#miside-mods-discussion
1 messages · Page 2 of 1
i got the scales to match after re importing with the instructions earlier, i re exported after sorting and rematched the scale just in case
quadruple checked for safety
ok good
Now next step is importing both MC and custom model in here
but I'm pretty sure you've done that already
i didn't rename anything, i just dragged everything in
But you do know which one is which, right
top 4 is MC bottom 4 is blondie
Okay
Now go to "Tools" -> "Generate Skinned Mesh" and make sure to each one by one
Now if you aren't sure if you're picking the right one, you can click on this to make Unity tell which one you're picking
Base Mesh should be MC's
Element should be your custom model
If you make the model correctly, you shouldn't get any errors
no errors i guess, no windows popped up, but i dunno if it was made?
If there aren't any window popped up and EXPORT folder has your fixed model, then you're good
If there's none, then there must be some error somewhere
It usually show on bottom left
we good
Holy, my man done it first try
Good job
Now you're safe to delete MC stuff out from SampleScene
Thanks man, i have no idea what im doing lol
Your pane should have only your custom model now, make sure to expand everything
ok deleted it
now on each, Arms/Head/Clothes/Hair, duplicate each one of them
You should have this (1) suffix
rename each one with F as suffix like HeadF, ClothesF, ArmsF
or anything, really, you need something to make it standout so when you dump it, you know which one it is
i usually use F or FIXED
F sounds good, its tradition ill use it
ok we good
select fixed mesh
then drag fixed mesh to that Mesh box
you should see it being screwed up like this
screwed up = good
if its normal = bad
eldritch abomination check
oh i did its easy with click and drag
After you're done to all 4 meshes, you're ready to build
Make sure you get UABEA ready to get the files
I made a cheat sheet here to guide you where is the files in full game
is the arm pajama mesh same as arm? i was using this earlier
It is the same, can be shared
OK awesome
oh yes the hair texture is in path id 318
resources.assets
forgot to add it
also you cant just replace it yet
you need to fix something
This is UABEA json dump from original MC
Oh wait a minute
it is shared for all models
great
then we can just
"m_BoneNameHashes": {
"Array": [
3561920168,
2287391559,
1725389045,
313088990,
2037617250,
4291285186,
2786502418,
4150687710,
4235577633,
625779678,
882729851,
2796034135,
492336655,
67278000,
4077969939,
986871605,
3776697342,
1521918822,
3265971070,
996593302,
2771514324,
929038224,
1769480964,
3790371438,
3276690352,
2851269212,
2818634710,
1798957788,
1708540448,
3566487437,
3604150740,
962071116,
92616418,
1365821641,
3608242854,
4248624719,
814359961,
419683487,
2778055434,
1820795394,
691794975,
1511893835,
3298407250,
28857705,
889215147,
259880248,
325931347,
1543060357,
1443731352,
210326891,
1458984707,
51430135,
3792422086,
3763174047,
4230402179,
4154251346,
387132816,
1230745196,
2462645938,
902793479,
3483991176,
2739634439,
1927213171,
1764161009,
570436451,
1310953900,
540120047,
4150563949
]
},
"m_RootBoneNameHash": 3561920168,
oh? where do i put that?
Is your UABEA open
open fake project sharedassets0.assets
do you see those F meshes? export dump, all of it
as UABEA jsons
those F meshes don't have bone name hashes
You just need to replace it with this
Ah alright
m_BoneNameHashes and m_RootBoneNameHash
also dont forget to rename the "m_Name" on top
remove the F
or keep it, i think the game doesn't care
do i add it at the end or somewhere in there?
i tried to search m_bonename it wasnt in there
wtf
this UABEA looks very different
is it this version
which version are you using
no thats def different lol
send me the one you're using
3.0beta
i can find the right version
is there a specific one?
oh i see the problem, i was sent to a program that wasn't UABEA
woops
I don't even know what you were using there
i dunno at all, i asked someone and they sent me there, guess i shoulda asked here
Have you found it? If not, then here: https://github.com/nesrak1/UABEA/releases/download/v8/uabea-windows.zip
i found it and i found the bone name to paste into the jsons
we good
so do i import the json's back into the f files?
