Greetings. I recently started mod development, and I started with fabric. I'm studying it with Kaupenjoe's video series (intended for version 1.21.1, although there were breaking changes, the syntax is almost the same). I'm in the part of creating custom armors, and they work fine in the base state, but after adding a blacksmithing template, the design is displayed correctly in the game, but the item in the inventory shows the missing texture icon (pink and black mozaic). I updated the texture references and applied the changes for the new versions (create files resources/assets/minecraft/atlases/armor_trims.json and resources/assets/tutorialmod/equipment/pink_garnet.json).
Also, I am using to generate the other resources:
itemModelGenerator.registerArmor(
ModItems.PINK_GARNET_CHESTPLATE,
RegistryKey.of(EquipmentAssetKeys.REGISTRY_KEY, TutorialMod.getIdentifierForModAsset("pink_garnet")),
TutorialMod.getIdentifierForModAsset("pink_garnet_chestplate"),
false
);
itemModelGenerator.registerArmor(
ModItems.PINK_GARNET_LEGGINGS,
RegistryKey.of(EquipmentAssetKeys.REGISTRY_KEY, TutorialMod.getIdentifierForModAsset("pink_garnet")),
TutorialMod.getIdentifierForModAsset("pink_garnet_leggings"),
false
);
itemModelGenerator.registerArmor(
ModItems.PINK_GARNET_BOOTS,
RegistryKey.of(EquipmentAssetKeys.REGISTRY_KEY, TutorialMod.getIdentifierForModAsset("pink_garnet")),
TutorialMod.getIdentifierForModAsset("pink_garnet_boots"),
false
);
What would be the change I am missing?