#miside-mods-discussion
1 messages · Page 27 of 1
i just replace the original by this one in the new UAL?
Does anyone have this Hair texture png?
thank you so much
Could anyone make a Kyle Crane (from Dying Light) mod? I don't know how to make mods.
Welp too bad, i guess this is another assimp anomalies
hey guys im trying to get a custom model in the game but the "F1" button doesnt work (to open the models menu) can anyone help me?
my friend installed 11.6
does he need extra files since addons in the game don't work?
this is how his folder looks like
and this is what I have in mine folder
and I also have a problem now…
I can’t change the window size 
I fixed it
he said he reinstalled BepInEx and UAL, but there is no addons in the game
if he installed new UAL, it overwrote his addons_config.txt
Yep, but he doesn’t even have addons tab in the game
installed incorrectly
yes, he reinstalled it again
now it works
yep
ooh
Btw index, I'm done with UAL for now, so it's likely UAL won't receive any update for weeks or so.
Unless rist or aoba still want to do anything.
You don't have to worry abt creating mods now
Guys I've finally released the new version of the mod
Thank you to everyone who helped, I couldn't have done it without you
but because I hid the hair under transparent textures, guess how the interactive outline looks now 
Man you can use
remove_outline Mita Hair "MitaPerson Mita"
omg
You should ask earlier hahaha
thanks
can I add outline for skinned appendix?
Yes but it's automatically added to skinned appendix.
You can use recover_outline, but there's no point doing that
ah nice
yay
devmode added?
Nahh I don't know how to implement that without any lags.
For now, you can just reactivate the mods and press f5, It'll resets the addons config and the mita keyword
But not on fbx files, they take decades to reload
didn't have any lags when I tried
Yes because it's just reloading the addons config.
When i tried to reload the assets (fbx, texture, etc), it's LAG a lot, and the instance is duplicating

This is impossible for now, unless there's a super efficient file diff checkher
lol
anyone know how to fix?
remove Mita Sweater !Creepy !CreepyMita
remove Mita Pantyhose !Creepy !CreepyMita
remove Mita Shoes !Creepy !CreepyMita
remove Mita Skirt !Creepy !CreepyMita
remove Mita Attribute !Creepy !CreepyMita
remove Mita Clothes !Creepy !CreepyMita
idk had to do something like this for some reason
// fix creepy mita.. problematic for some reason
recover Mita Sweater Creepy CreepyMita
recover Mita Pantyhose Creepy CreepyMita
recover Mita Shoes Creepy CreepyMita
recover Mita Skirt Creepy CreepyMita
recover Mita Attribute Creepy CreepyMita
0000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <000000000000000000
00000000000000>:0
--- END IL2CPP STACK TRACE ---
at Il2CppInterop.Runtime.Il2CppException.RaiseExceptionIfNecessary(IntPtr returnedException) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppIntero
p.Runtime/Il2CppException.cs:line 36
at UnityEngine.Mesh.SetBoneWeights(NativeArray`1 bonesPerVertex, NativeArray`1 weights)
at AssetLoader.BuildMeshCoroutine(Mesh fbxMesh, ArmatureData armature, Boolean addBlendShape, String blendShapeName, Single maxFrameTime)+MoveNext() in D:
\CodeDir\MiSide-UniversalAssetLoader\Plugin\Utils\AssetLoader.cs:line 566
at Commands.ApplyReplaceMeshCommandCoroutine(ValueTuple`2 command, GameObject mita, Dictionary`2 renderers, Dictionary`2 staticRenderers, String blendShap
eKey, Single maxFrameTime)+MoveNext() in D:\CodeDir\MiSide-UniversalAssetLoader\Plugin\Commands.cs:line 363
at Trampoline_ByteThisBepInEx.Unity.IL2CPP.Utils.Collections.Il2CppManagedEnumeratorMoveNext(IntPtr , Il2CppMethodInfo* )
@smoky olive
head not replaced

Damn 0000 anomaly start to worry me.
[Error :Il2CppInterop] Exception in IL2CPP-to-Managed trampoline, not passing it to il2cpp: Il2CppInterop.Runtime.Il2CppException: System.NullReferenceExcep
tion: Object reference not set to an instance of an object.
--- BEGIN IL2CPP STACK TRACE ---
System.NullReferenceException: Object reference not set to an instance of an object.
at UnityEngine.Mesh.SetBoneWeights (Unity.Collections.NativeArray`1[T] bonesPerVertex, Unity.Collections.NativeArray`1[T] weights) [0x00000] in <0000000000
0000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <000000000000000000
00000000000000>:0
--- END IL2CPP STACK TRACE ---
at Il2CppInterop.Runtime.Il2CppException.RaiseExceptionIfNecessary(IntPtr returnedException) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppIntero
p.Runtime/Il2CppException.cs:line 36
at UnityEngine.Mesh.SetBoneWeights(NativeArray`1 bonesPerVertex, NativeArray`1 weights)
at AssetLoader.BuildMeshCoroutine(Mesh fbxMesh, ArmatureData armature, Boolean addBlendShape, String blendShapeName, Single maxFrameTime)+MoveNext() in D:
\CodeDir\MiSide-UniversalAssetLoader\Plugin\Utils\AssetLoader.cs:line 566
at Commands.ApplyReplaceMeshCommandCoroutine(ValueTuple`2 command, GameObject mita, Dictionary`2 renderers, Dictionary`2 staticRenderers, String blendShap
eKey, Single maxFrameTime)+MoveNext() in D:\CodeDir\MiSide-UniversalAssetLoader\Plugin\Commands.cs:line 363
at Trampoline_ByteThisBepInEx.Unity.IL2CPP.Utils.Collections.Il2CppManagedEnumeratorMoveNext(IntPtr , Il2CppMethodInfo* )
it's consistent
for me at least
It's like that for me too when i replace mita original mesh, but it's fine when i replace skinned appendix
The problem is, i have no idea what causes that because changing anything didn't help
And rist can't reproduce that either
I usually just use a skinned appendix, so..
so I should do this instead
i had this problem yesterday too for no reason
both Voice Editor and the game itself, no idea why
This assimp bug starts to creep me out
@pulsar whale @smoky olive which BepInEx version did you guys use?
Yes, but make sure assets_config.txt is not getting replaced with UAL.
Darn i didn't notice you mentioned me
ive been struggling a little bit😭
the bugs can be because of that file that got replaced?
this happens when I press f5
Huh this is new
Well you should press f5 inside the minigame, but that bug alone is already weird
Nahh, assets_config is just for the main menu music and logo
also on the chapter of the creepy mita it didnt change her skin or the crazy mita
Oh? Which one? The old version?
yea
wait
the miside logo also changes?
like in the menu?
Yes
damn
Then you're missing that file, grab a new one from the main file
It goes in BepInEx\plugins\universalassetloader\Assets
@ rist @ aoba maybe we should rename addons and assets configuration to example-addons_config.txt and example-assets_config.txt

