#Petrified Trees
1 messages · Page 2 of 1
...
as I said that
I got an idea
Warm could be based on the first leaves textures added
Watching would be Jungle
isn't watching for birch?
Yeah
I'm taking about shape
wait
that doesn't look right...
I think I forgot to mention that you could mitch and match the leaves and logs
So, I can't find and Petrified in and new world...
as I said that I found one
AND JESUS
I've went to like 4 giant mushroom fields
could not find one
and now
I find this
and also, is it possible to mix in some reg cobble with the stacked rock?
sure, equal amounts?
whatever you think would be good
also could you add a petrified plains that only get places inside the forest, just so it's not absurdly forested
that might make some islands have only plains
they would have the same tree odds as the edge
they wouldn't be complely devoid of trees
like regular plains
that works
just so it would break up bigger clumps of forests but still have smaller ones have a chance of trees
oops all ridges
ha funny
hm this seems kind of complicated, are you sure you don't just want a lower tree count?
I kind of don't know what I'm doing with biome distribution lol
actually I might have gotten it
(the missing ridge on the right is an unavoidable quirk of the biome library I'm using, it shouldn't happen often)
atleast rocks spawn
ok good enough, the last thing on the list is sounds and then it'll be ready for release
plus icon & description ofc
Oh god right... the icon
Yeah that feels better
Wait, it's a creeper face
I guess a little bit lol
Do you think Petrified Timber still fits as a mod name? The scope seems to be expanding from wood into old game things
One idea I had was "stone age" or "paleolithic" to reference both stone and old, although there are already mods with similar names
another idea is "neolithic" because there's old stuff but new
I think Petrified Timber is still good, it's still the main part of the mod
which leaves were supposed to go in which biome?
I remember
spruce -> shadow
jungle -> watching
cherry -> cherry
what about acacia, birch, mangrove, dark oak, & pale oak?
hmmm
bleh I'm not great at sounds
not quite sure how to do that with the filters 🤔
pitched down placing sound of planks
wait we still doing mangrove?
oh right no mangrove for now
Oh right, yeah ig
I was just showing all the textures plus the two I just made
I added another leaves block texture
Oh right, I need to make a mossy version of stacked rocks
What if it was uncraftable like how mossy cobblestone used to be only from dungeons?
maybe
like yeah that would make sense
but I'm not sure people would really like it and it would be annoying
but for now yeah
when we add structures we'll need to replace the cobble and mossy cobble in the indev house
Ok before I commit the mossy texture, anything else I should make?
because I can't think of anything
I don't want this mod to have alot of old content reimplemented, because theirs's already 30 million ones like that
OH
FALLING LEAVES
ON THE LEAVES
Would petrified leaves fall?
... no, now that I think about it no
also due to how big the signs are, should they have collision or...
I think collision extending too far outside of the block can get funky
mayhaps
I mean in terms of game physics, not gameplay
That should be fine
again random idea that you can ignore
better screenshot, will edit once final two blocks are added
That blue apple looks weirdly similar to the bomb flowers in my mod. No real reason I'm bringing this up; I just thought it was funny.
oh haven't done that yet
oh mb sorry
hmmm idk
also do you have a modrinth?
nvm found it
was being stupid
Default: Red
Default Rare: Yellow
Spruce: Green
Spruce Rare: Pink
Dark Oak/Pale Oak: Lime
Dark Oak/Pale Oak Rare: Purple
Savana: Brown
Savana Rare: White
I like it except the tree feels upside down, how would it look with leaves on the top log?
That makes more sense to me
I've been exporting at 39% quality... how does something like this happen
added a shadow around it
when we do add them, I do want each structure to have a unique item/block to them... we don't need to do this but it'll be neat
unique in terms of being exclusive to the structure or in terms of behavior?
Exclusive to the structure
Like the Surface stronghold would rarely have Skyland portal frames, Indev house could have like Studded Armor, the proto village house could have a Nether Lamp, Obsidian walls could have Tearful Obsidian and glowing Obsidian, and a small brick pyramid could have Vibrant Bricks
also idea: small pit/cavern, it can contain a Cyan Rose or Peonies
But again, this is like future update idea(s)
Petrified Pink flower (I hate the Official modern texture for the Peonie)
... what if I make a flower for each colour
tweaked
this wouldn't really fit this mod but here's a flower bush
Neat
you think this is a good texture for the Peony?
