#miside-mods-discussion
1 messages · Page 18 of 1
ima have a break rq
got this pc yesterday and havent even played any game on it just blender
what them specs lookin like
its not a elite pc by any means but it runs what i need unlike my laptop i was using
got it for 600aud
ram is corsair i think
hmm ok thats cool
oh wow that is pretty good
indeed
thats around the same specs i built my pc with initially a few years ago
its a good starting point for upgrades
i had a pc but sold it a couple years ago now im getting back into games and shi and my other laptop cant run more than 3 tabs at once without it crashing
if i wanted to use blender i had to only have it open otherwise she freezes and blue screens
why we aren't using baking/atlasing... oh well
My specs are a i7 12700 kf I think? And my GPU is a 6600rx with 64gigs of ddr4 with a Samsung Evo 1tb nvme
[23
53.308] [Il2CppInterop] Registered mono type MelonLoader.Support.MonoEnumeratorWrapper in il2cpp domain
[23
53.340] [Il2CppInterop] Registered mono type MelonLoader.Support.SM_Component in il2cpp domain
[23
53.346] Support Module Loaded: C:\games\MiSide v0.921\MiSide\MelonLoader\Dependencies\SupportModules\Il2Cpp.dll
[23
53.368] [UnityExplorer] UnityExplorer 4.12.3 initializing...
[23
53.379] [UnityExplorer] [UniverseLib] UniverseLib 1.5.8 initializing...
[23
53.380] [UnityExplorer] System.IO.FileNotFoundException: Could not load file or assembly 'UnhollowerBaseLib, Version=0.4.22.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'UnhollowerBaseLib, Version=0.4.22.0, Culture=neutral, PublicKeyToken=null'
at UniverseLib.UniversalBehaviour.Setup()
at UniverseLib.Universe.Init(Single startupDelay, Action onInitialized, Action2 logHandler, UniverseLibConfig config) in D:\a\UnityExplorer\UnityExplorer\UniverseLib\src\Universe.cs:line 101 at UnityExplorer.ExplorerCore.Init(IExplorerLoader loader) at UnityExplorer.ExplorerMelonMod.OnApplicationStart() at MelonLoader.MelonEvent.<>c.<Invoke>b__1_0(LemonAction x) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 174 at MelonLoader.MelonEventBase1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
can anyone help me with this?
Why don’t use BepinEx
i like melon loader
Almost no one use melon Loader
I don’t know BepinEx and melon loader can same coexist
Can someone help please? I can’t figure out what I did wrong. I'm trying to load a sweater model without the scarf. I wrote the config based on another mod. If I write create_skinned_appendix Mita ManaO Sweater, the default stock sweater appears. If I write create_skinned_appendix Mita ManaO Body, nothing appears at all
[Message: Preloader] BepInEx 6.0.0-be.729 - MiSideFull (12/27/2024 8:35:44 PM)
[Message: Preloader] Built from commit 35f6b1b541819897e2d80fc08b98e0f8e4880f33
[Info : BepInEx] System platform: Windows 10 64-bit
[Info : BepInEx] Process bitness: 64-bit (x64)
[Info : BepInEx] Running under Unity 2021.3.35f1
[Info : BepInEx] Runtime version: 6.0.7
[Info : BepInEx] Runtime information: .NET 6.0.7
[Info : Preloader] 0 patcher plugins loaded
[Info : Preloader] 0 assemblies discovered
[Message:AssemblyPatcher] Executing 0 patch(es)
[Message: BepInEx] Chainloader initialized
[Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute!
[Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain
[Info : BepInEx] 0 plugins to load
[Message: BepInEx] Chainloader startup complete
[Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
[Warning: Unity] Стим не обнаружен.
[Warning: Unity] There can be only one active Event Syste
even with bepinex with unity explorer there i still bugs
An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games. - yukieiji/UnityExplorer
Thank you! It still doesn't work, but now for a different reason. Does that mean I set up the file incorrectly?
Officially the best mod. This is something we all needed.
replace_mesh Mita ManaO ManaO\manamama Mita\manamama
thats correct