so for the old version chapter there's not a solution yet right?
Well it should be fixed with pressing f5
Rist also showed it worked
But idk it's never worked for me
i think it was just like in the first cinematic
when crazy mita enters to the living room
because as soon as she leaves it puts the skin to the other mita
It's a problem because mita and ugly mita cutscenes are spawned after the player opens the door.
UAL didn't recognize them at first, that's why f5 keys exist, to force the mod to be active.
But maybe UAL needs some extra time processing my mod, that's why mita becomes miku once she's leaving the room
I tried to press it but didnt change it
@plain crescent is there a way to fix the hair?
srry for bothering a lot
That's intentional since it's the first version of miku
I'm gonna change creepy, shorthair, kind, and dreamer in the future too, so stay tuned🎵
Dreamer would absolutely looks nice on pijamas
Maybe I'll replace creepy miku with PSP miku since the model looks crap
plz consider putting empty miku😭
The ones from project sekai? Yeah I'll put her as ghost mita
Here's my plan
Crazy mita = default pjs miku
Chibi = mikudayo
Short hair = leo/need miku
Kind = cantratrice miku
Cappie = vivid bad
Ghostly = 25 ji
Sleepy = project sekai default head + hair, but using pajama party cloth (mega mix)
Creepy mita = psp miku since both of them have a long neck

Does anyone know of a fix for BepInEx breaking after the first launch?
or can I use "MitaPerson Mita" ?
Yes that should work too
Well send the logs, we are not some kind of fortune teller
There's an errorlog and OutputLogs inside BepInEx folder
Or just send a screenshot where it's crashed
Nothing in ErrorLogs?
No
but the improved movement mod doesnt work
however after a new install of miside and mods it works fine
only after closing then reopening does it break
thank you for the miku`s mod skin
If you guys had to do a crossover with miside of any action which would it be?
I was thinking, dark souls or Elden ring
Adachi makes a mod that replaces mita to a character from elden ring
I think
Who?
@ adachi7072
Can I see the mod?
Well just tag him 
i`m actually pick 2B from Nier Automata
Wait, what do you mean?
Like they’re technically already automatons
do I need put MitaPerson Mita here just in case, so that no more hair bugs are found later?
man it is 4th or 5th update for today
Question, is anyone here familar with DeskTop Mate and VRoid modeling? I absolutely adore child Mita and I would love to mod her but I would like her to have a full outfit like we see in a lot of her fan art. White shirt under her dress, socks and little shoes.
Yes this should work, make sure to test your mod with all the character from the main menu 
bruh I have only 3 Mitas in character menu 
I didn't even finish the game properly before I started making the mod
C:\Users(ur nickname)\AppData\LocalLow\AIHASTO.
SteamLibrary/steamapps/compatdata/2527500/pfx/drive_c/users/steamuser/AppData/LocalLow/AIHASTO/MiSideFull/
linux path for steam
You can exclude her too, or resize the mesh using resize_mesh Mita ManaCloth 0.6 Broke Little
You can use %appdata% variable
oh i'll try
do not recommend this
it just doesn't work even if you scale
It's broke on the gameplay but its little on the main menu
and "proper" scale was 0.7 from what I remember for little
It'll look like a dwarf hahah
things are just broken.. really not recommended
It worked
the best mita 
At least it's still lore accurate hahah
lol ye
does this one also use a different name in the menu?
creepy and creepymita
venom
don't think I can have 2 skinned appendixes for the head
eye glow + head
sorry, the last question (i hope so)
does this Mita also use different name?

MitaTrue I think
Probably the errors are caused by the BepInEx version
Since it was fine in rist and aoba device
Their pc are gifted
Yeah aoba use a higher version
But i don't know any sht where I can get the aoba version.