Looks good to me
just look at the offical texture update one, this stinks
Petrified White Flower
You're never going to guess what I based this off of
finished maybe
I'm really scraping the edge for anything Minecraft related to recreate
I really don't have any other choices for flowers
So like, how does one write a description
I can barely spell, let alone read 2 paragraphs
I can write a description of all the features and how to use them but idk if you wanted a more storyesque description
What story could we even tell? it's a mod that expands upon a random command locked item
hmm maybe story wasn't the right word
we can think about that later, when it's not midnight lel
Like yeah, I don't want it to be a masive info dump
hm yeah my typical description style is like a wiki page
I mean that's fine
not like I could do much better
you want any custom assets for it like pictures and stuff feel free to ask me
Also we could do this
for the top of it
but I would need to recreate this to take a good screenshot
but I wouldn't even know where to start
this resourcepack can be used to make a greenscreen
https://modrinth.com/resourcepack/croakma-key
that pack doesn't exist
also wouldn't really work due to it being the title screen
I DID IT!!!
LETS GOOOOOO
colours fixed
... I should change what blocks it uses...
ah oops I deleted the s off the end
oooh looks pretty good
Since 26.1 is tomorrow I'll get it ported so it'll support 1.21.11 and 26.1 at release
fire fire, and later some more common modding version?
TOMORROW???
I'm kind of hoping 26.1 will become a common modding version lol but I'm willing to backport to 1.21.1 if you're going to play it there, I'd rather not backport to 1.20.1 though
yea
fair fair
would you mind at a later date I put in another request for a backport?
Doesn't need to be another thread if that's what you mean
To 1.21.1?
no like
1.20.1
because I will 100% use this for the newest versions
but I also know alot of people would see this mod, think it's cool, then get disappointed it's a newest only
i'm mainly asking for the future
mmmm I'd rather not backport it to 1.20.1 but I'd be fine if someone else was interested in backporting it
If that's what you meant by another request then sure
I'd prefer to only backport myself if you're going to play it, I only mod for the versions I play on and plan to drop 1.21.1 support for most of my mods when 26.1 comes out
yep
Because I do use both but I do mainly use (somewhat) most recent version
Anyways, ports are very later
But yeah, two more blocks and it's release time right?
pretty much
also need to think of a name for the seed advancement
and description & screenshots ofc
Stone age crop
Sure
I'll finish up the code changes today and then start writing the description
alright fire!
btw what ya think about this flower
looks pretty good
I can't guess what it was based off, it just looks like a vaguely similar shape to cactus flower
Spore blossom, I think.
ohh that would make sense
here's what it looks like on the page, should I add space on either side?
That would make sense
that feels better
When I say I was scraping the bottom of the barral I really did mean it
I don't think I have any other options
oh that's hilarious I didn't know they were sill doing that
Why wouldn't they?
it's a long standing joke
The only modern update that does have herobrine is the nether update
wait, I have 1, maybe 2 more options for leaves
holy moly
no shut up Petal, later
I remembered these existed
what are those?
Minecraft 4k was an edition of Minecraft developed for the 2010 Java 4K contest, where the entry games were required to be within four kibibytes (4096 bytes) in size.
The initial version, released on December 2, 2009, was more limited than any other edition of Minecraft ever released to the public, including the pre-Classic version that is avail...
ah
so if I want to add another leaves variant I have an option...
Now
I do want to do this anyways because
Birch
then rename Watching to like, Rainforest
idk
something
like we have Shadow, Warm, Cherry, & Watching
which are all nice
Warm could be better
But like, what could I call a Jungle, rainforest version?
...
Sorry for the delay, was porting all my mods to 26.1. got those blocks implemented
Apple types are done as well, I gave the rare ones a 10% chance to generate
hey wait in alpha doors made these sounds
https://minecraft.wiki/w/Wooden_Door#Historical_sounds
maybe we could use those?
do you want the cyan flowers to spawn alongside the red & yellow ones?
yeah this is good
also was able to mostly port to 26.1, only thing that I haven't fixed yet is the big signs
awsome
@amber chasm
VS Code
In intellij it has to run some sort of sync/gradle reload task to get the new dependencies, see if vscode has someone like that?