assuming manamama is the mesh name
press F
I guess the problem’s with the file itself? The coordinates and scale are supposed to be set right, yeah? I thought I did everything like the guide said, but maybe not
Your bone are incorrect
MitaPerson Mita? What bone is that
The root bone of mita are Hips as i remember
idk I used a Mita.fbx from nexusmods
Is this the template you use for Blender?
Yea kind of
Thanks a lot, I really appreciate it!
I’ll go give it a try now
Quick question though: do I need to keep Mita’s armature in the file if I’m only need the sweater? Specifically, a trimmed-down version of it?
You need to keep the armature and the modifier
Sure. Thanks man.
Thanks. I hope this works
If you're just replacing the sweater, remove any other physics bones like hairs and skirts.
anybody got a tutor how to mod in miside
But keep the main bones
Do you mean Installing mods or creating one from scratch?
installing
thank u
keep green and delete red, right?
Yep
Thanks
eliza or elize, which name is better?
elize
@pulsar whale can you help me fix this problem im having if ur free
i am driving home
ight
You're almost done. Click on the armature, go to edit mode, and delete Left_item bones
Are you trying to apply an armature modifier on a mesh that has shape keys?
An easier fix is just to separate the face with the body, delete all shape keys in the body and apply the modifier.
For the face, you don't have to apply the modifier 
so i didnt even need to worry about the face in the first place
Yea as long the shape keys are still intact, you're good
the face and the body are already separate meshes and i have applied the armature to body and hair
so just leave the face alone now?
GUYS, i do the same thing just like in the video but it doesn't work
i want to put ellen mod
what video
That's right, for the face, you can just change the target armature to mita armature. And parent all of the meshes to mita armature too (you can drag the meshes to mita armature while holding shift and left alt keys)
this one
send a ss of your game
thats my video and if u followed it it should be working fine
well its kinda different
what is
hold on ill download the mod and see
have u done this
wait thats just eyes and stuff
the addons look fine
did u just copy and paste Ellen folder into assets?
Wait let me open the game again
also make sure you also paste the Ellen folder in custom into miside custom folder
Like this?
Wait how can that word pass
Wow…. Okey wait, but iam only can hear u.. so no voice
yeah i dont have a mic either i need a adapter for my pc
just join the adachi vc at bottom
ok
Well, I deleted it. On the next run, it gave an error about another bone (Left toe end), which I also deleted. I ran it for the third time — and again, error
Ah that's right, you need to delete all bones that have 'end' in their names
I think that's some kind of leaf bones or something
use the search feature in blender, just in case

gotcha thanks man
In case there's an error about 'bang hair' or smth, delete her hairs and skirts bones also.
I don't remember the names tho
You’re right, this error popped up. Should I delete all hair bones or just the ones named 'BangHair'?
💀
Is there a mod that lets me have all the Mitas at once
like in the same house (version)
@vale fjord which version of UAL do you using? If you're using 0.10.2, mind telling me how it goes? Does the mod work?
what does it mean by remove pantyhose 
Great, the bone error doesn’t pop up anymore, but it still doesn’t work. What else could I have missed?
It doesn't work? What do you mean?
its working
but kinda laggy, but now its okay
Yeah 0.10.2 using multithread process so it's kind of laggy when loading at low specs. It's expected
Thanks, now I'm sure that version is working
Ah i see, does your sweater have an armature modifier in it?
Mind sending a screenshot?
Hmm click on the sweater mesh and go to modifier tab

I did everything wrong, didn’t I?
This tab called modifier tab
Ah alright that was right
Hmmm try to select the mesh in object mode, apply > apply all transform and location to deltas
It's supposed to work
I did it, but I don’t see any changes
Now do I need to export the file?

*ManaO
create_skinned_appendix Mita ManaO Body
replace_tex Mita ManaO ManaO\SweaterMtex
replace_mesh Mita ManaO ManaO\remanarew remanarew
-remove Mita ManaO
That's odd
I wonder if the armature names are important
Try renames the armature to Mita Skeleton
armature names dont matter
Hmmm what is the problem then

send a pic of your console again pls
idk if it helps, but here is fbx of the sweater
oo nvm
@twilit tartan i feel like im naming the vertex groups the hard way rn how to do make mita meshs merged into 1 so i dont have to go between every mesh to see the weight
stupidest thing ever
Select all mita mesh and press ctrl j
I would love to see how it's going 
terrible rn bro terrible i know im gonna stuff it up in ways i dont even know how thats if i havent already stuffed it
but rn im just naming the vertexes on my model to ones that are similar to what mita has
thats the way i was taught
Yeah that's definitely a nice method.
I'm really just a lazy person so all i do is just transfer all the weight from A to B
if i knew how to i prob would do the same
"Guys, is there a Gawr Gura mod?"
yeah i think i saw one somewhere
man... i want gura mod:")
@solemn crane
omg
yes....
i think so, but maybe it's my mistake
However i noticed that your armature have some extra leaf bones, i think theres something wrong about your import/export setting
Now I just have to find and attach the arms 
Is it possible to attach the arms to this file with the sweater? To the same armature
yea it is possible
im 100% fcking up this simple tast of renaming vertexes
@plain crescent i need some more or that premium knowledge you got
so the one on the left is mitas wrist weight and my model doesnt have a wrist vertex however it has a weight like this should i rename it to mitas wrist then change the weight to be the same as mitas or should i just delete the vertex
im so terrible at this stuff sorry man i still have no clue what im doing after 2 weeks of blender
i think you should rename all the vertex as similar as you can. One missing vertex can lead to terrible deforming 
I hate my life, learning is so exhausting. Ik , fk, and I even haven't started learning animation. You know, it's too sad that I didn't start learning blender few years ago. Feels like it gets difficult to learn smth new with age.
Has anyone made a mod for Crazy Mita with half of her face peeled off exposing her robotic skeleton?
@soft remnant This is really straight forward.
But i suggest you to do this part by part instead just transfer weight to all mesh in one go
And voila, this is the result, its not perfect but you can refine whenever you wanted to. In my opinion, this really save my time a lot
Or maybe i'm just lazy

