvl crap I wonder what they will break next.
If it was in the circle and joined earlier in the timer, it can fly into the circle in the last second and still hit
Thank you. That's what I was looking for. I'm used to standard mada mechanics where you have to be idle. After all, the standard mechanics of not being able to hit somebody in the last 10 seconds still work.
Apologies if that came off as a taunt. Not my intention.
Since I've been on Official as the CM, my number one message was that when you get frustrated with something I ask that you be constructive. I can work with constructive. I can't do anything with insults or negativity.
You can build a castle with them, a castle of imagination.
Just because you find it negative, it doesn't make it less constructive. The players in general have been asking for a focus on game stability for literally years. And we keep seeing more instability and more spend options.
Can you please fix ship location tracking. Ship appears in solo armada position and so I did not attack but was actually in the group circle for arena. Frustrating when they are worth so many points to a win. Oh and when at it please remove negative rank or give us another way to earn terrain faction store credits then just arenas as they still need fixing or editing.
Don't get me wrong, I understand the whole business side, but you've also lost a number of people that would spend because the game has more and more issues as time goes on, yet more and more pay 2 win options added
Wait for solo waves. Virtually guaranteed to be as stable as original waves when they first came out
Anyway I'm not trying to have a long discussion here. I came because of the mada mechanics not being standard lol
They would have to change the environment they are using for the game, asynchronous environments are not good for this type of game.
Unfortunately a pretty rough arena run today so we have given up. Matchups were rough but not helped by getting kicked out of the game multiple times which makes it pretty hard to do anything when you send a ship into the system get kicked and just come back to dead ships. Usual issues of ships not being where they are, my own ships getting stuck and not showing where they are as well
Another player answered me at least, so there's that
Would my second and or third point in message be better then.
I had that happen too. A ship repairing then the clock resets twice. When I can finally launch, the ship freezes in the arena, then I target a player three times and my ship sails right past him.
@muted badger if you want feedback, I still have yet to even have the chance to get into one arena match because of the time slot choosen. Something I've mentioned many times and yet here we are many months later. How about taking a break from iterating on match making and iterate the day of the week to a weekend and see how many people do it then when we aren't working.
Excuse me?! My deflections aren't cheap! (But I do buy them at a bulk discount...)
not gonna lie, eu critic was mild today compared to this ^^
lol when we are the ones buying packs at $100, your bulk discount still isnāt sufficient. š
Yeah.... timeslot is tricky. I'll see if I can extend the hours.
Extending the hours wont do anything. You need a Saturday or Sunday
This very much should be a weekend thing.
But hey I'll have vacation on the first Monday of June. Maybe I'll be able to fit some arenas in then instead of enjoying my time off
I used to play in a lot of arenas but now I canāt get in a squad because the ops banding is so narrow.
Your arenas are a failure! Just get rid of it. You spend to much time making it worse and worse that none of my alliance plays it anymore.
@muted badger I do propose something that can help with arenas
-
Unfortunately the -+4 arena bandings restrict matchmaking, it was a horrendous idea to institute them without the public squads, which I understand had problems. It possibly woulda been better to cancel today or just give out a comp chest as many people are basically told they can't play today due to the bandings
-
For matchmaking, the bandings don't really help as my alliance mates whom are in upper G4 are facing off against players situated in g5 specifically between 53-56. There are images above that show similar problems. I proposed that if you look at the ops levels of a group, it theoretically is possible to match teams with the same top ops player. For example a 46, 50, and 45 can't be paired against anyone above ops 50. This would make matchmaking better and make the ops banding more reasonable as -+4 is very close to the ranges between different rarity and grades of fkr ships
-
Lastly, there shouldn't be a penalty for losing. A player shouldn't be negatively impacted due to the matchmaking still creating matches that aren't competitive. Personally with how matchmaking is, I haven't done arenas in a few weeks as I'll lose the ability to make certain redeems if I lose a few times which inevitably will make a player quit the content anyways.
-
8 hours isn't enough for arenas, so it needs to be opened up but also it needs to be moved to the weekend as that'll make players more willing to play the content, in theory. This has been a complaint since its introduction and so far nothing has changed, therefore I'm not holding my breath.
Arenas have so much potential but we're frustrated that it's a bad experience for many who try to engage.
Open squads, good, finally! Now fix the other two issues: make them on weekends and remove rank loss.
Do so ASAP before participation levels are too low to recover from.
I don't have much to add this week. I had two pretty close matches, with final scores like 800-1100 and 600-800. One of those was frustrating as our squad leader had gone afk and missed the entire match, but nothing game design can fix players falling asleep at the wheel š . For the most part, even though my squad lost, these were the most fun matches I've had.
There were some tech issues - I especially remember my ship with impulse crew getting de-synced, where its on-screen position seemed to not match its actual position where it could attack hostiles or be attacked.
A general piece of UX frustration - clicking on enemies in armada circles is a big pain point. It's always been a frustrating experience, but in arenas where fast and accurate clicking is vital, it's become a real bother.
I think I've seen some comments about enemy ships being able to execute solo armadas even when moving into their circle with < 5 seconds left. I would echo that. When it seems the opponents can get to armadas with any time to spare and be fine, while I have to make it to the armada circle with > 10 seconds to spare, that's really frustrating. I understand that's probably a technical/UI issue - the enemy was actually in the circle, and the game just updated their position - but it certainly gives the feeling of unfairness in the moment.
