#miside-mods-discussion

1 messages · Page 25 of 1

plain crescent
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It's not a sprite but purely an image

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Im sure we already can change them

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Just use replace_2D command

errant bane
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ooooh

mortal grotto
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Is there a way to get Mita models if we want to use them for mods in other games/apps? Or we do we have to skin her ourselves 😳

twilit tartan
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idk about usage rights tho you'll want to look into that

brittle sierra
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\

plain crescent
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Gonna fix that and push the condition to replace 2DMita on the menu

swift dove
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yo does anyonew know how to get mods for miside

plain crescent
plain crescent
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Oh so that's why it's conflicted

spare current
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Idk why but I think the mods will go freaky in few days

plain crescent
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Yo why does my miku flyin

plain crescent
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What a unique bug

twilit tartan
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wacky

plain crescent
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Ain't no sht, changing the main menu music somewhat messes the camera animation.
Gonna find a way to patch this

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Man feels like UAL .11.x is specifically made for miku mod because of meCatDespair

twilit tartan
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well miku mod has everything you could ever put in a mod

plain crescent
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Fr

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Man look at this, its over 400 lines and i still want to keep going

soft remnant
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fruits basket was heat

plain crescent
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||Miku mod is going to have its own original song thanks to sazuko||

plain crescent
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Huh, funny the texture still duplicating instead of replacing

stark badger
plain crescent
stark badger
twilit tartan
tight bolt
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uhhhhhhhhhh

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am I doin smth wrong????

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just followed the guide mika

solemn crane
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guys is that because the hair clip has a lot of polygons?

plain crescent
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it seems like backface culling

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Does the face normal is correct?

solemn crane
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not sure
my friend made this model, but he has also never used blender beforesobad

plain crescent
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Are you using some kind of modifier

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Solidify maybe?

solemn crane
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idk what he used... i can ask him when he wakes up
is there a simple way to fix it?

plain crescent
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Hmmm just check the modifier tab on that mesh

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Apply all modifiers except for armature

solemn crane
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there is only armature modifier

plain crescent
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CatDespair Weird

solemn crane
plain crescent
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But yeah it doesn't work in any chapter for me

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@soft remnant

smoky olive
plain crescent
plain crescent
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Well i noticed that the texture is also patched while we're on the main menu

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So when i enter a scene, the game just creates a new one

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Need to look deeper for this i guess

prime whale
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could someone do a nurse mod?

solemn crane
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if each shoe has 3 vertex groups, should i create the same groups on my custom shoes and weight paint them manually? is it possible to do manually but correctly?

plain crescent
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Weight transfer would be nice at that point

soft remnant
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i dont think elden ring models are the best to try and extract

solemn crane
soft remnant
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this might be doable who knows

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actually looks scary some type of torture method or something

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@plain crescent i have a question how have they made the mouth move if there is no shape keys on this model

plain crescent
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Well not all models use shape key

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Some of them use bones and save the motion as 'shape key'

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Or maybe you just ripped them wrong

soft remnant
soft remnant
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this is absurd

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i cant see shi

plain crescent
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You can hide the bones while moving it tho

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Turn off this button

soft remnant
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the more you know

plain crescent
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@smoky olive Finally, turns out we're just registering the first texture2D, somehow the game created a new texture instance, so.. just take the new one to the dictionary maan

solemn crane
plain crescent
soft remnant
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here

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as i said a made my own notes to porting the models so this video is in it

plain crescent
solemn crane
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arigatougozaimasu

soft remnant
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your welcome

plain crescent
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hehehehe with this, i can finally finish the mod

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Just need to replace the rest of the texture CatDespair

soft remnant
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at this point by you releasing this mod your gonna change how mods are created in this game by alot

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your releasing the templates of everything

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so more people are just gonna do it

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your the adam here

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father of creation

plain crescent
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Nahh, rist is the true god. Im just his prophet, fixing bugs and stuff maan

harsh ridge
soft remnant
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yeah phase 2 locked in

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WAIT I FORGOT THE WING

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this weight painting cant have been done by hand

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its to perfect and its the same for all of the flower pedals

plain crescent
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Well hello miku

soft remnant
plain crescent
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Well you can change the entire house by this

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Not just pictures

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I wonder what kind of unique mods will use this

soft remnant
harsh ridge
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I've brewed so many ideas for re-texturing. To see it'll finally be possible in-game is surreal. At least without having to patch files.

soft remnant
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@plain crescent i figured it out they did it a bit different instead of using shape keys they actually used bones to move the mouth

plain crescent
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That's exactly what I'm saying CatHappy

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Dayumm the whole MV is basically mila picture

soft remnant
stark badger
soft remnant
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photo edit looks like just texture

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unless im fckn dumb

plain crescent
soft remnant
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im so fckn dumb bro

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im not saying anything again

stark badger
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Head Surgery

plain crescent
stark badger
stark badger
plain crescent
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My friend M.K told me to download project sekai

glossy wren
hearty zodiac
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This is my favorite chat in the whole discord server.

soft remnant
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@plain crescent is the mod out?????????????

plain crescent
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I'm still need to remake some of the texture

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omw

misty hound
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Big fan of Miku (My wife)

plain crescent
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Bet, this mod is darn replacing every mita aspect

plain crescent
misty hound
plain crescent
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I want to put the disappearance of Hatsune Miku lore for ghost mita, because back then miku really disappeared, she gone from the internet

misty hound
plain crescent
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Oh how abt that sushi mikudayo video

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She never gets to eat any sushi and now she's mad in the game

misty hound
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I think for Mikudayo anything works as long as it's her being a danger to society

plain crescent
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What? Don't tell me you're a miku fan now?maan

soft remnant
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nah teto i like more

plain crescent
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Truee i originally wanted to port tetoo

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But she's lacking clothes

soft remnant
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still my main simp is for malenia

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and im about to sink 80+ hours into beating unalloyed malenia

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im so fcked

soft remnant
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all of these are just for facial expressions do you have any clue why they would have done it this way instead of shape keys? @plain crescent

plain crescent
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I believe they use something like this

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Since regular shape keys are not flexible enough and they can be conflicted to each other

soft remnant
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i see

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they really put a lot of work into elden ring man

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its to beautiful

stark badger
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Maybe you can replace cursor miku

soft remnant
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bro is mikuifying the game

soft remnant
plain crescent
soft remnant
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bro i dont even remember where those cursors are used

