#miside-mods-discussion
1 messages · Page 23 of 1
im to dumb to even know how to use linux however i have heard its better
We have a separate function with hardcoded GameObjects names
Its a lighter os you can say it's also a more do it yourself while windows is plug and play
ill have to do some research on what gpu would pair best with my gpu since i cant be stuffed changing the cpu
most gpus im seeing are radeon
Ohh yeah, but I'm not sure what the array index is I should put in. I'm just gonna use an or statement for now because this seems to work and doesn't affect any other aspects
Ryzen 5 is good it will last a bit nvidia ia better for windows and is better supported while radeon is better on Linux and is close but worse supported and might be unstable at times
shii
Replace the first Hide or first Mita
All the IdleHides and Mitas at the end are in overneeded amount
Don't trust me on that do research before you buy but if money is of concern go with radeon more bang for your buck at maybe worse support
Eh Nvidia is kinda equally unstable unless you are lucky, whatever you get will play games and you are almost always guaranteed to have some problems on PC compared to a console anyway tbh
Eh yeah that's just what I hear
Ohhh okay
Is Intel still doing GPU if so how are those
Been having random software problems with my 3060 since I bought it and their driver programs are kinda really bad compared to AMD
Reviewers are saying performance is very good with the new ones and they are mostly stable now so I guess fine?
Hm for me I never had a problem on my 3060 must be a skill issue /s
Do we really need those "Mita" array duplicates? Or is it safe to remove them?
I use instant replay 24/7 but every little thing crashes it for one thing
Had a bunch of driver crashes with one driver version until they updated it
The famous high CPU bug happened to me sadly....
And for months I thought my GPU was dead cuz it was artifacting all over my screen with colors and checkerboard but turned out to be driver cuz an update fixed it
Idk what to tell you, these are not even uncommon, just look "instant replay stopped by notifications"
And also in theory they will make the mod work with some future mods if they will name their Mitas properly
At least i believe that there will be some mods with extra scenes
I was just messing but for me I never used any of nvidias other software only control panel and never had a problem maybe that's a cause
Most likely, I do a lot of things on my PC outside of gaming and it's sometimes a mess
Yeah how often to you shutdown your PC mine gets wonky after a few days of being in sleep or being on
I'm gonna be real, using or statement seems to work even without those hardcode method, do we really need this function?
Well idk
😭
Or must be better
Every night, I do restarts a few times a week for some random things
You are right
Ah then I guess try removing the nvidia apps and see because that's all I know makes my PC wonky
since this cpu is pretty weak is tuff finding one that doesnt bottneck much even this 1070 is bottlenecking a bit
might just have to get new cpu and gpu
well it's mostly fine, I just try to find workarounds, reinstall things or just cope xD
ah well good luck on it
Yeah this should give more flexibility with the animator names. Now i just need to figure out why doesn't all the maneken get patched 
We have only a few hardcoded Maneken keywords
Just add more
recently Genshin has started freezing every 2 seconds to 0 fps for like half a second constantly and I'm kinda out of ideas on how to fix it
it only happens when the GPU usage is higher and the game is in fullscreen on native resolution so just changing to 1080p forced fullscreen or windowed is fine
oh yeah I felt that when I still had R7 2700x with a 3060 for about 2 years xd
Please write code that reads Keywords only once and then just parses all objects with it
also we should make a thread if you guys wanna talk about PC stuff
You can use unity Explorer Inspect and top right select world and cmp two gameobject
sure
Or i can try too i guess

I know, all of them contains Maneken in their gameobject & animator name, but they doesn't get registered
unity is a curse and a blessing
pretty sure a mod will have to do that
does this code on github?
ah I thought we can make them freely xd
Oh yeah, maybe MitaAnimators array are full
the mods are chill if you want ping metal or something
dev branch?
can you do that then? I'm not sure whos that
@warm dome can you start a thread for us for pc talk?
might take a little hes on dnd
smth like "Tech Discussions"
i'll test it right now
well good job on using Length property but...
it was 70 last time
i changed it to be more reasonable
Can we use a list instead of array?
That way we can just use Add()???
I still doesn't understand why it should be 65 or 70 
we can
it's exactly a length of that hardcoded array
Ohhh i see 
it had 8 elements originally
ok it's time to rewrite that piece of trash
Ok using list solved the issue
But this scene is so laggy at patching bruhhh 
And now we can clear the array duplicates www
it doesn't freeze anymore at least
Very true
push that right now
Okay wait just made a few changes, gonna test them first real quick
we can adjust framerate by the cost of replacement speed
By the yielding huh, i see that we use 10 as yielding counter
we use 30 ms as max frame time, but it will take longer if any command will take longer
I think we need to sacrifice patching speed for performance
they will be patched right on player's eyes
i can try to rewrite everything into coroutines and then it will be perfectly stable
alr pushed
Yeah we should prioritize performance over patching, this scene is basically unplayable for me, even tho im using Ryzen 7 💀
it unlags after patching every Mita
it's because it's all on the main Thread
I see
so obviously the most time consuming operation must be replace_mesh, right?
Yup but it should be executed before replace_tex
coroutines preserve the order of execution
so i have to transform BuildMesh into coroutine
try replacing 30 with 20 or even 15
i think it won't help tbh because replace_mesh takes about 50ms
I personally hate fixed numbers but ok let's see the impact
it's just for now
we can bind it to max fps setting
Yeah it doesn't help wwww
But totally better than freezing 100%
best. mod. ever.
Bet, I'm even using mikudayo as chibi
Planning on using mikunano for little mita
Or maybe Shiteyanyo
omfg I love both of them xD
looks amazing already! will you share the rigged fbx when you're done? gonna be a good port practice, except i guess it doesn't have shapekeys yet?
when spongebob mod
holy thats laggy do you know why?

