#miside-mods-discussion

1 messages Ā· Page 31 of 1

plain crescent
#

Seems like the core is the one who type that message

wintry lynx
#

i think you mean cheat

pulsar whale
#

oops

wintry lynx
#

keep typing cheat

#

until you get the red message

pulsar whale
#

ah, yes

#

i see it now

wintry lynx
#

i tried to break it

plain crescent
#

What does cheat do?

wintry lynx
pulsar whale
#

find it out :^)

plain crescent
wintry lynx
#

it deletes system32

plain crescent
#

I'm gonna type hesoyam

pulsar whale
#

not until i AEZAKMI first

plain crescent
#

Did the cheat just crash the game?

#

What a convenient feature, now i can spam cheat through the console to end my game session without pressing the exit button

pulsar whale
#

You can type qiut

plain crescent
#

still confused what cheat actually do

pulsar whale
#

its nothing

#

its just attacking the beehive

#

nothing more

plain crescent
#

Feeling disappointed

#

SEKAAAIDE, too bad it's not showing properly

pulsar whale
#

WTF i need that . ..

#

imagine custom animation in menu... we need to make that happen...

#

i have a few ideas in mind but hmm hmm

#

Playing custom animationclips

plain crescent
#

I still want to make mita do a backflip

#

At least is there a way to rip the animationclip and put it into the mita rig?

pulsar whale
#

Well, there's a way to rip anim clips

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UABEA can do that

#

but I'm still experimenting it

plain crescent
#

Isn't the output is .anim?

#

well it's basically yaml file

wintry lynx
plain crescent
#

Without using unitypackage?

pulsar whale
#

without using assetbundles?

topaz grove
plain crescent
#

Well i was able to create a equivalent data from blender animation

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Just missing this path thingy

#

Didn't understand what are those

old quail
#

You sure the animator controller wouldn't break if you swap with another animation clip?

smoky olive
potent vapor
#

can somebody help me install bepinex i have it installed and put into my folder but i keep getting red letter errors

thin basalt
#

if I'm making a mod, does it make sense for me to recompile the game with a new patch?

fringe charm
#

muahahahahaha

plain crescent
old quail
old quail
#

bruh

plain crescent
#

I broke her hashbrown

plain crescent
lusty drift
#

how do I use mods?

jade gust
#

I'm trying to make a custom skin for the crosshair, but every time I change the file I have to restart the game, is there any way to update the skin without having to restart the game?

plain crescent
jade gust
#

I'm talking about the texture part

jade gust
ember hearth
#

How can we update the dub files?

plain crescent
#

Aperenly the dev prefer to modify the audio pitch & speed through the animation rather than fixing the actual audio itself
especially in the shooter minigame

#

Does anyone know how to counter this?

plain crescent
#

Oh damn prob we need new UAL command for this
Our addons config become lua 2.0

hazy jolt
#

hello does anyone know the guide to install Mitalegs mod im readinng the guide written but im confused wether to replace the asset folder from universal asset loader compleatly or just merg them together?

plain crescent
#

Merge them

hazy jolt
#

ok

hazy jolt
plain crescent
#

No

#

Show me your assets folder structure

plain crescent
#

Where did you get addons_config.txt?

#

It should be inside the mod file

hazy jolt
#

mitalegs mod

plain crescent
#

Tf, move it to MitaLeg folder, the addons_config

hazy jolt
#

ok done

plain crescent
#

It should be fixed, maybe

hazy jolt
plain crescent
#

Tf, send the addons_config here

hazy jolt
hazy jolt
plain crescent
#

Ok which one do you activate? AddBareLegs?

hazy jolt
#

yea

plain crescent
hazy jolt
#

aaaaaaaaaaaaaaaaaaaaaaaaaaah

hazy jolt
plain crescent
#

Huh wdym

hazy jolt
#

nvm

#

i got it

smoky olive
plain crescent
smoky olive
smoky olive
plain crescent
#

Is it?smilyCat

smoky olive
#

Or it's just speeded up i guess

plain crescent
#

Or prob i haven't used the code properly

#

The game doesn't use a UnityEngine.Animation, it's switching the animationClip based on trigger

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I'm confused about what parameter I should pass for that

smoky olive
#

Don't Mitas have Animation components in them?

plain crescent
#

Damn right maan

hazy heath
#

Servus, does anyone know how to correctly install the Miku addon on Miside please i just can't install it right somehow the skins won't show up. i would be grateful for any help!

plain crescent
hazy heath
#

yeah, some skins not much

plain crescent
hazy heath
#

not that i've seen

plain crescent
#

if done correctly, there'll be a cmd pop out every time you launch the game

#

Report back after that

hazy heath
#

ah alright! ill try it

plain crescent
#

After that, extract the miku mod and you're good to go

plain crescent
#

@smoky olive I want to make a command to change ANY property of ANY Component. I usually use this to get the component

var component = obj.GetComponent<UnityEngine.AudioSource>();

But since it supposed to be flexible, i need to use String input instead of actual Type, any ideas how can i achieve this?Che

#

I need this because the dev just slap some effect and played with the audio pitch

#

Which makes my audio sound crap

#

Type.GetType(String) cant find the component idk why

slender solar
#

if anyone wanna collab on a mod hit me up, i can rig and model

smoky olive
smoky olive
#

string typeName = "MyNamespace.MyClass, MyAssembly, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"; Type type = Type.GetType(typeName);
that might work then

plain crescent
#

Dayumm haha let's see

smoky olive
plain crescent
#

Using obj.GetComponent<UnityEngine.AudioSource>(); directly works just fine, so its 100% because of the cast type

smoky olive
hazy heath
plain crescent
plain crescent
hazy heath
#

yes

plain crescent
#

Is there an Addons tab inside the clothes menu?

hazy heath
#

nope

smoky olive
plain crescent
smoky olive
plain crescent
# smoky olive but you don't have to cast it to il2cpp
D:\CodeDir\MiSide-UniversalAssetLoader\Plugin\Commands.cs(1103,42): error CS1503: Argument 1: cannot convert from 'System.Type' to 'Il2CppSystem.Type' [D:\CodeDir\MiSide-UniversalAssetLoader\Plugin\UniversalAssetLoader.csproj]

rofl

plain crescent
#

Sorry to disturb your gaming session btw

smoky olive
plain crescent
#

let's see if this work

var component = obj.GetComponent(typeName);
#

Yep still the same

plain crescent
hazy heath
#

yes works now thank you!

plain crescent
plain crescent
# plain crescent let's see if this work ``` var component = obj.GetComponent(typeName); ```

The property available when using this is only

[Message:     Unity] [INFO] Property 'transform' found on 'Minigame Shooter/World/Audio/Music'.
[Message:     Unity] [INFO] Property 'gameObject' found on 'Minigame Shooter/World/Audio/Music'.
[Message:     Unity] [INFO] Property 'tag' found on 'Minigame Shooter/World/Audio/Music'.
[Message:     Unity] [INFO] Property 'm_CachedPtr' found on 'Minigame Shooter/World/Audio/Music'.
[Message:     Unity] [INFO] Property 'name' found on 'Minigame Shooter/World/Audio/Music'.
[Message:     Unity] [INFO] Property 'hideFlags' found on 'Minigame Shooter/World/Audio/Music'.
[Message:     Unity] [INFO] Property 'ObjectClass' found on 'Minigame Shooter/World/Audio/Music'.
[Message:     Unity] [INFO] Property 'Pointer' found on 'Minigame Shooter/World/Audio/Music'.
[Message:     Unity] [INFO] Property 'WasCollected' found on 'Minigame Shooter/World/Audio/Music'.

