#Immersive hotbar (released)
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So make the item in the hot bar scale up when selected?
I could try to make that
Yeah it's simple yet kind of cool
This gave me a really cool idea: what if most items had some sort of animation that would play when you select them, like a chest opening and then closing or something like that
In still learning java so I'm still not deep into the modding scene hoped someone can do that
Ooooo that could be a cool idea
Omg
What if you select a diamond
It sparkles a bit
Yes
That's what I thought too!
And maybe the square of the hotbar changes to diamond
This could be a cool idea
Oh that would be cool
Iโll start working on this when I get home
If you are down to do this i can edit really well, can make a trailer for it's launch
ooo that would be nice
We could name it something like interactive hotbar?
Or animated hotbar
Yeah sounds really interesting
Bet it would get easy downloads
I'd help with development but I just have way too many projects to work on anyway lol
@median sluice what minecraft version are you looking for? latest or 1.21.4?
or earlier versions are fine too
1.21+ sounds the best since it's increasing especially 1.21.1 is the 2cd most used version
alrighty ill make it for 1.21.1 to start
Okay sounds nice
Do you want me to work on the video or is it really early?
Should be a 1 minute max video
i havent even started making it yet, so its up to you
ill send some footage/screenshots in here once i make some progress
With motion graphics everything is possible ๐
Okay I will wait for some early builds before moving sounds good
if you want to make like a concept on what you want it to look like, that could help with deving it
Sure I will actually
Oooh that's another perspective I never thought about
I thought about the item itself scaling lightly
We can add two options in the future why not?
@median sluice what do you think?
Oh wow it looks nice
Out of curiosity
Does it poke out of the hotbar?
nah it kinda goes into the selector
i was going to make the size and animation speed configurable though
selected vs not selected
Oh also try smooth scrolling (the mod) see if it's compatible
We could be licky
Lucky*
ooo ill try
Yeah it looks nice
i only modify the "renderHotbarItem" method so we may be good on that point
but ill build this and check it out
Sounds good!
Are you gonna use a lib for a config menu?
Like owo
Yep
i normally use midnight lib/cloth config
Hey as long as they do the trick
Do you happen to have the hotbar texture?
Asa png
As a*
i can grab that rq
hotbar selection, and hotbar
oh i just realized the offhand doesnt get grown, do you care about that @median sluice ?
also smoothscrolling works
Tysm
That's nice
Can you show me an example?
I'm not sure if you can select the offhabd
Hand*
it just looks like normal
Also can you check axiom i think that mod has an extra slot on the right
if anything is in it, the items there dont animate at all. they stay the regular size
Yeah that's fine
I dont think you can select the off hand anyways
Unless if you want to make a little animation switching between offhand items
it seems like smooth scrolling doesnt even support axiom's extra slot
Huh weird
Do you think there's other mods with an extra slot?
I can't remember any
What about modded items? Shouldn't be a problem no? Since they use the item variable most of the time
it should work fine with modded items, as its not modifying the items themselves, just the way they are rendered in the hotbar
True it dosent matter as long...
Wait there was a mod
That adds animations to the items itself
The diamond shines
Smooth ui? Is it
that doesnt seem to be it
I mean whatever that mod is, it's rendering "some" items as moving textures i don't think it should be a problem
i did find this though but it seems to be for items/blocks in the world instead of the ui
https://modrinth.com/mod/sparkle
ill try an animated item resource pack
Oh yeah I know this one
There's definitely one i saw n tiktok somewhere
Let me check with you
Yeah
it seems to work fine
Yeah definitely
What do you think about it ?
woah thats cool
Thanks!
Are you working on your style of the hotbar selection?
i actually found a weird quirk with how i animated it, and im trying to implement it since i like how it looked
Hit me
now, whenever new items enter the hotbar, it grows instead of just doing the plop animation
the only issue that im trying to figure out how to fix is when you are using a tool, it bounces a lot
Like hearts regeneration heart loss
Armor gain armor break
this kinda resembles how item durability in bedrock edition works though, just a bit more on the extreme scale
Oh yeah I see
Because the durability updates
i could lower the intensity of it for tools
What if
Wait
Can you detect if the item held is a tool
Disable the animation for that slot until the item is not held anymore
Because you can't stack tools
So disabling the animation for that slot won't be noticeable for normal users it's in the back end and when the tool is not held anymore that slot bar animation is enabled
Would that work?
