#miside-mods-discussion

1 messages · Page 28 of 1

zenith token
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what to do honestly

plain crescent
finite flare
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they need to move assimp

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from what I saw in the screenshot

zenith token
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wanna vc and help

plain crescent
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Or maybe you're already installed BepInEx? Do you see any cmd pooping out when launching the game?@zenith token

zenith token
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yes

plain crescent
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Good

zenith token
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i have it evrything works expect models

plain crescent
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I see

zenith token
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it popped out when you told me to replace

plain crescent
zenith token
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the ual

plain crescent
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Have you already downloaded this specific version and installed it? @zenith token

zenith token
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i have it installed but dunno where to put it

plain crescent
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Does your file structure look like that? @zenith token

zenith token
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nah

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wanna vc? so i can live stream

plain crescent
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Let's just slowly do this in chat

zenith token
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i did it like this

plain crescent
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Oh, not quite

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Inside the zip, there's a BepInEx folder yes?

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Copy that folder to your game directory

zenith token
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zenith token
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like this

plain crescent
plain crescent
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What's inside?

zenith token
plain crescent
# zenith token

There's a BepInEx folder INSIDE UniversalAssetLoaderRelease-0.11.6 (1) right?

zenith token
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yes

plain crescent
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Move that folder to your game directory

zenith token
plain crescent
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Exactly

plain crescent
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So? @zenith token

zenith token
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iope

plain crescent
zenith token
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i dunno nothing about IT haha

plain crescent
# zenith token

Let's open UniversalAssetLoader folder and send the screenshot inside

zenith token
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thats all

plain crescent
zenith token
plain crescent
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Not quite..
Welp i have a better plan, read it carefully

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Put the zip file in your game directory

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Near misideFull.exe

zenith token
plain crescent
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Now, right click on the zip file and press extract here

finite flare
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dependencies don't go there

zenith token
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like this?

plain crescent
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Yes now extract the zip, extract here

zenith token
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done

plain crescent
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Oh.
Are you pressing extract to zip name?

zenith token
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i pressed extract everything

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i tried to turn on that game XD

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i think i messed up

plain crescent
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Uhh ok fine.
Let's move the BepInEx folder from UniversalAssetLoader-0.11.6 (1) to the game directory

zenith token
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okay

plain crescent
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Okay can i see it?

zenith token
plain crescent
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No i mean the file directory

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File i think I'll just record the process

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Give me a min

crude pawn
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Behold, a logo.

finite flare
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told him in vc, since we are both polish

plain crescent
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Noice

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Thanks index

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@zenith token Have fun with the mods

zenith token
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ty guys for help

plain crescent
crude pawn
# crude pawn Behold, a logo.

I know that I made this idea as a joke, but it could still be done.

There is a Maria model, and people have made Maria mods, so it's not impossible to do.

It won't be done by me though, I can't model at all.

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She's asserting dominance.

zenith token
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ayo watafak

plain crescent
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Seems like something is missing

plain crescent
zenith token
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yes

cold marsh
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Someone should make a Sephiroth mod

plain crescent
zenith token
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nope

crude pawn
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zenith token
zenith token
finite flare
plain crescent
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Nah there's something wrong

finite flare
plain crescent
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Not sure, I'm currently investigating

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Well it's working fine on me

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Except if he's having 2 Hatsune Miku addons_config

plain crescent
# zenith token ayo watafak

Make sure there's only HatsuneMiku folder and blendshapeOrders.json inside BepInEx\plugins\UniversalAssetLoader\Assets\

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Prob he's having 2 of them or something

zenith token
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okay okay

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ill check later

solemn crane
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No

vital crest
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Is custom model loader compatible with universal loader

plain crescent
finite flare
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I swear I have the worst luck

plain crescent
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remove Mita Head mila glasses

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oh well this looks beautiful.
The bad news is, i had to switch between shaders to achieve the semi transparent texture, which mean i need to update UAL too CatDespair
Maybe I'll delay the update to 1 week or so, not an important update anyway

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Darn it why does that thing not affected by light

finite flare
plain crescent
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Her transparent skirt

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It's normal on the main menu but it's dark in game

finite flare
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I see it now

finite flare
plain crescent
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You're already removing the head but it's still showing anyway?

finite flare
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this mila thing is the only obstacle preventing me from updating the mod

finite flare
plain crescent
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Well there is another way, create 1 exclusive CoreHead fbx just for mila

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So we don't need to resize the head anymore

solemn crane
plain crescent
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Well RealToon doesn't support semi-transparent texture but RealToon/Version 5/Lite/Fade Transparency does support them, they have different shader parameter so i think one of them responsible for this

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Im currently investigating

plain crescent
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There we go, turns out it didn't receive Directional Light

solemn crane
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Nice

plain crescent
finite flare
finite flare
plain crescent
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Dayumm let's goo core mila

finite flare
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@plain crescent only things broke now haha

plain crescent
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Hahahaha core is scarier now

plain crescent
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Black mita doesnt have a Head btw

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Wait lemme fix that too for u

finite flare
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any other mitas I should omit? probably wanderer

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that will be broken

plain crescent
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Wanderer is Longer do you want to exclude her too?

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Also there's also Leg only Mita (Legs)
And Head Only Kind Mita (NewVersion)
And blackscreen

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I think legs only mita won't be broken, that leave us to NewVersion, Longer and BlackScreen

plain crescent
plain crescent
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Yeah i already exclude her on that txt, let's see..

