#miside-mods-discussion
1 messages · Page 19 of 1
unity bundle?
Aw shizz here we go again
I got really mad, and calmed down before I did something stupid on here
Yall cook up sone good styff?
im cooking a basic video on how to custom model for mita
not advanced things like MC just yet
Oo hell yeah, im ready to have my mind blown
woah
can someone help me, Im trying to get BepInEx and UAL to work but I start up my game and the console window that is supposed to show up doesn't and neither does the addons button 🤔
I just Watched Miside Game on TikTok
And I Don't know where to download it
It's not on app store and play store 🤦♀️🥺
MenuMita Look at mouse
ORA
Is it possible to replace bully mita with bully Mcguire
Imagine miside but it's all shrek
That'd make the shrek is love shrek is life reference in the book case more complete
🥐
@upper egret hi can you publish my mod to this discord ?
Finally, how to make custom model tutorial.
This video will show how to port basic things in. But I will not explain how physics works or custom face expression just yet.
https://youtu.be/i9xbmSDn-zs
-# I'll attach timestamps later. I'm TOO TIRED.
- Template & Example Model/Mod: https://drive.google.com/drive/folders/1H3u-FA1V16pha1mmCaXZ9WaNgkhw2Gqv?usp=sharing
- Blender: https://www.blender.org/download/release/Blender2.93/blender-2.93.18-windows-x64.zip
- BepInEx: https://builds.bepinex.dev/projects/bepinex_be
- UAL: https://github.com/Rist8/MiSide-UniversalAssetLoader/releases/latest
This is uncut video. I'll attach timestamps later. I'm TOO TIRED.
Template & Example Model/Mod: https://drive.google.com/drive/folders/1H3u-FA1V16pha1mmCaXZ9WaNgkhw2Gqv?usp=sharing
Blender: https://www.blender.org/download/release/Blender2.93/blender-2.93.18-windows-x64.zip
BepInEx: https://builds.bepinex.dev/projects/bepinex_be
UAL: https://git...
Sorry, I’m only supposed to pick from nexus myself

@soft remnant, you won't die now.
Legend
Praying for you 🕯️ O Great Aoba 💝
Does 2B mode exists? I saw a picture at Steam.
how to insert a dll file into bepinex plugins pls help
Actually that achievement still locked in my Nier. So, you quite mistaken. ))) And 2B never selfdestruct yet.
ESP
oh great now we need anticheat
what's that
ESP
in that picture
Riot’s Anti Cheat
Use for Leaguage Of Legend and Valorant
Praying for you 🕯️ O Great Mita 💝
Guys, do you know how to make the mod active only for Crazy Mita, so that all other Mitas keep their original outfits?
If I understand correctly, I should write the command !MitaName to exclude that specific Mita from the mod's effect. I tried doing it this way, but the mod's effect still remained on some Mitas
And I suppose I should change the textures via replace_tex and put the textures directly in the mod folder, rather than in the Custom folder
which name are you using in the command?
i meant in your own command
if youre using MitaPerson Mita for crazy mita and its affecting other mitas, thats something im fixing in UAL rn
try using !Know and !Future instead of !Cap and !Kind
you can see the mitas' names in the console
It worked, thank you so much!
nice
uhh, what about location21?
what is that? Is it related to peaceful mode?
all functions related to location 21 has logic too btw
it's like cooking mode with mita or something...
anyone here down to help an complete beginner with git
nvm got it
how can i get this mod into miside https://www.nexusmods.com/miside/mods/63?tab=description
Ive done these steps Required BepInEx and Universal-Asset-Loader-0.9.5
Installation Guide
After installed BepInEx and Universal-Asset-Loader-0.9.5, Install this mod,
put the BepInEx folder into game root folder (Steam\steamapps\common\MiSide)
Then Launch the game. Click CLOTHES, Select DEFAULT and DEFAULT color and click Addons and select Rice Shower
Where do I put mod file
MiSide\BepInEx\plugins\UniversalAssetLoader\Assets here
yes
alr thank
uh
send ss of console
?
the terminal that opens alongside miside
the text console that laods up
ye
have you added assimp.dll to /MiSide
ok copy paste it from MiSide\BepInEx\plugins\UniversalAssetLoader
did you add the file?
its not there
https://github.com/Rist8/MiSide-UniversalAssetLoader/releases/tag/Release-0.10.2 if you still have the zip file youll find it there
where do i unzip this version of universal asset loader
just assimp.dll right?
if thats the only one youre missing yeah
actually send a ss of your UAL folder MiSide\BepInEx\plugins\UniversalAssetLoader here
Look
and also the main folder
ok yeah youre missing all of the files, just copy paste them in from the unzipped file
also remember to put assimp.dll into the main MiSide folder
so i dont put assimp.dll into universal assetloader area above?
no
yup
when i loaded back in the game, it showed my original mod skin that i wore not this one
Use the default cloth and default color of Mita
I'm currently working on this
Wait for the next update of UAL
I also wanted to support scene specific patching, imagine one mod can have different effect on each scene
The whole addons_config will completely become an programming language 
Yeah i see it, don't worry abt it, i will merge everything
cool
Some short of saving mods state
I wonder what that condition is, I'm too lazy to read it because it was a mess, but after seeing your PR, i quickly realized it was a sht before 
Nice job man @twilit tartan
nah i just ctrl+x ctrl+v'd a bunch of stuff

