#Fabric vs Paper development

1 messages · Page 1 of 1 (latest)

gaunt igloo
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I'm currently developing a server (not that I will launch it someday, but maybe..) using Fabric, server-side only. I'm using Polymer for resources, sgui for guis, and everything else from scratch.

I'm at a steep learning curve because I came from a Bukkit/Spigot/Paper background and things obviously work very differently.

The thing is, I dont know if I should keep using Fabric or migrate to Paper, if I did that I would still be happy from learning what I learned using Fabric, I'm just not sure if Fabric is the best way to make it.

I started using Fabric because:
1- I wanted to learn it
2- I thought that on the future it could be a more reliable environment to develop my ideas freely

My plans include a lot of little (256x256) worlds with custom generation, I have the impression that a Fabric implementation could be more sustainable on the long run.

I just want some opinions.

Sorry about my english, it's not my main language and sometimes it'e hard to explain my thoughts when I'm not speaking my mother tongue.

Thanks in advance!

craggy pine
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Fabric will probably be nicer for highly custom stuff as you can safely interact and modify the games code to do whatever you want. On paper you have to stick to the apis or use nms

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And nms is nowhere near the power of simply having minecraft by default and being able to use mixins

manic shuttle
gaunt igloo
craggy pine
gaunt igloo
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I actually already made my mind, I'm developing with Fabric and I'm really enjoying it, using Polymer, sgui lib, Stimuli and Fantasy things get really easy, not as easy as Paper but, actually, I already understood how much more powerful Fabric is

manic shuttle
bleak hawk
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I personally also like fabric more because of reasons rhat cubicmetre explained well: https://youtu.be/XjjXYrMK4qw?si=0KapPjyfCIy9q-Yc

but if you dont want to watch a 24 minute video, its basically that paper interferes and changes a lot of vanilla things in the name of performance, while fabric has the option for really good performance mods without changing anything about the base game.

I am frequently confronted with complaints about the contraptions I share not working on certain multiplayer servers. In this video we will discover the problem with modified servers and how they impact the game to make features that would otherwise provide a universal gameplay experience inaccessible to most players. Of these modified servers P...

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clever epoch
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mcp is better