Then create a skinned appendix for the head, replace the skinned with the core head.
And remove or hide mita original head


Ngl core hair looks nice on mita face
create_skinned_appendix Mita Hair1 Hair
replace_tex Mita Hair Mana\HairTr "MitaPerson Mita" MitaTrue
remove_outline Mita Hair "MitaPerson Mita" MitaTrue
replace_mesh Mita Hair1 Mana\ManaAssets ManaHair "MitaPerson Mita" MitaTrue
replace_tex Mita Hair1 Mana\MHair "MitaPerson Mita" MitaTrue
replace_tex Mita HairTrue Mana\HairTrueTex MitaTrue
Well i hope UAL supports custom bones someday.
But we need to think of the best approach otherwise existing mods will look like this
Ghostly has no head
Create a skinned from her body instead. For core mita head
Also the black mist on her body is called BodyDark
You can replace that with core mesh so the mist won't get weird
it looks
ok, also no more error

Well replacing bodydark will change the mist shape, not removing it
The mist will still be visible
oh so the mist will be in shape of core mita
what's the config for that
Well i just resize everything with 0.6 value
resize_mesh Mita MikuHead 0.6 Little Broke
Etc etc
Or maybe smaller
0.925
Yes it should be 0.925 for glasses and mila
wtf is wrong with the head tho
xD
Resize every single part of core with 0.925 for mila and Glasses and I'm sure I'll work 100%
Except for mila original meshes obviously
resize_mesh Mita Body 0.925 Mila Glasses
resize_mesh Mita Head 0.925 Mila Glasses
resize_mesh Mita Hair 0.925 Mila Glasses
resize_mesh Mita CoreMitaBodyGlow 0.925 Mila Glasses
resize_mesh Mita CoreMitaHeadEyeGlow 0.925 Mila Glasses
Oh is the skinned appendix called Body and Head?
Not CoreHead, CoreBody or something?
Well it's called CoreMitaHead not Head if i read it correctly.
Kinda lost in there
resize_mesh Mita CoreMitaBody 0.925 Mila Glasses
resize_mesh Mita CoreMitaHead 0.925 Mila Glasses
resize_mesh Mita Hair 0.925 Mila Glasses
resize_mesh Mita CoreMitaBodyGlow 0.925 Mila Glasses
resize_mesh Mita CoreMitaHeadEyeGlow 0.925 Mila Glasses
I didn't see any CoreMitaBody skinned appendix
Seems like you're lost in your addons config too lmaoo

Yeah then use Body instead of CoreMitaBody
yes
The body is in the right position
But the head isn't
Let's try to use move_mesh Mita Head ....
But im not sure which value should we use for your case
f5 does a funny thing to her hair
HAHAHAHA
alreadyAppliedCommand variable moment
Wait
Why do you resize her hair
yeah I removed that
I wanted for her to have core hair at some point but decided against
Ppl should organize your addons config 
Take my miku config for example, it's not perfect but at least it's readable

full numbers are not the way
-move_mesh Mita Head 0 0 0 Mila Glasses
should be like this on deactivation?
Nahh no need
Deactivation is pointless unless you want to make your mods active when disabling it
you sure this is pointless? this is without my mod active
How could this happen anyway? Are you moving mita head? I thought we were only moving mila
nah I was testing how it would work without the -move_mesh command
after deactivation
And yeah I'm sure it's pointless because the commands won't get executed
This is impossible, prob there's something freaky in your configuration
I told you, you are talking to an unlucky charm
move_mesh Mita Head 0 0 -0.5
I tested it like this
deactived mod and yeah head was near the floor
Even after changing the scene? I'm not sure how this even happened
*Mod A
.
.
.
Mod B
move_mesh Mita head...
Unless your configuration is something like this, there're some mods that are missing the star characters
addons_config is seperate for core mita
Yeah it's still getting combined anyway so this example still applies
Thinking abt it, we can troll other mods with this setup
Let's move the core head on the Y axis
move_mesh CoreHead 0 -0.2 0 Mila Glasses
Whyy? Devmode isn't enough?
Well don't tap f5, just reactivate the mods from the addons tab, then go to mila character from the main menu
doesn't get moved, not CoreMitaHead

move_mesh Mita Head 0 -0.5 0 Mila Glasses
no change either xd
but it moves after deactivation cool
of course that was much obvious, but why does it move AFTER deactivation? core mila has 0 changes
[Message: Unity] [INFO] Attempt to remove mod: 'CoreMitaFIX'
[Message: Unity] [INFO] Mod 'CoreMitaFIX' deactivated successfully.
Send the full config at the move mesh part
Ok idk why
(deactivated), with core loaded head is not moved at all
ok so changed order to move the mesh then resize, not doing anything
giving up for now because I have no any other ideas
Does UAL need a more time at the first start after a new mod installation?
Both screenshots was taken after the first launch by different people
They're on the latest version?
But body texture should be different
Yes, I posted a link to 11.6
And this is how it should works
She's fine on my system
Prob there's something wrong with their UAL/BepInEx instalation
@plain crescent ual uses c++ right
C#
thank you
He took this screenshot before the first launch - it works in the menu
I asked him to join this channel since it is a deep night for me already, so maybe he will send it here
yep that would be me 😅
basicly im stucked like this. yet on the main menu it looks completly fine
Okay can you send a screenshot of the console?
if thats not the console then sorry i'm a pretty new to this whole modding side
This one, the ones that pops when you're launching the game
Okay is there any errors on the log? It's usually red colored text.

i have no idea how xD
i pressed on like one of the F numbers and it like reloded it xD
yep f5
but yea h so far it seems like everything is going fine.
Oh f5 works actually
Prob there's multiple active mods
no this is the only mod i've installed for this game. Maybe it really needed some time for it.
It's not logical but at least it's working now
NOOO Mita turned into spaghetti.
Is there something red on the console?