OH HEY I FIGURED IT OUT
i was able to make it detect if its a tool, then during the pickup animation, make sure the duribility change doesnt effect the animation at all
Great!!
What if there's an animation for dropping an item
Or an item disappearing from the inv
Like pop down instead of the pop up
already thought of that
nice
@median sluice i realized that the text looked a bit weird, thats because it didnt render properly. i tried scaling it with the item but it shifts wierdly. what do you think about this way?
this way only the item grows, not the stack size text
the durability bar doesnt grow either
oh wait scaling it with the item works i was just using the wrong kind of scaling
Wait there's multiple types?
nah, wrong size i meant
Oh
I got an idea
What if a tool breaks
Any idea for a special animation?
what if i made it shatter like this mod does with hearts?
https://cdn.discordapp.com/attachments/1317467857445191700/1318677696259297341/63NLntk.mp4?ex=67e707ce&is=67e5b64e&hm=45d9cb4d19768eafef9b240e68260063249ae5b65e92ae0c1f14b962bbaaf1ae&
Oooo
originally from this thread #1317467857445191700
But if it takes really long to shatter it will look too distracting
So we should add maybe some fade out
i meant like see how that shattering works then just make the shatter bits fly around on tool break?
Yeah yeah
Or we can diss assemble
Omg
We can dis assemble the tool
So the diamond axe dissambles the diamond part and the stick part and they fade away maybe
Or actually
We can stick to a simple shake on the selector
There's alot of ideas
oh yeah heres this btw
Smooth like butter ๐
Let's try the shake idea when a tool breaks
trying to fix a little pet peeve of mine with this current code then ill try something with the tools
@median sluice i improved the look of the block placing animation. it now matches the dropping animation and ive fixed a few bugs ive seen along the way.
i dont think im personally able to make the tool falling apart thing. at least right now. i may try it later though, but for now i think this has turned out pretty well.
heres what the mod looks like atm
i think one of my favorite things about it so far is how it looks when you pick block something in creative
also it works on 1.21.1-1.21.4 (crashes on 1.21.5 though)
Ooo
I like itt
For the tools idea
I thought of the selector itself shaking when the tool break
Instead of overcompliacting things
The mod's scope is simple honestly
i got the creative block placing animation working (it didnt work before)
thats an idea
i could try to implement something like that
ok i think i have completed what i wanted to do tonight. after i get home tomorrow, im going to add a config, and attempt to detect when a tool breaks.
Sounds great good night (:
I'd be down to try and help with the project. I have a few ideas and I could do a pull req if you push it to git
oh sure i can def push to github. what are your ideas if you dont mind me asking?
i added a config and now theres an option to use tool animations, in case you like them
I had a few ideas like procedural item animations for being selected, and maybe some custom sounds to go with it
I could make a quick demo in a bit
its on github now
https://github.com/DerpDerpling/Interactive-Hotbar
Thank you!
No problem
Btw currently the config menu is missing translations. Iโll add those later, I just wanted to get it working right lol
All g, i'm not even on the cloned repo rn.
Well i got the start of things going
I've gotten animation stuff setup, imma get it all working in the morning
I like the bow ๐
Been busy the past few days
I just opened a project and decided to do a tiny bit of code refactoring and ive gotten an interesting result :/
Huh
the shrinking animations did not go as planned lmao
there are "shrinking" animations for dropping stuff
it can also be configured to make it smaller with the selected item size option
@low trout is this what you were trying to do?
Oh that's smart
Add it as an option
Also any updates on the selector itself being bigger?
I havenโt done anything with that yet
I was recently looking into that
working on making the config look fancy
i achieved something interesting with partciles lol
It already is ๐
is this mod gonna be on modrinth?
yeah, once i get a final version it will be on modrinth and curseforge
cool
will it have the option for the numbers not to change their scale as an option and have loads of configurationable stuff like shown above?
sure i can add that as an option
added
where as this is the text scaling enabled
can you add if the tool has a name it does the pop up like the items in the gui?
