#miside-mods-discussion

1 messages · Page 19 of 1

brazen quartz
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Yeah, considering this, I think starting from scratch is actually better in this case. Also, I wish you good luck!

finite flare
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unity bundle?

pulsar whale
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it is

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though im tinkering with UAL

drifting saddle
#

Aw shizz here we go again

pulsar whale
#

wtf siddly came back..

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thought you were gone forever suzuka9Why

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so glad to have you back

drifting saddle
#

I got really mad, and calmed down before I did something stupid on here

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Yall cook up sone good styff?

pulsar whale
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im cooking a basic video on how to custom model for mita

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not advanced things like MC just yet

drifting saddle
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Oo hell yeah, im ready to have my mind blown

long trail
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woah

vagrant anvil
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can someone help me, Im trying to get BepInEx and UAL to work but I start up my game and the console window that is supposed to show up doesn't and neither does the addons button 🤔

verbal glade
#

I just Watched Miside Game on TikTok
And I Don't know where to download it
It's not on app store and play store 🤦‍♀️🥺

stark badger
vital badger
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ORA

fleet rune
#

Is it possible to replace bully mita with bully Mcguire

pulsar whale
#

goodness gracious

fleet rune
#

Imagine miside but it's all shrek

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That'd make the shrek is love shrek is life reference in the book case more complete

unborn sentinel
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🥐

dry pond
pulsar whale
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Finally, how to make custom model tutorial.

This video will show how to port basic things in. But I will not explain how physics works or custom face expression just yet.

https://youtu.be/i9xbmSDn-zs
-# I'll attach timestamps later. I'm TOO TIRED.

upper egret
pulsar whale
#

@soft remnant, you won't die now.

solemn crane
twin cedar
#

Does 2B mode exists? I saw a picture at Steam.

stoic valley
#

how to insert a dll file into bepinex plugins pls help

twin cedar
stark badger
twilit tartan
#

oh great now we need anticheat

stark badger
#

Need to Ring0 Anti Cheat

mint dagger
stark badger
mint dagger
stark badger
#

Use for Leaguage Of Legend and Valorant

daring topaz
#

Praying for you 🕯️ O Great Mita 💝

solemn crane
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Guys, do you know how to make the mod active only for Crazy Mita, so that all other Mitas keep their original outfits?

If I understand correctly, I should write the command !MitaName to exclude that specific Mita from the mod's effect. I tried doing it this way, but the mod's effect still remained on some Mitas

And I suppose I should change the textures via replace_tex and put the textures directly in the mod folder, rather than in the Custom folder

twilit tartan
twilit tartan
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i meant in your own command

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if youre using MitaPerson Mita for crazy mita and its affecting other mitas, thats something im fixing in UAL rn

solemn crane
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It works with Mila, but not with Сap and Kind

twilit tartan
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try using !Know and !Future instead of !Cap and !Kind

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you can see the mitas' names in the console

solemn crane
twilit tartan
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nice

golden plinth
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uhh, what about location21?
what is that? Is it related to peaceful mode?

all functions related to location 21 has logic too btw

golden plinth
twilit tartan
#

anyone here down to help an complete beginner with git

smoky olive
twilit tartan
stoic valley
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Ive done these steps Required BepInEx and Universal-Asset-Loader-0.9.5

Installation Guide

After installed BepInEx and Universal-Asset-Loader-0.9.5, Install this mod,
put the BepInEx folder into game root folder (Steam\steamapps\common\MiSide)
Then Launch the game. Click CLOTHES, Select DEFAULT and DEFAULT color and click Addons and select Rice Shower

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Where do I put mod file

twilit tartan
stoic valley
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do i put that bepinex folder into the common miside area

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@twilit tartan

twilit tartan
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yes

stoic valley
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alr thank

stoic valley
twilit tartan
stoic valley
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?

twilit tartan
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the terminal that opens alongside miside

stoic valley
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the text console that laods up

twilit tartan
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ye

stoic valley
twilit tartan
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have you added assimp.dll to /MiSide

stoic valley
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i think i messed up lmao

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no

twilit tartan
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ok copy paste it from MiSide\BepInEx\plugins\UniversalAssetLoader

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did you add the file?

stoic valley
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its not there

twilit tartan
stoic valley
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where do i unzip this version of universal asset loader

twilit tartan
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just in your downloads

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then move the files manually

stoic valley
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just assimp.dll right?

twilit tartan
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if thats the only one youre missing yeah

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actually send a ss of your UAL folder MiSide\BepInEx\plugins\UniversalAssetLoader here

stoic valley
twilit tartan
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and also the main folder

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ok yeah youre missing all of the files, just copy paste them in from the unzipped file

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also remember to put assimp.dll into the main MiSide folder

stoic valley
stoic valley
twilit tartan
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no

stoic valley
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done now launch the game?

twilit tartan
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yup

stoic valley
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when i loaded back in the game, it showed my original mod skin that i wore not this one

naive mirage
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Use the default cloth and default color of Mita

plain crescent
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Wait for the next update of UAL

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I also wanted to support scene specific patching, imagine one mod can have different effect on each scene

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The whole addons_config will completely become an programming language maan

twilit tartan
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i just submitted a pr for something adjacent

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what changes r u making?

plain crescent
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Yeah i see it, don't worry abt it, i will merge everything

twilit tartan
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cool

plain crescent
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I wonder what that condition is, I'm too lazy to read it because it was a mess, but after seeing your PR, i quickly realized it was a sht before maan
Nice job man @twilit tartan

twilit tartan
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nah i just ctrl+x ctrl+v'd a bunch of stuff

plain crescent
twilit tartan
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theres probably more room for refactoring...

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but rist said hes gonna overhaul UAL in some time so idk what will become of our changes

plain crescent
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As long as our changes are readable and modular enough, it should be fine.
That's why i minimize altering the already existing function.

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programming patterns go brr

twilit tartan
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indeed

plain crescent
# twilit tartan theres probably more room for refactoring...

One thing I wish I could do is make the entire asset loading process run in parallel across different threads.

