#Expanding Functionality of Existing TypeScript based MaskEditor
4 messages · Page 1 of 1 (latest)
Yeah sorry about that - it's part of a larger project. I think the attached code is the most relevant to my query
the code saves the rgbCanvas pixels to the input folder.
So, now the code saves the mask image, a combined image with the mask and painted pixels, and an image with just the paint pixels.
I need to figure out how to load the painted pixels onto rgbCanvas when the MaskEditor is re-opened after painting and saving (in setImages). In the current code, when the MaskEditor is re-opened (for further adjustment of mask/paint), the paint does not show up.
@waxen plank pls let me know if this isn't necessarily the best place to ask for help with this. If you would however be willing to take a look, I'm happy to take 2 mins to explain live