You fixed those F meshes?
yep theyre fixed
i got backup files ready to go just in case
Good, let's do that
I just updated quadliner now it have scoreboard
I wonder how far people can go in Hetoor and QuadLiner
never seen anyone in voice chat streaming my mods 💀
alright, resources is open
-367 - Head Mesh
-421 - Clothes Mesh
-428 - Hair Mesh
-498 - Arm Mesh
this is resources.assets
and i replace that with the f meshes? just checking
ok imported done
do i need to add textures?
we can test just mesh for now
ok cool
we can replace texture later after we're sure
-206 - Clothes Texture2D
-207 - Face Texture2D
-261 - Arms Texture2D
-318 - Hair Texture2D
to edit texture, click on Plugins -> Edit texture
YEEESSS
my man done it first try wtf
well i guess my knowledge is fully shared
im a happy man now
replace the entire mc model with miota
bro im just following lol ill prob still have to relearn it, but imma replace textures
Did you have shapekeys on your face mesh?
You have to transplant to fixed mesh if you do
Make sure the shape keys are ordered as following:
otherwise you have to manually fix it in json dump
(it is literal nightmare)
Blink
ScaredFace1 (need fix)
Thinking1 (need fix)
SmileLittle (need fix)
A1
O1
notice "Thinking1" and "SmileLittle" has 2 spaces
they are in order but it doesn't have two spaces unfortunantly
that's fine
всем привет
we can fix it
{
"name": "Thinking1 (need fix)",
"nameHash": 307312680,
"frameIndex": 2,
"frameCount": 1
},
{
"name": "SmileLittle (need fix)",
"nameHash": 4291815131,
"frameIndex": 3,
"frameCount": 1
},
as long as the frameIndex is matched
we can fix name and nameHash
it will work just fine
i recommend you need a proper text editor
YAYYYY
i got visual studio
ok good
to get that m_Shapes
you have to dump out original Head
then paste it in the F mesh
If there isn't anything in m_Shapes, unity decided to be a dick and ruined your model

we good there was
he blinks, his stuff works, and his textures are a-okay, plus his hoodie strings move like i wanted them too for extra detail
thanks bro! you really are the one that made it possible lol, i really appreciate the teaching and the time you took. Super awesome teacher!
Better than my shitposting mod
nah that one was funny i got a chuckle out of it
how would i go about posting it as a mod if someone else wants to use it? i dont know the way yall do it
Go to UABEA, replace the assets but this time, don't save
There should be an option to create package
Then fill out mod name, description
Then you should be able to share emip files
hell yeah imma credit you definitally if i do decide to post it as a mod, gonna play through it tommorrow and see how it goes though
new blender is really good, it crashes less with modifiers, but it has more limitations unfortunantly
alright imma go to sleep its like 1 am, but I'll check in tommorrow after i start a new project.
Че за мод
Ok but Mita being a gamer girl with cute pink kitty headphones a pink and white outfit theme
tutorial plis
i need your help to add Maxwell to mita
Gotta replace mita with goku and also add some red circles randomly throughout the game
Hi guys! I just wanted to ask if some of you tried the zoom in-out mod. I tried to use it but it doesn't work and now I'm thinking I placed the file into the wrong file. If you used it, does it work for you??
I guess you are
let me time to complete everything
to not make you wait just download release from here, you also could simply see down and read README.md to know how to install everything
who knows how to transfer the skeleton to my model in blender for mod
Sheeeesh
By the way what coding langguage are the devs using?
game made in unity, programming language is c#
Deym okay
how to combine textures from 2 into 1
I just opened the blender at the stage, I don’t understand anything
жалка на руском низя
I don’t know how to replace the model but give the bones to maxwell
thanks
All that remains is to understand how to attach the skeleton and rewrite addons_config and there will be Maxwell
L
the transparency is not working properly
how about instructions?
well in blender, after you attached the mesh into armature you should see it like this
the armature modifier should be attached
that is, this zip is a ready-made skeleton and so on and just transfer it to the game folder?