However, I haven't found a way to do this for loading music and texture files, as they seem to be tied to the main thread.
It would be great if we could separate each process into its own local memory and then reassemble them once the processing is complete.

I usually use the fork method, so one single thread can generate its own child and so on, but somehow this leads to memory error, probably we need to update some dependencies or some short

stoic valley
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umm for some reason the arrow and the mouse thing is showing help

stoic valley
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i will show u

plain crescent
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Yeah, I'm not quite happy with the asset loading speed. I mean, it's just music and some pictures—why does it take so long to process?

The whole parallel mesh loading significantly speeds up asset loading, even faster than texture loading maan

solemn crane
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What does it mean? This happens when Mita is nearby. I noticed it back when I first installed the custom hairstyle (I used the file from Tomori_replace_miside mod and didn’t change anything except the textures)

drifting saddle
#

prob shapekeys or something wrong

plain crescent
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Just to make sure..
On the UAL folder do you see any JSON file?
That JSON supposedly be inside Assets folder

solemn crane
plain crescent
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Can i see your UAL folder?

solemn crane
plain crescent
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Oh are you using UAL 0.10.1?

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I didn't see any JSON dependencies

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Upgrade it to 0.10.2 and you'll be fine

solemn crane
plain crescent
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Yeah, just download the latest version

solemn crane
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Do I need to delete this one first?

plain crescent
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Nope, just replace everything except for the Assets folder.
Then grab a json file inside 0.10.2 assets folders and move it to your Assets folder

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Or, you can just replace everything..
Just make sure to grab a copy of your addons config

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@solemn crane mind to tell how it's going?

solemn crane
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I'm in the process, give me a second

plain crescent
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Interesting.. that means the head really needs a shape key. However UAL only adding Shapekeys only if the meshes having them

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I'll create a PR for that in the future
For now, you can use mita Hair instead of her Head for Tmhair @solemn crane

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create_skinned_appendix Mita Tmhair Hair

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Or you can just create a single dummy Shapekeys on her hair meshes maan

solemn crane
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Btw, when I add a skinned appendix for the head to get rid of the white outline, the face animations disappear

plain crescent
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Yeah because the model itself uses an occlusion culling system, any face animation and physics won't be calculated if the meshes itself was disabled

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In other words, you can't simply remove mita headshrug

solemn crane
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Success
Thank you!

plain crescent
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Yeah i kinda hate how the culling affect mods

stoic valley
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what mod is this outfit

solemn crane
solemn crane
# stoic valley

This is one of the color variations of the school outfit that can be unlocked in the game

solemn crane
#

What could be the problem? I'm trying to position the cap correctly with this hairstyle. I set the position in Blender and also tried using move_position in UAL, but it always stays in the same spot

pulsar whale
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why are you using move_position here?

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is your hair .obj file?

solemn crane
pulsar whale
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no never use obj as hair file

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infact never use obj stuff at all unless you absolutely have to

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if its position problem, its your fbx position problem

solemn crane
soft remnant
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with the help of the random user my sanity has been restored fortunately

plain crescent
soft remnant
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actually i take that back

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fck vroid and their stupid bake settings

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making it the most least noticeable shi ever

pulsar whale
plain crescent
soft remnant
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i would have to if it wasnt for you

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i was so angry last night i didnt fall asleep till 5:30

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i was so pissed of about the materials bs

pulsar whale
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what exactly is wrong with it

plain crescent
soft remnant
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and i want shape keys so i cant exactly just individually place it into the game

pulsar whale
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let me see it once im done with breakfast

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i just woke up

soft remnant
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ight

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same its 3pm for me

pulsar whale
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meanwhile you could send model to me

soft remnant
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sure

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@plain crescent at some in the distant future i need to try adding this

plain crescent
#

Hmm just assign all of the vertex to her neck?

soft remnant
#

i actually think i have ptsd when looking at this i feel the anger surging from inside me

plain crescent
#

I'm pretty sure you just need to transfer the UVs from the face. Leave the rest part because all of them already successfully loaded to miside.

soft remnant
#

yeah if i can figure that out ill be happy

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unfortunatley this is one of the bigger mystery's

plain crescent
#

@prime nymph sorry for the tag, do you know how to transfer UVs from two similar mesh?

solemn crane
pulsar whale
soft remnant
#

yes

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i tried baking it doesnt work cause blender hates me

prime nymph
# plain crescent <@211275398313410561> sorry for the tag, do you know how to transfer UVs from tw...

This should work if the vertices are alo similar https://www.youtube.com/watch?v=_NzWaV61XaQ

In this video we're going to see how to copy the UV map from one model to another. Very important: The models must have the same amount of vertices.

Want to make your own game or animation? Our store have many assets to help you achieve that and save some time. Check it out!
https://www.cgtrader.com/telergystudio

Hope you like it and if you'd ...

▶ Play video
pulsar whale
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doesn't seem to apply here

soft remnant
#

this the thing i did last night

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doesnt transfer the uv map

plain crescent
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So we just need to transfer the uvs

soft remnant
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to bad i already spent 5 hours fcking with the model

prime nymph
#

It should be,
select model To
Select model From
Ctrl + L
"Copy UV"

soft remnant
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it doesnt work

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i tried it last night

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ill try again

prime nymph
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Is the model too different?

soft remnant
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no

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same model

prime nymph
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I can try it in my blender when I wake up if you want

soft remnant
#

is this why its not working?

plain crescent
#

Oh yeah, the mesh generation might be different...