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ahh you can add custom lighting that is indeed cool

plain crescent
thin basalt
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@quasi creek @lost bridge Добрый день, у меня возник вопрос. А если я хочу создать свой мод, и добавить туда оригинальную озвучку (актеров озвучки из орг игры) то это вообще можно сделать? Или вы заключили какие-либо контракты на этот счет, (авторские права и тд.)

plain crescent
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Welp her electronic still glowing which make her looks cool

soft remnant
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its been a while mb

thin basalt
# lost bridge просто мод? наверное ок

Глобальный мод, нацеленный на сюжет и игровой процесс (а не переозвучка орг или скин) . Ну размер серьезный, но не больше оригинальной мисайд.

smoky olive
plain crescent
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Yup im using that

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Combined with your always looping sprite replacement

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💀

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Tbh i kinda hate the looping process, but this is the only way i think

smoky olive
plain crescent
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Well for my audio replacement, the loop is ended when the object is dissapeard

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Maybe we can do the same for sprite

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But this gonna kill super low end pc for sure

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can't wait to see ppl complaining my mod

smoky olive
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I expect you audioclips loading will take about 5 minutes

plain crescent
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well im using loaded audio so its only load in the boot process

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The rest are just CPU consuming

smoky olive
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Crab_rave.ogg is a bad example because it is full uncut version

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I guess 10 seconds long audioclip will take about 300-500ms

plain crescent
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Welp

smoky olive
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Btw we should add some license to our repo on github

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So that people won't have any problems with laws

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In theory at least

plain crescent
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Totally agree, but which lisence should we use?

smoky olive
plain crescent
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ohh this one seems nice

smoky olive
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Oh so Texture2D.LoadImage works without forcing

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And you're right about restoremeshbackupcoroutine it has no sense since we have synchronious menu

plain crescent
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But it still has some anomalies

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Sometimes the backup works but sometimes it's not

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Sometimes skinned appendix doesn't get deleted

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I'm not sure whyyy

plain crescent
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Since sprite is used for animated texture

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wait maybe we can use sprite to support animated texture on skinned renderer

pulsar whale
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me when UVScroll

plain crescent
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True it's totally uv scroll lmaoo

plain crescent
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Man i love UAL

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I hope more ppl will love ual once they see what miku mods can do.

misty hound
plain crescent
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Totally original and use miku voicebank

misty hound
plain crescent
#

Thanks to sazuko, a lot, he's a producer, you guys should check his channel
https://www.youtube.com/watch?v=e8rOEWCJ-vA

#橘ありす #アイドルマスターシンデレラガールズ #u149 #アイドルマスターシンデレラガールズU149 #アイドルマスターシンデレラガールズスターライトステージ #シンデレラガールズ #アイドルマスター #デレステ #デレステmv #idolmaster #idolmastercinderellagirls #ai #original_music

We made an Original Song and MV for Arisu Tachibana (橘ありす) From The Idolm@ster Cinderella Girls.
A lot of time was spent to make everything original with hig...

▶ Play video
vale sedge
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How do I try SoSide mod, I dont really understand the download part... Where do I drag the downloaded files?

placid stump
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modders, create neko arc mita mod, and my life is yours

stark badger
thin basalt
unreal light
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respectable people, who can help me draw a skin for a target in Ukrainian, please, even if you are from the USA, you can help me, I just don't know how to draw very well, I will be very glad for your help❤️❤️

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уважаемые люди кто может помочь нарисовать скин на миту в укр столе пожалуйста дажи если вы с РУС то сможете мне помочь я просто вопше не умею толком рисовать буду очень рад вашей помоши❤️❤️

unreal light
stark badger
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I just use google search Neco Arc one hours ago
Instgram popup Neco Arc

vagrant anvil
stark badger
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Does current need to manual copy paste addons_config?

twilit tartan
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nope just keep it in the mod's folder

stark badger
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Have problem cause i mix Pre version file and Release version file

pulsar whale
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pay up..

stark badger
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sometime it will duplicate

twilit tartan
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burinyuuu

stark badger
placid stump
stark badger
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When Enable it and Restart Game
It will have two GameObject
need to disable it and Restart Game to Fix

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i See Bao Don't have this problem
i think i use create_skinned_appendix
Bao only use replace Mesh

covert shoal
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yo wsp, I'm trying to download mods but something is going wrong, like when I start the game(I alr moved the "Miside Custom Models Loader" files to BeplnEx plugins file) it shows a large red text on cmd. Someone know how to fix it?

stark badger
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EllenTail Also have problem
i think is code problem

covert shoal
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oh

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any Ideas of how to fix it?

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Maybe it's because of 3.1 version of Miside Custom Models Loader

placid stump
stark badger
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I remember someone post a link don’t ask

covert shoal
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bruh

twilit tartan
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does the mod say to use custom model loader or universal asset loader

covert shoal
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custom model loader

stark badger
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That large red text say what

covert shoal
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I alr tryied to put UnityEngine.TextRenderingModule.dll but it says I need permission

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Idk if I doxed my self

stark badger
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What's your BepinEx Version

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if old version try use Bleeding Edge builds

covert shoal
plain crescent
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Sometimes it's duplicates sometimes it's not

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I need to investigate further

granite spade
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hi guys, I wanted to know if there is a way to enable the christmas theme. when I searched on the internet people were talking about how to disable it by changing the system date. do I have to download an older version or change a game file, or is changing the date the only way to do it? thanks in advance

prime whale
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could someone do a nurse outfit?

plain crescent
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Or look for Custom Models Loader, you can just slap the outfit and it'll be done in like 50 second

plain crescent
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Some of them are the ability of enabling Halloween and Christmas mode with just one click inside the game

granite spade
sinful raven
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Hello guys, i tried using mods to change mita's outfit but when i started the game it didnt apear, i try then to delete the mods but now i cant see the other mita's oficial outfits :c

river finch
#

L

prime whale
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how do i use the loader

prime whale
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i tried to do it and can't figure it out

plain crescent
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Be more specific

prime whale
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im missing the assimp.dll file i think

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so how to i make a outfit

solemn crane
covert shoal
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Hey, I got this error while opening MiSide with BepInEx and Custom Model Loader(I setted up everything correctly):

Unhandled exception. System.IO.FileNotFoundException: Could not load file or assembly 'Il2Cppmscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null'. O sistema nÆo pode encontrar o arquivo especificado.
File name: 'Il2Cppmscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null'
at BepInEx.Unity.IL2CPP.IL2CPPChainloader.OnInvokeMethod(IntPtr method, IntPtr obj, IntPtr parameters, IntPtr exc)