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I'm not sure abt NewVersion, i think they'll be fine?
It's the scene where kind mita get killed

finite flare
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oh let's go there haha

finite flare
plain crescent
plain crescent
plain crescent
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The heck hahaha

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Just gather the bugs, I'll fix them.
I might want to organize the config order first...

finite flare
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it's so broken omfg

plain crescent
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Oh her head is just floating too high

stark badger
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Don't know if it helps use mod manager

finite flare
plain crescent
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Wait does the body appear normal in the main menu or is it just missing the whole time?

plain crescent
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cappieW wtf

finite flare
finite flare
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kind mita tho

plain crescent
finite flare
plain crescent
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What the heck

finite flare
plain crescent
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Ohh that was fast

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Noicee

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Check for the other bugs

finite flare
plain crescent
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Ok that's weird

finite flare
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this works only if I reload the config

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?? she was broken until I hit f5

plain crescent
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finite flare
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bruh I just got failed to start bepinex

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finite flare
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funny bug is she blinks constantly whenever talking now

plain crescent
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Hahahah that's the old version bug i think

finite flare
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11.6

plain crescent
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You're on 0.11.6?

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Ah thats mean you'll need the new blendshapeorders

finite flare
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so the mita head in there is not replaced

plain crescent
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Oh darn... i wonder why

pallid flint
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That's kinda weird

young apex
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@finite flare Does it look great when the mod is finished?

plain crescent
finite flare
finite flare
plain crescent
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Hmmmmm

plain crescent
finite flare
plain crescent
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I can see her ear, that means the actual head is replaced

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But there's something that makes her have 2 heads.

plain crescent
# finite flare no

replace_mesh Mita CoreMitaHeadEyeGlow CoreMita\CoreMitaHeadEyeGlow CoreMitaHeadEyeGlow
Is this mesh exist in the fbx file?

finite flare
finite flare
# finite flare

she does have eyeglow there, just not captured in the screenshot

plain crescent
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Then turn off one by one to find the mesh that is responsible for her head

plain crescent
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Im sure the problem is because she's having 2 head mesh

plain crescent
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Where did the extra head come from lmaooo

plain crescent
finite flare
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I did

plain crescent
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Nice then, now find another bugs

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Probably the jumpscare scene will be bugged

finite flare
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which one? also she blinks still whenever talking

plain crescent
# finite flare which one? also she blinks still whenever talking

Oh it still does? then create a dummy shapekeys for the rest of the facial expression

ManiacPupils
Blink
RightEyeBlink
LeftEyeBlink
CozyBlink
EyesSquints
YandereSquints
EyesCat
EyesWonder
EyesAngry
EyeBrowsUp
EyeBrowsDown
EyeBrowLeftUp
EyeBrowRightUp
SmileSmall
SmileMiddle
Smile :3
Smile :>
SmileBig
SmileStrange
SmileManiac
SmileManiacBig
SmileTricky
AkwardSmile
AkwardSmile2
A Smile
AnnoySmall
AnnoyMiddle
AnnoyBig
Annoy8
A
O
Sniff
PuffCheeks
AnnoyToLeft
TongueA
TongueSide
TongueSmile
TongueTricky
ScaryFace
w
finite flare
plain crescent
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The Bink is an actual Blink but the rest are just a dummy

plain crescent
finite flare
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because that's all the shapekeys I have, expect blink.

plain crescent
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Yes they're unused anyway

plain crescent
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The decapitation is also bugged on Miku, it's just how the games work, they duplicate the instance
And i just hide them with some transparent texture haha

plain crescent
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Why are you so problematic waa

finite flare
plain crescent
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Yup

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Let's hope it's fixed

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Ok I'm confused.

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Open the in game console again and find the problem

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Oh the path is kinda deep for that one, wait..

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World/Quest/Quest 2 Убийство Миты/Mita/MitaPerson Mita

finite flare
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how do you pause the game

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(not esc)

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was some keybind

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finite flare
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{
  "TogglePause": "F7",
  "CameraFly": "Slash",
  "CameraLight": "L",
  "tp": "Y"
}    
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right

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:(

plain crescent
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Prob the game is replacing the head mesh on that scene

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For god sake why does this game is full of HardCoded stuff

finite flare
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just means I can focus on getting the shapekeys in order and releasing the update

plain crescent
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Seems like so

young apex
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@plain crescent Everything is fine, but let's avoid such violent scenes.

plain crescent
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Oh right, sorry

finite flare
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and get all scenes working correctly

twilit tartan
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but this is just the game?

finite flare
twilit tartan
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silly

young apex
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I understand you, but there is a rule for such content.

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At least after you've shown each other, delete it so that others don't have any questions.

plain crescent
young apex
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finite flare
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wonder what I done wrong this time, head is gone

plain crescent
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Prob the mesh getting reamed in blender

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Or you haven't applied all transform

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So it'll be black if there's no light at all, but how come the default shader can still lit waa

finite flare
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since name is ok

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[Message: Unity] [INFO] Skipping command 'create_skinned_appendix' on 'MitaPerson Mita' because keyword 'NewVersionMita' was not found.� ����X

plain crescent
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It's expected

finite flare
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[Message: Unity] [INFO] Blendshape name: Mita
[Message: Unity] [INFO] Blendshapes loaded
[Message: Unity] [INFO] Replaced mesh for skinned renderer 'Head' on 'MitaPerson Mita'.

plain crescent
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If there's no error, that means the head is actually getting replaced

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That one is also normal

finite flare
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seeing console.. nothing red

plain crescent
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Does the head have multiple materials?

finite flare
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Body

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is all it has

plain crescent
finite flare
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classic it got removed

finite flare
finite flare
plain crescent
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Now the blink is correct yay