Oh that "smooth" part was optional, sometimes that makes the mesh bend in a weird way
The result will be similar to mita orginal weight, for example heres the comparison between my result and how original mita knee bend
The hands is also using the same method, i just slap some sht and transfer her weight. It turns out perfect
wow I didnt realize the knees are so weird
bro this is way easier holy shi i can just change the weight after doing this anyway
this will literally save me like a hour or 2
Nahhh 3D stuff is just really hard, no joke.
That's why I prefer to work as a programmer irl, where i can just slap some sht and getting paid in a big scale. 
That's literally my point
But you guys just don't want to, so.. alright 
But aoba method is really nice tho
Why is it in square shape.
Nvm I never use those things so idk what it should look like
it's working but it throws some errors if switching between the clothes while having one of the last variants chosen
devs made them square for custom skins
i can try to make them be circles
Belle mod would be amazing ngl
Yeah I'm planning to release belle in the future. It's just.. weird that her hands are crossing her jacket because of the animation 
Isnt there a way to fix that?
I don't have any idea in mind since that's just how the animation works
ight im back
lets see if i can do this without fckin it up
do i click apply on the modifier?
No, don't
i 100% did something wrong i can feel it
It is easy, as long the mesh is similar and you're doing it part by part, it will turn out good
Try to bend mita armature in pose mode
If it's bending the meshes, you're cool

ight lemme ask a question i think i know where i went wrong here
Maybe you'll be hot? Idk man

what do i do if my model has 3 meshes aka body with everything hair with hair and face with the front half of face
how would this apply here
because i just merged all mitas meshes which 100% where i fcked it up
Transfer the weight accordingly
Body to.body
Hair to hair
Etc
Yeah don't merge the meshes
do i have to seperate them
here ill show u what i mean
Or, you can import new mita mesh
Ah i see, go to edit mode
Mesh > merge by distance
It will connect close vertices
Then
Mesh > separate > by loose part
It will automatically separate the meshes
If vroid generates a good topology, that should work just fine
funny idea, have a mod where all Crazy Mita's crazy smile will be this smile instead. the whole horror gameplay experience will be a lot different xD
That's easy, in fact, you can do it by yourself 
nice! how do I start? xD
it created 135 meshes
Manage it manually by joining parts
what do you mean
Lets say that her skirt separated to 10 meshes, just select all of it and hit ctrl j, and so on 
ohh okay
Or, just select by linked part

Wait, @soft remnant does her body have seperated materials?
For example, her body and clothes are in different material
would not know
If it does have separate materials. We can just separates it by material, it would be a lot easier

how do i check if it does
Do you still have the body meshes before separating them?
i can just redo
Just go to the material tab and you'll see a bunch of names
Niceee
teach me the way master
bro im not gonna lie i dont think its all good
super weird now
is it supposed to look like this?
join them like how mita has them?
im so fckn cooked bro
I think it would be nice if you start from the head first, just port her head first and see how it goes inside the game.
Or any other part, one by one
But whatever it's up to you 
i feel so dumb rn
how would i go about making it so its the legs only here
legs are joined onto random bs on the shirt
actually just random bs
that is one mesh btw
Just go to edit mode, manually select the legs, and click seperate > selection
Hope this video helped you
BepInEx/UniversalAseetLoader: https://github.com/Rist8/MiSide-UniversalAssetLoader?tab=readme-ov-file
Mods: https://www.nexusmods.com/miside/mods/
also if your wondering what BepInEx version to get it's the one with BepInEx-Unity.IL2CPP in the name just choose your operating system and what bit your cpu is
thanks
Hmmm im interested in these comments, a bunch of ppl said that their games crashed just like i did. This is definitely tied to that AssimpNet stuff...
am i locked in?
wait wtf is mkv
hold on bro lemme install vlc
i forgot to new pcc
Yeah you're cool
Seems like your obs settings are still in default 
ain't no way
+1 knowledge
Yeah it's good, just transfer the weight accordingly with mita mesh. You can mess around mita meshes to match your need
wait for mitas mesh she has a separate thing for the shoes do i need that to?
Nahh just merge it with her legs
For example, you can join her body and sweater for the clothes.
Using mita body and sweater for arms.
And so on
Just make sure to do this part by part, so the results won't be fcked up 
yeah i joined the serperated meshes to be as close to mitas as i could
it should be pretty much identical
Alr just hope 
need more than hope brother
we need fortune
and love from god himself
wait hold on
should i join mitas legs and body together
because if u look in the video i have made the legs mesh way higher than her legs and mitas body mesh has weights for the thighs
mitas vs mine
Yeah i think you should join them.
Just pick what best, there's no rules here
bet