Wdym?
Like the item tooltip that shows the name above the hot bar?
Yeah
any updates?
yeah i just got something working somewhat
@median sluice what do you think?
How come "Trident" is pink?
or magenta
thats just how it is in vanilla when enchanted
actually nvm its just pink in general
its on fabric only
Really? I would have thought it'd be cyan or smth but ig it's for visibility if you use under water
and currently its 1.21.1
Will you ever forge port it? If not can someone else?
i could possibly port it to forge
but at the moment, im focusing on making the fabric version work
I wouldn't mind paying for that to be done
i like ittt
Btw, any estimate on how long you think it might take?
it shouldnt be too much longer
i have a couple more things to finish then it should be ready
if you want too we can make a little server for the mod
for suggestions and bug reports
It was probably just going to be on GitHub for that
I have been thinking about making a modding server since I make a couple mods that I update regularly, but I havenโt done so yet
I pretty much just need to finish up the config, add descriptions and categorize everything in a way thatโs easy to navigate since there are so many options
gotta love small bugs when you change something
LMAO
I mean it's up to you but I can help on the discord side
More Immersive Hotbar?
bug feature
Immersive hotbar sounds better
currently im calling it interactive hotbar
I feel like immersive hotbar makes more sense since you don't really interact with the hotbar in the same way you would interact with things in minecraft such as chests, villagers etc
It's up to you of course since it is your mod but that's just something to consider
yeah that seems like a better name
i think im about done with the config
i like it {::
did you use fabric cloth api?
for that
Itโs yacl
Ah I see
I am working on publishing a first version to modrinth right now, Iโll post it here once itโs up
Iโm not home atm otherwise Iโd post the GitHub release
Sounds good [: what versions other than 1.21.1?
Is it up to 1.21.5?
Yep
There are separate builds though
We can overhual the whole lower bar with smooth animations
Like when leveling up there's a cool little animation on the number or when gaining xp the bar glows slightly
Since the internals change so much, thereโs a version for 1.21.1, 1.21.2-1.21.4, and 1.21.5
Oh so 1.21.5 is separate?
Great idea for a 1.1 update
Yeah it changed a lot
Ye dude I have alot of ideas if you want some new features tell me xD
Hopefully for the better
It changed how some item tags work and some rendering stuff
Oh
It was an easy update, but it didnโt work with the previous version
That's good I think the hard part is back porting
But it isn't really nesscary tbh since 1.20.1 is losing people while 1.21 is uprising
The base mod for now itโs staying on 1.21.1 and Iโm just updating the specific branches
Iโll probably look into a multi version mod management thingy soon
Sounds good but don't rush yet
I would think about back porting or future porting later honestly
1.22 is pretty far
If you have a bunch of ideas it would be nice to have them written somewhere, that way I can work on them in my spare time
Oh yeah sure
I will write all of the things I can think of
stonecutter has been fairly nice in my experience
Mod future update ideas: 
ูููููููููููููููููููููููููููููููููููููููููููููููู
XP
- Xp bar glowing slightly when taking any amount of xp orb
(the more xp orb the brighter the bar will glow)
- When leveling up by 1 the number of the hotbar should glow or have a little animaton
- When leveling up by increments of 5 (5,10,15,20)
It makes a special sound so why not make a special animation for it?
Armor
- When an armor breaks the bar of armor should shatter
When a person wears armor a small animation happens
HP
- smoother hearts regeneration
- losing heart animation (shattering?)
hunger
- Two ideas for the hunger refill animation
- Progrissve: When the player eats track the eating time and make the hunger bar slowly fill with a smooth animation till done
- (if the player cancels make the <regend> food bars shake with red and dissappear with the shrinking animation?)