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Oh sht RealToon has _EnvironmentalLightingIntensity but the Lite one doesn't

finite flare
plain crescent
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Now check on the jumspace scene

finite flare
plain crescent
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The ones after playing card, where the rooms getting dark and spooky

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There will be Leg only mita too so we can test that on core body

finite flare
plain crescent
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The heck

finite flare
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I press f5 it loads correctly

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IDK bro

plain crescent
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This stuff is rist code so he should know more abt this one

finite flare
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happens again, f5 fixes

plain crescent
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That's weird..

finite flare
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next mod I am doing postal dude player hopefully

plain crescent
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No transparency is better than having a weird color changing clothes i guess

finite flare
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@smoky olive something is not quite right

smoky olive
finite flare
plain crescent
finite flare
plain crescent
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Hahahah

plain crescent
finite flare
plain crescent
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Prob you need to restart the game first? idk?

finite flare
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this one is not replaced?

plain crescent
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Oh yeah thats a bug, it'll get replaced a bit later

smoky olive
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well f5 just reapplies the commands

plain crescent
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Its because the game doesn't change the scene on that particular part

plain crescent
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finite flare
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very nice

plain crescent
plain crescent
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we have replace_2D for that

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Just in case you want to go wild

finite flare
plain crescent
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You have to play the whole mila game hahaha

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It happened just before she's killed

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While the other one just happens straight up after loading the scene

finite flare
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@plain crescent oh no

plain crescent
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SHE'S BALD HAHAHAH

finite flare
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plus eye glow

plain crescent
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Do you want to give her some kind of hair?
If so then you'll need to create new hair for her, since originally her hair is joined with the body mesh

plain crescent
finite flare
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it's already there

plain crescent
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If we use core hair directly, it'll be broken

plain crescent
# finite flare I mean we can give her core hair

Something like this

replace_mesh Mita Hair CoreMita\CoreMitaHair CoreMitaHair "MitaPerson Mita"
create_skinned_appendix Mita Hair Body Black
replace_mesh Mita Hair CoreMita\CoreMitaHair CoreMitaHair.Static Black
replace_tex Mita Hair CoreMita\Hairs "MitaPerson Mita"
finite flare
plain crescent
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Yeah that's a better approach

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Or just take ghostly default hair

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Separate it from her body and boom

finite flare
plain crescent
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We can't add an eye because she doesn't have any eye

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She's losing her hair and now she's shy and paints her whole body to blackCatHappy

finite flare
finite flare
plain crescent
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That's where select linked comes in handy

finite flare
plain crescent
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Yo i just noticed this, what even this thing is bruh

finite flare
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finite flare
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@plain crescent how to add the ghostly hair now? CoreMitaHairGhostly

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is the name for her hair

plain crescent
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Alr wait

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Oh sht forgot abt the mist

plain crescent
finite flare
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just missing textures

plain crescent
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Oh yeah, add them

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replace_tex Mita Hair .... Black

finite flare
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replace_tex Mita Hair CoreMita\CoreMitaHairGhostly Hairs_Ghostly Black

#
[Error  :Il2CppInterop] Exception in IL2CPP-to-Managed trampoline, not passing it to il2cpp: System.Collections.Generic.KeyNotFoundException: The given key '
CoreMita\CoreMitaHairGhostly' was not present in the dictionary.
   at Commands.ApplyReplaceTexCommand(ValueTuple`2 command, GameObject mita, Dictionary`2 renderers, Dictionary`2 staticRenderers) in D:\CodeDir\MiSide-Unive
rsalAssetLoader\Plugin\Commands.cs:line 261
   at Plugin.PatchMita(String modName, GameObject mita, Boolean recursive, Boolean disactivation) in D:\CodeDir\MiSide-UniversalAssetLoader\Plugin\Plugin.cs:
line 724
   at Plugin.FindMita(String modName, Boolean disactivation) in D:\CodeDir\MiSide-UniversalAssetLoader\Plugin\Plugin.cs:line 372
   at SceneHandler.HandleSceneMenu() in D:\CodeDir\MiSide-UniversalAssetLoader\Plugin\SceneHandler.cs:line 173
   at Plugin.Update() in D:\CodeDir\MiSide-UniversalAssetLoader\Plugin\Plugin.cs:line 1058
   at Trampoline_VoidThisPluginUpdate(IntPtr , Il2CppMethodInfo* )
plain crescent
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The texture file wasn't present in the path

plain crescent
finite flare
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ye works

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@plain crescent thx a lot

plain crescent
pulsar whale
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kind mita has the most serious hair

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quite sensitive too

plain crescent
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Octopus hair

finite flare
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I am dead, that's so good

plain crescent
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Yeah I replace EVERY mita aspect haha

finite flare
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there we go

plain crescent
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Damn i just encountered another bug in the beheaded mita scene CatDespair

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The hair texture is copying MitaPerson Mita and it can't be changed CatDespair

plain crescent
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Well f

finite flare
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whatever not concerned

rapid cipher
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Any Sparkle from honkai star rail?

young apex
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lol

dreamy plaza
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@plain crescent

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Does anyone know how to install the Hatsune Miku mod in Miside? I've been trying for days and can't figure it out—I've tried everything!

plain crescent
plain crescent
finite flare
plain crescent
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The cmd thingy that pops out when you're launching the game

dreamy plaza
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What comes with the mod?

rapid cipher
dreamy plaza
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sry for my english

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i from brazil

plain crescent
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Or is it your first time?

dreamy plaza
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first time

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but i have a save in game

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its a problem?