You should click your mesh first, then go to weight paint mode, and then select mita meshes
Don't forget to delete all of your vertex groups in your models first, so it won't overlap
ight time for the moment of truth
and i do the merge thing for each individual mesh correct?
Srry i mean weight paint mode, not edit mode
Huh?
I think you should use mita sweater too for the arms
join them together?
Yeah cause it collects the nearest vertices
No vertices = no weight transfered
You can use only the arm part of the sweater to avoid the physic
Yep, delete the middle part of the sweater to avoid the physic
Or whatever, just make sure every part has mita vertices nearby
Yeah that's work too
No, there's absolutely no rules here, do whatever you want.
Just make sure every part has mita vertices nearby 
That means you need to join the rest of her hand with her clothes, or just straight up deleting them, whatever 
okay so for that weight transfer thing you recorded do you do what you did in that video for every single mesh for my model like transfer the body, then the clothes ect
or does it do it all at once
Yep

i have achieved the unachievable
for me atleast
and just to confirm i repeat this same process for all of my meshes?
Yep
if theres already a modifier in the thing do i just not worry about it and create a new armature
Just leave the modifier as it is, it didn't affect the process
ahh so just not worry about that and dont add a modifier?
Pretty much so
in about 4 min im gonna ask a hard to explain question be prepared
holy fck the weighting is terrible but this saved my life from auto changing vertexes
thank god im never manually doing it again
okay now for the hard question
2 parts
The results really depend on the meshes itself. A good topology will help a lot
number 1 how would i go about the shape keys and number 2 how do i add hair physics with my hairstyle because mita has a ponytail while i have long hair as you can see the bones are very incorrect
-
Just leave the shape keys as it is. But rename it manually to match mita shape keys. There are no automatic tools, yet
-
This is the part where you need to be creative. The way i do it might be just deleting one of the mita ponytail so the whole hairs will absorb mita tails.
You can mess around with mita ponytail but don't get too brutal.
But for cleaner results, you might need to refind it manually after transfering, or just do the whole thing manually
hold on i need to grab something to drink and get ready to comprehend what you just wrote
1: i understand
2: im gonna save the stress of figuring out how the hell im gonna do that till after i write a step by step guide so i can do this again in the future
Just remember that this is a lazy attempt, the results really depend on meshes topology.
You might consider manually renames vertex groups if you want a neat rig
crazy how the lazy version is still better than what i could do manually
i was very confused with the renaming vertexes part and i prob wasnt gonna be able to finish it so something is better than nothing
till someone makes a video explaining all this stuff im gonna do it ur way
okay i wrote a bootleg manual that is prob gonna be useless if i ever try to do this again
now to figure out this hair
what does "you might need to refind it manually after transfering, or just do the whole thing manually" mean i dont understand
ahh wait thats just for the whole body we were talking about not the hair yes?
Both the body and hairs.
If something doesn't feel quite right, you can just fix the weight paint manually.
Or for the hair, just paint it from scratch because 50% of it basically tied to Mita Head vertex
oh i planned on redoing the all the weight from the start i dont even mind weight painting its a bit of a mindful process my main problem was the renaming the vertexes i didnt understand it at all
and your way fixed all my problems in one go
wait
i have a mastermind plan right now
they say stealing is a crime not in my books
interesting
ill try 2 more
theres no way not a single mod on nexus doesnt have custom hair skeleton
these are BepInEx crashes, they're not related to AssimpNet.dll
AssimpNet is UAL's crash
Ah i see, welp it's still an anomaly to my system 
does the addon still appear even if the version is wrong?
alright f**k these circle icons
im not sure but i would download the correct versions anyway to make sure everything works fine
are they circular enough with broken spacing, highlighting and multiple errors in logs?
@plain crescent can you show me a example of what u mean with the ponytails
looks like a vending machine button
Hmm wait a min
they do
Reminds me of a struggle to center a div 
Something like this, sure this is very lazy and inappropriate
, but the whole idea is just to transfer the weight proportionally\
what the flip
just edit mita hairs in edit mode
that way the hair will absorb one of mita ponytail physics
i thought you weren't aloud to alter bones at all
no, don't alter any bones
The bones are still the same, its just the meshes that changes
yeah something like that
lets see what i can do
i even streches mita sweater and skirt to get that belle jacket physics 
how have u even stretch it like that
i dont even know how you would acheive that
so im gonna assume this is not how you do it at all
wait am aloud to move the pigtail?
nah i wouldnt right
how much am i aloud to fw mitas hair
Just try and see 
I still think it would be better if you port the mesh one by one.
Port the legs first, then see how does it go in the game, then continue to other parts.
This would really prevent big errors
i am free to delete my model skeleton yes?
how do i make it so my models meshes thing is using mitas skeleton
when i delete my models skeleton it makes the body shrink for some reason
Select all of your meshes, drag them to mita armature while holding shift and left alt keys
Then change each armature modifier target to mita skeleton
Do this from the file list, not the viewport
Anyway i think our conversation blocked this channel, just continue on DM
cooked..
but anyway, it is #miside-mods-discussion
so its modding related, you're not blocking
you're sharing valuable information for everyone

well am i dumb or something
im clicking shift left alt and dragging and its not doing anything
It just feels strange that the whole channel feels like a private message

