#miside-mods-discussion

1 messages · Page 20 of 1

pulsar whale
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you probably can't except try to make the jiggle physics subtle

pulsar whale
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i could be wrong

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wait for other experts i guess

soft remnant
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god help my soul

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cant have nothin bro

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made her d cup for a reason

pulsar whale
#

maybe you can weight those transparent bit to full red

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you dont want them to deform

twilit tartan
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add weight to the inner mesh so it jiggles with the boobs and wont clip

pulsar whale
#

yeah

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it is caused by transparent bit being deformed

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actual reason why weight transferring sucks

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it breaks a lot of things

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some mod breaks with new UAL 0.10.3

exotic jackal
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@soft remnant i might have some insight into that. First is the vertex, one vertex or more is weighing down the sweater on boobs spot so that it doesn't jiggle nicely along with boobs.

#

The sweater may be too thin or it is not held together very well by cloth animation.

pulsar whale
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that too

exotic jackal
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lastly, if you have a modifer on that sweater, its prob screwing something like that

pulsar whale
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he doesnt

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he just do only weight transferring

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(which is... not really made for this case)

exotic jackal
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i have no experience with this but i did play with Maiden in Black demon souls old version, her cloth was really atrocious

plain crescent
# pulsar whale some mod breaks with new UAL 0.10.3

I think we should use an adaptor pattern??
Something that can automatically replace MitaPerson Mita from the addons_config.txt itself?
But adaptor methods are quite expensive and kinda the opposite of modularity

pulsar whale
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yeah, i feel like the author should update along with new UAL

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we need modularity for sure

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meanwhile ill try to figure out the MC modding

exotic jackal
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aoba, is it okay if i ask you a lot of questions if i get time tmr?

pulsar whale
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for sure

exotic jackal
#

Siddly showed me tiny mita unscarred but its missing skeleton and I was debating whether to work from beginning or create a skeleton and paint all weights. The first option enables me to put her model into the game. Second option enables me to animate her and put her in movies or poses for fan art consistently

plain crescent
exotic jackal
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what do you think?

pulsar whale
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the skeleton should be the same that came with the game, you don't have to recreate the whole thing again

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how did you rip her out?

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if you're exporting it as .obj, you're doing it wrong

exotic jackal
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Siddly did it lol

pulsar whale
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do you currently have fixed tiny mod installed?

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are you on computer right now?

exotic jackal
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fixed tiny mod? i am on it rn

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i have the base model from using b something and ual something

pulsar whale
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here is how to install

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exotic jackal
pulsar whale
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both ingame and menu

exotic jackal
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hell yeah

pulsar whale
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UABEA is very effective

exotic jackal
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alright imma go sleep now and do you have a lot of exerpience with blender?

pulsar whale
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i see blender as modding tool, i don't see it as modelling tool

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so i only have a good knowledge to port stuff from point a to point b

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but troubleshooting skills are quite low

jagged veldt
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im willing to help if you need anything

pulsar whale
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^ this person is good

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i don't

exotic jackal
pulsar whale
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why is iron man doing yoga

soft remnant
exotic jackal
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He looks different tho

exotic jackal
# soft remnant

Oh right, I forgot to mention that multiple vertex with overlapping weight causes that I think

pulsar whale
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that is also true too

soft remnant
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to much thinking rn for that need to let my frontal lobe cool down

pulsar whale
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since something else is also moving

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i have massive brainwave

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3rd person mode for MiSide

exotic jackal
exotic jackal
pulsar whale
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so I came here and live here now

twilit tartan
pulsar whale
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now im some sort of professor scientist phd in miside modding

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sorry- model modding

jagged veldt
pulsar whale
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it does

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but player face shapekeys need fixing

wintry stump
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Is there a mita as firefly mod from hsr

pulsar whale
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i dont think so, but you too, can do your own model

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i can guide you the ropes

exotic jackal
pulsar whale
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there's tutorial on how to in pinned btw

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to get general idea of how to mod it in

jagged veldt
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i think im gonna make toki from blue archive

wintry stump
jagged veldt
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that seems fun and simple enough

pulsar whale
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indeed

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i made my aoba model less than 1 hour

wintry stump
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Are the bones not a problem to port?

pulsar whale
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you just need to get creative

wintry stump
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Well i guess she is a vroid model

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I assume i can deadass just import any vrm model?

pulsar whale
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indeed

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i think vroid might be easy

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you could give me a model right now, im quite bored right now anyway

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ill do it live

wintry stump
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VRoid Hub

VRoid Hubは、3Dキャラクターのための投稿・共有プラットフォームです。モデルデータをアップロードするだけでキャラクターが活き活きとアニメーションするプロフィールページを作成でき、利用条件と共にモデルデータを配布することもできます。登録した3Dモデルは、VRoid Hubと連携した各種VR/ARプラットフォームや3Dコンテンツ上で利用可能です

pulsar whale
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hmm hmm i see

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well, ill try my best to

wintry stump
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I trust the process 🙏

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OH WAIT SINCE THIS VRM I CAN USE THIS ON MY BEAT SABER

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Wait that's off topic mb 😭😭

pulsar whale
wintry stump
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Oh whattt

pulsar whale
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this is ruined

wintry stump
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How about this one

jagged veldt
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uhh well ive never done a character in this style before but since this game doesnt have real shading i shouldnt have to worry about much

wintry stump
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Id prefer if you added the outlines LOL

pulsar whale
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howabout we just "use" official mmd model?

jagged veldt
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uvs are gonna suck doe

pulsar whale
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that exists too you know

wintry stump
pulsar whale
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yeah, it may be a little tedious

plain crescent
#

Does vroid generate the same armature for each model? We can probably convert them automatically to match mita i think???

