#miside-mods-discussion
1 messages Ā· Page 31 of 1
i think you mean cheat
oops
i tried to break it
What does cheat do?
it cheats lol
find it out :^)

it deletes system32
I'm gonna type hesoyam
not until i AEZAKMI first
Did the cheat just crash the game?
What a convenient feature, now i can spam cheat through the console to end my game session without pressing the exit button
yeah i noticed that command lmao
still confused what cheat actually do
WTF i need that . ..
imagine custom animation in menu... we need to make that happen...
i have a few ideas in mind but hmm hmm
Playing custom animationclips
I still want to make mita do a backflip
At least is there a way to rip the animationclip and put it into the mita rig?
Well, there's a way to rip anim clips
UABEA can do that
but I'm still experimenting it
i think i know someone who replaces animations with a mod
Without using unitypackage?
without using assetbundles?
funny menu in Russian
Well i was able to create a equivalent data from blender animation
Just missing this path thingy
Didn't understand what are those
You sure the animator controller wouldn't break if you swap with another animation clip?
pushed AnimationLoader class, maybe you'll be able to use it
can somebody help me install bepinex i have it installed and put into my folder but i keep getting red letter errors
if I'm making a mod, does it make sense for me to recompile the game with a new patch?
muahahahahaha
Well i really hope we can just replace the animation clip itself, not hooking the controller
Ahh, yeah... also I'm not entirely sure if final is different from the Demo in terms of the Animator, cause I know that for the Demo, changing anim clips is breaking the animator or something else... causing Mita to become stuck at a strange position...
helo mr tomo
bruh
I broke her 
Idk what's happening
how do I use mods?
I'm trying to make a custom skin for the crosshair, but every time I change the file I have to restart the game, is there any way to update the skin without having to restart the game?
What tools do you use? UABEA?
I'm talking about the texture part
Lates Chinese dub progress on Bilibili. (Working pretty slow though) https://www.bilibili.com/video/BV1YDAPeKE69
How can we update the dub files?
Aperenly the dev prefer to modify the audio pitch & speed through the animation rather than fixing the actual audio itself
especially in the shooter minigame
Does anyone know how to counter this?
Oh damn prob we need new UAL command for this
Our addons config become lua 2.0
hello does anyone know the guide to install Mitalegs mod im readinng the guide written but im confused wether to replace the asset folder from universal asset loader compleatly or just merg them together?
Merge them
ok
wait is this suppose to happen?
Tf, move it to MitaLeg folder, the addons_config
ok done
It should be fixed, maybe
Tf, send the addons_config here
here
Ok which one do you activate? AddBareLegs?
yea
Then activate RemovePantyhoose too
aaaaaaaaaaaaaaaaaaaaaaaaaaah
b but now icant have 1 legg withour the hose
Huh wdym
Why do i see the cursed, forbidden word YAML in your code
Because the animation files generated by unity is a YAML
But using your code still gives t posing bug, idk how to properly switch the animation 

At least player's walking animation is replaced, isn't it?
Is it?
Or it's just speeded up i guess
Or prob i haven't used the code properly
The game doesn't use a UnityEngine.Animation, it's switching the animationClip based on trigger
I'm confused about what parameter I should pass for that
Don't Mitas have Animation components in them?
Damn right 
Servus, does anyone know how to correctly install the Miku addon on Miside please i just can't install it right somehow the skins won't show up. i would be grateful for any help!
Have you modded miside before? Or is it your first time?
yeah, some skins not much
Is there any CMD pop out alongside miside?
not that i've seen
Right, first you'll need BepInEx, its an 'app' to exploit unity game, download this and extract it to your game directory
https://github.com/BepInEx/BepInEx/releases/download/v6.0.0-pre.2/BepInEx-Unity.IL2CPP-win-x64-6.0.0-pre.2.zip
if done correctly, there'll be a cmd pop out every time you launch the game
Report back after that
ah alright! ill try it
After you have installed BepInEx, you need UniversalAssetLoader, it's the mod loader itself
Do the same, extract it to your game directory
After that, extract the miku mod and you're good to go
@smoky olive I want to make a command to change ANY property of ANY Component. I usually use this to get the component
var component = obj.GetComponent<UnityEngine.AudioSource>();
But since it supposed to be flexible, i need to use String input instead of actual Type, any ideas how can i achieve this?
I need this because the dev just slap some effect and played with the audio pitch
Which makes my audio sound crap
Type.GetType(String) cant find the component idk why
if anyone wanna collab on a mod hit me up, i can rig and model
string typeName = "System.Int32"; Type type = Type.GetType(typeName);
something like this?

string typeName = "MyNamespace.MyClass, MyAssembly, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"; Type type = Type.GetType(typeName);
that might work then
Dayumm haha let's see
but you need to copy the info from needed assembly
It's kinda work, it does found the component but it's casting the wrong type(?)
[Warning: Unity] [WARNING] Property ... not found or not writable on ... of type 'Component'.
Using obj.GetComponent<UnityEngine.AudioSource>(); directly works just fine, so its 100% because of the cast type
string typeName = "UnityEngine.AudioSource, UnityEngine.AudioModule, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"; Type type = Type.GetType(typeName);
so i just did it, works but i can't see the miku skins idk why
Still the same
string typeName = "UnityEngine.AudioSource, UnityEngine.AudioModule, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null";
Type type = Type.GetType(typeName);
var typeil = Il2CppType.From(type);
var component = obj.GetComponent(typeil);
CMD pops out alongside miside?
yes
Is there an Addons tab inside the clothes menu?
nope
Do this
but you don't have to cast it to il2cpp
100% you're putting UniversalAssetLoader in the wrong place
you literally use normal type, why cast it to anything else?
D:\CodeDir\MiSide-UniversalAssetLoader\Plugin\Commands.cs(1103,42): error CS1503: Argument 1: cannot convert from 'System.Type' to 'Il2CppSystem.Type' [D:\CodeDir\MiSide-UniversalAssetLoader\Plugin\UniversalAssetLoader.csproj]

š§
Sorry to disturb your gaming session btw
i'm not playing at the moment
let's see if this work
var component = obj.GetComponent(typeName);
Yep still the same

