#miside-mods-discussion
1 messages · Page 20 of 1
maybe you can weight those transparent bit to full red
you dont want them to deform
add weight to the inner mesh so it jiggles with the boobs and wont clip
yeah
it is caused by transparent bit being deformed
actual reason why weight transferring sucks
it breaks a lot of things
some mod breaks with new UAL 0.10.3
@soft remnant i might have some insight into that. First is the vertex, one vertex or more is weighing down the sweater on boobs spot so that it doesn't jiggle nicely along with boobs.
The sweater may be too thin or it is not held together very well by cloth animation.
that too
lastly, if you have a modifer on that sweater, its prob screwing something like that
he doesnt
he just do only weight transferring
(which is... not really made for this case)
i have no experience with this but i did play with Maiden in Black demon souls old version, her cloth was really atrocious
I think we should use an adaptor pattern??
Something that can automatically replace MitaPerson Mita from the addons_config.txt itself?
But adaptor methods are quite expensive and kinda the opposite of modularity
yeah, i feel like the author should update along with new UAL
we need modularity for sure
meanwhile ill try to figure out the MC modding
aoba, is it okay if i ask you a lot of questions if i get time tmr?
for sure
Siddly showed me tiny mita unscarred but its missing skeleton and I was debating whether to work from beginning or create a skeleton and paint all weights. The first option enables me to put her model into the game. Second option enables me to animate her and put her in movies or poses for fan art consistently
Will the process are kinda the same for replacing mita?
Searching for player in the game world, then replace the meshes
Or will it be a completely different thing?
what do you think?
the skeleton should be the same that came with the game, you don't have to recreate the whole thing again
how did you rip her out?
if you're exporting it as .obj, you're doing it wrong
Siddly did it lol
fixed tiny mod? i am on it rn
i have the base model from using b something and ual something
here is how to install
Resources in this tutorial:
UABEA for .emip file installation
.NET 6.0 Desktop Runtime for Windows in case your Windows system doesn't have .NET 6.0 installed for some reason.
Visual Studio C++ Redistributable for Windows in case your Windows system doesn't have VS C++ Redistributable installed f...
wait this mod enables swapping out character models, not in start menu but in game itself right?
both ingame and menu
hell yeah
UABEA is very effective
alright imma go sleep now and do you have a lot of exerpience with blender?
i see blender as modding tool, i don't see it as modelling tool
so i only have a good knowledge to port stuff from point a to point b
but troubleshooting skills are quite low
im willing to help if you need anything
Fudge yeah! I'll ask questions about blender tmr
why is iron man doing yoga
He looks different tho
Oh right, I forgot to mention that multiple vertex with overlapping weight causes that I think
that is also true too
to much thinking rn for that need to let my frontal lobe cool down
since something else is also moving
i have massive brainwave
3rd person mode for MiSide
Wanna let it cool down? Sit in lore channel for an hour and you get brain rot instead. Also, the easiest analogy is, you're trying to pull up a rope attached to rock but it's weighed down by another rope from a different direction.
I gotta see this
I was doing that until I realized it wasn't for me
so I came here and live here now