*MaxwellCat
create_skinned_appendix Mita Maxwell Body
replace_tex Mita Maxwell MaxwellCat\maxwell
replace_mesh Mita Maxwell MaxwellCat\maxwell maxwell
remove Mita Body
remove Mita Attribute
remove Mita Hair
remove Mita Head
remove Mita Pantyhose
remove Mita Shoes
remove Mita Skirt
remove Mita Sweater
-remove Mita Maxwell
-recover Mita Attribute
-recover Mita Body
-recover Mita Hair
-recover Mita Head
-recover Mita Pantyhose
-recover Mita Shoes
-recover Mita Skirt
-recover Mita Sweater
thx
key word?
Okay, thank you!
ХАВХЫХА
extract this in here if you're planning to use that config
I'm very happy, I wasted the whole day yesterday and nothing happened
Can anyone tell me if this works it's my mod that turn stuff english inside are my english sounds for LocationDialogue Location1
I know i show it in the Tutoial
it should work
Okay than that's a beta!
спасиба аоба агромное тебе
It kinda works... 
it would be funny if he moved sideways to the right to the left
is this just fancy weight painting
funnily enough
if you get creative with weight painting
it can do that
i can show an example
Nah, I just ported model with UAL like with Cat Ears and attached it to skirt
Aoba can be posted on the playground site where the mods for Mita are (I'll mention you)
Whoever wants it just put this CatTail folder into Assets and add this to addons_config:
*CatTail create_static_appendix Mita CatTail Sweater replace_tex Mita CatTail CatTail\CatTail_BaseColor replace_mesh Mita CatTail CatTail\CatTail cattail_mesh -remove Mita CatTail
OOOO
cutia
i am upload mod
evil maxwell
feel free to upload it under your name
its simple and easy to make
i dont take credit for it
in theory he can be in there
but he'd be floating
or be giant
you can scale the cat
to 1.5
that'll surely be there
but do you really want giant cat to walk around
(probably)
yo yea
of course
so many reference mods..
and what is it attached to, to the torso?
@pulsar whale that is we can have him as a character?
play as Maxwell
and another mistake with a mustache
what a .emip file
see it starting from here
transparency is not working properly
and....
He??
ok
Yeah, it's global replacement. And I didn't test that one.
It's probably Hairs instead of Hair
it would be cool to add meowing voice acting
it will be necessary to bring Maxwell to the torso
eeeee
aoba can you explain how to cross a skeleton and a 3D model, and combine two pictures into one

Looking to replace mitas work an fbx, is it less complicated than the replacement of MC? I was reading through your post earlier but the Maxwell replacement seems faster for mita. Did you need to do the same things?
What
create_skinned_appendix Mita Maxwell Body
replace_tex Mita Maxwell MaxwellCat\maxwell
replace_mesh Mita Maxwell MaxwellCat\maxwell maxwell
how this is work
Is freecam a mod thing or is it ingame
ingame I guess
@pulsar whale what is this
idk what am i doing wrong in menu she have Monika look but in game only hair changes. I've reinstalled everything but still
head mesh or face tex isn't replaced properly
How to make skin mods and what I'm going to learn
when mod which adds new plot and dialogues in game?
isn't one yet, but i'd love if there was one. What'd id do for a different perspective
Those dialog are hardcoded in game
so it is possible
but will need some time to understand the code, proper
Yeah, im gonna bide my time and wait until for familiarity comes out, then prob make a side story perspective for a side character
Aoba modders say that in order to put the mod on discord you need to fix the mustache, they say make the mustache a 3D model
because the scale isnt set to 1
you have to Alt + A
and apply scale
Did you do this?!
You may want to DM corrupter, i think i might after i do a few more outfit variations for blondie. I wanna do a Denji fit.