theres probably more room for refactoring...
but rist said hes gonna overhaul UAL in some time so idk what will become of our changes
As long as our changes are readable and modular enough, it should be fine.
That's why i minimize altering the already existing function.
programming patterns go brr
indeed
One thing I wish I could do is make the entire asset loading process run in parallel across different threads.
However, I haven't found a way to do this for loading music and texture files, as they seem to be tied to the main thread.
It would be great if we could separate each process into its own local memory and then reassemble them once the processing is complete.
I usually use the fork method, so one single thread can generate its own child and so on, but somehow this leads to memory error, probably we need to update some dependencies or some short
umm for some reason the arrow and the mouse thing is showing help
? Wdym
i will show u
damn sounds advanced
Yeah, I'm not quite happy with the asset loading speed. I mean, it's just music and some pictures—why does it take so long to process?
The whole parallel mesh loading significantly speeds up asset loading, even faster than texture loading 
What does it mean? This happens when Mita is nearby. I noticed it back when I first installed the custom hairstyle (I used the file from Tomori_replace_miside mod and didn’t change anything except the textures)
prob shapekeys or something wrong
This is related to Shapekeys. Are you replacing mita head?
Just to make sure..
On the UAL folder do you see any JSON file?
That JSON supposedly be inside Assets folder
create skinned appendix for head
Can i see your UAL folder?
Oh are you using UAL 0.10.1?
I didn't see any JSON dependencies
Upgrade it to 0.10.2 and you'll be fine
I use this one https://github.com/Rist8/MiSide-UniversalAssetLoader
Mod for loading assets in real time for a Unity game "MiSide" with update of assets on change and all features of https://github.com/Rist8/MiSide-Console-Unlocker - Rist8/MiSide-U...
Yeah, just download the latest version
Do I need to delete this one first?
Nope, just replace everything except for the Assets folder.
Then grab a json file inside 0.10.2 assets folders and move it to your Assets folder
Or, you can just replace everything..
Just make sure to grab a copy of your addons config
@solemn crane mind to tell how it's going?
Interesting.. that means the head really needs a shape key. However UAL only adding Shapekeys only if the meshes having them
I'll create a PR for that in the future
For now, you can use mita Hair instead of her Head for Tmhair @solemn crane
create_skinned_appendix Mita Tmhair Hair
Or you can just create a single dummy Shapekeys on her hair meshes 
Btw, when I add a skinned appendix for the head to get rid of the white outline, the face animations disappear
Yeah because the model itself uses an occlusion culling system, any face animation and physics won't be calculated if the meshes itself was disabled
In other words, you can't simply remove mita head
Success
Thank you!
Yeah i kinda hate how the culling affect mods
This is not a mod
This is one of the color variations of the school outfit that can be unlocked in the game
Oh
What could be the problem? I'm trying to position the cap correctly with this hairstyle. I set the position in Blender and also tried using move_position in UAL, but it always stays in the same spot
Both the hair and the cap are .fbx
I think I missed exactly that
no never use obj as hair file
infact never use obj stuff at all unless you absolutely have to
if its position problem, its your fbx position problem
I made changes in Blender, but nothing changed in the game. Do I need to specify something additional when exporting the file?
with the help of the random user my sanity has been restored fortunately

actually i take that back
fck vroid and their stupid bake settings
making it the most least noticeable shi ever
have you apply scale location and other stuff
Imagine you're doing that manually renames vertex stuff and turns out your materials are basically fked up
i would have to if it wasnt for you
i was so angry last night i didnt fall asleep till 5:30
i was so pissed of about the materials bs
what exactly is wrong with it

i have like 20 materials just for the face and the bake just doesnt work
and i want shape keys so i cant exactly just individually place it into the game
meanwhile you could send model to me
Hmm just assign all of the vertex to her neck?
i actually think i have ptsd when looking at this i feel the anger surging from inside me
I'm pretty sure you just need to transfer the UVs from the face. Leave the rest part because all of them already successfully loaded to miside.