idk if the game is animated enouhg to do that
Is there a mita as firefly mod from hsr
I like to eat popcorn while there's a fire on the other side of the river. That reminds me. In lore channel Metal has to cosplay within a week with earliest being tomorrow.
i think im gonna make toki from blue archive
Ill check it out after my finals 😭🙏
that seems fun and simple enough
Are the bones not a problem to port?
you just need to get creative
Well i guess she is a vroid model
I assume i can deadass just import any vrm model?
indeed
i think vroid might be easy
you could give me a model right now, im quite bored right now anyway
ill do it live
I trust the process 🙏
OH WAIT SINCE THIS VRM I CAN USE THIS ON MY BEAT SABER
Wait that's off topic mb 😭😭
Oh whattt
this is ruined
uhh well ive never done a character in this style before but since this game doesnt have real shading i shouldnt have to worry about much
Id prefer if you added the outlines LOL
howabout we just "use" official mmd model?
uvs are gonna suck doe
that exists too you know
Oh do those work?
yeah, it may be a little tedious
Does vroid generate the same armature for each model? We can probably convert them automatically to match mita i think???
but i can work with it, ive seen worse
I remember doing a long process for vrm to mmds lol
if you want to see me struggle live, feel free
does anyone have the nude shower mila model ripped
I can fw sparkle instead
i have but she's untextured
Are any of the nude models official?
thats fine i dont need textures
ok
i just need a base to model clothes over
let me rerip this again for you
idk if i should make a new face or just edit mita's
itd save me a lot of time but i also dont really like mita's model
ill just edit mita's i dont mind doing that
Ohh i see, interesting, welp time to mess around with the explorer
@jagged veldt
tyty
just scale mila up a bit and she's a perfect fit for all mita
very nice indeed
well, not perfect
im gonna retexture this face and then i gotta do hair modeling Oogh
but you get the idea
wtf... mita if she got a total new makeup..
i fixed a lot of things i didnt like about mita's facial structure and matched it to a sculpt i did of toki a while ago
at least as close as possible yk
i struggled to post that because this server has funky settings on
good neough
ill paint shadows after i do hair
It replaces but only if forced by pressing f5
oh that makes sense though
it destroy when you leave
and it creates when you enter
well
it did cook
has anyone uploaded a mita model in .obj format?
why obj..
lol?
why not fbx.. dont make your life harder...
i mean you can export obj from blender if you really need it
but you're sacrificing a lot using obj
fbx too
Is that komi?
i forgot to finish my thought
ive never done hair with this style of shading before so its a bit funky
NOO MY BODY
this was obnoxious
i dont think this hair looks quite as accurate as i want it to but its as close as its gonna get without doing it by hand
somewhat working but the clothes replacement doesnt work
i mustve done something wrong somewhere
Can someone share me your file game including beplnex and mod to see if it work on winlator
no because thats piracy
I just want to test out if beplnex work on winlator if someone did it pls ping me
Bepinex mod vrm avatar?
Alr mods are modular, now we need to tell modders 
we burnin the game down
ok tested, seems to work fine
idk

you see the pinned message?
Yeah maybe we should wait for your player replacement too, so the release won't get flooded
but it's having schizophrenia episode
sometimes it does work sometimes it doesn't
We all know people are too lazy for that 
And checking it tnow
It's better than releasing a new version every single day
its true...
i gotta sit down and actually texture the body but i dont super feel like doing that rn
i also need to bake the hair cus its procedural atm
but this is feeling nice im pretty happy with this
this is my first time committing to a non shaded npr style
is it intentional?
GetAddonConfigs?
alr suree
or maybe GetAddonsConfig?
or even GetAddonsConfigs because as i see it reads all addons from all configs
reading is better probably
So should i push it again? Or you'll just change it?
you can push it
thanks guys for help

guys, whay do you think about that?
what's this for
this is good
probably logging for ShouldSkip look bad
command.args[2] = command.args[2].Replace(@"\\", @"\"); command.args[2] = string.Join("", command.args[2].Replace(@".\", string.Empty).SkipWhile(c => c == '.' || c == '\\'));
Definitely has to be a function
I still bothered abt shouldskip...
I love this kaguya
What abt something like this? idk kinda dumb
hmm, yeah shouldskip can be inside of these methods
tbh i feel like that continue after ShouldSkip had no sense, it must have been break
OST : Dance Cracker
big 💝
Ayooo that looks nice
I have installed now BepInEx and inside UniversalAssetLoader, now there is a thing with assets, how can i download more assets or things?
Yeah, you need to download more mods
And what ones?
I want to have so much assets as possible, but i only know how to install that, not what mods or assets i can where find-
Try to look into #miside-mods and Nexus Mods
And where can i see, if a mod is for this assets?
Pls, one last answer ;
thx!
this looks perfect now ,but remove command is still alive after deletion💀
I still not understand where a mod is assets or not, i just want to have much assets what i can use to have a avatar what i like, but bc i am dumb i dont know what to make with universal assets loader, so can anyone maybe help me a bit, like to find a mod what i could use?
FIXED! A seamlessly edited 1 hour video of the Cappie dance song in 4k (featuring happy, yet emo Cappie). This took another 11 hours to render!
https://youtu.be/Gd7w7SAjDuU
Meticulously edited by me, producing 1 hour of seamlessly edited HQ audio and video! If you make it to the end, feel free to shout out your victory in the comments... and leave a like (for Cool Mita, if you have to)! There's a nostalgic feeling to this song, and I will remember it as a fun highlight of my MiSide playthrough. This took 11 hours t...
no more trash logs after addon deactivation
Oooo niceeee. I wonder if we can keep mita original meshes and textures for restoring replace_mesh
No, i mean, automatically by UAL
Ah, hm... good point
Some mods replace mita meshes permanently 
oh haha, yeah! i have no idea who could that be!!