So? Any luck?
yes works now thank you!
Niceee, enjoy the mod!
The property available when using this is only
[Message: Unity] [INFO] Property 'transform' found on 'Minigame Shooter/World/Audio/Music'.
[Message: Unity] [INFO] Property 'gameObject' found on 'Minigame Shooter/World/Audio/Music'.
[Message: Unity] [INFO] Property 'tag' found on 'Minigame Shooter/World/Audio/Music'.
[Message: Unity] [INFO] Property 'm_CachedPtr' found on 'Minigame Shooter/World/Audio/Music'.
[Message: Unity] [INFO] Property 'name' found on 'Minigame Shooter/World/Audio/Music'.
[Message: Unity] [INFO] Property 'hideFlags' found on 'Minigame Shooter/World/Audio/Music'.
[Message: Unity] [INFO] Property 'ObjectClass' found on 'Minigame Shooter/World/Audio/Music'.
[Message: Unity] [INFO] Property 'Pointer' found on 'Minigame Shooter/World/Audio/Music'.
[Message: Unity] [INFO] Property 'WasCollected' found on 'Minigame Shooter/World/Audio/Music'.
Any idea why? @smoky olive
foreach (var c in obj.GetComponents<Component>())
{
UnityEngine.Debug.Log($"[INFO] Found component '{c.GetType().Name}', '{c.name}', '{c.gameObject.name}', '{c.gameObject.tag}' on '{objectPath}'.");
}
Why does the name returning the object name

c.ToString() does give the right name and type, but the result is still the same, it's only having the default Component type
`string typeName = "UnityEngine.AudioSource, UnityEngine.AudioModule, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null";
Type type = Type.GetType(typeName);
if (type != null)
Console.WriteLine($"Type found: {type}");
else
Console.WriteLine("Type not found");
var musicSources = FindObjectsOfType(Il2CppType.From(type), true);
foreach (var source in musicSources)
{
if (source.name == "Music")
{
UnityEngine.Debug.Log(source.Cast<Component>().name);
UnityEngine.Debug.Log(source.Cast<Component>().gameObject.name);
UnityEngine.Debug.Log(source.Cast<Component>().gameObject.GetComponent(Il2CppType.From(type)).name);
Il2CppType.From(type).InvokeMember("pitch", Il2CppSystem.Reflection.BindingFlags.SetField | Il2CppSystem.Reflection.BindingFlags.SetProperty, null, source.Cast<Component>().gameObject.GetComponent(Il2CppType.From(type)), (Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppReferenceArray<Il2CppSystem.Object>)(new Il2CppSystem.Object[] { 2.5f }), null, Il2CppSystem.Globalization.CultureInfo.CurrentCulture, null);
}
}`
it works
whatcha making?
Damnn rist you're a god
Gonna implement this tomorrow, while playing with the custom animation
pushed to main branch
Translating dialogue and textures is a pain š
Woahhh thatās cool! Are you making a new story as well?
Or well, at least attempting to?
I was writing down a Sephiroth Miside Mod idea
I can try to help with the 2D images. 
Yes, I'm also writing a story addon with a lot of new content.
hello
i downloaded this nsfw mod
https://www.nexusmods.com/miside/mods/254?tab=description
Can anyone help me how do i put the extracted file to the game?
Este mod reemplaza el modelo original por el mismo pero en su versión NSFW
SWEET! Iām working on a similar thing!
can i put more as one lobby music in the assets folder?
first files in the patches folder
someone an idea which the right is
i had but i get this
i mean there is no version for MiSide
example usage for updated version
why is this red thats makes not sense in RGBA
(R:1, G:0.1, B:0.1, A:1)
If I want to use ik bones in blender to create mods, can ik bones be detected in Miside?
er, that gets calculated automatically in MiSide
so doing IK is not required in Blender
you have to remove bone constraints after you're done with it
I have got a bone part that needs ik bones to perform correctly. There is a streamer on characterās arm, one end is connected to the arm and the other end is connected to the lower back. However, the ribbon bone can only be tied to the arm as the parent bone. Now the part of the ribbon on the lower back cannot be restricted.
oh so you're working with model that has extra bones?
Thatās right
You mean we cannot use ik bones in blender during mod creation right?
I got some errors while loading my mod to version 1.2. Any clues?
is there a mod to make the text not take so long to appear / fall?
does translating miside into a conlang count as modding
Hey there,
I'm currently making a remake of a 3D Model (for the other player you encounter in Beyond the World), and I'm trying to adjust the textures as well. Is there a function in blender that shows you what part textures what? Do I have to paint it in Blender itself? Or should I just modify the existing texture to try and fit?
these are the original textures (with slight modifications I've made that were easy enough to follow), but in Blender, I've made his hoodie a zip-up hoodie and turned his dress shirt into a normal shirt. That's my question: How would I edit the colors/textures? Just in Blender itself?
If you're modifying game code, I'd say it does yeah
I think there's an option for that... but if not, I think that someone with decent technical experience could make it
It's just adding a translation folder and filling it, no code changing
technically modifying the game to some capacity, I'd say it counts
hmm ok
I'm v new to modding games that aren't DDLC so as for modding this game I am a total dolt, I know some C# and I have experience with Unity (mainly map creation), but as for messing around with mods I'm lowkey clueless
wait you mod ddlc too?
Yep! I am currently working on SNAFU+, if you know what SNAFU is
Oh my god wait I feel like I recognize you
OH MY GOD
Crossover event of the century
go to uv editing tab
edit mode
it will show you UV maps for whatever you select in edit mode
anyone need to make a ayaka mod for mita