yeah if i can figure that out ill be happy
unfortunatley this is one of the bigger mystery's
@prime nymph sorry for the tag, do you know how to transfer UVs from two similar mesh?
Yes, nothing changed
it has transparency? oh hell ho
This should work if the vertices are alo similar https://www.youtube.com/watch?v=_NzWaV61XaQ
In this video we're going to see how to copy the UV map from one model to another. Very important: The models must have the same amount of vertices.
Want to make your own game or animation? Our store have many assets to help you achieve that and save some time. Check it out!
https://www.cgtrader.com/telergystudio
Hope you like it and if you'd ...
doesn't seem to apply here
Thankss
Adachi have 2 face mesh, one of them already has mita vertex groups, but that contains 15 materials.
And it turns out vroid can bake them into single material
So we just need to transfer the uvs
to bad i already spent 5 hours fcking with the model
It should be,
select model To
Select model From
Ctrl + L
"Copy UV"
Is the model too different?
I can try it in my blender when I wake up if you want
is this why its not working?
Oh yeah, the mesh generation might be different...
Maybe you can just repeat the whole process just for her head?
Most likely, gotta remake the uv
bro im actually done
how is it every time i use blender shi like this happens
every single fckin time bro
2 days gone boom just like that
Modeling is hard xd
no this aint even that at this point im just unlucky
Doesn't the head just need like 3 vertex groups?
It should be easy tho???
I mean to do it all over again for the head, only for her head
do what all over again
Renaming the vertex group to match mitas, parent it with the armature, and renaming the shape keys
so just rescale the head parent it then rename shape keys?
bro you seriously had me scared for a second i was gonna be unhappy
Bro what are you thinking, you're done with the rest of her body 
idk man i was stressed
i need to speak my mind to the creator of blender
so locked in
now shape keys
i didnt acutally mind that part
I did exactly the same thing again from the very beginning, and now it works 
Tiny Mita
what the flip
@twilit tartan that mita template u sent me doesnt have face vertexes
you mean the shapekey?
does anyone here ever made a mod for the racing game?
i'd like to put a BMW M3 GTR in the game 
what the fck
but seriously did nobody touched it or smth?
what are you on?
@pulsar whale
im locked in but i need ur help about transparent textures
how do i fix this
all i need to do is fix tranparent textures, fix weight, and fix shape keys
the blazer weight makes her look fat asf
lol
true
@twilit tartan you know how to remove transparent uv?
what are you using
Miside Custom Models Loader method
and PrimoToon Shader
https://github.com/festivities/PrimoToon
fckn unity
I need this skin as soon as it's finished. Great work so far btw. 🔥
bro it sucks wym
to get shapekeys do we need to use head?
i cant release until random user figure out how to make ual read alpha material
yes
gotcha
seperate mesh works best
Guess what
I fkn did it
Check the vertex group, apply all transform and location to deltas
you mean apply everything to the vertex groups?
ah did that already
are the key shapes in order
i think so
Nahh, 0.10.2 will automatically correct the orders
Does your face have more than one material?
yes
Welp
thats wraps
lets see
multiple material will ruin the model yes
not multiple materials just two different material slots
ive had that forever, removing didnt fix it just now
Baking the material into 1 should fix it if the vertex group were correct
i didnt mean that, i know to bake everything together
Hmmmm smt off
Transparancy channel are working but the whole material become translucent
D Cup
how'd you do that
Modifying the shaders
using UAL
That renderer.material things absolutely have something to do abt this
But i can't get the transparent diffuse working

can u tell those pockets are hand drawn
No?
good

Hmmm miside default shaders are RealToon/Version 5/Default/Default
That shader does have some transparency threshold
OH I WAS REMOVING MITA'S HEAD
Yeah don't remove them even if you're using skinned appendix
Cause face animation has an occulisuon culling system
huh ic
did you forget to append it back
oh yeah whered they go
@pulsar whale are these beads fine going throught the shirt a little
fine
ah backface culling got rid of them whoops
nicee

Nahh it would be understandable
Maybe something like this
*CatEats
patch_scene MenuScene
Replace the meshes with cat ears....
patch_scene !MenuScene all
Replace the meshes with dog ears..
that is good idea
On the menu scene, it will be cat ears but the other scene will be dog ears
li like itll
Yeah but rn i still figuring out that transparency in RealToon shader
Oooo that's a good idea
Don't expect me to be fast
Even if i do manage to workaround with the transparency, I'll need to refactor it before relase.
So ppl won't think I'm stpid or something

He's right
bro if it was me it would take over a year take as much time as needed
might start on the weighting tmr
or later depending if i can sleep
it's a dump of all shaders
OMG thank you rist
hi can someone tell me where do i put the skin mods i install?
MiSide\Data\Custom
I LOVE YOU RISTT

oh wow thanks
just paste ur skins folder into there and ur set
this is the most views i have ever had on a video holy
miside gold mine
Yeah replace your UAL with that and see how moka goes

