#question
14 messages · Page 1 of 1 (latest)
clientside or serverside
server i guess
well it depends on what you're trying to do and where the mod is running, which is why i ask
mod running both on server and client
i have trouble with Entity.isInFluid method. it returns false when player joining server, even if he actually in fluid
because of it my enchantmentEffect works not correctly
so I want to add an additional check that some time has passed since the player joined the world