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Maybe you can just repeat the whole process just for her head?

prime nymph
#

Most likely, gotta remake the uv

soft remnant
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bro im actually done

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how is it every time i use blender shi like this happens

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every single fckin time bro

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2 days gone boom just like that

prime nymph
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Modeling is hard xd

soft remnant
#

no this aint even that at this point im just unlucky

plain crescent
#

Doesn't the head just need like 3 vertex groups?
It should be easy tho???

soft remnant
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wait what are you asking me to do here

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im confused

plain crescent
#

I mean to do it all over again for the head, only for her head

soft remnant
#

do what all over again

plain crescent
#

Renaming the vertex group to match mitas, parent it with the armature, and renaming the shape keys

soft remnant
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ohhhh okay

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dont even need to rename vertexes there is none

plain crescent
#

should be easy then

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Just make sure there's only one material maan

soft remnant
#

so just rescale the head parent it then rename shape keys?

plain crescent
#

Exactly

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But we need to do smth abt transparency

soft remnant
#

bro you seriously had me scared for a second i was gonna be unhappy

plain crescent
#

Bro what are you thinking, you're done with the rest of her body maan

soft remnant
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idk man i was stressed

soft remnant
#

i need to speak my mind to the creator of blender

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so locked in

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now shape keys

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i didnt acutally mind that part

solemn crane
fallen jewel
#

Tiny Mita

soft remnant
soft remnant
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what the flip

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@twilit tartan that mita template u sent me doesnt have face vertexes

twilit tartan
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you mean the shapekey?

soft remnant
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no

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just doesnt have vertexes

pulsar whale
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use my mita template from video

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but the face is just Head, Neck1

dapper aspen
#

does anyone here ever made a mod for the racing game?

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i'd like to put a BMW M3 GTR in the game steamhappy

soft remnant
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what the fck

dapper aspen
#

but seriously did nobody touched it or smth?

pulsar whale
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what are you on?

soft remnant
#

@pulsar whale

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im locked in but i need ur help about transparent textures

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how do i fix this

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all i need to do is fix tranparent textures, fix weight, and fix shape keys

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the blazer weight makes her look fat asf

twilit tartan
#

lol

soft remnant
long trail
soft remnant
#

@twilit tartan you know how to remove transparent uv?

naive mirage
soft remnant
#

what are you using

naive mirage
soft remnant
#

fckn unity

surreal egret
soft remnant
#

bro it sucks wym

twilit tartan
#

to get shapekeys do we need to use head?

soft remnant
finite flare
twilit tartan
#

gotcha

finite flare
#

seperate mesh works best

soft remnant
#

no way bro

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that quick?

plain crescent
#

I fkn did it

soft remnant
#

your locked in

plain crescent
#

That weird color was my random pngs

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Yup this is definetely trasnparent

twilit tartan
#

no head

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nothing in console

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why

plain crescent
#

Check the vertex group, apply all transform and location to deltas

twilit tartan
#

you mean apply everything to the vertex groups?

soft remnant
#

ctrl a

#

apply transforms and apply transforms to deltas

twilit tartan
#

ah did that already

finite flare
twilit tartan
#

i think so

plain crescent
#

Nahh, 0.10.2 will automatically correct the orders

twilit tartan
#

is a basis shapekey ok?

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ah nice

plain crescent
#

Does your face have more than one material?

twilit tartan
#

yes

plain crescent
#

Welp

soft remnant
#

thats wraps

twilit tartan
#

lets see

soft remnant
#

try and bake

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if it works for you

pulsar whale
#

multiple material will ruin the model yes

twilit tartan
#

not multiple materials just two different material slots

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ive had that forever, removing didnt fix it just now

plain crescent
#

Baking the material into 1 should fix it if the vertex group were correct

twilit tartan
#

i didnt mean that, i know to bake everything together

plain crescent
#

Hmmmm smt off

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Transparancy channel are working but the whole material become translucent

soft remnant
#

D Cup

pulsar whale
#

how'd you do that

plain crescent
#

Modifying the shadersCatDespair using UAL

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That renderer.material things absolutely have something to do abt this

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But i can't get the transparent diffuse working

soft remnant
plain crescent
#

No?

soft remnant
#

good

plain crescent
#

Hmmm miside default shaders are RealToon/Version 5/Default/Default

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That shader does have some transparency threshold

twilit tartan
#

OH I WAS REMOVING MITA'S HEAD

plain crescent
#

Yeah don't remove them even if you're using skinned appendix

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Cause face animation has an occulisuon culling system

twilit tartan
#

huh ic

finite flare
twilit tartan
#

my old model had the head as part of the hair so i would remove mitas head

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lfg

soft remnant
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OHH nice

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are the eyebrows inside the eyelashes or something?

twilit tartan
#

oh yeah whered they go

soft remnant
#

@pulsar whale are these beads fine going throught the shirt a little

pulsar whale
#

fine

twilit tartan
#

ah backface culling got rid of them whoops

soft remnant
#

i also fixed the collar so its not looking stupid

twilit tartan
finite flare
#

I swear I will fail with the shapekeys, legit annoying

soft remnant
twilit tartan
#

think of the end users...

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wow that was fast to get deleted

plain crescent
#

Nahh it would be understandable
Maybe something like this

*CatEats
patch_scene MenuScene
Replace the meshes with cat ears....
patch_scene !MenuScene all
Replace the meshes with dog ears..

pulsar whale
#

that is good idea

plain crescent
#

On the menu scene, it will be cat ears but the other scene will be dog ears

pulsar whale
#

li like itll

plain crescent
#

Yeah but rn i still figuring out that transparency in RealToon shaderwaa

pulsar whale
#

why dont we look into mila glasses

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or FaceLayer

plain crescent
#

Oooo that's a good idea

soft remnant
#

nice now alpha material

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final stages

plain crescent
#

Don't expect me to be fast
Even if i do manage to workaround with the transparency, I'll need to refactor it before relase.
So ppl won't think I'm stpid or something

pulsar whale
#

He's right

soft remnant
#

might start on the weighting tmr

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or later depending if i can sleep

plain crescent
#

mitahorny OMG thank you rist

main nacelle
#

hi can someone tell me where do i put the skin mods i install?

soft remnant
#

MiSide\Data\Custom

plain crescent
#

I LOVE YOU RISTT

smoky olive
main nacelle
soft remnant
#

just paste ur skins folder into there and ur set

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this is the most views i have ever had on a video holy