pulsar whale
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but i can work with it, ive seen worse

wintry stump
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I remember doing a long process for vrm to mmds lol

pulsar whale
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if you want to see me struggle live, feel free

jagged veldt
#

does anyone have the nude shower mila model ripped

wintry stump
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I can fw sparkle instead

pulsar whale
wintry stump
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Are any of the nude models official?

jagged veldt
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thats fine i dont need textures

pulsar whale
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ok

jagged veldt
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i just need a base to model clothes over

pulsar whale
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let me rerip this again for you

jagged veldt
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idk if i should make a new face or just edit mita's

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itd save me a lot of time but i also dont really like mita's model

pulsar whale
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@plain crescent he's in this one

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not the main renderer

jagged veldt
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ill just edit mita's i dont mind doing that

plain crescent
pulsar whale
jagged veldt
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tyty

pulsar whale
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actually though

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this is a good material for weight transferring

jagged veldt
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yea

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i usualyl rig nude models and then data transfer everything else

pulsar whale
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just scale mila up a bit and she's a perfect fit for all mita

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very nice indeed

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well, not perfect

jagged veldt
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im gonna retexture this face and then i gotta do hair modeling Oogh

pulsar whale
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but you get the idea

jagged veldt
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time consuming

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heres what its looking like so far

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with mita's textures

pulsar whale
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wtf... mita if she got a total new makeup..

jagged veldt
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i fixed a lot of things i didnt like about mita's facial structure and matched it to a sculpt i did of toki a while ago

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at least as close as possible yk

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i struggled to post that because this server has funky settings on

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good neough

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ill paint shadows after i do hair

smoky olive
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It replaces but only if forced by pressing f5

pulsar whale
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oh that makes sense though

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it destroy when you leave

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and it creates when you enter

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it did cook

tired lion
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has anyone uploaded a mita model in .obj format?

pulsar whale
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why obj..

jagged veldt
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lol?

pulsar whale
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why not fbx.. dont make your life harder...

jagged veldt
#

i mean you can export obj from blender if you really need it

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but you're sacrificing a lot using obj

tired lion
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fbx too

jagged veldt
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you can find one in pins

plain crescent
#

Is that komi?

jagged veldt
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ive never really made hair s

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no.

tired lion
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OHHH

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i forgot it thanks

jagged veldt
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ive never done hair with this style of shading before so its a bit funky

pulsar whale
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NOO MY BODY

jagged veldt
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this was obnoxious

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i dont think this hair looks quite as accurate as i want it to but its as close as its gonna get without doing it by hand

pulsar whale
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somewhat working but the clothes replacement doesnt work

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i mustve done something wrong somewhere

mild idol
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Can someone share me your file game including beplnex and mod to see if it work on winlator

jagged veldt
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no because thats piracy

mild idol
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I just want to test out if beplnex work on winlator if someone did it pls ping me

old abyss
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Bepinex mod vrm avatar?

plain crescent
#

Alr mods are modular, now we need to tell modders eyetoeye

pulsar whale
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overcooked

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kitchen burn

plain crescent
#

we burnin the game down

pulsar whale
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time to update my mod then

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...after the PR is accepted

smoky olive
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ok tested, seems to work fine

tight bolt
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ALLRIGHT MODDERS

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how to make mod

jagged veldt
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idk

tight bolt
pulsar whale
#

you see the pinned message?

plain crescent
pulsar whale
#

sometimes it does work sometimes it doesn't

tight bolt
plain crescent
#

It's better than releasing a new version every single day

pulsar whale
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its true...

jagged veldt
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i gotta sit down and actually texture the body but i dont super feel like doing that rn

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i also need to bake the hair cus its procedural atm

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but this is feeling nice im pretty happy with this

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this is my first time committing to a non shaded npr style

smoky olive
plain crescent
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No... www

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will change it to GetAddonConfig or smth

smoky olive
plain crescent
#

alr suree

smoky olive
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or maybe GetAddonsConfig?

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or even GetAddonsConfigs because as i see it reads all addons from all configs

plain crescent
#

Omg grammar, GPT help

smoky olive
#

reading is better probably

plain crescent
#

So should i push it again? Or you'll just change it?

smoky olive
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you can push it

tired lion
pulsar whale
smoky olive
finite flare
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what's this for

plain crescent
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Oooo i like it

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Very clean

pulsar whale
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this is good

smoky olive
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probably logging for ShouldSkip look bad

plain crescent
#

Wait some of them still have redundancy

smoky olive
#

command.args[2] = command.args[2].Replace(@"\\", @"\"); command.args[2] = string.Join("", command.args[2].Replace(@".\", string.Empty).SkipWhile(c => c == '.' || c == '\\'));
Definitely has to be a function

plain crescent
#

I still bothered abt shouldskip...

real flower
tired lion
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ty

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texturing on original mita model

plain crescent
smoky olive
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hmm, yeah shouldskip can be inside of these methods

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tbh i feel like that continue after ShouldSkip had no sense, it must have been break

smoky olive
pulsar whale
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oh

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seperating commands..

plain crescent
#

big 💝

prime nymph
pastel lintel
#

I have installed now BepInEx and inside UniversalAssetLoader, now there is a thing with assets, how can i download more assets or things?

pulsar whale
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Yeah, you need to download more mods

pastel lintel
#

And what ones?

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I want to have so much assets as possible, but i only know how to install that, not what mods or assets i can where find-

pulsar whale
pastel lintel
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And where can i see, if a mod is for this assets?

pastel lintel
pulsar whale
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If they mention "UAL" or have "addons_config"

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then it is made for it

pastel lintel
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thx!

smoky olive
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this looks perfect now ,but remove command is still alive after deletion💀

pastel lintel
#

I still not understand where a mod is assets or not, i just want to have much assets what i can use to have a avatar what i like, but bc i am dumb i dont know what to make with universal assets loader, so can anyone maybe help me a bit, like to find a mod what i could use?

short iris
#

FIXED! A seamlessly edited 1 hour video of the Cappie dance song in 4k (featuring happy, yet emo Cappie). This took another 11 hours to render!waa
https://youtu.be/Gd7w7SAjDuU

Meticulously edited by me, producing 1 hour of seamlessly edited HQ audio and video! If you make it to the end, feel free to shout out your victory in the comments... and leave a like (for Cool Mita, if you have to)! There's a nostalgic feeling to this song, and I will remember it as a fun highlight of my MiSide playthrough. This took 11 hours t...