I did that one
I also did it for main character as well
I can but it's not quite easy as you would be
what is the file extension .emip
its funny that on second chapter she have only hair but next chapter she works normally XD
its a mod that can be installed with UABe
Prob should report that to whoever modded it, they may have forgotten a replacement somewhere
i know
when I press alt + a it doesn't select it
but how to make your own model with this emip extension
you could install it to a seperate asset file, then just extract it out with the same program
but you'll need to find what exactly its replacing
blender?
i use blender yes
ok, how then can I save it as emip?
it goes through a lot of steps
it s so hard to me😭
Blender is notoriously difficult, i have 6 years of experience and its easier. But the first year of learning is... not fun
6?
Yeah i been modeling for awhile.
i still dont know blender, i only know how to port models between games
modding is my passion but i wish i know blender
if you ever need a custom model and want something cool, lemme know. i'd do it
do you know how to take models from the game, I just saw Mita and a mannequin on the Internet
вот они,хакеры
can you make a model of a cap?
i also love modding PES game series, i discovered a lot of things
oh thats cool
i dont have a lot of time as much anymore, i tend to focus on things i want to do
i got you, if you need anything painted im there
eyelids for those PES models, i really want to make it proper
but i guess it can be talked elsewhere, not here
1 important thing about rigging is topology, if the model wasn't made to deform in its vertices, the rigging wont be worth anything
it's all about how its made, and why its made and what for
you may need to use knife tool to fix the whiskers
or make proper 3d model
(which i dont know how to)
transparency in this game doesnt work properly with the model
moderators talked about the second
texture file needs to be png, you need to delete the black and replace with transparency, and even then it may or may not work
depends on how the anime line shader works
yeah, the png has transparent bg
hmm
from what i've seen most of the stuff on each model doesn't use transparent parts. its all hand modeled
Thats actually okay, i prefer that, but it sucks for other things like better hair
spend the whole weekend on this, it was worth it
@drifting saddle you created the blondie model right? Is there a certain way you need to rig the model in blender to work properly in game?
congrats man
this is crap, yesterday I was sitting trying to understand, in the end I realized that I needed two pictures in 1, but I didn’t understand how to connect the bones
i just edited it, all you need is the mc players main files as reference in blender. just use the skeleton the main character uses and rig it to the other custom character. But they need to be as close to the right scale as possible.
its best to be close to original as much as possible
did you get into the game files?
Okay, I understand. What if you were to replace the Mita model? Would you use the mita skeleton in that case?
yes depending on which one your replacing
Oh dear, so if you were to replace all Mita, you'd essentially need to do that for every single one?
Would you need to create the same shapekeys as well?
theres different meshes for each one
all mita shared same skeleton (for base body, anyway)
what about chibi
I remember seeing that you had to create the same shapekeys on the messages earlier
If you have additional shapekeys, doesnt matter?
you do, same shape keys, same order
im not sure if UAL supported shapekeys
same name too
if you have additional shapekeys, you would need to delete? or as long as the same shapekeys and order is preserved, its okay?
shapekeys are not really required but if you want to fully remodel, then yes
thats where my knowledge ends, im not entirely sure how additional shape keys work
additional shape keys wont work and will be unused
oh I understand. So its not necessary to delete them?
I don't understand a word
Since they will be unused
as in, if you make your custom shapekey
like "SmileVeryBig 1" it will not work
because game didnt have it
ahh okay
all I can do is find you 3D models
yes
Is there a tutorial on how to install freecam mod
I understand, so technically you can just rename shapekeys to the one's the game already has
but try to get as close as possible in how it looks
There was also an idea to create a mod from mannequins, if in a free camera, a new object is created from the character’s perspective
, then you can create them in a circle and use them against mannequins
well, i gotta go to work now. Im excited to see what you replace! hopefully everything goes well.
thanks for the help!
who can maxwell make a mustache
He deleted skirt texture in data ig
can you record a video of how to attach Maxwell to a skeleton?
ingeniously
no that makes it white, i had to 'paint' it
Oh
@lost bridge can you pls add a maxwell to the game
I don't think they would add that
that's not a meme game ¯_(ツ)_/¯
cat at watermalon
как не мемная
@pulsar whale Can you please bring Maxwell to my head please?
just show them your claws and they'll run
oh hey siddly finished blondie, fantastic work my dude 👏
It’s just that if I move Maxwell then there’s supposedly an error and there’s supposedly no cat
@pulsar whale
replace Bode to Head?