not many people know how to mod stuff or even attempt it
Click all the mesh, drag it, then hold shift and left alt keys
Shift is to reparent the armature, while alt is to keep transform
Only Mila mod needs to be a thing.
i have Mila template but i feel like its not perfect yet in my eye
Noice
do i apply the modifier
No
ok
for upload on discord?
Are they using dynamic bones for the hair and skirt?
have i done this correct and why does hair not have modifier
It's ok, just give a new armature modifier
Yeah mita hairs and skirts are tied to physic bone
It's not a prebaked or smth
what now all the meshes are grayed out
? Wdym
\
Huh, i think you're not reparent the meshes, but linked them instead 
what
Yeah you're doing it wrong
What version are you on, hotkeys might be different
2.93
You guys should get on Parsec.
Also I'm wondering how hard would it be to port some vrchat model over since they use their own plugins for the bones, either Dynamic Bones or Physbones
you wouldnt use the provided bones anyway
Sht im on 4.3
Then just select all the meshes, and then select mita armature, right click on viewpoint
Parent > make parent without inverse (keep transform)
As always, just slap some sht to mita bones then transfer the weight 
This sht applied to any 3d meshes
No
Gosh they need to be that exact?
You're doing it wrong, mita armature needs to be clicked last, if doing correctly, the armature icon will be highlighted in a box
???

am i supposed to apply the armature modifiers?
like before
because i reversed it all after it didnt work as intended the first time
Why are you still using 2.93 btw? Just curious
makes no sense tbh
because for doing what im doing its easier and simpler
4.3 is missing handy hotkeys older version have and the ui is easier to get around 90% of the time
Valid, but some things do take a lot less steps in 4.2-3
however there is times like this when it is bad
Looking up tutorials for 2.9 from 4.2 is also pretty bad xd
there isnt really tutorials for this anyway
does anyone know why my Hutao model bugging
like the lower part is fine ig
but the head part is buggy like the texture is broken or something
it looks normally on the loading screen though
it suppose to be like this
not this

Can you send the console screenshot?
[Error : Unity] [ERROR] Error while processing command: replace_mesh Mita Hairs HuTao\Head Hair
System.Collections.Generic.KeyNotFoundException: The given key 'BangHair1_1' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at AssetLoader.BuildMesh(Mesh fbxMesh, ArmatureData armature, String blendShapeName) in C:\Users\bzo\Downloads\UAL-PR\MiSide-UniversalAssetLoader\Plugin\Utils\AssetLoader.cs:line 94
at Plugin.PatchMita(GameObject mita, Boolean recursive) in C:\Users\bzo\Downloads\UAL-PR\MiSide-UniversalAssetLoader\Plugin\Plugin.cs:line 555
I think the author of the mod are just using mita hairs for the meshes, but cappie hair are different than mita
and another problem is when i close the game and re enter i have to re equip the costume again which is abit annoying imo
the normal mitas have this problem also though
like the kind mita for example
I think i can create a PR for this
Yeah as i said, the mod author just using crazy mita bones
But other mita have different bones, that's why the mesh won't load
ohh
is there a way to fix this? like making every mita into crazy mita model
or not at the moment
Contact the author @ germantortoise
Devs def know what they are doing if the game runs as good as Half Life 2 for me
i wonder how Occlusion Culling works in this game
Especially with that double camera render
I checked with the photo and it's only rendering one room at a time and I'm guessing most objects separately since they prob only have 1 material so draw cals ain't a big problem
I see, at first i thought kind mita respawning animations are just an occlusion culling issue lmao
That blinking is so odd
No I'm fairly sure they reset something in her model with a script
Yeah but the animation is in sync with my mouse movement 
I was like "mannn this culling is to sensitive"
I think they can set bones to reset positions when unfrozen from physics but default is to not freeze the physics system or culling will freeze the position and continue
Yeah i noticed that too, cool things
oh I gotta check that xD
yes, it's set to reset on unfreeze
Is the door set as an occluder?
Does it render the whole rooms while we're in the bedroom?
umm it doesn't need to be explicitly set, as long as they just bake it properly anything completely occluded will not be rendered
you can kind of check which objects are occluded by panning the camera slowly in one place if your FPS is very stable, it will drop frames rapidly when you render new objects
I see, I'm really interested in how they optimize the game
like standing here, occluding Mita (and fridge am guessing) only, brings FPS up by around 20

Seems like hidden objects are still getting rendered. It is just occluding something that is out of the camera fov i guess
GPU instancing, baking shadows/bloom, fake god rays, low res atlased textures prob, very likely manually switching off rooms, (I think) cheap outline shader with no double meshes, somewhat low poly meshes, basic shaders for most stuff unless it's smth specific, no need to render specular as it's on the textures, etc.
into lightmaps yes
Woa +1 knowledge
ambient occlusion can be baked into lightmaps too
ah wait I mean smth like fake bloom, it does not actually have glow around objects (that can still be faked with shaders tho)
But they have settings to toggle bloom, is it really baked?
Ah as i thought
the default bloom in URP/HDRP is rather heavy so this either is a custom pass on the render pipeline or they turned down the settings heavily
What's yall avarage fps in game
I never thought that blooms were heavy. I thought it was something like scanning every pixel to find high intensity color and then just apply some short of kernel filtering
Or maybe that alone is heavy on realtime renders
+1 knowledge 
umm imagine working with 3,6 mil pixels every 3 milliseconds xD
if you only run the same calculation that many times it's fine tho, GPUs are good at that but cheap bloom really looks... well cheap
170-200
Oh you are in game cool who is your fav mita
For me i pick Cappi version
Mila or Kind
💅🏼
wait this is def VRC, someone made models?
Yeah
interesting