Does smn know something abt it?

prime whale
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could someone make a nurse with gloves and nurse cap i cant figure out how to do it

solemn crane
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i transferred the weight, but here is what I see in the game
is it because the shoes have a lot of polygons?

plain crescent
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Damn the polygon is crazy

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You better need to use a decimate modifier to reduce the polygon

solemn crane
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does the game have a limit for polygons?

plain crescent
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No, I don't believe so, but the polygon is too crazy for any game

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Your mod will be less optimized below yandere dev

prime whale
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i cant figure out how to make it please help

solemn crane
solemn crane
prime whale
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i did but i still did not understand it

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could someone do it for me i dont get it

solemn crane
# prime whale i did but i still did not understand it

If you want to create a model from scratch, you need to know how to use Blender. If you just want to load an already existing model into the game, it's quite feasible to do even without Blender experience. It won't be easy if you're doing it for the first time, but the tutorial covers everything you need to know

prime whale
#

there is not way you can do it?

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but make it so it is seperate addons

left willow
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chat

plain crescent
prime whale
#

something like this but red latex gloves or black option to choose

plain crescent
# solemn crane

Dayum, I think the limit is on RAM size since UAL needs to load the vertices in some variables

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Nice discovery

prime whale
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i cant figure out the blender

plain crescent
#

This is indeed an interesting number

prime whale
#

could some one do this as a addon for mita

plain crescent
#

Man, no offense but you should try yourself first, take your time to learn blender

thorny stone
plain crescent
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I don't think anyone cares enough to do them without getting paid

plain crescent
solemn crane
solemn crane
thorny stone
plain crescent
soft remnant
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im actually learning alot just by fiddling around with stuff on the model

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ingame malenia is to easy for me because i would have beat her around 7 times however unalloyed malenia is another story im having trouble with her and ALOT

tribal flax
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What mod should i get?

soft remnant
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anyone u want brother

tribal flax
#

Aight

soft remnant
#

interesting 2 malenias

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yeah second and first phase

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i dont really get why there is 2 because the second phase one has everything from first phase aswell

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maybe one is for the cutscene? who knows

echo ridge
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is the game mono or il2cpp??

soft remnant
#

il2

echo ridge
#

thank you!

echo ridge
# soft remnant il2

i cannot get unity explorer to work, do you know the fix or anything, the latest.

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can someone please, help me. fr. just rq, im already at the files and everything, just need someone to watch my screen and guide or something, nothing online is useful

soft remnant
# echo ridge i cannot get unity explorer to work, do you know the fix or anything, the latest...

Hope this video helped you
BepInEx/UniversalAseetLoader: https://github.com/Rist8/MiSide-UniversalAssetLoader?tab=readme-ov-file
Mods: https://www.nexusmods.com/miside/mods/

also if your wondering what BepInEx version to get it's the one with BepInEx-Unity.IL2CPP in the name just choose your operating system and what bit your cpu is

▶ Play video
echo ridge
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i might have done it now

echo ridge
soft remnant
#

what is explorer

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are you using custom model loader?

echo ridge
#

unity explorer

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its still not working T_T

soft remnant
#

i think your using a different mod engine

plain crescent
#

You can use BepInEx or melonloader

echo ridge
#

i tried this one im pretty sure

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this is whats in rn

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@plain crescent

soft remnant
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BRO WHAT IS THIS SKELETON

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this has to be cutscenes or something now way

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why tf is there like 200 bones

plain crescent
#

I'm using that one

echo ridge
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i was using x86......

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i finally have it running, but then this lol

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@plain crescent anything popping out about the errors?

soft remnant
#

hes busy rn doing stuff

echo ridge
#

oh

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sorry

soft remnant
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hell be back in a lil bit

brisk prawn
#

Soside doesn't work :(

eager bolt
#

hey does anybody have good vrms for desktop mate

echo ridge
#

says im basically missing patches? or is that not whats causing it... hm... wish someone else had this error to know haha

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ok, its not patchers or anything, its literally those 2 errors at the bottom, tried to resolve by changing from zeros, but still missing class fields

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alr, while i wait, ill continue playing ig

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ping me when you can help please!

soft remnant
stark badger
solemn crane
soft remnant
#

no i was just ripping apart elden ring for fun

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if i wanted to put that into miside ill be better of creating the game from scratch

stark badger
#

Build as AssetBundle Put into game as a scene

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Scene Size Large than MiSide

soft remnant
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bro if i export this and send it to you will you do it?

stark badger
#

No

soft remnant
#

ight

soft remnant
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yeah i tried extracting the map and its all just

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no clue why

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30,000 of them

stark badger
pulsar whale
soft remnant
plain crescent
soft remnant
#

u needa make it actually hard

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osu mania type shi

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im trina do a 7* or smt

soft remnant
pulsar whale
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it is miku voice yes

soft remnant
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i thought i was tripping

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how have u even made that?

plain crescent
#

Well sazuko doing all of the audio work

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It's having a frame shuttering on Ryzen 7, can't wait to see the performance on cerelon device .
Definitely need a way to remove the looping process CatDespair

solemn crane
#

guys I have 2 questions

the first: is it because of my potato laptop or, as you already said it's normal for ual

plain crescent
#

Yes that is intentional, we make it that way to improve performance, without the delayed loading process, the maneken world will totally burn your laptop

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And i never seen any other tools that can patch all of the maneken

solemn crane
#

the second: why when I start the game, it doesn’t change the hair (sometimes it just add the custom hair above Mita’s hair), but when I off and on the mod again in the menu, it works fine

plain crescent
solemn crane
#

oh nice thanks

amber thunder
#

lots of models are just duped

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should check the dlc enemies fatcat

soft remnant
#

dont have the dlc on pc

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i usually play on xbox

amber thunder
#

they're duped from the main game 1:1 and sometimes have like an extra animation or 2

soft remnant
#

i see

amber thunder
#

and ye, blender doesn't support fbx imports, there's a plugin for that you can get, if you want a proper export from the game i suggest using "aquamodeltool"

soft remnant
#

Yeah I got all that

amber thunder
#

not that good

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i can send you the plugin in a sec. you can see for yourself

soft remnant
#

It converted it all exported from smith box used witchy then aqua then blender

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I dont understand what ur saying blender supports fbx fine

solemn crane
#

and i also noticed, that you guys fixed the interactive white outline on Mita (i really appreciate it), but that problem still remains on other Mitas (cap and kind) with custom meshes
is it possible to fix it in addons_config?