What does this error message mean when I try to port the player fbx to vrm?
I used krita to edit the colors on the textures, but now im having trouble trying to port the player fbx. To a mod on unity
Okay, I had a mod instead for Miside installed, and it's not showing up in the game, how do I fix this issue?
How was it installed?
Did you load it through the plugins folder on BepinX?
Oh, everytime you install a mod, you have to extract it and put into the mod folder
What kind of mod is it?
because basic DLL files that change small bits of code you just throw into BepInEx's "plugins" folder, whereas re-textures and more complex mods may require the use of Universal Asset Loader
It was Marco's mod it was called, I love Cappie outfit
I'm still confused on why unity is saying "No animator found" when I try to export the player model as a mod for Miside š
ahhh, make sure to put the mod folder into Universal Asset Loader's "Assets" folder
It should already have a config set up
Oh no, it's already set up, it's a skin for Mita
Why is his arms like that š
Damn i finally had time to implement this but
Method 'UnityEngine.AudioSource.bypassEffects' not found.
Even though if i do this,It's shows that the component has bypassEffects 
foreach (var member in componentType.GetMembers())
{
Console.WriteLine(member.Name);
}
Pitch work just fine tho
Tbh my script can access any fields including bypassEffects
var prop = component.GetType().GetProperty(propertyName);
UnityEngine.Debug.Log($"[INFO] Set property '{propertyName}' to '{value}' on '{objectPath}'.");
if (prop != null && prop.CanWrite)
{
object convertedValue = Convert.ChangeType(value, prop.PropertyType);
prop.SetValue(component, convertedValue);
UnityEngine.Debug.Log($"[INFO] Set property '{propertyName}' to '{value}' on '{objectPath}'.");
}
But i just cant cast the right type of the component
Let's see if copilot can combine our code
Damn copilot sucks
idk why but il2cpp type just doesn't have half of the properties

that's fine
Damn i wish we can convert the Il2cpp component to System, that way i can drectly use my code
my guess is that compiler stripped all the props which were hardcoded
unfortunately templates work only in compile time
Well at first i thought i can modify the Filter component itself to remove the effect.
And turns out it was keyframed 
Oh damn nmv i can just disable the components, turns out rist code was able to do this 
Thank you so much for your hard work@smoky olive

We can hardcode a couple of most common types, not just AudioSource
Definitely not all of them
Maybe top 5 most used

Textures, audio, text???, ..., ...
Make sense.
Switch case time...
With hardcoded type names
Damn right we can modify text using this

Or prob i can prioritize hardcoding first
But you return just Component, does it make any sense?
what should i return then?
what command should we use for this? currently im using set_properties
set_properties "MenuGame/Sounds/Music" "UnityEngine.AudioSource, UnityEngine.AudioModule, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" MuteMainMenuMusic\Mute
Where MuteMainMenuMusic\Mute is a txt containing the types and value
mute = true
isPlaying = false
volume = 0
btw "UnityEngine.AudioSource, UnityEngine.AudioModule" is enough
Ah i see
seems fine to me

I'm gonna write a full documentation someday, which one will be better?
A pdf book or a github wiki?
It's better to write a dumentation rather than spamming a mod example anyway
But tbh miside popularity will be decreasing anyway so I wonder if anyone is still interested in modding this game in the future 
but need to rewrite it into switch
tbh i think value should be string then convert it into object inside the method
So the caller doesn't have to convert it first
i already pushed my code into main btw, and i convert the value inside the method
let's merge them
object is more flexible
this works
oh so it's technically a string haha
pushed
You're playing with the custom animation right? I also experience that behavior
The animation doesn't get updated or rather the keyframe gets deleted completely
Leaving only the curve
maybe try this, it uses Animator instead of Animation
i'm just afk trading
No luck 
convertion problem
Welp I'm dying on converting List to IList
Why are there so many list anyway
try this
Well this is exactly what i'm doing
It's giving this error at runtime