Any idea why? @smoky olive

plain crescent
#

It's just the basic UnityEngine.Component type hmmm

plain crescent
#
foreach (var c in obj.GetComponents<Component>())
        {
            UnityEngine.Debug.Log($"[INFO] Found component '{c.GetType().Name}', '{c.name}', '{c.gameObject.name}', '{c.gameObject.tag}' on '{objectPath}'.");
        }

Why does the name returning the object name

plain crescent
#

c.ToString() does give the right name and type, but the result is still the same, it's only having the default Component type

smoky olive
# plain crescent `c.ToString()` does give the right name and type, but the result is still the sa...

`string typeName = "UnityEngine.AudioSource, UnityEngine.AudioModule, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null";
Type type = Type.GetType(typeName);

if (type != null)
Console.WriteLine($"Type found: {type}");
else
Console.WriteLine("Type not found");

var musicSources = FindObjectsOfType(Il2CppType.From(type), true);
foreach (var source in musicSources)
{
if (source.name == "Music")
{
UnityEngine.Debug.Log(source.Cast<Component>().name);
UnityEngine.Debug.Log(source.Cast<Component>().gameObject.name);
UnityEngine.Debug.Log(source.Cast<Component>().gameObject.GetComponent(Il2CppType.From(type)).name);
Il2CppType.From(type).InvokeMember("pitch", Il2CppSystem.Reflection.BindingFlags.SetField | Il2CppSystem.Reflection.BindingFlags.SetProperty, null, source.Cast<Component>().gameObject.GetComponent(Il2CppType.From(type)), (Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppReferenceArray<Il2CppSystem.Object>)(new Il2CppSystem.Object[] { 2.5f }), null, Il2CppSystem.Globalization.CultureInfo.CurrentCulture, null);
}
}`

#

it works

slender solar
plain crescent
#

Damnn rist you're a god

#

Gonna implement this tomorrow, while playing with the custom animation

upper vigil
#

Translating dialogue and textures is a pain šŸ’€

thin basalt
#

The beginning of my journey.

dusk jewel
#

Or well, at least attempting to?

cold marsh
#

I was writing down a Sephiroth Miside Mod idea
I can try to help with the 2D images. SephirothPeace

rain geode
thin basalt
normal bluff
#

hello

dusk jewel
sand flume
#

can i put more as one lobby music in the assets folder?

sand flume
#

first files in the patches folder

sand flume
#

someone an idea which the right is

smoky olive
sand flume
smoky olive
smoky olive
sand flume
#

why is this red thats makes not sense in RGBA

smoky olive
proven blaze
#

If I want to use ik bones in blender to create mods, can ik bones be detected in Miside?

pulsar whale
#

er, that gets calculated automatically in MiSide

#

so doing IK is not required in Blender

#

you have to remove bone constraints after you're done with it

proven blaze
# pulsar whale so doing IK is not required in Blender

I have got a bone part that needs ik bones to perform correctly. There is a streamer on character’s arm, one end is connected to the arm and the other end is connected to the lower back. However, the ribbon bone can only be tied to the arm as the parent bone. Now the part of the ribbon on the lower back cannot be restricted.

pulsar whale
#

oh so you're working with model that has extra bones?

proven blaze
#

That’s right

proven blaze
proven blaze
#

I got some errors while loading my mod to version 1.2. Any clues?

slate wigeon
#

is there a mod to make the text not take so long to appear / fall?

rigid bison
#

does translating miside into a conlang count as modding

dusk jewel
#

Hey there,
I'm currently making a remake of a 3D Model (for the other player you encounter in Beyond the World), and I'm trying to adjust the textures as well. Is there a function in blender that shows you what part textures what? Do I have to paint it in Blender itself? Or should I just modify the existing texture to try and fit?

#

these are the original textures (with slight modifications I've made that were easy enough to follow), but in Blender, I've made his hoodie a zip-up hoodie and turned his dress shirt into a normal shirt. That's my question: How would I edit the colors/textures? Just in Blender itself?

dusk jewel
dusk jewel
rigid bison
dusk jewel
#

technically modifying the game to some capacity, I'd say it counts

rigid bison
#

hmm ok

dusk jewel
#

I'm v new to modding games that aren't DDLC so as for modding this game I am a total dolt, I know some C# and I have experience with Unity (mainly map creation), but as for messing around with mods I'm lowkey clueless

rigid bison
#

wait you mod ddlc too?

dusk jewel
#

Yep! I am currently working on SNAFU+, if you know what SNAFU is

rigid bison
#

YOUR KOJO!

#

THE OTHER DEV!
Im the one whos making SnafuShifting

dusk jewel
#

Oh my god wait I feel like I recognize you

rigid bison
#

No way

#

No way

dusk jewel
#

Crossover event of the century

finite flare
#

edit mode

#

it will show you UV maps for whatever you select in edit mode

dusk jewel
#

Gotcha gotcha

#

Thank you @finite flare

astral lake
#

anyone need to make a ayaka mod for mitaumum agree

cursive stream
#

What does this error message mean when I try to port the player fbx to vrm?

cursive stream
#

Why does it say no animator found when I try to export the mod on unity?

cursive stream
hearty hearth
#

Okay, I had a mod instead for Miside installed, and it's not showing up in the game, how do I fix this issue?

dusk jewel
#

Did you load it through the plugins folder on BepinX?

hearty hearth
dusk jewel
#

What kind of mod is it?

#

because basic DLL files that change small bits of code you just throw into BepInEx's "plugins" folder, whereas re-textures and more complex mods may require the use of Universal Asset Loader

hearty hearth
cursive stream
#

I'm still confused on why unity is saying "No animator found" when I try to export the player model as a mod for Miside 😭

dusk jewel
#

It should already have a config set up

hearty hearth
cursive stream
#

Why is his arms like that 😭

plain crescent
# smoky olive example usage for updated version

Damn i finally had time to implement this but

Method 'UnityEngine.AudioSource.bypassEffects' not found.

