#Making some bosses

17 messages · Page 1 of 1 (latest)

dull rampart
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Just making some complex fights, though they aren't complex enough! I've been able to implement several bosses without too many issues, this is Caldma of the winds. The animations are kinda janky rn but that can be fine tuned a bit! I just have to create the spawning systems for them eg functional item registry blocks and the spawning items associated. This is just 2 of the attacks out of the four it has, the other are a wind rushing wind attack rush attack and the wind gust heaving you into the air for a moment.

sturdy notch
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is that...a flying scorpion... ☠️

dull rampart
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Yes, roughly based on the Zelda scorpion bosses, usually gohmas or colgoma or somethin similar

sturdy notch
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very cool

dull rampart
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Thank you, I hope to have more rolled out soon!

silk zealot
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reminds me of when I first played modded back in like 1.6.4 or whatever :)

dull rampart
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Thank you, this is my first attempt at making any kind of java script ever, I feel limited by certain constraints without implementing geckolib which seems pretty strenuous for 1.21.1

glacial hatch
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I would be scared if someone added this to a server
iapprove

dull rampart
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This is another one I've been working on for a second, it's all for an adventure/guided survival map. This guy is just a deterance from going into the water 🙂

glacial hatch
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Fish jumpscare
Is the soulslike death message in-game or an edit?

dull rampart
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It's another mod, this is just the injection into my modpack and map

glacial hatch
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Ah

dull rampart
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I didn't want to risk copyright issues with that one, as that is definitely not my idea at all lmao

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The world is coming together, but overall I'm making a boss and playable map for a modpack I'm developing, but I have to do some additional mods to fill in the pieces, I'm on fabric 1.21.1 and it's a barren wasteland

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well this is a terrifying code glitch. He's flying after me