wait is this in unity?
full assimp support?
i can recall you can do some importing
but passing animations directly to the animator?
in past i couldn't just pass it to animator easily
it doesn't work because of il2cpp types being really strange
ah i got my hopes up for nothing. lmao
any C++ hooks done?
to have it work somehow?
would be very awesome if Unity games have assimp support
in modding scene
i did thought of making some tabletop games with Mita for fun
but seems like you are very limited rn
like imagine building MiSide world in blender and some partial scripting support to make it work
thought of making buckshot roulette in MiSide
it'd be easier to do it using AssetBundles
maybe try this tomorrow, it uses PlayableGraph instead of AnimatorController
but it plays first animation only at the moment
honestly unity animation system sucks hard
seems like you have to do it in their specific format
virtually asks for rework if you want to improvise
btw saw this one and also recall someone made article on it
really wonder how much it could benefit Unity modding scene with something more runtime fbx asset loading instead of assetbundles cooking which unity prefers
saw similar issue in Unreal scene too but worse
changes between version make things even worse
Can someone please tell me where to put the SoSide stuff? I just want to know, I'm really confused. Same with the MikuMod
I definitely will be on this train for a while
I have been relearning all of my stuff from my game design days to mod this game
Call me strange but I was left unsatisfied with Misideās ending SO I want to create my own
I need help š can someone please help me figure out why his arms are like this and how to fix it? Thank you in advance to anyone that helps š„ŗ
is that CML
zombie
can someone make a mod for enabling the Christmas Music Menu?
or does it exist already?
you can install UAL and turn on xmas mode
thanks
Check in blender, it might be a skeleton/animator issue as opposed to a model issue
Oh damn theoritically UAL can patch mita greetings
Okay it does loading up the animation i guess, but it doesn't play the graph
Has anyone here tried SoSide mod? I'm getting a black screen with just the cursor hand
The console window last line says
[Info :SoSideExtra Plugin] Loaded url (Intro): '9'
and it doesn't seem to be trying to load anything as if it's stuck
I was trying to swap the Blonde player model for the regular player model and it swapped the textures and meshes incorrectly, and decided to paste the face and hair textures onto Mita
Player Head
Player Arms
Player Clothes
Player Hair
Are those the correct KeyWords? Anybody know what I'm messing up?
Wdym with 'incorrectly'?
Basically, the broski has like shoe textures where his back is and whatnot
I was sure I included the mesh correctly but I suppose not
Cause the textures are all over the place, and the model wasn't properly swapped either
Maybe I'm missing a command?
Hmm providing an in-game screenshot + your current config will be helpful
Sure thing
BlondieSwap
create_skinned_appendix Player BlondieHead Head
create_skinned_appendix Player BlondieClothes Clothes
create_skinned_appendix Player BlondieArms Arms
create_skinned_appendix Player BlondieHair Hair
replace_tex Player BlondieHair BlondieSwap\LimpingHairs
replace_tex Player BlondieHead BlondieSwap\LimpingFace
replace_tex Player BlondieClothes BlondieSwap\LimpingClothes
replace_tex Player BlondieArms BlondieSwap\LimpingArms
replace_mesh Player BlondieClothes BlondieSwap\test1 clothes
replace_mesh Player BlondieHair BlondieSwap\test1 hair
replace_mesh Player BlondieHead BlondieSwap\test1 head
replace_mesh Player BlondieArms BlondieSwap\test1 arms
replace_tex Player Clothes BlondieSwap\Blank
replace_tex Player Head BlondieSwap\Blank
replace_tex Player Arms BlondieSwap\Blank
replace_tex Player Hair BlondieSwap\Blank
remove Player Clothes
test1 is the name of the fbx file, Limpingblank are the png's for the textures
The mod I'm trying to make is some real ambitious dorky crap. This is just the most simple step and I can't even do it right 
You sure the mesh exists?
test1.fbx with clothes etc submesh
Is there a way I can check? Sorry for my lack of experience if it ends up being something simple btw
Well open the fbx in blender, the sub mesh (the green icon object) should have the exact name with your config
Ah crap
I realized my blunder, I didn't include the caps at the beginning
I assumed it would turn "Hair" into "hair"
Damn, same issue. Now Mita doesn't have a head nor hair
It's weird, the texture is working fine for the player's body and arms, but it won't apply to the hair or the face. The mesh's won't load either.
I'm almost certain it's just me using keywords improperly
For the player, it's called HeadMirror and HairMirror instead
Mita won't have any hair if you use player mesh since the rig is different
ufff
woaw
[SUCCESS | MitaPerson Mita] Created skinned appendix from ...
[SUCCESS | MitaPerson Mita] Replaced texture of ...
[ERROR | MilaPerson Mila] Skinned appendix ... not found for texture replace...
Or prob smth like that
Tbh we can load the assets on demand instead of loading ALL of them during startup
since it won't load multiple times, it'll be optimized and it'll completely removing the loading scene delay
but idk if this is a good idea or not 
@finite flare HEY, SHOW ME HOW TO WORK YOUR POSTAL 2 DUDE MC MOD NOW!
you said specifically to shout at u but i feel bad
oh god
sorry :3
well where are you stuck
does someone know where the textures for the main character is
just the general installation process listed on nexus, I unzip the folder to my main Miside file and nothing happens, i tried moving it into bepinex as that's what it also says and that doesn't work either
the instructions are just a little confusing
it's probably just me tho :P
SteamLibrary/steamapps/common/MiSide/BepInEx/plugins/UniversalAssetLoader/Assets/
did you put the mod like that?
|-- BepInEx
| |-- plugins
| |-- UniversalAssetLoader
| |-- Assets
| |-- assets_config.txt
| |-- Postal2Dude
| |-- addons_config.txt
should be like this
Prob you're missing UniversalAssetLoader
so do i need to take everything out of the postal2dude folder except addons_config.txt?
No other modders making extra content besides soside?
whats the difference between the one i got rn and that one?
Depends on where and when did you get yours
git hub, when miside first came out
At the first comes out?
Yeah you need to update them
Prob we need to implement auto updater tbh
alr, all updated :D
Now you should be able to see the postal dude in the addons config
it still didn't work...
idk what im doing wrong!
also, random question. do yk the name of the mod that allows multiple custom outfits at once?
Huh? Really? The mod doesn't show up in the addons tab?
Multiple outfit? I don't get it 
i didn't know it was gonna show up there, lemme check
yk u can get custom outfits for mita but there's only 1 slot? i've seen a mod (in images) where people have more than 1 slot
adding to this, im extremely frucking tired
So it's solved?
Ahhh i see, i haven't seen that kind of mod
i think so, i got the option so im just gonna say yes.
it's worked
just a problem...
hes in a constant A pose
and at an angle
lmaooo
Ohh, delete assimp.dll in your game directory
It's outdated and has already been replaced with the new one inside the UniversalAssetLoader folder
Wait I thought this was gen mb
Did this guy like develop a new scene greeting or something
How cool can you get
Akame Ga Kill goated
We are still trying to import a custom animation
We can customize anything if the animation can be replaced

Iām actually trying to replace the player as a custom blondie model I made (not working cause Iām a monkey in a rocket when it comes to this)
Thatās really cool! Are you trying to generate a new scene or replace the Aihasto greeting?
Replacing aihasto greetings atm
I see
Postal guy no way
Can someone help me with SoSide?
It does not work if my Bepinex version is BepInEx-Unity.IL2CPP-win-x64-6.0.0-pre.2.zip, I get a black screen that never loads and console window gets stuck at [Info :SoSideExtra Plugin] Loaded url (Intro): '9'
However, it works if I use Bepinex version BepInEx_win_x64_5.4.23.2.zip, but the problem with this is that the plugin BetterMovement no longer works.
I cannot see this "Beerzila" skin though but I honestly don't mind that if it's just a skin for Mita.
guys does win.rar files work still
I wish it was easy to change the textures of all the characters in the game like it is for crazy mita š
Agreed
Trying to change the player's texture is killing me
Finally found the right keywords and now my model is microscopic and locked in the A-pose