▶ Play video
pulsar whale
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oh my days

short iris
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im boppin

smoky olive
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no more trash logs after addon deactivation

plain crescent
#

Oooo niceeee. I wonder if we can keep mita original meshes and textures for restoring replace_mesh

pulsar whale
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i have original meshes

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and restoring should be a breeze too

plain crescent
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No, i mean, automatically by UAL

pulsar whale
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Ah, hm... good point

plain crescent
#

Some mods replace mita meshes permanently CatDespair

pulsar whale
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oh haha, yeah! i have no idea who could that be!!

pulsar whale
plain crescent
#

We all do, even I do that ngl

smoky olive
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won't be that hard, but it might slow it down a bit

plain crescent
#

That way gameplay performance won't be fkd up

pulsar whale
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yeah, since we only need that for menu anyway

plain crescent
#

Probably modders won't even need to bother with - commands anymore

smoky olive
pulsar whale
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no we NEED ITTT..........

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well, keep it, in rare cases

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...probably

long trail
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-remove Player myself

smoky olive
long trail
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then im already gone lol

pulsar whale
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it sorta there

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just doesnt work properly..

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only arms replacement work... but remove is working

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im still trying to understand create_skinned_appendix

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...or replace_mesh for that matter

stark badger
smoky olive
plain crescent
smoky olive
#

true

plain crescent
#

What do you think Aoba?

pulsar whale
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i agreed

smoky olive
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we have dev branch now

smoky olive
plain crescent
#

Cool, now i don't have to write sht abt any PRagree

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Probably future releases need a proper changelog tho

pulsar whale
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do i PR shapekeys order in your repo @plain crescent

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since its not live on dev branch just yet

plain crescent
#

Alr, thank youuu love

ashen lichen
#

Hello everyone, im new here. Any idea to fix this one? Im using BepInEx and i followed every detail on many youtube video and still stuck on this part.

plain crescent
#

Are you bloking miside from your firewall or smth?

ashen lichen
#

Im not sure about that. I'll try later. Im outside

finite flare
ashen lichen
ashen lichen
#

Alright, Firewall doesnt affect this error because i turned off Firewall but still stuck. Maybe my old device so it cannot work

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I gonna try other device like......... my school computer

trail iron
#

I might,,,try to model one of my VRM models over the player maybe

stark badger
smoky olive
#

Alright guys now i think i can make MelonLoader Releases if needed

trail iron
#

How do i change the player model? I've seen only 2 mods for it lol

pulsar whale
#

hanako DONE!

finite flare
cold forge
#

when is sex mod?

stark badger
quiet basin
stark badger
#
var e = GameObject.Instantiate(enemyPrefab, new Vector3(-12.037f, -3.6816f, -88.1799f), Quaternion.identity);
e.GetComponent<Mob_Maneken>().enabled = true;
#

use one of enemy as prefab to spawn

#
 Camera mainCamera = GlobalTag.cameraPlayer.GetComponent<Camera>();
  if (mainCamera == null)
  {
      Plugin.Log.LogWarning("Main camera not found!");
      return;
  }

  Vector3 centerScreenPosition = new Vector3(Screen.width / 2, Screen.height / 2, 0);

  // Create a ray from the center of the screen
  Ray ray = mainCamera.ScreenPointToRay(centerScreenPosition);

  // Store hit information
  if (Physics.Raycast(ray, out RaycastHit hit))
  {
      // Log the name of the hit GameObject
      GameObject hitObject = hit.collider.gameObject;
      Plugin.Log.LogWarning($"Hit GameObject: {hitObject.name}");

      // Example: Add custom behavior to the hit object
      if (hitObject != null)
      {
          if (hitObject.TryGetComponent<Mob_Maneken>(out var mobManeken))
          {
              // Destroy the game object if it has the Mob_Maneken component
              GameObject.Destroy(hitObject);
          }
      }
      else
      {
          Plugin.Log.LogWarning("No GameObject hit by the raycast.");
      }
  }
quiet basin
#

Very interesting! Is that a serious attempt at making a zombie mode? That's a cool idea honestly

stark badger
#

GPT Code

quiet basin
#

I use ChatGPT and Claude for coding, and ahh I see

stark badger
#
foreach (var x in GameObject.FindObjectsOfType<Mob_Maneken>())
{
    x.speedNav = 2f;
}
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also set enemy speed

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Mob_Maneken.castPlayer seen player is true
true will can't move
i use cheat engine modify it always false
so see them still can move

quiet basin
#

Interesting

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I would like to combine that with a teleporter somewhere in the game to add a zombie minigame

spiral citrus
# quiet basin Interesting

DI (if you can call it that) is done during scene initialization (In Start() since Maken doesn't know about Awake existing, which is why there are some framerate bugs)
So you can just load a new scene and doing everything that way

quiet basin
#

Ahh, understood, thanks for enlightening me

magic radish
#

modding tool has bene updated, anyone posted a compatible male working rig yet for mc?

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its possible now to replace mc

pulsar whale
#

i have the rig since 0.9

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but MC replacement is still under testing

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@plain crescent i updated json, check if correct.

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check 2c405f29aadb039cdad747d4f1d225594e3f4e3a if you want to see comments

tulip herald
#

bro got lost

pulsar whale
#

naaah..

