#miside-mods-discussion

1 messages · Page 27 of 1

solemn crane
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Hmm hair true is still broken

wanton roost
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i just replace the original by this one in the new UAL?

solemn crane
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Does anyone have this Hair texture png?

pulsar whale
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i do

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@solemn crane

solemn crane
hidden wyvern
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Could anyone make a Kyle Crane (from Dying Light) mod? I don't know how to make mods.

plain crescent
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Welp too bad, i guess this is another assimp anomalies

mint lava
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hey guys im trying to get a custom model in the game but the "F1" button doesnt work (to open the models menu) can anyone help me?

solemn crane
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my friend installed 11.6
does he need extra files since addons in the game don't work?
this is how his folder looks like

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and this is what I have in mine folder

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and I also have a problem now…
I can’t change the window size CatDespair

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I fixed it

solemn crane
finite flare
solemn crane
finite flare
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installed incorrectly

sweet ocean
solemn crane
finite flare
plain crescent
#

Btw index, I'm done with UAL for now, so it's likely UAL won't receive any update for weeks or so.
Unless rist or aoba still want to do anything.

You don't have to worry abt creating mods now

solemn crane
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Guys I've finally released the new version of the mod

Thank you to everyone who helped, I couldn't have done it without you

plain crescent
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Dayummmmm

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Glad to help love love

solemn crane
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but because I hid the hair under transparent textures, guess how the interactive outline looks now smilyCat

plain crescent
solemn crane
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omg

plain crescent
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You should ask earlier hahaha

solemn crane
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thanks

solemn crane
plain crescent
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Yes but it's automatically added to skinned appendix.
You can use recover_outline, but there's no point doing that

solemn crane
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ah nice

plain crescent
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Nahh I don't know how to implement that without any lags.

For now, you can just reactivate the mods and press f5, It'll resets the addons config and the mita keyword

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But not on fbx files, they take decades to reload

finite flare
plain crescent
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Yes because it's just reloading the addons config.
When i tried to reload the assets (fbx, texture, etc), it's LAG a lot, and the instance is duplicating

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This is impossible for now, unless there's a super efficient file diff checkher

finite flare
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oh okay

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still cool

finite flare
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lol

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anyone know how to fix?

remove Mita Sweater !Creepy !CreepyMita
remove Mita Pantyhose !Creepy !CreepyMita
remove Mita Shoes !Creepy !CreepyMita
remove Mita Skirt !Creepy !CreepyMita
remove Mita Attribute !Creepy !CreepyMita
remove Mita Clothes !Creepy !CreepyMita
finite flare
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idk had to do something like this for some reason

// fix creepy mita.. problematic for some reason
recover Mita Sweater Creepy CreepyMita
recover Mita Pantyhose Creepy CreepyMita
recover Mita Shoes Creepy CreepyMita
recover Mita Skirt Creepy CreepyMita
recover Mita Attribute Creepy CreepyMita
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0000000000000000000000>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <000000000000000000
00000000000000>:0
--- END IL2CPP STACK TRACE ---

   at Il2CppInterop.Runtime.Il2CppException.RaiseExceptionIfNecessary(IntPtr returnedException) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppIntero
p.Runtime/Il2CppException.cs:line 36
   at UnityEngine.Mesh.SetBoneWeights(NativeArray`1 bonesPerVertex, NativeArray`1 weights)
   at AssetLoader.BuildMeshCoroutine(Mesh fbxMesh, ArmatureData armature, Boolean addBlendShape, String blendShapeName, Single maxFrameTime)+MoveNext() in D:
\CodeDir\MiSide-UniversalAssetLoader\Plugin\Utils\AssetLoader.cs:line 566
   at Commands.ApplyReplaceMeshCommandCoroutine(ValueTuple`2 command, GameObject mita, Dictionary`2 renderers, Dictionary`2 staticRenderers, String blendShap
eKey, Single maxFrameTime)+MoveNext() in D:\CodeDir\MiSide-UniversalAssetLoader\Plugin\Commands.cs:line 363
   at Trampoline_ByteThisBepInEx.Unity.IL2CPP.Utils.Collections.Il2CppManagedEnumeratorMoveNext(IntPtr , Il2CppMethodInfo* )

@smoky olive

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head not replaced

plain crescent
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Damn 0000 anomaly start to worry me.

finite flare
#
[Error  :Il2CppInterop] Exception in IL2CPP-to-Managed trampoline, not passing it to il2cpp: Il2CppInterop.Runtime.Il2CppException: System.NullReferenceExcep
tion: Object reference not set to an instance of an object.
--- BEGIN IL2CPP STACK TRACE ---
System.NullReferenceException: Object reference not set to an instance of an object.
  at UnityEngine.Mesh.SetBoneWeights (Unity.Collections.NativeArray`1[T] bonesPerVertex, Unity.Collections.NativeArray`1[T] weights) [0x00000] in <0000000000
0000000000000000000000>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <000000000000000000
00000000000000>:0
--- END IL2CPP STACK TRACE ---

   at Il2CppInterop.Runtime.Il2CppException.RaiseExceptionIfNecessary(IntPtr returnedException) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppIntero
p.Runtime/Il2CppException.cs:line 36
   at UnityEngine.Mesh.SetBoneWeights(NativeArray`1 bonesPerVertex, NativeArray`1 weights)
   at AssetLoader.BuildMeshCoroutine(Mesh fbxMesh, ArmatureData armature, Boolean addBlendShape, String blendShapeName, Single maxFrameTime)+MoveNext() in D:
\CodeDir\MiSide-UniversalAssetLoader\Plugin\Utils\AssetLoader.cs:line 566
   at Commands.ApplyReplaceMeshCommandCoroutine(ValueTuple`2 command, GameObject mita, Dictionary`2 renderers, Dictionary`2 staticRenderers, String blendShap
eKey, Single maxFrameTime)+MoveNext() in D:\CodeDir\MiSide-UniversalAssetLoader\Plugin\Commands.cs:line 363
   at Trampoline_ByteThisBepInEx.Unity.IL2CPP.Utils.Collections.Il2CppManagedEnumeratorMoveNext(IntPtr , Il2CppMethodInfo* )
#

it's consistent

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for me at least

plain crescent
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It's like that for me too when i replace mita original mesh, but it's fine when i replace skinned appendix

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The problem is, i have no idea what causes that because changing anything didn't help

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And rist can't reproduce that either

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I usually just use a skinned appendix, so..

finite flare
pulsar whale
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both Voice Editor and the game itself, no idea why

plain crescent
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This assimp bug starts to creep me out

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@pulsar whale @smoky olive which BepInEx version did you guys use?

pulsar whale
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i used 733

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since 679 is outdated as hell

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(pre2)

plain crescent
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Oh that prob the problem

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I'm still using pre 2

plain crescent
wanton roost
wanton roost
wanton roost
plain crescent
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Well you should press f5 inside the minigame, but that bug alone is already weird

plain crescent
wanton roost
plain crescent
#

Oh? Which one? The old version?

wanton roost
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yea

plain crescent
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That's UAL bug, rist says f5 can fix it but it's never does

wanton roost
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the miside logo also changes?