Even though if i do this,It's shows that the component has bypassEffects smilyCat

foreach (var member in componentType.GetMembers())
{
    Console.WriteLine(member.Name);
}

Pitch work just fine tho

#

Tbh my script can access any fields including bypassEffects

var prop = component.GetType().GetProperty(propertyName);
            UnityEngine.Debug.Log($"[INFO] Set property '{propertyName}' to '{value}' on '{objectPath}'.");
            if (prop != null && prop.CanWrite)
            {
                object convertedValue = Convert.ChangeType(value, prop.PropertyType);
                prop.SetValue(component, convertedValue);
                UnityEngine.Debug.Log($"[INFO] Set property '{propertyName}' to '{value}' on '{objectPath}'.");
            }

But i just cant cast the right type of the component

#

Let's see if copilot can combine our codesmilyCat

#

Damn copilot sucks

smoky olive
plain crescent
#

that's fine

#

Damn i wish we can convert the Il2cpp component to System, that way i can drectly use my code

smoky olive
plain crescent
#

I wish we can convert string to Type...

smoky olive
plain crescent
#

Well at first i thought i can modify the Filter component itself to remove the effect.
And turns out it was keyframed deadge

pulsar whale
#

oh my god

#

keyframe, my worst nightmare

plain crescent
#

Oh damn nmv i can just disable the components, turns out rist code was able to do this base

#

Thank you so much for your hard work@smoky olive

smoky olive
smoky olive
plain crescent
#

Yeah definitely we can use AI to generate ALL of them

#

But is it worth it?

smoky olive
#

Definitely not all of them

#

Maybe top 5 most used

#

Textures, audio, text???, ..., ...

plain crescent
#

Make sense.
Switch case time...

smoky olive
#

With hardcoded type names

plain crescent
#

Damn right we can modify text using this

#

Or prob i can prioritize hardcoding first

smoky olive
plain crescent
#

what should i return then?

plain crescent
#

what command should we use for this? currently im using set_properties

set_properties "MenuGame/Sounds/Music" "UnityEngine.AudioSource, UnityEngine.AudioModule, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" MuteMainMenuMusic\Mute

Where MuteMainMenuMusic\Mute is a txt containing the types and value

mute = true
isPlaying = false
volume = 0
smoky olive
plain crescent
#

Ah i see

plain crescent
#

I'm gonna write a full documentation someday, which one will be better?
A pdf book or a github wiki?

#

It's better to write a dumentation rather than spamming a mod example anyway

#

But tbh miside popularity will be decreasing anyway so I wonder if anyone is still interested in modding this game in the future maan

smoky olive
#

but need to rewrite it into switch

smoky olive
#

almost perfect now

plain crescent
#

tbh i think value should be string then convert it into object inside the method

#

So the caller doesn't have to convert it first

#

i already pushed my code into main btw, and i convert the value inside the method

#

let's merge them

smoky olive
smoky olive
#

this works

plain crescent
#

oh so it's technically a string haha

smoky olive
plain crescent
#

The animation doesn't get updated or rather the keyframe gets deleted completely

#

Leaving only the curve

smoky olive
plain crescent
#

rep Will try, ty rist

#

i thought you're on your gaming session haha

smoky olive
smoky olive
plain crescent
#

Welp I'm dying on converting List to IList

smoky olive
plain crescent
#

Why are there so many list anywaysmilyCat

plain crescent
plain crescent
plain crescent
violet frigate
#

full assimp support?

#

i can recall you can do some importing

#

but passing animations directly to the animator?

#

in past i couldn't just pass it to animator easily

smoky olive
violet frigate
#

any C++ hooks done?

#

to have it work somehow?

#

would be very awesome if Unity games have assimp support

#

in modding scene

#

i did thought of making some tabletop games with Mita for fun

#

but seems like you are very limited rn

#

like imagine building MiSide world in blender and some partial scripting support to make it work

#

thought of making buckshot roulette in MiSide

smoky olive
#

it'd be easier to do it using AssetBundles

smoky olive
#

but it plays first animation only at the moment

violet frigate
#

honestly unity animation system sucks hard

#

seems like you have to do it in their specific format

#

virtually asks for rework if you want to improvise

#

btw saw this one and also recall someone made article on it

#

really wonder how much it could benefit Unity modding scene with something more runtime fbx asset loading instead of assetbundles cooking which unity prefers

#

saw similar issue in Unreal scene too but worse

#

changes between version make things even worse

stray loom
#

Can someone please tell me where to put the SoSide stuff? I just want to know, I'm really confused. Same with the MikuMod

dusk jewel
#

I have been relearning all of my stuff from my game design days to mod this game

#

Call me strange but I was left unsatisfied with Miside’s ending SO I want to create my own

cursive stream
#

I need help 😭 can someone please help me figure out why his arms are like this and how to fix it? Thank you in advance to anyone that helps 🄺

pulsar whale
#

is that CML

rigid bison
#

zombie

zenith flint
#

can someone make a mod for enabling the Christmas Music Menu?
or does it exist already?

pulsar whale
#

you can install UAL and turn on xmas mode

zenith flint
#

thanks

dusk jewel
plain crescent
#

Oh damn theoritically UAL can patch mita greetings

plain crescent
molten crow
#

Has anyone here tried SoSide mod? I'm getting a black screen with just the cursor hand

#

The console window last line says
[Info :SoSideExtra Plugin] Loaded url (Intro): '9'
and it doesn't seem to be trying to load anything as if it's stuck

dusk jewel
#

I was trying to swap the Blonde player model for the regular player model and it swapped the textures and meshes incorrectly, and decided to paste the face and hair textures onto Mita

#

Player Head
Player Arms
Player Clothes
Player Hair
Are those the correct KeyWords? Anybody know what I'm messing up?

dusk jewel
#

Basically, the broski has like shoe textures where his back is and whatnot

#

I was sure I included the mesh correctly but I suppose not

#

Cause the textures are all over the place, and the model wasn't properly swapped either

#

Maybe I'm missing a command?

