#Did someone say swaying grass?
37 messages · Page 1 of 1 (latest)
is actually compatible with sodium, with shaders idek yet
now this is epic
is this shader instancing or just a shit tone of block entities. Like this looks really cool but alla that with block entities?
now its instanced mesh thanks to @karmic storm
That's really cool. Nice job!
the only thing i have to figure out now are the rendering orders, its a pain
i dont really understand it
it just renders through fog lol
dont even get me started on shaders
I love shaders and hate that at once.
love hate relationship fr
oh i guess they glow in the dark too
fr, then can do the coolest shi, but are so picky and annoying sometimes. And confusing.
heres a little update
can toggle on/off
and updates in realtime
also added the flowers /saplings aswell
uuuu, yeah the no lighting is eery
but it does look really good.
But, not to hackle, some shaders already do this somehow, no? How does your differ?
mine is based on my wind instead of aimless swaying
i really need to update the showcase video lmao
it will mainly blow in the direction of the wind but its also a bit sporadic
ohhhh. The showcase vid is really beautiful. Consider myself sold. I'll get that for sure!
this was an old one which i think is better tbh
https://youtu.be/ROS479nz5QU
but that was before i switched to the particle rain system
Do they get crushed/pushed when you walk through them?
no
i dont think thats someting i could even add tbh
well
maybe..
they do now
Nice!
kinda extra but maybe adding a bounce back feature for really fast moving entities would be a nice touch
@warped gull I found an issue with your mod. The left one is with your mod and the right one without. I had a similar issue before and it was due to huge or not 1:1 ration sized images. Please fix this. Like idk why this happens but you can see the difference clearly.
It might be the mipmap thing again, but i patched that, anyways you should submit an issue through the appropriate channel instead of here
Consider having TNT or any explosion place a temporary "force field" wherever it happens that blows grass away from it for like a second