glossy wren
amber thunder
#

i mean, you saw the skeleton you imported, the default blender import can be serviceable depending on your use case but the amount of people that complained to shadowth (aquamodeltool dev) about issues that blender causes with it's default fbx support is quite a lot.
i guess the best you can do is just make the bones render as sticks

soft remnant
#

Well for what im gonna do with the model the bones on malenia are useless

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I’m gonna switch them out anyway

amber thunder
#

then yeah, you probably won't need it

soft remnant
#

What would you even reuse malenia bones for anyway? Just Elden ring mods?

amber thunder
#

transfer weights maybe idk

glossy wren
amber thunder
#

posing and stuff too

soft remnant
#

Can u show me what ur talking about with this fbx stuff I still don’t understand fully

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So ur telling me these aren’t malenia bones used in game?

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There is leaf bones there so ignore them

glossy wren
#

that looks a whole lot different than mine

soft remnant
#

Show

glossy wren
#

although to be fair i'm using an outdated tools

soft remnant
#

Show ur skeleton

glossy wren
#

the model is mirrored, and i imported it as an smd

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i'm using bloodborne_model_v3 to convert the flver files

amber thunder
#

oof ancient stuff lizOld

glossy wren
#

i probably could've used a flver editor to extract it as dae

soft remnant
#

So ur guys are Elden modders?

amber thunder
#

ye, i was just randomly checking the chat and got malenia jumpscared

glossy wren
soft remnant
#

cool i have been looking for people to chat with about this stuff i couldnt find a elden mod community

amber thunder
#

i was like "what is the aonia doing here" and scrolled to see you wanting to rig her model

glossy wren
amber thunder
#

ye

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very funny name

soft remnant
#

im gonna speed run elden on my pc to get to malenia cause i wanna beat unalloyed malenia

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im gonna do it if its the last thing i do

glossy wren
#

i still can't even dodge waterfowl dance normally

amber thunder
#

let me send you an invite real quick cuz this is getting more into ER than miside lol

soft remnant
#

i have beat base malenia so many times to the point where i 1 try every run and it gets boring then i found unalloyed

amber thunder
#

invite sent

soft remnant
#

bet

glossy wren
#

also are you modding malenia in as mita?

amber thunder
#

welp, i don't wanna derail the chat more than i already did so feel free to hit me up in dms if you ever need anything fromsoft related

soft remnant
glossy wren
soft remnant
#

bet

#

idk how im gonna do it because the cape wont have bones

amber pewter
#

legit surprised i haven't seen unsavory mods yet

glossy wren
twilit tartan
#

you just have to enable them

amber pewter
glossy wren
amber pewter
#

i don't have it on wtf, don't tell me im just not logged in.. man, well idk what i was expecting

pulsar whale
#

yeah, nexus hides them if you're not logged in

amber pewter
#

the devs reaction to these mods coming put within 10 minutes of the game being out

glossy wren
#

i'm puttin mamsnrbhr chehfde in th e gam

pulsar whale
#

hm

#

that model is easy to port in it seems

#

bones are very simple

twilit tartan
#

very similar to mita's rig

pulsar whale
#

no, not mita's rig

#

rather, MC's rig

glossy wren
#

it's just valve biped rig

hushed hearth
#

wow

glossy wren
soft remnant
#

@glossy wren do you know why me and rayans bones are so big when importing malenia into blender

glossy wren
soft remnant
#

yeah but the bones are still insanely long

#

i changed it to these bones so you could see

glossy wren
#

they're small on mine because it's smd

soft remnant
#

but i have another model where its not tiny and looks normal

#

ignore leaf bones

#

so the massive bones arent something to worry about?

glossy wren
#

probably?

soft remnant
#

shiii

#

how have u gotten urs to smd

glossy wren
#

bloodborne_model_v3.exe

#

literally ancient tool

soft remnant
#

bro i still needa play bloodborne

#

bought it havent touched it

glossy wren
#

just drag and drop flver into it and you'll get an smd

#

if you want the tool, i'll send it

soft remnant
#

nah no need

glossy wren
#

gotcha

soft remnant
#

gonna switch out the bones prob anyway

#

i wanna try porting this model into miside and black ops 2 zombies

#

ill match the model to mita for future me

#

this fur part seems oddly low quality

#

yeah wtf

#

one of the many mystery's along with this model following the butterfly's that looks ridiculous

smoky olive
hearty zodiac
#

Hey Rist, how's it going tonight?

plain crescent
#

Ohhh i see, welp 32 bit is better for user memory's

#

using higher number for WaitForSeconds definitely kinda help the performance but this doesn't completely remove the shutterCatDespair

#

And seems like i cant just use SetData directly to replace the sample on AudioClip

hearty zodiac
#

Looks smooth to me, also nice job with the miku mod! love

plain crescent
#

It's having a frame shuttering once a few frame

smoky olive
hearty zodiac
#

Whoops GabiDerp

plain crescent
smoky olive
stark badger
plain crescent
#

You mean like a guitar hero's custom song?

#

That's trash afmaan

smoky olive
#

I remember someone already did this

plain crescent
#

Man i kinda hate Unity

soft remnant
#

always have always will

stark badger
#

It Call twice

plain crescent
#

The scene changed so it's expected

stark badger
hushed hearth
plain crescent
#

Tho idk why they're duplicating sometimes in the main menu

stark badger
#

Change Scene

dark crane
#

anyone got the Ayaka mod?

plain crescent
#

Bruh probably i should release a lite version of my miku mod that doesn't contain audioclip replacement

stark badger
#

i commet this line fix problem

#

Need to Research

plain crescent
#

FindMita is basically searching for all mita animator , without them, mita's won't get patched

stark badger
#

But still have modify skin

plain crescent
#

Oh?

stark badger
#

cannycat in menu

plain crescent
#

What the heck

stark badger
#

not commet will have two gameobject
commet will only one gameobject

soft remnant
#

major problem the hand proportions do no fit mitas hand at all so the thumb looks so cooked

#

actuall i know a fix

#

edit mode for the win

plain crescent
#

I think FindMita is called on bootup by the logOnClick, but still called by onSceneChanged anyway