I got lagged out and couldnāt target armadas. Then worse I got stuck in a loading screen for over 30 seconds. This was insult that our 53 led squad got paired with a squad with a 60 and 2 1.6 Billion shipsā¦
I tried this for the 1st time in over a month. I see no reason to keep losing my rep and time
this one hurt lol
@muted badger The negative points should be lost due to matchmaking even with feature āworkingā is not always āpossible to winā thanks to the impulse limit taking away strategy from players, ships tracking still being off even with the limit on, and how much ships power and strength is different even in one level.
-
You could give a comp chests to let players still get terrain rewards with the āproblemsā but still let people play during the weeks time if they want to so everything can be tested still. And let those that canāt play due to time actually get rewards.
-
You could give players a chance to earn rewards in a way that is not connected to arenas as a second way. (even if it is at slower rate) so everyone can work with the feature and store even if they canāt play during the 8 hour window or due to ops ranges and time to actually form a squad.
-
if you have to do something negative to players with removing negative points you could lower the amount of positive points awarded each win (please donāt touch the actual daily pull rewards).
-
You could implement 1&2, 1&2&3, 2&3.
Challenges in arenas this eveningā¦
- Still getting a returning ship after repairs stuck in warp for several minutes preventing me from having two ships in the arena.
- Multiple times while moving across the arena system (not targeting anything) my ship would suddenly stop.
- Often while trying to target a player, the targeting would drop or the targeting select option wouldnāt even show up.
Bring back the +-7 range. Since dropping to +-4 it has been so much harder to fill squads. Please get rid of the impulse cap. I really missed running around with my speed crew
Okay so let me ask this why not have arenas run all the time this time limit sucks maybe instead of a bonus why not put it into the servers needed to run this full time
Allow 5v5 allow the change to be made as well give people options to run it either 3v3 or 5 on 5
Subject: Major Issues with Arenas ā Frustrating Experience Tonight
@muted badger
I donāt normally post to complain, but after my experience in Arenas tonight, I feel compelled to share my concerns. The matches I was in tonight were riddled with issues that severely impacted gameplay. Here are some of the major problems I encountered:
⢠I had to restart my game four times during one event due to performance issues.
⢠The ship toggle at the bottom of the screen disappeared, preventing me from repairing my ships.
⢠I wasted event credits on repairs I couldnāt even use due to the ship toggle glitch.
⢠All ships in the arena appeared as generic icons instead of their detailed graphics.
⢠My ship was stuck in constant combat mode, which made it nearly impossible to play effectively.
I wanted to take screenshots to document these issues, but I was too busy trying to be a good teammate and keep restarting the game just to stay in the match.
Iāve invested a lot of time and money into this game, as have thousands of others, because we love it. But the increasing technical issues are turning Arenas into more of a frustration than an enjoyable experience. When Arenas first launched, they were great, but lately, it feels like quantity is being prioritized over quality, leading to major stability issues.
I truly hope you take these concerns seriously and work toward fixing these game-breaking problems. I understand development is complex, but maybe itās time to focus on stability and optimization before adding new features that further strain the system?
I appreciate the work you do and hope to see Arenas return to the great experience it once was. Thanks for taking the time to read this.
For the last one .. it definitely wasn't a UI issue. They were absolutely running around to keep away from me and jumped back in last second.
I'd be happy if they took out the negative points for losing an arena. Better though would be small amount of points for losing, more points for winning. Seems that would encourage more players to partake
While I understand it's one of the few things that now allows for some sort of strategy, it's also something that, if intended, should have been part of the blog or notes. Suddenly having a mechanic work differently doesn't come across very well.
Please consider going back to +/-7 or just something higher than 4. I'm in a 88 person alliance that would have multiple groups running at a time. Now post +/- 4 change we barely have anyone running because its too narrow. I never complained about matchmaking cause it was honestly fine imo. Some matches we're the favorite other matches we're the underdog power wise. Being the underdog isn't always a loss. Narrowing the banding doesn't do anything matchmaking wise imo except make it harder to play with people in the alliance. No matter what the banding is the stronger/whalier players will win with strategizing imo. Might as well have more people actually getting into the arena with a bigger banding group compared to having smaller groups which on paper makes it "seem" fairer but still comes down to who's more powerful and strategizes. Thank you
I want +/-7 back, too. My alliance used to have two/three groups running much of the arena period, now we have:
I guess public groups is a solution, but it's way more fun to play with alliance mates I can easily communicate with. š¤·āāļø
This is what to do to save Arena:
1- Reduce to 1/4 points for a lost to remove the fear players have to lose ground making them play less. Less players playing bigger the chances of a mismatch
2- Bring back the +/- 7 to make it easier to create a Squad. Since the +/- 4 it's been a waste of time trying to get a Squad going
3-Reduce to 1 min repair or keep the 2 min repair but make it possible to repair all ships at same time. It will keep players involved in the game
What a joke!!!
Here's my feedback for this week:
Everything you've done (Scopely) to fix arenas have made them worse. This week, despite being in an active alliance of 98 players, there were only 4 in my ops range (60) doing arenas in the 45 minutes I had available. So you've nerfed the fun, destroyed matchmaking, and now clamped down on the possibility of forming a squad to the point that it's a dead mechanic to me. I'm done. And the first couple weeks were the most fun I've had in the game since I started playing.
I don't care about public squads, I want to play with my team.
Public squads all the time for drip rewards, alliance squads for big rewards.... more participants over time would help bring the balance back..