- Bland:
When the player finishes eating
Add all hunger bars at once
Compatibility
- Check compatibility with apple skin mod
- Add compatibility with axiom if possible
- Check compatibility with shattering hearts mod
- Check compatibility with undertale deah screen
@muted warren
I think these are all the ideas I have currently
If i come up with somthing new or you have osmthing you wanna add to the list tell me
Iโm so excited for this
Is the item slot scale how big the item will change in size?
yeah, selected item slot scale is how big it will grow when it is selected, non selected item size is every other item in the hotbar
oops just realised there's the text on the right. lol
If the IH mod adds shattering hearts why would it need compat with shattering hearts mod if they do the same thing?
Couldn't you just not use SH mod?
- losing heart animation (shattering?) should also have losing hearts be smooth as an option too imo
maybe some people wont like ours and disable it
and try shattering hearts
good point
- what about when a player consumes a food item it adds a right moving slide effect of the hunger filling up?
rather than it tracking or whatever
i did add that i bealive as the progressive smooth animation
if its a preset animation it will trigger but cant be stopped because people can stop eating
the way it's written I thought you meant tries to eat, not has successfully consumed it
For the glowing xp bar you mean from while your collecting xp orbs or all the time as options right?
Sorry?
Its like when you collect the xp orb it glows by 5% and when you grab another xp orb in a row it's gonna glow by 10% etc
So xp farms will make the bar insanely glowy
like if you stop collecting orbs it will stop glowing
Yep
It's like a time zone after the first orb it progressivly fades but when another xp orb joins it glows harder
nice :)
Probably take a few days for them both to be out on the other sites
btw
Forge port plsss
Idm paying for a port tbh
Iโll look into architectury for forge/neoforge, I donโt use many fabric api calls so it shouldnโt be too hard to port
Thanks! This seems really cool
I set it up for my project and it seems to work pretty well
I may not have set it up the intended way, but it works for me and thatโs all that really matters. It makes maintaining the multiple versions a lot easier
I just noticed, looking at the 2nd gif the scale of the item grows and shrinks a bit after you switch to the slot either side of it
I think it would be better if it stayed small after the animation has grown then shrunk already
Cause rn it has a sort of jelly feel to it. lol. Not bad per say but not what I would pick it to do personally
I JUST REMEMBERED
Check compatibility with synitra connector
If it's out on modrinth I will test that out
Thatโs with the bouncy effect enabled, itโs not like that by default
Itโs out on curseforge now
Okay sweet when I get back home I will test some stuff
Also I forgot
Was building with the block triggers an animation?
Yeah that should trigger an animation too
@muted warren give me the logo of the mod I think i can edit the posts pic
it works, but isnt configurable
Isn't um
The Mod menu mod makes the fabric mods configurable?
i just dont have neoforge support for config on the mod, so i think its best if i just port it to neoforge/forge
Noticed some stuff
@muted warren
File name is the old mod name
Also there's a small bug where the tool dosent pop out normally there's a delay
Do you mean when you drop it? It may be using the bouncy drop animation by mistake
no no just holding the wepon in the hotbar
it like stutters
let me go in single player to make sure
Are you able to send a clip?
wait let me check on single player and on servers
yeah it was only in the server im in
i will try hypixel rq to make sure its not only my server
Maybe the area where you were at was laggy?
I will fix the jar name in the next release though
np
oh no
In the meantime you could use it as an excuse to work on a forge port 
(wink wink)
hehe'
/hj
Yeah, Iโm gonna work on it tonight, I have a couple friends who want it on neoforge as well.
๐ค for a 1.20.1 forge port (since I'm using that for use with create and my modpack)
I won't blame you if you don't but if you chose not too lmk and maybe I can get someone else to port it
I can try, but thereโs a lot of changes between those versions
I was able to make a successful 1.20.1 fabric port, now Iโd just have to port it to forge
After I make a couple of bug fixes first though
nice
Okay so I kept testing for a while and i noticed that smooth scrolling (the mod) actually ruins the experience there's a little bug where the selector jitters for no reason at all and when I turn of the mod it's actually smoother
I think if we make some selector styles from us it would be much better
Zoom out with a fade to zoom in with a fade to the other hot bar slot etc
@muted warren hey any updates?