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like in the menu?

plain crescent
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Yes

wanton roost
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damn

plain crescent
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Then you're missing that file, grab a new one from the main file

wanton roost
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okay

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I just paste ti directly to the miside file?

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or goes in the UAL

plain crescent
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It goes in BepInEx\plugins\universalassetloader\Assets

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@ rist @ aoba maybe we should rename addons and assets configuration to example-addons_config.txt and example-assets_config.txt

wanton roost
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so for the old version chapter there's not a solution yet right?

plain crescent
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Well it should be fixed with pressing f5

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Rist also showed it worked

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But idk it's never worked for me

wanton roost
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i think it was just like in the first cinematic

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when crazy mita enters to the living room

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because as soon as she leaves it puts the skin to the other mita

plain crescent
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It's a problem because mita and ugly mita cutscenes are spawned after the player opens the door.
UAL didn't recognize them at first, that's why f5 keys exist, to force the mod to be active.

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But maybe UAL needs some extra time processing my mod, that's why mita becomes miku once she's leaving the room

wanton roost
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I tried to press it but didnt change it

plain crescent
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Yeah that's the anomalies, it should be working

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We're just unlucky maybeCatDespair

wanton roost
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@plain crescent is there a way to fix the hair?

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srry for bothering a lot

plain crescent
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That's intentional since it's the first version of miku

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I'm gonna change creepy, shorthair, kind, and dreamer in the future too, so stay tuned🎵

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Dreamer would absolutely looks nice on pijamas

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Maybe I'll replace creepy miku with PSP miku since the model looks crap

wanton roost
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plz consider putting empty miku😭

plain crescent
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The ones from project sekai? Yeah I'll put her as ghost mita
Here's my plan

Crazy mita = default pjs miku
Chibi = mikudayo
Short hair = leo/need miku
Kind = cantratrice miku
Cappie = vivid bad
Ghostly = 25 ji
Sleepy = project sekai default head + hair, but using pajama party cloth (mega mix)
Creepy mita = psp miku since both of them have a long neck
solemn crane
plain crescent
#

You need to exclude cappie from the transparent texture

slate jackal
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Does anyone know of a fix for BepInEx breaking after the first launch?

solemn crane
plain crescent
plain crescent
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There's an errorlog and OutputLogs inside BepInEx folder

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Or just send a screenshot where it's crashed

slate jackal
plain crescent
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That part seems normal

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How abt the logs file?

slate jackal
plain crescent
slate jackal
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No

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but the improved movement mod doesnt work

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however after a new install of miside and mods it works fine

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only after closing then reopening does it break

plain crescent
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If there's nothing on ErrorLogs, there's nothing wrong with the BepInEx

slate jackal
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I found out why

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The mod was in patchs not plugins

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thank you for your time

old sigil
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thank you for the miku`s mod skin

real spindle
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If you guys had to do a crossover with miside of any action which would it be?

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I was thinking, dark souls or Elden ring

plain crescent
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I think

real spindle
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Who?

plain crescent
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@ adachi7072

real spindle
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Can I see the mod?

plain crescent
old sigil
real spindle
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Wait, what do you mean?

old sigil
real spindle
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Like they’re technically already automatons

solemn crane
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do I need put MitaPerson Mita here just in case, so that no more hair bugs are found later?
man it is 4th or 5th update for todaymaan

thin dock
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Question, is anyone here familar with DeskTop Mate and VRoid modeling? I absolutely adore child Mita and I would love to mod her but I would like her to have a full outfit like we see in a lot of her fan art. White shirt under her dress, socks and little shoes.

plain crescent
solemn crane
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I didn't even finish the game properly before I started making the mod

plain crescent
solemn crane
#

in what folder should I put this one?

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I tried to find but it was unsuccessful

plain crescent
finite flare
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SteamLibrary/steamapps/compatdata/2527500/pfx/drive_c/users/steamuser/AppData/LocalLow/AIHASTO/MiSideFull/

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linux path for steam

solemn crane
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is it not !Broke?

plain crescent
#

You can exclude her too, or resize the mesh using resize_mesh Mita ManaCloth 0.6 Broke Little

smoky olive
finite flare
#

it just doesn't work even if you scale

plain crescent
finite flare
#

and "proper" scale was 0.7 from what I remember for little

plain crescent
finite flare
plain crescent
#

It worked

finite flare
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doesn't look proper

solemn crane
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the best mita agree

plain crescent
finite flare
solemn crane
#

does this one also use a different name in the menu?

finite flare
finite flare
finite flare
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eye glow + head

solemn crane
#

sorry, the last question (i hope so)
does this Mita also use different name?

finite flare
plain crescent
#

Probably the errors are caused by the BepInEx version

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Since it was fine in rist and aoba device

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Their pc are gifted

finite flare
plain crescent
#

Yeah aoba use a higher version

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But i don't know any sht where I can get the aoba version.

plain crescent
finite flare
#

so glow is there, head is not

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ok it's there just the head is not removed

plain crescent
#

Then create a skinned appendix for the head, replace the skinned with the core head.
And remove or hide mita original head

finite flare
plain crescent
#

Ngl core hair looks nice on mita face

finite flare
#

yes

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shame there aren't enough bones to make everything work

solemn crane
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create_skinned_appendix Mita Hair1 Hair
replace_tex Mita Hair Mana\HairTr "MitaPerson Mita" MitaTrue
remove_outline Mita Hair "MitaPerson Mita" MitaTrue
replace_mesh Mita Hair1 Mana\ManaAssets ManaHair "MitaPerson Mita" MitaTrue
replace_tex Mita Hair1 Mana\MHair "MitaPerson Mita" MitaTrue
replace_tex Mita HairTrue Mana\HairTrueTex MitaTrue

finite flare
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bro I am already lost reading the filenames

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lock in bros

plain crescent
finite flare
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hahaha

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need to ask, how to fix ghostly mita

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head is gone

plain crescent
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Ghostly has no head

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Create a skinned from her body instead. For core mita head

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Also the black mist on her body is called BodyDark
You can replace that with core mesh so the mist won't get weird

plain crescent
plain crescent
#

The mist will still be visible

finite flare
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oh so the mist will be in shape of core mita

plain crescent
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Yupp

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Just replace the mesh, not the texture haha

finite flare
plain crescent
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Well i just resize everything with 0.6 value

resize_mesh Mita MikuHead 0.6 Little Broke
Etc etc

Or maybe smaller

finite flare
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and mila?

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because something is out of order here...

plain crescent
finite flare
plain crescent
#

Yes it should be 0.925 for glasses and mila

finite flare
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wtf is wrong with the head tho

plain crescent
#

Ohhh hahahah

finite flare
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xD

plain crescent
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Resize every single part of core with 0.925 for mila and Glasses and I'm sure I'll work 100%

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Except for mila original meshes obviously

finite flare
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resize_mesh Mita Body 0.925 Mila Glasses 
resize_mesh Mita Head 0.925 Mila Glasses
resize_mesh Mita Hair 0.925 Mila Glasses
resize_mesh Mita CoreMitaBodyGlow 0.925 Mila Glasses
resize_mesh Mita CoreMitaHeadEyeGlow 0.925 Mila Glasses
plain crescent
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Oh is the skinned appendix called Body and Head?

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Not CoreHead, CoreBody or something?

finite flare
plain crescent
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Well it's called CoreMitaHead not Head if i read it correctly.
Kinda lost in there

finite flare
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resize_mesh Mita CoreMitaBody 0.925 Mila Glasses 
resize_mesh Mita CoreMitaHead 0.925 Mila Glasses
resize_mesh Mita Hair 0.925 Mila Glasses
resize_mesh Mita CoreMitaBodyGlow 0.925 Mila Glasses
resize_mesh Mita CoreMitaHeadEyeGlow 0.925 Mila Glasses
plain crescent
#

I didn't see any CoreMitaBody skinned appendix

#

Seems like you're lost in your addons config too lmaoo

finite flare
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you are right, there isn't

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since I didn't need to make one before

smoky olive
plain crescent
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Yeah then use Body instead of CoreMitaBody

finite flare
plain crescent
#

The body is in the right position

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But the head isn't

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Let's try to use move_mesh Mita Head ....

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But im not sure which value should we use for your case

finite flare
plain crescent
#

HAHAHAHA

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alreadyAppliedCommand variable moment

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Wait

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Why do you resize her hair

finite flare
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yeah I removed that

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I wanted for her to have core hair at some point but decided against

plain crescent
#

Ppl should organize your addons config CatDespair

finite flare
#

I was aware of it for a long time, I just didn't

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remove it or change it

plain crescent
finite flare
plain crescent
finite flare
#

full numbers are not the way

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-move_mesh Mita Head 0 0 0 Mila Glasses

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should be like this on deactivation?

plain crescent
#

Nahh no need

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Deactivation is pointless unless you want to make your mods active when disabling it

finite flare
plain crescent
# finite flare

How could this happen anyway? Are you moving mita head? I thought we were only moving mila

finite flare
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nah I was testing how it would work without the -move_mesh command

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after deactivation

plain crescent
plain crescent
finite flare
finite flare
#

I tested it like this

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deactived mod and yeah head was near the floor

plain crescent
#

Even after changing the scene? I'm not sure how this even happened

#
*Mod A
.
.
.

Mod B
move_mesh Mita head...

Unless your configuration is something like this, there're some mods that are missing the star characters

finite flare
#

addons_config is seperate for core mita

plain crescent
#

Thinking abt it, we can troll other mods with this setupCatDespair

finite flare
#

anyway I guess I need to restart 300 times

plain crescent
# finite flare

Let's move the core head on the Y axis

move_mesh CoreHead 0 -0.2 0 Mila Glasses
plain crescent
finite flare
#

well if you reload.. movemesh gets applied again

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:)

plain crescent
finite flare
plain crescent
finite flare
#

move_mesh Mita Head 0 -0.5 0 Mila Glasses

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no change either xd

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but it moves after deactivation cool

plain crescent
#

Opps, on z axis then

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And with smaller value

finite flare
#

of course that was much obvious, but why does it move AFTER deactivation? core mila has 0 changes

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[Message: Unity] [INFO] Attempt to remove mod: 'CoreMitaFIX'
[Message: Unity] [INFO] Mod 'CoreMitaFIX' deactivated successfully.

plain crescent
#

Send the full config at the move mesh part

finite flare
plain crescent
#

Ok idk whymaan

finite flare
#

@smoky olive any ideas

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I load in game it's fine tho

finite flare
#

ok so changed order to move the mesh then resize, not doing anything

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giving up for now because I have no any other ideas

solemn crane
#

Does UAL need a more time at the first start after a new mod installation?
Both screenshots was taken after the first launch by different people

plain crescent
#

They're on the latest version?

solemn crane
#

But body texture should be different

solemn crane
#

And this is how it should works

plain crescent
#

She's fine on my system

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Prob there's something wrong with their UAL/BepInEx instalation

soft remnant
#

@plain crescent ual uses c++ right

plain crescent
#

C#

soft remnant
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thank you

plain crescent
#

Man i'll k*ll myself if UAL is written on C++

solemn crane
plain crescent
#

Providing logs would be nice

solemn crane
#

I asked him to join this channel since it is a deep night for me already, so maybe he will send it here

grim scroll
#

basicly im stucked like this. yet on the main menu it looks completly fine

plain crescent
grim scroll
#

if thats not the console then sorry i'm a pretty new to this whole modding side

plain crescent
#

This one, the ones that pops when you're launching the game

grim scroll
plain crescent
# grim scroll

Okay is there any errors on the log? It's usually red colored text.

grim scroll
#

bro... wht?

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now its working

plain crescent
grim scroll
#

i have no idea how xD

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i pressed on like one of the F numbers and it like reloded it xD

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yep f5

finite flare
grim scroll
#

but yea h so far it seems like everything is going fine.

solemn crane
#

Oh f5 works actually

grim scroll
#

then i guess its gonna work just fine from now on

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yep its fine

plain crescent
#

Prob there's multiple active mods

grim scroll
#

no this is the only mod i've installed for this game. Maybe it really needed some time for it.

plain crescent
#

It's not logical but at least it's working nowmaan

grim scroll
#

yeah at least. Well.. for now on 😅

#

I'll go and see the other models

plain crescent
#

NOOO Mita turned into spaghetti.

plain crescent
#

Is there something red on the console?

grim scroll
#

no. Maybe its because i messed with the clothes

#

yes that was it

solemn crane
plain crescent
#

Kapiiiv heart rate every time mana bugged 📈📉

solemn crane
#

true

grim scroll
#

sorry man im sadly famous for my bad luck 😅

solemn crane
solemn crane
mellow berry
hidden wyvern
#

Can you guys tell me how hard is to make a mod pls?

plain crescent
# hidden wyvern Can you guys tell me how hard is to make a mod pls?

There's 2 path
Custom model loader or universal assets loder

Use CML if you're really lazy but the results might be really out of place since it doesn't use the same shader as mita.

Use UAL if you have a bit of spirit since it's more flexible. Check pinned for video tut

hidden wyvern
#

What's the best if I don't know anything about modding but want to start?

smoky olive
plain crescent
hidden wyvern
#

I wanted to make a mod that turns the main clothes of Mita into Kyle Crane from Dying Light, the school clothes into a volatile, the Christmas clothes into Jade, and vampire clothes into Ezgi.

#

How hard would it be?

plain crescent
#

With CML, i think It'll be done for like 1 hr?
Maybe it's a bit longer for UAL

But the quality is absolutely better on UAL, you can change everything including the house texture.

It really depends, choose between simplicity or quality

plain crescent
hidden wyvern
#

I'm learning c# at school, but I'm just in the first year of course.

plain crescent
hidden wyvern
#

I'll try to do it when I have my own computer for it, and when I buy the game.

plain crescent
#

Darn i thought cpp was dead a decade ago, that's the main reason my i hate it before

smoky olive
#

g++ templates are still the best

#

it auto recognises almost everything

dapper whale
#

how can i go to the console of the game?

smoky olive
#

hold ~

pulsar whale
#

i hate CML

#

hold ` or ~

smoky olive
pulsar whale
#

gaah

dapper whale
#

it dont do anything

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im in the spanich version

plain crescent
#

Hold right, not tapping

plain crescent
smoky olive
plain crescent
#

Well that way it'll be called AssetBundleLoader

dapper whale
#

it dont do anything

#

i dont know

plain crescent
dapper whale
#

0.923

smoky olive
#

do you have ~ there?

#

or maybe it is somewhere else on your keyboard?

pulsar whale
#

or you used that button to change language?

finite flare
pulsar whale
#

i mean i modded GameAssembly.dll to bind console to ,

pulsar whale
#

what? my friend used that button as language changer

#

desperate problem requires desperate measure

plain crescent
#

Man this is funny

grim scroll
plain crescent
#

ms longneck

pulsar whale
#

MiSide randomizer

plain crescent
plain crescent
finite flare
#

lmao

loud sandal
#

miside on vr

tender grove
#

os mod so muda skin?

tender grove
rapid gazelle
vague wave
#

@arctic token можеш удалитиmilo

old grove
#

Taken care of

vague wave
arctic token
vague wave
novel scroll
#

Hey guys! So I got a quick question, I've been using custom model loader to try and replace the player model with my own model but she always just ends up tposing and has no animations, anyone have anything I can try?

plain crescent
#

Yes, try using UAL (UniversalAssetLoader)

novel scroll
plain crescent
#

Check the pinned message, there's a tut, basically the same as CML but without using unity

novel scroll
#

Thank god

#

I hate working in unity

plain crescent
#

And there's a mod example build in with the latest version

novel scroll
#

Alrighty

tender grove
novel scroll
plain crescent
#

See the default mods example

novel scroll
#

Oh alright

novel scroll
plain crescent
#

Yes you can, you can use anything, but the process is not as simple as CML

#

UAL has a bit of extra step but the results are worthy in my opinion

novel scroll
#

Alright

dim tulip
#

I need some help, I am very confused. I am trying to download the CJ mod and I followed everything the nexus mod page told me to do. Downloaded BepInEx and extracted it, then UAL and then the mod inside the specific folder. However, it is still not working and I don't know why

plain crescent
dim tulip
#

this is my first time modding this I have no idea what's going on lol

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when I open the game, another window is open so I assume BepInEx is working

#

I ddin't even know about the addon tab

#

yes i appears, but the model is bugged

plain crescent
dim tulip
#

just add it at the end, right?

plain crescent
dim tulip
#

the whole thing?

plain crescent
#

The cj part

dim tulip
#

eyyy it worked

#

thanks bro, ur the goat

#

I do that with other mods too?

plain crescent
glad marsh
#

Good evening, could someone help me with a problem I have when entering BepinEx?

#

The thing is that when I copy BepinEx and open the miside, the command window appears and another one that says Failed to start BeplnEx and when I close it, everything closes and does not let me open the game.

plain crescent
#

Can you send ErrorLogs and OutputLogs from the BepInEx folder?

dim tulip
#

is this intentional? XD

glad marsh
#

I downloaded the bepinex from the video on how to add mods and when I copied and pasted it when I opened the game I got that error window with that message

#

And I don't know how to fix it because if I delete the files it lets me open it but when I paste them again it doesn't.

somber lance
#

mmm first time trying to add a mod dont know what im doing wrong

plain crescent
plain crescent
somber lance
plain crescent
somber lance
glad marsh
#

That's the code advantage with the message when I paste the bepinex, and those are the bepinex files that I downloaded from the video

plain crescent
# somber lance yep

That one is crap, use this one instead, just as simple as drag and drop the files

(BepInEx-Unity.IL2CPP-win-x64-6.0.0-pre.2.zip)
https://github.com/BepInEx/BepInEx/releases
https://github.com/Rist8/MiSide-UniversalAssetLoader/releases

GitHub

Unity / XNA game patcher and plugin framework. Contribute to BepInEx/BepInEx development by creating an account on GitHub.

