Hey everyone 👋
I’m drawing a simple 3D shape (basically a translucent cylinder, like a “zone” marker) in Fabric.
Without shaders, everything works perfectly, the gradient and transparency look great.
However, when a shaderpack is enabled, the render either becomes completely opaque or turns into weird broken triangles (see screens).
I’m not very experienced with how Iris handles render layers or transparency passes, so I’d really appreciate some guidance on how to make a custom translucent RenderLayer work properly with shaderpacks.
I’ve already tried several different approaches to fix this before posting here but nothing works ;/
Here’s the code I’m currently using: