#MULTILOADER SUPPORT
1 messages · Page 1 of 1 (latest)
Ignoring for a moment the laziness of an ai-generated description, why do you suppose this hasn't been done before?
im gonna be blunt here, but this is just not gonna happen, especially for free
do you have any idea how vastly different 1.7.10 is to 1.21.9
also btw
not even considering the modloaders, just minecraft itself
ai generated cause when i tried to explain to someone and they got confsed
its been done before
but needs to be done again because its outdate
Link
like not fully what i want
but somewhat
like backporting mods
remapping
this can become good bro
Lmao
Yes, that requires manual work, it can't be done automatically unless it's very, very minor. This is not.
^
It's not possible.
it can be
!!ivegotareallygoodidea
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Dang it
i wouldnt say so considering the insane amount of work this would need when you could just.. use the version the mod was made for
ik
Find a server that allows commissions and pay someone oh idk like $120,000 and in a year you might have it
!!ivegotareallygreatidea
@minor rose: Unknown tag, use !tag to see all available tags
False
!!ivegotagreatidea
what was it called, link, proof of any kind?
??? Mojang has never added mod support
i dont see why mojang would remove something like that unless it contained code from the game
but it got to out of hand and too dangerous for the game
and they did some bad stuff
Source please
what?
Archive.org or articles
Source: "trust me bro"
look
even if this was true (i doubt), whos to say they wouldnt do the same to this theoretical mod
wait guys if u play thios mod i will give. areward
That doesn't make it possible

uh, no thanks
Someone wanna reverse engineer that? It is the Modrinth cdn.
if u beat me in pvp
That isn't even related
bruh this mod is literally not possible
i wont make thjis mod
let alone for free, "quickly"
and if i win watch me wake it
I'd love if you made it, that'd be awesome.
technically i have a model
but its like slow
like rlly rlly slow
like slow slow slow
like slow slow slow
like slow slow slow
like slwo sloww
like slow slow slow
we get it
Okay this is just trolling atp, I'm out
ik
bro why does it show that in most downloads
its literluy a messed up mod
there LITERLY ! MIL DOWNLOADS
If it's automatic, it's revolutionary. If not, it's what we've always had.
if my brother owns hypixel u have to give me a lambo
if he doesnt than ill give u a lambo
Goodbye!
what, were not even talking about the request at this point
true but just do u believe my brother owns hypidel
whats his name
simon
guys its real
ChatGPT failed you and then you made this request
id like to think if simon was your brother youd know how much of an impossible request this is in the first place
ik but it could be possible
bro 1.21.9 looks impossible wjhen the first versio came out
BRO once something becomes discovered its possible now
also if u still dont belive me ill tell u my last name
To start modding Minecraft using Fabric, it's strongly recommended to know Java.
Minecraft, in its codebase, and mods, using Fabric API, use more advanced Java concepts like lambdas, generics and polymorphism.
If you don't know all of these concepts, you may have some difficulties modding.
Here are some online resources that will help learning Java
JetBrains Academy (free online course): https://www.jetbrains.com/academy/
Codecademy (free online course): https://www.codecademy.com/learn/learn-java
University of Helsinki (free online course): https://java-programming.mooc.fi/
Basic Java Tutorials: https://docs.oracle.com/javase/tutorial/
Introduction to Programming using Java by David J. Eck (free online textbook): http://math.hws.edu/javanotes/
After Learning Java
For most mods you will want to make, you will have to use the Spongepowered Mixin Java library.
To learn more about Mixin, you can use the faq/mixin bot tag by typing !!faq/mixin in #bot-posting .
what are you trying to prove, even if simon is your brother how does that remotely relate to this request or make it possible
BRRRURRURRURUR
because if my brother can create hypixel literly out of a yt channel then this is possible
i already asked him bru
some of his devs are doing it
what did he say
he said it posible but rlly hard
Aren't 12 and below not alloed in discord? against TOS? hmmmm... the rules says you need to comply with the TOS so we may be able to ping the moderators
'really hard' is a massive understatement
bro
i dont know what else you want me to tell you
meanwhile #player-support
Ah I got one, and it's at least 20 times bigger than yours
This is one of the few requests that I would describe as impossible. It is possible, though highly nontrivial, to enable running Forge and NeoForge mods on Fabric within the same game version (see Kilt, for instance). However, it is not possible to create an automated mod translation tool that is capable of translating arbitrary mods to arbitrary versions of the game—even within the same loader.
Your description mentions "API translation"; there is actually no API in Minecraft for modding. That's why things like Fabric API, Forge, and NeoForge exist.
Unfortunately, the modloader APIs don't cover everything; modders do have to interact with and depend on Mojang code—code that changes between versions! That's why mods don't just automagically work across many versions: Minecraft's code is a moving target, and mods need to interact with it very precisely and accurately.
The base code of Minecraft has changed massively over the years. For example, The Flattening completely rewrote how block and item. Mods made before that that add blocks will not be compatible with versions; from what I understand, they'd have to be rewritten to a major degree.
That's just one example; major breaking changes happen every few versions, and some (most?) mods have to be almost totally reworked. You can't just simply emulate the environment; it doesn't work like that.
What about changed mechanics? Minecraft adds new things every version; what if you try to run a mod that depends on those features in an earlier version? Or what if you try to run a mod that depends on removed features in a later version? More insidiously, what if you try to run a mod that depends on behavior Mojang reworked—like attack mechanics, or parts of the dragon fight, in 1.9?
I'm running out of message length, so I'll end it here. It is not possible to make a mod to run any mod from any version from any loader on any version.
guys can we close this post already
from your grammer and how you speak i highly doubt you were able to make one
lock it so we can come back and stare in awe every once in a while
hall of fame request right here 🔥
I feel like that mod's description supports my point, though, doesn't it?
Craftmine is a fork from Minecraft 1.21.5's release candidates, hence, unlike previous April Fool's versions, closely resembles the codebase mods targetting 1.21.5 are working to. There are of course some differences, but it is these differences that this mod seeks to bridge.
Craftmine is very similar to 1.21.5, which means that the differences are minimal.
Can't you just use multiple loaders at once /j
-# sorry for continuing this post
Yes, sometimes, using Connector or Kilt; that hardly ever works cross-version, though!
you can actually launch forge with fabric loader
though Fabric over Vanilla is different to Fabric over Forge
not really
you can write a game provider for forge and launch fabric + forge at once, allowing both to load mods
most fabric mods probably won't work due to broken mixins (and different mappings) though
that’s what I mean
I think you are responding to the trolls too seriously
This would be a nice response to other devs though
Oh, is this a troll post? I tend to just assume that post authors are well-meaning but uninformed, not malicious (Hanlon’s razor, if that’s not too insulting). I figure it’s a more generous basis to work off of than assuming people are malevolent by default. I know well enough that I stand in need of such grace myself, often enough!
agreed
I actually took the time to read thru the whole post and wow
Uhh