GitHub

Mod for loading assets in a runtime for a Unity game "MiSide" - Rist8/MiSide-UniversalAssetLoader

glad marsh
#

When I delete those files it allows me to enter but when I paste them again I get that error.

plain crescent
glad marsh
#

Do not download it from the video tutorial that appears in this discord

plain crescent
glad marsh
#

The detail is which file?

plain crescent
pulsar whale
#

i don't think pre2 is good for health but it will get the job done

glad marsh
#

Do you have the file or the link to download the bepinex maybe it is my version

plain crescent
plain crescent
#

Is it a fork or smth

somber lance
#

i feel like im adding the wrong stuff in

pulsar whale
plain crescent
#

Darn, then we should update UAL readme?

somber lance
#

oki it worked just wondering how to get the clothes to not look like a mess

plain crescent
somber lance
pulsar whale
#

use school uniform

somber lance
plain crescent
tepid hull
#

Do you guys see the different Mita's as different girls? Or they are all the same girl

somber lance
#

it worked wish the different kind did work

thin dock
#

Guys, you know how yesterday I asked if anyone knew how to make VRMs? Well I figured it out myself and If anyone wants a little mita . vrm with stockings and a white shirt under her dress for DesktopMate I have it! Its not super high quality but I feel like this little girl needs fully clothed.

stiff frigate
#

if i validate game files on steam, will this undo all the modding i did to the game? (thats the desired result)

#

nvmind i figured it out

soft remnant
#

@plain crescent i need ur help writing some code

soft remnant
grim spindle
#

Ah

soft remnant
#

vrm is mostly for vr stuff though because it excells at the shape keys/facial expressions while fbx excells in pretty much any other aspect

plain crescent
soft remnant
# plain crescent What code

i was gonna say i need to write a code that changes Hz when a application opens then changes back when it closes but i found a way around it

plain crescent
#

maanwe got armoury create or msi

soft remnant
#

im to dumb for that

thin dock
modest shoal
#

https://youtu.be/K7dAOU4o4sk?si=BmgHel2iD_fFfLkY

Mod brasileiro da dublagem do protagonista ta sendo desenvolvido 🇧🇷🇧🇷🇧🇷🇧🇷🇧🇷🇧🇷🇧🇷🇧🇷

NEXUS MODS: https://www.nexusmods.com/miside/mods/123

Olá BRS jogadores de MiSide, tudo bem? Assim como a maioria de vocês, eu adorei MiSide, a masterpiece dos jogos indies. Zerei e platinei essa obra-prima, com a dublagem da Vtuber que acabou sendo oficializada na própria Steam, mas... eu ainda estava querendo mais! Dublar o único personagem q...

▶ Play video
plain crescent
#

I was thinking, MMD somehow can auto retarget all motion into all kinds of models, even if the bones name didn't match.
Is there some kind of bone advantage for pmx file?

Maybe we can use this kind of approach to UAL, or at least make a blender add-on to help retarget pmx to mita armature..

soft remnant
#

we need that indeed

#

i feel like that is what would make most people turn away from the modding compared to anything else needed

#

its def how i felt when i was first doing it but i kept going because im stubborn and aoba was dragging me out of the flames of hell

plain crescent
soft remnant
#

you could try and ask creator of CML and see if he wants to help

#

would be a nice shortcut

plain crescent
#

Maybe there're some Q1 or Q2 journals that we can use

plain crescent
finite flare
soft remnant
#

this is def gonna be a tricky quest then

plain crescent
#

Assetbundle was basically created by unity itself, so CML didn't need to bother with any fancy lines of code.

plain crescent
#

Darn it's hard to search for any MMD or pmx paper

#

Are they created in just 1 day or what

#

Inverse kinematic seems helpful, maybe we can use that to simply auto align armature data with mita armature

#

Ah.
So mmd imports motion based on bone hierarchy, NOT BY THE NAME

#

Regression AI architecture is also a thing.
Prob we can train an AI to rename & match the vertex group?
But this might need a ton of dataset for training

mellow berry
violet frigate
#

anyone made assimp yet?

#

for wide user case thing?

#

so that you can just simply drag drop fbx to folder?

soft remnant
#

1763 bones is insane

violet frigate
#

instead of going through loops

violet frigate
soft remnant
#

this model i have here has 898 bones

#

very very detailed

violet frigate
#

like SOTE DLC was/is still laggy

soft remnant
violet frigate
soft remnant
#

yeah it is

violet frigate
soft remnant
#

malenia is my favourite boss for 2 reasons number 1 female number 2 shes kinda hard

#

im currently attempting a elden mod called unalloyed malenia

violet frigate
soft remnant
#

its crazy hard

soft remnant
violet frigate
soft remnant
#

the game makes up for it in every other aspect

soft remnant
#

i have gotten to third phase so far then died

violet frigate
#

if they do it again then it gonna be like DS2 quality of repetitiveness

soft remnant
#

its not the best but its enough to know kinda whats happening

#

i would love to see a fromsoft animator making a model/anim

violet frigate
#

or Maya since its industry standard and there are courses to learn it.

soft remnant
#

i think it is both

restive edge
#

Someone know how to put miku skin?

soft remnant
#

ill tell you something very cool though i was pulling apart the malenia model and her metal arm is actually assembled like a metal arm

#

like everything is in bits and pieces

plain crescent
plain crescent
#

sometimes Ppl straight up downloading any files without reading anything, can't blame them

soft remnant
#

im to cautious when downloading shi nowadays

#

i have to pull everything apart so i know whats happening

#

i cant imagine the idea of having all my shi stolen from me

#

and i dont ever want to find out

plain crescent
#

True

soft remnant
#

im so paranoid to the point where i want to somehow have 2 system one with all my info and everything saved on it and a completly seperate one with all my software and stuff downloaded

plain crescent
# soft remnant this is gonna be crazy bro

Yeah using AI might help actually, just need a good dataset.
Training them is relatively easy too

I've made plenty of them from scratch, but most of them are just unsupervised learning

soft remnant
#

it sounds to scary

plain crescent
#

Nahh maybe you didn't believe this but training AI just requires a pack of 2 data, input and ground truth (expected result)

In this case, we just need to gather any random fbx files, put them in folder A, and download as many mods as possible and put them in folder B.

