#miside-mods-discussion
1 messages · Page 26 of 1
Yep, i only pick a random image from my screenshot folder but yeah its a great game.
True!!! I played it ,the remind dlc version and it was my first game in the story,it was so awesome that it made me play 1 and 2 and the card one as well to know the story behind
Oh.. command..
wait i'll make one
haven't you replaced some of them already?
Yeah, it's replacing cappie song... alr wait
Alr that should be enough, 1.68Mb and 6.23Mb audio file should flood the memory
Wait why discarding them?
Does the audio won't get played if the length doesn't match?
Oh i see, welp that would be useful
Dayummm we're getting fancy
Can't imagine if we're using Huffman for image compression too

But current compression for images is enough tho, no complaints
it's lz4 now too
Dayummm
Damnnn 300ms is good enough

You're a compression god rist
She's getting happy because you basically open the game like 10 times just to see if the code is working
(Happens to me
)
didn't you notice?
the outline
look at kind mita

I wonder if the game has a separated outline system for each mita or is it just 1 outline that switches between mitas
they are different
but their names....
Yeah i noticed that but it's kinda fair for now
Interactive for Cappie, Interactive MitaRing for Kind
Oh yeah speaking of which, some 2D textures also share their name.
Which makes the replacing commands impossible...
I'm thinking of replacing by the instance id, but how can we implement this to the command, creating a new one???
Interactive TakeRing after Kind Mita ends her duty
we can add indexes, because loading order must be constant for assets
I don't understand why the outline name should be changed instead of removing the ring from outline target
because they're different interactive scripts
and different triggers
So here's for example, miside original asset has 2 PictureGhost and they used in the same scene
So we need to add index args to the command or is there any better way to implement this?
we can add something like TextureName#1
idk should we count from 0 or from 1 though
Would it be conflicted if there was a texture named Tex#1 or something? Since we can still use hastag for filename
[] is also taken
search for it
Or maybe add an optional args?
replace_tex Texname Filename Index
i doubt there will be something like that
Yeah you're right
this is also an option
saben si habra workshop?
fixed for all of them
Dayummmm
pushed it already
KM with cat ears?
yep
Miside assets have a lot of typos ngl
Even the bones name has a typo
i did it but i have no idea where to test it
On ghost scene
The first index was for her drawing icon, and the second one is for her portraits in the wall
her icon is cut by game?
They are separated, but PictureGhost is for the icon after combining her drawing

Well i just need to replace this image and then i can release the mod
ah true
I also have already made a trailer for miku mod, this sht is firee.
gosh you are going full in on that
Btw the mod will featuring 4 original miku songs
And voice replacement
AYO, man good job xD
I'll play thru the game again with it most likely
btw is anyone here good at level design?
where is the second one?
Her portraits in the wall right after you boot the scene
it is emission one
No, i believe its an actual image, not an emissions
Well the command should be replace_2D "PictureGhost Emission" for the emissions one
So the problem was just the PictureGhost.
Except if we're using .Contains()
They all will be conflicted 
we don't
Noice
It worked!
Picture
Ghost#1
replace_2D PictureGhost Paintings\\DrawingGhost replace_2D PictureGhost#1 Paintings\\PictureGhost_fan
Damn anticlimactic 
niceee, we should call UAL as runtime UABEA from now on
i added same thing for audio as well
Dammnnnn. I need this mod asap. (When it's available.)
It'll be released soon enough
Thank you risttt
You'll be my top list special thanks
and for sprites
Hell yeah. I can already see your mod is gonna slap. Fire work bro. 🔥
it looks like that for each of them
Oh hey that's smart
I'm thinking of changing them from dictionary type to a list before
would have created more problems

released
hype
what mod
Universal Asset Loader 0.11.3
alr
which version do you have?
Goooood question
you have the logs in BepInEx console
it's the version of BepInEx, below you should have
[Info : BepInEx] Loading [Universal Asset Loader 0.11.2]
is it possible to get a mod that makes miside vr compatible so i can play it on my meta quest
[Info : BepInEx] Loading [Universal Asset Loader 1.1.0] I have this
dang it
But I just downloaded the newest one, didnt I?
it's very old version, it has newer version in numbers because of some mistype
uhmmmm
that was probably a problem with directories or assimp.dll location, but in newer version it's just drag and drop
which version do yo have according to the logs?
delete previous version
it should be there (ignore other folders, they're other mods)
maybe you had OuterFolder before, then it was a mistake in installation
@smoky olive btw we still need to move assimp ?
In new version no, as far as I remember
no
but it will work with old location
ok ty
Is there a mod to make the Miside charaters goth?
wha
You know, like a skin to make them goth and emo
that's a lil specific... dunno if anyone has made that yet
check nexusmods
there are several similar emo/goth mods
I’m thinking about downloading slivervale mod, bao and ddlc mod
And basically create my own story essentially
Depending on how the models work it’s you gonna be Monika or Bao as the crazy person.
Is this socially acceptable?
Then I'll just use an empty room without any mita or miku
it is good enoughf for me
Alr then, I'll use them, let's hope no one getting pissed 