Although I did get the dude's texture to change, changing his model/mesh is still a WIP
Who knows miside is it mono or ll2cpp?
Is cappie's items she pulls out hidden in her model or stored in a seperate file? 
I am also having issues with trying to change the textures for the players head and hair. I was able to change his clothes but when I try to change his head and hair as well it makes Mita look terrifying lmao
I think it's actually impossible to change the players head and hair textures without replacing his whole model š
I think all you have to do is create a new folder with the textures inside. Just make a New (Sample) folder and put what you want in there
I figured it out thanks to Kave and That Random User talking about it earlier šthank youš but for some reason my custom hair and head for him doesn't show up in photo mode
I had the same issue, use HeadMirror and HairMirror instead of Head and Hair otherwise it decides to paste the texture onto Mita
Itās super weird, I actually ended up getting my textures to work fine but when I tried changing the model the player became antman stuck in A pose
Anyways, itās 5 freaking am. If my uni didnāt have snow days, Iād be beyond screwed tomorrow
Thank you I was able to figure out the HairMirror/HeadMirror thanks to you guys talking about it earlier š my only issue now is the head/hair not showing up in photo mode, I have no idea what's going wrong there š
replace_mesh Player HeadMirror ...
Don't create a skinned appendix for them
Thank you so much!
When I removed the skinned appendix for the HairMirror and HeadMirror it completely took them out š
Huh? Gimme your config
check my postal dude mod, had a similiar issue
config is there
When I have the first 2 lines in, the custom hair and head i made for him shows up, just not in photo mode, but when I take them out, the custom hair and head doesn't show up at all
Can you paste the txt here?
*Emo Player
create_skinned_appendix Player PlayerEmoHair HairMirror
create_skinned_appendix Player PlayerEmoFace HeadMirror
create_skinned_appendix Player PlayerEmoClothes2 Clothes
replace_tex Player PlayerEmoHair EmoPlayer\EmoHair
replace_tex Player PlayerEmoFace EmoPlayer\EmoFace
replace_tex Player PlayerEmoClothes2 EmoPlayer\EmoClothes2
replace_mesh Player HairMirror PlayerEmoHair EmoPlayer\Player EmoHair
replace_mesh Player HeadMirror PlayerEmoFace EmoPlayer\Player EmoFace
replace_mesh Player PlayerEmoClothes2 EmoPlayer\Player EmoClothes2
replace_mesh Player Arms EmoPlayer\Player Arms
replace_tex Player HairMirror EmoPlayer\Blank
replace_tex Player HeadMirror EmoPlayer\Blank
replace_tex Player Clothes EmoPlayer\Blank
//remove Player HairMirror
//remove Player HeadMirror
//remove Player Clothes
*Emo Player
create_skinned_appendix Player PlayerEmoClothes2 Clothes
replace_mesh Player HairMirror EmoPlayer\Player EmoHair
replace_tex Player HairMirror EmoPlayer\EmoHair
replace_mesh Player HeadMirror EmoPlayer\Player EmoFace
replace_tex Player HeadMirror EmoPlayer\EmoFace
replace_mesh Player PlayerEmoClothes2 EmoPlayer\Player EmoClothes2
replace_tex Player PlayerEmoClothes2 EmoPlayer\EmoClothes2
replace_mesh Player Arms EmoPlayer\Player Arms
replace_tex Player Clothes EmoPlayer\Blank
@cursive stream
That didn't work at all š š
Huh really?
Which part that doesn't work
The whole thing i suppose, when I copied and pasted it into my addons config nothing on the player showed up at all in the game
the player dissapeared completely?
No no he just looks normal
look at the cmd is there anything red?
Yeah š
send a pic of the red message
Right, can you send a picture of the files inside EmoPlayer folder?
and the mesh hierarchie on blender
This is 100% because of the mesh issue
You ca use this to replace the texture i guess
*Emo Player
replace_tex Player HairMirror EmoPlayer\EmoHair
replace_tex Player HeadMirror EmoPlayer\EmoFace
replace_tex Player Clothes EmoPlayer\EmoClothes2
Right, expand each mesh (Arms, Clothes, etc) we need the mesh name (the one with a green logo)
*Emo Player
create_skinned_appendix Player PlayerEmoClothes2 Clothes
replace_mesh Player HairMirror EmoPlayer\Player Hair_mesh0002
replace_tex Player HairMirror EmoPlayer\EmoHair
replace_mesh Player HeadMirror EmoPlayer\Player Head_mesh0002
replace_tex Player HeadMirror EmoPlayer\EmoFace
replace_mesh Player PlayerEmoClothes2 EmoPlayer\Player Clothes_mesh0001
replace_tex Player PlayerEmoClothes2 EmoPlayer\EmoClothes2
replace_mesh Player Arms EmoPlayer\Player Arms_mesh0000
replace_tex Player Clothes EmoPlayer\Blank
But ofc it'll break if you did't rig the mesh correctly
Guys...
cheat doesn't do anything, what do you expect?
it's just a joke created by aihasto
How i can use free camera
ah i see
And other action
there is a function tab, use that instead
The second one you sent, the simplest one, actually worked! Thank you so much šš now he's emo all the time, in the mirror and in photo mode
Niceeee hahaha, send a picture please, i'm curious
Or maybe you just use the one that's only replacing the texture...
Console : lite version!
Is that problem in the version?
It not visible
Bruh why do you ignoring me
There is a function tab that's allow you to use the freecam
Press Esc look at the bottom of the menu, click on the button that says photo mode
nah photomode is not equal to freecam
Oh sorry
I didnt find that
I think the problem in my version
Its 0.9
š“āā ļø ?
ŃŃ ŠµŃŃŃ?:
I hope they don't mind lmao

