in 1.19.3 I could just set ".air()" to make a block invisible
That does not work anymore in 1.21...
Can someone please nudge me in the right direction? Thank you!
public static final Block LIGHT_BLOCK = registerBlock("light_block",
new Block(AbstractBlock.Settings.copy(Blocks.GLASS)
.strength(0.5f,30f)
.nonOpaque()
.luminance(state->15)
.noCollision()
.air()
));