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bro about to be killed

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Oh ho ho, yes. My UAL update works

bold canyon
#

hey, im new to modding, does anyone know where I can lookup custom models/outfits by other people?

pulsar whale
#

if you're interested to make one by your own, there's my tutorial on pinned

bold canyon
#

thanks :) for example Im looking for the Miku outfit Ive seen several times already but cant seem to find it anywhere

pulsar whale
#

my miku hair is before CJ mod

bold canyon
#

yeah found it, thanks for the help

finite flare
drowsy harness
#

can someone teach me how to download cj's voice on miside??

pulsar whale
#

ready to check @smoky olive

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oh crap, yeah i need to er

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add an example mod for mc replacement

pulsar whale
drowsy harness
#

I already did it :)

pulsar whale
#

oh you mean, you already installed the voice mod

finite flare
#

myself

pulsar whale
#

its quite weird

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because remove Player doesn't seem to work

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but creating appendix does

smoky olive
#

i can't see the code so...

pulsar whale
#

i swear ill just replace these with dummy mesh soon enough..

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its in dev branch

smoky olive
#

ah yeah

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now i see

pulsar whale
#

well, we can also add another animator

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which is "LimpingPerson", it's that blondie guy

smoky olive
#

true

pulsar whale
#

im done for today

smoky olive
#

add an example please

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and i will test and try to fix it

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i can probably try to add CatEars but they're not Skinned, so i won't be able to test that command

pulsar whale
#

okay

#

ill send you a folder

smoky olive
#

or you can send an example here

pulsar whale
long trail
#

@pulsar whale No way

smoky olive
#

why

pulsar whale
#

just because.

smoky olive
pulsar whale
#

so that means...

smoky olive
#

we have to add something to Update to track all the removed objects???

magic radish
#

all templates and mods i download are all mitas, almost none for milia

pulsar whale
#

i do but its not perfect yet

#

and its my bedtime, i can upload them later for you

magic radish
#

thanks aoba would appreciate it

pulsar whale
#

im quite sure that it will work

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ill do proper rip tomorrow

hazy walrus
#

Mod that lets me melee attack crazy Mita?

#

Mod that lets me SHOOT crazy Mita?

#

STOP REACTING WITH THAT YOU KNOW WE ALL NEED IT

#

SOCIETY REJECTS THE ONLY ONE CAPABLE OF RATIONAL THOUGHTS

smoky olive
#

ok fixed temporary by disabling Renderer component instead of object directly, maybe will just add a sub syntax in remove command compatible with previous versions

long trail
#

miside 5x30 workout mode when

mint dagger
#

make herobrine mod Daa

rough hound
upper egret
#

Just gave me something to upload today

pastel plaza
#

CHAT GET THIS IN THE OFFICIAL STICKERS FOR MISIDE PLEASE

#

AND MAKE A MOD

plain crescent
#

We cook this game to dust

#

I'll try to make the auto recover mita mesh feature, need some time to brainstorm the optimized algorithm.

smoky olive
#

if you replace thisrenderers[mita.name + command.args[1]].gameObject.SetActive(false); with renderers[mita.name + command.args[1]].enabled = false; (same for staticRenderers) in ApplyRemoveCommand you can make remove command work

plain crescent
#

Oh yeah what's the difference? I see that SetActive will just disabled them, not actually deleting them

smoky olive
#

but it kinda changes the logic of this command so probably should:
add new command called removeComponent
OR
add some additional features to remove command

plain crescent
#

Nahh i think I'll just create a backup for all mita meshes before patching anything

smoky olive
plain crescent
#

Hmmm i see, interesting

smoky olive
plain crescent
plain crescent
#

I want to make it updateproof

smoky olive
plain crescent
#

True shocked
At least that auto recovery thing will still work

smoky olive
plain crescent
#

Mods apocalypse maan

solemn crane
#

guys, what is the difference between create_static_appendix and create_skinned_appendix?

long trail
#

no clue, id like to know too

plain crescent
#

I might be wrong but those are treated differently by the game

#

Skinned is something that needs frequent calculation updates, something that can move around

#

For example, mita is skinned because she has some animation and needs mesh deformation

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But the rooms are static since it's just there, they won't get anywhere nor deformed

solemn crane
#

So, objects without physics and deformation (like a hair clip) can be made using static appendix?

plain crescent
#

Yup pretty much, even cat ears are static since they just sit on mita head, they don't have any deformation

solemn crane
#

Thnx

quiet basin
#

Can you have both Universal Asset Loader and Custom Model Loader at the same time without issues?

#

I see this is why I ask

#

I think there's something wrong with my game LOL, as soon as Mila fell next to me in-game, this happened (This is me flying out of bounds and seeing the map scene below me)

plain crescent
#

Oh yeah that happens to me too. Maybe, JUST MAYBE, UAL needs some time to update mita while the game itself is still running in different threads, player already get rendered but room collision hasn't

quiet basin
#

That's really weird lol

plain crescent
#

No that's normal actually

quiet basin
#

Or at least, the end-result is weird

#

Yeah I mean, it makes sense that it's normal, I just mean the result looks funky

robust vapor
#

Will the game ever get a sequel

jagged veldt
#

idk man why u asking us we just make mods

long trail
quiet basin
magic radish
#

anyone else made mc mods yet

quiet basin
#

Np

magic radish
plain crescent
#

We're still working on it

magic radish
#

Oh i see thanks

solemn crane
#

If I want to create a custom hairstyle from scratch that animates when moving, is there anything I need to consider besides what Aoba did in his guide?

plain crescent
#

I haven't watched aoba guide, but the only rules for now are you can't mess with mita armature

#

Welp most of the time i just transfer the weight from mita Hair

#

Just hope someone in the future is care enough to implement custom bones.
I really like how SEGA is doing with custom bones through skin_param.txt for each model, but I haven't figured out how tf did they generate params

long trail
#

Has anyone downloaded the mod for Hutao from Genshin?

plain crescent
twilit tartan
#

fr

twilit tartan
#

is something broken?

long trail
twilit tartan
#

I made the hutao mod

#

so I can probably answer your question

#

idk

plain crescent
#

You wanted to make nude hutao mod..?