You could also just try restarting vscode
it does I'm pretty sure
and I always use the Tasks/ide/vscode one to set everything up
that's what the tutorials and guides I've seen said
uhhh try ./gradlew --refresh-dependencies?
uhh where
In the terminal
Ok it was being funky
needed to let it sit for a second for it to let me type
... it's not opening
not really sure how to fix it, I don't have much experience with vscode java
could you try running ./gradlew runClient in the terminal
That'll do for now I guess
another thing you could try is closing vscode, deleting the .vscode folder, then reopening it
nope didn't work
maybe delete both .vscode and .gradle
It should have been regnerated when you deleted .vscode though right?
how do I check?
Which OS?
Windows 10
look for an application entry titled "About Java"?
hm that's java 8 which definitely isn't what you were using to run 1.21.11
I'm not really sure, is using ./gradlew runClient good enough?
So, are we ready to put up for review?
Yep I uploaded 26.1 & 1.21.11 versions and I'm working on a description now
Does the logo & icon need to be in the gallery? It feels redundant when they're already on the mod page
the icon isn't full quality in the small part so I added it, and I didn't know how to upload an image in the description without uploading it somewhere before hand
There's an image upload button in the text input toolbar
We could also put the full resolution images in the repository along with the sprite sheet
Ah alright
Done with the description, let me know what you think or if it needs any changes
Oop forgot that one
Did you want to do that image? The way you laid out everything in the other screenshot was nice
huh
yeah idk
You could try using IntelliJ? It has settings to manage different java versions
I could never get intelliJ to work
but I can try again
yeah same error
It worked before?
why is it broken now?
if it's just not installed you could try reinstalling it (get 25)
I had more then just one installed before
Like I'm genuanly confused where they all went
I haven't seen an issue like that before, pretty weird
how do I make sure it's using the right java
I think gradle is supposed to select the right java version for you
Omg finally
That section explains just the plain woodset not the variant logs, should the variant logs still be n the screenshot?
I mean, prob not
also
wtf
why is it so small
fix it
let me retake it without the logs
well
only stripped
because we don't have it screenshotted yet
This picture is probably fine to go in the gallery
Yep seems good
I'm quite happy how the logo text came out
thank god for Nostalgic tweaks and giving you the option to customize the block built logo
not_scary.png
Painting
nice
Oh what the it got approved already
i think it d be funny if you made an alternative version that changes depending on the background
ie if it s put on stone it ll change from oak planks to stone
Yeah, modrinth is really quick in my experience
There was a long delay (~1wk) a month or two ago but I guess that's cleared up by now
Even so <2 hours is like a rare pull
maybe they've improved their initial automated scanning and can get through them faster
Jesus christ?????
Stone moment
@silk field you got any other cool ideas?
I honestly think your idea is the best thing in the mod
not really no
awh man, that's fine
maybe make the painting randomly spawn on valid blocks so it looks like it appears (this is the disguising/'wild' form)?
-# valid = you can put 1x2 paintings on it and having a block right below it so the painting might look like its standing
then the regular wood planks one is the craftable form
idk
I mean, my plan was to add it to one of the Proto village houses
I could always make this a cardboard cutout
and if you rename it it will take on the skin of the player it is named
Cardboard
oo cool
I thought it would be more interesting then a painting lel
ok yeah this one is funny
idk if the model will even work, I tried to make it in a way that no shenanigans will need to be done other then a texture swap
here's how i works
Since different parts of the model use different textures it might need to be split into two models
It'd probably be easiest if you sent me the source bbmodel at some point and I can figure out from there
but anyway it looks like you set up the texture layout cleverly
that was my plan, I have no idea how to do entitys
here's the two textures used
I'm just making thing for when we want to start work on v2
but I would want you to work on other things before :P
fair
not very obvius but updated the beam textures to match the beam textures on the armor stand
wait, should the cutout be craftable or
I don't really want to add a cardboard item to the mod
doesn't really match with the whole point of the mod
I don't think it has to be craftable, it being a rare exclusive item makes sense
Unless you think it's desirable for decoration?