Maybe I'll just add an optional file to revert the AI image to the original asset in case someone hates AI
Nice
i HATE CML
that model looks so out of place like it was a jpeg pasted on the scene
solely because of shaders
this is amazing, but whats up with 2d mita showing up during the distortion
It's just UAL needed some time to process the image
did you do long leg miku btw
my wife...
Thank you Miku Mod Guy
Her bedroom pictures fit cappie a lot 
Great, something wrong with the index system
yoooo guys
i need some help with a mod
im trying to put on the hu tao mod but when I click to put it on it appears me this
You need to copy the Hutao folder to the Assets folder too
already did that
Can i see the files inside HuTaov1.30?
Ah i see, rename the folder to HuTao
I sniff an assimp issue 
Which version of UniversalAssetLoader did you download?
Look for a file named assimp.dll
Where is it located?
No that one is correct
let me check
It's either in BepInEx\Plugin\UniversalAssetLoader\Dependency or straight up in the base game directory
Or maybe you're missing it
okay move it to BepInEx\Plugin\UniversalAssetLoader\Dependency
That's weird indeed...
let me check if restarting the pc works
Wait something wrong with your assimpNet i think
Oh... @smoky olive we have assimp anomalies, previously, the aoba version of assimp crashed my game, but the current one just Tposing
(Yes, i'm still using 0.9.5 Assimp
)
Use this one instead
lemme try them
i move both to BepInEx\Plugin\UniversalAssetLoader\Dependency right?
Yup
Yeah it goes with the dll
I used this one and it worked
Oh really? What the heck
thank u so much man

Np man
the miku mode its not available yet right?
Yeah it'll be released shortly, later this day or tomorrow maybe
Np, I'm a member of UniversalAssetLoader developer, so it's my responsibility to handle UAL errors 
But I'm confused af abt this assimp anomalies
Im fr excited
Damnn ievan polkka
Will the Miku voice only be in Japanese?
Yup it'll be miku voice only in Japanese
Because you named the file same as the texture, and we create textures2D for each loaded texture with this name and the names are identical, and our Texture2D is first in the list so the original one gets renamed to #1
Yeah I'm aware of that, but the problem was null reference, i already push a fix
For example, i tried to replace the ghost picture, but UAL executed that code in every scene
So it's giving a null reference
Btw what should we do abt asimmp anomalies, we need proper testing 

He's having the exact same issues as me lmao
Can't reproduce it and can't tell which version would work properly
Yeah that's the main problem, the errors doesn't help too
I guess we'll leave it but give some notes to pick Assimp.dll from 0.9.5 if there's a problem with the characters?
It might be the version of .NET sdk version related problem
I tried to uninstall all .NET in my environment. It's still the same
Probably it's a problem from BepInEx itself but I'm not sure what
Which keywords do we use for Animator\Mita\Mita.fbx 's mesh and textures?
Usual is for the main menu characters where she's switching skin
right
Yeah that one I'm talking about is one of the arcade chibi ones
I haven't tested mikudayo in the arcade 
the keyword is "ChibiMita" internally

This gonna be cloflicted with mita
But it a spawned objects so UAL didn't patch them by default
Leg only mita has no IK so we can't do that
Sheesh
I see.. I've been trying to get a custom texture on her working without UABE for ages now... Even with F5 haven't been able to.
UAL can patch her by pressing f5
Which keyword though?
It's Mita
replace_tex Mita Body textureFile should work
But this is a problem because she's sharing the keyword with mitaperson
What if we hardcode her? @pulsar whale
In find mita, if she was found in minigame hierarchy, renames it to ChibiRacer or something??
Sick we can patch her too
Btw we support spaces in names now so we can probably remove hardcoded Mita = MitaPerson Mita now
Agreed
XD
Exactly what I'm saying 
I know, but it's hilarious...
So you managed LowPoly Mita patching as well. Also the FPS arcade one?
Yes, press f5 inside the arcade game
DAMNNNN HAHAHAH
I hardcode her to ChibiRacer, do you mind? Have any better name? @smoky olive @pulsar whale
This is funny, i think ill leave her with this size, reminds me of mario kart
Is there a quick way to jump to an arcade for testing?
MarioKart Mikudayo didn't exist, she can't hurt you.
Takes so long to get to the Hetoor arcade ;-;
Pixelated miku didn't exist, she can't hurt you
Huh why does this animator get patched
Hi, where did you download Asset studio 1.38.03 from?
The latest versions on Github don't open assets, but I really want to change the sounds in the game
All I could do was replace the textures via Uabe and extract the sounds themselves
Replace sound? Texture? Do it using UAL much easier and flexible
https://github.com/AXiX-official/Studio use this one