plain crescent
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It's ok

dreamy plaza
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ok

plain crescent
dreamy plaza
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I'm here in the game folder. What I did was copy the files from the mod folder into the game folder. I deleted the original game data to replace it with the Hatsune Miku mod data.

plain crescent
dreamy plaza
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on the folder

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i deleted the data

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for put the hatsune data

plain crescent
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You're deleting the original game data folder? But you should just paste the mod file, don't delete the original game data CatDespair

dreamy plaza
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...

plain crescent
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Do you have any backup? Looks in the recycle bin probably

finite flare
dreamy plaza
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This is my first time doing this...

finite flare
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idk, I left instructions on my mod as well

plain crescent
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But he's deleted the game data CatDespair

plain crescent
plain crescent
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Probably ppl need direct instruction

dreamy plaza
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What should I do next?

plain crescent
dreamy plaza
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send me pls

plain crescent
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Give me a min

dreamy plaza
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ok

plain crescent
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You're only deleting the Data folder right? Not anything else?

dreamy plaza
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yes

plain crescent
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Alr

dreamy plaza
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I downloaded the file you sent from GitHub.

plain crescent
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Then report back by sending the folder screenshot

dreamy plaza
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so, ure mamoru toryiama? im a big fan of ur chanel

dreamy plaza
plain crescent
dreamy plaza
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:]

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i past the bepinx in the game?

plain crescent
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The data folder is abt 500mbCatDespair
You sure you can't restore them from the recycle bin?

plain crescent
finite flare
dreamy plaza
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ok

finite flare
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all files they deleted will be restored

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redownloaded rather but you get my point

dreamy plaza
dreamy plaza
plain crescent
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Not quite, extract the files and folder from the BepInEx zip file to your game directory

plain crescent
# dreamy plaza this?

Hope this video helped you
BepInEx/UniversalAseetLoader: https://github.com/Rist8/MiSide-UniversalAssetLoader?tab=readme-ov-file
Mods: https://www.nexusmods.com/miside/mods/

also if your wondering what BepInEx version to get it's the one with BepInEx-Unity.IL2CPP in the name just choose your operating system and what bit your cpu is

▶ Play video
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But you should recover your data folder first

dreamy plaza
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i recover

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where is the game directory?

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ohhh

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i seed the video, now ill try

plain crescent
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Nice, please report back after installing BepInEx and UniversalAssetLoader to make sure you're on the right track

dreamy plaza
plain crescent
#

Niceee

dreamy plaza
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its ez with a video

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ty

plain crescent
#

The miku mod is also the same, just extract them to your game directory and you're done

dreamy plaza
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really?

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Do I go into the folder and copy its contents to the game directory

#

?

plain crescent
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Yes just like what you did with BepInEx

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Ectract the zip to your game directory and boom

dreamy plaza
#

copy the mod in bepinex?

plain crescent
dreamy plaza
#

ok

plain crescent
#

https://youtu.be/yrMyIN0HwOU?t=164
This part is kinda misleading btw hahaha @ adachi7072

Hope this video helped you
BepInEx/UniversalAseetLoader: https://github.com/Rist8/MiSide-UniversalAssetLoader?tab=readme-ov-file
Mods: https://www.nexusmods.com/miside/mods/

also if your wondering what BepInEx version to get it's the one with BepInEx-Unity.IL2CPP in the name just choose your operating system and what bit your cpu is

▶ Play video
dreamy plaza
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so, this?

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that 3 archives?

plain crescent
dreamy plaza
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ok

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ill try

plain crescent
#

You already installed UniversalAssetLoader right?

dreamy plaza
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dont work :[

plain crescent
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Is there any Command prompt that shows up right after you're launching miside?

dreamy plaza
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yes

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a black image with numbers

plain crescent
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Nice that means you have installed BepInEx correctly

dreamy plaza
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yupppi

plain crescent
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Inside the game, if you go to the clothes menu, is there an addons tab?

dreamy plaza
#

ill see

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one sec

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no, this dont appear

plain crescent
dreamy plaza
#

ok

plain crescent
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The step is the same as before

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After that, you can launch the game, then choose Hatsune Miku inside the clothes addons menu, language and voice option

dreamy plaza
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The file already has a BepInEx. Should I copy it over anyway?

dreamy plaza
#

ok

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now i lauch the game?

plain crescent
#

Yessir

dreamy plaza
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ok

#

aaaaaaaaaaaaa

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that work, ty so much bro

plain crescent
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Have fun with the mods!

dreamy plaza
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u make my day so happy

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now the mitas will be mikus?

plain crescent
#

I'm currently working with new clothes for miku, stay tune for future updates 🎶

dreamy plaza
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ohhh

plain crescent
dreamy plaza
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so cute

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when u post that how ill add into the game?

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same method?

plain crescent
dreamy plaza
#

okk

plain crescent
dreamy plaza
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ok, but again ty so much for it

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:]

dreamy plaza
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have a good day

plain crescent
#

Only INSIDE the arcade games

unkempt moon
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hiiiii

#

so i've been checking out https://www.youtube.com/watch?v=i9xbmSDn-zs ...
he explains all of the stuff, but what i notice is that he only uses 1 texture. so let's say the model i want to mod into the game has numerous of textures, what do i do

This video will show how to port basic things in. But I will not explain how physics works or custom face expression just yet.

This is uncut video. I'll attach timestamps later. I'm TOO TIRED.
Template & Example Model/Mod: https://drive.google.com/drive/folders/1H3u-FA1V16pha1mmCaXZ9WaNgkhw2Gqv?usp=sharing
Blender: https://www.blender.org/downl...