ehh I wouldn't say it's that desirable
like yeah people would use it
but it's just a unique way to display a player skins
Yeah that's probably fine then
Another option is have a recipe that's only available if you have a mod that adds cardboard, like create
so far, for the next update (or next few updates) is: Structures, More flowers, Exclusive items, pigtrified, and perhaps mod support (as in more like Dye Depot, simple stuff)
I really like looking at just the UV layouts of models
alot of them look kinda cool
and sometimes, like this image,you can tell if more then one texture was used
item
Also the pigtrified
you right
Remember to limit the palette to ten colors or less; I'd recommend around seven or eight.
I tried to do that, it just
looked bad
didn't give me the right feel
What's this for?
Ah cool
Is it going to have part of the pillar lying on the ground nearby like a fallen tree?
Could be just a section
A or B
A is definitely more recognizable, B looks smudged or melting
maybe something a bit inbetween?
you mentioned a sky portal (aether reference I assume)?
Nope, what the End used to be
ah I see
And the first texture(s) used for the portal
Maybe, Rediscovered is a really neat mod that adds old stuff back already and they did it in a really cool way
oh that's pretty cool
What we add doesn't necessarily need to be something that already existed, for example the cardboard cutout
oh yeah true
The cutout was inspired by something but was changed to be unique
That one video that was lost media for awhile of the guy who put herobrine on a painting and pretended to get scared
right
And I want you to have fun making this so if you have any ideas chime them in
Maybe, I did think of reusing the nether reactor as a lamp of sorts
It's so old that the funtion no longer works but still lights up
that would make sense
maybe it temporarily makes nearby obsidian glowing
like the heat is permeating or conducting through the obsidian
Yeah that sounds cool
other old features I could think of
- pre-1.14 village
- locked chest (idk what it would do)
- rubies??
- petrified fire block?? (reference old chainmail crafting)
- PE old stonecutter
Locked chests would work kinda like the vaults
Collecting keys that look similar to the LOTC keys
And depending on what teir you have the better the loot
Rubies, not very keen on ngl
fair
that could be cool
Pre-14 villages, having them and the proto village houses seem kinda redundant
Because I feel like the villages we do have did used to look like the pre-1.14 houses but have been renovated thru the years
Petrified Fire Block... how would that even work..?
you can mine & place it like a normal block maybe?
Agreed
The PE stonecutter, now that seems interesting
for context, here's what they looked like
Ah yes I remember seeing that in old screenshots on the wiki
still not sold on the ruby but I made a texture anyways
neat
Like, I do want to add Ruby
but I don't really see a point
like, what would it do?
what would its function be?
I don't want it to just be "oooo we re-added rubies lel"
you could make it like emeralds but 10x the value or 5x or something
and they spawn where emeralds would, but in deepslate layer (occasionally?)
alternatively, make it a "pure vanity" sort of thing
trims, adding it to the crafting recipe like the smithing table but rubies instead of iron
and the ruby table thing lets you make furniture out of the petrified wood/slabs/planks
maybe the old table and chair reduxed or furniture in general
ooh stud armor
ooooo
based on these from LOTC
Idea for studded armor. it's an upgrade that you can add to any type of armor, but a unique type can drop from Locked Chests
with stat buffs?
in terms of code it's pretty doable except that the fabric model loading api isn't updated to 26.1 yet so there's no (good) way to overlay the item textures
I mean yeah, this is why these are later updates
ig, kinda a hybrid of Nethrite Upgrade and Trims
oh right, hopefully it'll be out by then
Yeah, I just like making textures :)
cool down
I also have set up animations for them
just to give them alittle more life
not sure how I'll translate the glowing obsidian, like I can just recolour the base obsidian to be red (which I did) but how else can I make it unique?
it does have these weird green spots...
reminds me of
that's what it is...
oh I was way behind on this thread it seems lol
would it look good if it was redder in the center and less red on the edges, like the heat is emanating from the center?
although that might look weird when you place them together though
what if the locked chest worked something like this?
yeah I don't think that would work, it's neat but wouldn't execute well
interesting
that looks pretty cool
although I feel like the 1x1 rods are higher detail than you get on normal blocks
oh yeah 100%, I just quickly cobbled together an idea not really thinking about vanilla models
btf it's a MASIVE stretch for it to even open like that
Looks like a mimic lol
you right
Chomp chomp chomp.