it's realtime meshes building
Hey this already better
well i guess i can use better bitrate since it's nitro boosted server
What if each mita patch is running in a different thread?
impossible because it's unity
i can try to move calculations to separate threads but it will be really hard
Nah it's not worth implementing then

how many vertices are there in example model?
What model? Maya?
yeah, approximately
Let's see..
6000?
then i'll process 500 per frame
Real mita meshes have 15k approx
Hey guys, which unity render pipeline does this game use? BIRP, URP, or.... its unlikely but maybe HDRP?
Haven't heard someone call it BIRP before xD
my guess is SRP since they don't exactly need the scriptable pipelines but others here need to say for sure
I will add and port everything. I'll release fbx in the mod release since it'll be packaged out with UAL
you will port to source?
the mod only loads the eye, did i do something wrong?
even addons menu option doesn't show up
Oh easily no problem. I'll add custom shapekeys and a new rig.
thats a relief, better than her base atleast
well...
my favorite mita, fractal mita
at least it didn't throw garbage collector exception
i can't believe my eyes
it was just matrix transposing
almost perfect now
Yeeeessss
2B mod not released yet?
well it's kinda funny at least
@quasi creek
Игра может использовать карты normals и speculars?
well there are some freezes even now
pushed it after finally fixing it to have same logic as before
So I have the alternative mod menu, and it was working for a while, but it randomly stopped...
https://www.nexusmods.com/miside/mods/171?tab=description
I followed the instructions entirely and reinstalled the game/mod and all that too
But it does not seem to work anymore
I also reinstalled BepInEx and followed the instructions exactly
Any ideas on how to get the mod working again?
Oooohh niceee
idk why but i added Parallel.For inside Task.Run
tbh almost 0 perfomance difference for current models
but in theory it should be better for bigger ones
microfreezes are because i can't put everything inside Tasks because of that Unity main thread limitation
I wonder if we can put UAL in completely different threads than the game, since selecting some text in the console makes the game freeze.
it should be in BepInEx config probably
It could be, that should completely remove the shutters
guys i need help, i can't download mods models for my miside, i follow all instructions but don't work
someone can help me please?

Some mods work with the Custom Models Loader, while others work with the Universal Asset Loader. Which one do you use, and what mod are you trying to install?
@plain crescent seems like the arcade and mini games are not a part of the occlusion
You mean the arcade machine model or the actual mini games in it?
Ohhhh wtf
The big red button and dancing pad is also not a part of occulision
Maybe this is also the reason why UAL lags, all mita's are rendered even if they are out of renderer fov
When open door room gameobject will setActive(true)
I think SetActive is different than occulisuon culling
With occulisuon, they were still active but not getting rendered to the gpu
But SetActive is just simply removing them both from cpu and gpu workload
With occlusion, the animation, physics and script still get calculated by the cpu, but not rendered by the gpu
Hello, does anyone know how to fix this? She don't wear the same clothes and her eyes didn't change color. Am I missing something?
use school uniform
now she is wearing this 
restart game, reactivate doki
didnt work, should I install MiSide and the mod again?
Hello, does anyone here have a skip intro?
There is one on Nexus.
เหมือนจะไม่มีให้โหลดแล้วครับ
ได้เเล้วครับ ขอบคุณครับ
does anyone know how to make the Ashley skin mod work?
id like to help but CML is not my profession
i still dont get why people makes skin in CML
i see. so the person making that mod tried something different that the community usually doesnt do. thats unfortunate
how about that Miku model? i've seen some fire one recently
this ^
there's 2 side of modding, CML and UAL
AIHASTO discord (here) uses UAL
while Nexus mod uses CML (they're making their life harder for no reason)
CML gets to mod advanced things and is not beginner friendly at all
while UAL keeping things simple, but slowly getting advanced stuff real soon
i even posted on how to do model in pinned but to no avail 
hahaha some people make their lives harder because they dont spend an extra minute reading the guidelines
I like the extra challenge
I have a problem with the BIE (BepInEx)
I don't know how to fix it :(
Aoba, will it be hard to make a glowing effect in UAL 11.0? Do I need to change anything in my model or how does it works?
Sorry if this has already been discussed here, I didn’t see it
what version is your game
shouldnt be hard, 0.11.0 supports modding shader parameters
you could change outline colors, glow and more
idk the last
if you downloaded from steam then yes, it is latest
here, use this one
So, do I need a separate mesh for the object I want to make glow?
yes, you have to separate the stuff that you want it to glow
im hoping to make RK800 cloth for MC
thanks, i'll try it
the drip clothing had satisfied me
Nice, thanks
Oh hey it's my mod, i even do a colab with mamoru toriyama to replace mita voice with miku
It's gonna be fire
Oh yeah i haven't tested the shader parameter on mc💀
well i did notice one thing
in the "I'm inside the game" chapter
MC skinned_appendix outline is GLOWING
There will be an example built-in on the 0.11.0 version 
Even my mikudayo is gonna be built-in
I am also having issues trying to get the mod I downloaded to work again...
The alt menu mod was working without issue before, now I cannot seem to make any mods work
how can i install mods?
depends on what mod is it
idk how to install any of them. but i do want cosmetics
do you have any interest on some of them currently?
yeah. Theres one called 'Ashley'
i did. I think i installed it correctly
does the game have black console when opening?
yeah
Sneak peek
i got a mod to work just not the cosmetics. also theres no cosmetics in the 'clothing' tab
when will there be an English voice to the characters?
Hi, am sorry i want to ask something
maybe this question is the most repeated but how can I load mods? I downloaded this "https://www.nexusmods.com/miside/mods/57" but it doesnt work
idk if I need to download something more, i will appreciate your help!