Kapiiiv heart rate every time mana bugged 📈📉
true
sorry man im sadly famous for my bad luck 😅
No you actually not the first person with this problem
0-0
Can you guys tell me how hard is to make a mod pls?
There's 2 path
Custom model loader or universal assets loder
Use CML if you're really lazy but the results might be really out of place since it doesn't use the same shader as mita.
Use UAL if you have a bit of spirit since it's more flexible. Check pinned for video tut
What's the best if I don't know anything about modding but want to start?
i'd be able to do anything if it was true
I have enough with c++
Yes it's super great and i love it actually, but it feels like assembly lite
I wanted to make a mod that turns the main clothes of Mita into Kyle Crane from Dying Light, the school clothes into a volatile, the Christmas clothes into Jade, and vampire clothes into Ezgi.
How hard would it be?
With CML, i think It'll be done for like 1 hr?
Maybe it's a bit longer for UAL
But the quality is absolutely better on UAL, you can change everything including the house texture.
It really depends, choose between simplicity or quality
I'm learning c# at school, but I'm just in the first year of course.
There's no ned to write any codes on CML or UAL
Ok
I'll try to do it when I have my own computer for it, and when I buy the game.
Darn i thought cpp was dead a decade ago, that's the main reason my i hate it before

how can i go to the console of the game?
hold ~
stop it
gaah
Hold right, not tapping
CML has a lot of advantages from assetbundle 
i know how to use them but i decided not to do it in UAL
Well that way it'll be called AssetBundleLoader
Are you on the old version or something?
0.923
or you used that button to change language?
same
i mean i modded GameAssembly.dll to bind console to ,
what? my friend used that button as language changer
desperate problem requires desperate measure
Man this is funny
ms longneck
MiSide randomizer
HAHAHA i can't laugh alone
lmao
https://www.youtube.com/watch?v=OkC62r5ouso&ab_channel=PureDark finnaly someone is doing the right thing hell yeah
miside on vr
0-0
os mod so muda skin?
😂
Welcome back buddy
@arctic token можеш удалити
Taken care of
Thanks bro
Нет, хороший мвльчик уже удалил.
Да я уже увидел
Hey guys! So I got a quick question, I've been using custom model loader to try and replace the player model with my own model but she always just ends up tposing and has no animations, anyone have anything I can try?
Yes, try using UAL (UniversalAssetLoader)
Okay but like, I only now have knowledge about custom model loader so how would I go about using UAL for this?
Check the pinned message, there's a tut, basically the same as CML but without using unity
And there's a mod example build in with the latest version
Alrighty
good
This video is for Mita mods, I'm trying to replace the player model
Yeah but replacing the player model is the same as mita
See the default mods example
Oh alright
One more question, I can use VRMs with this right? Because that was another thing that drew me to CML
Yes you can, you can use anything, but the process is not as simple as CML
UAL has a bit of extra step but the results are worthy in my opinion
Alright
I need some help, I am very confused. I am trying to download the CJ mod and I followed everything the nexus mod page told me to do. Downloaded BepInEx and extracted it, then UAL and then the mod inside the specific folder. However, it is still not working and I don't know why
Well tell us more details which part is not working? Does the BepInEx itself run alongside miside? Does the addons tab appear under the clothes menu? Etc
this is my first time modding this I have no idea what's going on lol
when I open the game, another window is open so I assume BepInEx is working
I ddin't even know about the addon tab
yes i appears, but the model is bugged
just add it at the end, right?
Ah srry, i mean replace it
the whole thing?
The cj part
It depends, what mod are you trying to install?
For the latest version of UAL, you can just drag and drop every file and it should work out of the box
Good evening, could someone help me with a problem I have when entering BepinEx?
The thing is that when I copy BepinEx and open the miside, the command window appears and another one that says Failed to start BeplnEx and when I close it, everything closes and does not let me open the game.
Can you send ErrorLogs and OutputLogs from the BepInEx folder?
is this intentional? XD
Are they files?
I downloaded the bepinex from the video on how to add mods and when I copied and pasted it when I opened the game I got that error window with that message
And I don't know how to fix it because if I delete the files it lets me open it but when I paste them again it doesn't.
mmm first time trying to add a mod dont know what im doing wrong
Yes they're
Or you can just send a screenshot of the cmd where it crashed. Just provide more info
Which version of BepInEx and UAL did you download?
i downloaded a Bepinex that added the universal folder in it
Oh the ones from nexus?
yep
That's the code advantage with the message when I paste the bepinex, and those are the bepinex files that I downloaded from the video
That one is crap, use this one instead, just as simple as drag and drop the files
(BepInEx-Unity.IL2CPP-win-x64-6.0.0-pre.2.zip)
https://github.com/BepInEx/BepInEx/releases
https://github.com/Rist8/MiSide-UniversalAssetLoader/releases
When I delete those files it allows me to enter but when I paste them again I get that error.
Are you also downloading it from nexus?
Do not download it from the video tutorial that appears in this discord
Well the error is telling that there's a file missing.
The detail is which file?

