#Glass Pane Variants

21 messages · Page 1 of 1 (latest)

cold terrace
zealous vine
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omg

mild forum
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Spaceship / submarine designs are gonna go crazy with this mod

violet coral
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this tickles my brain how it can be 2 panes in one block

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like

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YES

cold terrace
violet coral
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OMG OMG OMG

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pls port this to 1.20.1 I will litterally bless your entire family and wish them good fortune 🤣

cold terrace
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Blockstate magic
You can see similar logic in Vine blocks
Or read about this in thread from first post

pls port this to 1.20.1
I ported the previous mod to versions: 1.16.5, 1.18.2, 1.19.2, 1.20.1, 1.20.4, 1.20.6, 1.21, 1.21.1, 1.21.3
I plan to port this mod to the same versions

sinful mulch
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Do you end up with z-fighting on the corners when two sides overlap

remote glen
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Is this already out?

old crypt
graceful hill
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codewise that would be a nightmare

old crypt
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I only added 3 colors, but it's not too hard to add the remaining ones, though it could slow down resource (re)loading a bit and not be compatible with modded panes with that method, but if it was done with a BlockEntity these would not be issues (well, it could still be hardcoded to vanilla panes).
Also anyone is free to use that code if they want.

sinful mulch
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Load into a debug world and see the joy you have created with that :p

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18 possible values (clear, none, and the 16 colors) with 6 different faces would be over 30 million block states

old crypt
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True (though even in vanilla my PC struggles with debug worlds), hence why I've said twice making it a BlockEntity would be better in that aspect (as well as making it compatible with modded panes)

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Plus I only made the 4 states (none, clear, white and orange) you see in the picture so technically I didn't create that "joy" yet 😉