https://www.curseforge.com/minecraft/mc-mods/mimic-mod
seems to be stuck at 1.19.2
if not... you could make your own chest mimic mod!
41 messages · Page 1 of 1 (latest)
https://www.curseforge.com/minecraft/mc-mods/mimic-mod
seems to be stuck at 1.19.2
if not... you could make your own chest mimic mod!
The dev looks active, have you tried asking them?
Going by the commits the last one was a couple weeks ago
github issues is a bad metric
then he doesnt care
have they stated they're no longer willing to port or work on the mod?
huh, it's probably dead then
It isn’t that hard to port a mod (to a different version). One of the major differences is how registration works in 1.20.1 vs 1.19.2. All you need is an IDE like IntelliJ and to look at the fabric documentation.
The problem is not that it's hard. The problem is us mod devs are ( lazy | busy) and don't want to take on a project that we're (not interested in | don't have the time for | don't have the skills for | won't get paid for), because even just a one time port of a mod requires 30 minutes of set just to get into the ide for some devs. Nothing against you if you want to do it, but most of us don't really appreciate the "this is so easy post." Best of luck...
is that so
how come you guys even muster the energy to create a mod with all that procrastination and no motivation lol
I love going through the ideas. Probably take 1/17 of them depending on my workload.
Nothing against anyone who posts the mod ideas, or people who better explain what is required for newer devs.
But the "this would be so easy, you should do it." Kills me.
i mean yeah if he doesnt know what its like he shouldnt say its easy
i for one have 0 modding experience apart from audio resource pack additions so im out of the question
Are you offering payment?
I don't have infinite time so this would be competing with other projects I do get paid for as well as the stuff I make on my own time
@tight hare I don't think it will be possible to port this mod to a different version because of a couple dependencies that, themselves, are stuck on 1.19.x. This would add more steps to the porting process because you would have to port the other dependencies too, which is tedious and time consuming. I could try to see if it will work, but it probably won't.
I think that the developer is maybe waiting until the dependencies and other mods get updated and then the developer will update the mod.
probably
remember this is just a mod for a silly block game afterall, you're not obligated to do this if you dont want to
life first
What deps are you referencing?
https://www.curseforge.com/minecraft/mc-mods/torohealth-damage-indicators
But I did just find an unofficial port for it
That is only for forge
And it's still optional
The mod source is a multi-loader environment using Architechury
Yeah. But toro is not required. If someone wanted to port it they could just remove toro compat
It is declared as a runtime and compile only dependency so it is required at runtime if anything
But not required in mods.toml which means that the mod only loads toro compat if toro is loaded
.
Okay then, use the unofficial port. Was just saying you could port and then find a more recent dep to provide the same functionality
Yeah, I found the unofficial port