#Foliage and trees for TDR
14 messages · Page 1 of 1 (latest)
What kind of trees are you using?
Everything seems ok, but when I use trees or grass then export, unity starts processing shaders for 29,000 items
OK I don't know these assets...🤔 do they have Lods? How many polygons is Lod0?
Surely 3D trees affect performance, you have to give up some fps, but you can also optimise them... maybe by modifying the Lod's and by Culling them first... and important is not to use only 3D trees, I would only use them for the first or second row of trees near the track, after that I would only use '2d' trees (3D but with only two crossed planes)
Bases have 2 LOD settings, branches / leaves no.
Leaves are traditional 2d sprite method
Also I have a new tool that may be really interesting to you 😉
OK it is important that there is a final Lod with cross planes, and ultimately a culling layer. Better optimised trees maybe are present in Nature Manifacture/Forest Enviroment assets
Ok I already have some NM assets and very happy with them so I will look
Did you place the trees with the brush?