#Expanding Functionality of Existing TypeScript based MaskEditor

4 messages · Page 1 of 1 (latest)

waxen plank
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@abstract garden Would help if you can make a simplified runnable example that shows the issue - a 5000 line file is kida a lot to look at

abstract garden
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the code saves the rgbCanvas pixels to the input folder.

So, now the code saves the mask image, a combined image with the mask and painted pixels, and an image with just the paint pixels.

I need to figure out how to load the painted pixels onto rgbCanvas when the MaskEditor is re-opened after painting and saving (in setImages). In the current code, when the MaskEditor is re-opened (for further adjustment of mask/paint), the paint does not show up.

abstract garden
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@waxen plank pls let me know if this isn't necessarily the best place to ask for help with this. If you would however be willing to take a look, I'm happy to take 2 mins to explain live