Alr I'm gonna refactor this sht before creating a PR
THANK YOU SO MUCH
No worries.
this legend random user fixed it so i dont need to worry about it anymore
i just need to fix weighting and shape keys then i can release it
yeyeyeye I wish 
hi again
unity bundle modding will never take off
ye
show me ur customs folder
furry
😑
booth models for mods
nsfw and sfw
ciel
オリジナル3Dモデル シィル-Ciel- VRChatでの使用を想定した、ちょっと泣き虫天使な女の子です。 VRC Avatars3.0用にセットアップしてあります。 他のVRSNS・ゲーム等での組み込み使用も可能です。 詳しくは規約をご確認ください。 ■注意事項 ・PC版VRChatに最適化した設定をしてあります。 ・Quest版VRChatなどで使用する場合の動作保証は致しません。 ■VRChatでのサンプル置き場 https://vrchat.com/home/launch?worldId=wrld_48a6bcd7-049e-4607-bb36-2fa7d682fd98
chibi mita
I have question about UAL, does "MitaPerson Mita" count as 2 keywords
It does
German creates a PR about MitaPerson Mita but I'm not sure what he means
now "Mita" keyword is being replaced with "MitaPerson Mita" in code
Yeah I'm kinda worried about space trimming.
Say that UAL support scene specific patching.
But miside scenes contain spaces in them
I can make it into string slices
patch_scene "Better Together" !"MenuScene"
But it feels wrong and doesn't match the current format with the other commands
And mods aren't modular enough.. every mod is using the same addons_config.
I'm thinking of separating addons config to their own mods file, but this will highly affect existing mods ...