But you can try using this one
#miside-mods-discussion message
Then change the config files like this
#miside-mods-discussion message
i don't think pre2 is good for health but it will get the job done
Do you have the file or the link to download the bepinex maybe it is my version
Yes, try this one, that's my copy of BepInEx @glad marsh
Man ngl i can't find your version of BepInEx 
Is it a fork or smth
Grab the BepInEx-Unity.IL2CPP-win-x64-6.0.0-pre.2.zip
Darn, then we should update UAL readme?
oki it worked just wondering how to get the clothes to not look like a mess
Make sure you're using mita default outfit before enabling a mod
i did and it turned into this
use school uniform
thanks
Damn what a weird mod
Do you guys see the different Mita's as different girls? Or they are all the same girl
same ones
it worked wish the different kind did work
Guys, you know how yesterday I asked if anyone knew how to make VRMs? Well I figured it out myself and If anyone wants a little mita . vrm with stockings and a white shirt under her dress for DesktopMate I have it! Its not super high quality but I feel like this little girl needs fully clothed.
if i validate game files on steam, will this undo all the modding i did to the game? (thats the desired result)
nvmind i figured it out
@plain crescent i need ur help writing some code
What is a vrm
a model type
Ah
vrm is mostly for vr stuff though because it excells at the shape keys/facial expressions while fbx excells in pretty much any other aspect
What code
i was gonna say i need to write a code that changes Hz when a application opens then changes back when it closes but i found a way around it
we got armoury create or msi
im to dumb for that
I have to use vrms for DesktopMate. I'm new and eventually want to move to fbx when I've picked up more knowledge.
https://youtu.be/K7dAOU4o4sk?si=BmgHel2iD_fFfLkY
Mod brasileiro da dublagem do protagonista ta sendo desenvolvido 🇧🇷🇧🇷🇧🇷🇧🇷🇧🇷🇧🇷🇧🇷🇧🇷
NEXUS MODS: https://www.nexusmods.com/miside/mods/123
Olá BRS jogadores de MiSide, tudo bem? Assim como a maioria de vocês, eu adorei MiSide, a masterpiece dos jogos indies. Zerei e platinei essa obra-prima, com a dublagem da Vtuber que acabou sendo oficializada na própria Steam, mas... eu ainda estava querendo mais! Dublar o único personagem q...
I was thinking, MMD somehow can auto retarget all motion into all kinds of models, even if the bones name didn't match.
Is there some kind of bone advantage for pmx file?
Maybe we can use this kind of approach to UAL, or at least make a blender add-on to help retarget pmx to mita armature..
we need that indeed
i feel like that is what would make most people turn away from the modding compared to anything else needed
its def how i felt when i was first doing it but i kept going because im stubborn and aoba was dragging me out of the flames of hell
There are several papers and journals discussing abt this
you could try and ask creator of CML and see if he wants to help
would be a nice shortcut
Maybe there're some Q1 or Q2 journals that we can use
Cml use assetbundle, not an actual bone retargeting
I always thought this worked by moving the bone positons to similiar ones of the base armature xd
ahh i see
this is def gonna be a tricky quest then

Assetbundle was basically created by unity itself, so CML didn't need to bother with any fancy lines of code.
Darn it's hard to search for any MMD or pmx paper
Are they created in just 1 day or what
Inverse kinematic seems helpful, maybe we can use that to simply auto align armature data with mita armature
Ah.
So mmd imports motion based on bone hierarchy, NOT BY THE NAME
Regression AI architecture is also a thing.
Prob we can train an AI to rename & match the vertex group?
But this might need a ton of dataset for training
you must do Cappie and the others 0-0
anyone made assimp yet?
for wide user case thing?
so that you can just simply drag drop fbx to folder?
1763 bones is insane
instead of going through loops
this is gonna be crazy bro
using ai is something i never thought of
honestly would've required skilled coders but its quite too much. Wonder if there is bone culling under the hood
fromsoft are crazy with their models they are all insanely high quality
this model i have here has 898 bones
very very detailed
sometimes they do tank the performance
like SOTE DLC was/is still laggy
yeah but the whole game is beautiful
and the animations are crazy work bro
dont wanna be that guy but Fromsoft story telling is sh!t
yeah it is
Malenia was a nonsense boss
malenia is my favourite boss for 2 reasons number 1 female number 2 shes kinda hard
im currently attempting a elden mod called unalloyed malenia
its just basically fine wallpaper material but I do hope they never do ER 2.0 again. If they cant get story right and ofcourse still keeping the dodge rolling
its crazy hard
i dont think very many people actually pay any mind to the ds storytelling
you developed the mod? The one Ongbal played?
the game makes up for it in every other aspect
no but im attempting it
i have gotten to third phase so far then died
its been mostly boss beating challenge. I mean DS3 as open world is something quite wanted by the fans. ER delivered it. But its absolutely annoying at this point with their vague as fk storytelling
if they do it again then it gonna be like DS2 quality of repetitiveness
its not the best but its enough to know kinda whats happening
also this animation is very weird
i would love to see a fromsoft animator making a model/anim
definitely uses something like 3ds Max
or Maya since its industry standard and there are courses to learn it.
i think it is both
Someone know how to put miku skin?
ill tell you something very cool though i was pulling apart the malenia model and her metal arm is actually assembled like a metal arm
like everything is in bits and pieces
Yes but have you tried to read the mod description?
Or do you have a specific problem?
sometimes Ppl straight up downloading any files without reading anything, can't blame them
im to cautious when downloading shi nowadays
i have to pull everything apart so i know whats happening
i cant imagine the idea of having all my shi stolen from me
and i dont ever want to find out
True
im so paranoid to the point where i want to somehow have 2 system one with all my info and everything saved on it and a completly seperate one with all my software and stuff downloaded
Yeah using AI might help actually, just need a good dataset.
Training them is relatively easy too
I've made plenty of them from scratch, but most of them are just unsupervised learning
bro good luck with this man i dont even want to imagine the process involved
it sounds to scary
Nahh maybe you didn't believe this but training AI just requires a pack of 2 data, input and ground truth (expected result)
In this case, we just need to gather any random fbx files, put them in folder A, and download as many mods as possible and put them in folder B.
The training process is basically automatic, the AI model might just pop out of nowhere
no way bro

what i wouldnt wanna know is the unfathomable amount of work went into actually creating the source ai
Using the MMD approach might be better than AI actually, checking the bone hierarchy rather than checking exact name.
I might want to experiment with this on miside.
Man if you had a dance motion data and a fully rigged tank model.
MMD can make the tank dancing
yeah
That's why most mmd videos are crap
Their bones didn't match but they were still getting animated anyway