#

Ppl are weird for sure

solemn crane
#

After seeing the top mods on nexus, I’m sure no one can save this world anymore

pulsar whale
#

good morning, i just lose faith in humanity

jagged veldt
#

lol

long trail
#

gm aoba

long trail
trail iron
#

is there a way to lower the players camera?

#

Not very important, just out of curiousity.

long trail
#

maybe tampering with the player's scale?

#

if the camera is parented to something within the player, that should move the camera down

trail iron
#

how would i go about that?

I know there's a mod for it, but it just doesn't function

long trail
#

i dont know

#

i just know about that mod

#

maybe the "better movement" mod helps out

trail iron
#

oh, got it to work. just had to redo some buttons.

sharp matrix
#

Just a question... I am not good with modding and stuff, but can someone extract the menu video (without the menu itself.) I'd like to use it for Wallpaper Engine. Not too sure how to extract it.

jagged veldt
#

im pretty sure it's not a video

#

so youd have to remake it since it's realtime

sharp matrix
#

@jagged veldtActually that makes sense... Would there be a way to toggle the menu buttons off then? So I could get a recording?

sharp matrix
#

Thank you for making me aware of this.

#

I apoligize for being smooth brain to all of this, really

jagged veldt
#

dw bout it bro

sharp matrix
#

Just launched it, figured out it's the ~ button

#

Thanks for showing me how to do this, I really appreciate it

plain crescent
#

Ayo why does mita has 2 Sweater in MenuScene

#

And 2 skirt too..

pulsar whale
#

one is mesh

#

one is physics

plain crescent
#

i see..

#

Differentiate them from codes is a challenge

#

I can't just use Find lmaomaan

prime nymph
plain crescent
pulsar whale
#

Walter White

plain crescent
#

But this will also yeeting another active mods maan

long trail
#

Well damn I look at the mods and I already see a Hu Tao mod lmao
It's only a matter of time before someone makes a foxgirl mod

thick maple
#

Anybody know how to get the sound effects for when Mita is talking? Specifically the ones when the voice over is turned off? (Or when 2D Mita talks?)

pulsar whale
trail iron
#

"FOLLOW THE DAMN MITA, CJ!"

tired lion
pulsar whale
#

also i think the head will only render if we replace the whole thing

#

i mean HeadMirror/HairMirror

#

i mean in mirror it will still be working, but not on freecam/photo mode

#

so that's something to note

tired lion
#

🤯

tired lion
mortal notch
tired lion
#

BepInEx

mortal notch
#

i have bepinex, what button do i press to open that menu

tired lion
#

~

#

like source game

pulsar whale
#

i mean it came with the game

#

vanilla, no need to mod

mortal notch
#

im pressing it and nothing happened, do i need to enable the console like in source?

tired lion
#

is vanilla have this functional?

pulsar whale
#

yeah

pulsar whale
mortal notch
#

i dont think so?

harsh ridge
tired lion
#

yeah hold

mortal notch
#

oh you have to hold it

plain crescent
pulsar whale
#

what are you gonna do with the er

#

blendshapes json

plain crescent
#

Oh yeah.. some mitas shared their orders

pulsar whale
#

yeah i added a few exceptions like Longer

plain crescent
#

Should we add each of them in the json or just take mita orders if the keys weren't found?

pulsar whale
#

just use "Mita" as standard

plain crescent
pulsar whale
#

because this is "True" shapekey:

  "True": [
    "ManiacPupils",
    "Blink",
    "Key 17",
    "Key 18",
    "Key 19",
    "EyesSquints",
    "Key 20",
    "Key 22",
    "EyesAngry",
    "Key 23",
    "Key 24",
    "Key 25",
    "Key 27",
    "SmileSmall",
    "SmileMiddle",
    "Key 28",
    "Smile :>",
    "SmileBig",
    "SmileStrange",
    "SmileManiac",
    "SmileManiacBig",
    "SmileTricky",
    "Key 26",
    "Key 29",
    "A Smile",
    "Key 30",
    "AnnoyMiddle",
    "Key 31",
    "Key 32",
    "A",
    "O",
    "Key 33",
    "Key 34",
    "Key 35",
    "Key 36",
    "Key 37",
    "Key 38",
    "Key 39",
    "Key 40",
    "Key 41",
  ],
#

a lot of placeholder aint it

#

i guess the developer was right about "the end was rushed"

plain crescent
twilit tartan
#

💀

pulsar whale
#

also there's BlackScreen Mita

#

im pretty sure that is referenced to er... the one in Be Candid

#

it doesnt have the "w" shapekey

plain crescent
#

It is, I thought it was ordinary mita

pulsar whale
#

but other than that, it doesnt have anything interesting

plain crescent
#

Cappie and kind shares their shape keys with crazy huh...
This is something to talk about with the game lore

pulsar whale
#

yes, they all shared the same

#

sleepy, cappie, kind, shorthair

#

they used the same shapekeys

#

including the one that i didnt mention

plain crescent
#

Alr, it must be some kind of inheritance or something, but this is interesting

pulsar whale
#

i was thinking the original mita is in the "BlackScreen", its probably the old version

#

since she doesnt have "w" shapekey

#

or maybe "Longer" since she only has 2 shapekeys

#
  "Longer": [
    "Blink",
    "SmileStrange"
  ],
#

(it is the lost mita in the backrooms)

plain crescent
pulsar whale
#

player will only see her when it is a fresh save state

#

if player already turned into cartridge, then she won't appear

#

i can take a look at it again though, i needed to make sure.

smoky olive
plain crescent
#

Anyway @smoky olive i think some of the commands functions can be merged.
For example, we can join ApplyRemoveCommand with ApplyRecoverCommand to ToggleCommand
Since it just toggles the mesh.