Hope this video helped you
BepInEx/UniversalAseetLoader: https://github.com/Rist8/MiSide-UniversalAssetLoader?tab=readme-ov-file
Mods: https://www.nexusmods.com/miside/mods/
also if your wondering what BepInEx version to get it's the one with BepInEx-Unity.IL2CPP in the name just choose your operating system and what bit your cpu is
that's UAL
This is a tutorial for UAL, not CML. It should be easier with it
they probably dont know better
I mean, we can use a shape key to simulate animation 
i know you're crazy but not this crazy
HE TRUE
TRUE
if i were this channel manager, i would pin this
everything is at max settings never had this much fps on bo2 before
How far is the mod rn?
Just need to work with little, mila, and core then we're done
core is beeeeeg
But if UAL 0.11.0 takes longer to release, then I'll gonna change some of the clothes 
This mod would crash on an existing version of UAL for sure hahahah
that new changes really chugging the game when starting
at least in some commit, definitely not latest
i have quite some mods installed
i need to update it
True 
I'm thinking of loading the asset on the loading scene instead of startup
the start (the logo stage) SHOULD be loading everything first before entering the game
like seriously, i don't want to see lagging mita greetings
Wait i think there's something wrong with the latest commit
Some parts of my models are decimating 
Latest commit
407578515ef652a552a90b5ef13e0c0ad5b1b69d
It's much easier now
And this is happens on random part 
Might it be that it was like that earlier but you just didn't notice?
No, the shoulder even has a hole now