plain crescent
#

Hmm providing an in-game screenshot + your current config will be helpful

dusk jewel
#

Sure thing

#

BlondieSwap
create_skinned_appendix Player BlondieHead Head
create_skinned_appendix Player BlondieClothes Clothes
create_skinned_appendix Player BlondieArms Arms
create_skinned_appendix Player BlondieHair Hair
replace_tex Player BlondieHair BlondieSwap\LimpingHairs
replace_tex Player BlondieHead BlondieSwap\LimpingFace
replace_tex Player BlondieClothes BlondieSwap\LimpingClothes
replace_tex Player BlondieArms BlondieSwap\LimpingArms
replace_mesh Player BlondieClothes BlondieSwap\test1 clothes
replace_mesh Player BlondieHair BlondieSwap\test1 hair
replace_mesh Player BlondieHead BlondieSwap\test1 head
replace_mesh Player BlondieArms BlondieSwap\test1 arms
replace_tex Player Clothes BlondieSwap\Blank
replace_tex Player Head BlondieSwap\Blank
replace_tex Player Arms BlondieSwap\Blank
replace_tex Player Hair BlondieSwap\Blank
remove Player Clothes

test1 is the name of the fbx file, Limpingblank are the png's for the textures

#

The mod I'm trying to make is some real ambitious dorky crap. This is just the most simple step and I can't even do it right Yuta_laugh

plain crescent
#

test1.fbx with clothes etc submesh

dusk jewel
#

Is there a way I can check? Sorry for my lack of experience if it ends up being something simple btw

plain crescent
dusk jewel
#

Ah crap

#

I realized my blunder, I didn't include the caps at the beginning

#

I assumed it would turn "Hair" into "hair"

#

Damn, same issue. Now Mita doesn't have a head nor hair

#

It's weird, the texture is working fine for the player's body and arms, but it won't apply to the hair or the face. The mesh's won't load either.

#

I'm almost certain it's just me using keywords improperly

plain crescent
plain crescent
#

Mita won't have any hair if you use player mesh since the rig is different

dusk jewel
#

That figures

#

Thanks man, I appreciate your help

pulsar whale
#

blondie as mita

#

my male fantasy fr

plain crescent
#

No lagging + mita greeting patching. CJ mod will have it's own greeting horny

finite flare
#

ufff

plain crescent
#

Prob i need to rewrite the logging message

#

tbh it's unreadable, at least for me

pulsar whale
#

woaw

plain crescent
#
[SUCCESS | MitaPerson Mita] Created skinned appendix from ...
[SUCCESS | MitaPerson Mita] Replaced texture of ...
[ERROR | MilaPerson Mila] Skinned appendix ... not found for texture replace...

Or prob smth like that

#

Tbh we can load the assets on demand instead of loading ALL of them during startup

#

since it won't load multiple times, it'll be optimized and it'll completely removing the loading scene delay

#

but idk if this is a good idea or not shrug

summer pilot
#

@finite flare HEY, SHOW ME HOW TO WORK YOUR POSTAL 2 DUDE MC MOD NOW!

#

you said specifically to shout at u but i feel bad

finite flare
#

oh god

summer pilot
#

sorry :3

long trail
#

does someone know where the textures for the main character is

summer pilot
# finite flare well where are you stuck

just the general installation process listed on nexus, I unzip the folder to my main Miside file and nothing happens, i tried moving it into bepinex as that's what it also says and that doesn't work either

#

the instructions are just a little confusing

#

it's probably just me tho :P

finite flare
#

did you put the mod like that?

#

|-- BepInEx
| |-- plugins
| |-- UniversalAssetLoader
| |-- Assets
| |-- assets_config.txt
| |-- Postal2Dude
| |-- addons_config.txt

#

should be like this

plain crescent
summer pilot
hasty fog
#

No other modders making extra content besides soside?

summer pilot
plain crescent
summer pilot
plain crescent
#

Prob we need to implement auto updater tbh

summer pilot
plain crescent
#

Now you should be able to see the postal dude in the addons config

summer pilot
#

idk what im doing wrong!

#

also, random question. do yk the name of the mod that allows multiple custom outfits at once?

plain crescent
plain crescent
summer pilot
summer pilot
summer pilot
plain crescent
plain crescent
summer pilot
#

it's worked

#

just a problem...

#

hes in a constant A pose

#

and at an angle

#

lmaooo

plain crescent
#

It's outdated and has already been replaced with the new one inside the UniversalAssetLoader folder

hasty fog
#

Wait I thought this was gen mb

dusk jewel
#

How cool can you get

plain crescent
#

We can customize anything if the animation can be replaced

dusk jewel
# pulsar whale blondie as mita

I’m actually trying to replace the player as a custom blondie model I made (not working cause I’m a monkey in a rocket when it comes to this)

dusk jewel
plain crescent
#

Replacing aihasto greetings atm

dusk jewel
#

I see

static hedge
molten crow
#

Can someone help me with SoSide?
It does not work if my Bepinex version is BepInEx-Unity.IL2CPP-win-x64-6.0.0-pre.2.zip, I get a black screen that never loads and console window gets stuck at [Info :SoSideExtra Plugin] Loaded url (Intro): '9'
However, it works if I use Bepinex version BepInEx_win_x64_5.4.23.2.zip, but the problem with this is that the plugin BetterMovement no longer works.

I cannot see this "Beerzila" skin though but I honestly don't mind that if it's just a skin for Mita.

desert sequoia
#

guys does win.rar files work still

cursive stream
#

I wish it was easy to change the textures of all the characters in the game like it is for crazy mita 😭

dusk jewel
#

Agreed

#

Trying to change the player's texture is killing me

#

Finally found the right keywords and now my model is microscopic and locked in the A-pose

plain crescent
dusk jewel
#

Although I did get the dude's texture to change, changing his model/mesh is still a WIP

azure trench
#

Who knows miside is it mono or ll2cpp?

restive fulcrum
#

Is cappie's items she pulls out hidden in her model or stored in a seperate file? PEEK

cursive stream
#

I am also having issues with trying to change the textures for the players head and hair. I was able to change his clothes but when I try to change his head and hair as well it makes Mita look terrifying lmao

cursive stream
cursive stream
cursive stream
#

I figured it out thanks to Kave and That Random User talking about it earlier 😭thank you😭 but for some reason my custom hair and head for him doesn't show up in photo mode

dusk jewel
# cursive stream

I had the same issue, use HeadMirror and HairMirror instead of Head and Hair otherwise it decides to paste the texture onto Mita

#

It’s super weird, I actually ended up getting my textures to work fine but when I tried changing the model the player became antman stuck in A pose

#

Anyways, it’s 5 freaking am. If my uni didn’t have snow days, I’d be beyond screwed tomorrow

cursive stream
#

Thank you I was able to figure out the HairMirror/HeadMirror thanks to you guys talking about it earlier šŸ™Œ my only issue now is the head/hair not showing up in photo mode, I have no idea what's going wrong there šŸ˜…

plain crescent
cursive stream
#

When I removed the skinned appendix for the HairMirror and HeadMirror it completely took them out 😭

finite flare
#

config is there

cursive stream
# plain crescent Huh? Gimme your config

When I have the first 2 lines in, the custom hair and head i made for him shows up, just not in photo mode, but when I take them out, the custom hair and head doesn't show up at all

cursive stream
# plain crescent Can you paste the txt here?