#

Do you want me to refactor this?

pulsar whale
#

oh wait wait, can we add keyword into Player function?

#

since limpingperson is in sharedasset9 and shared same skeleton with player

plain crescent
plain crescent
pulsar whale
#

hardcode is maybe a good idea for now

#

unless peaceful mode decided to add more players...

plain crescent
smoky olive
pulsar whale
#

they also shared shapekeys

#

he's just our long lost brother...........

plain crescent
#

If all the players do share the Shapekeys, you can just use 'Player' as blendShapeName parameter for BuildMesh

pulsar whale
#

yes, that's exactly what i commented in shapekeys json

plain crescent
pulsar whale
#

do you plan to update code any time soon in dev branch? or you're going to take it

#

because the conflict

smoky olive
#

Where is the conflict?

pulsar whale
#

nah there isnt any yet

plain crescent
#

I think i can push it right now

smoky olive
#

Do it

plain crescent
#

Alr i already push it

smoky olive
plain crescent
#

Thank god main is protected

smoky olive
plain crescent
pulsar whale
#

we when git reset HEAD~1 --hard and git push --force

smoky olive
#

d......eactivation

pulsar whale
#

oh damn, you only edited FindMita()

#

FindPlayer() dead...

plain crescent
plain crescent
twilit tartan
#

while struggling with using git for the first time

smoky olive
crude charm
#

It would be nice for a steam workshop to appear in the game, I asked MakenCat about it, and he told me that he hadn't tried to figure it out yet and didn't know if he would add it. Do you think it's difficult to add a steam workshop to the game?

pulsar whale
#

we all schizo now..

smoky olive
pulsar whale
#

it will take quite some time to integrate workshop in

#

wait

#

why dont we rebind bones?

#

that way we can have custom skeleton too, right?

#

or im just too stupid to understand unity

#

probably the latter

plain crescent
#

yea bone remapping should work?

#

But what abt the physics bone?

pulsar whale
#

we can probably just:

            var bones = skinnedMeshRenderer.bones;
            skinnedMeshRenderer.sharedMesh.bindposes = newMesh.bindposes;
            skinnedMeshRenderer.rootBone = skinnedMeshRenderer.rootBone;
#

the physics are auto calculated by game

#

we dont have to worry about that

plain crescent
pulsar whale
#

im quite certain we can make UAL use someone hair too

#

i have to think how

#

meaning we can use kind mita hair for example for crazy mita

smoky olive
pulsar whale
#

what conversion..........

smoky olive
#

Unity bindposes are in different format

pulsar whale
#

hmm

#

there's gotta be a way, im sure of it

crude charm
# smoky olive Yes for a game with such an unstructured code

Steam workshop for creating levels is probably going to be very difficult to add, but just at least skins like this in Left 4 dead 2 replacing the character model ? Will there be difficulties with this too ? I'm sorry, I don't understand much about development, I'm just wondering what the probability of adding it is.

plain crescent
#

"you need to take the character to blender and fix everything there by using the tools that app have. unity is not made to do this"

smoky olive
pulsar whale
#

but that's the source engine

#

we're talking unity here

#

developers have to add some native support of model thing

#

im sure of it, there's gonna be a way to make this into the game

smoky olive
#

You can always use unity AssetBundles

pulsar whale
#

yeah but its too much of a hassle

plain crescent
pulsar whale
#

DO NOT EDIT.

#

edit it anyway

plain crescent
pulsar whale
#

they probably have their own join/skeleton generation

smoky olive
#

public static Matrix4x4 ToUnityMatrix(Assimp.Matrix4x4 assimpMatrix) { return new Matrix4x4( new Vector4(assimpMatrix.A1, assimpMatrix.B1, assimpMatrix.C1, assimpMatrix.D1), new Vector4(assimpMatrix.A2, assimpMatrix.B2, assimpMatrix.C2, assimpMatrix.D2), new Vector4(assimpMatrix.A3, assimpMatrix.B3, assimpMatrix.C3, assimpMatrix.D3), new Vector4(assimpMatrix.A4, assimpMatrix.B4, assimpMatrix.C4, assimpMatrix.D4) ); }

pulsar whale
smoky olive
pulsar whale
#

mhm

smoky olive
#

Did you try this code out?

pulsar whale
#

some part yes

#

but i havent test it fully

jagged veldt
#

nexus just gave me 20 bucks

#

very nice timing

plain crescent
#

Maybe uploading mods to Nexus can be a main job for livin

jagged veldt
#

maybe if you're popular enough or do it enough

#

that 20 bucks is built up over the span of like 2 years lolol

#

i just now cashed out

plain crescent
#

PassCatDespair

#

Does this white line updates based on ObjectName? a custom skinned mesh doesn't seem to have any stroke.

pulsar whale
#

yes

#

meaning: sweater, body, skirt, head, hair, etc etc

#

will have white outline

#

see the message up here

mild idol
ashen lichen
#

Alright, i'll try... once im go home

pulsar whale
#

how is that any different?

mild idol
ashen lichen
uneven shore
plain crescent
#

hmm object outline can be changed, maybe we can workaround with this white stroke thing

pulsar whale
#

disable outline entirely would be nice

#

my aoba model was made for no outlining

plain crescent
#

That's also a good idea ngl

pulsar whale
#

but that means create_skinned_appendix needs no outline tag or something

#

or maybe something like a command to set outline color

#

like outline_mesh ModelObject FFFFFF

#

part 9 of aryrk forgetting Player function

#

CatDespair might have to merge them soon enough

plain crescent
#

CatDespair man

pulsar whale
#

FindModel()
PatchModel()

plain crescent
#

Alr I'll see them

#

Wait what should i do abt player function again?