We all do, even I do that ngl
won't be that hard, but it might slow it down a bit

I'm thinking of limiting it only for the MenuScene.
Instead of replacing mita meshes directly, UAL will duplicate that meshes for backup
That way gameplay performance won't be fkd up
yeah, since we only need that for menu anyway
-remove Player myself
Player not implemented yet 
then im already gone lol
it sorta there
just doesnt work properly..
only arms replacement work... but remove is working
im still trying to understand create_skinned_appendix
...or replace_mesh for that matter
should i merge your PR and then merge mine, or can i just create a PR to your fork and then merge it?
I think we should create a new branch for future updates, the main branch is for release.
true
What do you think Aoba?
i agreed
we have dev branch now
and i pushed this into it
Cool, now i don't have to write sht abt any PR
Probably future releases need a proper changelog tho
do i PR shapekeys order in your repo @plain crescent
since its not live on dev branch just yet
Alr, thank youuu 
Hello everyone, im new here. Any idea to fix this one? Im using BepInEx and i followed every detail on many youtube video and still stuck on this part.
Are you bloking miside from your firewall or smth?
Im not sure about that. I'll try later. Im outside
seems like you are timing out
Maybe my device is old so it stuck on this part
Alright, Firewall doesnt affect this error because i turned off Firewall but still stuck. Maybe my old device so it cannot work
I gonna try other device like......... my school computer
I might,,,try to model one of my VRM models over the player maybe
Neck Exercises / 頸部運動
Alright guys now i think i can make MelonLoader Releases if needed
How do i change the player model? I've seen only 2 mods for it lol
hanako DONE!
kind mita and hanako.. fits
when is sex mod?
This is really cool, how was this done?
var e = GameObject.Instantiate(enemyPrefab, new Vector3(-12.037f, -3.6816f, -88.1799f), Quaternion.identity);
e.GetComponent<Mob_Maneken>().enabled = true;
use one of enemy as prefab to spawn
Camera mainCamera = GlobalTag.cameraPlayer.GetComponent<Camera>();
if (mainCamera == null)
{
Plugin.Log.LogWarning("Main camera not found!");
return;
}
Vector3 centerScreenPosition = new Vector3(Screen.width / 2, Screen.height / 2, 0);
// Create a ray from the center of the screen
Ray ray = mainCamera.ScreenPointToRay(centerScreenPosition);
// Store hit information
if (Physics.Raycast(ray, out RaycastHit hit))
{
// Log the name of the hit GameObject
GameObject hitObject = hit.collider.gameObject;
Plugin.Log.LogWarning($"Hit GameObject: {hitObject.name}");
// Example: Add custom behavior to the hit object
if (hitObject != null)
{
if (hitObject.TryGetComponent<Mob_Maneken>(out var mobManeken))
{
// Destroy the game object if it has the Mob_Maneken component
GameObject.Destroy(hitObject);
}
}
else
{
Plugin.Log.LogWarning("No GameObject hit by the raycast.");
}
}
Very interesting! Is that a serious attempt at making a zombie mode? That's a cool idea honestly
no just casual try
I use ChatGPT and Claude for coding, and ahh I see
foreach (var x in GameObject.FindObjectsOfType<Mob_Maneken>())
{
x.speedNav = 2f;
}
also set enemy speed
Mob_Maneken.castPlayer seen player is true
true will can't move
i use cheat engine modify it always false
so see them still can move
Interesting
I would like to combine that with a teleporter somewhere in the game to add a zombie minigame
DI (if you can call it that) is done during scene initialization (In Start() since Maken doesn't know about Awake existing, which is why there are some framerate bugs)
So you can just load a new scene and doing everything that way
Ahh, understood, thanks for enlightening me
modding tool has bene updated, anyone posted a compatible male working rig yet for mc?
its possible now to replace mc
i have the rig since 0.9
but MC replacement is still under testing
@plain crescent i updated json, check if correct.
check 2c405f29aadb039cdad747d4f1d225594e3f4e3a if you want to see comments
otherwise, see this one instead
bro got lost
hey, im new to modding, does anyone know where I can lookup custom models/outfits by other people?
usually #miside-mods and nexus
if you're interested to make one by your own, there's my tutorial on pinned
thanks :) for example Im looking for the Miku outfit Ive seen several times already but cant seem to find it anywhere
yeah found it, thanks for the help
cooking
can someone teach me how to download cj's voice on miside??
ready to check @smoky olive
oh crap, yeah i need to er
add an example mod for mc replacement
do you have nexus account yet
I already did it :)
oh you mean, you already installed the voice mod
just cj again, I am waiting to port over the postal dude
myself
its quite weird
because remove Player doesn't seem to work
but creating appendix does