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miside gold mine

plain crescent
#

IT WAS YOU THE WHOLE TIME

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Try that

soft remnant
#

hold on

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wym it was me

plain crescent
#

Yeah replace your UAL with that and see how moka goes

soft remnant
#

ight hold on

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RAHHHHHHHHH

plain crescent
soft remnant
#

YOUR SO LOCKED IN BRO

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THANK YOU

plain crescent
#

Alr I'm gonna refactor this sht before creating a PR

soft remnant
#

THANK YOU SO MUCH

soft remnant
#

i just need to fix weighting and shape keys then i can release it

pulsar whale
#

holy fuc people are so locked in

#

UAL4LIFE frfr

main nacelle
#

hi again

finite flare
#

unity bundle modding will never take off

finite flare
main nacelle
#

does someone know why

soft remnant
#

show me ur customs folder

main nacelle
#

ok i fixed it nvm

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thx

viscid whale
#

furry

main nacelle
#

😑

old abyss
#

booth models for mods

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nsfw and sfw

#

ciel

#

オリジナル3Dモデル シィル-Ciel- VRChatでの使用を想定した、ちょっと泣き虫天使な女の子です。 VRC Avatars3.0用にセットアップしてあります。 他のVRSNS・ゲーム等での組み込み使用も可能です。 詳しくは規約をご確認ください。 ■注意事項 ・PC版VRChatに最適化した設定をしてあります。 ・Quest版VRChatなどで使用する場合の動作保証は致しません。 ■VRChatでのサンプル置き場 https://vrchat.com/home/launch?worldId=wrld_48a6bcd7-049e-4607-bb36-2fa7d682fd98

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chibi mita

pulsar whale
#

I have question about UAL, does "MitaPerson Mita" count as 2 keywords

plain crescent
#

German creates a PR about MitaPerson Mita but I'm not sure what he means

pulsar whale
#

that means this is not working properly

#

because "MitaPerson" is not valid

smoky olive
#

now "Mita" keyword is being replaced with "MitaPerson Mita" in code

plain crescent
#

Yeah I'm kinda worried about space trimming.
Say that UAL support scene specific patching.
But miside scenes contain spaces in them

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I can make it into string slices
patch_scene "Better Together" !"MenuScene"
But it feels wrong and doesn't match the current format with the other commands

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And mods aren't modular enough.. every mod is using the same addons_config.
I'm thinking of separating addons config to their own mods file, but this will highly affect existing mods ...

pulsar whale
#

we need to make it more modular for sure

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we should really make it has its own config for each one

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replacing existing addons_config isnt going to cut it

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we should just update it and let the mod creator update them as well

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otherwise we'll just stuck in this jail forever

plain crescent
#

So, we leave addons_config.txt as a template?
And the mods creator makes a config inside their own folder
Then UAL will combine all of them temporarily in some variables for reading.

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Existing addons_config will still work and mods creator can just choose between modularity or just replacing the default config

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How does that sound?

pulsar whale
#

i guess that's not bad, yeah

drifting saddle
#

oh hell yeah look at all the cool stuff you guys are doing

soft remnant
drifting saddle
#

DUUUDE thats so good

soft remnant
#

nah its still broken

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shape keys need work and weighting needs even more

drifting saddle
#

you can fix that, the main thing is you got it to work

soft remnant
#

yeah with the MASSIVE help of That Random User

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he literally re programmed ual so it could read my transparent UV map

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if he didnt do that i was fcked

drifting saddle
#

they doing gods work

soft remnant
#

ong

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wouldnt be here without him

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i was gonna quit yesterday because the uvs were fcked

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but he locked in

drifting saddle
#

ive been cooking on my tiny mita fix, gonna give her a better original outfit and im working on new hair and school uniform for someone else

drifting saddle
#

Gonna give her a cute bracelet and move on to a different hairstyle/outfit

soft remnant
#

yeah nah see actually creating the 3d shi is where im fcked i can only use already made stuff

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i mean technically i did create my model though

drifting saddle
#

3d modeling is all im good at, i cant program for shizz so when i see these guys cooking it up im happy

soft remnant
#

kinda cant say that though because i used vroid

pulsar whale
#

that outfit wouldnt exist because if that AI image didnt exists...

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also siddly maybe you could use UAL from now

drifting saddle
soft remnant
#

i have actually learnt alot of the coding part from that random user and find enjoyable now

drifting saddle
#

yeah im gonna have to learn UAL which is horrifying

soft remnant
#

and i can get it right like 80% of the time now

pulsar whale
#

easier than unity replacement thing

drifting saddle
pulsar whale
#

you just export fbx and call it a day

soft remnant
drifting saddle
#

DUUUDE thats awesome. Does it support custom rigging and bones?

pulsar whale
#

you could move bones around but you still need to keep it relatively the same place

drifting saddle
#

damn alright.

pulsar whale
#

yeah, custom rig would be a massive W update

drifting saddle
#

thats not really an issue, i can work with it

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its just a bit ghetto 3d modeling lol

pulsar whale
#

indeed

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i feel a little sad because i have an appointment in 30 minutes

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i have to test online gta sa mod

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i wanted to sit here seeing people working on things

drifting saddle
#

d'aww. i gotta go to work soon so im with you there. I'd like to get her hair done today but no dice

#

im just going to remodel her entire hairstyle

low hearth
#

can someone dm me when a hinata mod apears ?

pulsar whale
#

(You) can cook it yourself

soft remnant
#

hinata would actually be a fun mod to make

soft remnant
#

tutorial made

low hearth
soft remnant
#

bro

pulsar whale
#

funnily enough

#

its not really too much, its just a bit annoying to weight

soft remnant
#

now i made my own model

drifting saddle
#

im only going to make a raphtalia mod, thats it for anime stuff. because i think shes cute.

soft remnant
#

you know the part im most happy about on my model

pulsar whale
#

im going to remake my adachi tohru model

soft remnant
#

D Cup

soft remnant
low hearth
soft remnant
pulsar whale
#

there's tutorial on how to port model in pinned 👍

low hearth
soft remnant
pulsar whale
#

if you need help, me and the people will be glad to help you

soft remnant
#

for mita?

soft remnant
#

@pulsar whale can i ask u a question about the texturing

pulsar whale
#

it is not my profession

#

but i guess, sure

soft remnant
#

wait hold on ill try one more time

#

im actually locked in out of my mind

spice gust
#

Yow how the heck i add mod?