Id love to see someone make a mod where the hud selected box texture is always in the middle and all other slots beside it shrink by a pixel and scrolling moves the items in the hotbar over to the left by 1 or 2 instead of scrolling through them, sorta like the skin selection screen on legacy console but items
So like scrolling the hotbar instead of the selector? That would be interesting
wdym by that?
yes
That would be so cool
So it's just like picking the item from the ground to an inventory but the animation is applied on the selector when switching between slots
Iโve made a couple of bug fixes, working on making a release now, then Iโll start working on a couple more features
got out the bug fix update, this is just from some stuff ive noticed while playing with it. if yall notice anything please let me know
have you got it so you can pick if you want your bars to be shown like in the mod "leave my bars alone"?
(from when you ride a horse etc)
cause that'd be very useful
So like it hides the hotbar if a player rides a horse?
I think that's possible but isn't there's a mod that does that?
so it would keep the food bar etc when you ride the horse
Intresting
@median sluice Try out https://modrinth.com/mod/sound for hotbar scroll sounds as well, should work well with immersive hotbar ๐
I dont like how the mod implies the idea but derpy could take a look
Yeah its a must mod for me xD I always use it!
Immersive hotbar (released)
the sounds one or the one I posted earlier?
The one you posted
Sounds is perfect lmao
I just think it's good being able to see the hotbar stuff while mounted instead of it being hidden
Yeah but it just looks weird
I think it'd be good as an option to enable even if by default it's not shown
this is weird?
it + appleskin
the pics in their gallery use a texture pack or smth I think
I donโt think I change anything with riding any mobs. I really only change the item animations at the moment
Unless what Iโm doing changes when you are on a mob, then that may be a bug
I was suggesting adding this feature of being able to see it as in vanilla most of the stuff get's hidden
in vanilla you wouldn't see your armour bar 'n stuff
Yep ui placement is horror
I would put it on the right side of the hotbar with the mob head I'm riding and the name of it (if it has one) then the hearts below and armor above
But i don't think this is a main focus currently derpy is working on backporting to 1.20.1 and to forge as well
Also yay we picked up some downloads in a short amount of time lol
1.1k isn't bad in a week
Main priority atm is fixing 1.0.1 lol
Any major issues?
I think if you use both immersive hotbar and leave my bars alone they might work in the way I was thinking to give this result anyway (hopefully)
Couldn't find any honestly beside the file name
Do they not work?
Yeah, it crashes on 1.21.5 when clicking on a block with an inventory
Together
Oh no
I'll load up to check
idk. not tried it
Itโs already got 2 GitHub issues
Hmm what could cause it then?
I look forward to using it :D
I already know whatโs causing it, I have a fix that Iโll implement in a couple of hours
if you do I'm happy to donate a little smth smth for your time making it :)
donate to derpy not me {: i just made the idea of the mod
cool
do you want me to make some mock ups for some ideas?
yeh I meant to the developers of it
why mob head? how would that work since other mods could add mobs with heads unsuitable for that
if it does say the name I think that should have the option to not show it on screen while riding, personally
Made a little inventory new style mock up
(as the old suggestion from @primal basin )
@muted warren
I think that's what he meant
The items move not the selector
yes exactly
id personally keep the other 4 slots around the other items but yes
#1361967957546111006 message
made a request
that would look like this: https://www.youtube.com/watch?v=0--dEg_vdF0
nope
its littearly only one slot
like the whole hotbar is gone and theres on slot only xD
I mean the way things move
oh yeah you right
yes this
but centred
if there was only one slot it'd be hard to get to the slot you want since you would hardly see any items
id personally have the old hotbar slot textures didplayed but id have them get a pixel smaller the further from the middle
agreed
I was thinking you would have meant smth like this:
^
no lol id have the middle slot always the biggest
the slots not moving
@median sluice @muted warren wdyt of this?
the items in them moving
if you use this it would only work well if there was more than one slot, so ideally at minimum 3 slots shown
Id have the 9 slots shown like vanilla
and only use the hotbar, not the whole inventory worth right? (cause imo that's cheaty though useful I admit)
maybe a toggle serverside
like either
i like either*
personally id use the whole inv
you could just use an inventory scrolling mod
though ig if it was built in there'd be no need to
I was thinking hotbar selector stays in the middle, and the entire hotbar/items move instead
personally I would never use smth that moves the items around rather than the selector but I might use this
having the items move around seems a little chaotic to me. lol.