#

Basically what i do is create a backup for mita meshes, so mods can easily get deactivated without using - commands

#

Does player mods even need this?

pulsar whale
#

no

#

since he never appears in menu

plain crescent
#

So? Let's merge your changes

#

I'm sure there won't be any conflict, or at least won't be much.CatHappy

plain crescent
#

Wait, the outline is not a shader propertyCatDespair

pulsar whale
#

at least you can make a glowing stuff for mesh!

#

and what is that cappie.

plain crescent
#

Yeah this is kinda cool, imagine a raiden mod with this

pulsar whale
#

yesss radioactive mita

#

index might love this

#

we should totally look into the ring stuff

#

it has scrolling number

plain crescent
#

Yeah... I noticed that even if i replace the outline value, some animation just resets it

finite flare
stark badger
pulsar whale
#

why are you still on 0.9

stark badger
plain crescent
#

Yeah ik
I'm talking abt mod specific shader property

#

Core mita replacement for example, doesn't have an eye glow, well maybe with this mod specific shaders property they can mess around with the params as if modifying the material itself

finite flare
ashen lichen
# mild idol Let me know if you done it

Damn, still wont work. Anti virus and firewall were disabled and it still timed out. I think my old bone device so it wont work. I should give up because i have no time. Anyway, Thank for the help

pulsar whale
#

what game version are you on

#

ill send prebuilt interops version

ashen lichen
#

1 sec

#

0.921

pulsar whale
#

not 0.923?

#

oh well, doesnt matter

#

1 second, give me a moment please

ashen lichen
#

Ok i'll wait

pulsar whale
ashen lichen
#

Thank. I gonna do it later because i have dinner.
Look like i have my" second chance"

#

Or prehap not (if i failed again)

plain crescent
# finite flare god I would love to have the glow work

Yeah i bet it will be cool.
I'm not sure what is the best way to implement this tough...

Maybe with a custom shader_params.txt, or .json, or .yaml?

Then we need to specify the params for each mesh, inside addons_config.txt
shader_param Mita CoreEye Core/Core_params

How does that sound?

pulsar whale
#

we're using addons_config.txt

#

that means we have to make extra json in there then if we wanna go advanced or whatever

finite flare
#

there is about 51 point lights

#

so I'd have to specify all of their positions ? I assume

plain crescent
#

PointLight? Not mesh?

finite flare
plain crescent
finite flare
pulsar whale
#

yeah, deranged mesh

finite flare
#

doesn't helped I moved the arms and etc

plain crescent
#

I thought it was some kind of mesh with some emissions material

drifting saddle
#

Ouch

tulip herald
#

is there a mod that prevents your photo mode from being locked? (like in certain cutscenes)

plain crescent
pulsar whale
#

i think i saw a mod on nexus to restore photo mode everywhere

tulip herald
pulsar whale
tulip herald
#

yeah that's pretty obvious actually

#

thanks i'll get it later agree

pulsar whale
#

@drifting saddle we're free from unity jail

#

MC replacement is now possible with UAL

#

release soon be soon enough

drifting saddle
#

One step closer to implementing my punk cappie mod

plain crescent
#

Omgh can't wait to see it ingame

tulip herald
#

frfr

pulsar whale
#

@pseudo atlas ill teach you when im done with this UAL release

#

they wanted mita as MC

drifting saddle
#

But one thing at a time

pulsar whale
#

man if we gonna do custom animation... we have to go back to unity jail again... CatDespair

finite flare
pulsar whale
#

we need new idle animation patch for sure

pulsar whale
#

i have a few ideas in mind

#

but that depends if i can cook

plain crescent
#

I'm gonna make mita do this if we can replace animation

pulsar whale
#

LUKA NOO

#

do you know what i would do first when i replace animation? make entire MV from it

finite flare
drifting saddle
#

I'd rather do Duke nukem.

pulsar whale
#

chew gum

drifting saddle
#

Yall doing God's work with unity, im super pumped.

pulsar whale
#

new update should also be able to have its own addons_config

finite flare
#

finally

plain crescent
#

Yeah the next update will have a bunch of new things

#

We need a proper changelog for sure💀

finite flare
#

reuploading mods on nexus will be so FUN

#

(I hate it)

pulsar whale
#

this doesnt require registration to download and we can have our own download links

finite flare
#

this was a disastrous change

pulsar whale
#

🙂‍↕️

#

he true

#

if we gonna use site, please at least pick the site that is EASY to upload and download

plain crescent
#

Why can't we just post to miside-mods ourselves? Just make sure everyone follows the text format.
Maybe we can separate the channels based on mod type or something

pulsar whale
#

or that as well

charred marten
#

guys i need help

pulsar whale
#

like mods-submission channel for example

#

then moderator gets to pick mod of the day or whatever

#

how can we help you? @charred marten

charred marten
pulsar whale
#

what mod are you trying to import?

charred marten
#

cus i m new

#

wait

#

core mita skin

pulsar whale
charred marten
#

thank you

ashen lichen
#

Yep.... second chance failed. Still error about running out of time. Well i think i gonna enjoy normally with skins like this...

pulsar whale
#

i dont get it, show me the console

#

i tested the following zip with no internet connection

#

works just fine

#

the real question is, why are you still using 0.921 anyway

ashen lichen
#

Well its too late. I shut off my laptop

#

Thanks for the help anyway

smoky olive
#

@pulsar whale give me some mesh to test the bones pls

pulsar whale
#

who, player? mita?

smoky olive
#

anyone but better mita

pulsar whale
smoky olive
#

this is working mesh, right?

pulsar whale
#

yes

smoky olive
#

tbh i'm not sure what i'm trying to test but will test working ones first then

pulsar whale
#

one of the sample model i did long time ago

#

its still kickin'

#

oh damn i just rolled 1 in 450

smoky olive
#

@plain crescent why?

pulsar whale
#

but its in PR request long ago..

smoky olive
#

what is .fbxMeshsmilyCat

pulsar whale
#

oh.