Prob easy enough to do with blender, they can execute python codes.
yeah till something doesnt work and boom a cheeky 1 week detour
i wish luck upon your soul bro
🤫🧏
try{
... some sht
}
except{
Output "Nah broo your model is too fked up"
}
literally me every time i boot up blender
try catch
Damn she's naked
Ayo anyway how's your doing with the miku mod? Is the installation successful?
Im having trouble only to put the skin
Have you installed BepInEx and UniversalAssetLoader?
yes
Give some details please, i didn't have enough fortune cookie to tell your fortune
Which version of UniversalAssetLoader did you download?
where can i see the version?
It'll show up in the BepInEx cmd
The black console thingy that pops when you launch the game
You can just send a screenshot of that
ok
Adachi does vroid models on CML just work by resizing the mesh to match mita?
in unity yeah
Or do we need to rename stuff?
nah he has a addon in unity that does alot of stuff i dont understand
youd have to pull apart the addon
Ah i see, prob he's using some kind of template for vroid since the bones typically the same
Then prob i can do the same with pmx
All MMD models usually have the same bone structure
Man buy some milk i guess
Here's the step, read it carefully
Download this and extract it in the miside directory
https://github.com/BepInEx/BepInEx/releases/download/v6.0.0-pre.2/BepInEx-Unity.IL2CPP-win-x64-6.0.0-pre.2.zip
Download this one too, do the same.
https://github.com/Rist8/MiSide-UniversalAssetLoader/releases/download/Release-0.11.6/UniversalAssetLoaderRelease-0.11.6.zip
Then download Hatsune miku mod main files and extract it in the game directory
https://www.nexusmods.com/Core/Libs/Common/Widgets/ModRequirementsPopUp?id=590&game_id=7124
Download the update patch too, do the same, extract and replace the files.
https://www.nexusmods.com/Core/Libs/Common/Widgets/ModRequirementsPopUp?id=610&game_id=7124
Then you'll have a Hatsune Miku button under language, voice option, and under the addons tab at the clothes menu.
quando vai ter o mod h? pfvr sem julgar kk zoeira
queria saber
meu gato ta pedindo a dias viado
ta foda
(vcs 2 acima, falem em inglês aqui, português somente no #general-br )
@plain crescent
idk whats wrong I tried reinstalling multiple times but no idea
Do you install it correctly?
Make sure the addons config is inside the Hatsune Miku folder
The installation process is basically drag n drop
I think you're missing blendshapeorders.json inside BepInEx\plugins\UniversalAssetsLoader\Assets
The new version of ual should contain that file
Make sure assets_config doesn't get replaced with UAL, it's for the main menu music and logo
And make sure to install the mod update patch too
Have fun
Thanks
I saw someone ask the same thing here but they didn't get the propper response nor did they ever come back with answers after they went testing but I'm gonna ask it again in case someone got the answer, my game does not open after I instal BepInEx, right version, tried downloading from all sources including from the original BepInEx Github page, and the game does not open, not even the BepInEx command window, n o t h i n g starts at all, thank you for reading and sorry for making it long (oh and I checked to make sure, it isn't the anti virus either)
At all?
Is there an ErrorLog or OutputLogs inside the BepInEx folder?
Nope, clean as day, just like I installed it
I already installed that one 3 times but gimme a sec to see if that one specifically works
Nope
Are you on x64 or x86 cpu?
64
Here's grab my pre installed BepInEx
#miside-mods-discussion message
It should be working
Didn't work either