There's got to be 25 or 30 things that need to be changed and fixed, but the biggest one is a loss. Shouldn't count as much as a win. It shouldn't be anything worse than a four-to-one ratio. If I stayed at Ops 60, I probably would have Max this out but I want to progress and I want better ships and cooler things... So I've been heavily penalized by moving up because it's very difficult to find groups that you know you can succeed with. And then you find a good group and then you're in with a super whale. This company in everybody involved with it doesn't think anything through or they don't care or both. The can't care... Been doing this 3 years now and 95% of what the community wants does not get addressed.
Wow! We were matched within our level range, whoop-de-doo. The two level sixties had a maxed-out Cube and a Deridex, both five and three billion stronger than our strongest vessel. I donāt think Scopely gets it. The core issue is this: you canāt claim to have a fair matchmaking system based on level while simultaneously allowing players to pay for special powers and privileges that completely negate any sense of balance.
When players are matched by level, they expect to face opponents with similar capabilities and resources. But when one side can drop hundreds or thousands of dollars to gain insurmountable advantages, the entire concept of fair play goes out the window. Itās not just frustratingāitās fundamentally broken.
Even the players who spend ridiculous amounts of money to dominate the arena arenāt going to have a sustainable experience. Eventually, theyāll run out of opponents because no one wants to play on such an unfair playing field. And letās be honest, those players arenāt looking for a challengeātheyāre looking for validation. They canāt handle the psychological pressure of competing against equals, which is why they resort to spending cash to prove who has the bigger stick. But what happens when thereās no one left to play against? The system collapses.
Scopelyās current model is a lose-lose situation. Casual players get frustrated and quit because they canāt compete, while the big spenders eventually find themselves alone in a barren arena. If the goal is to create a sustainable and enjoyable game, the company needs to rethink its approach. Fair matchmaking and pay-to-win mechanics are fundamentally incompatible. You canāt have both.
Helps when all your ships/docks disappear mid match
Is this due to lack of g6 players? I agree it sux though! Wonder if the avg power lvl has anything to do with it..
This is due to the lower ops range to create a Squad which makes it hard to create Squads within 1 Alliance. Making less Squad participating and with less Squad... well... you get terrible matchups like this because it's the closest Squad available to play at that time
Yeh I get it :/ hopefully public squads help!!
We used to just wait 5 mins if we got way outmatched.. looking forward to public squads
When the range was +/- 7 we always had 4-5-6-7 Squad going during Arena.... Since the change to +/- 4 we have 1-2 Squad going and it takes a long time to get them going. The simple solution as I mentionned in earlier post is to reduce the rank points for a lost to 1/4 of a win. Players could win 1 and lose 4 match and not lost rank. Then players would engage more in Arena so technically it should be easier to get decent matchups.... but with less players engaging well.... you get the closest Squad available even if they are 3-4 times more powerful than yours and this is why more and more people give up on Arena
Losing rank is annoying as u know what especially when we were asked to ātestā and provide feedback. Interesting idea re the pts.. @muted badger this one gets my vote..!
Please tell me how this is a fair match up?
With less players taking part in Arena, this was probably the closest Squad available at that time..... still doesn't make it fair at all
1 Baby D'D there only t6, 2 both crew crews but your crew favours you with lorca Hull Breach on Interceptor, 3 your Cutty T what like 8 not sure. Other than that not sure what I could be doing wrong, have the correct PVP crew, have any PVP related research up to what my ops 53 allows I am assuming same as you. I initiate the attacks, I have the Tant and Q Cannon equiped. Oh what Baby D'D so that means his a ops chacer so his ignored most of the PVP research and other such research easy kills if they ops chacer
why are you torturing your players running arena again on the 05/03/2025
Per Scopely yes its fair. To people who have logic and think logicly not fair at all
I know but wouldnāt it be better to have a message pop up saying thereās no match available at the moment, try later instead of dumping you in a match you wonāt stand a chance of winning?? I wouldnāt mind so much if a loss didnāt effect the ranking
Irrelevant should not happen at all
this player is over the top on his lv against 49... iam nearly same and i can say the g4 player dont have any chance not in hundred years... if you have those power your on 53 your ships t6+ your resarch is DONE! the cube is on lv cap best what a lv 49 can have is a full equip max pilum or kor with 130m power... vs a full equip (and if a player is on this lv with that power really save) full equip pvp optimatet t6+ north or equal an cube... first ship round about 500m power cube 300m... dont tell me a lv 53 with 275m the chance they have and iam 2 weeks on this lv i can tell you a t11 ent A with tantalus fiel t9 lv45 + explorer strike team cant win against that and you mean a pilum does ( i know the g4 players and i know they are far away from full equip... they are really good but not full...)
can we be a bit more realistic in g4/g5...
Let me preface this by saying I really like the Arena.
Today was the lowest interest day I saw in the Arena in my team for the entire time it's been running. Almost no one seemed to be running it, and the +/-4 OPs level restriction made the rare people who did show interest unable to play with me because they were out of my level range.
I'm OPs 59. When I did find a couple people to play with, our levels (59,60,61, I believe) put us in the range where we ended up fighting 63s, so I lost all my rounds today.
Which leads me to another major flaw with the Arena I've been feeling for a while now; it disincentivizes growth. Myself and other teammates that enjoy the Arena have been having to intentionally hold out progression back in order to stay in the "good" ranges for Arena. We are plenty strong enough to OPs-up, and before Arena we would have done so without a worry, but now we have to hold back and make sure not only us, but our teammates have enough power and have the materials we need to get our next ships before we can really move up. I decided to try to move up some and thus put myself in today's position where our team will always be outclassed. I stopped playing before I wanted to, and without enough credits for many pulls for the week, because 1 more loss would have demoted me, since I'm in Platinum 1 and we don't have any locks for rank.