I can see how it's useful though
this is what i think of
also we can add a setting to show how many slots should show
this is another style im thinking about where the hotbar slot itself scales with the item
we can have 3 styles or sometimes we can combo them
have you seen the 3x3 hotbar mod? (was my idea though no shoutout - but it's fine) https://modrinth.com/mod/hotbar3x3
it wasn't perfect. I tried asking them to sort out the thing (I don't remember what it was as it was ages ago) but they never responded back
oh I think it was that an item was in the wrong slot or smth like that maybe
the point of the mod was for people who use the numpad section of a keyboard instead of relying on scrolling to select slots
Ooo I wonder if my mod works with that
even if it does then it'll have a minor issue since I assume they either stopped coding or died or smth. lol. They never responded back on discord to mae asking if a fix was possible for it since they volunteered to make the mod after I suggested it to them
the issue being I think was that two of the slots were in the wrong place I think
like swapped around
iirc
Iโm surprised it got that many so quickly tbh
Itโs doing a lot better than I expected, and I havenโt really advertised it anywhere besides in this server
told you it will pick up
imagine if we add the xp thing and some new hotbar styles
ppl will talk about this easily
I still plan on making that feature from the beginning too, like chests animating, gems sparkling, etc
I would be disabling that in my setup but sounds like a cool feature
you would have to be able to set what counts as something to be sparkly in a config file though
Are we animating the entire ui of the game?
If so oh boy.. I got alot of ideas
I meant like in the inventory
Oh
Hover over a chest and it opens and closes, diamonds sparkle when hovered over, etc
Honestly inv mods aren't alot and most of them aren't on 1.21+ xD
Like smooth swapping
Also smooth gui is cool
So if we do those features I think they do suit the mod but shouldn't we change the name when whe approach the entire inventory?
Some ideas for the creative inventory tabs as well
I probably wasnโt going to do the entire inventory
there are mods like buttery smooth or inventory cycling and such but none that really go the extra mile of doing so much stuff
the minecraft 3d hotbar would go so hard on 1.20.1
if it'll do the entire inventory perhaps that stuff would be better as an add-on to IH
otherwise it'd need to be called immersive inventories or smth
i wouldnt animate the slots or items moving persay, maybe just sides of the selector light up to indicate what way youre scrolling to?
so you could have immersive inventory + immersive hotbar together to do the stuff
I think we can add some diamond sparkling and these small stuff but editing the whole inventory should be like a far step
Because the hotbar is like 40% done xD
Look at the list
Wait I will bring it up
Mod future update ideas: 
ูููููููููููููููููููููููููููููููููููููููููููููููู
XP
- Xp bar glowing slightly when taking any amount of xp orb
(the more xp orb the brighter the bar will glow)
- When leveling up by 1 the number of the hotbar should glow or have a little animaton
- When leveling up by increments of 5 (5,10,15,20)
It makes a special sound so why not make a special animation for it?
Armor
- When an armor breaks the bar of armor should shatter
When a person wears armor a small animation happens
HP
- smoother hearts regeneration
- losing heart animation (shattering?) also a smooth anim
hunger
- Two ideas for the hunger refill animation
- Progrissve: When the player is eating track the eating time and make the hunger bar slowly fill with a smooth animation till done
- (if the player cancels make the <regend> food bars shake with red and dissappear with the shrinking animation?)
- Bland:
When the player finishes eating
Add all hunger bars at once
F slot
- Fire work animation when used
Compatibility
- Add compatibility with axiom if possible
I think 40% is accurate
This is also disregarding the styles of hotbars
Oh I fixed shields in the latest release
Oh really? Nice
Will check that
Since I fixed durability damage animations
Only time it wonโt detect is if it has unbreaking
Like enchanted?
Yeah
Is that on all tools?
