If I have a part of a model that has multiple blockstates changing, I'd have to manually export all the variations possible for them to be displayed as a single block in my mod.
I was wondering if generating all model combinations programmatically from smaller model parts was possible with datagen, or if I should build my own tools to generate those models instead.
#[SOLVED] Generating all model combinations for blockstates
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depending on the actual model, a multipart blockstate definition might be the way to go.
it basically allows you to piece together your model from smaller models.
An example in the basegame would be the fence
I'll check that out!
Oh!
I had no idea this existed
That's exactly what I wanted
thank you so much!
have fun :)
(I'll marked this post as solved after I make sure there aren't any limitations with I planned)
Is it possible to extrude exisiting textures using something like the template "item/generated" but for blocks ?
not to my direct knowledge.