#Foliage and trees for TDR

14 messages · Page 1 of 1 (latest)

full bloom
#

Hi guys, having a few issues when adding foliage and trees to maps . Very low fps etc.
Is there an expert here than I can ask a few questions or see some examples of the suggested limits of trees

vague basin
#

@surreal niche

#

Even using the default terrain trees?

surreal niche
#

What kind of trees are you using?

full bloom
#

Everything seems ok, but when I use trees or grass then export, unity starts processing shaders for 29,000 items

surreal niche
#

OK I don't know these assets...🤔 do they have Lods? How many polygons is Lod0?

#

Surely 3D trees affect performance, you have to give up some fps, but you can also optimise them... maybe by modifying the Lod's and by Culling them first... and important is not to use only 3D trees, I would only use them for the first or second row of trees near the track, after that I would only use '2d' trees (3D but with only two crossed planes)

full bloom
#

Bases have 2 LOD settings, branches / leaves no.

Leaves are traditional 2d sprite method

full bloom
surreal niche
full bloom
#

Ok I already have some NM assets and very happy with them so I will look

rain pike
#

Did you place the trees with the brush?