#

Yup that's exactly the problem

#

Thank god this isn't a backup system failure

stark badger
plain crescent
#

@stark badger thanks for pointing this out

stark badger
#

Change Skin restart game will auto apply
Does this is bug or feature?

soft remnant
#

feature

plain crescent
#

Or does you mean "Why does the mod still apply after restarting the game?"?

stark badger
#

When i equip this
Restart game it's will still this skin or it will reset to origin mita?

plain crescent
plain crescent
#

Man i give up with AudioClip.SetData, I'll just gonna bonk the yield time

stark badger
smoky olive
plain crescent
#

No they aren'tmaan

stark badger
#

So solution is commet this line?

plain crescent
#

To avoid calling FindMita twice

stark badger
soft remnant
#

@pulsar whale with the current model im using its a fbx and the bones dont have L and R on the end of the names so is there i was to automatically make it so opposite bones auto have L and R on end of the name otherwise i have to rename so many bones it isnt even funny

plain crescent
#

I thought it was my backup system being schizo, turns out the mesh just duplicated CatDespair

#

Oh hey the audiosource just get destroyed after finishing the game

stark badger
#

Maybe Dance game end event Destory

plain crescent
tulip herald
#

demogorgon mita when

soft remnant
#

tf is that

plain crescent
#

NEGIII

keen gorge
#

Does anyone know which version of asset studio works to view MiSide files?

plain crescent
#

Replaced the cat with hellokitty www

next pawn
#

btw, is there any specific method for rigging the eyes?
They don't have their own vertex group and just assigning the eye mesh to the eye bones yields rather unpleasant results

soft remnant
#

wym bro

#

mita has eye vertexes

next pawn
soft remnant
#

u have lost vertexes or something brother

soft remnant
next pawn
soft remnant
#

nah bro u gotta extract it urself or ask someone reliable

#

cant trust that shi bro

next pawn
#

so
now, another issue is that when I did assign the eyes to the bones, it did this:

I feel like it might be related to how the eyes themseves are handled, but idk
(also, don't mind the shaders, it's a test model ww)

soft remnant
#

you apply transform and transforms to delta?

next pawn
soft remnant
#

ctrl a

#

apply transforms

#

then ctrl a again then apply transforms to deltas

next pawn
soft remnant
#

bet

pulsar whale
#

me when the image is using CML

soft remnant
pulsar whale
#

its obvious

soft remnant
#

ahh yes because of shader

next pawn
# soft remnant bet

nope, same result
they rotate correctly now, but they still have the weird offset, hmmmmmm

soft remnant
#

brother im gonna give you a life changing hack

#

dont try and use cml

#

yo

#

nah didnt get it from there

#

persona 4 the worst one to

#

3 the best

#

4 is the worst

#

just so boring

plain crescent
pulsar whale
#

me when xmas and vamp has different skeelton

plain crescent
next pawn
finite flare
#

@plain crescent god finally I don't have to pester you in dms

plain crescent
#

OOHH NICE

soft remnant
#

it loads shi differently to UAL

next pawn
soft remnant
#

go to plugins

#

and show whats in there

next pawn
#

ah
could'a said that was Custom Model Loader
the overall model import is similar to the Universal Asset Loader tho, right?

soft remnant
#

no

#

if you want you model to work and look legit make it for Universal

smoky olive
finite flare
#

the lights are dimming for some reason

soft remnant
#

This is my model when i used Universal Asset Loader to import it

#

Custom Model Loader is just a easy way out and its quality is no where near Universal

plain crescent
plain crescent
finite flare
#
SetColor _MainColor (1,0.2,0,1) 1
SetFloat _PointLightSVD 1
SetFloat _PointSpotlightIntensity 60
plain crescent
#

Yeah don't use PointLightsvd and pointlightintensity

#

Main color is enough, just use higher emissions value

soft remnant
#

@pulsar whale what do i do about this predicament these last 2 finger dont match at all

#

and the finger are added on weird because its a metal arm

finite flare
#

selflit

plain crescent
#

We def should play with every params and documenting it lmao

#

But i'm too lazyCatDespair

finite flare
#

well I will at least try the self lit

#

@plain crescent is there a way to remove the shader params

#

they don't get removed if you offload the mod

plain crescent
#

Oh good question CatDespair

#

Well if they're skinned appendix, they'll get resets

#

But if you're replacing the mesh, yeah this is kinda the problem

finite flare
#

self lit does nothing

#

rip

finite flare
plain crescent
plain crescent
#

Kinda hard to explain ngl

finite flare
#

so dw

plain crescent
#

@ rist waa

#

I LOOOVE Il2Cpp

finite flare
#

CatHappy🤣

plain crescent
finite flare
#

well if I don't use pointlightSVD, then it displays different vs the menu

plain crescent
# finite flare

I'm only using these parameter and the glow seems the same between scene smilyCat

finite flare
#

I swear it has to do something with me being on linux and it running through proton

#

I reload and it's like your behaviour

smoky olive
#

Or you can convert it manually

plain crescent
#
var il2CppCopyData = new Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray<float>(copyData.Length);
        for (int i = 0; i < copyData.Length; i++)
        {
            il2CppCopyData[i] = copyData[i];
        }

        Reflection.ForceUseMethod(loadedAudio[audioKey], "SetData", il2CppCopyData, 0);

Let's see if this works

#

Guess not

#

Welp im dead

smoky olive
#

F

smoky olive
plain crescent
#

Damnnn rist you're right, are you some kind of furtune tellers or what

#

Wonder why

smoky olive
#

Because it's from compressed .ogg format i guess

plain crescent
#

Lets try wav

smoky olive
#

You can try same thing as for textures, save compressed raw data to use it in this function

#

Not sure if it will work though

plain crescent
smoky olive
#

Ogg

plain crescent
#

Alr

finite flare
#

real nice

smoky olive
finite flare
#

replacing cappie head fails sometimes

smoky olive
finite flare
#

this better?