KITTYYY
Mita U I I A I O
wow fcking hell
that's at 720p with lowest settings tho xD
you might be able to get much more than that with Lossless Scaling but idk if you really need to for this game
I can imagine the coil whine
lmao 
very damn heavy yeah xd
btw is vsync supposed to work in reverse?
what kind of magic is that
where is your fps?
I kinda stole it xD
@edgy thistle @surreal egret https://github.com/Rist8/MiSide-Variants-Scroller/tree/main
Thank you
hallo people where can i download ayaka skin mod for miside
apparently it is possible to mod just about any. VRM model into DesktopMate
Quoting FGR 3d artists (@FGR_vr)
imagine we can mod our own 3D models into this
i lied
but still hate them
not devs but circles
@spiral citrus how is the procces with modding tools?)
Does anyone know why they locked photo mode in some cutscenes?
and do they know if theres a mod to take that back away
i really dont understand why
Seeing how they even commented on my size mod - which I mostly promote via BlueSky - I would imagine they are aware of Rist's photo mode unlocker mod.
Also hello
photo mode unlocker mod?, to revert it to what it was?
to be honest when i saw photo mode i assumed it was unlocked after beating the game once, but then i noticed on streamer that it isnt and im like 
so confused
The console unlocker mod comes with a free camera mode: https://github.com/Rist8/MiSide-Console-Unlocker - which works at all times
Can someone tell me if it's possible to remove that white stroke that appears around a character? Or have it include custom elements as well?
In theory, it should be since these are created from EPOOutline, so you'd just need to deal with hiding those... however I haven't messed around with them enough personally to tell you how you would do that without breaking it. (prob called outlinable / outline in the gameobject)
An eazy fix is just to create a skinned_appendix for her body and head. Then remove the original body & head
You don't have to replace the mesh or smth, that alone will be excluded from white stroke
Though I wonder how to give an white stroke to a skinned_appendix
The hair config has a skinned_appendix for the head, and the sweater config has one for the body. So, does this mean all I need to do is just turn off the original body & head?
Create a skinned appendix for the head first.
Because that still counts as a hair
Cause you replace the mesh
It's ok to create body parts as much as you want
create_skinned_appendix Mita 0Head Head
create_skinned_appendix Mita 1Head Head
Remove mita Head
Guys, I wanted to try making a cool custom Mita skin from an anime, but I have no idea how to do it and where to start xD. Do I need Blender for it or smth?
any have a tutorial for that?
Hmm, thanks, I think I got it. I'll try it when I get back home
I need some help 
sorry to interrupt, does anyone know who assisted in the PT-BR dub mod?
Someone is initially going to make that tut, but he's too busy irl. Just pray the best for him to have a good weekend 
why not ask in #general-br
hello
are you still awake bro??????
wouldnt it be like 4-5 for u?\
I'm just awake like 2 hour ago
Nah it's 7
bro i deadass think the last time i woke up at 5 would to have been atleast 3 years ago
i dont know how you achieve being able to wake up at that time my body just wouldnt let me
Welp for my religion, we need to pray 5 times a day, one of them is 4.18 in the morning 
can i ask, where u from?
same as me tbh
im going to singapore soon im pretty excited i heard its a beautiful place
japan was already great im gonna be suprised if it tops it
also i dont speak any languages spoken in singapore unlike japan so its gonna be a different experience
Nahh i have work td.
Maybe I'll be free in 4/5 hours or so
yeah all good send me a message whenever
also my video has a lot of views holy
i swear it was at like 1.9 last night
hmmm, trying to download the DDLC character mod from nexus, i seem to be able to get the clothes in but i cant seem to figure out how to get the models to change. anyone happen to know why by chance? trying to pair it with the Miside custom models loader mod aswell, and when i press f1 nothing shows up
is the hair changing?
not the hair either, its staying as default
interesting
do you want to join a vc? i might be able to help
its the vc at the very bottom
also wth is this ping bro
go to vc chat
ngl i got sick from yesterday and my laptop cant handle my all blender project cuz i wanna add some jewellery or some rings to the character lol
I wanted to make the clothes too but I was too afraid to put bones in the clothes, im afraid there would be mistakes in unwanted parts like blender or something
I just want to focus on character decoration for today ig
good morning
morning
yeah i feel you bro i bought a pc literally 2 days ago because my crappy laptop couldnt handle blender
hell not even blender i just couldnt handle more than 3 tabs in google
its a decent processor but i just didnt have enough ram and i wasnt aloud to install more
tbh i have to stay with my laptop for a reason, first is my important file of blender and other things for my design project and second i have to wait 1 or 1 1/2 years so i can save all my money to buy a new laptop ngl
same 😦
dont buy another laptop if you can
pcs are cheaper and better of you build it good
my pc that i bought cost me 600 aud and it can run pretty much anything on steam except for the super demanding stuff like those ultra realistic 4k bs
i wanna planning to buy a pc but for today i really need a laptop for work tbh and after that laptop if i have enough money i would go just straight buy a pc
kinda mitas got so much hair 
wait could i use that for my model?
ill show u
this kind?
bet
german if i wanted the rosario i would have to just ctrl j the rosario mesh to the body yes?
wdym
remember yesterday
that black choker thing if i wanted to add it do i just need to ctrl j to the body mesh or is there more steps
you know what thats future mes problem
im gonna enjoy my delightful match of left 4 dead
have fun
why does left 4 dead 2 feel so smooth to play does it have light slight motion blur or something
i swear this shi feels more smooth than the newer cod games
shouldn't physbones be fine if you adjust their position as they are most likely not animated?
bones on skirt/hair
ah bruh xd
if i could i would have done it all yesterday
how did they make it in such a fragile way (nvm I saw other games have a whole bone name matching and baking process and it's why it works better with different armatures for the same animation)
Ikr. Project diva even has skin param for each individual physic, which makes it easier to add or modify the bones, that thing can alter how the physic works too 
oh I understand if they made it as modular as possible in Project Diva since they want to not write a shitton of extra code for future DLCs. So they just make a system that can fit a lot of different armatures from the start
I bet you they have this system since 2012 or 13 with the arcade game or Diva F
looks like im getting Mita on my desktop today
haha at least hands show up in the game
I think that's already a success
how do you add custom stuff on your screen like that?
Here is the tutorial I followed.
You will need the VRM to be VRM.1 for it to work.
@pulsar whale
we are in desperate need of out saviour
how do i bake the textures if the bake doesnt work for me
just turns out black
His textures have some transparent parts but the game doesn't support transparency 
it said its a virus
just allow
false positive bro
I did it!!! But here's a question: what causes these 'spikes'?