THANK YOU SO MUCH, I've been struggling with this for days
But really, UAL is better than UABEA
I just used the wrong version AS (0.16.47)
She just didn't open anything
The desire to change something in the game was stronger than the inconvenience of UABE
I just need to suggest this,
A game like Miside except its only with Cappie/Cool Mita, just an entire game dedicated to her.
@smoky olive i really need the new commit to be released, should we replace the current version or create a new version instead?
you can create 0.11.3.1 if you can't choose 
but better just create 0.11.4
damn
I'll choose 0.11.4 instead
Currently i haven't found any issues so i think I'm done with UAL
Damn someone already ahead of me
well the quality diff is quite obvious
you're doing it better
I want your version ngl
With Asset Studio only export works, but I don't understand how to import. UAL, what is it?
with how extensive your mikufication of miside it should be classed as total conversion at this point
But this is just a mod for changing skins in real time or I don't fully understand
Asset Studio doesn't have import?
it supports textures, audio and sprites replacement as well as meshes replacement and adding
Wtf nexus
hi, can anyone help me?
let me know when you release it. I really want to try it out k
Asset Studio cannot import assets
UABEA can, but only if you know what you're doing
if everything works then it's just random error in logs
I have successfully edited many textures through Uabea, but the program does not import sounds, Only export, as in AS
It does support
You just need actual Unity to make a sound asset pack
and then import the dumped file properly
well, it doesnt load the mod still, the name appears in the game but the mod itself isnt there, its just normal Mita
that part of the logs tells nothing tbh
Thank you, I roughly understood what needs to be done, but how to do it all is not very clear🫠
And now, it's time for the moment you've been waiting for!
@upper egret @prime nymph @green yarrow @misty hound @small plover
https://www.nexusmods.com/miside/mods/284/
https://youtu.be/j5DSPomluJM
Let's stay and sing with me, Player! Remake of Miside to be Hatsune miku Themed Including: ALL mita assets (both 3D and 2D) with Hatsune Miku, unique outfits, Voice, Subtitles, and In-Game Text,
FULL GAME REMAKE MOD!
This is the trailer for a Hatsune Miku/Vocaloid Mod that changes alot of the game content! From Text, vocals, artwork, music, even a bit of story and other easter egg content!
MOD Download Link (Please read description for install instructions):
I Will also be posting the Original Music made for this game mod soon enoug...
The trailer is worth watching btw
MY WIFE
project sekai logo nice xD


something went wrong in my menu 💀
ahhaha
You sure you're on 0.11.4?
Actually this might be related to monitor resolution
im on 1080p
Put this in Assets folder
i'll update the mod file asap
Is it fixed?
uhh yeah but now i dont know if either this or the reinstallation fixed it 

