#Spellstone Texture

16 messages · Page 1 of 1 (latest)

shadow pollen
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Hi i was just wondering what people think of my spellstone texture, it is able to hold a certain spell using nbt data and varables in it are able to be chaged, like the power of a fireball, the type of spell determines the spell on the front

wheat mirage
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cool concept! i think the top left part could use a little more shading, and it might be cool if the rune symbols were displayed as if they were carved into the rock. idrk how to explain this via text but i think it would really add to the aesthetic!

queen ridge
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just a rough sketch but maybe something like this to give it that carved appearance

gloomy stump
vernal pivot
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Looks like the older programmer art style imo

shadow pollen
sacred ember
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wouldn't that work with a darkened area on the rune texture, then when it gets tinted, its darker of the tinted colour, and u might just be able to have a separate layer for the other engraved shadowing so it doesn't get tinted?

frozen lion
shadow pollen
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@frozen lion hows that?

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btw this is data driven with values, so you can set the explosion power of the fireball to 500 or something

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and the spells can be fired from a dispenser, and there are cooldowns that work in it by mixining in and adding a tick method to do the cooldowns

frozen lion
wheat mirage
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idk if this is just a dev thing but assuming those red bars are cooldowns, imo it would make more sense for the reverse: after use the bar is empty and as it recharges it becomes more full until disappearing

shadow pollen