i can't see the code so...
well, we can also add another animator
which is "LimpingPerson", it's that blondie guy
true
im done for today
add an example please
and i will test and try to fix it
i can probably try to add CatEars but they're not Skinned, so i won't be able to test that command
or you can send an example here
@pulsar whale No way
just because.
the commands turns it off before some animator turns it back on
so that means...
we have to add something to Update to track all the removed objects???
do you have a template for Milia Aoba? and thanks
all templates and mods i download are all mitas, almost none for milia
thanks aoba would appreciate it
but you can use this as base, probably
im quite sure that it will work
ill do proper rip tomorrow
Mod that lets me melee attack crazy Mita?
Mod that lets me SHOOT crazy Mita?
STOP REACTING WITH THAT YOU KNOW WE ALL NEED IT
SOCIETY REJECTS THE ONLY ONE CAPABLE OF RATIONAL THOUGHTS
ok fixed temporary by disabling Renderer component instead of object directly, maybe will just add a sub syntax in remove command compatible with previous versions
miside 5x30 workout mode when
Guys, can anyone tell me why I can't write in console? I downloaded mod https://www.nexusmods.com/miside/mods/191/?tab=description and to download it I had to install https://www.nexusmods.com/miside/mods/57. Mods worked, but now I can't write in console.
Damnnn we're cooking
We cook this game to dust
I'll try to make the auto recover mita mesh feature, need some time to brainstorm the optimized algorithm.
if you replace thisrenderers[mita.name + command.args[1]].gameObject.SetActive(false); with renderers[mita.name + command.args[1]].enabled = false; (same for staticRenderers) in ApplyRemoveCommand you can make remove command work
Oh yeah what's the difference? I see that SetActive will just disabled them, not actually deleting them
but it kinda changes the logic of this command so probably should:
add new command called removeComponent
OR
add some additional features to remove command
Nahh i think I'll just create a backup for all mita meshes before patching anything
it turned the GameObject off before but after that change it would turn off the Renderer component
Hmmm i see, interesting
we can just add additional folder and store all ripped assets there
It's not an option, imagine if devs update the mita model
well then all the mods will break anyway
True 
At least that auto recovery thing will still work
https://www.nexusmods.com/miside/mods/57
only those would survive cause they use AssetBundles
Mods apocalypse 
guys, what is the difference between create_static_appendix and create_skinned_appendix?
no clue, id like to know too
I might be wrong but those are treated differently by the game
Skinned is something that needs frequent calculation updates, something that can move around
For example, mita is skinned because she has some animation and needs mesh deformation
But the rooms are static since it's just there, they won't get anywhere nor deformed
So, objects without physics and deformation (like a hair clip) can be made using static appendix?
Yup pretty much, even cat ears are static since they just sit on mita head, they don't have any deformation
Thnx
Can you have both Universal Asset Loader and Custom Model Loader at the same time without issues?
I see this is why I ask
I think there's something wrong with my game LOL, as soon as Mila fell next to me in-game, this happened (This is me flying out of bounds and seeing the map scene below me)
Oh yeah that happens to me too. Maybe, JUST MAYBE, UAL needs some time to update mita while the game itself is still running in different threads, player already get rendered but room collision hasn't
That's really weird lol
No that's normal actually
Or at least, the end-result is weird
Yeah I mean, it makes sense that it's normal, I just mean the result looks funky
Will the game ever get a sequel
idk man why u asking us we just make mods
What mode?
Universal Asset Loader and Custom Model Loader + Dokis/DDLC mod
anyone else made mc mods yet
Np
i downloaded the cj mod and put it in plugin models, but cj dont appear as player, that normal?
UAL hasn't updated yet
We're still working on it
Oh i see thanks
If I want to create a custom hairstyle from scratch that animates when moving, is there anything I need to consider besides what Aoba did in his guide?
I haven't watched aoba guide, but the only rules for now are you can't mess with mita armature
Welp most of the time i just transfer the weight from mita Hair
Just hope someone in the future is care enough to implement custom bones.
I really like how SEGA is doing with custom bones through skin_param.txt for each model, but I haven't figured out how tf did they generate params
Has anyone downloaded the mod for Hutao from Genshin?
fr
im the mod author
is something broken?
My translator can't answer you, sorry.
After seeing the top mods on nexus, I’m sure no one can save this world anymore
good morning, i just lose faith in humanity
lol
what happened now 😦
is there a way to lower the players camera?
Not very important, just out of curiousity.
maybe tampering with the player's scale?
if the camera is parented to something within the player, that should move the camera down
how would i go about that?
I know there's a mod for it, but it just doesn't function
Just a question... I am not good with modding and stuff, but can someone extract the menu video (without the menu itself.) I'd like to use it for Wallpaper Engine. Not too sure how to extract it.
@jagged veldtActually that makes sense... Would there be a way to toggle the menu buttons off then? So I could get a recording?
Yo, that's really useful! That's an in-game console, I assume?
Thank you for making me aware of this.
I apoligize for being smooth brain to all of this, really
dw bout it bro
Just launched it, figured out it's the ~ button
Thanks for showing me how to do this, I really appreciate it
i see..
Differentiate them from codes is a challenge
I can't just use Find lmao
Alr, my mods doesn't even have any disactivation command but disabling them are just works 
Walter White
Well damn I look at the mods and I already see a Hu Tao mod lmao
It's only a matter of time before someone makes a foxgirl mod
Anybody know how to get the sound effects for when Mita is talking? Specifically the ones when the voice over is turned off? (Or when 2D Mita talks?)