we need to make it more modular for sure
we should really make it has its own config for each one
replacing existing addons_config isnt going to cut it
we should just update it and let the mod creator update them as well
otherwise we'll just stuck in this jail forever
So, we leave addons_config.txt as a template?
And the mods creator makes a config inside their own folder
Then UAL will combine all of them temporarily in some variables for reading.
Existing addons_config will still work and mods creator can just choose between modularity or just replacing the default config
How does that sound?
i guess that's not bad, yeah
oh hell yeah look at all the cool stuff you guys are doing
i got my mod working
DUUUDE thats so good
you can fix that, the main thing is you got it to work
yeah with the MASSIVE help of That Random User
he literally re programmed ual so it could read my transparent UV map
if he didnt do that i was fcked
they doing gods work
ong
wouldnt be here without him
i was gonna quit yesterday because the uvs were fcked
but he locked in
ive been cooking on my tiny mita fix, gonna give her a better original outfit and im working on new hair and school uniform for someone else
Gonna give her a cute bracelet and move on to a different hairstyle/outfit
yeah nah see actually creating the 3d shi is where im fcked i can only use already made stuff
i mean technically i did create my model though
3d modeling is all im good at, i cant program for shizz so when i see these guys cooking it up im happy
kinda cant say that though because i used vroid
that outfit wouldnt exist because if that AI image didnt exists...
also siddly maybe you could use UAL from now
i know, i liked it honestly, thought it was cute.
i have actually learnt alot of the coding part from that random user and find enjoyable now
yeah im gonna have to learn UAL which is horrifying
and i can get it right like 80% of the time now
nah not at all
easier than unity replacement thing
oh thank god
you just export fbx and call it a day
let the master work us underlings are no where near their power
DUUUDE thats awesome. Does it support custom rigging and bones?
you could move bones around but you still need to keep it relatively the same place
damn alright.
yeah, custom rig would be a massive W update
thats not really an issue, i can work with it
its just a bit ghetto 3d modeling lol
indeed
i feel a little sad because i have an appointment in 30 minutes
i have to test online gta sa mod
i wanted to sit here seeing people working on things
d'aww. i gotta go to work soon so im with you there. I'd like to get her hair done today but no dice
im just going to remodel her entire hairstyle
can someone dm me when a hinata mod apears ?
(You) can cook it yourself
hinata would actually be a fun mod to make
to much work
bro
i was saying the same thing like 2-3 weeks ago
now i made my own model
im only going to make a raphtalia mod, thats it for anime stuff. because i think shes cute.
you know the part im most happy about on my model
im going to remake my adachi tohru model
D Cup
we need shape keys
good do you want to make a hinata model for free? cuz i d k how
nah how bout u do it yourself if u want it
there's tutorial on how to port model in pinned 👍
106 cm mod?
thats easy to make
if you need help, me and the people will be glad to help you
for mita?
@pulsar whale can i ask u a question about the texturing
Yow how the heck i add mod?
Hope this video helped you
BepInEx/UniversalAseetLoader: https://github.com/Rist8/MiSide-UniversalAssetLoader?tab=readme-ov-file
Mods: https://www.nexusmods.com/miside/mods/
also if your wondering what BepInEx version to get it's the one with BepInEx-Unity.IL2CPP in the name just choose your operating system and what bit your cpu is
@astral crystal i have changed the outfit to have moka school uniform however i believe the original brown uniform looks better on her
i can barley call this model moka anyway so i guess its a different thing now
the brown uniform makes her look more cool
i just couldnt make it feel like moka
my model looks more like a delinquent than moka and she looks cool so i guess ima leave it at that
god bless your soul
anyway ima sleep its 3 am and i got a flight to catch tmr
good night buddy, see you in an enternity when i finish it
my session is absolute disaster
oof
looks about right tbh
Aboba
I'm thinking of trying to import Shinano soon, and maybe Rurune cuz I got custom versions of both
my character favorite for now is ciel with r18 content
ok👍
Is it possible to use beplnex to mod on winlator?
hair modeling do be pain
bepinex works on linux
so it should work in theory
yeah im almost done, just working on the small little bun she has, but the base hair i think i got it good
im working on a maid mod
no clue how ill put this into the game yet, but im almost done with it
i still need to polish the textures
oh man that looks good dude, it shouldnt be too hard with UAL now
just make sure its rigged right
Btw is it true the devs made 2 "Neck" bones? Or just a quirk from the one who ripped the models
Yes, there are 2 necks
But you should focus/use Neck1 if you're porting model that had 1 bone
I gotta fix the armature if I wanna port them for vrc cuz it's screaming at me for the bones not being unique
Also I was wondering if I should take them as reference for my own game models
Oh so that why i can't do it on winlator cause it use window platform
no, I literally said it should work
since it is Wine system
Idk when i try to do it on winlator it only open the game, the window code doesn't appear
Oh that's not how winlator works, it has very stripped down libraries focused on certain software with options for that. You might be able to make it work but you need to know what the programs need
WINEDLLOVERRIDES="winhttp.dll=n,b" %command%
you need to load the winhttp.dll somehow
"Kinda late, but I opened the container, went to wine config, libraries, add winehttp, native,builtin. Worked for bepinx and graveyard keeper" if that helps
No Chibi is
Just wait bruh xD
Jk but I doubt this is the channel for that
Lore, memes or general should be fine
sad, sadness and another no happy argoment
XD
bore talking naaa/ cappie argoment YESS
halllo, anyone have tips for custom models in miside? I’m attempting to get a Deku model to replace Mita for a mod (Deku dub)
It failed to open
Damn, it might be missing more stuff
There is also this "Set up winlator amod then change lc_all to jp then it'll work"
And nothing else about running it on winlator on the internet
Nvm i try to open again and it turn to this
that's good
Nice
Can't seem to make it work, but i have error log now maybe can find out why it isn't run
vrm models work?
rename .vrm on file
no wont work
for mod the game with another asset 3d models with vrm?
fbx
ok the file is fbx i delete the .fbx and put in models but dont work
help?!
dont work
mita is a vrm model why fbx file bho
mod for add vrm models
is easy for newbie
no tutorial nothing ç_ç
Does anyone know of a tutorial to load a custom hair model open in the game? i already put the model in blender and exported it in .fbx format, I've already added the code but it doesn't load
code?
What code did you enter?
I meant the config that is inside the text file
I made a model with fbx texture but I didn't know about this mysterious code
does the hair have an armature?
*HairCustom
create_skinned_appendix Mita CustomHair Head
replace_tex Mita CustomHair CustomHair\CustomH
replace_mesh Mita CustomHair CustomHair\HCustom Hair
remove Mita Hair
remove Mita Hairs
remove Mita Attribute
-remove Mita CustomHair
-recover Mita Hair
-recover Mita Hairs
-recover Mita Attribute
no
It should work without in theory but I'm not an expert so I'll pass the word on to someone who is
my fbx file dont work
work on editor work on unity engine but wont work on game
is better vrm loader
example valheim
the game
shader ok texture work ecc
for animation facial bho
@old abyss
blender...
With this in addons_config for UAL
*KindMitaHair
replace_tex Mita Hair MitaKind\FETPattern
I checked every Mita in-game and only crazy, cappie and mila get the new texture, but Kind Mita, who is the target remains unchanged along with everyone else. Is there something I'm missing to be able to replace the hair texture of the other Mitas?
nothing I'm hoping for a mod for the unnecessarily complicated vrm I've lost the desire
Do you know, is it possible to change the skin on Mita’s hair (Cap, Kind, Mila, and Short-haired versions) to only change the color?
i dont think theres a color tint function so youd just have to take the texture into an image editor
keywords must be at the end
Yes, that’s exactly what I’m talking about
Should I use replace_tex Mita Hair foldername/tex.png MitaName?
ye
\
only backslashes are supported
Hmm. Could you give an example for specifically Kind Mita's hair? It's from Animator/MitaKind
If I can see the syntax work as intended it'll be a lot easier to figure out 😅
replace_tex Mita Hair FETPattern Kind
assuming you have FETPattern.png/jpg/jpeg in Assets directory
I swear I've tried that... but I will try it again
or you can use
replace_tex Mita Hair relativePath\FETPattern Kind if you have your texture in subfolders
check the console
Thanks! I have another question about the names of the Mitas listed in the UAL config. Does each Mita have only one name or several? How can I figure out which one to use?
UAL 10.3 makes sure each mita has only one name
she might be called mita "Know" or "Future" so it's better to use
replace_tex Mita Hair relativePath\FETPattern Kind Future Know
as for which name is which you can look in the console
that one is called future
that surely won't break mods
it wont
never saw Mita keyword anywhere
it was just like using all
Is there any mod of miside for re4 or dmc5?
yeah and that was a problem cuz you couldnt use a command on the just first mita without affecting other ones
wait why am i explaining this to you 💀