Incorrect vertex group / unpainted weight
Transferring the weight from mita sweater to your hands will easily fix the issues, but can't expect much
Could it be due to the custom hand meshes overlapping with the original body meshes?
No, this is purely because of the vertex groups weight
if I just delete the hand meshes, that won't solve the problem, right?
Thank you, I'll give it a try
Here’s what I did before: I added the armature from the file with the sweater, set parent -> with automatic weights and I also had to delete a few more bones to avoid errors
At first, I tried to combine the sweater and arms into one file, but it didn’t work out, so I decided to make two separate ones instead
Yes, this worked, but something else has come up
Try to transfer the weight from mita sweater instead
Or just manually painted the weight
i always prioritize base model weighting rather than mita meshes
i dont get why prioritize mita's stuff is better
Yeah prioritize base model weight is definitely better.
But ppl like me are just so lazy that we just want everything to work in one single click 
Am I heading in the right direction?
Maybe, can't tell
Just try and see
I guess not 
I'll try to start over
After I get the mesh of the hands, I need to attach it to the armature and transfer the weight from Mita's stock sweater to it, right? If I don't use Parent -> With Automatic Weights when attaching it to the armature, should I just choose Parent -> Object?
why would you transfer the weight of mitas sweater to the hands?
transfer the weight of mitas hands to your hands?
or am i stupid or something
Mita doesn't have hands under the sweater, that's the problem
yeah whats the problem about that
the hands and sweater are 2 seperate meshes
what i did for my model to make it easier to understand is i seperated all the meshes to look similar to mitas
so the weight transfer would go good
if your trying to transfer mitas hands weight to your hands why would you transfer mitas sweater weight to the hands
with my newly acquired knowledge i will record a video
But where can I get Mita's hand mesh if she doesn't have them? I used a Mita model with hands from another mod, but if I load them as they are, they just don't appear in the game
mitas hands are just called body
as you can see this is what my body mesh looks like
i separated some stuff and then rejoined them but all the meshes are similar to mitas meshes
give me a min ill record a video
on the weight transfer
I mean the arms from the shoulder to the wrist
Well, my model doesn't have them yet
But I was planning to use a full-body Mita model as a donor
I hope there's a mod to swap Crazy Mita into Mila
there is on nexus i think
you can swap any mita i think
never used it myself so i have no clue how it works
sweater has the arms
no weight = blue
full weight = red
I don't know exactly what I did, but now it's working
I hope it continues to work when I remove the duplicate hand mesh
Or can I just apply the same texture that I have on the original model, and the glitch won't be noticeable?
Funny how her pants are just a slapped textures on her body 
She's basically naked
Well, sorry, I'm afraid that's the limit of my abilities for now 
Though if I take pants from one mod and shorten them to shorts...
I initially thought to just make textures for a regular model, but somehow it went further on its own
whoops wrong channel
good luck with shapekeys, drove me insane
the model came with most of the ones i need so its not that bad
its just a bit tedious
I think these shorts aren't worth it
btw, what should I write in the config to make the mod apply only to Crazy Mita?
ngl haven't found a good tutorial so gave up
how far did you get? i can show you what ive learned
dms brother
ya
im doing them rn might start praying to a religion
Can someone help me fix the error of not launching BepInEx after updating to the new version?
Can you send us the ErrorLogs and OutputLogs from the BepInEx directory?
Is there any way to upload it? I can't upload to the chat channel right now.
Wait i need to confirm, does the game crash after updating BepInEx or after updating UAL?
Oh no. I encountered a problem where BepInEx and Miside Full wouldn't launch. (The game still launched normally). It happened after the game automatically updated.
Hmm just send the logs as a text chat. That should be fine probably
LogOutput file right? I only see that file has data
It's every version before 0.9.5 as i remember
I see
Seems like it just works fine tho???
All of the assets are loaded
Probably try upgrading UAL?
Thanks for the help. Where can I download the latest version?
Too bad this channel doesn't allow any links, just look upon Rist GitHub profile and grab one from there 
@pulsar whale i need your premium knowledge
wtf
i have a bunch of materials for face and baking doesnt work
what should i do PLEEEASEEE
have you tried Tuxedo
but im kinda 🥴 right now
sapporo on top
Omg get well soon aoba
i rarely nap
how do you use this program
nothing on the github at all
what does that emoji even mean brother
if you wanna bake an atlas then you gotta use material combiner
Not skilled at modeling, using AI to create models.
不擅長建模用AI建的模型
cat turned into a round roomba with legs
What do I do after I extract MikuMita mod files into this C:\Program Files (x86)\Steam\steamapps\common\MiSide
Does anybody know how to change these version texts
I'm trying to get the mod skin into miside, pls help someone 😭
Hope this video helped you
BepInEx/UniversalAseetLoader: https://github.com/Rist8/MiSide-UniversalAssetLoader?tab=readme-ov-file
Mods: https://www.nexusmods.com/miside/mods/
also if your wondering what BepInEx version to get it's the one with BepInEx-Unity.IL2CPP in the name just choose your operating system and what bit your cpu is
they aren't part of the localisation files so they are probably some kind of strings stored in the game files right?
do i use bepinx oer whatever
watch the video, everything is explained
@stoic valley
Would probably be a lot easier if i at least knew what to look for but i really have no idea... it's either an image or a text instance since if i took free cam close to it i can see that the text isn't a mesh
follow the instructions here after you download it
Do I unzip the mods file and put into the MiSide/BepInEx/plugins/PluginModNameExample/pluginModThatYouDownloaded.dll directory
?
yes make sure you put the DLL in it's own folder
usually mods have a description that tell you too
DLL?
is it a skin?
okay yeah that is a lil different
one sec ill fiind where to put it
steamapps\common\MiSide\Data\Custom\YourTextureModFolderHere\urimageshere
no need to overwrite those
what do i do now
don't modify those files
yes
okay yeah that's good
this is original
yeah gotcha yeah that works
but you can add as manyu folders as u want
call it whatever u want too
do i put this into the data then cusotm too, or keep it how it was before in this area (2nd pic)
u can edit the image files in photoshop or whatever and make a new folder and itll add as a skin option in-game
but it needs to be in the /Custom/ folder
can i share my screen
sure
are u there
yeah
oh
join mb
nah just share screen
@plain crescent if you wanna learn more about optimization
In this video, we cover one of the most underrated technical marvels of graphics development. We show how this game provides wonderful lighting and immersive illusions that provide cheap micro detail all around the optimized geometry. We show how UE5 remains inferior to some aspects of this project and the history of UE4.
We also don't sugar c...
Omg will do, thanks