im uncommenting rq
yeah ok this fixed it 
he cooked too much
Okay will update the files, thankssss
fr fr
holy fucckiiin KINOOOOOOOOOO
no problem 👍
о чем вы говорите
Your buddy who posted the trailer forgot to paste the link to the mod in the description
@plain crescent
Hahaha you're right
Congratulations!
как же вам плохо без англисйкой озвучки
I just posted it :> so excited
Btw the mod is created by me and @junior heron 
Is she supposed to be that big?
YESS HAHAHAH
hahaha xd
Thankyouuuu
@plain crescent My bad, lmao. The mod was being sus and then I realised I'm still on version 9 of the UAL but I updated and it's working but the model is T-posing for some reason.
Tposing is because of assimp anomalies..
@surreal egret
Thanks for the help, it's working perfectly now. ♥️
@junior heron God bless both of you xD
Indeed
Reply "turn grafix off in control panel"
Tho i believe the lag he means is UAL delayed loading system and not low fps.
Since i haven't seen any framedrops
Except if he's on 2 GHz
Hes just a human so it might actually be his potato laptop
btw you replace stuff runtime? I haven't modded the game until now so I haven't really seen how it works
Yeppp it's happening at runtime
The file size will be 1gb if i use UABEA 
Just make sure you're naming the assets right, don't use any duplicates name, keep them simple and i think inheritance will help
By that, we can just slap BepInEx and write some sht to find the object and replace the mesh by converting fbx file to unity mesh
does anyone know if there is a mod for miside to make it vr compatable and if so can you send a link or tell me where to find it
I don't know of a ready to use mod but this guy is making one: https://www.youtube.com/watch?v=8spm9GGZyq4
VRIK implemented, and now you can select interactable items with the right hand laser instead of the head.
Yeah, keeping an eye on that one
I'm interested in how to load stuff runtime and add them properly to some menu so people can choose stuff with a in-game menu, this might be a future experiment xD
Yes that's basically UAL
The mods will appear as a addons button in-game
сan someone advise what's better to do on nexus - upload an update to a mod or post it anew? i've updated almost everything that was there. i've tried to change the uploaded media before, but the cover still remained the old one
You might have to give it some time before it updates server-side
I've updated mods on nexus and it worked fine iirc
how can i change the main pic? delete all pics and upload them again in right order?
Unfortunately I don't know
these two guys chose the wrong time to upload their miku 
Whoopsie daisies
Isn't it midnight for you right now?
I had an exam 30 minutes ago, idk why it was so late in the evening
@plain crescent
after extracting the files of the miku mod
the folder do i just scroll it to the miside files?
or they go to specific folders?
❤️
thx man❤️
Gonna try to make it easier by having this built in my game if it's reasonably possible to implement. Maybe make it so objects can easily swap models, make stuff more modular
It'll prob be some script that can build a game object when you give it a mesh
Getting a headache just imagining the amount of work and testing this needs
This mod is honestly so good ty
Just wondering, why no 2B mod yet?
i am currently using the DDLC mod for miside and for some reason, monika's face only works in main menu and not the game. i also see monika's hair in the middle of the map
also monika's clothes are screwed
hype
porn mod pls
haha im not looking any better
😭
do i need a newer version of universal asset loader or something
other models seem to work fine with the current one
flying Hair is definitely a bug and i'll fix it right now, and about clothes you need to choose school clothes for them to work
still not working
🧐
Is this an issue on my side, and issue on miside or an issue with the mod in general?
(I had too. For the pun)
i'm not sure, you are using the latest version of UAL i guess?
it was the UAL version issue
mb ig
I believe so
oh ok
that mod wasn't updated i guess and maybe there is a problem with keywords in it's config
yeah the latest one
you can use older version, for example 0.9.5 or you can write to the author of the mod and ask him/her to update the config, or you can update it yourself
shall i install an earlier version?
ok i released 0.11.5 where i fixed a floating objects bug and fixed f5 not working as intended
now you can press f5 if you see any Mita who must have been patched not affected in any way
Can you link me?
where did you get this
what do you mean?
i didn't make the mod, i made the video- that's it
ohh
i got it from here #miside-mods message
oh thats actually a really nice 3d model
press f5
Mark the new pics with the star button
That way the thumbnail will updates
But it needs some times till their database caching it
oh I got it thanks
btw I checked out your mod's config and files - it's amazing
you've set an example for many people on how to create a complete mod for this game
this is truly an invaluable contribution to the community
oh and I started seeing a lot of reels with Miku on instagram
does making tutorial of how to mod count as content creator role? :tf:
why not 
Actually, the song played on that video is called Deep Sea Girl, and in the music video, she literally sank to the deep ocean.
I think if we manage to use a custom shader, we can just slap a blue wavy effect on a 2D canvas to make the game look like it was underwater
Huh that's weird, yeah those pics should be miku
Lemme check them real quick
kitchen and bedroom work fine
where/what can i use to extract the models from the game for modding?
Yup, works on 0.11.4
yes, I downloaded the latest version 10 mins ago
I believe this happens because of my laptop
I literally see how Mita transforming into Miku like a decepticon or smth


It takes about 30 sec for Kind Mita to start transforming to Miku
So it's definitely my laptop
Or maybe a conflict related to another mod asset. Probably i should update UAL to exclude custom Asset from the list

@plain crescent Forgot to ask btw, mind sending a list of the songs you use in your Miku mod? Appreciate it.
I already put them in the mod description
what is going on
I have a mesh replacing only for Mita...
Welp @smoky olive 
Well i guess you can use "MitaPerson Mita" instead of Mita

it works
but why is pic replacement so random...
sometimes it works for some pic, sometimes it doesn't work at all
the cursor replacement works fine at the same time
Yeah i think the current code has a conflict between miside asset and custom asset 
well it looks like these 3 pics work fine
i'm satisfied for now
Press f5 in the arcade minigame
i alredy installed UAL 0.11.5
I'll force the mod to be active
oh
thank u😭
No problem