"FOLLOW THE DAMN MITA, CJ!"

also i think the head will only render if we replace the whole thing
i mean HeadMirror/HairMirror
i mean in mirror it will still be working, but not on freecam/photo mode
so that's something to note
🤯
ooooooh thanks
what mod adds this menu?
BepInEx
i have bepinex, what button do i press to open that menu
im pressing it and nothing happened, do i need to enable the console like in source?
is vanilla have this functional?
yeah
do you have language changer binded to that button?
i dont think so?
hold ~
yeah hold
oh you have to hold it
It's not yeeting another mods anymore
And didn't affect performance at all
Oh yeah.. some mitas shared their orders
yeah i added a few exceptions like Longer
Should we add each of them in the json or just take mita orders if the keys weren't found?
just use "Mita" as standard
The function already uses that json, and it's supposedly working, but rist just yeeted my PR lmao
because this is "True" shapekey:
"True": [
"ManiacPupils",
"Blink",
"Key 17",
"Key 18",
"Key 19",
"EyesSquints",
"Key 20",
"Key 22",
"EyesAngry",
"Key 23",
"Key 24",
"Key 25",
"Key 27",
"SmileSmall",
"SmileMiddle",
"Key 28",
"Smile :>",
"SmileBig",
"SmileStrange",
"SmileManiac",
"SmileManiacBig",
"SmileTricky",
"Key 26",
"Key 29",
"A Smile",
"Key 30",
"AnnoyMiddle",
"Key 31",
"Key 32",
"A",
"O",
"Key 33",
"Key 34",
"Key 35",
"Key 36",
"Key 37",
"Key 38",
"Key 39",
"Key 40",
"Key 41",
],
a lot of placeholder aint it
i guess the developer was right about "the end was rushed"

💀
also there's BlackScreen Mita
im pretty sure that is referenced to er... the one in Be Candid
it doesnt have the "w" shapekey
It is, I thought it was ordinary mita
but other than that, it doesnt have anything interesting
Cappie and kind shares their shape keys with crazy huh...
This is something to talk about with the game lore
yes, they all shared the same
sleepy, cappie, kind, shorthair
they used the same shapekeys
including the one that i didnt mention
Alr, it must be some kind of inheritance or something, but this is interesting
i was thinking the original mita is in the "BlackScreen", its probably the old version
since she doesnt have "w" shapekey
or maybe "Longer" since she only has 2 shapekeys
"Longer": [
"Blink",
"SmileStrange"
],
(it is the lost mita in the backrooms)
Woa i thought her facial expressions were just straight up her mesh since the player 'can't' see her
player will only see her when it is a fresh save state
if player already turned into cartridge, then she won't appear
i can take a look at it again though, i needed to make sure.
If you use no keywords, all will be used by default, so you don't have to write it everywhere
Anyway @smoky olive i think some of the commands functions can be merged.
For example, we can join ApplyRemoveCommand with ApplyRecoverCommand to ToggleCommand
Since it just toggles the mesh.
Do you want me to refactor this?
oh wait wait, can we add keyword into Player function?
since limpingperson is in sharedasset9 and shared same skeleton with player
No, it was that auto recovery thing, not an addons config error