Feature then officially dead.
Please include the option to name your lobby when open squads are returning. I need others to know I'm just afk grinding so they don't get salty afterwards š
You can change your own name? Don't make them add more breakable stuff to this mess
Why would you join a squad and then go AFK?
another bad match...
not sure what you mean by that.. if you're grinding, that stops when your ships are pulled into arenas
but good idea being able to name it, if ppl know you're afk then they know not to join... although that then begs the question, why bother creating a squad if ppl know not to join?
Well, they cheesed the crewing and you couldn't/didn't, so you were on a hiding to nothing anyway.
Then the matchmaking kicked in. I guess that they were the "least worst match" available at the time. So from Scopelys viewpoint, they did the best they could, from everyone else's it is sub optimal.
The match ups are only getting worse as the number of players willing to take part in Arenas dwindles down to a few hard core pvp players and not the general population.
Scopely seem unwilling or unable to address the multiple failings affecting Arenas, despite the many constructive suggestions they have been given.
The one suggestion that keeps being made that l don't think will help, is making it a 24 hour event. That will just dilute the number of players available at any one time.
Far better to try moving the start times...When most of the player base isn't at work for example, and move the day around, say Tuesday one week, Saturday the next etc. That way everyone will have a chance to take part sometimes.
However, if the general poor performance once in Arenas (all the other issues listed in here) isn't addressed first, Arenas is still dead to the vast majority of players.
Because I'm quite certain I'm not the only one just in it for the few tokens. Judging by the participation levels I get the feeling that most of those still doing it are not there for the fun of it but just to get some of the non locked favours before skipping it entirely. They're still in because they haven't achieved the rank they hoped for (judging by the amount of people complaining about not gaining any). And by how they've been handled so far its apparent that this is exactly what scopely wants. Otherwise you can't explain anything they've done so far in regards to it. So I like any others will continue to afk join until I get those few non locked favours before putting arena on the graveyard of content. Being able to openly advertise lobbies as such would help those few actually in it for the rank or for the fun of it. But I myself will afk grind, regardless of such a feature š
you get more by doing than by afk and this is from someone who does not participate at all because its not worth the wasting of time
The bad match ups would sting less if losing didnāt give negative rep. Skipped it this week and may continue to skip as long as this is the case.
Perhaps, but like I say it could also be inflated power⦠like you said, T6+ 53 ships (maybe all 3) and other docks with tier locked cube and other speciality ships, and max level def-platforms, etcā¦. power doesnāt necessarily equate to PvP prowess.
Sure there is a research gap, and it would be hitting down, but those T6 53 ships can be taken out easily with a Saladinā¦. No reason the G4ās canāt hit up if the 53ās PvP numbers arenāt on par with the overall power figure.
My friend i dont mean to come off rude. But you are missing a lot of everything. You are only at 183million power at ops53 and im at 307million. Just because you have qcannon and tantalus on doesnt mean you will be overpowered if you lack power in every other way. People say power doesnt mean much. But in this case it kind of does. You can have a max northcutt and be around 650million for you but for me it would be 800million. Can you send me screenshots of your ship? Pm me
The lag and impulse cap that has a graded effect makes arenas not worth it lost 3 of 3 and donāt even have enough for a week of single pulls. Need to increase rewards for wins and loses
Lot of everything sure considering my PVP research is as max for my ops and anything that effects the hull and sheild of my ships I have as far as I can get it. It must mean I am missing the PVE researches thanks for the info will look into them
I have not been playing the Arena for some time now. My experience this time was that it have improved for me. Im not a diehard PvP player, as this screenshot show. Its never fun to loss a match, in average i lost more rank then i gain.
I think its on heading the correct way regarding match making. The game`s i lost was to player with higer rank than me, and also lower ops. More hard core PvP layer, they know the game better with using FC, FT, CT and most likely some PvP prime.
Regarding lagging and ghost ship its much better than last time i played. I was struggling to get a team in my Alliance, so looking fwd to try public team in arena.
I think the Arena need a SMS that pay out a reward for matches participate in. This reward my be some free repair token and some UC Terran credits. So players can get stuff in the store to improve their PvP strength.
Is it possible also to get a Battle log showing your team and opponent so you see loss and win. This will help get a better overview of the match making. So you see Ops lvl & Rank on other team after match,
Have not been able to do arena for a while. No one in the alliance wants to do arena. Usually wait around for 1 match that recalls all ships and resets then people quit because of terrible matchmaking. A lot of wasted play time in Mondays waiting around for nothing. Hopefully public arena is better. Also lose more rank than gainā¦another reason why players in alliance donāt do arena.
Due to the +/-4 ops range I was not able to get into a single arean match last night. The decision to do this without a public option was stupid. I love arenas and have done 20+ matches every week....until the last two weeks. I have thought that arenas has been the most fun and engaging feature the game has and I have tried to help promote it, train my team for it, and tried to get folks to try it out and most that did enjoyed it. Even after all the fun I have had....I'm ready to give up on this feature. Last night was some BS and now we are on to the next launch meaning, the now "dated" content, will get even less attention. You disappoint me.
I did zero arenas this week and won't do another until they remove the negative rep for losing. It's so stupid when you can't control who you are fighting. Previously I won 1 match in the last 2 weeks.