▶ Play video
pulsar whale
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You can either bake texture into 1/making an atlas

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OR seperate materials into each mesh

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Is your model MMD then?

unkempt moon
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ah i see, so you just gotta bake all the testosterone... but what about it's diffuse and normal

pulsar whale
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oh, normal maps...

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we never tested UAL with normal maps

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what model are we talking about here?

unkempt moon
#

directly from a game

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Yakuza

pulsar whale
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i worked with Yakuza models before

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is it old engine or dragon engine?

unkempt moon
#

De

pulsar whale
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oh damn i never worked with DE

#

who are we porting in?

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Yuki perhaps? lol

unkempt moon
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nah, Majima

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Women in LAD series are not as appealing as it's men tho

dreamy plaza
#

@plain crescent

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sry again

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i have a problem in the game

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how i fix that?

wide kettle
#

Cheers everyone, one more shapekeys question: which ones are used in talking/lipsync? The obvious ones are those called "A" and "O", but there seem to be more, and I couldn't guess by names alone.

upper egret
wide kettle
#

And while at it might as well ask this: got a model ported and working, but the color palette/shading seems to vary a lot between the menu and actual gameplay. I have no experience with Unity, is it some sort of common issue with a simple solution - material properties, texture maps, normal editing, etc? (I get it's just lighting, was wondering if I could somehow affect the intensity of it)

finite flare
#

I had the same problem with my mod, you just need to reload

wide kettle
pulsar whale
#

Yeah, depends on the audio db

wide kettle
finite flare
#

@plain crescent

drowsy cloak
#

hello i have an issue with my miku skin, can someone help me fix it ?

finite flare
drowsy cloak
finite flare
drowsy cloak
finite flare
drowsy cloak
drowsy cloak
solemn crane
drowsy cloak
#

original

drowsy cloak
#

every mods I installed are working and I already tried to reinstall the mod..

brisk tree
#

yoyo

#

does anyone know a mod that lets you change which Mita appears in the menu?

#

As in not to some other character, but to one of the existing models in the game, for example Kind Mita

finite flare
#

have you tried turning the mod off and on ?

brisk tree
#

I'm asking this because I saw an animation of Tiny Mita in the main menu, and I'm wondering if you could make it real by using the fix Tiny Mita mod and a mod that lets you choose the Mita that appears in the main menu

drowsy cloak
finite flare
drowsy cloak
drowsy cloak
marsh hull
# drowsy cloak

Common issues:

  • Do you have the latest version of universal asset loader

  • Do you have a file called "addons_config.txt" located in "MiSide\BepInEx\plugins\UniversalAssetLoader\Assets"

If yes > Delete it. Newest version of Universalassetloader uses "addons_config.txt" files located inside mod folders in \UniversalAssetLoader\Assets
Example > "MiSide\BepInEx\plugins\UniversalAssetLoader\Assets\ HatsuneMiku\addons_config.txt"

You may need to reinstall mods that uses UniversalAsset loader after updating to the latest version of UAL

plain crescent
# drowsy cloak it's broke

You're missing blendshapeorders.json inside Assets folder.
It's a file from the latest version of UAL.

Miku mod is kinda special since I updated UAL based on what problem i encountered during developing miku modsmilyCat

plain crescent
plain crescent
finite flare
plain crescent
#

Hmmmm let's see...

#

Now because the mist has some kind of animation clip

#

First we need to exclude her from the skinned appendix

create_skinned_appendix Mita CoreMitaBody Body !Chibi !Little !Maneken !Creepy !Broke !Core !CreepyMita !Longer !Black
#

Then replace the original body for ghostly

replace_mesh Mita Body CoreMita\CoreMitaBody CoreMitaBody Black
replace_tex Mita Body CoreMita\Body Black 
#

Finally, exclude her from getting removed

remove Mita Body !Chibi !Little !Maneken !Creepy !Broke !Core !CreepyMita !Longer !Black
#

It will preserve the animation clip from core mita body

#

But prob the hair mist doesn't get removed mainly because it's not a part of her body.
You'll need to join the core body with ghostly hair to achieve such an effect CatHappy

#

This is one of the instances where Aihasto hardcoded the body parts for the animation

plain crescent
#

It requires you to buy a RealToon shader if you want 1:1 equal match with the original game

#

Use UniversalAssetLoader instead, RealToon is built in there, you don't have to buy anything

thorny prairie
#

как называется мод на мисайд с видоса лайкера? где гоблинская озвучка (это не сосайд, я проверил)

stiff cloud
solemn crane
stiff cloud
solemn crane
stiff cloud
#

How my folder path looks for the mod (I was told by the creator of the mod to not move or delete the addonsconfig file from the folder with the current UAL

solemn crane
#

What do you see in the game?

stiff cloud
#

Not sure if I am supposed to delete either the example-addons config or example assets config or both from this file path

stiff cloud
solemn crane
#

I assume that there is a problem with UAL installation, not with the mod itself

#

Do you have the console window when you start the game?

drowsy cloak
solemn crane
solemn crane
drowsy cloak
solemn crane
drowsy cloak
#

and i've never saw this file blendshapeorders.json

drowsy cloak
plain crescent
solemn crane
drowsy cloak
solemn crane
#

Assets folder

plain crescent
#

BepInEx\plugins\UniversalAssetsLoader\Assets

#

Thank you kapiiv

drowsy cloak
plain crescent
#

Have fun with miku!