Is it supposed to look like it has teeth?
I'll mess with it more later
Structures and the locked chest I think should be moved to the 3rd update, and the 2nd update would be the Pigtrified
ooo
the lock would change material depending on its tier, and you need the same tier of key to unlock it
expanded opon these with another LOTC texture
What is LOTC?
Legend of the chambered, a game notch made before Minecraft and reused textures for
The only thing that bothers me is that the lock is a 1 pixel center and is offset from the chest but I assume a 2 pixel center looked too wide?
maybe, I just reshaded them to match the modern style
they just seem weird
and making them taller just makes it worse
they seem, too big
Significantly too large.
so I think this is good
Alright then
so most textures are made for the next two updates
Cracked & Shattered Glass, ruby* (not use what it'll do still), Studded Armor* (going to change to be an overlay), Nether Lamp, Glowing Obsidian, Cardboard Cutout, Locked Chest (about 50% done), Keys and Locks, & Pink and White Petrified Flowers.
Not sure what else is needed
Oh yeah, PE Stonecutter, and Skylands Portal
need to make those
we might want some way to locate petrified islands because it's going to have a bunch of unique features but is very rare
If worst comes to worst, just shunt it into a new dimension.
I mean, locator maps exist
Old minecraft dimension number 45
they don't currently support biomes afaik but that shouldn't be too hard to do
where would you get the map?
Wondering traders or Jungle librarian villager?
wandering trader would make sense since it's been all over the place presumably
true true
another issue is the game can't always locate a forest if there are none nearby, I'm not sure how that affects getting a map
Are there biome locator maps? I hadn't realized that.
not currently
I only brought it up because some mods add them
Also I feel like locator maps are a bit confusing in general, usually the map is so zoomed in that you have to know how to orient yourself and then just walk in a direction waiting for the dot to change
Although it could just be a different mod to improve locator map ux
well one step could be zooming out the map until it fits both the start location & the destination
could also show up on the locator bar
you have to know which way north is though
...
that's not intuitive for someone who hasn't learned f3 or block alignment tricks
yeah that's another option
if it can't locate one immediately you could have the player right click to try again in a different location
yeah that would work
So uhhh
green
Old Portal
ok... I had a horrible idea
would it be possible to make the inner bit slightly expand and contract, kinda like it's breathing
and the clouds do the same, but alittle slower and move around slowly randomly
the more I think about the locked chest Idea, the more I hate it
also the textures
garbo
Sure, that sounds cool
Ah yay sick
yes...
but I have alot of ideas that are kinda related
and I want the biome to be more then just trees
mmm ok
damn I did a good job modernizing this
so far, (from what I can remember), Ideas I've had for future update: Cardboard cutout, 3.5 structures, Nether Lamp, & flower variants
some I left out because
lowkey
kinda suck
like the locked chest
wait
what if the locked chest is kinda like a overworld shulker
a mimic of sorts
but stationary
Hey @amber chasm do you like this idea?
when you kill his you get chest parts and you can craft a locked chest
Neutral I would presume
maybe kinda like Piglins?
if you interact or hit them they start atacking
how does it attack?
uhhhhh
hmmm
great question
maybe something like a guardian beams but it slows you down
and if others are in the room they shoot arrows or something
25% of all Lockers in a room will slow you down with a minimum of 1
and if only one is in the room, it will only shoot arrows
nah no that's kinda dumb
I do like the slowness though
It could be the more hitting you the slower you get
Next thing, more flowers
found my next flower
Allotropa
it grows on fungle
now
how do these grow
So
what I want to do
make a bamboo sea picle type flower
I'm really strugling to think of flowers
https://en.wikipedia.org/wiki/Category:Prehistoric_plants
If you so desire to refer to a list of old plants.
Prehistoric plants — taxa or groups of extinct prehistoric plants. Wherever possible, more specific subcategories of this category should be used.
More general articles should be categorized under Category: Paleobotany.
I don’t know if that was sarcasm or not, sorry.
damn that sucks, theirs's like no pictures