The training process is basically automatic, the AI model might just pop out of nowhere

soft remnant
#

no way bro

plain crescent
soft remnant
#

what i wouldnt wanna know is the unfathomable amount of work went into actually creating the source ai

plain crescent
#

Using the MMD approach might be better than AI actually, checking the bone hierarchy rather than checking exact name.

I might want to experiment with this on miside.

soft remnant
#

mmd would be more exact right?

#

like it would be better in this case

plain crescent
#

Man if you had a dance motion data and a fully rigged tank model.
MMD can make the tank dancing

soft remnant
#

yeah

plain crescent
#

That's why most mmd videos are crapmaan
Their bones didn't match but they were still getting animated anyway

soft remnant
#

how would you even make this bro

#

or should i say set it up

plain crescent
plain crescent
#

Prob easy enough to do with blender, they can execute python codes.

soft remnant
#

yeah till something doesnt work and boom a cheeky 1 week detour

#

i wish luck upon your soul bro

plain crescent
#

🤫🧏

try{
... some sht
}
except{
Output "Nah broo your model is too fked up"
}
soft remnant
plain crescent
#

Damn she's naked

soft remnant
plain crescent
restive edge
#

Im having trouble only to put the skin

plain crescent
restive edge
#

yes

plain crescent
#

Give some details please, i didn't have enough fortune cookie to tell your fortune

plain crescent
restive edge
#

where can i see the version?

plain crescent
#

The black console thingy that pops when you launch the game

#

You can just send a screenshot of that

restive edge
#

ok

plain crescent
#

Adachi does vroid models on CML just work by resizing the mesh to match mita?

soft remnant
#

in unity yeah

plain crescent
#

Or do we need to rename stuff?

soft remnant
#

nah he has a addon in unity that does alot of stuff i dont understand

#

youd have to pull apart the addon

plain crescent
#

Ah i see, prob he's using some kind of template for vroid since the bones typically the same

#

Then prob i can do the same with pmx

#

All MMD models usually have the same bone structure

soft remnant
plain crescent
# restive edge ok

Man buy some milk i guess

Here's the step, read it carefully

Download this and extract it in the miside directory
https://github.com/BepInEx/BepInEx/releases/download/v6.0.0-pre.2/BepInEx-Unity.IL2CPP-win-x64-6.0.0-pre.2.zip

Download this one too, do the same.
https://github.com/Rist8/MiSide-UniversalAssetLoader/releases/download/Release-0.11.6/UniversalAssetLoaderRelease-0.11.6.zip

Then download Hatsune miku mod main files and extract it in the game directory
https://www.nexusmods.com/Core/Libs/Common/Widgets/ModRequirementsPopUp?id=590&game_id=7124

Download the update patch too, do the same, extract and replace the files.
https://www.nexusmods.com/Core/Libs/Common/Widgets/ModRequirementsPopUp?id=610&game_id=7124

Then you'll have a Hatsune Miku button under language, voice option, and under the addons tab at the clothes menu.

tidal steppe
#

quando vai ter o mod h? pfvr sem julgar kk zoeira

mighty vortex
#

meu gato ta pedindo a dias viado

#

ta foda

heady basin
#

(vcs 2 acima, falem em inglês aqui, português somente no #general-br )

short sphinx
#

@plain crescent
idk whats wrong I tried reinstalling multiple times but no idea

plain crescent
#

The installation process is basically drag n drop

short sphinx
#

Im pretty sure i did

#

At least I hope

plain crescent
#

I think you're missing blendshapeorders.json inside BepInEx\plugins\UniversalAssetsLoader\Assets

#

The new version of ual should contain that file

short sphinx
#

Ok

#

Oki it actually missed and it works now

#

ty

plain crescent
# short sphinx ty

Make sure assets_config doesn't get replaced with UAL, it's for the main menu music and logo

And make sure to install the mod update patch too

#

Have fun

short sphinx
#

Thanks

subtle nymph
#

I saw someone ask the same thing here but they didn't get the propper response nor did they ever come back with answers after they went testing but I'm gonna ask it again in case someone got the answer, my game does not open after I instal BepInEx, right version, tried downloading from all sources including from the original BepInEx Github page, and the game does not open, not even the BepInEx command window, n o t h i n g starts at all, thank you for reading and sorry for making it long (oh and I checked to make sure, it isn't the anti virus either)

plain crescent
subtle nymph
plain crescent
#

Prob you're using the wrong BepInEx build

subtle nymph
#

I already installed that one 3 times but gimme a sec to see if that one specifically works

#

Nope

plain crescent
#

I have encountered these issues once...

plain crescent
subtle nymph
#

64

plain crescent
#

It should be working

subtle nymph
#

Didn't work either

plain crescent
subtle nymph
#

That's my reaction too tbf

plain crescent
#

Can i see your file structure?

subtle nymph
plain crescent
subtle nymph
plain crescent
#

Ah i see

#

@subtle nymph

  • Open the "Config" folder
  • Open the BepInEx.cfg file
  • Go to [Logging.Console] section
  • Change the line underneath from "Enabled = false" to "Enabled = true"
  • Save the file and launch the game, now the console should be there.
subtle nymph
#

It's already on

plain crescent
#

Welp

subtle nymph
#

oh, I may be quite stupid, I did everything in the book BUT step 1... run as admin...

plain crescent
#

Ah so you're putting your games on C drives

subtle nymph
#

Woops... ahem, thank you for you work and help and sorry for giving you so much trouble for something so dumb, I hope you have a great day

subtle nymph
plain crescent
#

Have fun modding it

#

Damn why does your game not in the steam directory

subtle nymph
#

I have the game bought

#

I just like having a version to mess around

lucid hound
#

we need a whole team to come tg to make a tiny&cappie peaceful mode

charred escarp
#

Does modding Miside work on Steam Deck?

#

Let's go

plain crescent
#

But since steamos is a linux distro, you might need wine or some short.
Just find a way for the BepInEx to run and you're good to go

And you might need to switch to desktop to install the files

finite flare
finite flare
#

just add WINEDLLOVERRIDES="winhttp.dll=n,b" %command% in launch options

charred escarp
#

Alright

finite flare
#

you could use protontricks to enable winhttp

#

as well but launch option is easier

warped burrow
#

Hello, a question, is it possible to port VRoid VRM models with facial expressions and mouth movement?