So it doesn't make it in time and loading screen still ignores that assets are not loaded yet?
No rist, definetely something broke the model
Any logs?
The logs are fine
Test it with previous version again maybe
Is there a possibility that not every vertex is loaded?
Alr let's see..
Still on the latest commit, the decimate effect is litreally random
Seems like the vertex is not connected somehow
Try replacing parallel loops with usual ones
does this happen with other models?
Oh good question, need to download some mods first
It doesn't matter tbh, if it happens to this one it might happen to other ones later
so its not a model problem?
Well it was fine on previous version
Yup maya is also affected
ah ic
Try this
Okay wait
Hello, I have a question. 
It has nothing to do with how to install mods or addons.
Well, go ahead
Perchance I wanted to add an event/trigger to play a video within the game. How would I go about doing so?
Are you a programmer?
Nope, I'm just a Jerry.
It will be hard then
I figured so.
What I want to do is sort of a gift to someone, and I want to at least make an effort on this.
or well a group of individuals
Do you have a strength to learn programming?
If it means to get this done, then yes.
What will this trigger/event be connected to? I mean what type of trigger do you want to add?
Yeah that work, something in there is definitely the culprit.
But tbh i'm not to sure which one should i change so i just replace the whole BuildMeshCoroutine 
Hmmm, I know that I want it to be something the requires the player to click or interact in order to trigger it. Like during the real world chapter where you have to click on the applications on the desktop.
Maybe somewhere during there
Just replaced all Parallel.For and Parallel.ForEach, didn't you?
No, i just replaced the whole method 
Alr lemme try to just replace the loop
That would be even harder than i thought, because i never dived into that chapter's hierarchy
Ouchers
Must be possible though
I know that during the end of that chapter, it blocks off the rest of the applications. I was thinking maybe repurposing one of those applications to play the video, instead of denying the player access.
Okay this is working
And the maneken world is still lag free
Gonna push this real quick
I told you that there was almost no difference in perfomance after using Parallel
do you prefer MelonLoader or BepInEx mod loader?
I'm basically starting from scratch here, no previous experience with modding. I'll use whatever is available to make it possible
both are available, MelonLoader is more user friendly, BepInEx is older and more stable
ok i'll use BepInEx since most part of mods for MiSide are using it
which one should i mod?
@smoky olive I'm definitely gonna try to learn to get this to work, but thank you for your help tonight. ❤️
Holy moly
Rist how difficult was it to have the trigger run as a video instead of whatever else its supposed to be?
NAKED
that looks sick as hell
it is a video right now
i'm just too lazy to open OBS
Is the computer triggers for it difficult or is it about the same as the rest of them in the game?
just usual button logic
Hi! I'm making a Miside fangame and I'd like help with some things, does anyone here is a programmer to help us? I have some doubts here 🥲
But i can't get the material glow working on him 
yes, it's an inspired game with a new lore and some characters. I will use Unity because I think it's better to apply what the original game has in the codes and features I think
Omg can't wait to mod them 
YES Please😭😭😭 I'm modeling new characters so far and racking my brains because I've never modified or unzipped files and code a game like this
this mods, i try to install this skins for my game but don't work
these skins
Holy crap you got it to work
same installation as for ConsoleUnlocker or UAL, you can replace the video in Assets folder with any you want, just rename it into video.mp4
Thank you so much
and ss of files hierarchy so there won't be any questions
Well I can already imagine just because of this there will be a lot of meme mods to be made off of this
So, what is this for again?
// set_scale Mita Name x y z KeyWords
// # KeyWord (use "all" for every Mita possible, logic can be inverted by
// # putting ! in the beginning of Keyword example "!Core" will proceed
// # the command for every Mita except containing Core in the name) is
// # the word which the plugin will search for in Mita's name and will
// # change the scale only for that Mita;
// # KeyWord can be ommited, will act as "all" in such case;
// # x,y,z are scales for the corresponding axes
// move_position Mita Name x y z KeyWords
// #x,y,z are distances for which the Name will be moved on
// #corresponding axes
// set_rotation Mita Name x y z w KeyWords
// #x,y,z,w are the angles of Quaternion the object will be rotated by
for static_appendixes
for skinned it will be resize_mesh, won't it?
Yeah but i need the move_position 
Maybe something like set_mesh_position or something
i can send you the source or add it to github if you want
Add it to the Github, this should be shared with the people
but nothing appears here, i don't know why the mods don't load, my skins don't appear
how can i fix this?
i think those skins are for Custom model loader which have nothing to do with Universal Asset Loader
Banger, 100% doing a speedrun of this with the mod on. Hype.
sure, and can you send me the link to this mod and a tutorial so i can download it? pls
Demonic twisted mita
Finally it's work!!! Thanks very much bro
is this not just texture changing?
wait can i just chuck in any fbx and be done?
your kidding right?
didn't try that mod but probably the answer is yes
it updated only yesterday
true
it seems just like a bootleg version of what i have been doing anyway
its easier but shtter results
seems like i need to somewhat understand unity aswell
yeah step 3 is where they have lost me
people are definitely getting creative with this
Welp according to the desc, they can't replace chibi and ugly yet
yeah im not even gonna waste my time trying to learn how to use that at all
im gonna stick with what i know

i made a vow to myself to never touch unity again either
i have also come to the realization my model does not fit miside at all which made me a little upset
i made her to badass
like im sitting in the main menu getting this absolutley magnificent death stare then you jump in game and see the model acting all cute it throws you off
maybe one day we will be able to change the mita skeleton
Yo!! Im back, how's the mugi mod?
Could someone try to make a GoldSrc Mod for MiSide if possible?
Bro this is soo cool
Crossover
This DLC is amazing
NINJIN
What mods your using?
heya, is there a miku mod for mita?
Is someone who's Finnish working on a Finnish language? because i'm unable to do all of that by myself and it is gonna make me to go insane... 
Btw, what does dialogue text work in the original game? Do they just add text to invisible objects using text animations?
I've done clothes.txt location 1.txt MiniGame CarSpace.txt and MiniGame Shooter.txt so far
No clothes are showing up
Hey guys, I was trying to add a custom hair, but for some reason it doesn't display... Any idea what is wrong?
Also, that's what I added in addons_config.txt: *MakimaHair remove Mita Hair Mita remove Mita Attribute Mita create_static_appendix Mita MakiHair Head replace_tex Mita MakiHair MakimaHair\Hair Mita replace_mesh Mita MakiHair MakimaHair\MakimaHair Makima Mita -remove Mita MakiHair -recover Mita Hair -recover Mita Hairs -recover Mita Attribute
it might be a problem with position
I had the same problem too. Check this out:
- apply all transforms
- you should have a Mita armature to which you attach the hair
- in the modifier settings, in the object field, select the 'name of the armature'
- check the weights (they should be colored red—this is in case you are not transferring weights from the original model)
Leyley
Custom models loader
Dio cornered me
Oh no bro 😭
I used the mod that made the player and mita smaller/bigger, and I sorta made the player really really small and it made me fling to the corner and the doors went crazy
So, yeah now I applied all transforms and imported Mita Armature. But about the modifier settings, is that what should I do?
Oh, and check the vertex groups - it should look like this
Sorry, I don't really know much myself
Just passing on what I was told when I had the same problem
Ah wait someone is making a miku mod here so would i need to download that to do the miku mod?
no, use bepinex+ual
Well, I tried to do this, and then I exported it, but nothing changed... Am I missing or doing something wrong? Also, I'm using mita skeleton template for this
Ginger Mita Mod when?
Sorry, I don't know 
Maybe there's something wrong with the export settings?
I'm not sure. Maybe. Which options you always check for exporting the model?
Five Nights At Mita's
Dio Edition 
Yeah, apparently something is wrong, idk. Every time I try to export it, besides the model not showing up, when I open again the exported file, the vertex group isn't in there anymore.... Also, I always check these options as shown in the image below
I don't think my addons_config file have something wrong: *MakimaHair remove Mita Hair Mita remove Mita Attribute Mita create_static_appendix Mita MakiHair Head replace_tex Mita MakiHair MakimaHair\Hair Mita replace_mesh Mita MakiHair MakimaHair\MakimaHair Makima Mita -remove Mita MakiHair -recover Mita Hair -recover Mita Hairs -recover Mita Attribute
I’m sorry man, I have no idea
I hope somebody more knowledgeable can help you
Okay! Thanks anyway!
there is a video guide for a full model replacement in pinned messages, maybe it will help you
Any guide to create new 3d cloth models?
I have some better blender addons to make easy some steps, but i don't know how to extract and import models, to create and test the models. thank you in advance.
@pulsar whale Can you please help me figure out what the problem might be? In VRoid, I created bones in the places where they are approximately located in the Mita model, then I renamed the vertex groups as shown in your guide. I attached hair to the Mita armature that has hair bones. But in the game, the physics doesn't work and it looks like this
cool hope someone reaches u
It seems like that specific part doesn't have any weight.
A simple way to test them is just rotate her neck bone in pose mode
If all of the hair moves alongside the bone, it should be fine
Otherwise there's something wrong with the weight
oh
Yup, you need to fix the weight. 0.2 weight is enough i guess
Which vertex group should I fix? Or does it not matter?
Keep the bone in this pose, so it will be easier.
Then choose between head or bang hair and add weight to that specific vertex.
(You will see the changes immediately)
Once you're done and the hair is move alongside the bones, you can just reset the pose by selecting all of the bones in pose mode, then pose>clear>all transform
The heck risttt