This is for only Mita model
if you plan to replace mita head
you have to edit fbx and paint the whole thing to head
Thanks dude, I'm gonna dm corrupter when I get home and see how asking to get it in the mod channel works
and scale it proper too
Lemme know if he respond, i have to publish CJ mod for MC/Mita there too
Will do
fu..
Maxwell?
write to him
, you can use a translator for Russian like me
I just need to hit him a little high so that Maxwell is like a head
wassap. Anyone mamaged to successfully replace Mila's model with custom one by now?..
(Not like "towel" hack of reusing in-game buffer but using external fbx)
you want to do this right
okay
supposedly he would be in the menb normally and where Mita White
and look at main character
*MaxwellCatHead
create_skinned_appendix Mita Maxwell Head
replace_tex Mita Maxwell MaxwellCat\maxwell
replace_mesh Mita Maxwell MaxwellCat\maxwell maxwell
remove Mita Hair
remove Mita Hairs
remove Mita Head
remove Mita Attribute
-remove Mita Maxwell
-recover Mita Hair
-recover Mita Hairs
-recover Mita Head
-recover Mita Attribute
thanks you
separately
?
replace old one because you replace the fbx right
otherwise you need to make new folder
and change the new folder name here
though i think i need to move maxwell down
how it work
but i think you could fix that by yourself
I'm surprised
lets say you create this, right
no one have asked for how to install mod
you need to replace it here
or something not working
that sounds right but there isnt any texture there
make sure maxwell.png is there
along the fbx
sounds right
restart the game
oh wait
You typed
"MaxwellCathead"
not "MaxwellCatHead"
the case is sensitive and must be matched
if you used "MaxwellCathead"
then your replace_tex and replace_mesh
should be matched as well
you need to type "MaxwellCathead\maxwell" for both
not "MaxwellCatHead\maxwell"
replace_mesh Mita Maxwell MaxwellCathead\maxwell maxwell
fu
oh thanks
I know more about programming than blender
replace_tex Mita Maxwell MaxwellCatHead\maxwell
replace_mesh Mita Maxwell MaxwellCatHead\maxwell maxwell
nice
it will be funny
you can do that actually
xd
just maxwell down?
nooooo
where white maxwell
its black and white come on
i dont know about this one
dont question me
Maybe it will only apply if stuff is consider Head
and stuff
maybe a little less
there you can see something like a Maxwell hitbox
it will be cool if the developers see and add Maxwell to the game itself version 1
I don't see that day coming
it's a pity
@lost bridge pls add maxswell ой добавте пж масвела как псхалку,как с котом на арбузе (пжпжпжпжпжпжпжпжпжпжпжпжпж)
Where did you get this Mita model?
search in internet mita 3d model
Guys i am shocked by your skills in modding, i thought my version of UAL will be bugged as hell or not working at all but you replace the models like the gods of modding
oh, do you know how to get into the game files?
I just read your code and tried to understand
and it worked
thanks for UAL again Rist
Omg, someone understood my garbage code
how did he do it
very carefully
in the last extended version theres bug with CatEars btw
in create_static_appendix Mita CatEars\CatEars Head !Cap !Know you got CatEars\CatEars which throws error
make sure assimp.dll is alongside the exe
how do I find the names of the models that are in the game to replace them?
what a !Litle
supposedly replaces
Definitely bad config, my bad
why, even very good
be better
I mean i put the wrong config to the extended release
what trailer, halloween, christmas do tho?
i tried enabling and disabling but nothing changes
Trailer turns on sprinting and crouching
isnt crouching an automatic thing?
and so that he would spin around in a circle
It makes it manual
oh
Is it possible to Russify the Addons text?
yes
there are too many files in github
theres config files for you
where to edit this
like addon name or whole addon button rename?
button
then you need change this in code and build your plugin
maxwell
What's the name of that monster in the background?
slouch
@pulsar whale should be replaced with Maxwell
pizdec gospodi pomilui
а как?