oooh, alr. ill try, thanks
i did that but for some reason dude is still walking around in an A pose...
didn't work š
Then you're experiencing an assimp bug
Replace the assimp.dll with this one
#miside-mods-discussion message
thanks
i put it into my UAL folder, right?
Inside the dependencies Folder in ual folder
Hello, dear moderators! Tell me what the problem is: I tried to install AI Mita, but it showed me that the mistake of framework and the mod does not start.I installed everything exactly on the guide. Please help
Hey there gang,
What does assetstudio allow you to get? Just assets? Animations? Maps? I havenāt played around with it but I wanna give it a try.
ai mita support is not provided here
If you have any problems, please contact the Russian chat. Not necessarily in Russian, but also in English
When I changed the textures for the player its messed up Blondies textures as well, is there a keyword that targets only the main player?
Also, does anyone have the texture files for the other Mitas as well, like Cappie ect.?
Is there a mod that allow playing minigames with cappie without limits?
*Emo Player
replace_tex Player HairMirror EmoPlayer\EmoHair !Limping
replace_tex Player HeadMirror EmoPlayer\EmoFace !Limping
replace_tex Player Clothes EmoPlayer\EmoClothes2 !Limping
You can do the same thing to use a different texture for him
*Emo Player
replace_tex Player HairMirror EmoPlayer\EmoHair !Limping
replace_tex Player HeadMirror EmoPlayer\EmoFace !Limping
replace_tex Player Clothes EmoPlayer\EmoClothes2 !Limping
replace_tex Player HairMirror EmoPlayer\2EmoHair Limping
replace_tex Player HeadMirror EmoPlayer\2EmoFace Limping
replace_tex Player Clothes EmoPlayer\2EmoClothes2 Limping
Notice that the texture name is different
hey I'm trying to install the Fix Tiny Mita mod but it's not working
Is there some kind of requirement other than BepinEx?
Thank you so much!
these are the steps I'm following, I'm using V8 of UABEA. Am I doing something wrong?
ooooh, alr. tysm :D
well it looks like something changes, but the only thing that's happening is that Cappie's model gets messed up
The mod was made using UABEA, which is kinda sucks, nothing you can do atm, i guess
Turns out the reason of bad performance on the outline is just the cull and bounds mode 
Tho 55% of gpu usage to 90% just to render the outline is kinda crazy
UABEA isn't really... finished
it's a pretty unfinished recreation of UABE
Modding IL2CPP just generally sucks
mannnn thanks for answering though
I've seen so many videos on the mod, I thought I was doing something wrong
hey, i need some help. for some reason i've all of a sudden lost my "addons" tab in the clothes area, idk why
hello everyone, i can't understand, the .dll files in the game folder have obfuscation or no
Pretty sure it's the default IL2CPP obfuscation
Guys, I want to ask what AI can be connected to NeuroMita and what to do if a link, API and model are not inserted into the applications?
what's NeuroMita if u don't mind me asking?
This is a mod that inserts AI more accurately into the game GPT
Generally allows you to communicate with GPT, which plays the role of Mita
Where did you find that mod? Is it on nexus?
dude this is game changing
moves the hips
DUDE
THIS IS INSANE
zenless zero devs know whats up
ik bones yes
this might be the place for you
devs are russian but they may respond to you
they released pre-rigged assets made in blender?
I just uploaded a file on nexus that has all the models and textures for every mita (except 2d mita and crazy mita) just in case anyone else wants all those files
Youāre awesome
Idk what the exact keywords for all the mitas are though š I just tried changing the texture for kind mitas face but it didn't work
you need to look up what texture kind mita uses
for the face, by exporting the character, or by perhaps looking in assetstudio
I already have the texture for Kind Mitas face (it's the same as crazy mitas face texture) but when I try to replace the texture in my addons config, it doesn't work
This is what I have in my addons config:
show me what you have
replace_tex Mita Kind Head Goth\Face
if you want to replace kind mita, you'd have to do something like this replace_tex ... Kind Future
replace_tex Mita Head Goth\Face Kind Future
@cursive stream try this
Kind = Future Kind
kind (beheaded) = NewVersionMita OnlyBody
replace_tex Mita Head Goth\Face Kind Future NewVersionMita
@cursive stream
confirming this one
its just il2cpp
That worked thank you so much! So would I put "Future NewVersionMita" after every Mita keyword, like for when I want to change Kinda Mitas hair, Cappies hair and face ect.?
Oohh thank you so much
yeah i wouldn't even consider Indie devs putting more obfuscation on their code, there is really no need
When i tried to do this for her hair it didn't work š
what command are you using
replace_tex Mita Hair Goth\Hair Kind Future
anything in the console ?
wdym
bepinex console
Thank you 𤣠that actually made me lol
Damn this looks weird
She doesn't want to sing or dance, she just standing there menacingly šļø š» šļø
hello??
I want to ask how to put models in the player unity hub miside because when I click load scene and player I put it in vroid and then check it, I can see the mouth face and hair and it interferes how do I correct it? (I apologize if I misspelled) :/
Are you using custom model loader or UniversalAssetLoader?
custom model loader
Oh damn i never thought cml also had this issue
Well technically, your vroid head mesh should be binded to HeadMirror.
But maybe you just need to update your CML itself
how
No, at Githabe, just the creator of the fashion indicated that you can ask about his mod here, so I'm looking for information
Well, this is the type of the CharACTER.Ai site, the creator of the fashion worked so that the bot can enter the console commands, the whole point is that he says what teams he can perform when communicating, like walking, calling mannequins, killing the player to change the gamut And music, etc. I was interested in this topic,
For the fact that on this say, the "engine" can be made of any character.
My friend is fan of Raiden from Genshin, so I tried to recreate her personality at first, but I have a problem with his application itself, the MB would then take up the creation of modeling, if it is not very difficult
Thank you, I just searched for this fashion developer, but or those who are versed in it
It might help to assign the layers on unity
i don't wanna seem annoying but i don't fully understand, im extremely interested though
Soryan, if not clear, I'm just sitting from a translator, and he may not be 100% translate the entire text
When you click Export VRM>Player, it should tell you to assign the layers. When I did that for my scenegirl mod, it reduced the face clipping by like 95%
how do I do that, I have to ask.
Hello, i have an error with bepinex, can someone help me pls?
How hard is it to add my own voice pack?
I just want to use a tts to create an english one for myself to use
It stays treated this way when I start the game with the Bepinex files, can someone help me?
you need to wait
when i wait the window closes and nothing happens
then this happens
Pls i need help
I discovered that the problem was in the "Dotnet" folder, but I can't figure out what it is specifically
Man please i need heeeeeelp
try vpn
how?
I couldn't do it. I tried to figure out what to do. I asked for chatjpts. I made them. I got a lousy. TmT
@plain crescent
Can we get a pin on this?
@wintry lynx
ty
i need help, for some reason i've lost my "addons" tab where you select clothes and stuff and idk why, i got all the right files but it's just randomly disappeared
Reinstall UniversalAssetLoader
Your mods wont be deleted
alr, ill try it again
Im sorry I fell asleep
still didn't work
You will have to make the layers 7 and 14 by clicking add layer
Is there an cmd pops out alongside miside?
maybe it's glitching bc im deleting some of the mods and crab rave that come installed in the assets thing
yeah
And your game root directory please
Delete AssimpNet from here
both of them?
Yeah it has the newer version in the dependencies folder anyway
Delete assimp.dll from here
Alr give it a go
frucking monika!
Prob you're installed it in a wrong way
natsuki is way better anyway...
Gifany is better tbh
who is Gifany...?
Delete the assets_config.txt
The main problem is, you're missing the ddlc logo
alr, lemme try again
back at the cost of Mita's hair š
I CAN'T GET IT BACKKK
Still on the ddlc mod?
What active mods do you have
lemme screenshot rq
none of these get rid of her hair
ok, it's back
idk what happened but it snapped back onto her
tysm broski š
Bru I was so close to finishing my alt model for Blonde Player and ofc the damn UV faces are broken
I'm so done lol
ScaryFace
@honest frost (sorry for the ping) Are you the author of this mod? (извинŃŃŃŃ Š·Š° пинг) ŃŃ Š°Š²ŃŠ¾Ń ŃŃŠ¾Š³Š¾ моГа?
pittura infamante
?
I didn't understand anything.
pasta or pizza
pasta with pineapples
I FIGURED OUT HOW TO DO THE UV EDITS PROPERLY
UV maps are my arch enemy
there is nothing in the entire world i wish the worst upon as much as i do UV's
он Š³Š¾Š²Š¾ŃŠøŃ на ŃŃŠ¶Š¾Š¼ ŃŠ·Ńке
ок
ŃŠ°ŠŗŠ¶Šµ
big slime
melancholic
OMG THANK YOU SO MUCH it works thank you very much again
Im still wondering where these facial expressions are used in-game
kitchen scene?
Im trying to learn how to make a mod to replace Mitas model, but I am a bit confused. I got Bepenex installed and all but this tutorial shows editing this file
but I dont have that one there, I have addons_config inside the folders of some of the folders that came with the universal asset loader but not in the /Assets/ folder
Is that just an old tutorial or do I have to create the file from scratch?
You're downloading ual 0.11.6 right?
latest version yes
You can create a new one anywhere you like, inside a folder, nested folder, anything works
Ah ok, are there templates for the basic addons_config stuff? Like I just wanna do some edits to the default mita model
Well you can learn from the built in mods
If you want a very advanced thing, just look at the config for Hatsune Miku mod, that mod replace everything
Using another mod as an example is always the best way to learn
Just don't steal any assets from them
achoo
of course, I just need the config to replace all the objects with the one from the mod, same name for everything
Oh, look for the core mita replacement
It's replacing all mita in a more simple form
oh you meant another mod
Tbh most companies don't care if a random person steals their assets
Except Nintendo