soft remnant
#

@astral crystal i have changed the outfit to have moka school uniform however i believe the original brown uniform looks better on her

#

i can barley call this model moka anyway so i guess its a different thing now

#

the brown uniform makes her look more cool

#

i just couldnt make it feel like moka

#

my model looks more like a delinquent than moka and she looks cool so i guess ima leave it at that

drifting saddle
#

better then me, hair modeling is the worst for me

#

Shoot me

soft remnant
#

god bless your soul

#

anyway ima sleep its 3 am and i got a flight to catch tmr

drifting saddle
#

good night buddy, see you in an enternity when i finish it

pulsar whale
#

my session is absolute disaster

drifting saddle
pulsar whale
drifting saddle
#

looks about right tbh

prime nymph
#

Aboba

prime nymph
old abyss
prime nymph
#

Ofc with the r18 xD

#

Mine is Le Malin from my profile picture here

mild idol
#

Is it possible to use beplnex to mod on winlator?

warped scarab
#

wheres the peaceful mode 😭

long trail
finite flare
#

so it should work in theory

drifting saddle
long trail
#

im working on a maid mod

#

no clue how ill put this into the game yet, but im almost done with it

#

i still need to polish the textures

drifting saddle
#

just make sure its rigged right

long trail
#

ye

#

thanks mate

vestal stone
#

lokin god

stark badger
prime nymph
#

Btw is it true the devs made 2 "Neck" bones? Or just a quirk from the one who ripped the models

pulsar whale
#

Yes, there are 2 necks

#

But you should focus/use Neck1 if you're porting model that had 1 bone

prime nymph
#

I gotta fix the armature if I wanna port them for vrc cuz it's screaming at me for the bones not being unique
Also I was wondering if I should take them as reference for my own game models

mild idol
pulsar whale
#

No

#

Winlator should support BepInEx anyway

finite flare
pulsar whale
#

since it is Wine system

mild idol
#

Idk when i try to do it on winlator it only open the game, the window code doesn't appear

prime nymph
finite flare
#

you need to load the winhttp.dll somehow

prime nymph
old abyss
#

cappie is perfect waifu 2d

prime nymph
old abyss
#

CHIBI IS SON

#

children

#

WTF BRO XD

prime nymph
#

Just wait bruh xD

prime nymph
#

Jk but I doubt this is the channel for that

old abyss
#

there is no right channel for what we want right?

#

XD

prime nymph
#

Lore, memes or general should be fine

old abyss
#

sad, sadness and another no happy argoment

#

XD

#

bore talking naaa/ cappie argoment YESS

wide spear
#

halllo, anyone have tips for custom models in miside? I’m attempting to get a Deku model to replace Mita for a mod (Deku dub)

prime nymph
old abyss
#

kiss mita on game wtf

#

france kiss is better of this

prime nymph
#

There is also this "Set up winlator amod then change lc_all to jp then it'll work"
And nothing else about running it on winlator on the internet

mild idol
finite flare
prime nymph
old abyss
#

question but for add new models?

#

ciel booth

#

example

mild idol
#

Can't seem to make it work, but i have error log now maybe can find out why it isn't run

old abyss
#

vrm models work?

#

rename .vrm on file

#

no wont work

#

for mod the game with another asset 3d models with vrm?

old abyss
#

and delete .fbx

#

but for texture

#

fbx no have texture

old abyss
#

help?!

#

dont work

#

mita is a vrm model why fbx file bho

#

mod for add vrm models

#

is easy for newbie

#

no tutorial nothing ç_ç

flint drum
#

Does anyone know of a tutorial to load a custom hair model open in the game? i already put the model in blender and exported it in .fbx format, I've already added the code but it doesn't load

old abyss
#

code?

flint drum
old abyss
#

I made a model with fbx texture but I didn't know about this mysterious code

twilit tartan
#

does the hair have an armature?

flint drum
#

*HairCustom
create_skinned_appendix Mita CustomHair Head
replace_tex Mita CustomHair CustomHair\CustomH
replace_mesh Mita CustomHair CustomHair\HCustom Hair
remove Mita Hair
remove Mita Hairs
remove Mita Attribute
-remove Mita CustomHair
-recover Mita Hair
-recover Mita Hairs
-recover Mita Attribute

old abyss
#

io use unity fbx exporter

#

for my files

#

mhhh

#

is optional code

twilit tartan
#

no

old abyss
#

It should work without in theory but I'm not an expert so I'll pass the word on to someone who is

#

my fbx file dont work

#

work on editor work on unity engine but wont work on game

#

is better vrm loader

#

example valheim

#

the game

#

shader ok texture work ecc

#

for animation facial bho

old abyss
#

blender...

flint drum
#

I hope I can do it now

harsh ridge
#

With this in addons_config for UAL

*KindMitaHair
replace_tex Mita Hair MitaKind\FETPattern

I checked every Mita in-game and only crazy, cappie and mila get the new texture, but Kind Mita, who is the target remains unchanged along with everyone else. Is there something I'm missing to be able to replace the hair texture of the other Mitas?

old abyss
#

nothing I'm hoping for a mod for the unnecessarily complicated vrm I've lost the desire

solemn crane
twilit tartan
#

i dont think theres a color tint function so youd just have to take the texture into an image editor

solemn crane
twilit tartan
#

ye

smoky olive
#

only backslashes are supported

twilit tartan
#

just without the .png extension

#

oh yeah

harsh ridge
#

If I can see the syntax work as intended it'll be a lot easier to figure out 😅

smoky olive
harsh ridge
#

I swear I've tried that... but I will try it again

smoky olive
#

or you can use
replace_tex Mita Hair relativePath\FETPattern Kind if you have your texture in subfolders

harsh ridge
twilit tartan
#

check the console

solemn crane
#

Thanks! I have another question about the names of the Mitas listed in the UAL config. Does each Mita have only one name or several? How can I figure out which one to use?

twilit tartan
#

UAL 10.3 makes sure each mita has only one name

smoky olive
#

she might be called mita "Know" or "Future" so it's better to use
replace_tex Mita Hair relativePath\FETPattern Kind Future Know

twilit tartan
#

as for which name is which you can look in the console

finite flare
#

that surely won't break mods

twilit tartan
#

it wont

smoky olive
#

it was just like using all

round ore
#

Is there any mod of miside for re4 or dmc5?