что
No, UAL doesn't support it.
хз
I wanted to download the mod, but in the end I was banned for 1 year on the playground website, and they can’t fix the cat mod because of the mustache
Has anyone seen this Mita in files before?
не
Guys, can you tell me why I have Addons, but there is nothing inside?
I did it following the instructions here: https://github.com/Rist8/MiSide-UniversalAssetLoader?tab=readme-ov-file
Mod for loading assets in real time for a Unity game "MiSide" with update of assets on change and all features of https://github.com/Rist8/MiSide-Console-Unlocker - Rist8/MiSide-U...
Working on modding API, will take the monster model in consideration
Didn't notice assimp.dll movement part probably?
Ok than just show us the logs from the BepInEx console
I checked and nothing worked.
Скинь логи консоли которая вместе с игрой открывается
о на русском заговорил
Да просто тут в основном на англе пишут
а
б
надо больше мемных котов
Серая строка
Вот это наверно будет лучше вам скрин
Нет какой-то части пути
Смотря для чего
ну допустим для мисаде
Покажи папку plugins
изменял асетс конфиг?
Если честно то винда, а если быть линуксоидом то arch
Я
как длл файлы читать или UAL на асемблере написсан
Я ничего не трогал
Outer folder лишний
Высунь из него все на папку выше
асетс конфиг сьели
Кстати я гений, этот Outer folder уже не нужен, надо убрать
Он только для удобства инструкции move.bat но из-за него проблемы с инструкцией без move.bat
здрасти, извинте что перебиваю. но я тут заметил, и мне стало интересно почему данный манекен имеет уши из мода?
чоза
это откуда
из hetoor
Внимание! Сегодня нужно наказать чертей. Твой выход, Мита! Задай им жестокую порку! Только будь аккуратна, они будут сопротивляться!
Н
что-то вроде quake или doom игра
ааа
ультра кил?
it's been an hour I'm blocker here to help me if you want to
я думал совподение @pulsar whale
If you're stuck, this is the wrong channel, but check the tables in the room for clues
thank you very much and sorry to put cheating
кто может выложить мод на максвела на playground
а то бан у меня и непонятно как оформлять
Here is the hint btw :)
Can you tell me, please? I have all Mita models replaced with 1 model , but can I make one bad Mita such and the Kind Mita another?
You can add the keyword
значит у него в названии есть одно из ключевых слов
and this one only apply to crazy mita
So just add MitaPerson Usual MitaTrue at the end
жалко не смотрит на меня максвелл
why you 7 windows
any of you fellers know which mita is just the legs or is that just usualmita model with her torso hidden
need to know what to extract
how to make a cat stare at me @pulsar whale
кто может коту усы исправить, в 3д а не 2д
@drifting saddle Can you make Maxwell's mustache 3D and not 2D, otherwise I can't post it?
why cant it be transparent?
Original Material doesnt support it
why
эти усы пнг формата?
а
а сделай в блендере просто усы
but i dont know how😥so sad
а как изминить ветку
miSEde
а как

а как удалить
руками
через браузер никак
а через что
можно
ну это git
все кроме рекурсивной ссылки на другой репозиторий
пасиба
хз мне не нрав через гит
если мега проект разве что
именно
и очень много файлов тогда имеет смысл
я тоже до первого большого проекта через интерфейс делал
есть вообще такой прикол
есть
теперь норм?
тока как ветку изменить
в репрезитории там сверху сетингс
и там сразу увидишь где сменить
Will all the skeletons fit the model? Or do you need specific ones?
