#Black hole
17 messages · Page 1 of 1 (latest)
Looks creepy as fuck, good job
If you wanna write it as a real thing you might need a lot of virtual cameras xD
though that gives me an idea! A cube-shaped one would need both only a few virtual cameras and look fun
THATS SO COOL, how did u do it?
Post processing shaders with raymarching
do you have your code open source? I tried figuring out how to apply post processing shaders, but I have no idea on how to do it
As such, I don't have one, but there are libraries that help you apply shaders. You can use either Satin or Lodestone
Both have a clear wiki on how to apply shaders, it really helps a lot
If you want something much more advanced, there's also Veil, but if I'm honest, it only works for the latest versions they support. For older versions, they simply excuse themselves by saying they no longer support it
I forgot to say that I used Lodestone to develop these shaders, but Satin can be used for simpler things, but I think it has many more functions, such as creating layers with shaders, etc.
On the other hand, Veil brings everything, I can say that it is one of the most advanced rendering tools currently available for fabric
sick asf