twilit tartan
#

yeah and that was a problem cuz you couldnt use a command on the just first mita without affecting other ones

#

wait why am i explaining this to you 💀

smoky olive
solemn crane
#

If it says MitaPerson Name (with a space), how should it be correctly entered in the keywords?

twilit tartan
#

"Mita" is the keyword

solemn crane
harsh ridge
#

*KindMitaHair
replace_tex Mita Hair MitaKind\FETPattern Kind Future Know

#

It just does not work on Kind. Apparently 'Kind Future Know' affects Cappie though.

urban gull
#

Do we know what the original game that ugly mita was in could have been?

twilit tartan
#

know is cappie

smoky olive
twilit tartan
#

nvm uhhh

finite flare
#

would it be possible to replace the player with UAL

smoky olive
harsh ridge
#

This is from the moment I click to activate in the addons tab, to after loading the scene with these two Mitas:

[Error : Unity] NullReferenceException: Object reference not set to an instance of an object.
[Message: Unity] clicked: KindMitaHair
[Message: Unity] KindMitaHair is active:True
[Message: Unity] [INFO] Mita's name: MitaPerson Mita |
[Message: Unity] [INFO] Patched Mita in 0ms.
[Message: Unity] [INFO] Scene changed to: SceneLoading.
[Message: Unity] ミ侑ウム€ミセミコ ム・セミキミエミーミス.
[Warning:MS_CustomModels] Unknown mita: Mita ミ墟オミソミコミー
[Warning:MS_CustomModels] Unknown mita: Mita ミ頒セミアム€ミーム・
[Message: Unity] [INFO] Scene changed to: Scene 7 - Backrooms.
[Message: Unity] [INFO] Mita's name: MitaPerson Know |
[Message: Unity] [INFO] Replaced texture of skinned: MitaPerson Know Hair.
[Message: Unity] [INFO] Patched Mita in 2ms.
[Message: Unity] [INFO] Mita's name: MitaPerson Future |
[Message: Unity] [ERROR] MitaPerson Future Hair not found.
[Message: Unity] [INFO] Patched Mita in 0ms.

smoky olive
#

don't ask why, devs are russians

harsh ridge
#

I was wondering about that. the original asset textures has 'Hairs' in it. Didn't think to try it though

twilit tartan
#

god yeah if the naming was better there would not be a ual 10.3

harsh ridge
#

replace_tex Mita Hairs MitaKind\FETPattern Kind

Still doesn't do it.

twilit tartan
#

use Future instead of Kind

#

the Hairs is right tho

smoky olive
#

better use both

twilit tartan
#

or do you mean that the name changes later in the game?

smoky olive
#

in the main menu she's called Kind

twilit tartan
#

ohh i see

harsh ridge
#

Huzzah! Future is the one. Thanks a lot. So it was just being really specific about this....

#

A related question, when you check out the profile cartridges. How come texture replacements don't work there?

smoky olive
#

in chars menu you have to press f5 for them to work

harsh ridge
#

[Message: Unity] clicked: KindMitaHair
[Message: Unity] KindMitaHair is active:True
[Message: Unity] [INFO] Mita's name: MitaPerson Mita |
[Message: Unity] [INFO] Patched Mita in 0ms.
[Message: Unity] [INFO] Mita's name: MitaKind(Clone) |
[Message: Unity] [INFO] Patched Mita in 0ms.
[Message: Unity] [INFO] Mita's name: MitaPerson Mita |
[Message: Unity] [INFO] Patched Mita in 0ms.

It just keeps on giving xD

short iris
#

A seamlessly edited 1 hour video of the Cappie dance song in 4k (featuring happy yet emo Cappie). This took 11 hours to render! waa
https://youtu.be/GNAhUlHqYLA

Meticulously edited by me, producing 1 hour of seamlessly edited HQ audio and video! There's a strange nostalgic feeling to this song, and it will forever be a fun highlight of my MiSide playthrough. This took 11 hours to fully render at 4K60fps, passing time that I could have used to replay MiSide 3 times over! If you make it to the end, feel f...

▶ Play video
solemn crane
smoky olive
smoky olive
#

double backslash is also working btw

harsh ridge
#

I have no idea what the double backslash does. F5 didn't do anything for me, but when I changed the config line to:

replace_tex Mita Hairs MitaKind\FETPattern Future MitaKind(Clone)

It works.

smoky olive
#

if it works this way it must also work with
replace_tex Mita Hairs MitaKind\FETPattern Future Kind

harsh ridge
#

I'm not tripping, that's the same line I wrote right..?

#

Ah, edited.

smoky olive
#

my bad

harsh ridge
#

It does indeed work with just Kind, awesome. Thanks for the help! Have to step away for a few hours but this is a big step to being able to start actually making textures and not just samples to figure out how it works. Sorry if I was slow 😅

smoky olive
solemn crane
viral delta
#

I'm on Linux, trying to run the game with BepInEx to generate the configuration, but it's just not working out. I've followed all the instructions on the BepInEx website, and when I have to execute ./run_bepinex.sh in the game's root folder it tells me the following:

If you think this is a mistake (or would like to encourage support for other architectures)
Please make an issue at https://github.com/NeighTools/UnityDoorstop```
Anyone have any clue what to do to fix this (or run mods for MiSide on Linux another way)? I've been trying to find a solution for the past couple hours to no avail.
lime fjord
#

is anyone considering importing a nagatoro model?

thorn leaf
#

How can I pull models from the game? Would I use the pinned UnityExplorer?

twilit tartan
finite flare
finite flare
solemn crane
#

Does anyone know what is the name of this Mita? Here's what I wrote in the config (I need to keep her original hairstyle)

replace_tex Mita Tmhair tmhair\tmhairtex !Mila !Know !Future !CreepyMita !Core !Dream !Black !Maneken !Broke !CreepyMita !ShortHairs !MitaTrue !Longer !Glasses

replace_mesh Mita Tmhair tmhair\tmhair tmhair !Mila !Know !Future !CreepyMita !Core !Dream !Black !Maneken !Broke !CreepyMita !ShortHairs !MitaTrue !Longer !Glasses

twilit tartan
#

well according to the console its Know

#

also instead of negating every other mita you can just use the keyword for the mita you want to affect

pulsar whale
#

me when !all

smoky olive
solemn crane
#

The same when I use !all

#

When I write the list like I showed above, everything works fine

twilit tartan
#

r u on ual 10.2?