Не понел
но вей создатель гитхаба в чате
ну подумай, если ты в игре видишь модельку значит она лежит в файлах игры
вот и думай
Всмысле
в прямом
Какую моделюку в файлах игры
эта
@pulsar whale может быть эту модельку попробывать
Протестите пж
Я не за пк
читаем ищем пробуем думаем пробуем умнеем пробуем - успех
мужики, здрасьте
игра форсит другой шрифт для всех языков кроме русского и английского
я польский перевод делаю, вставил польские знаки в русский тхт с локализацией и вижу что все работает
че куда тыкать чтобы на других локализациях не фолбекало шрифт?
такой ответ меня не устраивает
а что сверху тогда на скрине?
не знаешь не пиши пожалуйста
ну да, а китайский значит поддерживает? рофлишь?
Ну так разрабы же сами сделали подьдержку
А польского нету
ещё раз объясняю
в шрифте который использует русский язык есть латиница вместе с умляутами
и я хочу чтобы в других локализациях использовался он
а не вот это недоразумение
Блин, возможно в коде захардкочен для русского этот шрифт... Надо бы посмотреть, жаль сам не умею.
Настройки найти не могу для этого
русская локализация лежит точно так же в открытую как и все остальные, подозреваю, что там либо по названию папки либо по соддержанию тхт с названием локализации
щас проверю догадку
хардкод по названию папки
но я считаю это лютый костыль
Ну, да, по уму в каком-нибудь конфиге хранить это)
я не знаю как скрипты в юнити работают, это реально исправить инжектом каким то?
Да скорее всего, вроде с помощью модов всё можно сделать
Это не так просто
просто я ещё боюсь что хардкод к русскому меняет другие вещи в игре
и с польскими строчками это боком вылезет
Ну, не попробуешь не узнаешь. Можешь пока побегать с польскими строчками в русской папке, а потом с помощью кода пофиксить дело
))))
В плане для MiSide? Или в целом для Unity игр?
в частности для мисайда с его скриптами
Не, вряд-ли. Официальной поддержки для моддинга пока нет
там вроде не каждый билд юнити можно декомпилировать
Вроде всё норм мужики делали, через il2cpp и всякое такое
это через бепинэкс инжектить потом? он чисто драг энд дропом устанавливается?
Видел один парень в дискорде вроде с этой штукой сидел, напрямую функции менял чтобы менять эмоции миты и в целом функции
Вроде да, моды через него подключаются
Но честно, хз, я сам только хочу начать моддингом заниматься, тут бы опытного человека с его советами)
@craggy aurora сорян не та ссылка
вот оригинальный репозиторий
https://github.com/sinai-dev/UnityExplorer
трудно жесть
я пытаюсь в настройках игры добавить ещё одну кнопку, так это просто сущий ад
каждой кнопке нужно отдельно менять позицию чтобы видно было
ещё и почему-то font сбросился когда я текст поменял
а чем ты ковыряешься?
А ты как это сделать хочешь
bepinex, в dnSpy код смотрю, а в консоли игры редактор есть чтобы объекты в мире искать
А у меня не получилося
Всмысле редактор в консоле
оооо Instantiate в деле
во во
я этот язык программирования знаешь где видел
Это через что
нихрена не знаю сижу учусь
белая тема 💀
ну в ноутпаде плевать какая тема впринципе
что
Ну код открыт
ты c# в консоли билдишь?
если кратко, то один человек выпустил мод пак где сразу 5 модов
я его скачал и там оказалось очень просто добавлять новые моды, просто добавить .cs файл и использовать build-BIE.bat который билданет это в длл
я только вчера начал вообще пытаться какие-то махинации вытворять
умом
Cs :
C sharp❌
Counter strike ✅
Дай рипозит
Капес
А можешь зип дать
А я тебе мод на максвела
It's not Long Hair (who even is that? 🤔 ), It is the one with Longer legs; also Mila and Glasses are both Mila
yo can you send me that .dll
Slouch
Там уже ответ был
факт
А у кого-то нормально получилось декомпилировать модельки?