Breaking blocks always trigger an animation on tools
Aha so it's only the shield with unbreaking
Or items that I donโt specifically check for
I will go in creative and check honestly
Eg fishing rod, shield
undertail death screen has a typo
Huh
It says deah instead of death
xD
Deah ๐
What happened?
why specifically?
No itโs the mod
Thatโs the crash i need to fix
You sure? I'm on 1.21.4
I brought my laptop with me to work. Iโll fix it on my lunch.
Yeah they use the same code
its just a retro vibe I love. The player doll with fresh moves' damage animation would look heaps cool too
Okay
something different too from other HUD mods lol
you would probably like my mini me mod
Id daily it
I use legacy4j
I will test all the compatibilitys rq
it has the playerdoll in the top left
I think bedrockify has a player doll
I mainly use it for the legacy style though
it does yes
but 3d does this
its only the head
makes more sense to me
Wtf is this lol
Oh the shareware April fools snapshot
minecraft april fools snapshot
yes
Oh yeah I don't usually open those xD
Thought it's a mod
loll
sadly not
I'm on about this
Ohhhh
That is cool actually
like a voodoo doll or something
personally wouldnt though
didnt know that existed
I feel like minecrafts hud has so much room for improvement
then just a line
more like the bedrock edition paper doll, but better imo
Updated the list everything is compatible just adding axiom compatibility is what's left here
If possible
More immersive yeah, a bit too pixelated for an item though imo
it has different config settings, like you can make it a static item
oh cool!
if it doesnt display as sitting on my shoulder in 3rd person I dont want it >_<
I could screenshare how it looks in game if you want?
Nah its fine thank you, its a really cool mod but not my thing
What would axiom compat even be though?
I just donโt know what it would do
The extra slot just dosent get animated also when pressing alt for the builder tool menu
If there's any other mods like axiom that adds an extra slot we need to check them if they work maybe it's not only axiom
And I think one sec
After all its one slot but dosent hurt to add it later down the line not a priority
I think the hardest part would be seeing how they add it since the mod is closed source
If it's impossible for us to add it it's gonna be on their part honestly if the mod gets big the community will request it eventually
I could try reaching out to them to see if we could work together on making it animated
@median sluice the firework should animate when the stack decreases, it wonโt animate when in creative though
Sorry didn't clarify i thought would be cool if it had it's own animation like the diamond sparkling
will give it a shot
all good
hello, i'm the creator of the smooth scrolling mod and i was just searching for mentions of the mod as i sometimes do...
could you please explain what bug are you thinking of? if there is a bug like that, i would like to fix it
if you are thinking of the axiom hotbar then that's something i'm not planning to fix until they release the source
(ping me pls)
(or dm so we don't annoy other people in this thread)
@muted warren was watching youtube and saw this hunger bar animation and thought it was interesting
That does seem interesting. Maybe I could apply a transparent white/green glow when gaining hunger and red when losing?
It could be configurable too
Yeah that would be nice with a small scale up and down
If you eat like a steak and it fills 5 bars it should make an animation that's like a train it's sucssive
But the question is how will this be compatibile with apple skin
What if I copy the way that the hunger bar jumps when you are out of hunger and make it jump once
BTW we are close to 4k downloads lol
That's nice
Actually this can be applied to hearts as well
When you are half a heart no?
I think it's a similar animation
Syntra connector neo forge works if you wanna hold on for a little while
I can't use connector, due to the mods I'm using
I'm patient though. I can wait for a forge port however long it takes
Yooo we hit 5k downloads!
Back when I released my first mod it took me ages to hit 5k. Nice!
Nice
I still haven't hit 5k!
Iโm going to be pushing a small bug fix update soon then Iโll start working on porting to forge/neoforge
Almost 7k now! I just downloaded this mod and I absolutely love it! it's such a silly mod, I love the bouncy animations!
this is a really fun one, I love mods like this, great work on this
yooo thanks!