I understand like half the things going on in those configs
dont worry we scientists dont know what we're doing either
Isnt there like a template mod? Which has a config thats basically only the stuff to replace the default objects to use as a base
That reminds me, i wanted to create an automatic mita armature retargeting for a specific source.
So i can just load any project diva models and let the algorithm work, since the bones are mostly the same
That way i can import all of 399 modules from future tone
that's sound pretty good
i would love to see automatic bone renaming/retargeting or some sort
Huh? I don't follow
that's my template aint it
are you planning to add something to mita?
or replacing entirely
The other mods add extra stuff aswell, I just want the bare minimum template to replace mitas stuff
just editing the existing stuff, not adding anything new
and yes I think that was from your template
if its texture its as simple as adding image to Data\Custom
I think creating your own config will be a lot simpler than using a config template
not texture, I will edit the models itself
Man can someone help me?
yes but I dont know what I need, what I dont need. and the configs from the mod dont help there
stuff like that basically says nothing to me so I dont know if they added it cause they needed it for their mod or not
those ! are ignoring those model
that means it will not replace chibi model and such
!Chibi means it will replace all model but NOT chibi type
is there like a list of all types then?
When i run the game with all the bepinex files the window get stuck here
Type of mita? Check pinned
Then this hapens
what game version is this
Congratulations, your internet service provider just ban BepInEx
It's technically illegal to use it in your country
But you can always use a vpn
either use a vpn or i guess i have to setup a mirror
But why before i can use it?
You know a safe VPN?
Your isp saw a dangerous miside mod that can threat humanity and decided to ban it anyway

.
always work
Or maybe try this first
#miside-mods-discussion message
this realy work
ph wait, no
Use a vpn then
can you explain this syntax for me?
From my understanding so far.
replace_mesh => obviously command to replace a mesh
Mita => Charactermodel of Mita
Hair => Inside of Character Model Mita affecting Object Hair
CoreMita\CoreMitaHair => Path of fbx
CoreMitaHair => object name to use in replacement
"MitaPerson Mita" => Not clue
Besides the last one, is that correcT?
this?
MitaPerson mita is the mita name itself
For example, if you want to patch mila, use Mila instead of MitaPerson Mita
ah ok its the type, but whats the "Mita Hair" in the beginning then? (or rather only the "Mita" Hair is propably still the identifier of the Hair object)
Bro, I have a question. Do you take mod requests?
I've been looking for a mod for Mita with the half robot/half Mita face that we see at the end game.
Mita means to patch mita
You can change it to Player to replace the player instead
Hair is the mesh to be replaced
ah ok so its only to choose between patching player or the mitas
is this the VPN?
it is
Thx
Half robot half mita? What?
Ohhh the true form mita?
Yessir.
I think someone already made that
Weird. I checked the entirety of Nexus and the #miside-mods section. Mind sending a link?
ŠŃŠ¾Ń Š½Š°Š±Š¾Ń Š²ŠŗŠ»ŃŃŠ°ŠµŃ волоŃŃ Šø аŃŃŠøŠ±ŃŃŃ Š±Š¾Š»ŃŃŠøŠ½ŃŃŠ²Š° ŠŠøŃ, а ŃŠ°ŠŗŠ¶Šµ ŠøŃ ŠæŠµŃŠµŃŠ°Š±Š¾ŃŠ°Š½Š½Ńе поГ обŃŃŠ½ŃŃ ŠŠøŃŃ ā ŃŠµŠŗŃŃŃŃŃ (не Š“Š»Ń Š²ŃŠµŃ ). Рпаке ŃŠ°ŠŗŠ¶Šµ еŃŃŃ ŠæŠ¾Š»Š½ŃŠµ Š½ŠµŠ·Š°ŠŗŠ¾Š½ŃŠµŠ½Š½Ńе моГели ŠŠøŃ. ŠŠ¾Š»Š¾ŃŃ, аŃŃŠøŠ±ŃŃ
Heeeectic. Is that site even safe? š
Thxxxx
Idk
can confirm its safe, i even got my mod REposted there lel
anyhow
i think its there in nexus
Hmmm. Interesting. Thanks for the confirmation.
Now work! So much thanks
This VPN is safe to enter Dangerous sites?
It'll consume your pc
that depends on what or where are you going lol
but usually it should protect you either way
I was just curious, I don't plan to use it
i dont really recommend it if you want to use it to browse around
Nice
only for unblocking things for a few hours
ok
because it'll slow down your internet in some cases
then, whwn i run the MiSide mod versions i need to hace the VPN activate?
~_~
did this just to test with a quick deformation of the sweater. I saw the config load in the console but get errors when selecting her in the character screen. For some reason it cant find the object it seems
Btw, project diva has a mod manager that allows users to download any mods from gamebanana, no need to get our hands dirty installing mods
I think this will also be useful for miside, but because nexus needs an account to download, the app obv need a sensitive data
no need, once BepInEx is installed then you're good to disable it all the time
you'll likely only need to run/turn it again when the game updates
Ok
What are the keywords that target only Cappies hat and gloves?
The image you showed in blender is not the mesh name
Know and Cap
But why has my download speed gone from 10m/s to 40m/s ?
Gloves are gloves, but sadly the cap is joined with her hairs
i told you that VPN will slow your internet down by a bit soo
is it that one then?
disable it once you're done with your business
Bingooo
that sucks so much š¦ i just customized her cap
huh, still getting the error with this now
*Your mod name
replace_mesh Mita Sweater MitaTemplate\Mita Scene.011 "Mitaperson Mita"
Then activate the mod through the addons tab inside the clothes menu
replace_mesh ....
ha