They don't need to remove the negative rep for losing, they JUST NEED to untie the Arena Rank from the non-cosmetic favors/items in the Teran store. PERIOD
$copley is just too stubborn to admit that doing that would boost Arena participation EXPONENTIALLY instantly ... even with their technical bugs and the unfair matchups
Once again I'm begging for you to extend arenas by 2 or 3 hours so the people that play later can get a chance to participate. I've missed them for the third week in a row now and it seems completely unfair that I can't access that loop. The time is biased against late nighters and people in the west coast of the US
Even the Talios PvP you get points 30 points for losing versus 70 for a win to complete event grinding. Why is arena different. Should give points even if you loseā¦not negative progress.
āš¼I did enjoy that match up with you but I must say I have zero primes unless obtained free
Which is EXACTLY what untying the non-cosmetic rewards in the Teran store from Arena Rank and Tying them to Teran Rep WOULD do .... even in a loss you get credits to put build your Teran Rep .. 1000 for a win and 400 for a loss ... THIS would do exactly what you're asking ... and Arena Rank would be more for "bragging rights" and let those players unlock those cosmetic rewards to "show it off"
This would fix arena and all of a sudden not just the "try hards" would play it! Bragging rights are fine for those that chase them, but locking other important game stuff behind a broken rank system simply pushes all the other players (most of stfc) right out of the game play loop. Not sure why scopely has yet to actually attempt to address the biggest issue in arenas instead of constantly shasing tech issues and making it worse as a by product.
I'm not sure they CAN fix the biggest issue ... THEIR technical bugs such as ship positioning....
As for the Matchups... that again seems to fall upon stubbornness to see the flaw and possible fixes that could help....
- change the Algorithm to target the Team Leader ops level and not just ANY ops level in a team.
- (and I think the one that would VERY much even things out) ... Limit usable ships to G4 & below for EVERYONE .... a lvl 70's Pilum is not insurmountably bigger than a lvl 66's Korinar
Thx, you all played well. I I did the walk of shame after that mach. Looking fwd to next match, you play the Arena well. Lets hope more people will enjoy as it dont cost any rss to repair it
This completely negates the non solvable matchmaking issue.
Arena would be fun IF they worked. But it's a failure by design. It won't be successful. It simply won't .... by mathematics and logic.
Public squads can be a solution, but are a shift from the initial design.
Scopely rather fold the arenas.
That could be at least worth a try re matchmaking.
But then you could build a team with three 66 players. They then could be matched with a corresponding 66 who is in a group with two 61.
Guess who will win this?
Again, the.matchmaking issue isn't resolvable
Just match according to the ships power. Easy peasy. Of course those that spend still have FT etc that a f2p lacks..
<@&509690795536941056> are you all really limiting my freedom of speech and deleting my posts?
Itās not a crime or against any law to say someone that isnāt doing their job should be fired
1`. You do not have free speech here, your speech is limited to the rules you agreed to when you joined.
2. Calling for the firing of employees is in violation of those rules.
Prove it
Where is it against the rules
R u a cm?
I see nothing in the rules that supports this comment
Looking at the rules, I don't see that in there. Quit making stuff up.
Falls under rule 2
No calls for violence, no hate speach, stuff like that yeah....this doesn't qualify for that.
<@&509690795536941056> I want to know who violated my freedom of speech here
Please post rule 2 what I am seeing and what you are refrencing do not match up.
He's a mod for the discord he should be well versed in the rules and how they should be enforced however I am not seeing what he's trying to enforce as there is no such rule.
calling for the firing of scopely employees falls under insulting, it also falls under "don't be rude"
No it's a safe space to let out our frustrations just because you don't agree with how we feel doesn't make it a rule violation and I would like someone above you to review and respond.
I am not a lawyer, but you can complain about 1st Amendment violations when you are arrested or fined for a message you post.
Seeing as this is a private server, and your posts are being deleted, you're not being arrested or fined... 1st Amendment doesn't apply here.
I reviewed the rules. there was no profanity nor was there a direct threat to anyone. this is a prime case of Moderation Abuse
That's enough.
ā¹ļø Final verdicts are subject to the team's discretion.
ā¹ļø Breaking any of these rules can lead to a warning, kick or ban! If you receive a warning from a Moderator and do not correct the behavior, it will result in removal from this Discord. Do not argue with the Mod Team.
You are speaking of players who have spent a small fortune for a product. and yes this game is a product. this product is broken, and there is very little work being done to actually improve the product other than bring out new things to try to get players to spend. your customer base will shrink. so maybe go by the industry standard of the customer is right and look at what really needs to be fixed rather than quibble over a comment.
and no the comment did not break the rule. you just didnt like hearing the truth
Does scopely actually want feedback or just pretend it's wants feedback? As we discuss this a while bunch of stuff is not working, with the last communication to all players being hours ago and calling for the devs to be fired is whatever nonsense somebody is saying? That's pretty standard talk for people who put out broken content and standard feedback under the conditions. Blocking people and deleting their content for feedback you can't really have 2 ways... But whatever, you got all kinda of problems as obvious, so maybe you should follow the Peter principle and promote those responsible for the errors...
I can tell you in my job field I wouldn't have a job if I kept the messing up the same thing. I understand the game isn't life safety, it's the principle behind it.
this is true no matter the industry in general...
Idk is this a showcase about how not to communicate with users?
They're always asking for feedback, but when its given, they dont tend to seem to do anything with it. In one ear out the other.
This is a place for *arena feedback. *
question.... after how long of giving feedback that is ignored is it allowable to become frustrated?
Very rarely do we see changes that has come from player feedback. I feel so many better methods have been brought up for arenas and not 1 seems to be looked at.