Probably UAL 0.11.5 fcked it somehow
And the manekin version of that minigame is also having a weird texture right?
I'll post an additional update files later i think
For this one, yes, maybe.
But the maneken version is also bugged on that minigame even on 0.11.4 
question.. how do i fix this
First, make sure you're on 0.11.4 version of UAL, or higher
i have the .5
Then, only use mita default outfit, the other outfit is incompatible with any mods
Oh that nice
If the T-posing still occurs, put this file inside BepInEx\plugins\UniversalAssetLoader
#miside-mods-discussion message
oh yeah its still doing that pose
Yup, put this file in
It's a bug from UniversalAssetLoader itself
Btw this mod has a build in Hatsune Miku voice and subtitles translation
You should enable them
Finally, its fixed!
Both are fine but i usually just use longer
Mita is everything containing Mita, use "MitaPerson Mita" for same effect as Mita now
F5 now forces commands to be fully reapplied
thanks
so I don't need to restart the game, but just press f5?
Well it still doesn't update addons configs even on f5, if you are asking about changing config in a runtime
Well actually if you put devmode.txt in your assets folder, I'll activate a developer mode which will refresh addons_config if you re-activating the mods from addons menu, then press f5 to reapply, so you don't have to restart the game.
But this is still a preview feature, it's only reloading the addons config for now, not the fbx and images.
And only in main menu i guess
Yes wwww
Nice
We can implement more features to developer mode, such as better logging and refreshing assets
But the performance will be sht
Assets refreshment is a bad idea, especially if you have a lot of them
True. Welp I'm only implementing that feature because index complains that he doesn't want to kill his SSD just to refresh mod configuration 
Bro, the last time miku drove, she straight up jumped from a cliff with her car
Mugi mod when?
Aoba made one i think
atleast he finished the model from what i recall
Anyone knows if theres a mod to put elf ears to the mitas? Asking for a friend(?)
@spiral citrus how is your progress?
Hello i’m here for the link to the furina mod before i start the game 🥺
You can find it on nexusmods
Thank you so much! Just a question if you know since i’m still at work and havent been able to check yet, does a mita skin mod work all models? Like i guess from this vid its a cappy mod. Can you set it to specific models?
Idk since that mod works with Custom Models Loader
Most of people here use Universal Asset Loader
Oh, i see. I can probably find the custom models loader on nexus too then?
Yep
Thank you so much 
i downloaded the custom model launcher and the furina files from nexus but got this popup upon game launch, happen to anyone else?
bepinex is false positive
it detects it as a virus becaues it injects into the game
okay thats good hiih
I have a question about the voice acting of the game!
check on nexus mods
where?
but the vidios is not in portugues
skull
i hate it
i think he means adachi's vid
Help Please
oh god
Seems like you have multiple active mods
is the blush part of your model? i noticed it appearing on phos despite it not having a blush mesh
blush should be "FaceLayer"
so you could just remove it
dont know it'll look weird when staring at her
plus... when its that wardrobe scene...
problem with phos is that her head is like 1/2 the size of mita's so the blush looks weird
if we could replace facelayer tho...
Actually it's kinda weird why the face layer is not a part of the shape keys 
Oh yeah probably that.
Usually other games just hide the blush and etc inside the head mesh or make them smaller
yeah thats the case with the phos model
thats a better way of approaching it i feel
cuz shapekeys
Yeah I removed all the mods now I'm just left with this
The blush was just because I stared at her too long

Well first, make sure you're on the 0.11.4 version of ual, or higher.
Then use the default mita outfit and activate the miku mod.
And make sure not to activate any CML mods
turn it on and off again
The best fix
Now its just the face
You sure you install it correctly?
Follow the mod description
Kinda weird why it only has Hatsune Miku in the addons tab
her face is scaring me a lil lol
Don't tell me you're deleting everything inside the Assets folder
UAL needs some of the files in there
Especially blendshape order

death
Mugi from deepweb?
Haven't been able to do much, I'm moving to Japan next week so that's taking up most of my time outside of work,
I need to spend like a full 10-12 hours in one sitting just figuring out how the animations work which is something i just don't have the time for until I'm in Japan
ok you can use FaceLayer with one extra line of code
Great, push that, i also want to push a patch to avoid texture replacement conflict
It appears I deleted blendshape order by accident, I just put it back in the folder and now everything is good. Thank you for the help. I'm definetely gonna have nightmare tonight.😆
Wait, isn't face layer is an instance inside mitaperson?
Supposedly they can be replaced from the first place
Yup, positive
Is it a good idea to put all assets into one fbx file? I'm currently sorting out the mess I've made
In that case, should they all be linked to a single armature?
In my opinion, yes it's a good idea especially if you're using the same armature
It'll reduce processing time
I can only hope that I used the same armature
Well you can also put multiple armatures in one single fbx file
Just make sure to give the right armature modifier to the mesh
Huh? is the player collider is square shaped?
yeah its a trivial change
Oh sht, mita head changing texture in the jumpscare scene
Welp, thank god we have replace_2D
There we go
oh thats right yeahh...
they have texture changed internally
same goes for Mita BlackScreen
Damn yeah if UAL can replace non animator, it's a good idea to replace the knife with a leek
But tbh miku can kill a godzilla with her bare hand, so she doesn't need a knife technically
yall how do i download mods?
Look for the mods you want in nexus or #miside-mods
or more specifically how do i use bepinex
yh ik that
me when my wife when she stabs me to death 🥰
I literally didn't change anything, but today the paintings decided not to show up
Yeah this is related to the conflict I'm talking abt
@solemn crane
It'll be released as 0.11.6 i guess
hmm I replaced files but for some reason it still doesn't work
Nah, im sure 100%
thank you my man
all pics replaced
#1

