https://www.curseforge.com/minecraft/mc-mods/sullys-mod
sullys mod is a 1.20.1 forge mod, and i would love for somebody to port it to fabric :D
#sullys mod for fabric!
58 messages · Page 1 of 1 (latest)
That mod looks really cool.
agreed!!! so many features and mobs :D
bump
ik its probably an unrealistic ask as the mod is HUGE but i think its doable :D
Unfortunately I’m busy with my own project, otherwise I’d definitely work on this.
Have you opened an issue/request on GitHub to ask if a port could be made?
i asked in the discord server, they said there wasn't a known fabric port for it, and it is not planned unfortunately
That’s a shame.
I am considering doing this, but I will d it slowly, will update here about my progress if I do end up doing this.
as a point of curiosity, I decided to walk through this and port to neo + fabric via arch + arch api. I have never used the mod so when i finish all the code stuffs, someone else will have to test it.
It will take time. Don't let this discourage anyone else from trying either. its a large mod but it does do quite a lot of (lexforge) datagen and such.
typing to remove the inactivity thing
typing to remove the inactivity thing
ngl, this mod has a LOT of copypasting vanilla code -_-
(well, lexforge patched vanilla code)
yes
I didnt realize how expansive the code in this mod is...it touches so. many. things.
making slow progress still
thank you so much for your commitment
:DDD
update ?
well, its at the point where it can actually launch (in fabric at least, havent tested neo but most of the code is common side between the 2)
still have datagen to work through and some bits of code i commented out (and the more complex pieces like the workstations on tortoises that i nearly completely reworked)
thank you :D
what features aren't ready yet?
no idea. i've never played with the mod. the effort so far has just been converting code from one version and methodology to another
411 files datagenned (not including structures). still need to datagen the cauldron block but i had to revert efforts on the fluid so thats on the backlog at the moment.
all the other blocks appear to be showing up correctly (still need to check the skulls), and it no longer crashes in the debug world XD
yay!!
I think you need the permission from the original author first tho
nope
the license the mod is released under allows combined works with notice and licensing requirements met
The mod is under LGPL, so as long as your derivative work is also under LGPL (and publish the source code) you can do the port
That being said, there is no plans to publish the mod to curseforge nor modrinth unless the original dev approves
why is that may I ask?
I mean ofc asking the dev first is always a very good and polite practice ofc, but wanted to know your thought process behind not publishing it yk
mostly, its rude and the dev put all the effort into making something with their design and goals. taking that and publishing it for other platforms if they specifically dont want that done drives devs away from open licensing and development work
as per license they are already allowing that and you are not competing against the original
fair
could i ask the dev for you?
you can. as i mentioned previously, my efforts should not prevent anyone else who wants to take this up, and my efforts are slightly wider than the request (as i am working to make it multiloader supported and am having to rework several things to make that happen)
Could make a prr hmmm 🤔
what's a PRR?
my port is not suitable for PRing back into the main mod since the main mod is developed for lexforge which is mostly unsupported these days
whats lexforge?!!
the version of forge that lexmanos supports
all the main devs of forge left Lex and started neoforge
it is widly believed that the main issue with forge and its dev community is Lex, and the shift to Neoforge has been mostly seen as a good move
LexForge is how "Old Forge" is called in order to distinguish it from Neoforged
i see
on 1.21 everyone moved to neoforged, and since Sullys Mod is for 1.20.1 its still in LexForge
if they're considering moving to multiloader anyway, a PR might still be fine
the mod is still under development and considering moving is not the same as working through developmental changes required to do so