plain crescent
drowsy cloak
#

i'll be there for that ✨

plain crescent
#

Pro tip, you can press f5 INSIDE any arcade minigame to change them into miku

drowsy cloak
#

yeah i read it

stiff cloud
smoky olive
plain crescent
#

Hi rist, long time no see smilyCat
I hope you're not ill or something

smoky olive
#

I have exams at my university

plain crescent
smoky olive
#

Deja vu

plain crescent
solemn crane
# smoky olive Deja vu

Rist do you know the pro tip, you can press f5 INSIDE any arcade minigame to change them into miku

smoky olive
drowsy cloak
#

does anyone have a mod for the player ?

plain crescent
#

We have a drip outfit, it's included in the new version of UAL

#

Check the assets folder

drowsy cloak
#

okay i'll check it

plain crescent
drowsy cloak
plain crescent
#

I think there's plenty of them in nexus but they're using CustomModelLoader, not UniversalAssetLoader

But you can use both of them simultaneously anyway

drowsy cloak
#

yeah but it doesn't work on Mila and the player

#

there is one of gojo, i'll tell you if this works

plain crescent
#

It's gonna be a bit suck since CML doesn't use RealToon shader

drowsy cloak
#

alr it does not work

plain crescent
#

Well CML uses a different method to Activate the mods

drowsy cloak
#

but it says that it's for the player😭

drowsy cloak
plain crescent
#

Wtf that's inconvenient

drowsy cloak
#

nah i wrote it on a .txt

#

just for remembering

restive oasis
#

Does anyone know how to reduce character outline thickness?

plain crescent
restive oasis
plain crescent
#

Great, there is a way actually but we need the new version of UAL

restive oasis
#

I am using 0.11.6

plain crescent
#

create a new txt file inside your mod directory and write this inside

SetFloat _OutlineWidth 0.1

Set it with whatever value you wanted, the default is 0.5

Let's say the txt name is thinoutline.txt

#

Then in the addons config, you can write

shader_params Mita yourSkinnedAppendixName FolderName\thinoutline
#

And we're done

#

There's a lot we can do with this, not just adjusting the outline thickness, setting the color, metalic, emmision, and stuff

plain crescent
restive oasis
plain crescent
#

Yes

#

See Custom shader mita mod for example, it's a built-in example mod in the latest version of UAL

restive oasis
#

Doesn't work.

plain crescent
#

Can i see your addons config and the shader txt file?

restive oasis
plain crescent
#

I can see the problem here

restive oasis
#

Where

plain crescent
# restive oasis Where
shader_params Mita Hair Nepgear\outline
shader_params Mita Head Nepgear\outline
shader_params Mita Body Nepgear\outline
shader_params Mita Skirt Nepgear\outline
#

See if that's work

#

If it doesn't, we need to use a skinned appendix rather than replacing mita meshes

plain crescent
# restive oasis

Btw you should separate your addons_config
Create a new addons_config.txt inside your mod folder and it'll work fine

restive oasis
plain crescent
#

Sadly, mc outline is tied to an animation clip

#

Even if we reduce the outline, the animation clip will revert it back anyway

restive oasis
#

I see

twilit tartan
#

outline thickness is keyframed??

crude pawn
#

Imagine this as a mod: "MiSide of the Living Dead"

plain crescent
twilit tartan
plain crescent
#

It even has an animation to make the outline becomes RGB

#

I'm not sure where it's actually used

twilit tartan
#

maybe one of the devs was just bored

plain crescent
unkempt moon
plain crescent
#

It's the same

#

But we can't have normals, specular, and stuff

#

It'll be yeeted by the shader anyway

pulsar whale
#

i mean realtoon has nmap support

#

but we dont know the params

plain crescent
#

Yeah we don't have the command for that yetCatHappy

#

I believe it's better if we implement this on the shader_params function?

#

Oh darn i just realize this thing actually shows system datetime

unkempt moon
#

might be unrelated, but what kind of skills do you need for modding? is it all youtube?

#

Diploma?

plain crescent
#

You just need a strong intention CatHappy

twilit tartan
#

horniness is very strong...

pulsar whale
#

he true

unkempt moon
#

based

rapid gazelle
#

all you really need is the ability to sell your soul. Then anything is possible

#

wishing i hadn't used mine to get ice cream right about now :(

plain crescent
#

Idk if adding normal maps change anything

#

Oh wait, i see some depth, i think the effect is hard to see because of the toon shader huhcat

unkempt moon
#

i definitely saw it

plain crescent
#

Oh yeah it's definitely happening, it's just a bit subtle i guess

#

Too bad it doesn't have any specular map parameter

finite flare
#

also if it was a more realistic texture you'd see benefits of nmap more

plain crescent
#

Yeah, her body tie is using PBR material actually

#

Let's see if it's working on the tie

#

Well f I can't remove the outline on mila

#

Seems like she's also tied to animation clip

finite flare
plain crescent
#

I'm gonna pretend that's really changing, alr I'm gonna push this but idk when this version of UAL will get released .