*Emo Player
create_skinned_appendix Player PlayerEmoHair HairMirror
create_skinned_appendix Player PlayerEmoFace HeadMirror
create_skinned_appendix Player PlayerEmoClothes2 Clothes
replace_tex Player PlayerEmoHair EmoPlayer\EmoHair
replace_tex Player PlayerEmoFace EmoPlayer\EmoFace
replace_tex Player PlayerEmoClothes2 EmoPlayer\EmoClothes2
replace_mesh Player HairMirror PlayerEmoHair EmoPlayer\Player EmoHair
replace_mesh Player HeadMirror PlayerEmoFace EmoPlayer\Player EmoFace
replace_mesh Player PlayerEmoClothes2 EmoPlayer\Player EmoClothes2
replace_mesh Player Arms EmoPlayer\Player Arms
replace_tex Player HairMirror EmoPlayer\Blank
replace_tex Player HeadMirror EmoPlayer\Blank
replace_tex Player Clothes EmoPlayer\Blank
//remove Player HairMirror
//remove Player HeadMirror
//remove Player Clothes

plain crescent
# cursive stream *Emo Player create_skinned_appendix Player PlayerEmoHair HairMirror create_skinn...
*Emo Player
create_skinned_appendix Player PlayerEmoClothes2 Clothes

replace_mesh Player HairMirror EmoPlayer\Player EmoHair
replace_tex Player HairMirror EmoPlayer\EmoHair

replace_mesh Player HeadMirror EmoPlayer\Player EmoFace
replace_tex Player HeadMirror EmoPlayer\EmoFace

replace_mesh Player PlayerEmoClothes2 EmoPlayer\Player EmoClothes2
replace_tex Player PlayerEmoClothes2 EmoPlayer\EmoClothes2

replace_mesh Player Arms EmoPlayer\Player Arms
replace_tex Player Clothes EmoPlayer\Blank
#

@cursive stream

cursive stream
plain crescent
#

Huh really?

plain crescent
cursive stream
#

The whole thing i suppose, when I copied and pasted it into my addons config nothing on the player showed up at all in the game

plain crescent
#

the player dissapeared completely?

cursive stream
#

No no he just looks normal

plain crescent
#

look at the cmd is there anything red?

cursive stream
#

Yeah šŸ˜…

plain crescent
#

send a pic of the red message

cursive stream
plain crescent
#

Right, can you send a picture of the files inside EmoPlayer folder?

#

and the mesh hierarchie on blender

plain crescent
# cursive stream

This is 100% because of the mesh issue
You ca use this to replace the texture i guess

*Emo Player
replace_tex Player HairMirror EmoPlayer\EmoHair

replace_tex Player HeadMirror EmoPlayer\EmoFace

replace_tex Player Clothes EmoPlayer\EmoClothes2
wheat hemlock
#

Guys cheat mod didn't work

plain crescent
# cursive stream

Right, expand each mesh (Arms, Clothes, etc) we need the mesh name (the one with a green logo)

plain crescent
# cursive stream
*Emo Player
create_skinned_appendix Player PlayerEmoClothes2 Clothes

replace_mesh Player HairMirror EmoPlayer\Player Hair_mesh0002
replace_tex Player HairMirror EmoPlayer\EmoHair

replace_mesh Player HeadMirror EmoPlayer\Player Head_mesh0002
replace_tex Player HeadMirror EmoPlayer\EmoFace

replace_mesh Player PlayerEmoClothes2 EmoPlayer\Player Clothes_mesh0001
replace_tex Player PlayerEmoClothes2 EmoPlayer\EmoClothes2

replace_mesh Player Arms EmoPlayer\Player Arms_mesh0000
replace_tex Player Clothes EmoPlayer\Blank
#

But ofc it'll break if you did't rig the mesh correctly

wheat hemlock
plain crescent
#

cheat doesn't do anything, what do you expect?

#

it's just a joke created by aihasto

wheat hemlock
#

How i can use free camera

plain crescent
#

ah i see

wheat hemlock
#

And other action

plain crescent
#

there is a function tab, use that instead

cursive stream
#

The second one you sent, the simplest one, actually worked! Thank you so much šŸ˜­šŸ™Œ now he's emo all the time, in the mirror and in photo mode

plain crescent
wheat hemlock
wheat hemlock
cursive stream
wheat hemlock
#

Bruh why do you ignoring me

plain crescent
cursive stream
plain crescent
#

nah photomode is not equal to freecam

cursive stream
#

Oh sorry

plain crescent
wheat hemlock
#

I didnt find that
I think the problem in my version
Its 0.9

plain crescent
#

šŸ“ā€ā˜ ļø ?

surreal shadow
#

ру ŠµŃŃ‚ŃŒ?:

plain crescent
#

I hope they don't mind lmao

pulsar whale
#

nah

#

even SoSide replaces it and posted here

plain crescent
summer pilot
plain crescent
summer pilot
#

thanks

summer pilot
plain crescent
chilly bison
#

Does anyone have the list of music naming in-game?

#

It looks like this

sly thicket
#

Hello, dear moderators! Tell me what the problem is: I tried to install AI Mita, but it showed me that the mistake of framework and the mod does not start.I installed everything exactly on the guide. Please help

dusk jewel
#

Hey there gang,
What does assetstudio allow you to get? Just assets? Animations? Maps? I haven’t played around with it but I wanna give it a try.

wintry lynx
muted apex
muted apex
cursive stream
#

When I changed the textures for the player its messed up Blondies textures as well, is there a keyword that targets only the main player?