And arena feedback has been given and like all feedback has never been read. So I'm quite surprised there still so many people believing their opinion is heard 𤣠I mostly here for the entertainment nowadays.
I donāt remember any feedback about a giant banner in the middle of the screen or anchors on my ships. Because that must have been the missing link to broken arenas
Arena feedback: 1. Add a forfeit button, so people dont have to sit through a match that they're losing anyway because they cant take out the other team.
well one thing no one has brought up that I seen was the Arena splash screen that wont close when you try to leave the arena section and go to your station screen or officer screen, heck any other screen besides arena without having to restart every single time.
Having arena on a day thatās not a Monday would be beneficial like, maybe a Tuesday or Wednesday event
Sound great unless you work swing shifts and Arena day ends up being your work day every time
It'd be neat if summoning worked within Arenas. Just sayin.
sounds nice but they cant even fix the current issues. You would think that Arenas would be considered an instance zone that would be lag free. Instead it is worse then a Territory battle with 100 players involved.
Lag seems tied to cubes. Don't use em š
I've been in matches where cubes are not used and I still have horrible lag for arenas.
Can't relate š¬
Well it is like the connecting issue waiting for packet and the first thought for remedy restart you internet and game. Well I can safely say out of the hundreds of issues like that only one was caused on my end where a tree fell on the overhead cable lines down the road.
Well - i don't seem to experience about 85% of the lag reported by my server. Not sure why, but I always tend to have smooth gameplay. Except when they break something.
On that one occasion, did you send Scopely a message to check their Internet connection...As they did to you when it wasn't your Internet connection š
Google should remove all Scopely apps from there Store
ya well that was the one day that nothing was working except for cell phones
A temporary removal and lose of revenue might get them to do there jobs
famously, people work harder when not being paid, you're so right
I see my alliance is holding true to their nature. Ban hammer for them all.š I guess thats the life of a Pirate.
Oh, Arenas yeah, can we do something about the lag in them please?
exploded in the 5th wave in Aral (50 solo wave defense). Got 0 points in any SMS though even Gamma only needs 3 waves to be done.
Hello, I am ops 26 and my feedback is: arena not available. My other feedback is: I want to take part in arena. My question is why there is no arena at lower levels ?
Monday is the only night I work swingshift. I miss it every night every Monday.
I do agree the hours should be longer or at least rotate the days... maybe a sliding scale. Monday one week Tuesday the next... like have it every eight days then
Sadly they stopped making content for under ops 30. Everything now tends to be 40+ They want you to level up. Otherwise folks would camp forever smol.
These days it takes you just a couple months to push through g3
speed up through everything and you get burned out pretty soon, quit the game. That's how it works.
speeding too fast also hurts your account progression in the long run. I see too many rushing ops and they are weaker than those who did not
but it would be nice to see scopely have events and such that included them. I see a lot especially ftp get frustrated and quit because of it
You just speed to get the mayority of content hitting early ops 40s
That is not true, at ops 39 you get basically 0 g4 material income, so g4 progress stays 0
And in g4 you still keep collecting 100% of g3 materials to progress, and work on unlock like 4 new specialty ships at ops 42
There is far more to account progression than materials and ships.
All is easier to catch up on in terms of both speed and cost efficiency at higher levels. Camping has never made sense unless youāre a f2p or low spender on the boarder of the current āwhale zoneā where youāre forced into camping due to costs/build times, or you just want to have fun being the under-dog hitting up. My advice to any f2p/low-spender is complete all efficiency per level and keep pushing on.
Test
Pass 100% A+
No free speech? That seems like a violation in itself, obviously you canāt say extremely toxic nonsense but saying you donāt have free speech is just flat out hypocritical.
until you are arrested or fined for your messages here, your 1st amendment rights have not been infringed upon
Freedom of speach applies only to public space. On private property the rights of the owner have priority.
First attempt today at joining a public arena squad. Squad did not kick off as even though squad was full, not everyone had hit Ready.
Please input some sort of autodisband of squad if the leader is offline or autokick the player after 5-10 minutes if they have not hit Ready to avoid confusion and waste of time.
This is impossible. 1/3 games are fine. 2/3 I spend more time disconnected than actually in the game. New issue.
Last match was super close, got kicked out with 4 mins left. Never got back in.
A 3 minute experience of Arenas.
I didn't bother. We need a stronger term for outgunned.
Screw the matchups.. ridiculous
What kind of matching algo is this?
waste of time
13bil cube how is that fair
he has more power than our whole team lol
went backwards today
Tbf i dont mind these you can still work around it ... Half of my fights today is againts ops 70 playerd and i dont mind that cause will wipe the floor with you and some are ok fights even with loss
I see I'm not the only one struggling with matchingš 
it's 7th bad match up today with ops minimum 3 lvls higher than me
Good so I am not the only one who has that issue
Oh yea matching is still bad but i think it did improve a bit
Overall public squad are kinda sucess the biggest problem i still see is either crashing game or ships not joining the armadas
@gritty cobalt also got an idea or info that i dont think devs realised with public squads you can still use titan only for your alliance members but not team members in arena would be nice to have that option for public squads too
yea I like public squads, it gave another option while I was waiting for alliance mates just I found it slightly laggier than normal, could just be me tho, regarding the ships and armadas, not too sure since I was shooting ppl while my teammates hit armadas and hostiles
Tbf it wasnt smooth but without any big lags... At least for me.