#

I was only able to carry my model without facial expressions or mouth movement.

warped burrow
#

For my part, I did it with custom models loader, I didn't know the other method

but still, is it possible or not? I would like to know how to make the mouth and facial expressions work, please.

plain crescent
#

Yes it's possible for both CML and UAL methods.

I didn't know much abt CML but i believe you just need to rename the blendshape accordingly with mita

warped burrow
#

Don't you know someone who knows more about the subject? please

plain crescent
#

Turns out you can't have any facial expressions using vrm

#

But it's still possible using UniversalAssetLoader

warped burrow
plain crescent
#

Check pinned message

warped burrow
plain crescent
#

It's kind of the same as CML, but without unity.
And facial expressions just as simple as renaming the Shapekeys name

warped burrow
warped burrow
warped burrow
#

How can I replace this with the ones from vroid/vrm?

#

These are all the vrm/vroid blendshapes

twilit tartan
plain crescent
distant ravine
lofty steppe
molten perch
#

wow... how many, legs?

void trail
#

Finally

hard robin
#

lol modding this game is pretty fun. can only imagine the possibilities once they release peaceful mode

serene linden
#

Guys, what can I do to fix it?

I installed SoSide mod 2 weeks ago and it worked great.

But for a few days now I've had the problem that the Mita texture doesn't want to load, unless I go into the cloth menu then everything works as usual

distant ravine
#

Where would I post a link for a guide to getting started with making custom mods for the game? Not like asset changing stuff, at least that's not the intention of the guide, moreso adding new content or things?

plain crescent
#

We really need a #useful-references channels for that kind of stuff

distant ravine
#

I'm gonna go to bed, as it's late where I am. Please comment if something is wrong or can otherwise be improved.

pulsar whale
#

this is for advanced modding isnt it

#

because extracting the whole game using AssetRipper, is pretty overkill

#

AssetStudio by AXiX should do it

distant ravine
#

Yeah, I intend to try and add custom content like new story content and such. I don't know all too much about the tools available on the web, so anything that you can provide would be awesome

pulsar whale
#

the dialogs and those stuff... you could say that they are hardcoded into the scene

distant ravine
#

That sounds about right based on what I've seen. My current rough plan is to inject my own scene into the scene tree after the game's scene has loaded. If it works the way I think it will, it should allow me to remove/add objects and data from the scenes relatively freely.

pulsar whale
#

remember that some update code are also inside GameAssembly

distant ravine
#

I'ma be real with you, I don't know enough about unity yet to understand what makes that important, but I'll definitely look into it when I wake up. Hope you have a good day/night wherever you are!

north crypt
#

Есть мод, на черные зрачки у миты?
А то какое то говно только находил, где она вся белая

upper vigil
#

Would appreciate if this would get real...

P.S i'm not made for the dialog translation

P.P.S
EN: translating english to finnish is a pain
FI: enkun kääntäminen suomeksi on täyttä tuskaa

upper vigil
delicate hinge
#

that moment when yhdyssanat

marsh hull
#

I love modding (Core Ellen)

Idea by @long trail

finite flare
marsh hull
#

One thing I've noticed
I was able to run Custom Models Loader and UniversalAssetLoader Ver 0.11.1 simultaneously
But after updating to UAL Ver 0.11.6, CML stopped working.
Ima look closer into it either later today or tomorrow (too lazy atm)

magic radish
#

@pulsar whale figured out how to do mini mita yet for the mini games aoba? or a template?

thin basalt
long hill
#

hi guys.
Can anyone remind you how to merge some groups of vertexes?

long hill
#

Uh ... I need all the fingers to appear under one vertex group

finite flare
long hill
#

multiple selection finger by finger and assign... ok

finite flare
#

at once

long hill
#

yup, done

#

thx

long hill
#

hmm.. i think i doing something wrong...

#

But what exactly?

#

To begin with, I need to see at least the body, then add the rest of the textures.

solemn crane
#

because you removed all mita’s stuff I believe

long hill
#

uh em...

#

Why is pivot not in its place? Crap

solemn crane
#

i don’t know exactly but try to replace body mesh instead of creating a skinned appendixshrug

#

and don’t remove Mita body in this case

solemn crane
long hill
#

aaand... He does not want to select separately ..

#

Aaand i cannot delete them

solemn crane
#

did you apply all transforms?

long hill
#

trying to move to center and re-export a model..

plain crescent
long hill
#

aaaaaand start the game again

plain crescent
#

Completely removing them is fine

long hill
plain crescent
long hill
#

trying another method...

plain crescent
#

You sure the mesh is 'hlyp'?

#

Blender can act and rename stuff sometimes

plain crescent
#

Oh it's working

#

Seems like the head has a separated material?

long hill
#

im rename mesh by force and this shesh working

long hill
#

All has a separated material

plain crescent
plain crescent
#

1 mesh can only hold 1 material

long hill
#

And for the completeness of the picture, I would like to shove a separate shader there.
I saw that this was possible, but so far I have not really understood how to do it right.

plain crescent
#

Yes, modifying the shader parameter is possible.
There's a default mod on UAL built in

long hill
plain crescent
#

Yeah kind of

long hill
#

oK

plain crescent
#

Separating them just by transparent texture is also work

#

Here's miku led thingy that is literally the same mesh as the sleeve, but it has different textures. And the glowing shader just applies to that specific texture.

dawn blade
#

Is there a way to make mods togglable, or an easy way to disable and then reenable them later?

#

I wanna speedrun the game but I have a mod installed, and the only way I can think of getting rid of it is to just delete the mod, and deleting it and reinstalling it every time sounds awful

plain crescent
#

I believe UAL and CML mods are toggle-able

dawn blade
plain crescent
#

Oh yeah that one is not toggleable

But UAL has a built-in mod called trailer mode that allows you to run and crouch anywhere, and it's toggleable

dawn blade
#

Hmm

soft remnant
#

how do i check which bones ares connected to a dedicated mesh

nova blade
#

i kinda wonder if the devs would add a workshop

solemn crane
#

my struggles with the mod have paid off haha

plain crescent
#

She seems to have enjoyed it hahaha

#

Darn it, why does the elbow is always the hardest part.

solemn crane
plain crescent
#

Yeah i hope smilyCat

solemn crane
pulsar whale
#

ooeeoo

plain crescent
#

A bit better now milo

lime slate
#

This is the stuff of nightmares!

plain crescent
magic radish
#

did you release your mod on Nexus , i dont think i saw any mikus

#

thanks

plain crescent
magic radish
#

and if we combine model loader

#

with this togetheri it wont conflict right

plain crescent
magic radish
#

oek thank you

lime slate
plain crescent
magic radish
# plain crescent It won't supposedly

really hope eventally custom model loader do it too being able to load chibis and such, UAL Seems alot difficult to installed compared to model loader ;x

plain crescent
#

Is it?