Oh great, true mita has static appendix for her short hair
how can we replace this?
Welp, i think I'll just replace the texture with a blank png files
Hell nahhh it doesn't have transparency
when do you plan to release this version, if it's not a secret?
Later today if i don't find any bugs or other conflict
I really want to fix this, maybe registering this specific mesh path or something 
@pulsar whale @smoky olive Do you guys mind if i rename this specific mita true shorthair to HairTrue?
I don't
Since there's no other HairsManeken intance, i think there wont be any conflict with maneken
Her head is switching mesh and texture but at least this is cool 
Darn her neck missing
Huh why does this become blue instead of aqua
lighting?
Maybe lighting or maybe its mixed with another color

do i need to change config this way? (for next version)
Yes but why does the hair look like that
Oh no, not like this haha
It should be replace_mesh Mita HairTrue ...
HairTrue is not a mita keyword
It's just her hair when she's showing her true form
i use MitaPerson Mita instead of Mita, cause i have a problem with Cap Hair
so what should i use to fix Mita's hair in this scene?
MitaPerson Mita is enough.
But you'll need to replace the HairTrue if you don't want them
It was her hair at this scene, she's switching hair
Yupp exactly
Fixed
nooo you just patched the mod!? i just downloaded (3 or 4 hours back) and set it up like 10 minutes ago lol
It's ok the update patch is just 12 mb
lol
Im not replacing the whole thing lol
so it will work in next version, right?
not now
I already released 0.11.6 btw

Oh yeah, you should update your UAL to 0.11.6 in order to install the update patch
Since it's have several configuration update
man, im having a moment rn lol. I didnt know everything was gonna be patched within like an hour of me setting it up lmao.
Also, is it easy to update the UAL? I havent done that one yet. I assume itd be as easy as replacing the files in the folder? (im sorry if this is a stupid question)
okay bet
oeo
will it make me replace the mods into the folder or anything like that?
Yeah you can just update your UAL, then paste the old miku mod and the update patch
oh sweet. I think i got it lol. thank you guys! I havent modded a unity game before so its all new to me. Now if it was a mc mod or something, id have no issue lol
screw CML...
No prob, just make sure no files are missing or getting replaced by UAL
Especially BepInEx\plugins\UniversalAssetLoader\Assets\assets_config.txt
oh yeah, i got that!
we're cooking now chat
I am super excited to give this a playthrough with miku btw! I saw the announcement this morning and immediately knew i had to get it and replay it lol
Great! Have fun with the mods!
Btw MikuSide music track just dropped
https://toriyama.bandcamp.com/album/mikuside

actually hype and based
Then Mana\ManaAssets ManaHair is not exist
But it still works with Mita on the start
It works with mita on the start with the new version but it doesn't work in that chapter?
Yesss
Check the logs
on an unrelated note to the topic here, does anyone know why my CJ looks so... freaky? lol
i dont know if i did something wrong (i just wanted it for the memes, but this is horrific)
Oh, I made that
oh hi
Scroll up until you found patching MitaPerson Mita
im meeting all the mod devs today 😨
It was fine in older version of UAL. I need to update to make it compatible with 0.11.0+
ahhhh i gotcha. thats depressing, but im glad to know i didnt break something lol
The real reason of it breaking is because of Chibi update
The chibi model didn't apply properly
ahhhh, that makes sense
Ah we found the problem, rist supposed to know more abt this error.
I didn't touch anything on that part
Replace the addons_config for that mod with this one
*CJ Mita
create_skinned_appendix Mita CJ Body MitaPerson Mita !Core !Little !Broke !Maneken !Mila
replace_tex Mita CJ CJ\cloth_merge MitaPerson Mita !Core !Little !Broke !Maneken !Mila
replace_mesh Mita CJ CJ\CJMita CJ_mesh0000 MitaPerson Mita !Core !Little !Broke !Maneken !Mila
create_skinned_appendix Mita LittleCJ Body Chibi !Core !Little !Broke !Maneken !Mila !Mita
replace_tex Mita LittleCJ CJ\cloth_merge Chibi !Core !Little !Broke !Maneken !Mila
replace_mesh Mita LittleCJ CJ\CJChibi unnamed_mesh0000 Chibi
remove Mita Body MitaPerson Mita !Core !Little !Broke !Maneken !Mila
remove Mita Head MitaPerson Mita !Core !Little !Broke !Maneken !Mila
remove Mita Pantyhose MitaPerson Mita !Core !Little !Broke !Maneken !Mila
remove Mita Shoes MitaPerson Mita !Core !Little !Broke !Maneken !Mila
remove Mita Skirt MitaPerson Mita !Core !Little !Broke !Maneken !Mila
remove Mita Sweater MitaPerson Mita !Core !Little !Broke !Maneken !Mila
remove Mita Hair MitaPerson Mita !Core !Little !Broke !Maneken !Mila
remove Mita Hairs MitaPerson Mita !Core !Little !Broke !Maneken !Mila
remove Mita Attribute MitaPerson Mita !Core !Little !Broke !Maneken !Mila
remove Mita Gloves Know
remove Mita Body Chibi !Core !Little !Broke !Maneken !Mila
remove Mita Clothes Dreamer Dream
Anyways, thank you for letting me know! I'm grateful to you guys, the mod devs, for being so kind and taking time to help with things. its awesome and definitely makes it feel less daunting to get your bearings when being so new lol
oh? will that fix it??
Aoba create LittleCJ but not ecluding MitaPerson Mita i think
Tho i kinda confused
Should it be !"MitaPerson Mita" or "!MitaPerson Mita"

