#Get ping manually

1 messages · Page 1 of 1 (latest)

pastel pilot
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You could try looking at how Spark does it.

next yew
pastel pilot
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I don’t know, sorry.

next yew
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bump

fluid sorrel
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Isn't there a ping packet

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Idk if that would work

next yew
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its calculated by the server, not the client

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and I'm not able to find out a way to do it

grand cloud
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How does the ping render in the tab menu

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Or whatever it’s called

modest bough
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i dont think there is a pure clientside way

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because you´d need a packet

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that once its received

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instantly sends an answer, blocking other packets etc

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which i dont think exists in play state

grand cloud
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How does the client know which one to render

frail hemlock
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can't you just fetch the average ping from the debug menu

next yew
# frail hemlock

The point is to not get the average but the exact instantaneous ping

grand cloud
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How does the debug menu get the average ping then? I’m sure it doesn’t generate the numbers manually

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*randomly