#1.21.4 Dye Depot
72 messages · Page 1 of 1 (latest)
ARR licensed
isn't it possible to ask the author to port it?
yes. did you do that before making the request?
no, i was unable to join the discord.
you should check licenses before requesting or ensure you have the copyright licensing for the port to be made, either through explicit permissions or an open license
it may have been deleted unfortunately as i was previously in it and i was abruptly kicked.
there's been a port already
https://github.com/N1nn1/dye_depot/pull/38
thank you !!
i really appreciate it :D
what does this mean?
3000 lines were added, 3000 lines were removed (basically 3000 changed lines of code)
given 1400 changed files, thats expected lol
250 lines of code
yes that's what i meant
seems to be code that was replaced by mixins instead
i know what that means!
(removed the copy pasted copies of vanilla classes and replaced with more precise changes via mixin)
how did you find this?
i am looking on creating a new thread for the mod Naturalist for 1.21.1, but i want to know if i can find a port myself
from their modrinth, i clicked on view sources, then pull requests
looks like the developer is currently doing his developer stuff.
and it doesn't look like it has a 1.21.1 unofficial port
i see
how do i download it
download and extract the code, and use a terminal to run ./gradlew.bat build in that directory. It'll build a copy of the mod in the build/libs folder.
https://github.com/Apollounknowndev/dye_depot/archive/refs/heads/main.zip
since the mod is ARR, it's against the license to share it any other way
yes
Windows PowerShell is fine right
seems to work fine
where will i find build/libs folder
no problem at all!
unfortunately the mod's shulker boxes are not rendering properly
issing textures in model minecraft:block/tan_shulker_box_lid#fabric_resource:
yeah, seems the textures were not put in the right folder
does it work without CIT and the like?
what do you mean by "and the like"
things that modify textures/models of shulker boxes outside of just resource packs
(ETF, CIT, etc)
oh no i deleted the dye depot file
now i gotta rebuild it
oh
nevermind its in my recycle bin
thats one of the first times ive found use in the recycle bin
do you think part of the issue was i was missing EMF?
no, i think you may have a mod that changes models of things which may be breaking the shulker box compat code of this mod
i just realized i had forgot to download it
cit resewn, etf, emf, are all disabled
still doesn't render
wait\
it might be ebe
yup
it was definitely the issue
everything is great except for it doesn't have compatibility with continuity's connected glass and vanilla tweaks' cleaner wool
but thats resolvable through a texture pack i imagine, i just don't know how to do it
@simple tide hey! are you ever planning on making a 1.21.4 version- or allowing someone to make a 1.21.4 version? i would've asked you in your Discord server but i have been very unsuccessful trying to find it. i was previously in it and i was kicked or something.
1.21.4 Dye Depot
I deleted it because upkeeping and managing projects like this was stressing me out. I appreciate the involvement a lot because it truly means that people like them, I don’t want to personally involve myself with them for the time being, but I’m probably going to change licenses for dye depot in order to allow for unofficial forks and stuff to be redistributed (at least on the code side because all the assets belong to yapetto so people would have to talk about it with them)
does this mean i can request a 1.21.4 version for dye depot‼️
🆙
That's why I couldn't see the first message