#[SOLVED] Generating all model combinations for blockstates

15 messages · Page 1 of 1 (latest)

spare vessel
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If I have a part of a model that has multiple blockstates changing, I'd have to manually export all the variations possible for them to be displayed as a single block in my mod.
I was wondering if generating all model combinations programmatically from smaller model parts was possible with datagen, or if I should build my own tools to generate those models instead.

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Don't hesitate to tell me if this is unclear so I can provide an actual example

fringe scarab
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depending on the actual model, a multipart blockstate definition might be the way to go.
it basically allows you to piece together your model from smaller models.
An example in the basegame would be the fence

spare vessel
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Oh!

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I had no idea this existed

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That's exactly what I wanted

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thank you so much!

fringe scarab
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have fun :)

spare vessel
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(I'll marked this post as solved after I make sure there aren't any limitations with I planned)

spare vessel
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Is it possible to extrude exisiting textures using something like the template "item/generated" but for blocks ?

fringe scarab
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not to my direct knowledge.

spare vessel
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I forgot to thank earlier omg

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Thank you so much for your help!

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Works like a charm