Not sure if this is a good idea
You can try to use limp
Seems like so?
The options are :
Populate the json
Or
Hardcore the keys replacement
hardcode is maybe a good idea for now
unless peaceful mode decided to add more players...
Alr I'll leave them
If you mean usual keywords, not connected to blendshapes, then it must work out of the box
If all the players do share the Shapekeys, you can just use 'Player' as blendShapeName parameter for BuildMesh
yes, that's exactly what i commented in shapekeys json

do you plan to update code any time soon in dev branch? or you're going to take it
because the conflict
Where is the conflict?
nah there isnt any yet
I think i can push it right now
Do it
Alr i already push it

Thank god main is protected


we when git reset HEAD~1 --hard and git push --force
d......eactivation
The only real typo are 'faet' lmao
I didn't even know that existed lmaooo
me
while struggling with using git for the first time
Why command.args[2] when there is textureKey 3 lines before
It would be nice for a steam workshop to appear in the game, I asked MakenCat about it, and he told me that he hadn't tried to figure it out yet and didn't know if he would add it. Do you think it's difficult to add a steam workshop to the game?
we all schizo now..
Yes for a game with such an unstructured code
it will take quite some time to integrate workshop in
wait
why dont we rebind bones?
that way we can have custom skeleton too, right?
or im just too stupid to understand unity
probably the latter
we can probably just:
var bones = skinnedMeshRenderer.bones;
skinnedMeshRenderer.sharedMesh.bindposes = newMesh.bindposes;
skinnedMeshRenderer.rootBone = skinnedMeshRenderer.rootBone;
the physics are auto calculated by game
we dont have to worry about that

im quite certain we can make UAL use someone hair too
i have to think how
meaning we can use kind mita hair for example for crazy mita
There will be a problem with conversion
what conversion..........
Unity bindposes are in different format
Steam workshop for creating levels is probably going to be very difficult to add, but just at least skins like this in Left 4 dead 2 replacing the character model ? Will there be difficulties with this too ? I'm sorry, I don't understand much about development, I'm just wondering what the probability of adding it is.
"you need to take the character to blender and fix everything there by using the tools that app have. unity is not made to do this"

It shouldn't be that hard, maybe...
but that's the source engine
we're talking unity here
developers have to add some native support of model thing
im sure of it, there's gonna be a way to make this into the game
You can always use unity AssetBundles
yeah but its too much of a hassle
Meanwhile this is what SEGA is doing to support (physics) custom bones

they probably have their own join/skeleton generation
public static Matrix4x4 ToUnityMatrix(Assimp.Matrix4x4 assimpMatrix) { return new Matrix4x4( new Vector4(assimpMatrix.A1, assimpMatrix.B1, assimpMatrix.C1, assimpMatrix.D1), new Vector4(assimpMatrix.A2, assimpMatrix.B2, assimpMatrix.C2, assimpMatrix.D2), new Vector4(assimpMatrix.A3, assimpMatrix.B3, assimpMatrix.C3, assimpMatrix.D3), new Vector4(assimpMatrix.A4, assimpMatrix.B4, assimpMatrix.C4, assimpMatrix.D4) ); }
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.

mhm
Did you try this code out?
maybe if you're popular enough or do it enough
that 20 bucks is built up over the span of like 2 years lolol
i just now cashed out
Pass
Does this white line updates based on ObjectName? a custom skinned mesh doesn't seem to have any stroke.
yes
meaning: sweater, body, skirt, head, hair, etc etc
will have white outline
see the message up here
https://www.nexusmods.com/miside/mods/57?tab=bugs
I found this guy have similar problem to your and he already solve it maybe give it a try
Alright, i'll try... once im go home
how is that any different?
Let me know if you done it
Ok
hmm object outline can be changed, maybe we can workaround with this white stroke thing
That's also a good idea ngl
but that means create_skinned_appendix needs no outline tag or something
or maybe something like a command to set outline color
like outline_mesh ModelObject FFFFFF
part 9 of aryrk forgetting Player function
might have to merge them soon enough
man
FindModel()
PatchModel()
Alr I'll see them
Wait what should i do abt player function again?
Basically what i do is create a backup for mita meshes, so mods can easily get deactivated without using - commands
Does player mods even need this?
So? Let's merge your changes
I'm sure there won't be any conflict, or at least won't be much.
'-' command is still work btw, they get executed after my method.
Maybe modders want to troll ppl by deleting mita meshes after deactivating, idk, they can
Wait, the outline is not a shader property
Idk i just use the 'all' args
Yeah this is kinda cool, imagine a raiden mod with this
yesss radioactive mita
index might love this
we should totally look into the ring stuff
it has scrolling number
Yeah... I noticed that even if i replace the outline value, some animation just resets it
I do
why are you still on 0.9
Yeah ik
I'm talking abt mod specific shader property
Core mita replacement for example, doesn't have an eye glow, well maybe with this mod specific shaders property they can mess around with the params as if modifying the material itself
god I would love to have the glow work
Damn, still wont work. Anti virus and firewall were disabled and it still timed out. I think my old bone device so it wont work. I should give up because i have no time. Anyway, Thank for the help
Ok i'll wait
BepInEx for people who have problem with their internet connection for whatever reason.
Thank. I gonna do it later because i have dinner.
Look like i have my" second chance"
Or prehap not (if i failed again)
Yeah i bet it will be cool.
I'm not sure what is the best way to implement this tough...
Maybe with a custom shader_params.txt, or .json, or .yaml?
Then we need to specify the params for each mesh, inside addons_config.txt
shader_param Mita CoreEye Core/Core_params
How does that sound?
we're using addons_config.txt
that means we have to make extra json in there then if we wanna go advanced or whatever
there is about 51 point lights
so I'd have to specify all of their positions ? I assume