#

Also, does anyone have the texture files for the other Mitas as well, like Cappie ect.?

rare laurel
#

Is there a mod that allow playing minigames with cappie without limits?

plain crescent
#

You can do the same thing to use a different texture for him

*Emo Player
replace_tex Player HairMirror EmoPlayer\EmoHair !Limping

replace_tex Player HeadMirror EmoPlayer\EmoFace !Limping

replace_tex Player Clothes EmoPlayer\EmoClothes2 !Limping

replace_tex Player HairMirror EmoPlayer\2EmoHair Limping

replace_tex Player HeadMirror EmoPlayer\2EmoFace Limping

replace_tex Player Clothes EmoPlayer\2EmoClothes2 Limping

Notice that the texture name is different

brisk tree
#

hey I'm trying to install the Fix Tiny Mita mod but it's not working

#

Is there some kind of requirement other than BepinEx?

brisk tree
#

these are the steps I'm following, I'm using V8 of UABEA. Am I doing something wrong?

summer pilot
brisk tree
#

well it looks like something changes, but the only thing that's happening is that Cappie's model gets messed up

plain crescent
#

Tho 55% of gpu usage to 90% just to render the outline is kinda crazy

rain breach
#

it's a pretty unfinished recreation of UABE

#

Modding IL2CPP just generally sucks

brisk tree
#

mannnn thanks for answering though

#

I've seen so many videos on the mod, I thought I was doing something wrong

summer pilot
#

hey, i need some help. for some reason i've all of a sudden lost my "addons" tab in the clothes area, idk why

rancid inlet
#

hello everyone, i can't understand, the .dll files in the game folder have obfuscation or no

rain breach
tepid haven
#

Guys, I want to ask what AI can be connected to NeuroMita and what to do if a link, API and model are not inserted into the applications?

summer pilot
tepid haven
#

Generally allows you to communicate with GPT, which plays the role of Mita

summer pilot
#

so...

#

like character ai to some extent?

cursive stream
soft remnant
#

dude this is game changing

#

moves the hips

#

DUDE

#

THIS IS INSANE

#

zenless zero devs know whats up

molten crow
#

lol

#

they really do

twilit tartan
#

ik bones yes

violet frigate
#

devs are russian but they may respond to you

violet frigate
cursive stream
#

I just uploaded a file on nexus that has all the models and textures for every mita (except 2d mita and crazy mita) just in case anyone else wants all those files

cursive stream
#

Idk what the exact keywords for all the mitas are though 😭 I just tried changing the texture for kind mitas face but it didn't work

finite flare
#

for the face, by exporting the character, or by perhaps looking in assetstudio

cursive stream
#

This is what I have in my addons config:

finite flare
#

show me what you have

cursive stream
#

replace_tex Mita Kind Head Goth\Face

finite flare
#

if you want to replace kind mita, you'd have to do something like this replace_tex ... Kind Future

#

replace_tex Mita Head Goth\Face Kind Future

#

@cursive stream try this

#

Kind = Future Kind
kind (beheaded) = NewVersionMita OnlyBody

#

replace_tex Mita Head Goth\Face Kind Future NewVersionMita
@cursive stream

wintry lynx
cursive stream
finite flare
#

@cursive stream check this

cursive stream
rain breach
cursive stream
finite flare
cursive stream
finite flare
cursive stream
#

wdym

finite flare
#

bepinex console

plain crescent
#

Kind hair is called Hairs lmao

finite flare
#

oh right

#

xd

#

@cursive stream there you go

cursive stream
#

Thank you 🤣 that actually made me lol

plain crescent
#

Damn this looks weird

#

She doesn't want to sing or dance, she just standing there menacingly šŸ‘ļø šŸ”» šŸ‘ļø

vernal fog
#

hello??

#

I want to ask how to put models in the player unity hub miside because when I click load scene and player I put it in vroid and then check it, I can see the mouth face and hair and it interferes how do I correct it? (I apologize if I misspelled) :/

plain crescent
vernal fog
plain crescent
#

Oh damn i never thought cml also had this issue

vernal fog
#

im click vrm0, then I use it for miside, load player

#

T-T

plain crescent
tepid haven
tepid haven
# summer pilot like character ai to some extent?

Well, this is the type of the CharACTER.Ai site, the creator of the fashion worked so that the bot can enter the console commands, the whole point is that he says what teams he can perform when communicating, like walking, calling mannequins, killing the player to change the gamut And music, etc. I was interested in this topic,
For the fact that on this say, the "engine" can be made of any character.
My friend is fan of Raiden from Genshin, so I tried to recreate her personality at first, but I have a problem with his application itself, the MB would then take up the creation of modeling, if it is not very difficult

tepid haven
cursive stream
summer pilot
tepid haven
cursive stream
vernal fog
silent stump
#

Hello, i have an error with bepinex, can someone help me pls?

vestal ruin
#

How hard is it to add my own voice pack?
I just want to use a tts to create an english one for myself to use

silent stump
#

It stays treated this way when I start the game with the Bepinex files, can someone help me?

silent stump
#

when i wait the window closes and nothing happens

#

then this happens

#

Pls i need help

#

I discovered that the problem was in the "Dotnet" folder, but I can't figure out what it is specifically

vernal fog
#

ok

silent stump
#

Man please i need heeeeeelp

finite flare
silent stump
#

how?

vernal fog
#

@plain crescent

dusk jewel
finite flare
#

@wintry lynx

wintry lynx
finite flare
#

ty

summer pilot
#

i need help, for some reason i've lost my "addons" tab where you select clothes and stuff and idk why, i got all the right files but it's just randomly disappeared

plain crescent
#

Your mods wont be deleted

summer pilot
cursive stream
summer pilot
cursive stream
plain crescent
summer pilot
#

maybe it's glitching bc im deleting some of the mods and crab rave that come installed in the assets thing

summer pilot
plain crescent
#

Show me your UniversalAssetLoader folder

summer pilot
#

:P

plain crescent
plain crescent
summer pilot
summer pilot
plain crescent
plain crescent
summer pilot
#

alr done

#

should i try again?

plain crescent
#

Alr give it a go

summer pilot
#

still broken

#

šŸ’”

plain crescent
#

It should tell the error

summer pilot
#

is it my ddlc mod i got?

plain crescent
#

So that's the problem

#

Yes it's because of the dllc mod

summer pilot
#

frucking monika!

plain crescent
#

Prob you're installed it in a wrong way

summer pilot
#

natsuki is way better anyway...

plain crescent
#

Gifany is better tbh

summer pilot
#

who is Gifany...?

plain crescent
#

Anyway, try reinstalling the ddlc mod again

summer pilot
#

ok

#

this is weird, i uninstalled the mod but still have the same error

plain crescent
#

The main problem is, you're missing the ddlc logo

summer pilot
#

alr, lemme try again

summer pilot
#

I CAN'T GET IT BACKKK

plain crescent
#

Still on the ddlc mod?

summer pilot
#

NO

#

caps...