If it says MitaPerson Name (with a space), how should it be correctly entered in the keywords?
Just Name
"Mita" is the keyword
Thanks
*KindMitaHair
replace_tex Mita Hair MitaKind\FETPattern Kind Future Know
It just does not work on Kind. Apparently 'Kind Future Know' affects Cappie though.
Do we know what the original game that ugly mita was in could have been?
know is cappie
keywords are simply searched in names
nvm uhhh
would it be possible to replace the player with UAL
check the console
maybe in future, problem is that he has no separate meshes for clothes and body
This is from the moment I click to activate in the addons tab, to after loading the scene with these two Mitas:
[Error : Unity] NullReferenceException: Object reference not set to an instance of an object.
[Message: Unity] clicked: KindMitaHair
[Message: Unity] KindMitaHair is active:True
[Message: Unity] [INFO] Mita's name: MitaPerson Mita |
[Message: Unity] [INFO] Patched Mita in 0ms.
[Message: Unity] [INFO] Scene changed to: SceneLoading.
[Message: Unity] ミ侑ウムミセミコ ム・セミキミエミーミス.
[Warning:MS_CustomModels] Unknown mita: Mita ミ墟オミソミコミー
[Warning:MS_CustomModels] Unknown mita: Mita ミ頒セミアムミーム・
[Message: Unity] [INFO] Scene changed to: Scene 7 - Backrooms.
[Message: Unity] [INFO] Mita's name: MitaPerson Know |
[Message: Unity] [INFO] Replaced texture of skinned: MitaPerson Know Hair.
[Message: Unity] [INFO] Patched Mita in 2ms.
[Message: Unity] [INFO] Mita's name: MitaPerson Future |
[Message: Unity] [ERROR] MitaPerson Future Hair not found.
[Message: Unity] [INFO] Patched Mita in 0ms.
ahhh yeah that one has Hairs not Hair
don't ask why, devs are russians
I was wondering about that. the original asset textures has 'Hairs' in it. Didn't think to try it though
god yeah if the naming was better there would not be a ual 10.3
replace_tex Mita Hairs MitaKind\FETPattern Kind
Still doesn't do it.
better use both
in the main menu she's called Kind
ohh i see
Huzzah! Future is the one. Thanks a lot. So it was just being really specific about this....
A related question, when you check out the profile cartridges. How come texture replacements don't work there?
in chars menu you have to press f5 for them to work
[Message: Unity] clicked: KindMitaHair
[Message: Unity] KindMitaHair is active:True
[Message: Unity] [INFO] Mita's name: MitaPerson Mita |
[Message: Unity] [INFO] Patched Mita in 0ms.
[Message: Unity] [INFO] Mita's name: MitaKind(Clone) |
[Message: Unity] [INFO] Patched Mita in 0ms.
[Message: Unity] [INFO] Mita's name: MitaPerson Mita |
[Message: Unity] [INFO] Patched Mita in 0ms.
It just keeps on giving xD
A seamlessly edited 1 hour video of the Cappie dance song in 4k (featuring happy yet emo Cappie). This took 11 hours to render! 
https://youtu.be/GNAhUlHqYLA
Meticulously edited by me, producing 1 hour of seamlessly edited HQ audio and video! There's a strange nostalgic feeling to this song, and it will forever be a fun highlight of my MiSide playthrough. This took 11 hours to fully render at 4K60fps, passing time that I could have used to replay MiSide 3 times over! If you make it to the end, feel f...
In russian, a single word is used for hair, and it is in the plural form
i know, it's my native language
and it works
double backslash is also working btw
I have no idea what the double backslash does. F5 didn't do anything for me, but when I changed the config line to:
replace_tex Mita Hairs MitaKind\FETPattern Future MitaKind(Clone)
It works.
if it works this way it must also work with
replace_tex Mita Hairs MitaKind\FETPattern Future Kind
my bad
It does indeed work with just Kind, awesome. Thanks for the help! Have to step away for a few hours but this is a big step to being able to start actually making textures and not just samples to figure out how it works. Sorry if I was slow 😅

Oh, nice
Mind if I dm you with some questions if I have any?
i don't
I'm on Linux, trying to run the game with BepInEx to generate the configuration, but it's just not working out. I've followed all the instructions on the BepInEx website, and when I have to execute ./run_bepinex.sh in the game's root folder it tells me the following:
If you think this is a mistake (or would like to encourage support for other architectures)
Please make an issue at https://github.com/NeighTools/UnityDoorstop```
Anyone have any clue what to do to fix this (or run mods for MiSide on Linux another way)? I've been trying to find a solution for the past couple hours to no avail.
is anyone considering importing a nagatoro model?
How can I pull models from the game? Would I use the pinned UnityExplorer?
WINEDLLOVERRIDES="winhttp.dll=n,b" %command%
alzo since you are using wine/proton you install bepinex windows version
Does anyone know what is the name of this Mita? Here's what I wrote in the config (I need to keep her original hairstyle)
replace_tex Mita Tmhair tmhair\tmhairtex !Mila !Know !Future !CreepyMita !Core !Dream !Black !Maneken !Broke !CreepyMita !ShortHairs !MitaTrue !Longer !Glasses
replace_mesh Mita Tmhair tmhair\tmhair tmhair !Mila !Know !Future !CreepyMita !Core !Dream !Black !Maneken !Broke !CreepyMita !ShortHairs !MitaTrue !Longer !Glasses
well according to the console its Know
also instead of negating every other mita you can just use the keyword for the mita you want to affect
me when !all