ngl UAL updating every other day puts me off from making anything
I'm going to bed, I hope tomorrow I'll be able to release a mod update
thanks to everyone involved in the development of UAL 
oh UAL update, guess your mod does not work anymore, oops!
AWESOME! This worked flawlessly! thank you guys again! I'll definitley give CJSide a run after MikuSide lol
UAL in older days is totally unstable
Nah UAL update never replacing existing command, it wont broke an existing mods
but now, it's great
Except if the addons_config is super freaky

he true
replace_tex Mita Head TexA
replace_tex Mita Head TexB
These are the example of freaky config
💀
okay yeah that's bad
Btw the logs said that Mana\ManaAssets didn't exist
Prehaps you're renaming the folders or anything
hmm
Have you updated the fbx recently?
Seems like your hair mesh name are not correct
yes i did, but it works with Mita
Can you send the full addon_config?
and for some reason this Mita doesn't change at all, except the hair tex
but then wouldn't there be a problem with all the mitas?
Welp that's true
Can i have her Hair fbx for testing?
I believe theres something wrong the fbx file itself
hey, another quick question, is there a possibility that a mod i installed could have broken the dev console thing? (im asking because once i started to mess with mods its just busted lol)
I realize that its a bit vague. Basically, i can open the console, but i am unable to type in it anymore, since i started to mess with mods lol.
What console? The ` one?
yeah! thats the one lol
Damn my pc basically exploded
Yeah mods can be broken if youre messing with the command, but its just temporary, it'll be resets once you go back to the main menu
ah, gotcha. I was just curious cus i wanted to do a camerafly, but the game just didnt let me type lol. Thank you
oh wait. Idk how to explain it, but i think my keyboard doesnt interface with the text fields anymore? I cant even give myself a name change with my keyboard like i used to be able to lol
Tbh your hair already crashed on the old version, so probably it's already like this from the beginning
I checked this level before, as far as I can remember hair worked, probably 
At least this Mita had custom clothes before
Well if it is kind of unsolvable problem I can just release it ‘as is’ 
It still crashed on 5 days ago commit
Oh
When did you remember the hair working exactly?
I think it could have been a completely different version of hair…
Oh wait, it's working on 2 weeks ago commit
is this with the current config?
Yes, gonna investigate further
I didn’t use MitaPerson Mita before
It's break exactly right here
Idk why it's always on Rist, i'm sorry rist 
But i believe there's something wrong with the vertices, will investigate on the fbx file
Actually I made hair in vroid and then import vrm file via addon into blender
Yes, it was almost always like that. But i remember one moment when hair on crappie was working too (most likely without bones)
It worked with skinned_appendix
create_skinned_appendix Mita ManaHair Hair
replace_mesh Mita ManaHair Mana\ManaAssets ManaHair
But idk what im doing so i'll leave it to rist 
@pulsar whale Have any idea why this could happend?
I personally think one of these is empty
var bonesPerVertexArray = new NativeArray<byte>(bonesPerVertexLength, Allocator.Temp);
var weights = new List<BoneWeight1>();
Temporarly, you can create a skinned_appendix for the hair and replace mita actual hair with a transparent texture
what was happened
We can't replace mita Hair mesh at all
It's working 2 weeks ago
But not on this one
Oh yeah i remember index had a problem with replacing hairs too
Prob rist hasn't tested his code with replacing mita hair directly 