#

there's no ddlc mod anymore

plain crescent
summer pilot
#

lemme screenshot rq

#

none of these get rid of her hair

#

ok, it's back

#

idk what happened but it snapped back onto her

#

tysm broski šŸ™

soft remnant
dusk jewel
#

Bru I was so close to finishing my alt model for Blonde Player and ofc the damn UV faces are broken

#

I'm so done lol

soft remnant
pulsar whale
#

ScaryFace

soft remnant
thin basalt
#

@honest frost (sorry for the ping) Are you the author of this mod? (ŠøŠ·Š²ŠøŠ½ŃŃŽŃŃŒ за пинг) ты автор ŃŃ‚Š¾Š³Š¾ моГа?

thin basalt
soft remnant
thin basalt
#

I didn't understand anything.

soft remnant
thin basalt
soft remnant
dusk jewel
#

I FIGURED OUT HOW TO DO THE UV EDITS PROPERLY

soft remnant
#

UV maps are my arch enemy

#

there is nothing in the entire world i wish the worst upon as much as i do UV's

soft remnant
# soft remnant

он говорит на Ń‡ŃƒŠ¶Š¾Š¼ ŃŠ·Ń‹ŠŗŠµ

thin basalt
#

ок

thin basalt
soft remnant
#

melancholic

vernal fog
plain crescent
# soft remnant

Im still wondering where these facial expressions are used in-game

plain crescent
pine otter
#

Im trying to learn how to make a mod to replace Mitas model, but I am a bit confused. I got Bepenex installed and all but this tutorial shows editing this file

but I dont have that one there, I have addons_config inside the folders of some of the folders that came with the universal asset loader but not in the /Assets/ folder

Is that just an old tutorial or do I have to create the file from scratch?

plain crescent
#

You're downloading ual 0.11.6 right?

pine otter
plain crescent
#

You can create a new one anywhere you like, inside a folder, nested folder, anything works

pine otter
plain crescent
#

Well you can learn from the built in mods

#

If you want a very advanced thing, just look at the config for Hatsune Miku mod, that mod replace everything

#

Using another mod as an example is always the best way to learn

Just don't steal any assets from them

pulsar whale
#

achoo

pine otter
#

of course, I just need the config to replace all the objects with the one from the mod, same name for everything

plain crescent
#

Oh, look for the core mita replacement

#

It's replacing all mita in a more simple form

pine otter
#

oh is mita core not that semi robot thing from the end?

#

in the control room

plain crescent
pine otter
#

oh you meant another mod

plain crescent
#

Except Nintendo

pulsar whale
#

ah yes ill make my mita catch the wave miku thank you

#

(that's my favourite model)

pine otter
#

I understand like half the things going on in those configs

pulsar whale
#

dont worry we scientists dont know what we're doing either

pine otter
#

Isnt there like a template mod? Which has a config thats basically only the stuff to replace the default objects to use as a base

plain crescent
pulsar whale
#

that's sound pretty good

#

i would love to see automatic bone renaming/retargeting or some sort

pulsar whale
#

that's my template aint it

#

are you planning to add something to mita?

#

or replacing entirely

pine otter
pine otter
#

and yes I think that was from your template

pulsar whale
#

if its texture its as simple as adding image to Data\Custom

plain crescent
#

I think creating your own config will be a lot simpler than using a config template

pine otter
#

not texture, I will edit the models itself

silent stump
#

Man can someone help me?

pine otter
pulsar whale
#

those ! are ignoring those model

#

that means it will not replace chibi model and such

#

!Chibi means it will replace all model but NOT chibi type

pine otter
#

is there like a list of all types then?

silent stump
#

When i run the game with all the bepinex files the window get stuck here

plain crescent
silent stump
#

Then this hapens

pulsar whale
#

what game version is this

plain crescent
#

It's technically illegal to use it in your country

#

But you can always use a vpn

pulsar whale
#

either use a vpn or i guess i have to setup a mirror

silent stump
silent stump
plain crescent
#

Your isp saw a dangerous miside mod that can threat humanity and decided to ban it anyway

silent stump
pulsar whale
#

always work

plain crescent
plain crescent
#

Use a vpn then

pine otter
# pulsar whale those `!` are ignoring those model

can you explain this syntax for me?
From my understanding so far.
replace_mesh => obviously command to replace a mesh
Mita => Charactermodel of Mita
Hair => Inside of Character Model Mita affecting Object Hair
CoreMita\CoreMitaHair => Path of fbx
CoreMitaHair => object name to use in replacement
"MitaPerson Mita" => Not clue

Besides the last one, is that correcT?

silent stump
plain crescent
#

For example, if you want to patch mila, use Mila instead of MitaPerson Mita

pine otter
#

ah ok its the type, but whats the "Mita Hair" in the beginning then? (or rather only the "Mita" Hair is propably still the identifier of the Hair object)

surreal egret
#

I've been looking for a mod for Mita with the half robot/half Mita face that we see at the end game.

plain crescent
pulsar whale
#

Mita at beginning is just identifier to check which model type

#

yeah, right

pine otter
silent stump
pulsar whale
#

it is

silent stump
#

Thx

plain crescent
plain crescent
#

I think someone already made that

surreal egret
pulsar whale
plain crescent
# surreal egret Weird. I checked the entirety of Nexus and the <#1131689641075028079> section. M...
VGTimes

Этот набор Š²ŠŗŠ»ŃŽŃ‡Š°ŠµŃ‚ волосы Šø Š°Ń‚Ń€ŠøŠ±ŃƒŃ‚Ń‹ Š±Š¾Š»ŃŒŃˆŠøŠ½ŃŃ‚Š²Š° ŠœŠøŃ‚, а также ŠøŃ… переработанные поГ Š¾Š±Ń‹Ń‡Š½ŃƒŃŽ ŠœŠøŃ‚Ńƒ — Ń‚ŠµŠŗŃŃ‚ŃƒŃ€Ń‹ (не Š“Š»Ń всех). Š’ паке также ŠµŃŃ‚ŃŒ полные незаконченные моГели ŠœŠøŃ‚. Волосы, Š°Ń‚Ń€ŠøŠ±ŃƒŃ‚

surreal egret
#

Heeeectic. Is that site even safe? šŸ’€

silent stump
plain crescent
pulsar whale
#

anyhow

#

i think its there in nexus

surreal egret
silent stump
#

Now work! So much thanks

pulsar whale
#

1.1.1.1 my beloved

#

i used a lot when i need things unblocked

silent stump
plain crescent
#

It'll consume your pc

pulsar whale
#

that depends on what or where are you going lol

#

but usually it should protect you either way

silent stump
#

I was just curious, I don't plan to use it

pulsar whale
#

i dont really recommend it if you want to use it to browse around

silent stump
pulsar whale
#

only for unblocking things for a few hours

silent stump
pulsar whale
#

because it'll slow down your internet in some cases

silent stump
#

then, whwn i run the MiSide mod versions i need to hace the VPN activate?

pulsar whale
#

~_~

pine otter
plain crescent
#

Btw, project diva has a mod manager that allows users to download any mods from gamebanana, no need to get our hands dirty installing mods