кости вручную надо ригить
Мне хотя-бы что бы была текстура на ней
Ток делема, я на голую модельку текстурку найти никак не могу
Ty
But you know how to use freecam?
Ты завтра точнее сегодня вечером будешь свободен? Я расскажу чё хотел бы сделать
ну смотря во сколько
У тебя какой часовой пояс?
у меня GMT+1
Ну тогда-то после 6-7. Я после работы прийду
ну скорее всего буду свободен
Если что спишемся
What game am I even playing right now??? (Paste assets file into MiSideFull_Data folder)
How do I even open or edit these files?
Like with CJ mod for player I used UABEA, but I replaced textures and not a model
she'll still show up as normal 2d mita during the bed and escape cause the'yre background instead of sprites i think, never think i'd see kind mila
It is very weird, they will mostly appear cut in the game. Thats why in my "mod" they all are different sizes. (I thought that it will be better like that, than with cut in the middle of sprite)
Okii, I see, I see
I want mod hair Mita for use in koikatsu...
oh thats bossin man
rishen add me in discord, i want ask for mod
Now i can change all textures
so nice
and one more fing i found how we can change models with out .fbx
just like a .obj
Tomorrow I'll try to work with .obj files and see what happens
it seems to be working for now
yes it works
How to change model in Miside to other model?
Work in progress...
!!!Warning!!! Do this at your own risk!!!
Do the backup
Делайте бэкап
Мод / Скин -
Тату для ГГ
Перчатки Кепочки
Перенести файл в папку MiSide\MiSideFull_Data
Согласиться с заменной
Mod / Skin -
Tattoo for Main character
Gloves for MitaCAP
transfer the file to the MiSide\MiSideFull_Data
Agree with replace
Can you teach me via DM?
I can but my English is still in development stage
No problem!
All model should fit, except Mila.
I wouldn't share the full assets file myself
I mean sure it's easy to drag and drop
but it's better to share emip files for smaller filesizes
LMAO
got it to work FINALLY
guess she is one who is murderer now
Как рамку получить
how to get a bread frame
@pulsar whale can you do this Mita plz
где порно
Для тебя нету
я в шутку же
Все равно нету
Тем более в правилах его тут и нельзя
К счастью
Хз не пробывал
Я планировал разделить на отдельные модики, но в принципе могу и как пак оставить
Просто не успел с работой, открыл реп
I know working UnityExplorer fork only for MelonLoader
https://github.com/GrahamKracker/UnityExplorer
Спасибо
очень полезно было мне чтобы попытаться свой мод добавить а не начинать с нуля
Is there a mod that adds meta elements to the game?
such as?
something like reading your windows username

Без проблем, я там чуть украл доработал архитектуру с загрузчиками чтобы меньше была от них зависимость через удобный интерфейс
c ui работать умеешь?
не, я имел ввиду программный интерфейс, а так не особо умею, чисто либу подключил от unity explorer называется universe lib для ui
я просто спросил про ui, без контекста
понял
по большей части бэком занимаюсь и девопсом чуть, не особо люблю ui
just check pins
а я скорее всего буду хукаться к юи игры и использовать его для мод меню
так прикольнее
Does anyone want to play games with me? I want to meet friends from different countries
Aoba pls
Just created a total disaster
It normal
i dont think its a good idea to put 27mb model into a game
well not 27mb per se
but 19mb
that's not going to work
that's going to break the game
even if it works, it is not good for low spec pc
when trenbolone mita
buff mita..
кто нибудь знает где можно взять разные вариации волос для Миты?
ah yes binary mita
помогите найти мод с freecam
загугли freecam miside и зайди на сайт playground
там инструкция есть
hair physics works but when you remove hair then you'll lose hair skeleton immediately
спасибо, заработало
How do you edit this outline around mita?
that's just alternative menu outline