A mod for calculating a strongholds coordinates. To use it, you first go to the coords 0,0. Then you press a keybind which will activate the mod. Then you throw an ender eye and the mod will "aimbot" the ender eyes center and remember the YAW of the player. Then the player will move a custom amount of blocks in that direction. Now the player does the same thing. The mod will notice the player throwing the eye, and calculate the amount of blocks he walked using the coordinates the player is at. For example he walked 350 blocks west. Now the mod inputs all these ressources (for example 350, 109.9, 115) in two formulars one for x one for y (The formulars change based on the direction the player walked). The mod will output the calculated coordinates in the chat for the player in /calculatormod x y format so the other players wont get the cords but the player can still access them with the down keypad button. I will send the formulars for each direction in the chat in a few minutes.
#Triangulator Assistant
10 messages · Page 1 of 1 (latest)
North + South
X = -c/tan(90-yaw1)-tan(90-yaw2)
Z = c×tan(90-yaw1)/tan(90-yaw1)-tan(90-yaw2)
West + East
X = c×tan(yaw1)/tan(yaw1)-tan(yaw2)
Z = -c/tan(yaw1)-tan(yaw2)
I didnt ask for a github code of the calculator i asked for a mod that simplifies the calculation and access of the required information
I know, that's why I said it's relevant not that it's a solution
-# I should make a mod that offsets strongholds by 2.5% 1.6% of the time
make an anti-QOL speedrun mod
That would be hilarious.
It would also be incredibly annoying, since I usually locate them by triangulation and calculation.
the even more evil thing would be to not put it on modrinth, and design it to be jij'd