#

you right.

smoky olive
#

ah sorry

#

my fault, ctrl + F killed it

pulsar whale
smoky olive
#

ok at least it still works...

stark badger
pulsar whale
#

do you have basic blender knowledge

#

or know what blender is

pulsar whale
stark badger
#

Easy for install mod

#

Like this but mod need to upload to thunderstore

pulsar whale
#

@smoky olive since we're patching player as well that means.... we also need to edit ApplyReplaceMeshCommand and others

#

because it still uses mita.name

smoky olive
#

yes

#

we can use character intead

pulsar whale
#

and we need to add shapekeys argument into it

#

or at least make if keyword "Broke", "Little" use this set of blendshape

#

if type == "Player" then use player

#

some sort of thing

smoky olive
#

public static UnityEngine.Mesh BuildMesh(Assimp.Mesh fbxMesh, ArmatureData armature = null, bool addBlendShape = false, string blendShapeName = "Mita")
probably we can make addBlendShape true by default and we can get blendShapeName from characters name

wind knoll
#

Hey can anyone please tell me how to open this menu?

pulsar whale
#

see pinned

magic radish
#

hopefully someone made MC mod and Milia mod soon for nexus thats work with the model loader

pulsar whale
#

yeah rihgt.....................

smoky olive
pulsar whale
#

NOOOO MAYA

smoky olive
signal flume
#

if someone makes a mita skin with dolphin shorts, ill give them a kiss.

stark badger
#

Seem need to wait CDN cache

#

ThunderStore upload usually need to 1 hours can seen on r2modman

pseudo atlas
inland bolt
inland bolt
solemn crane
trail iron
#

I need for figure out how to put my VRM model over the MC-

vocal hedge
#

Thank you for pinning some of the modding resources

#

Now I may be able to try putting shrek in the game somehow

trail iron
# stark badger

well, yeah, i have desktop mate. i'm using Miku.

I meant for MiSide. Putting my silly girl over the MC.

trail iron
#

main character. the protagonist.

#

Mita had a girl want her once, she will have it again

stark badger
trail iron
stark badger
#

Maybe modify some code can do it

trail iron
#

Or i can bother the devs enough to let us play as Player 4 /j

stark badger
#

Or use unity build as AssetBundle and use BepinEx code load into game
Code you want

smoky olive
trail iron
smoky olive
#

it is kinda ready to release

trail iron
#

can i try it out?

smoky olive
#

well, if anyone ask you about the scariest mod for miside this will be it

trail iron
#

is that what happened to player 4

smoky olive
trail iron
#

holy peak

#

i'll have to learn blender and stuff, my model is only a VRM from VRoid rn, lmao.

solemn crane
smoky olive
#

only the legs work as intended

#

because they're not changed

solemn crane
trail iron
#

look at her mita would love her

smoky olive
trail iron
#

now to figure out how to do models n stuff

smoky olive
trail iron
#

woah

stiff frigate
#

there already a mod that replaces the normal crazy mita with the final form crazy mita? ||with the skin on one side of the face being scratched off exposing a red glowing eye and the messy hair||

dark trail
#

somebody know how to repair that?

#

i don`t have any ideas

smoky olive
dark trail
#

okey never mind, I got it

trail iron
dark trail
#

but Thx for help

trail iron
#

thank you

#

whenever i try to port my vrm into blender, blender just
dies
lmao

trail iron
#

NEVERMIDFN IT WORKED

#

now all i need to do is unwrap her and the female mc will be mine

smoky olive
plain crescent
smoky olive
plain crescent
#

Don't release it yet, i want to mess around with the shader. Hopefully we can import a custom shader

smoky olive
smoky olive
smoky olive
plain crescent
#

Ah i see...
It's kinda work(?) i can see her hand thingy move around when you shake hermaan

trail iron
#

exploding trying to get the model to unwrap correctly

#

it really doesn't want her skirt to be included ffs

smoky olive
trail iron
#

atp i might be better replacing mc with Mita and just saying it's player 4

#

actually that could maybe work, if i figure it out

#

because i don't think this will work
at all.

plain crescent
#

Has anyone already tested blendshape for player replacement? Because rn blendshape will only be generated if the command arg is Head
replace_mesh Mita Head

Or maybe I'll just add an or statement to generate blendshape if the mesh itself have them.

plain crescent
pulsar whale
#

koikatsu, my arch nemesis

plain crescent
#

Oh nooo something broken

#

Other mods work fine tho

pulsar whale
#

did keyword system just break

#

and i feel like the new changes breaks something

#

yeah what the hell

#

it works on menu but not here

plain crescent
#

Something off abt args

plain crescent
pulsar whale
#

yeah, i feel like commit d7ed4eb317c5c457e5be615f0d959c787153588e breaks it

#

well maybe no

plain crescent
#

Could it be 3c3d406767cba2970f437c599fa6e44af7c91dbb?

pulsar whale
#

you means the command?

#

oh yeah, that might be it

plain crescent
#

We need further investigation, I'm pretty sure my belle was working just fine last night waa

pulsar whale
#

im pretty sure i wasnt schizo either

#

she is just not happy anymore

plain crescent
#

I also didn't mess around with any commands args

pulsar whale
#

bones break

#

commands break

twilit tartan
#

suboptimal

pulsar whale
#

pretty sure this never happened before

#

hello another player

plain crescent
#

Im gonna resets to each commit

plain crescent
#

that was 24648aedcf18e73d960e88059fdfe5c8b2c50bf8

pulsar whale
#

yes sir

plain crescent
#

My belle works just fine, the bones are not fked at that commit

pulsar whale
#

indeed it works

plain crescent
#

that's mean rist commit was the culprit maan

#

d7ed4eb317c5c457e5be615f0d959c787153588e for the bones

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and 3c3d406767cba2970f437c599fa6e44af7c91dbb for the args

pulsar whale
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so my hunch was right then

plain crescent
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RIst gonna love this