#

And now we can switch the shader into anything the game has

unkempt moon
#

Creepy Mita ahh

plain crescent
#

Oh the normals hits hard on this one, a bit too realictic but i think this is ok

#

She's from a completely different universe bruhhhmaan

pulsar whale
#

i dig

unkempt moon
#

in your heels

plain crescent
#

Just use SetTexture2D _NormalMap ..TextureFile.. as the shader_params

crude pawn
plain crescent
#

Why 96?

crude pawn
plain crescent
bitter mortar
plain crescent
plain crescent
# bitter mortar Smash

Currently I'm working on the update to give her new clothes, stay tuned for future updates, you can track the mods to get notified when i post the updates

bitter mortar
#

Ight

plain crescent
bitter mortar
#

Oh damn that actually looks really good W

crude pawn
plain crescent
#

Oh, teoritically if we can import pre-compiled unity shaders, UAL can just use them right awaycannycat

pulsar whale
#

ohhh nooo

plain crescent
plain crescent
#

Yeah it's a refraction shader

#

Basically plastic looking

#

We can adjust the opacity and stuff

solemn crane
#

really nice

twilit tartan
#

phos hair right here

plain crescent
#

Damnn right phos gonna be lore accurate

twilit tartan
#

ya no need to fake refractions when you have the real deal

#

can you send me the details when you have the time

plain crescent
#

Then create a new txt for the shader, lets say the txt was Refraction.txt
And put this inside

SetShader "RealToon/Version 5/Default/Refraction"

Then inside addons config, you can just

shader_params Mita PhosHair Phos\Refraction
twilit tartan
#

thank you

plain crescent
#

We can change the color and stuff

#

Oh wait wrong extension

twilit tartan
#

just txt?

plain crescent
plain crescent
#

I currently looking for a way to import a custom shader one CatHappy

twilit tartan
#

gotcha

twilit tartan
plain crescent
#

Nah nowhere, it's just a shader dump to look at.
For example, you want to change this specific parameter

_TextureIntesnity ("Texture Intesnity", Range(0, 1)) = 0

We know the name is _TextureIntesnity and the range is 0 to 1
That's mean we can modify them using:

SetFloat _TextureIntesnity 0.5
twilit tartan
#

ah ic

#

thanks again

#

i'll play with this this weekend

plain crescent
#

Ah finally some propper semi transparent material, it's accurate now

pulsar whale
#

ive been too OUT OF TOUCH

#

i wanted to play too...

long trail
#

I saw in a video shorts that they are making a mod that will allow you to do that with the mita. I don't want to play or anything, but this is scary, is it real?

plain crescent
#

Ghostly Mita ❎
Ghostly Player ✅

fossil yarrow
fossil yarrow
plain crescent
#

Man there's a lot of intresting shader on Miside

fossil yarrow
plain crescent
#

Oh sht we can censor mita to make it sus

#

Mita, player, what are you doing CatDespair

#

OK that's scary

unkempt moon
jolly pollen
#

@cyan rampart where is it?

cyan rampart
jolly pollen
#

Yeah it's unclear to me

cyan rampart
#

follow those steps at the bottom

jolly pollen
#

"Delete the game floder (not via steam)"

#

I only have the game on Steam tho

cyan rampart
#

ah, yeah ok i see

#

what you want to do is go to steam, right click on miside in your games list and go properties, then "Installed Files", then "Browse" at the top. Delete everything in that folder that appears

#

then, back in the steam properties window, click this button:

#

steam will then re-download a fresh copy of the game

jolly pollen
cyan rampart
#

😭

#

select everything in here and delete it

#

finally, click this one and let steam download it again

#

@jolly pollen do the images help?

jolly pollen
#

Yeah I did the last one

cyan rampart
#

so steam should be downloading the game again for you?

jolly pollen
#

Yup

cyan rampart
#

excellent

#

you all good with the remaining steps from 3. onward?

jolly pollen
#

I should be...

cyan rampart
#

excellent 👏

#

just lemmie know if you have any more trouble

jolly pollen
#

It's just in the main game folder, right?

cyan rampart
jolly pollen
#

Got it

#

@cyan rampart Like this?

cyan rampart
jolly pollen
#

huh

cyan rampart
#

open up the BepInEx folder you have there, select everything and cut it, then go back up to the game directory and paste it all there

jolly pollen
#

Oh got it

cyan rampart
#

same for the "Soside ENG sub beta" folder

jolly pollen
#

Like this?

cyan rampart
#

yep looking good so far I think

jolly pollen
#

So I should be ready to start it up?

cyan rampart
#

I think there's one more thing needed, you see the "Soside mod" folder?

jolly pollen
#

Yes

cyan rampart
#

open that up and select everything inside then go cut

#

and then, from the game directory, go to Data then Languages then SoSide

#

and paste everything into that folder

jolly pollen
#

I don't see SoSide in languages

cyan rampart
#

hmmm

lunar oyster
jolly pollen
#

Nvm found it

cyan rampart
#

ahh good

jolly pollen
cyan rampart
#

yes basically you're overwriting all of the russian SoSide text with stalfish's translated text

jolly pollen
#

Got it

cyan rampart
#

when you pasted, did it ask you to overwrite a bunch of files?

jolly pollen
#

Yeah

cyan rampart
#

excellent

jolly pollen
#

I said yes

cyan rampart
#

then you got it right

#

that should be it now

jolly pollen
#

Okay!

cyan rampart
#

launch the game!

jolly pollen
#

I am :3

cyan rampart
#

the only other things you gotta do in game are these: Select SoSide voice acting and Eng-Subtitles for the mod in the game.
Select the beersaur skin for the atmosphere.

lunar oyster
jolly pollen
#

Yeah okay I saw buff Cappie 😭

cyan rampart
lunar oyster
jolly pollen
#

Yup

cyan rampart
#

soside loads each of the custom sounds 1 by 1, when it could actually load like 16 of them at once...

jolly pollen
#

“MiSide isn’t reacting”

#

BRUH

cyan rampart
#

yeah just wait

#

it's really slow 😭

jolly pollen
#

I am waiting dw

lunar oyster
jolly pollen
#

The window keeps popping up

cyan rampart
#

the terminal window?

jolly pollen
cyan rampart
#

yo he's in 👏

#

amazing

#

now just to change the language

jolly pollen
#

You mean voice?