Ok the last thing we need to fix is player replacement in the real life chapter, he is switching clothes and the drip just gets self conscious
And i think we need to find a workaround with the old version cutscenes.
Only dev know the f5 button
we can add mitas sorting based on their transforms' distance from the player transform
Thanks
It works, but there is no hair animation in the game 
Don't remove mita hair, all of the physics in the game has an occulision culling
Just hide them or replace them
shouldn't be hard
Oh yeah that's a nice idea, does this consume the performance?
i mean it will let us calculate everything in longer period of time, which means more stable fps in the beginning of each scene
sorting of about 10 vectors can't be perfomance-consuming
euclidean distance is 2 multiplications, 1 sum and 1 square root
for 2 dimensions
z can be ignored
i implemented it from scratch once
Oh i see
you're right
Thank you! I forgot about this fact 
So, I need to make some adjustments - can I just delete some of vertex groups if I want only the ends of the hair to move?
You can't delete the vertex group but you can assign them to her head so they won't move and won't be broken
So, I need to rename them to “head”?
Foe example, you want to make her bang attached to the head.
Add a weight mix modifier, set parameter A to the head and B to the bang hair, set the operator to add, and select A or B, then apply, the head vertex group should contain the bang hair too
Then you're safe to delete the bang vertex groups
We can use maxFrameTime variables i implemented in coroutine methods to adjust the intensity of calculations, for example for all the objects within 10 units it will be set to 1/TargetFramerate and for others it will be 1/(TargetFramerate * log(distance - 9))
Oh yeah that should work
Well it's all for me for today, good night/morning/day/evening everyone
The hair animation still looks a bit strange. I think I should to remake bones in vroid
I have one bone and two vertex groups. One of them have weights, one not. What should I do with the "empty" one? Can I delete it?
I have this group with no weights for each bone
Should I add a weight mix modifier, and add J_Sec_Hair_2_06 to J_Sec_Hair_1_06 and then rename it to BangHair2 3?
Yes you can delete unused vertex group
Just make sure every vertex are registered at least to one group
Do you have a +18 mod?
She looks so cute now
I did it! But this time, I made the back bones way too long. I really don’t want to redo everything again…