#

i fixed that in 10.3

solemn crane
twilit tartan
#

update! very simple just paste the new files in

exotic jackal
#

my head is hurting from trying to soak all this information in

plain crescent
exotic jackal
solemn crane
twilit tartan
#

nah just "Mita"

solemn crane
pulsar whale
#

if you hopelessly want to remove that whiteout line

#

just remove mita head and use the head ripped from the game

#

works everytime™️

mild idol
#

@prime nymph help i can't make it load further

plain crescent
#

Mega downloads 🏴‍☠️

solemn crane
smoky olive
solemn crane
twilit tartan
#

nice

plain crescent
halcyon forge
#

Hey everyone, I'm new here and I can't get the game to work when using bepinex, it just shows a CMD with a bunch red text and then closes. Idk if I can send the LogOutput file. Btw I'm using 0.923 ver of the game and I've seen people using the 0.921 but idk if it's that what breaks it.

plain crescent
#

Yeah send some logs, We are not fortune tellers

twilit tartan
#

📿 🙏 i see... missing assimp.dll 🔮

plain crescent
halcyon forge
twilit tartan
#

ah nvm then

plain crescent
#

Spray some holy water to your game

solemn crane
#

Great, everything works with this Mita too. So, the next question CatDespair
Where can I find the textures for Mila's, Cap's, Kind's, and the others' hair?

halcyon forge
viral delta
plain crescent
twilit tartan
#

looks like some internet connection thing that aoba troubleshot before

plain crescent
halcyon forge
#

Thanks to both, I actually have a very bad internet

prime nymph
smoky olive
twilit tartan
#

phos mita...

plain crescent
#

Ooo it would be nice if her hair glows are working correctly in her shoulder

twilit tartan
#

yeah the pmx shader manages that but i have no idea how to replicate it in game

plain crescent
#

Is it purely a shader or some slapped transparent texture?

twilit tartan
#

might be an alpha thing

plain crescent
#

It's either sphere tex or base tex i guess

plain crescent
#

But i haven't created a PR yet

twilit tartan
#

ooh nice

plain crescent
twilit tartan
#

is that updated for 10.3?

plain crescent
#

Idk I can't remember CatDespair

twilit tartan
#

there isnt much to update either way

solemn crane
twilit tartan
plain crescent
pulsar whale
#

if you're planning to rip stuff , use AssetStudio

twilit tartan
#

very nice

pulsar whale
#

not UABEA

#

because UABEA is research/modding tool

mild idol
plain crescent
#

Maybe bcause 🏴‍☠️

#

Does winlator only have 1 cpu core?

mild idol
exotic jackal
#

I needhelp with something, how do i download tiny Mita model? I want to create her original looks

plain crescent
#

Because that's definitely tied to threading issue

#

Maybe don't 🏴‍☠️
Miside are cheap as hll

pulsar whale
#

if you gonna be yaar haar at least do it right

mild idol
mild idol
exotic jackal
#

Hello, would someone please advise me with this? I am attempting to create original Tiny Mita unlike Siddly's

mild idol
#

Maybe it impossible to run mod on winlator

twilit tartan
exotic jackal
#

PRAISE YE

exotic jackal
twilit tartan
#

file > load folder > MiSide/MiSideFull_Data

long trail
#

it looks so good

twilit tartan
#

not mine i found it somewhere

#

it is very well made indeed

exotic jackal
twilit tartan
#

i like to use asset list, just look up chibimita, export > selected assets

#

youll have to do some cleanup in blender

exotic jackal
#

i see chibimita

#

but theres multiple

twilit tartan
#

choose one thats an Animator

exotic jackal
#

oh i meant tiny Mita

#

child one, not chibi one

twilit tartan
#

oh

#

i think that ones called littlemita

#

or child or something

pulsar whale
#

its called MitaLittle yes

#

internally it is called Broke when replacing model

#

wait

#

@plain crescent tiny mita and core has different shapekeys

#

what should we do in this case

twilit tartan
#

i noticed that mila has an extra shapekey as well

pulsar whale
#

because UAL now disregarded the shapekeys that arent in the list

finite flare
#

don't remind me of core shapekeys

pulsar whale
plain crescent
pulsar whale
#

meaning "replace_mesh TinyMita"?

#

and add code into it?

plain crescent
#

Im not quite sure...
Current addons config are modular enough, bet i can find some place to differentiate each mita

pulsar whale
#

because pretty aure there's only "Mita"

#

we can only use keyword to differentiate

plain crescent
pulsar whale
#

it is

#

Broke and Little

plain crescent
#

I can pass addons args to the parameter i think

#

Just need her Shapekeys orders

pulsar whale
#

I know the order for all

#

just asd em in, ill PR json

#

im driving

plain crescent
#

Sure

#

Yup, we can just pass mita names into function parameter

pulsar whale
#

great

plain crescent
#

We'll need the orders for each individual mita 💀

#

What abt replacing MC?
will the command will be
replace_mesh MC ...???

pulsar whale
#

yeah, well, maybe "Player" might make more sense for some?

#

but "MC" might not be a bad idea too

plain crescent
#

hmmm that's future problem www

#

There are 2 player model, MC and that yellow haired guy

pulsar whale
#

yes, our blondie

#

they use same skeleton btw

plain crescent
#

ah i see

pulsar whale
#

ok i arrived at work, ill boot me pc shortly

plain crescent
#

Alr this should be enough

#

Wait does all mita has "MitaPerson" in their name?