yeah, deranged mesh
doesn't helped I moved the arms and etc
Ouch
is there a mod that prevents your photo mode from being locked? (like in certain cutscenes)
Isn't photo mode already locked in cutscenes?
i think i saw a mod on nexus to restore photo mode everywhere
yeah so I wanna unlock it lol
got the name?
@drifting saddle we're free from unity jail
MC replacement is now possible with UAL
release soon be soon enough
YEEEES
One step closer to implementing my punk cappie mod
Omgh can't wait to see it ingame
@pseudo atlas ill teach you when im done with this UAL release
they wanted mita as MC
I'm gonna have to entirely change her personality and animations if I do
But one thing at a time
man if we gonna do custom animation... we have to go back to unity jail again... 
oh so it's you modelling this, had someone share this with me on my server lol gj
we need new idle animation patch for sure
Yep Baddie is coming
I'm gonna make mita do this if we can replace animation
LUKA NOO
do you know what i would do first when i replace animation? make entire MV from it
finally I can port postal dude
I'd rather do Duke nukem.
chew gum
Yall doing God's work with unity, im super pumped.
new update should also be able to have its own addons_config
finally
Yeah the next update will have a bunch of new things
We need a proper changelog for sure💀
We should use DEGMods for submission https://degmods.com/game/MiSide Nexus sucks and we all know it
this doesnt require registration to download and we can have our own download links
this was a disastrous change
🙂↕️
he true
if we gonna use site, please at least pick the site that is EASY to upload and download
Why can't we just post to miside-mods ourselves? Just make sure everyone follows the text format.
Maybe we can separate the channels based on mod type or something
or that as well
guys i need help
like mods-submission channel for example
then moderator gets to pick mod of the day or whatever
how can we help you? @charred marten
how can i enter a mod in miside
what mod are you trying to import?
Hope this video helped you
BepInEx/UniversalAseetLoader: https://github.com/Rist8/MiSide-UniversalAssetLoader?tab=readme-ov-file
Mods: https://www.nexusmods.com/miside/mods/
also if your wondering what BepInEx version to get it's the one with BepInEx-Unity.IL2CPP in the name just choose your operating system and what bit your cpu is
thank you
Yep.... second chance failed. Still error about running out of time. Well i think i gonna enjoy normally with skins like this...
i dont get it, show me the console
i tested the following zip with no internet connection
works just fine
the real question is, why are you still using 0.921 anyway
@pulsar whale give me some mesh to test the bones pls
who, player? mita?
anyone but better mita
this is working mesh, right?
tbh i'm not sure what i'm trying to test but will test working ones first then
one of the sample model i did long time ago
its still kickin'
oh damn i just rolled 1 in 450
@plain crescent why?
but its in PR request long ago..
what is .fbxMesh