That's my reaction too tbf
Can i see your file structure?
run_bepinex? What's that?
Let's try deleting that file
That was in the file you asked me to download, your pre installed BepInEx
Ah i see
@subtle nymph
- Open the "Config" folder
- Open the BepInEx.cfg file
- Go to [Logging.Console] section
- Change the line underneath from "Enabled = false" to "Enabled = true"
- Save the file and launch the game, now the console should be there.
It's already on
Welp
oh, I may be quite stupid, I did everything in the book BUT step 1... run as admin...
Ah so you're putting your games on C drives
Woops... ahem, thank you for you work and help and sorry for giving you so much trouble for something so dumb, I hope you have a great day
Nah it was on E, well now you know one of the ways to fix it, it's simple and dumb but apparently works, just run as admin... god I feel like a brick wall right now
we need a whole team to come tg to make a tiny&cappie peaceful mode
But since steamos is a linux distro, you might need wine or some short.
Just find a way for the BepInEx to run and you're good to go
And you might need to switch to desktop to install the files
Here's the guide (we can't send steam link here, kinda weird)
https://l1nq.com/ijvM2
Encurtador de Link | O melhor encurtador de links e urls gratuito da internet.
yes
you install the same way as on windows
just add WINEDLLOVERRIDES="winhttp.dll=n,b" %command% in launch options
Alright
Hello, a question, is it possible to port VRoid VRM models with facial expressions and mouth movement?
I was only able to carry my model without facial expressions or mouth movement.
Which side are you on?
Universal asset loader or custom model loader?
For my part, I did it with custom models loader, I didn't know the other method
but still, is it possible or not? I would like to know how to make the mouth and facial expressions work, please.
Yes it's possible for both CML and UAL methods.
I didn't know much abt CML but i believe you just need to rename the blendshape accordingly with mita
Don't you know someone who knows more about the subject? please
Oh darn they right, CML is suck
Turns out you can't have any facial expressions using vrm
But it's still possible using UniversalAssetLoader
How can I install this?
Check pinned message
I did know that but below there is the standard method with which it is possible but more complex using blender, that is what I wanted to know how to do it
It's kind of the same as CML, but without unity.
And facial expressions just as simple as renaming the Shapekeys name
where excuse me?
How can I change the name of the Shapekeys?
Sorry if I get a little confused, I don't speak English, only Spanish, I use a translator to speak now.
How can I replace this with the ones from vroid/vrm?
These are all the vrm/vroid blendshapes
rename each to the corresponding one on Mita and youll have to make the rest
Yo i got balloon mita
DvD logo type beat
if i poked her with a needle would she scream in pain or pop like a balloon?
wow... how many, legs?
Finally
lol modding this game is pretty fun. can only imagine the possibilities once they release peaceful mode
Guys, what can I do to fix it?
I installed SoSide mod 2 weeks ago and it worked great.
But for a few days now I've had the problem that the Mita texture doesn't want to load, unless I go into the cloth menu then everything works as usual
Where would I post a link for a guide to getting started with making custom mods for the game? Not like asset changing stuff, at least that's not the intention of the guide, moreso adding new content or things?
We really need a #useful-references channels for that kind of stuff
I assume it would go here since that doesn't exist. This guide isn't nearly complete, as I'm updating it with the info I find as I go, but I hope it's useful to someone: https://docs.google.com/spreadsheets/d/1lK438RzUM2HUCNxGzVBTMMPOdbzY3soNkfhHUiYdz54/edit?usp=sharing
I'm gonna go to bed, as it's late where I am. Please comment if something is wrong or can otherwise be improved.
this is for advanced modding isnt it
because extracting the whole game using AssetRipper, is pretty overkill
AssetStudio by AXiX should do it
Yeah, I intend to try and add custom content like new story content and such. I don't know all too much about the tools available on the web, so anything that you can provide would be awesome
the dialogs and those stuff... you could say that they are hardcoded into the scene
That sounds about right based on what I've seen. My current rough plan is to inject my own scene into the scene tree after the game's scene has loaded. If it works the way I think it will, it should allow me to remove/add objects and data from the scenes relatively freely.
remember that some update code are also inside GameAssembly
I'ma be real with you, I don't know enough about unity yet to understand what makes that important, but I'll definitely look into it when I wake up. Hope you have a good day/night wherever you are!
Есть мод, на черные зрачки у миты?
А то какое то говно только находил, где она вся белая
Would appreciate if this would get real...
P.S i'm not made for the dialog translation
P.P.S
EN: translating english to finnish is a pain
FI: enkun kääntäminen suomeksi on täyttä tuskaa

that moment when yhdyssanat
I love modding (Core Ellen)
Idea by @long trail
damn I gotta release updated core
One thing I've noticed
I was able to run Custom Models Loader and UniversalAssetLoader Ver 0.11.1 simultaneously
But after updating to UAL Ver 0.11.6, CML stopped working.
Ima look closer into it either later today or tomorrow (too lazy atm)
@pulsar whale figured out how to do mini mita yet for the mini games aoba? or a template?
ля какая
hi guys.
Can anyone remind you how to merge some groups of vertexes?
merge or transfer
Uh ... I need all the fingers to appear under one vertex group
@long hill something like this I would say
multiple selection finger by finger and assign... ok
you can select all the fingers and assign
at once
hmm.. i think i doing something wrong...
But what exactly?
To begin with, I need to see at least the body, then add the rest of the textures.
because you removed all mita’s stuff I believe
i don’t know exactly but try to replace body mesh instead of creating a skinned appendix
and don’t remove Mita body in this case
oh I see
did you apply all transforms?
trying to move to center and re-export a model..
Btw you don't have to write any deactivation command (the ones that start with -)
aaaaaand start the game again

She's included as default UAL mods Mikudayo as chibi mita & chibi player
im rename mesh by force and this shesh working
yup
All has a separated material
Yup figured, blenders can act up sometimes, the error was in this line of code
var uMesh = new UnityEngine.Mesh()
{
name = aMesh.Name,
indexFormat = IndexFormat.UInt16,
};
Clearly it's because the mesh name is null
Right, we can't do that, you can either bake them to 1 single material or separate them by materials and import them one by one
1 mesh can only hold 1 material
And for the completeness of the picture, I would like to shove a separate shader there.
I saw that this was possible, but so far I have not really understood how to do it right.
Yes, modifying the shader parameter is possible.
There's a default mod on UAL built in
That is, if I want different materials for different objects, I will have to divide them.
Here is a damn damn, I will have to do half the work again, right?
Yeah kind of
Separating them just by transparent texture is also work
Here's miku led thingy that is literally the same mesh as the sleeve, but it has different textures. And the glowing shader just applies to that specific texture.
Is there a way to make mods togglable, or an easy way to disable and then reenable them later?
I wanna speedrun the game but I have a mod installed, and the only way I can think of getting rid of it is to just delete the mod, and deleting it and reinstalling it every time sounds awful
What mod did you mean exactly?
I believe UAL and CML mods are toggle-able
It lets you run, crouch and jump wherever you want
Oh yeah that one is not toggleable
But UAL has a built-in mod called trailer mode that allows you to run and crouch anywhere, and it's toggleable
Hmm
how do i check which bones ares connected to a dedicated mesh
i kinda wonder if the devs would add a workshop
Витубер ManaRenewal проходит Мисайд с модом на себя
Запись стрима от 1 Февраля 2025 на twitch.tv/manarenewal
Мод на Ману можно скачать по ссылке nexusmods.com/miside/mods/195
my struggles with the mod have paid off haha
She seems to have enjoyed it hahaha
Darn it, why does the elbow is always the hardest part.
New Miku for Cappie replacement?
Yeah i hope 
wow,miku!
ooeeoo
A bit better now 
This is the stuff of nightmares!
You'll need !Chibi hahaha
Got links to that? and thanks
did you release your mod on Nexus , i dont think i saw any mikus
thanks
And yes
It won't supposedly
oek thank you
Would that fix it?
It'll exclude chibi from your mods
really hope eventally custom model loader do it too being able to load chibis and such, UAL Seems alot difficult to installed compared to model loader ;x
Is it?
The installation process is basically drag n drop to you game directory
Then it'll create an addons button on clothes menu
Also, UAL can replace texture, sprite, and audio files.
I don't think CML will implement this feature in the near future.
Yes, they can, but it'll be complicated to install the mods
And as far as i know, CML cant replace her and long legs mita yet
While UAL can replace them all by just 1 single fbx file
But yeah, i would still recommend ppl to use CML if they want simplicity over UAL