I tried using just 'Mita', but here's what happens with Cap. Even the hair textures here are completely different from what they should be idk why
The same when I use !all
When I write the list like I showed above, everything works fine
Yes, I'm on 10.2...
update! very simple just paste the new files in
my head is hurting from trying to soak all this information in
Ohhh so that's what the weird ASCII thing was, turns out it was a japanese character 
do i just follow this thing here https://github.com/Rist8/MiSide-UniversalAssetLoader/blob/main/README.md
Mod for loading assets in real time for a Unity game "MiSide" with update of assets on change and all features of https://github.com/Rist8/MiSide-Console-Unlocker - Rist8/MiSide-U...
So I should use 'MitaPerson Mita' now?
nah just "Mita"
thanks
if you hopelessly want to remove that whiteout line
just remove mita head and use the head ripped from the game
works everytime™️
Mega downloads 🏴☠️
But won't there be no facial animations? I did the same with the body and head, and as a result, the facial animations disappeared, along with the physics for the custom clothing
As i know you can add it to an object by adding it to some random interactive animator's list but i don't know which one.
Thanks again, it worked
nice
Yeah face animation and physics have some occluder culling system, they won't be calculated if the meshes are disabled/not rendered.
The best way to counter this was replacing mita head, sweater and skirt with an empty mesh or a single plane, that way the mesh still gets rendered but maintains 'remove' illusion
Hey everyone, I'm new here and I can't get the game to work when using bepinex, it just shows a CMD with a bunch red text and then closes. Idk if I can send the LogOutput file. Btw I'm using 0.923 ver of the game and I've seen people using the 0.921 but idk if it's that what breaks it.
Yeah send some logs, We are not fortune tellers
📿 🙏 i see... missing assimp.dll 🔮

I got it on the gamepath
ah nvm then
Spray some holy water to your game
Great, everything works with this Mita too. So, the next question 
Where can I find the textures for Mila's, Cap's, Kind's, and the others' hair?
Thank you so much! I was using the Linux version, and I didn't stop to think that I would need the Win version, but it makes a lot more sense now that you mentioned it. Bless you, dude
Alr this is an connection issue
This will help @mild idol too
Thanks to both, I actually have a very bad internet
hmm no idea honestly xd
Use UABE or something like that
no problem
phos mita...
Ooo it would be nice if her hair glows are working correctly in her shoulder
yeah the pmx shader manages that but i have no idea how to replicate it in game
Is it purely a shader or some slapped transparent texture?
It's either sphere tex or base tex i guess
Good then, alpha channels are working in UAL
But i haven't created a PR yet
Here
is that updated for 10.3?
Idk I can't remember 
there isnt much to update either way
Thanks. I downloaded UABE, but how to extract textures from it?
I'll create a PR after i am done working with mods modularity and scene specific patch i think
if you're planning to rip stuff , use AssetStudio
very nice
It have new error now
Error log:Fatal error. Internal CLR error. (0x80131506)
at System.Threading.PortableThreadPool+WorkerThread.WorkerThreadStart()
at System.Threading.Thread.StartCallback()
I use all core
I needhelp with something, how do i download tiny Mita model? I want to create her original looks
? It might use all of your phone cores just to support a single cpu cores inside winlator
Because that's definitely tied to threading issue
Maybe don't 🏴☠️
Miside are cheap as hll
if you gonna be yaar haar at least do it right
Wait is it normal that when it load all the folder in unity gone?

Hello, would someone please advise me with this? I am attempting to create original Tiny Mita unlike Siddly's
Maybe it impossible to run mod on winlator
PRAISE YE
um how do i specify the game miside inside this gui?
file > load folder > MiSide/MiSideFull_Data
how do i find tiny mita in asset list or in scene hierachy?
i like to use asset list, just look up chibimita, export > selected assets
youll have to do some cleanup in blender
choose one thats an Animator
its called MitaLittle yes
internally it is called Broke when replacing model
wait
@plain crescent tiny mita and core has different shapekeys
what should we do in this case
because UAL now disregarded the shapekeys that arent in the list