What if I try attaching the strands to the bones differently? Right now, I just have them split in half, but what if I attach them alternately to different bones?
And does it make sense to reduce the bone quantity to one instead of two?
I absolutely have no idea abt vroid
atleast he didnt fck the materials like i did
by the time i finish my model im gonna be so far behind everything
bro i still need to finish english and art making and exhibiting homework but i NEED BLENDER
im like a alcoholic
im so gonna fail this year and its my last one
what blender does to a man
not even that though its just the work i get given is most boring mind fck ever and i genuinely cant sit here and do it
"do 3 hours a day and you will get it done" yeah right, fck off
ack
im to lazy for this shi bro
Glow
. Though it's kinda weird that the glow turns green on dreamer
miku on sleep mode
oh yeahh, my laptop led also do that when charging
What is ipak?
wait you wouldnt know mb
its a file only black ops games can read but its just a file with a bunch of packed textures
its just a bunch of pngs packed in a file tho
but when i export them it turns out broken asf
why tf is it tiny and green bro
Maybe they are stored in different color channels?
As i remember, other than RGB, we have CIELAB, LAB, HSL, HSV, XYZ, and many more
And maybe they didn't get converted to RGB??
This is just my schizo theory 
can someone teach me how to mod rq
so someone has already made the model for MiSide?
yes
Hope this video helped you
BepInEx/UniversalAseetLoader: https://github.com/Rist8/MiSide-UniversalAssetLoader?tab=readme-ov-file
Mods: https://www.nexusmods.com/miside/mods/
also if your wondering what BepInEx version to get it's the one with BepInEx-Unity.IL2CPP in the name just choose your operating system and what bit your cpu is
i cant deal with these old games bro
always gotta make shi harder than it has to be
the texture is transparenct but yeah you have to remove transparency
paint.net has plugin for it i think
nah it wasnt the right thing anyway
the ipaks i have are only image files but i need model files
bro wtf is this and why is it in my thumbnail files for blender
If you talk about Furina mod from nexusmods, it requires Custom Models Loader
Most people here use the Universal Asset Loader
hair is telling me to GET OUT????
guess who is in the shower
Well
I can see she's having a rough day
Oh yeah, mila can switch clothes too 
Well, at least it's kinda funny
Yeah but I'll just hide them with some transparent texture 
Oops i didn't even notice that i ctrl-zed pull with your commands
That's fine
Did you see MagicaCloth2 function? I couldn't even test it because i don't have any model with extra hair bones
Oh? I haven't tested them yet, so i just need to slap custom bones and they'll be converted to magicacloth?
It's not even used anywhere in code yet
I see
I mean, we can test it out by using crazy mita hair mesh to other mita
All you need is to call this function with Mita's transform and all root bones names, which shouldn't be children of any other root bone
MiSide uses MagicaCloth1 btw so idk what conflicts my appear
I do have a hair replacement with custom bones. Let's see..
Well if to think about it current BuildMesh doesn't add any new bones to Armature
It just skips them
So it's probably a feature to think about for next releases
If you wan't to test out yourself, this hair still contain its oiginal bone except for Head, The head bone still mathes Mita's
And because her hair is basically an octopus, this will be a good example to test custom bones
Are we gonna need to do the custom models loader to use your mod right? How hard is it to mod with that method?
Nahh, I'm using Universal asset loader.
Basically what you need to do is extract BepInEx AND UniversalAssetLoader in miside location, then put my mod files in BepInEx\Plugins\UniversalAssetLoader\Assets
Badabing badabum you'll have an Hatsune Miku button in the clothes menu
please people... use UAL

maybe soon enough i have to make addons_config generator
Nice looking forward to it. You at mila miku if i recall?
Shes looks pretty dope
Girls with glasses are adorable imo
Yup, I'm actually done with mila. I just need to work with little and core.
The first release version of the mod will replace all mita with default miku, but I'm planning to give them different clothes for each mita's as an mod update
I also do a colab with sazuko to replace mita voice with miku
Take your time. Your are peak cooking rn.
I assume its gonna replace the japanese dub right? People can choose different languages still?
No, nothing gets replaced actually, you'll get an extra hatsune Miku button on the voice setting
Oh thats nice. But what language would it be japanese?
Yeah it's japanese
Nice
This gonna looks great on Dreamer and Kind
Oh yeah i forgot miku has a million outfits
Theres no way for that sonic miku outfit to be in the game? Thats my favourite outfit.

gtg fast
Tbh i have't do anything with little mita but this one is already match the lore

why does the command prompt not show up when opening the game
Omg how
Wdym how?
YOU HAVE CHABGED SKELETON????????????????????????????///
why does the bepinex console not open?
Seems like you're installing them wrong
is this something new with UAL?
Well kinda
why is ur model not look like slenderman even tho the skeleton is changed
We can resize the mesh now, 1 single mesh can be used to all mita's 

plus you held my hand through hell and back
Np, I have been in your position 5 years ago when i started to mod project diva 
Anyway, Idk can we actually call her miku, does she even looks like miku?
you should use the tiny mita fix on top if it
but yes i would say that would be a miku
there is like a million versions of miku
is the tiny mita fix not something you can use?
What fix, I'm confused 
Oh the one that siddly makes, nah i don't want to slap another ppl work
But it's fine to steal SEGA assets 
that is 100% the type of scummy stuff i do