I can't wait for a forge port. It looks like such a great mod from what I've seen. Sadly not for my version but one day ๐ค
is it on modrinth yet?
yes
I havenโt backported it that far yet, but itโs here
Alright, thanks
i added a new feature that syncs animations with eating food
there's this one mod I use that lets you eat cake like a normal food but I see immersive hotbar doesn't play any animation, would you mind adding it if it's possible?
that mod is arr, so i cant see the source code. but i do want to get the animations working without canceling the orignial method, which is what i currently do. it causes a lot of incompatibilities with other mods.
since currently i replace the items in the hotbar with my own rendering
@vague plinth it seems to work fine in the new update im working on. i should be releasing this soonish
ohhh, I didn't see that actually
yeah looks good ๐
Looks cool (: great work
How do U even animate stuff like how do you for example scale the item in the hotbar
I don't want this to come across as rude but I think it is a little out of sync (especially if you watch it in super slow mode)
It is a little out of sync with the actual eating of the item yeah. I currently have it synced up with the eating sound
Hereโs a slomo vid of it
IF only there was a animation pack or smth to correct the timing of the eating animation
to sync it up
it's not that noticeable unless your specifically looking for it but it'd still be nice I think
I could try to find where the animation plays for eating and try to sync it up to that
I think it could be worth it just for that little extra bit
eating animations mod.
congrats, this mod is awesome
very funnn {::
when is gonna be the xp bar update?
Once I add forge and neoforge support, I will start working on new features
As far as I know there are no big bugs at the moment
Sounds good also I got a new idea
For enchanted items can we make the hotbar a special texture that's slightly glowing?
oooo yeah we can make the hotbar selector have the enchant glint when an item is enchanted
good news, 1.21.6 wasnt that hard to update to
everything still seemingly works, but i cant release it yet as yacl hasnt been updated yet
Cool
it exists now :)
I can release it today once I get home
Still hoping on a 1.20.1, forge port ๐
Ik how much work goes into modding so don't take this as begging or smth.
Forge/neoforge is in the works
It will have to be tomorrow, I havenโt been home at all
How's the progress for it going?
Almost 40k ๐
Dude i just joined this server first time seeing this mod really creative
44k
thank you for this bump because it led me to finding this mod with is awesome :D
There are lots of good mods you could find by looking through ones that are older
Also yw
Oh wow
What was it originally going to be called before?
Iโve actually not had much time to work on much recently, Iโve been going through some irl stuff but I am planning on returning soon
Animated hotbar
I think the newer name worked in its favour ๐
Oh yeah definitely
Next thing I need to do with this is fix compatibility with held item info and other mods that interact with the hotbar
I'm still keeping an eye out every so often. Luckily I'm patient. lol.
I have a wip version of this but the animated hotbar with keeping the multiple lines from held item info has proven to be a bit difficult
Are you splitting the workload with anyone?
I am not, Iโve been maintaining 1.20-1.21.8 by myself lol
Might be worth seeing if another person or two that are capable could help you with it. Up to you though of course.
Luckily most of the code is just small adjustments between versions so itโs not terrible
it will get bad in the future imo
if the mod gets more features
also i do bealive this will easily hit 100k downloads
its just a nice mod in general to have i love it
Damn
https://youtu.be/7uDjLJtVd44?t=101 featured in a demonjoeTV video woah
Today I'm showcasing over 20 Client Side mods for Minecraft Chase The Skies! It's been well over a year since my last client mod showcase, so I hope you all enjoy!
๐ ๐ฆ๐จ๐๐ฆ๐๐ฅ๐๐๐ ๐๐ข๐ฅ ๐ ๐ข๐ฅ๐!
๐ฃ๐๐๐ ๐๐ข๐ช๐ก๐๐ข๐๐๐ฆ โบ https://modrinth.com/collection/ja6nd0En
๐ ๐ฌ...
love that guy
Woah thatโs awesome
nearly at 60k
any updates soon derpy {: ?
im kind of excited for the xp bar update
It would be cool if it could backport (optional turned on, maybe server side) being able to see player heads, mob heads, like you get with newer versions and some packs added to improve the new locator bar.
thats kind of not the point of the mod tbh but i can see it happening if he wanted to
Ik it isn't the point but it would be pretty seamlessly added either by another mod or into it I'd imagine since it is part of the hotbar and the mods focus is on that.
Are you looking for something like this?
smth like that but in versions before they made the locator bar in vanilla