plain crescent
#

I wonder why index error console is straight up opaque

#

Hard to see lmaooo

finite flare
#

because of wine 😦

smoky olive
finite flare
#

how is it null

smoky olive
#

Idk

finite flare
smoky olive
finite flare
#

kind gets replaced fine so

plain crescent
smoky olive
#

Coroutines can't have it in theory

#

But i might be that cappie has unstable loading time or smth like that

finite flare
#
replace_tex Mita Hair CoreMita\Hairs !Kind !Cap !Future !Dreamer !Know !Chibi !ShortHairs
replace_mesh Mita Hair CoreMita\CoreMitaHair CoreMitaHair !Kind !Cap !Future !Dreamer !Know !Chibi !ShortHairs
#

no idea

#

probably just loaded wrong

plain crescent
#

Damn loadedRawAudio gonna burn ppl RAM

smoky olive
#

Convertion to byte[] will be easy, just multiply the values of float[] by 128 and after decompression divide them by 128

plain crescent
#

IT WORKED

#

MY GOSH

finite flare
#

[Error : Unity] Not allowed to access vertices on mesh 'Hair' (isReadable is false; Read/Write must be enabled in import settings)
[Error : Unity] Not allowed to access vertices on mesh 'Hair' (isReadable is false; Read/Write must be enabled in import settings)
@smoky olive

plain crescent
#

It worked, the audioclip does change 100%
But the whole game is muted now wtf

finite flare
#

replace_tex Mita Head CoreMita\Body !Chibi !Tiny !Little !Maneken !Creepy !Broke !Core !CreepyMita

#

not excluding mila, but he does not get replaced

#
resize_mesh Mita Body 0.93 Mila Glasses
resize_mesh Mita Head 0.93 Mila Glasses
resize_mesh Mita Hair 0.93 Mila Glasses
resize_mesh Mita CoreMitaBodyGlow 0.93 Mila Glasses
resize_mesh Mita CoreMitaHeadEyeGlow 0.93 Mila Glasses
plain crescent
#

Damn with this i can change the entire game song without any lags

#

@junior heron CatHappy

finite flare
#

no idea why she is broken like this, I exclude !CreepyMita and !Creepy

smoky olive
#

Show me your full config

next pawn
#

okay
doing the new setup, and for some reason it's spitting out this error, despite the bone being present
(or should the name match exactly, 1:1?)

#

but the textures sure do load cappieW

smoky olive
#

Well i'm not an expert but shouldn't armature be the root of the hierarchy, i mean why do you have these Mita and MitaPerson Mita?

finite flare
next pawn
# finite flare your armature should beign with Hips, not armature or mitaperson

Okay, doing so just snapped the neck by 90 degrees, even after fixing the rotation in blender to match the updated reference provided by Adachi

plus, it's now somehow complaining about BangHair1 1, despite that bone clearly being present in both the updated reference and the modded model
but, this doesn't prevent the hair from loading, and instead messes with the body

finite flare
next pawn
finite flare
next pawn
#

not to mention, it worked with Custom Model Loader, so the bone's there, and it's working

finite flare
#

oh wait

#

I remember

#

you can't have body and hair bones in the same mesh otherwise it doesn't work

#

need to make hair and body seperate meshes

#

2 armatures, one with hair, one without, and replacing, head, body and hair / hairs

next pawn
#

they already are separate - so, maybe you mean that I should also remove the vertex groups?

finite flare
#

that's what I have in my model as well

#

bones seperate as well

next pawn
pulsar whale
#

BangHair CatDespair

#

i rember

finite flare
next pawn
#

so I doubt that could actually be the problem ngl 💀
also, what's up with the neck snapping, anyway? Is that a common thing?

pulsar whale
#

what did you used for neck? Neck1 or Neck2?

finite flare
next pawn
finite flare
next pawn
#

I'd imagine that's because, now that the outside reference from MitaPerson is gone, the whole mesh gets rotated, all without rotating the armature it belongs to

so we get Miss-Noodly-Arms here

#

we creating a whole new kind of body horror with this one 🗣️ 🔥

pulsar whale
#

Did you used the template from my video?

#

Or did you just straight up used the ripped armature?

next pawn
# pulsar whale Did you used the template from my video?

I've cross-referenced it with yours, names and offsets did seem to match

and it does seem to work, after some fiddling - just gotta fix the hair

and then remesh the eyebrows, eyelashes and hair, or somehow force the game to recognize texture transparency or smth 💀

#

...another thing is that the blendshapes seem to be broken now, despite working in Blender, but that's also probably a case of them being duplicated on the other meshes

#

or maybe not, oh no

#

what makes it even more strange is that, cross-referencing the pinned list, it's the exact same amount, and even in the exact same order

next pawn
finite flare
#

to test the shapekeys

next pawn
finite flare
#
*CoreMitaFIX
replace_mesh Mita Head CoreMita\CoreMitaHead CoreMitaHead !Chibi
replace_tex Mita Head CoreMita\Body !Chibi
replace_tex Mita Hair CoreMita\Hairs !Kind !Cap !Future !Dreamer !Know !Chibi
replace_mesh Mita Hair CoreMita\CoreMitaHair CoreMitaHair !Kind !Cap !Future !Dreamer !Know !Chibi
replace_mesh Mita Hairs CoreMita\CoreMitaHair CoreMitaHair !Kind !Cap !Future !Dreamer !Know !Chibi
replace_mesh Mita Body CoreMita\CoreMitaBody CoreMitaBody !Chibi
replace_tex Mita Body CoreMita\Body !Chibi
create_skinned_appendix Mita CoreMitaBodyGlow Body !Chibi
create_skinned_appendix Mita CoreMitaHeadEyeGlow Head !Chibi
replace_tex Mita CoreMitaBodyGlow CoreMita\Body !Chibi
replace_tex Mita CoreMitaHeadEyeGlow CoreMita\Body !Chibi
replace_mesh Mita CoreMitaBodyGlow CoreMita\CoreMitaBodyGlow CoreMitaBodyGlow !Chibi
replace_mesh Mita CoreMitaHeadEyeGlow CoreMita\CoreMitaHeadEyeGlow CoreMitaHeadEyeGlow !Chibi
shader_params Mita CoreMitaBodyGlow CoreMita\BodyShader all !Chibi
shader_params Mita CoreMitaHeadEyeGlow CoreMita\EyeShader all !Chibi
resize_mesh Mita Body 0.93 Mila Glasses
resize_mesh Mita Head 0.93 Mila Glasses
resize_mesh Mita Hair 0.93 Mila Glasses
resize_mesh Mita CoreMitaBodyGlow 0.93 Mila Glasses
resize_mesh Mita CoreMitaHeadEyeGlow 0.93 Mila Glasses
remove Mita Sweater
remove Mita Pantyhose
remove Mita Shoes
remove Mita Skirt
remove Mita Attribute
remove Mita Clothes
#

