#NEED IDEAS: Unique early game extension mod
8 messages · Page 1 of 1 (latest)
bonus if anyone can think of a way to make getting food less annoying (so not having to worry about causing a mass extinction)
That second one could be solved by removing the "if theres no animals here, make it less likly for new animals to spawn" feature to be fair
For this one, you could consider having occasional migrations of large numbers of wild animals. For instance, pigeons.
i don't know if this is a good idea but would panning for resources be interesting? you could like make a pan out of wood and have to find rivers (incentivizing exploration) with either gravel (or a custom block) that you can pan to find resources to make further things
ig my idea doesn't add much value though
That could be fun, though I feel like it would be really tedious.
hm, if combined with biome-based loot as a supplement to the main progression rather than a requirement it could be interesting