Chibi moment hahaha
oh not mugi
First time doing any modding work and I managed to get this far. I'm not sure whether the problem is with Blender (since I converted from .pmx to .fbx and then baked into a single texture file), or the config.
Here's the config:
*BaeMita
remove Mita Attribute
remove Mita Body
remove Mita Head
remove Mita Pantyhose
remove Mita Shoes
remove Mita Sweater
remove Mita Hair
create_skinned_appendix Mita Bae Body
replace_mesh Mita Bae HakosBaelz\BaeMiside Hakos_Baelz_mesh
replace_tex Mita Bae HakosBaelz\Hakos_Baelz_Full_Texture
replace_mesh Mita Skirt HakosBaelz\BaeMiside dummy
-remove Mita Bae
-recover Mita Attribute
-recover Mita Body
-recover Mita Head
-recover Mita Pantyhose
-recover Mita Shoes
-recover Mita Sweater
-recover Mita Hair
oh hakoz...
Yeah lmao she's cooked rn
So it's just an overall model problem?
i believe you watched my video, im assuming
Yep
well lets just update it to latest version, 0.11.6 is out
sure thing
see if anything, if still has problem then drop fbx here
Btw you didn't have to write the deactivation command (the ones that start with -)
There's no point writing them unless you want to troll ppl
i know its obsolete but i think its still a good practice to do so
Yeah but for what
i mean... you got a point but
I was just following the video. Apart from this all I've ever done was reskined like one SSBU character 
Yeah it's a good practice, especially if you want to make your mods active when deactivating it lmaooo
Completely removing them will be fine
I'll do that then
Yep same bugged model. I'll drop the fbx and model files
Cheers for the help btw
The vertices look crazy btw, how many vertices in that model?
crap ton
I still need to normalise some of the faces, and I have some issues with backface culling, but I don't think it would cause all that to be happening
Welp maybe that's the problem
You'll need to reduce the vertices by using a decimate modifier or separating the meshes to a different fbx file (hair, body,etc)
Try porting the head first and see if it's work
There are separate textures for the model
Yes, but the problem here was the vertices.
The maximum vertices per object is 65535 vertex
Does your model exceed this number?
4x the maximum verticies 🧍♂️
Now you know the problem
Righto, I'll check out how to reduce. Cheers
I wonder why it has several similar parts, is it baked or smth?
Yeah it's baked
Welp the bake algorithm is crap
I see
merge by distance before doing it please...
I have a question about the voice acting of the game 
Whats that?
They're saying to just ask the question you want to ask.
And about my problem, you reckon it's worth to just start again from scratch?
Just do it using voice editor with the game
Ouhh ok
I think a simple decimate modifier will help.
But maybe the model won't be 100% perfect
I wanna ask about the voice acting for the game, is the developer looking for voice actors? I'm interested in auditioning for the French voice actor for Mita

If you want to do it, just do it.
But yeah, you may need a team for proper voice because you need to adjust a few things to make everything consistent
I'm a technical guy for some team right now
||btw I can't wait to see your team voice acting results, how's the progress now?||
That's awesome
||the original translation was horrible so i have to rewrite the whole thing, ive written more than half of the game now||
Got the vertices down to 56k but the model is still being funny 
But yeah I wanna be Mita's french voice actor because I really wanna start a voice acting career and im already experienced in voice acting (I read aloud in different voices and tones as practice when I play games) so
||welp i guess every country's translation is horrible, the translation is also bad in my native language, seems like they're using some kind of auto translation||
Huh? Really?
Lets try with the head first
Delete the other part of the vertices
Let's try removing them. Make sure to create a backup first
Before that, for some reason it created a layer of vertices on top of the model. I'm removing most of them now
Model isn't loading, and I'm just lost. I think I need to start again atp just to make sure I do everything properly
for how far I got with what little I know, can't really complain, but it's just annoying lmao
cheers for all the tips though, I'm sure they'll help
sorry to bother but how can i install mods in miside, if you have a tutorial can you send to me please
Thank you!
Why Mugi 😭
Kinda reminds me of chibi cj dance
does someone know how to export the original Mita skeletion meshes? I'm doing vertex weighting but got no ideas which bone corresponds to specific areas...
Now the clothes changes for some reason
Thx so much !
Darn this is weird, but yeah for the hair, we should use skinned appendix instead until rist fixing it
Is it possible to use it only in this scene?
fixing what
No at the moment.
Well you just need to create a skinned appendix for the hair, replace the mesh and the tex.
Then create an empty transparent texture then use replace_tex with mita hair to hide them
Rist there's an anomaly where we can't replace mita hair at all
It's started when you're refactoring the build mesh thingy
Wth it's so random
The weird thing is, it happened only for mita hair, but it's still working on the main menu and first chapter
main menu uses old synched method
Then how come it's still working on the first 2 chapter
Another better question, it's working perfectly with skinned appendix
So why replacing the mesh directly becomes a problem
I'm pretty sure it's still working on all chapters, except the last one
well I just use cappie original hair
should i also use skinned appendix for HairTrue?