https://thunderstore.io/c/miside/
Can upload mod to thunderstore
Maybe CDN r2modman can't see miside now
FHANK YOU
now this IS the thing for modding
@smoky olive since we're patching player as well that means.... we also need to edit ApplyReplaceMeshCommand and others
because it still uses mita.name
and we need to add shapekeys argument into it
or at least make if keyword "Broke", "Little" use this set of blendshape
if type == "Player" then use player
some sort of thing
public static UnityEngine.Mesh BuildMesh(Assimp.Mesh fbxMesh, ArmatureData armature = null, bool addBlendShape = false, string blendShapeName = "Mita")
probably we can make addBlendShape true by default and we can get blendShapeName from characters name
Hey can anyone please tell me how to open this menu?
see pinned
Hope this video helped you
BepInEx/UniversalAseetLoader: https://github.com/Rist8/MiSide-UniversalAssetLoader?tab=readme-ov-file
Mods: https://www.nexusmods.com/miside/mods/
also if your wondering what BepInEx version to get it's the one with BepInEx-Unity.IL2CPP in the name just choose your operating system and what bit your cpu is
hopefully someone made MC mod and Milia mod soon for nexus thats work with the model loader
yeah rihgt.....................
NOOOO MAYA
if someone makes a mita skin with dolphin shorts, ill give them a kiss.
Seem need to wait CDN cache
ThunderStore upload usually need to 1 hours can seen on r2modman
I would have it installed but uh my laptop is uh out of comission
Bruh what the hell 😭
If I see this in my dreams I'm honestly gonna die
Finally a horror update for the game
I need for figure out how to put my VRM model over the MC-
Thank you for pinning some of the modding resources
Now I may be able to try putting shrek in the game somehow
well, yeah, i have desktop mate. i'm using Miku.
I meant for MiSide. Putting my silly girl over the MC.
MC is what
Minecraft?
main character. the protagonist.
Mita had a girl want her once, she will have it again
Mod for loading assets in real time for a Unity game "MiSide" with update of assets on change and all features of https://github.com/Rist8/MiSide-Console-Unlocker - Rist8/MiSide-U...
i thought that was only for Mita?
Or i can bother the devs enough to let us play as Player 4 /j
Or use unity build as AssetBundle and use BepinEx code load into game
Code you want

work in progress
WAHOO
it is kinda ready to release
can i try it out?
well, if anyone ask you about the scariest mod for miside this will be it
is that what happened to player 4
ok i'll just release it now
holy peak
i'll have to learn blender and stuff, my model is only a VRM from VRoid rn, lmao.
I want to see this in the chainsaw scene
it is just 100% broken in the game
only the legs work as intended
because they're not changed

look at her mita would love her
Pre-release of UAL containing all #33 PR features, to install this mod follow the instruction from README.md but for the archive named UniversalAssetLoaderPreRelease-0.11.0.zip.
now to figure out how to do models n stuff
here's an example
woah
there already a mod that replaces the normal crazy mita with the final form crazy mita? ||with the skin on one side of the face being scratched off exposing a red glowing eye and the messy hair||
might be incorrect location of ellen assets
okey never mind, I got it
i'd put this in the UAL? or somewhere else
but Thx for help
NEVERMIDFN IT WORKED
now all i need to do is unwrap her and the female mc will be mine
Huh? I didn't change it to fbxmesh
It's fbx in that pr


Don't release it yet, i want to mess around with the shader. Hopefully we can import a custom shader
i just created a PR so that people will see we are doing something
did you see my physics testing result?
This one?
and the video slightly before
Ah i see...
It's kinda work(?) i can see her hand thingy move around when you shake her
exploding trying to get the model to unwrap correctly
it really doesn't want her skirt to be included ffs

atp i might be better replacing mc with Mita and just saying it's player 4
actually that could maybe work, if i figure it out
because i don't think this will work
at all.
Has anyone already tested blendshape for player replacement? Because rn blendshape will only be generated if the command arg is Head
replace_mesh Mita Head
Or maybe I'll just add an or statement to generate blendshape if the mesh itself have them.
👍

this image triggered something on back of my head
koikatsu, my arch nemesis
did keyword system just break
and i feel like the new changes breaks something
yeah what the hell
it works on menu but not here
Oh yeah my belle mods are also missing a leg in here
Something off abt args
Also this is definitely something, it was totally fine yesterday lmao, 10.3 is also fine
yeah, i feel like commit d7ed4eb317c5c457e5be615f0d959c787153588e breaks it
well maybe no
Could it be 3c3d406767cba2970f437c599fa6e44af7c91dbb?
We need further investigation, I'm pretty sure my belle was working just fine last night 
I also didn't mess around with any commands args
suboptimal
Omg
Im gonna resets to each commit
Can you try this Aoba?
that was 24648aedcf18e73d960e88059fdfe5c8b2c50bf8
yes sir
My belle works just fine, the bones are not fked at that commit
that's mean rist commit was the culprit 
d7ed4eb317c5c457e5be615f0d959c787153588e for the bones
and 3c3d406767cba2970f437c599fa6e44af7c91dbb for the args
so my hunch was right then
RIst gonna love this