something like this

next pawn
finite flare
next pawn
next pawn
finite flare
next pawn
# finite flare can you just post it like that?
*Jadie Lectra
remove Mita Attribute
remove Mita Shoes
remove Mita Skirt
remove Mita Hair
remove Mita Pantyhose
remove Mita Body
remove Mita Head
remove Mita Sweater
create_skinned_appendix Mita Jadie Body
replace_mesh Mita Jadie JadieLectra\JadieMod JadieBody
replace_tex Mita Jadie JadieLectra\Body
create_skinned_appendix Mita JadieHairAP Hair
replace_mesh Mita JadieHairAP JadieLectra\JadieMod JadieHair
replace_tex Mita JadieHairAP JadieLectra\Hair
create_skinned_appendix Mita JadieHeadAP Head
replace_mesh Mita JadieHeadAP JadieLectra\JadieMod JadieHead
replace_tex Mita JadieHeadAP JadieLectra\Head
create_skinned_appendix Mita JadiePantyhoseAP Pantyhose
replace_mesh Mita JadiePantyhoseAP JadieLectra\JadieMod JadiePantyhose
replace_tex Mita JadiePantyhoseAP JadieLectra\Pantyhose
//remove Mita Attribute
//remove Mita Shoes
//remove Mita Skirt
//remove Mita Hair
//remove Mita Pantyhose
//remove Mita Body
//remove Mita Head
//remove Mita Sweater
-remove Mita Jadie
-remove Mita JadieHairAP
-remove Mita JadieHeadAP
-remove Mita JadiePantyhoseAP
-remove Mita Attribute
-remove Mita Body
-remove Mita Head
-remove Mita Pantyhose
-remove Mita Shoes
-remove Mita Skirt
-recover Mita Attribute
-recover Mita Shoes
-recover Mita Skirt
-recover Mita Hair
-recover Mita Pantyhose
-recover Mita Body
-recover Mita Head
-recover Mita Sweater

smoky olive
finite flare
# next pawn ``` *Jadie Lectra remove Mita Attribute remove Mita Shoes remove Mita Skirt remo...
*Jadie Lectra
create_skinned_appendix Mita Jadie Body
replace_mesh Mita Jadie JadieLectra\JadieMod JadieBody
replace_tex Mita Jadie JadieLectra\Body
create_skinned_appendix Mita JadieHairAP Hair
replace_mesh Mita JadieHairAP JadieLectra\JadieMod JadieHair
replace_tex Mita JadieHairAP JadieLectra\Hair
create_skinned_appendix Mita JadieHeadAP Head
replace_mesh Mita JadieHeadAP JadieLectra\JadieMod JadieHead
replace_tex Mita JadieHeadAP JadieLectra\Head
create_skinned_appendix Mita JadiePantyhoseAP Pantyhose
replace_mesh Mita JadiePantyhoseAP JadieLectra\JadieMod JadiePantyhose
replace_tex Mita JadiePantyhoseAP JadieLectra\Pantyhose
remove Mita Attribute
remove Mita Shoes
remove Mita Skirt
remove Mita Hair
remove Mita Pantyhose
remove Mita Body
remove Mita Head
remove Mita Sweater
next pawn
#

still, despite the command being the same, it loads differently
so it doesn't take a genius to see that something's changed

next pawn
#

I suppose
(kinda weird that it didn't work like that for me first try tho)
in any case, the only issues that remain are rigging, which can easily be solved by just fiddling around with Blender
(and then maybe I could touch the whole thing up with shader parameters)

either way, thanks y'all

#

oh yeah, and the blendshapes do work now, so that's nice too cappieW

finite flare
#

if you want glowing stuff on your character

#

lmk I can help

#

since I managed to this

vast crescent
#

Guys i got a question miside devs love miside mods?

granite spade
vast crescent
#

First comunity i seen love the mods

twin cedar
#

@index
Is it possible to make succubus Mita's eyes glow?

forest karma
upper egret
#

Unrelated if anyone has seen any good mods on nexus, DM them to me CatHappy please. NOT NSFW.

solemn crane
forest karma
#

Okie

twilit tartan
#

cappie's and mita's hair parented to the same head bone working great (weight paint is just temporary)

smoky olive
#

ok so now you guys prob need an outline for Cappie?

twilit tartan
#

the white outline? its working fine

soft remnant
#

the cutscene models are so high quality its not even funny

smoky olive
twilit tartan
#

yeah i think so

plain crescent
smoky olive
twilit tartan
#

optimiziations, people

twilit tartan
smoky olive
twilit tartan
#

oh thats what you mean ic

plain crescent
#

Idk why outline doesn't work on mila

#

And it's too small on little

graceful kraken
#

is there any other games like this

solemn crane
#

I also use replacing

soft remnant
#

unfortunately because of the way Malenias hand is made i gotta choose between 2 of any finger to be off a little bit in this case it in the pointer finger and pinky

twilit tartan
twilit tartan
soft remnant
#

i have been trying however this hand is very weird i dont know how to explain it

twilit tartan
#

hm ic

soft remnant
#

i did it fine with the other hand

soft remnant
#

the best way to explain it is the the finger joints arent connected to anything they are their own thing

#

so when i move the fingers it doesnt to anything to the hand

twilit tartan
#

you mean the armor segments?

soft remnant
#

yeah they arent connected to the hand at all

twilit tartan
#

do they have weight paint

#

that looks normal

soft remnant
#

idk what to say somehow it feels different than the rest of the hands

#

its feels mechanical

#

maybe its the dimensions of the hand being the worst possible match for mita

#

i mean im already pushing it by doing this but there is no other way

frank tulip
#

dam we got mod?

solemn crane
#

outline on this Mita works fine

twilit tartan
#

send your addons_config

soft remnant
#

also since the malenia head is actually realistic its gonna be rough since its so small

solemn crane
#

oh I see
I'm creating a skinned appendix for the body, since I use it two times (for hands and for the sweater)

smoky olive
solemn crane
#

but why it still works for Mita?

soft remnant
#

@twilit tartan will this shoulder be all good because its way to high for mita

smoky olive
solemn crane
smoky olive
solemn crane
#

ah ok

smoky olive
#

btw they are semitransparent just because i forgot to replace one constant for statics

#

@plain crescent pushed the fix into main, but won't make a release because you hadn't pushed your AudioClips fix yet

smoky olive
#

pdb is just for better logs i think, maybe, not sure if it is needed at all

#

only thing i know about it is that it is needed for debugging

solemn crane
#

Rist you are the best
thank you

smoky olive
plain crescent
#

Need a bit of refactoring

solemn crane
#

I like this feature so bad
do you know names for other pics?