Then when i have a model, where did i put it?
Depends on what mod are you trying to put in
Ok i found it
uff still getting the error now when enabling the addon ...
Does UABEA still count?
sort of but that's for something else...
Opps
MitaPerson Mita
Not Mitaperson Mita
MitaPerson Cap
MitaPerson Kind
Right, it'll work
And does anyone know which key I use to open the UniversalAssetLoader menu?
There is no menu, but you can access them through the Clothing in Addons tab
still thorwing the error but now it also deletes the sweater model
ok thx
show console
At this time, devmode will be useful since it offers live assets reloading
Index was right the whole time
I see that the scale of the sweater from your template is at 0.01, could that be the cause?
what is your fbx settings? have you applied all scale/transforms/location?
0.01?
I'm not sure it's aoba template
armature modifier is set and the armature moves the mesh, but Apply Transform was not set in the export, you mean that one?
no I got it from here https://drive.google.com/drive/folders/1H3u-FA1V16pha1mmCaXZ9WaNgkhw2Gqv
the one inside "Template/Mita Template.zip"
Wdym the scale is on 0.01?
though im not sure if thats even the issue, cause I still get these Nullref errors
apply > all transform
Then export
@pulsar whale why does the template even have that value haha 
0.01 my beloved
still getting the same nullref error, I dont think, this is the exact lines that appear when I enable the addon.
It seems like it still cant find the mesh. It couldnt be an issue with the mesh name having a period?
nullref is normal
wut
I think nullref is not from UniversalAssetLoader
She still doesn't have any sweater?
yeah still invisible
could it be the material name?
cloth.001 sounds like at some point there was a duplicate
mat name is unrelated
when i put gloves it didnt work
but must have only 1
Since it doesn't show any error, it's related to the mesh itself, not the config
i also couldnt figure this out
just to be sure, I dont need any other command technically other than this right? (for testing if it even works)
Show me your config, let's see the damage
normals are fine, transforms applied ... could it be the blender version? Im using 4.2
I know some games with Bepenex modding are really stingy with what blender version you can use
i would recommend 2.79 (because that's the one dev used to make Mita model and such) but any should work fine
just need to setup a few things or two if newer idk
i ditched 4.2 for a long time ago
I install the Hatsune Miku mod, but i don“t know how to activate the models, cause they are in the UniversalAssetLoader folder
newer version of blender need a specific setup?
2.7 has the old blender UI, I“ll test 2.9 maybe that one works
in my tutorial video i used 2.93
btw will you be timestamping that video? 1hr+ is really long when someone only needs like 2 pieces of information
Someone know?
Just unpack the zip to your game root directory
but how can i activate the mod in game?
Hold on, which miku mod are you talking abt
Ohh, it should be in the addons tab inside the clothes menu
Does it's not showing?
omg yes it was the dang blender version
2.9 worked
Oh damn Roblox mita
cool Mita
If it's not showing in the addons tab, then you're installed it wrong
Ok i found it, now works, thx
*Goth
replace_tex Mita Head Goth\Face Cap Know
replace_tex Mita Gloves Goth\Body Cap Know
replace_tex Mita Hair Goth\Hair Cap Know
replace_tex Mita Hair CustomColorCappieHat\HairCap Know Cap
replace_mesh Mita Hair CustomColorCappieHat\MitaCap Hair Know Cap
replace_tex Mita Hair CustomColorCappieHat\HairCapOriginal Know Cap
Nice, enjoy the mod!
Prepare for the big update
god I wish blender had an option like "export as blender version XX" when exporting stuff. I have like 5 different blender versions installed for modding different games
Cool
i couldnt figure out where to put this and the files, i tried a bunch of different things
Tbh it should be working
i get either the same thing where the hair is on the cap, or a balding cappie
one last question for today, is it possible to replace animations? For now not a "how to" rather a "is it practicly possible"?
we're still in middle of figuring that out
Is it normal that when looking at Miku I get lag? The normal game is going great for me
gotcha
ohhhh i hate old blender ... it crashes randomly so often
then use the new one
cant, new version wont work when trying mod miside and working in a newer version and opening it in 2.9 crashes blender even when imported as fbx
new version literally works..
my mods all have been made on newest version of blender
did you have to set up blender in a certaint way? Cause It literally did not work, but as soon as I switched to the older version with the same steps I made in the newer version it worked. The model was invisible ingame using new blender
Bro i dowload this mod how i put in miside?
that's user error, I did not make any special setup for new blender
sorry but unless I had some addon installed that messed something up it cant be user error.
In both version I:
imported a mita model fbx from a template mod
made a super simple edit for testing
exported as fbx
put it back inside the template mod
for both blender versions I used the same addon_config.txt
in the new version the replace mesh was invisible
but not with the old version
I did test with 4.2, maybe 4.3 works for some reason if you are using the newest?
I“ll try that then maybe
newest
Ok now clue why its working now. Maybe it was some addon that did something whacky in the background but with 4.3 it works
literally did the same things as before
When you open the folder you have two folders and one file, drag the 3 thing into the base game files
You have bepinex?
is it possible to add custom jiggle bones?
š¤Ø
like for the skirt or hair
have to use existing skirt or hair bones
#miside #modding #tutorial
0:00 Intro
0:35 Simple Tutorial
1:31 Advanced Tutorial
Discord Server:
https://discord.gg/ZHdcGdaUm7
BepInEx with UAL (My Version):
https://www.nexusmods.com/miside/mods/145
Alt Link:
https://www.mediafire.com/file/xrilu6wo7avxa2m/BepInEx_with_UAL_SRC_v2.zip/file
Venom Fan Mita:
https://www.nexusmods.com/miside/mod...
Almost done with this bastard (canāt wait for the asset to break for no reason)
Will try, ty rist