#

The installation process is basically drag n drop to you game directory

#

Then it'll create an addons button on clothes menu

#

Also, UAL can replace texture, sprite, and audio files.
I don't think CML will implement this feature in the near future.
Yes, they can, but it'll be complicated to install the mods

#

And as far as i know, CML cant replace her and long legs mita yet

#

While UAL can replace them all by just 1 single fbx file

#

But yeah, i would still recommend ppl to use CML if they want simplicity over UAL

long hill
pulsar whale
#

wtf

long hill
#

its over

pulsar whale
#

i think using this texture will blow up both CML and UAL into pieces

pulsar whale
#

now we're talking

finite flare
pulsar whale
#

a bit

long hill
#

Come on, come on grandfather..

finite flare
pulsar whale
#

1024 is good

#

2048 is not bad

#

4096 is when absolutely have to

plain crescent
#

This will looks stupid on kind isn't it?CatDespair

pulsar whale
#

noo?

#

not bad... im digging

long hill
#

emm..

#

Do I need to remove the unused by the game vertex groups?

plain crescent
plain crescent
#

Maximum amount of vertex per mesh is 65535

#

Use a decimate modifier to decrease the polygon amount

plain crescent
long hill
plain crescent
#

Or you can separate the mesh into multiple parts

long hill
#

lets-go merge a weights for a vertex groups!!!

thin basalt
#

Gentlemen, is it possible to create your own achievements in fashion? At the same time, make sure that some of your achievements are removed from the game under certain circumstances?

plain crescent
#

it is possible supposedly, hook the achievements function or just imitate themshrug

#

Man why does no one downloading the update patchCatDespair

finite flare
#

and only leave the newest

plain crescent
#

I see...
Welp at first I separated the updates to lighten up the update file size.
Imagine ppl need to download 100mb+ each update...

But yeah i think removing all files would be better atmCatDespair

long hill
#

I wonder why ..

#

i need to replace Hair?
How?

plain crescent
#

create_skinned_appendix Mita .... Hair

long hill
#

A, replace_mesh Hair ....

plain crescent
#

Your mesh is merged together right? Or is the hair mesh were separated from her body?

plain crescent
#

If that doesn't fix it, then something wrong with the armature

long hill
plain crescent
long hill
#

Perhaps I translated your phrase wrong ...

plain crescent
#
*Elyzabet Hlyupova
create_skinned_appendix Mita HlypovaBody Hair
replace_tex Mita HlypovaBody Hlypova\huy
replace_mesh Mita HlypovaBody Hlypova\Hlypova83 hlypa
remove Mita Pantyhose
remove Mita Shoes
.
.
.
long hill
#

A.

Oookey

#

Let's fix an armature

plain crescent
#

Are you using the template provided by Aoba in his tutorial?
The armature should be correct but perhaps something missing or the vertex group name doesn't match

long hill
plain crescent
#

Oh are you using baseBody?

#

Use the fbx inside Mita Template folder

long hill
#

yup?

plain crescent
long hill
#

and delete all what not a armature.. okey

plain crescent
#

Man my experience on uploading mods to Nexus makes me realize there are a FEW ppl who actually reads CatDespair

#

No wonder this world is such a disaster

long hill
#

I don't know anything about Nexus mods, I came here and only here.

plain crescent
#

Well it clearly shows that you actually listen to aoba tut, which is nice.
Only abt 10% of ppl want to do that ngl, maybe less

long hill
#

💀
lol

plain crescent
#

Man, set the armature modifier object

long hill
#

know

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wow

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Very smooth

plain crescent
#

What's wrong with her thighs?

long hill
#

now its looks without a bugs

plain crescent
#

Sick!

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Who's that btw, i can't find anything abt Elyzabet HlyupovasmilyCat

long hill
plain crescent
#

No
I've only heard space channel 5maan

finite flare
long hill
plain crescent
#

Oh some kind of OC i see

long hill
#

yup

modest charm
#

There not work mod skin for the player?

stark badger
modest charm
#

Also CJ Is now in the game, why not put Niko bellic for the player?... CJ meet Niko I think that funny i ever seen

plain crescent
# stark badger

The left side is a lore accurate miku and the right side is a dark web manga Miku

#

?

modest charm
finite flare
upper vigil
#

Again...

long hill
queen reef
#

fellas, i dont have the ability to make mods

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but can someone make a zoro mod LMAO

crude pawn
#

Guys, what if Mita was renamed to Maria?

And she looked like this?

mellow berry
#

Maria 0-0

crude pawn
crude pawn
mellow berry
#

omg yes

crude pawn
#

I think the SXSG Maria model could be the best one, since it has expressions.

wide kettle
#

Good day everyone. Making a mod with facial shapekeys, and in the base model there's this one going by the name "ScaryFace". Can anyone tell me when it appears in-game? For context and testing purposes.

finite flare
wide kettle
#

You mean the beginning of the game, the "turn around" one? Must've missed it under all the makeup, thanks.

zenith token
#

hello guys can someone help me with mod beacuse its not working

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aynone can help now? if yes can you add me i would really apreciate help

hollow echo
zenith token
#

i mean i have everything like the path should be but i cant see miku skin

narrow vortex
#

It would be funny a mita sdlg cappieW

finite flare
zenith token
#

i have only miku

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but i cant see only models

finite flare
lime slate
#

Is it normal for mods to break them?

zenith token
finite flare
finite flare
zenith token
#

file programms or game screen

zenith token
#

beacuse i dont understand

finite flare
zenith token
plain crescent
finite flare
plain crescent
#

Generic problem 100%

zenith token
#

how?

finite flare
plain crescent
#

Extract that file into your miside directory

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Then extract miku

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Oh make sure to install BepInEx first

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And run your game with admin

plain crescent
#

@zenith token is it working now?

zenith token
#

i dunno