#Structurify - InGame template pool element configuration

30 messages · Page 1 of 1 (latest)

torpid yew
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Hello there,

I decided to create a small showcase for Structurify mainly for showing new - soon to be released features!

Ever wanted to have plains village only with weaponsmith houses and baby villagers? With Structurify everything is possible 😄

With the new update, adjusting structure template pool element weights should be easy! No datapacks needed

raven glacier
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liked 👍

naive yew
opal aspen
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i'll grant you an exclusion because you use YACL

naive yew
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and if i make skyboxify use yacl, am i excluded too

opal aspen
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yes

naive yew
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or can idk

opal aspen
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can

naive yew
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your jar names are named on the base version, not the last

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i think

opal aspen
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named on target version

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could support less or more

naive yew
opal aspen
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no

naive yew
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damn

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no need to download a config lib

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thats the whole convience of the mod

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its just the mod itself works

tall geode
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libs can be updated with fixes without requiring mods to update

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that's why it makes sense thatn libs aren't bundled

pulsar gyro
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It would be super cool if you cpuld export the settings for world gen and then have a plugin which can read the export and generate the world with it

tall geode
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... or just export as datapack

torpid yew
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What would be the point then? Mod would have literally zero downloads/traffic as only download/usage would be for one person to do some kind of modpack setup

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Just put the mod along with the config on the server side and it will work, no need for datapacks at all

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That is actually the whole point of it

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Also all of the extra features like overlap prevention or flatness check would not work

pulsar gyro
torpid yew