About those armadas i do run them when when i run out of target to kill then i start running armadas and then i will have the armada problem i would say today i didnt join 6-8 armadas in arenas cause of it
matched with the same squad twice. that 61 has no place in the mid g5 players š¤·š»āāļø
do it looks like a proper matching?
and other things, need to put in a system to avoid matching multiple times in a row with the same team, at least a 15 minutes count down on the same matching
Quick question, not sure if anyone will know or not but thought Iād ask in case someone has tried it.
In arenas, does the speed cap only apply to ships with a speed crew on board or is it across the board on everything? Iām kinda wondering if a normal PvE crew or a PvP crew on something like the NSEA protector will still retain its native impulse speed if impulse officers arenāt present?
Although Iām not sure if I even have a ship thatās faster than the cap without crews to boost it so it might be an irrelevant question š¤£š
i would say pub arena was way better fast que n fast fillup than alliance only arena
Are we still on the rubbish +/-4 ops range?
You guys keep complaining about the Matchups (which is definitely a problem) but that only distracts/gives $copley an excuse to ignore the BIGGEST problem ....
Again it won't matter if every single team is exactly matched if $copley won't fix the technical bugs such as ship positioning, lag, and "stuck ships".
We KNOW their Algorithm is BORKED.... they have been given suggestion after suggestion to balance it and don't care to fix it.
But when you get a one on one response from someone they quickly HIDE behind "we are trying to address the #1 complaint" .....
If the people who WANT to see Arenas fixed because they like/love the concept of them , WE NEED to get OUR š© in a group and push the correct order of what needs to be fixed FIRST.
pffffff what this how Scopely
arena is horrible 1/3 and then is says squad is full... arena stil suks
How Broken is this thing still?
Oh lol theres my answer
imho last mondays MM was way better, so whatever you changed for testing and seem to have left in place. Revert it
Matchmaking was better when the squad range was +/-7. As many people have said, even with public squads, we're getting far fewer squads forming than we did then - my alliance alone would have 5 squads going for most of the 8 hour window, now we only get 1 or 2 at most. That's drastically reducing the pool of squads to match up with, and therefore making the matchups more likely to be one-sided.
Played one game N was fine. Other than a restart. Random team of 52 56 56 beating 56 57 59
the lag is real
Itās spectacular today šš
sending ships in everyone is still then the next thing i know both my ships are dead lol
first freeze of the day, great start, didnt even play one match and already issues ^^
Same or Iām joining armadas Iām setting but my pwn ships are fighting them from the wrong side of the system š
and now the games froze
Which is why we need to stop making them think Machmaking is the biggest problem
Agree peldor, itās worse today that it was previously for lag
The more they can hide behind "matchmaking is the biggest complaint" the longer if EVER it will take for them to address the technical issues
to be honest the biggest issue is neither the technical or the matchmaking, its the 8 hour timelimit, its the biggest hurdle to everyone being able to participate
so mm still bad. has it been reverted back to the way worse 7+- levels? or just still giving low level players higher level players in thir (bracket) to them because their own arena could have had a player of said ops
@gritty cobalt like honestly how is anyone in my team meant to deal with that ops 65 ?
reruns of "squad is 2/3" but "squad is full"
lag
ships entering battle when the attacking player 3-5 cm away on screen
attack a survey, ship reaches it, nothing happens for a second and then battle starts
not sure what was "fixed" with public squads since the playtest, perhaps the fixes were adjustments to downgrade them from the playtest performance to include the issues with regular arena play?
the test run of public squads went well i actually got in some pretty even match ups
even after restart and REFRESH couldnt join. then my allianz opend a public one but this was not visible and same message trying to join š¦
our highest of our publick matchmaking was lower then their lowest of their alliance group. cant be rioght?
nah, i“m out... i hate freeman lasthitting with such bad performance
icheb and tuvok BD made it even worse.
fix this officer
when that is the best available match, that is what you'll get
I would agree thats a major issue. Even bigger in my mind is how they handle arena rank - its why I stopped doing arenas a few weeks ago, I got tired of losing the same rank in a loss that I earned in a win. I have been Gold 2 for two months.... Rank would not matter to anyone but the try-hards if they just disconnected it from non-cosmetic Terran favors. As soon as they did that, tons of players would come back to the loop and play again.
Its because 99% of players have given up on arenas. Until scopely reallizes the two biggest issues are how they handle rank and the tiny gameplay windows, we will not see a large enough player pool for any matchmaking code to net good results š¦. (I would argue the third largest issue they created themselves by reducing team ops ranges and, way back when, they reduced team size to three from the original five).
Technical issues are frustrating, but many things in STFC have those and we still play those loops. Arenas has design flaws that are causing most of the frustration and lack of participation, which exasperates the tech issues amoungst the few still attempting the loop.
Das ist das schlechteste was in diesem Spiel je erlebt habe. Bekommt einfach mal eure Arena in den Griff. Mehrfach gestarte. Mehrfach versucht in eine Gruppe zu kommen, mit Fehlermeldung. Das ist ist echt schrottig. Sorry das ich da so sagen muss.. Marvell
To keep playing enough matches to be able to do my pulls for the week, I'm probably going to end up dropping 2 ranks (after dropping 1 last week), devaluing the credits even further by reducing the output from those pulls. Spending 8 hours out of every monday slogging through loss after loss in public squads just isn't what I would consider a worthwhile use of my time.