I think this will also be useful for miside, but because nexus needs an account to download, the app obv need a sensitive dataCatDespair

pulsar whale
#

you'll likely only need to run/turn it again when the game updates

silent stump
#

Ok

cursive stream
#

What are the keywords that target only Cappies hat and gloves?

plain crescent
pulsar whale
#

Know and Cap

silent stump
#

But why has my download speed gone from 10m/s to 40m/s ?

plain crescent
pulsar whale
pine otter
pulsar whale
#

disable it once you're done with your business

plain crescent
cursive stream
pulsar whale
#

i think i did split her hair and cap somewhere

#

in my fbx file, lemme have a look

pine otter
pulsar whale
#

good thing i kept it here lol

plain crescent
#

Then activate the mod through the addons tab inside the clothes menu

pulsar whale
#

replace_mesh ....

plain crescent
#

My ocr program is just acting up

#

I don't want to type the whole sht

pulsar whale
#

ha

plain crescent
pulsar whale
#

depends on what your fbx name is

#

to get an idea of how to write one

silent stump
#

Then when i have a model, where did i put it?

plain crescent
silent stump
#

Ok i found it

pulsar whale
#

only 3 worlds

#

UAL, CML and SoSide...

pine otter
plain crescent
pulsar whale
#

sort of but that's for something else...

plain crescent
pulsar whale
#

Yeah, case sensitive.

#

otherwise i think just "Mita" will work? I'm not sure...

plain crescent
#

MitaPerson Cap
MitaPerson Kind

Right, it'll worksmilyCat

silent stump
#

And does anyone know which key I use to open the UniversalAssetLoader menu?

pulsar whale
#

There is no menu, but you can access them through the Clothing in Addons tab

pine otter
pulsar whale
#

ah yes

#

welcome to UAL

plain crescent
#

At this time, devmode will be useful since it offers live assets reloading

Index was right the whole time

pine otter
pulsar whale
#

what is your fbx settings? have you applied all scale/transforms/location?

plain crescent
#

0.01?
I'm not sure it's aoba template

pulsar whale
#

make sure that the model has Armature set properly too

#

or has proper vertex groups

pine otter
#

armature modifier is set and the armature moves the mesh, but Apply Transform was not set in the export, you mean that one?

plain crescent
#

Do you get the fbx from nexus?

#

It might be cml template

pine otter
#

the one inside "Template/Mita Template.zip"

plain crescent
pine otter
#

though im not sure if thats even the issue, cause I still get these Nullref errors

plain crescent
#

@pulsar whale why does the template even have that value haha CatHappy

#

0.01 my beloved

pulsar whale
#

i love new blender converting this to 0.01

#

even AS rips also set to 0.01

pine otter
#

still getting the same nullref error, I dont think, this is the exact lines that appear when I enable the addon.
It seems like it still cant find the mesh. It couldnt be an issue with the mesh name having a period?

pulsar whale
#

nullref is normal

pine otter
#

wut

plain crescent
#

I think nullref is not from UniversalAssetLoader

pulsar whale
#

yeap

#

its from somewhere but not UAL

plain crescent
pine otter
#

could it be the material name?

#

cloth.001 sounds like at some point there was a duplicate

pulsar whale
#

mat name is unrelated

cursive stream
pulsar whale
#

but must have only 1

plain crescent
#

Since it doesn't show any error, it's related to the mesh itself, not the config

cursive stream
pine otter
#

just to be sure, I dont need any other command technically other than this right? (for testing if it even works)

plain crescent
pine otter
pulsar whale
#

i would recommend 2.79 (because that's the one dev used to make Mita model and such) but any should work fine

#

just need to setup a few things or two if newer idk

#

i ditched 4.2 for a long time ago

silent stump
#

I install the Hatsune Miku mod, but i don“t know how to activate the models, cause they are in the UniversalAssetLoader folder

pine otter
pulsar whale
#

its almost the same but some extra prep may be needed

#

i dont know

pine otter
#

2.7 has the old blender UI, I“ll test 2.9 maybe that one works

pulsar whale
#

in my tutorial video i used 2.93

pine otter
pulsar whale
#

i havent got a chance to ts that video

#

im too busy with some project..

plain crescent
silent stump
#

but how can i activate the mod in game?

plain crescent
#

Hold on, which miku mod are you talking abt

silent stump
plain crescent
#

Ohh, it should be in the addons tab inside the clothes menu

#

Does it's not showing?

pine otter
#

2.9 worked

plain crescent
#

Oh damn Roblox mita

silent stump
plain crescent
silent stump
cursive stream
# plain crescent Show me your config, let's see the damage

*Goth

replace_tex Mita Head Goth\Face Cap Know

replace_tex Mita Gloves Goth\Body Cap Know

replace_tex Mita Hair Goth\Hair Cap Know

replace_tex Mita Hair CustomColorCappieHat\HairCap Know Cap

replace_mesh Mita Hair CustomColorCappieHat\MitaCap Hair Know Cap

replace_tex Mita Hair CustomColorCappieHat\HairCapOriginal Know Cap

plain crescent
pine otter
#

god I wish blender had an option like "export as blender version XX" when exporting stuff. I have like 5 different blender versions installed for modding different games

cursive stream
# pulsar whale

i couldnt figure out where to put this and the files, i tried a bunch of different things

cursive stream
#

i get either the same thing where the hair is on the cap, or a balding cappie

pine otter
pulsar whale
#

we're still in middle of figuring that out

silent stump
#

Is it normal that when looking at Miku I get lag? The normal game is going great for me

pine otter
pine otter
#

ohhhh i hate old blender ... it crashes randomly so often

finite flare
pine otter
#

cant, new version wont work when trying mod miside and working in a newer version and opening it in 2.9 crashes blender even when imported as fbx

finite flare
#

new version literally works..

#

my mods all have been made on newest version of blender

pine otter
true vortex
finite flare
pine otter
#

sorry but unless I had some addon installed that messed something up it cant be user error.
In both version I:
imported a mita model fbx from a template mod
made a super simple edit for testing
exported as fbx
put it back inside the template mod

for both blender versions I used the same addon_config.txt

in the new version the replace mesh was invisible
but not with the old version

#

I did test with 4.2, maybe 4.3 works for some reason if you are using the newest?
I“ll try that then maybe

pine otter
# finite flare newest

Ok now clue why its working now. Maybe it was some addon that did something whacky in the background but with 4.3 it works

#

literally did the same things as before

silent stump
#

You have bepinex?

pine otter
#

is it possible to add custom jiggle bones?

silent stump
pine otter
silent stump
#

Ohhh

#

Idk

finite flare
dusk jewel
#

Almost done with this bastard (can’t wait for the asset to break for no reason)