#

Should i just ignore "MitaPerson" for blendshape names?

pulsar whale
#

they do have MitaPerson on almost all mita, yes

#

Shapekey order for little mita:

Blink
Smile
A
O
plain crescent
#

Alr then I'll just gonna replace MitaPerson with empty char

#

I think I'll leave the json to you

pulsar whale
#

Core:

Blink
Angry
Disgust 1
Disgust 2
plain crescent
#

All of them should have their own array

pulsar whale
#

very nice

#

then ill do it from here

#

also... "MitaPerson Future"

plain crescent
#

It will be "Future"

pulsar whale
#

yes

#

of course

#

also Mila is MilaPerson

#

MilaPerson Mila

plain crescent
#

I see

#

Is it safe to just slice them and take an index [1]?
Or i have to manually remove MitaPerson and MilaPerson

pulsar whale
#

it is safe enough, but in menu they're using real names

#

(as in preview page/character info page that is)

plain crescent
#

It's not that safe thenCatDespair

pulsar whale
#

yeah but UAL never replaced character info page anyway

plain crescent
#

Or maybe the orders should have MitaPerson in their name?
"MitaPerson Mita":[
...
]

plain crescent
#

It's straight up MitaPerson Mita

pulsar whale
#

that is the main mita, is it not

#

the one that is in menu screen

plain crescent
#

Damn debugging inheritance are so annoying

#

Alr then I'll just replace MitaPerson and MilaPerson manually

pulsar whale
#

what i was saying is

#

when it's these character

#

they're using raw name from resources.assets

#

so its MitaKind(Clone)

#

but every mita inside the game scene and such, still using MitaPerson [code name]

#

so it is safe enough just need to add an exception to "SceneMenu"

plain crescent
#

Maybe I'll slap it's own fbx shape order if keywords aren't found in the JSON

pulsar whale
#

not a half bad idea

#

if shapekeys don't exist, we add it in anyway

#

ONLY if its not in known list json

#

maybe add warning in console that things may break unless you know what you're doing

plain crescent
#

Suree

pulsar whale
#

player shapekeys are broken

#

so they actually split shapekeys into mesh in some parts

#

going to be quite fun.....

plain crescent
#

What if they replace mita head but the mesh doesn't have any shape keys at all

#

Should we add a dummy Shapekeys or just leave them?

pulsar whale
#

add dummy

plain crescent
#

Alr

pulsar whale
#

remove Mita Head would be fine to leave it as is

#

but if they got a little bit too funny (replace_mesh Mita Head) then yeah, add dummy

#

nexus mod is so depressing, they arent using UAL

plain crescent
pulsar whale
#

damn

#

time to be the change™️

drifting saddle
#

gah im giving up on the hair its good enough

#

hair makes me wanna tear my face off

#

i see yall cooking on the UAL

plain crescent
#

I'm just cooking only when I have a problem with UAL itself CatHappy

pulsar whale
#

until i added some code and it looked horrendous

drifting saddle
#

im dreaming of the day custom bones becomes real

pulsar whale
#

he will work on it again

drifting saddle
#

in like a billion years

plain crescent
pulsar whale
#

custom models loader actually support custom bones

plain crescent
#

But I haven't had any issues abt that so, see you in the distance future CatHappy

pulsar whale
#

but its a disaster

drifting saddle
#

im gonna come back here tommorrow, see if i can get some help learning UAL though. Gonna see if i can add new tiny mita stuff.

#

see if it works atleast

pulsar whale
#

it will work

plain crescent
#

The best way to learn UAL is by downloading some mods and see how they work

pulsar whale
#

since you're keeping outline, check the adachi tohru model i made

#

it will kept all outlines and shapekeys

drifting saddle
#

im not exactly smart when it comes to anything programming even if its easy

drifting saddle
pulsar whale
#

don't worry, it will become clear as ice as soon as you grt it

drifting saddle
#

Alright! im going to bed so i'll see yall tommorrow. im ready to get some custom models on nexus.

pulsar whale
#

of course, have a good sleep

harsh ridge
plain crescent
#

Hold `

harsh ridge
#

Very cool. Is that part of vanilla or is it something BepInEx adds or?

pulsar whale
#

vanilla

plain crescent
#

You can also activate the flashlight camera from there, the whole game will be brighter than the sun

pulsar whale
#

if you want even more advanced things, use UnityExplorer in pinned

harsh ridge
#

UnityExplorer sounds useful. Thanks

pulsar whale
#

wow big news

#

BepInEx is no longer on be729

twilit tartan
#

wow

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is there any advantage to using the new builds? ive just been using 6.0.2 pre from github

pulsar whale
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more stability

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this new build actually checks the unity library problem

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which solving those stuck in loading or error when first installation/update

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and i also think they may updated to .net8?

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meaning better assimp update!

plain crescent
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noway that means i can slap more multithread stuff to UAL

pulsar whale
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(0c2a3f1) [ManlyMarco] Switch Build.csproj TargetFramework to net8.0 (#1039)

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our man ManlyMarco

plain crescent
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Does UAL also need to switch target framework?

pulsar whale
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i think they might also need, they're still in .net 6 jail

plain crescent
pulsar whale
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of course that means people aren't allowed to use 6.0.0pre2 anymore

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if we're updating to .net 8 that is

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but net8 is massive improvement

plain crescent
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Just hope nothing deprecated

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It will be totally sht

solemn crane
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Does anyone know if the author of this mod is in this chat?

twilit tartan
solemn crane
soft remnant
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@twilit tartan you know what happening here?

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the tits dont have weight there but its moving it

twilit tartan
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you painted the sweater side bones too much

soft remnant
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ahh weight transfer working like a charm

twilit tartan
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yup

pulsar whale
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real rsason why i hate it

soft remnant
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i just removed all the sweater weight all together and it kinda fixed it but now something else is happening

twilit tartan
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check what that gray object is

soft remnant
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im locked into my full potential rn

twilit tartan
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nice

pulsar whale
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you when merge by distance, edit mode, select all, alt + s -0.0035

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(dont do it)

upper egret
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I wonder what mods I should upload next think slightly stressful

soft remnant
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like some gray squares or something

pulsar whale
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could be texture thing

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yeah it is likely texture

soft remnant
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how would i even fix that