Rank is the biggest issue for me, 1 win getting wiped out by 2 losses is not good. Especially with lag and wonky matchmaking
Once you hit gold, each win is wiped out by each loss - it becomes 1:1 š¦
the lag is so bad, I have absolutely no idea where ships are at all i'm being hit by ships that arent even on my screen
https://discord.gg/X6EzYZZCUT For those who are interested in finding players for public arena groups
please tell me why...
there is an inherent flaw in this argument and you can see that in things like tv programming
the stats showed that something like 40% of active players participated in arenas when it launched
extending the session length would/could result in more players participating but it would not be a linear relationship, what would result is fewer players at any given time
now the numbers are down to about 40% of what they were in the beginning
many agree that they should change the times but the greater issue is fixing the problems and getting back the people they lost
this is all well and good looking at fixing the decline of players. It doesnt help the people who have never played or have played sporadically because of the timeframe all other events are 24 hours and this should be too
To fix the matchmaking, you simply need a lot of people playing. If there are 2-3 groups of similar level, they will just keep getting matched against each other all the time, and if one of them is significantly stronger and one weaker, then the matches are decided before entering arena.
To get a lot of people playing, there must be no punishment for loosing, people do not like punishment and will try to avoid it at all costs. In this case, they will avoid playing arena.
Since rank is used as a second reputation system for the Terran Store claims and unlocks, it should - similar to any other factions - steadily increase if and when player participates in gameplay involving this faction. Since it is not used exclusively for matchmaking purposes only, allowing players to progress it - even at slower pace and only on wins - will bring back a lot of people, simply because their time spent in game playing arena will have some positive impact on their game. With more players, especially the people whose main focus is not pvp, the matches will get more even and people will be more likely to organize their time to get a few matches in on Mondays.
I would add to this, the only way to fix the decline of participation will be to either remove/reduce massively the loss of rank when losing (which then makes the whole rank system basically pointless) or detach non-arena rewards from the rank system neither of which they seemingly want to do so it will end in a cycle of decline
Arenas will never get traction unless they fix the basic issues, I was finally having a nice match, challenging and fun, 400 points on each team, then I got hit by the connection lost loop:
Restarted 4 times with the same crash happening as soon as I entered
Obviously now that the match is finished (lost), the connection works fine
ah the good old "check your connection" when your connection is not the problem, rather their connection is the problem
The arena is the most frustrating event in the game and as long as the matchmaking is not fundamentally changed, it is simply no longer fun. With the impulse cap, Scopely has finally made it impossible for weak opponents to have even the slightest chance. Every week this event gets worse and worse in the pairing
6-0 today. Bedtime for me. There was some latency depending on crews. I noticed more lag on speed crews on multiple players still.
Had some great balanced matches however.
I had to really try to prevent enemies from scoring. Thank you whoever faced me with their hard effort
this works if they implemented arena rank properly (care to make a wager on that? š )
everyone would eventually reach platinum 1, which is fine if the rank component is matched based on scores and not on which rank bucket
would play if this donset stop poping or like a ships cant evan move
honestly I wouldnt trust them to arrange a drinking session in a brewery (amended saying to match profanity filter 𤣠)
tbf after the first match we have had fairly even fights
would still argue 70s should only fight groups with a 70 but otherwise fair enuff
I guess either getting everyone to have a chance to participate (extending the time) or stopping the decline in players is a pointless argument if the lag is so bad its unplayable anyway
im not saying the lag isnt widespread but none of the matches weve been in had any lag
ours were all within our own alliance not sure if thats a factor
i dont no why your doing arena wars anymore nobody in a puble one has a change like i am level 49 and i get level 46 with ship powers that are like 200k and i cant evan take them out
most games are people who have more power in ships then they own level
I'm not sure I see any improvements. Matching is exactly the same as it was 2 weeks ago. 1 match against a team the same power or slightly weaker... the next match against a team with a player 4 ranks aboveš¤·āāļø an ops 62 trying to fight an ops 66... really what is the point. And you can't even abort the match, so you're stuck wasting your time in an unwinnable match.
constant leap frog between ranks like 2 weeks ago... up one rank, then down, up then down.
just 1 question here, how are we even supposed to stand a chance against this?
at this point I'm just going to accept that there are things locked behind arena rank in the terran store š¤·āāļø
I'd say the 1st step should have been to kick that 50 and wait for a 3rd who isn't super weak at their level
this is the problem that will ultimately cause players to disengage and not play. If they see no feasible way to obtain the ranks they wont play so team numbers will reduce more and more which then means match ups will get worse
let's not overlook the frustration just trying to join a squad and get into a match, the lag and gameplay issues that afflict the matches, and the blind trust needed that the other players know how to crew and play
Could have been worse š pretty sure if that fight had lasted a few more rounds he would have been toast š¤£š
I know its the same old same old moaning about pay-2-win, but when you make so much of a gap between the paid and unpaid you find a loss of interest. I've bought tech, but I'm outgunned by more expensive and constant release of elements that invalidate everything I've spent money on... so I stop spending money... and when i'm not I'm placed against a player so far beyond my power range I cannot do anything. Can't even out run them. Can't sting them. This has taken a really enjoyable feature and completely ruined it.
its lagging like hell again. ship positions wrong, attacks dont work - its nearly unplayable
@muted badger Please can you ask the designers to look at rank losses. It is by far the worst part of arenas and the amount lost is far too high
would be good to introduce some kind of 'nudge' feature for Public Squads. On the rare occasions I've managed to get into a squad without it being suddenly full, the squad leader has gone for a snooze somewhere.
Lag, freezes, constantly having to restart, unplayable mess
when looking at players like this i think scopely made a few dummys to make it look like big party.
so no wonder they never start a match