Wdyt? 
Nice that's exactly what I'm looking for
what does it look like in flat texture im curious
Idk she still has some normals, lemme show the results in miside instead later on 
Oh here we go on blender flat shader
I'm leaving the finnish language project that i was trying to make :(
It is melting me, i'm struggling to find the best translations for many words, someone who's finnish, it is up to them ;)
now this is gas
are you using 4.3?
Yeah
yeah i thought so, the shading looked way better than mine
favourite anime?
This is so random 
But idk DanDanDan for now, but bocchi for all time.
If you want to continue discussing this, let's go to DM
So many mods which aren't allowed to be discussed here
what do you gain from getting those mods
at that point go watch hanime or something
only evil people use CML
what is cml
It's just easier if you have unity now
yeah it seemed diffucult to do because of unity
oh didnt they added vroid support recently
i rather have Blender than Unity
how does clm work tho?
not sure myself, i never installed it
do i have to fck with the weighting and all that biz or can i just straight up import
ahhhhhhhhh
i might try it if i get fed up with how fcked my model is
itd be like selling my soul to the devil tho
i already know unity is harder than blender and i spent 3 weeks learning blender and still dont understand much
so unity is very scary
Well according to tutorial video on nexusmods it is just drag and drop
swear on your life bro
i swear to god if i do this and i turns into a 4 week detour im gonna turn into ronnie mcnut
Watch that tutorial video and think about it
ight
i have no clue what the fck this dude is doing
there should 100% be some commentary or something
im 100% trying this
How does cml work?
Is there some kind of auto bone matching or something?
when will someone make a mod that changes player to Andrew and Mita to Ashley? " but better "
or a mod that we can save tiny mita? :<
Wdym 'but better'?
Oh yeah CML really did replace the whole shader, dreamer seems like from a different universe lmao.
No outline?
💀
Idk the one i saw on that video doesn't have any outline
Maybe it was an old one
do you know where tf to put the folder for cml this shi makes no sense
he is showing 3 different directoryus
Idk i haven't try them
fck sake bro
time for a cheeky game of roulette lets see which one corrupts my game
thank god someone made a video
id rather have my model in the game with no shader than having no model at all
The heck
Man doesn't know about variants scroller 
U mean like this?
this is insane just chuck in the model you want like this
wym
No shader 
hey no shader is better than nothing at all
id rather have a lamborghini with no paint job than no lambo at all
this shi makes my life a million times easier
god bless the dude who made this
@wheat summit god bless your soul and everything you live for
may 400 bees eat you alive


UAL users after acknowledging this information
still have no clue how to do this still but a bit of trial and error will do the trick
ngl this dude should have added some text boxes or something to make this more idiot friendly
interesting he wants the scale to be set to 100
unless im reading that wrong somehow
Wow your opinion changed so fast
And why exactly 400?
evens it out
rough estimate 400 bees would be perfect for the whole body to be nicley covered
@pulsar whale he is telling me to uncheck animation in blender do you know how to do that?

ive been teaching it in video but you did not watch...?
ruined.
not fully
i havent touched blender in like a week
when you export, there should be "Armature" or "Animation" tab
ahh i see
there should be it there
yeah i havent seen it fully i was overseas for almost a week meaning i havent touched blender in the same time
which was a blessing and a curse
this is handy
looks like the first step of it is the same as usual
match mita as best as possible add whatever
atleast thats what im assuming because he is not clear in the intructions at all
only problem is i forgot how i made the hand so perfect last time
thank god i made some back up
never mind its not gonna work
OMG Look at her
NICEEEEE
it would be nice if this dude who made CML was more clear on stuff in the steps
i really have no clue what im doing because his description says one thing and the video shows somethng different
Is anyone Finnish person working on Finnish language for MiSide?