opal jackal
#

If someone is looking for an idea of mod to make, i'd love to see a mod that lets you customize the keys. Just saying 🥺

plain crescent
#

Man, compressing audio files takes a decade

#

Rist I think I'll leave them as float[] for now

smoky olive
smoky olive
plain crescent
#

Still takes a decade because i need to convert them back to float for setData

smoky olive
#

I guess there must be something like c++ pointers casting

plain crescent
#

Oh, index requested devmode
He wants addons config to get refreshed instead of saving them on the variable

Putting devmode.txt in assets folders will activate this but rn it's just a simple re-read addons config

#

Gonna fully implement them myself for the next version

smoky olive
#

You can even add full reload of assets on f5 in devmode

smoky olive
# plain crescent Man, compressing audio files takes a decade

`using System;

class Program
{
static void Main()
{
// Example byte array (contains raw binary representation of floats)
float[] originalFloatArray = { 1.1f, 2.2f, 3.3f, 4.4f };
byte[] byteArray = new byte[originalFloatArray.Length * sizeof(float)];
Buffer.BlockCopy(originalFloatArray, 0, byteArray, 0, byteArray.Length);

    // Allocate a new float array to store the converted values
    float[] floatArray = new float[byteArray.Length / sizeof(float)];

    // Convert the byte array back to float array
    Buffer.BlockCopy(byteArray, 0, floatArray, 0, byteArray.Length);

    // Output the float array
    Console.WriteLine("Float Array: ");
    foreach (float value in floatArray)
    {
        Console.WriteLine(value);
    }
}

}
`

plain crescent
#
Buffer.BlockCopy(originalFloatArray, 0, byteArray, 0, byteArray.Length);

This is the main culprit that makes loading process takes decades CatDespair

#

I'll try them again later

#

Sleep now rist, you need then wwww

smoky olive
#

Do we care about unsafe code?

#

If no just use the pointers

plain crescent
smoky olive
#

If yes use MemoryMarshal

#

`using System;
using System.Runtime.InteropServices;

class Program
{
static void Main()
{
// Example float array
float[] floatArray = { 1.1f, 2.2f, 3.3f, 4.4f };

    // Reinterpret the float array as a ReadOnlySpan<byte>
    ReadOnlySpan<byte> byteSpan = MemoryMarshal.AsBytes<float>(floatArray);

    // Output the bytes
    Console.WriteLine("Byte Array:");
    foreach (byte b in byteSpan)
    {
        Console.Write(b + " ");
    }
}

}
`

plain crescent
#

Alr will try them later this day

smoky olive
#

`using System;
using System.Buffers;
using System.IO;
using System.IO.Compression;
using System.Runtime.InteropServices;

class Program
{
static void Main()
{
// Example float array
float[] floatArray = { 1.1f, 2.2f, 3.3f, 4.4f };

    // Reinterpret the float array as ReadOnlySpan<byte>
    ReadOnlySpan<byte> byteSpan = MemoryMarshal.AsBytes(floatArray);

    // Compress using a stream
    byte[] compressedData = Compress(byteSpan);

    Console.WriteLine("Compressed Data:");
    Console.WriteLine(BitConverter.ToString(compressedData));
}

static byte[] Compress(ReadOnlySpan<byte> data)
{
    using (var memoryStream = new MemoryStream())
    {
        using (var gzipStream = new GZipStream(memoryStream, CompressionMode.Compress))
        {
            // Write the span directly to the stream
            var buffer = ArrayPool<byte>.Shared.Rent(data.Length);
            try
            {
                data.CopyTo(buffer);
                gzipStream.Write(buffer, 0, data.Length);
            }
            finally
            {
                ArrayPool<byte>.Shared.Return(buffer);
            }
        }
        return memoryStream.ToArray();
    }
}

}
`

#

Ok now i'm done

paper path
#

Hey modders! VR when?

twilit tartan
twilit tartan
#

this is stopping me from using one armature with both mita's and cappie's hair: these bones share the same name

plain crescent
#

Exactly CatDespair

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Fun fact, cap and know has different armature

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Well it's only 1 bone difference

twilit tartan
#

oh well using multiple files isnt the worst solution

plain crescent
#

Miku is this really you?umg

twilit tartan
#

omggg

solemn crane
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what could be the problem? it looks like the left shoe doesn't have part of the textures

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after using a decimate modifier I just copied the right shoe and mirrored it

plain crescent
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The mesh is clearly loaded but it seems like the vertices are facing the wrong way

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Seems like they're flipped inside out or something

solemn crane
twilit tartan
#

decimate can do bad things

solemn crane
#

why the right shoe works good? I copied it after applying the modifier

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so problem should be in blender, not in the game, right?

twilit tartan
#

what did you use to copy it

solemn crane
#

Shift+D

twilit tartan
#

try using a mirror modifier

solemn crane
plain crescent
solemn crane
twilit tartan
#

nice

plain crescent
#

This thingy is hard to get it right mitadespair

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At this point, there won't be any mita

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Kinda weird we can't change the cursor image directly

plain crescent
#

I think audio files have too many values to compress at runtime

soft remnant
#

@junior heron how have you created the Miku Voice AI or something?

#

@plain crescent have you changed the book textures?

plain crescent
#

No, it feels cringe if i replace everything

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I just replace mita element

amber pewter
amber pewter
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im so pissed off mine broke in april

plain crescent
#

Man...
I just waste my time recording the gameplay to make a trailer for my miku mod.
And it turns out the video using low bitrates stare

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I hate OBS at this point

stark badger
#

OBS Setting

amber pewter
twilit tartan
#

we have mita!

finite flare
#

in hair and hairs replacement, as well as texture

twilit tartan
finite flare
#

I mean in core replacement I replace hair, but to get cappie I just excluded the hair from replacement, but you just wanted the cap ig ?

rare jay
#

does anyone know how long it took for the devs to actually model Mita?

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maybe including conception?

jagged veldt
#

youd have to ask the artist about that

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id imagine not very long though

#

looks like maybe a two or so days of work

finite flare
#

just ctrl + N recalculate outside

green yarrow
plain crescent
green yarrow
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I meant the hatsune miku one aside or together

green yarrow
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I am just a big fan of miku what can I say,my color of the php is just like hers

smoky olive
green yarrow