#How difficult is it to make a procedural generated dungeon dimension?

16 messages · Page 1 of 1 (latest)

cold mason
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How difficult is it to make a procedural generated dungeon dimension based on jigsaw structures or something like that?

Because I never seen anything like that, and I feel like it shouldn't be like crazy difficult, but I'm not sure.

Like when you enter this dimension you start in a room that are connected to other rooms, etc, and at the end you can teleport back home idk.

lusty merlin
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anything worldgen is difficult

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varying levels

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but difficult

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for this if its jigsaw structures, u should be able to have an empty dimension with the first structure and then it spawns the rest

solid turtle
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I just use LimLib for mine, though I still need to get fluent with it's maze generator system

solid turtle
solid turtle
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-# Saved me the trouble of making my own port, though I did need to use mixins to implement a chunk generator with a dynamically updating nbtgroup

cold mason
solid turtle
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there's a newer showcase post that shows the finished Level 0 too