It is
This seems like a whole different engine
It might be
It might be just unity scene import and now he is adding physics to all objects
@plain crescent have u got project diva the socially acceptable way or by other means
im actually interested in it when u brought it up earlier
Huh
I bought all project diva version legally
Down from the psp series, ps3, vita, ps4, andd pc
If you haven't played any of them, try the demo first (on the ps4 if you have)
They are really fun
But honestly these days, you should go with project sekai instead for more content
Project diva on PC is basically a port of Switch version, that is a port of PS4 version, that is a port of ArcadeB version, that is a port of ArvadeA version.
(I'm not making this up, this is the real thing that happened, even ArcadeA version is a port from Virtua Fighter game engine)
never played any project diva games but i used to be crazy at osu mania and etterna so i thought it looked interesting
holy crap
Just chill, be more delta
this is the simplest thing ever
no 2 days of weight painting for me
there just no way its that simple im done
lets load her up
may got bless your soul @wheat summit
Damn ppl can be lazy with this one
you dont know it but im the laziest person your ever gonna meet in your entire life
true that
however
i like this because it even though it took 5 min it feels like i havent wasted 2 weeks of my life
Are the facial expressions complete on every mita?
yeah they would be i just didnt change the shapekey names
because i wanted to see if it actually worked
The shaders are kinda off tbh, but if i can use any shader, I'll just grab a project diva x shader 
hey better than nothing
the weight on that other model is completly fcked ill fix it in the future but for now this makes me happy
not sure where to ask this but why is my BepInEx just ignoring MiSide? copy pasting files in the root direction like any other game but this one just says "no" and launches without it...
UAL should find a way to compile any shader on the go then it'll be totally OP
why is it when i join the rosario to the body it loses the texture?
wait im dumb asf i dont need to join it
just parent to armature
For now at least
Maybe after bones
I found a git repository that claims to compile shaders on the go, but i have completely no idea on how to implement this to UAL
is there a way to upload mp3s to use as the voice lines?
Just convert them to ogg
i did and its not playing
So you really want it, don't you?
Heck yeah 
But i need more research
I haven't touch unity that much, most of the time i just use godot for simplicity
I never used unity before UAL
I hope unity is open source lmao
u sure it ogg?
use audacity or something for it not some website
Ohh well done
yeah you need to convert it
Wish i can convert my png to html by renaming them
you think if i paint my car black and say i wanted it white it will turn white?
okay no need to do that to them 💀
thats crazy
works with genders tho so idk
not in australia
wha-
im joking lol
project world?
where is that
ahh its a phone thing
fck installing bluestacks bro
i swear that shi fcked my last computer
It would be better on phone anyway
Ight I’ll try er out
false information.
It sorta looks like the Unity engine that used for Vrchat or vr games, since the doors are removed.
where is the guitar that cappie plays? is there a way to change it?
bc imagine playing the game and cappie starts playing paranoid by black sabbath
If it is a different mesh, you have to rename the UV to have the same name
Quick question, is it possible to replace models for all Mita's separately. Not as a user but as a mod developer, how hard would it be to make each Mita have a unique model?
Custom model loader does that
https://www.youtube.com/watch?v=i9xbmSDn-zs
I can't say if it's possible to have a model for each Mita, but in this video that I watched, a few parts of it are clear that it's possible to completely change the model.
This video will show how to port basic things in. But I will not explain how physics works or custom face expression just yet.
This is uncut video. I'll attach timestamps later. I'm TOO TIRED.
Template & Example Model/Mod: https://drive.google.com/drive/folders/1H3u-FA1V16pha1mmCaXZ9WaNgkhw2Gqv?usp=sharing
Blender: https://www.blender.org/downl...
Oh, does it? I thought it only replaces the base Mita model, that Cappie and Kind Mita share
You can change each mita except for some special cases due to them having different scales example being core mita
Just place the model in the folder with the name
Not completely we aren’t allowed to touch or alter the original mita skeleton at all really without it breaking so we need to match a new model to the original model but other than that if you get creative with stuff you can change a lot of things
Thanks for answers 
Chat. What does the Soside mod do?
guys i am so restarted how do i install the soside mod TwT
nvm i did it
https://github.com/przemyslawzaworski/Unity-Post-Processing-Mod-Tool/tree/master
there is also this one
and official Unity's HLSLcc
cant wait to get hyperrealistic pbr textures
i installed the fix tiny mita mod: #1322103736730128394
she looks nice in the character area but when i went into the loop area of the story, i got stuck on loop 14 and it won't let me go any further and keeps looping over and over.
message id to the mod: 1322103736730128394
Isn't this just post processing in 2D canvas?
Contact the author @ .siddly
do i dm them or ping them ?
I think pinging him will be better
Lmao wrong person
oh...
@drifting saddle
Can someone help me with the skins where I just have to place them in the custom folder? Every time I do it the clothes menu just disappears until I remove the extracted file, then it goes back to normal
RBR has 2 sides actually, cartoonist and hyper realistic, both of these images use PBR material but miside will be better using the cartoonist PBR style.
Or maybe RealToon + ray trace
Since RealToon supports ray tracing natively
Guys, do you have an approximate date for the next UAL release? I just want to know how much time I have to work on the update for my mod
good question actually
Well it's up to you rist, I'm kinda done with UAL for now, don't have much problem
so after i wake up i guess...
haha well I've finally finished the hair but am still working on the hair clip
I want to use the glow feature so it's a nice timing I believe

this one is perfect
Oooo this looks great
sorry, wrong ping
didn't know there was so many siddy's
actually I'm thinking about the clothes because I just cut the stock for Mita’s sweater, and it doesn’t fit perfectly... and the shorts are just textures on the body
but idk how much time it will take to create new ones from scratch
here is the reference
oh and I completly forgot about the shoes 

how can i make a custom mita skin
If you want just to change the textures on Mita model you can edit her png textures in photoshop and than add them to the Custom folder
i saw that
the problem is: how do i know which part is what
You can use texture paint mode on blender
check pinned messages
which
I'm going to rework the Mod into UAL when I get around to it soon, been really busy, sorry about the error
it's all good, i'd just like to see tiny mita in the loop area at some point
Yeah the new updates aren't compatible. Plus there's better ways now to add it in with less conflicts.
idk which to say, weather that's neat/nice to hear or if it's troublesome
is there any way i can get a full save for testing
mine got deleted for some reason
its a nice thing, meaning it is a lot better and easier to work with
that's good to hearthen
lol
astolfo goes extremely hard
fate/apocrypha was my favourite from the fate series
this fight was sick
fckn phenomenal show
manga was amazing to
Hello I'm sorry if this has already been answered but is there a tutorial anywhere about how to make mods for the 2d Mita part so that I can replace the images with my own?
I think there's a mod on nexus that replaces her to monika
You can learn how they do it
UABEA moment
She's still runnin on a disk
Huh? I just stole SEGA assets and slapped them on core base
I'm a project diva modder, so getting the asset is very easy
I mean this is way more simple and flexible for me
i swear this was not possible on UAL like 3 weeks ago
Miku mad at me