wtf
its over
i think using this texture will blow up both CML and UAL into pieces
now we're talking
4k still overkill tbh
a bit
6 pieces of different clothes with different textures, alas.
Come on, come on grandfather..
1k-2k max imo
This will looks stupid on kind isn't it?
Alr let's see...
Seems like it has too many polygon
Maximum amount of vertex per mesh is 65535
Use a decimate modifier to decrease the polygon amount


Or you can separate the mesh into multiple parts
cannot, alas
hmhmmhhm.....
lets-go merge a weights for a vertex groups!!!
Gentlemen, is it possible to create your own achievements in fashion? At the same time, make sure that some of your achievements are removed from the game under certain circumstances?
it is possible supposedly, hook the achievements function or just imitate them
Man why does no one downloading the update patch
you can make it old files
remove all the files
and only leave the newest
I see...
Welp at first I separated the updates to lighten up the update file size.
Imagine ppl need to download 100mb+ each update...
But yeah i think removing all files would be better atm
Well idk if this fixed it or not, but if you want to use the hair instead, use Mita Hair mesh instead of Body for the skinned appendix
create_skinned_appendix Mita .... Hair
like this?
A, replace_mesh Hair ....
Your mesh is merged together right? Or is the hair mesh were separated from her body?
merged
Just use this but replace Body with Hair
If that doesn't fix it, then something wrong with the armature
oookey!

*Elyzabet Hlyupova
create_skinned_appendix Mita HlypovaBody Hair
replace_tex Mita HlypovaBody Hlypova\huy
replace_mesh Mita HlypovaBody Hlypova\Hlypova83 hlypa
remove Mita Pantyhose
remove Mita Shoes
.
.
.
Are you using the template provided by Aoba in his tutorial?
The armature should be correct but perhaps something missing or the vertex group name doesn't match
yup?
Just change the armature object with that one, it should be fine
and delete all what not a armature.. okey
Man my experience on uploading mods to Nexus makes me realize there are a FEW ppl who actually reads 
No wonder this world is such a disaster
I don't know anything about Nexus mods, I came here and only here.
Well it clearly shows that you actually listen to aoba tut, which is nice.
Only abt 10% of ppl want to do that ngl, maybe less
💀
lol
What's wrong with her thighs?
2 layers of cloth
now its looks without a bugs
Have you heard about Space Station 13? 
No
I've only heard space channel 5
In short: this model collected by pieces from other people's models of my character from the game Space Station 13.
Oh some kind of OC i see
yup
There not work mod skin for the player?
Well is better
Also CJ Is now in the game, why not put Niko bellic for the player?... CJ meet Niko I think that funny i ever seen
The left side is a lore accurate miku and the right side is a dark web manga Miku
?
Your know models ?
1-2
Again...
You know, I thought here, I should add a shape keys. How can I do it quickly?
I am not a good user in Blender, and therefore I don’t know if it is possible to just somehow copy them from the original model or like that (although I had previously tuned the same model for VRchat..)
Guys, what if Mita was renamed to Maria?
And she looked like this?
Maria 0-0
Yeah.
MariaSide
With Shadow replacing the protagonist.
omg yes
We have Maria models. SOMEONE CAN MAKE THIS A REALITY.
I think the SXSG Maria model could be the best one, since it has expressions.
Good day everyone. Making a mod with facial shapekeys, and in the base model there's this one going by the name "ScaryFace". Can anyone tell me when it appears in-game? For context and testing purposes.
in the kitchen, after you try to open the basement afaik
You mean the beginning of the game, the "turn around" one? Must've missed it under all the makeup, thanks.
yep
hello guys can someone help me with mod beacuse its not working
aynone can help now? if yes can you add me i would really apreciate help
this person is having an issue with a hatsune miku mod, they claim they installed it correctly yet it doesnt work
i mean i have everything like the path should be but i cant see miku skin
It would be funny a mita sdlg 
other mods work or just miku
screenshot
Is it normal for mods to break them?
what you need
incorrect mod configs do this, yes
addons tab
file programms or game screen
latter
okay wanna dm me?
You can set the mesh scale for creepy
resize_mesh Mita .... 0.97 Creepy CreepyMita
ok
Update your UAL
Generic problem 100%
how?
Excluding loadedTexture from replace_2D & replace_audio command, avoiding conflict with other mod.
Rename mita true shorthair to HairTrue (in the last chapter where mita expose her true self).
...
Extract that file into your miside directory
Then extract miku
Oh make sure to install BepInEx first
And run your game with admin
Also, ghost only have body, her mesh is joined together, so yeah you should exclusively model the legs to her
@zenith token is it working now?
i dunno