cyan rampart
#

you need to select SoSide in the languages, and SoSide Mod in the voice

jolly pollen
#

Got it

cyan rampart
#

👏

jolly pollen
#

Time to play and write a review on the English text

#

I was already able to clip out of the room

cyan rampart
upper vigil
#

Why is the "Back" text different in gameplay pause menu?

the second pic shows, what i really mean.

wide kettle
amber pewter
#

did the new update change something

silent pelican
#

is there a mod that can make it possible to make the male character look like me like an avatar creator simular to yansim where you design your senpai

#

sad that there isnt an option for that in the game in general

drowsy cloak
#

the pictures are not working

plain crescent
#

Replace mesh will be executed on cappie (she's called Cap and know), replace tex will be executed on kind mita (she's called Kind and Future)
And the remove command will be executed on everyone except Mila

#
Crazy mita = "MitaPerson Mita" Usual
Crazy mita (true form) = true
Kind = Future Kind
kind (beheaded) = NewVersionMita OnlyBody
Cappie = Cap Know
Shorthair= ShortHair Old
Sleepy = Dreamer Dream
Little mita = Little Broke
Robot mita = Maneken
Core = Core
Ugly mita = Creepy CreepyMita Freak
Mila = Mila Glasses Washes
Black and white mita = BlackScreen
Ghostly = Black
Wanderer = Longer
Leg only mita = Legs
ChibiMita = Chibi
ChibiMita (racing minigame) = ChibiRacer
Manekin minigame = Maneken
Mita low poly minigame = MitaSkin
Mita pixelated minigame = Sukub
Unused mita = 9 14 15 16
plain crescent
#

The rest of them are just using existing models,.cappie kind, etc
But 9 14 15 16 is using a completely different mesh and armature

#

It's literally unused, i never seen any of them in dialog

plain crescent
# smoky olive

Btw rist, i think we have another problem on replace_2D
There's some texture that shares the name but it's used in different scenes.

Bedroom pictures for example, are used in the CrazyMita room and Ghostly room, yet they're completely different textures.
But the indexing system can't differentiate them

#

This game is relied on instance id so much that they don't care about naming stuff

plain crescent
# smoky olive

But regardless, you should get some sleep first, it's already 00:17 smilyCat

plain crescent
#

I noticed that the instance id is always the same, maybe we can use them to replace the texture instead of using the name?
Or maybe we can use both of them

#

BedroomPictures$2446 or something

#

But the dictionary size will be multiplying CatHappy

#

But it's ok i guess, they're just a string and pointer anyway

smoky olive
#

replace_2D had no optional args, now it has scene name's part as an optional arg

plain crescent
#

Dayummm you're basically creating a scene specific patching

#

Goat

smoky olive
#

pushed

plain crescent
#

That means the kitchen panno can be different for each mita noway noway

smoky olive
plain crescent
#

Thank you so much rist

smoky olive
#

it works simillar to keywords but with scene names

plain crescent
#

I see

smoky olive
#

i changed Paintings example to show shortest keywords possible

#

which are scene numbers

plain crescent
#

Crazy mita = ♥️💕
Ghostly = ✅0️⃣❌
Hahaha

plain crescent
#

I wonder why does miside using Sobel to detect the edge, why not using Robert or prewitt

modest charm
plain crescent
#

Oh dammit that's why i cant see any normals, turns out somehow the normal map just work on Creepy

plain crescent
#

Finally, a proper normal map

pulsar whale
#

truest shiit

modest summit
#

Hello, hello everyone, I was trying to install the Hatsune Miku mod following all the instructions in the video, but when I start it, all the Miku models stay in the T pose, I would like to know how to fix it, please.

plain crescent
#

And delete assimp.dll from your miside directory

modest summit
#

very very thanks

plain crescent
#

Great, have fun with the mods! Stay tuned for future updates, it'll give more unique outfit 🎶

modest summit
#

yeah, its works

plain crescent
modest summit
#

very thanks

#

its very cute

#

how?

pulsar whale
#

i still don't know why small margin of people doesn't have functioning assimp

plain crescent
# modest summit how?

I will update the files in the nexus page, you can track the mods to get notified early.
The installation will be the same

plain crescent
modest summit
#

That's what I'll do, your work is very good, I loved it

plain crescent
#

Then i replace it back with the new assimp again, then it's magically working

pulsar whale
#

huh..

#

odd. but im guessing it's windows's doing

plain crescent
plain crescent
#

Oh this gonna be waifu materal for ppl

pulsar whale
#

neptune miku

plain crescent
#

@pulsar whale aoba do you have dreamer rip? I can't see any vertex groups in my rip cappieW

pulsar whale
#

i have unfortunate news, i forgot to bring charger to work today

#

but maybe i could rip the model from my phone

pulsar whale
plain crescent
#

No hope💀
But okay i can trace from the bones i guess
Thankyou aoba

pulsar whale
#

does this

#

ok, let me noesis it

plain crescent
pulsar whale
#

already done...

plain crescent
#

Oh heyy that one works fine

#

Thankyou aoba

pulsar whale
#

so what I've been missing is

#

UAL received shaders update

plain crescent
#

We can switch between shaders

pulsar whale
#

well some sort of shaders update

soft remnant
#

unreal engine models are such a pain to get into older blender versions

runic valve
#

why do vrm models appear T Pose?

soft remnant
#

its just easier to add animation or remove it

runic valve
#

i mean in game
when i switch to that model its tpose

soft remnant
#

oh

#

thats a good question havent heard that one before i wont lie

#

wouldnt be skeleton because it would just stretch if it was different than mitas

runic valve
#

lemme download one rq to show

soft remnant
#

is it every model?