don't remind me of core shapekeys

Register her Shapekeys in the JSON
Then separate calling mesh replacing function based on mita names
Im not quite sure...
Current addons config are modular enough, bet i can find some place to differentiate each mita
Isn't tiny mita called 'broke'?
great
We'll need the orders for each individual mita 💀
What abt replacing MC?
will the command will be
replace_mesh MC ...???
yeah, well, maybe "Player" might make more sense for some?
but "MC" might not be a bad idea too
hmmm that's future problem www
There are 2 player model, MC and that yellow haired guy
ah i see
ok i arrived at work, ill boot me pc shortly
Alr this should be enough
Wait does all mita has "MitaPerson" in their name?
Should i just ignore "MitaPerson" for blendshape names?
they do have MitaPerson on almost all mita, yes
Shapekey order for little mita:
Blink
Smile
A
O
Alr then I'll just gonna replace MitaPerson with empty char
I think I'll leave the json to you
Core:
Blink
Angry
Disgust 1
Disgust 2
All of them should have their own array
It will be "Future"
I see
Is it safe to just slice them and take an index [1]?
Or i have to manually remove MitaPerson and MilaPerson
it is safe enough, but in menu they're using real names
(as in preview page/character info page that is)
It's not that safe then
yeah but UAL never replaced character info page anyway
Or maybe the orders should have MitaPerson in their name?
"MitaPerson Mita":[
...
]
But the names i got from mita.name aren't sliced
It's straight up MitaPerson Mita
Damn debugging inheritance are so annoying
Alr then I'll just replace MitaPerson and MilaPerson manually
what i was saying is
when it's these character
they're using raw name from resources.assets
so its MitaKind(Clone)
but every mita inside the game scene and such, still using MitaPerson [code name]
so it is safe enough just need to add an exception to "SceneMenu"
not a half bad idea
if shapekeys don't exist, we add it in anyway
ONLY if its not in known list json
maybe add warning in console that things may break unless you know what you're doing
Suree
player shapekeys are broken
so they actually split shapekeys into mesh in some parts
going to be quite fun.....
What if they replace mita head but the mesh doesn't have any shape keys at all
Should we add a dummy Shapekeys or just leave them?
add dummy
Alr
remove Mita Head would be fine to leave it as is
but if they got a little bit too funny (replace_mesh Mita Head) then yeah, add dummy
nexus mod is so depressing, they arent using UAL
It's expected because ppl just type sht on google
"How to add a custom model to miside", and the top page results are a nexus blog that explains sht using Custom Models Loader
gah im giving up on the hair its good enough
hair makes me wanna tear my face off
i see yall cooking on the UAL
I'm just cooking only when I have a problem with UAL itself 
until i added some code and it looked horrendous
im dreaming of the day custom bones becomes real
he will work on it again
in like a billion years
I mean.. i can replicate how sega is doing with skin_param for their game.
This will allow custom bones
custom models loader actually support custom bones
But I haven't had any issues abt that so, see you in the distance future 
but its a disaster
im gonna come back here tommorrow, see if i can get some help learning UAL though. Gonna see if i can add new tiny mita stuff.
see if it works atleast
it will work
The best way to learn UAL is by downloading some mods and see how they work
since you're keeping outline, check the adachi tohru model i made
it will kept all outlines and shapekeys
yeah i tore apart a few, but im a concrete learner so i gotta get hands on, tear apart stuff, and have someone walk me through it. then i get it
im not exactly smart when it comes to anything programming even if its easy
i def will, this will be a fun project
don't worry, it will become clear as ice as soon as you grt it
Alright! im going to bed so i'll see yall tommorrow. im ready to get some custom models on nexus.
of course, have a good sleep
Hey~ How do you access this GUI?
Hold `
Very cool. Is that part of vanilla or is it something BepInEx adds or?
vanilla
You can also activate the flashlight camera from there, the whole game will be brighter than the sun
if you want even more advanced things, use UnityExplorer in pinned
A fun fact.
UnityExplorer sounds useful. Thanks
wow
is there any advantage to using the new builds? ive just been using 6.0.2 pre from github
more stability
this new build actually checks the unity library problem
which solving those stuck in loading or error when first installation/update
and i also think they may updated to .net8?
meaning better assimp update!
that means i can slap more multithread stuff to UAL
(0c2a3f1) [ManlyMarco] Switch Build.csproj TargetFramework to net8.0 (#1039)
our man ManlyMarco
Does UAL also need to switch target framework?
i think they might also need, they're still in .net 6 jail

of course that means people aren't allowed to use 6.0.0pre2 anymore
if we're updating to .net 8 that is
but net8 is massive improvement
Does anyone know if the author of this mod is in this chat?
@zenith carbon might be this guy
Oh thanks man
@twilit tartan you know what happening here?
the tits dont have weight there but its moving it
you painted the sweater side bones too much
ahh weight transfer working like a charm
yup
real rsason why i hate it
i just removed all the sweater weight all together and it kinda fixed it but now something else is happening
check what that gray object is
im locked into my full potential rn
nice
I wonder what mods I should upload next
slightly stressful
how would i even fix that