Np, gotta check what the name was but I believe they used the method of combining shadowmask lighting type and real time in miside
yeah it's just called that, but I usually use Bakery cuz it produces smaller lightmaps (6.5 mb for the whole scene) with greater performance
Is there female mc yet or even mita as mc 👀
CJ mod is absolutly beautiful
Is making me want to play the whole game again using him xD
Does anyone know where the player file is?
actually, I have it exported
Mind if I dm for help if needed?
I'm new to this
to what
Somebody mind explaining how I can import the Mita model file into Blender to create a new skin?
Modding anything 😭
I managed to barely figure out how to add blendix or whatever it's called 😭
Good news: I'm writing the Mita script from scratch after all, recreating what Mita does instead of trying to re-use the existing code
Bad new: I'm writing the Mita script from scratch 
||This stuff takes quite some time, it's going to take atleast 1-2 weeks for just the basics||
Broooo. @pulsar whale made a whole YouTube tutorial about it.
I saw, after struggling for 3 hours
Damn. Thank the heavens I saw this, I was literally writing out instructions for you. Glad you got it working. Enjoy modding, bro.
whahuh
Not sure
Awa?
I'm just tryna figure out how to replace the Players model with like mita or somethin
well you can't be mita
mita's the only mita
Wow this looks really painful to do... But, why did you decided to recreate them from scratch exactly?
Everything is pretty much hard coded, like, to an absurd degree
I actually think it's written by chatGPT tbh, it's the same style (just combining a bunch of individual logic not understanding how to do something within the code's architecture)
Long term it's easier to just start from scratch
The mitaism pills






