#can anyone port this mod to 1.20.1?

41 messages · Page 1 of 1 (latest)

tight hare
lost fable
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The dev looks active, have you tried asking them?

tight hare
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active? he hasnt responded to the github issues lol

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last one being from 15 jan

lost fable
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Going by the commits the last one was a couple weeks ago

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github issues is a bad metric

tight hare
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then he doesnt care

lost fable
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have they stated they're no longer willing to port or work on the mod?

odd tulip
lost fable
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huh, it's probably dead then

mossy seal
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It isn’t that hard to port a mod (to a different version). One of the major differences is how registration works in 1.20.1 vs 1.19.2. All you need is an IDE like IntelliJ and to look at the fabric documentation.

odd tulip
# mossy seal It isn’t that hard to port a mod (to a different version). One of the major diff...

The problem is not that it's hard. The problem is us mod devs are ( lazy | busy) and don't want to take on a project that we're (not interested in | don't have the time for | don't have the skills for | won't get paid for), because even just a one time port of a mod requires 30 minutes of set just to get into the ide for some devs. Nothing against you if you want to do it, but most of us don't really appreciate the "this is so easy post." Best of luck...

tight hare
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is that so

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how come you guys even muster the energy to create a mod with all that procrastination and no motivation lol

odd tulip
odd tulip
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But the "this would be so easy, you should do it." Kills me.

tight hare
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i mean yeah if he doesnt know what its like he shouldnt say its easy

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i for one have 0 modding experience apart from audio resource pack additions so im out of the question

lost fable
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I don't have infinite time so this would be competing with other projects I do get paid for as well as the stuff I make on my own time

mossy seal
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@tight hare I don't think it will be possible to port this mod to a different version because of a couple dependencies that, themselves, are stuck on 1.19.x. This would add more steps to the porting process because you would have to port the other dependencies too, which is tedious and time consuming. I could try to see if it will work, but it probably won't.

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I think that the developer is maybe waiting until the dependencies and other mods get updated and then the developer will update the mod.

tight hare
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probably

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remember this is just a mod for a silly block game afterall, you're not obligated to do this if you dont want to

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life first

mossy seal
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Yeah, its no problem

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I just got nothing to do rn lol

mossy seal
odd tulip
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And it's still optional

mossy seal
odd tulip
mossy seal
odd tulip
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But not required in mods.toml which means that the mod only loads toro compat if toro is loaded

mossy seal
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Yes you're right

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I dont plan on removing its compatibility though

odd tulip
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Okay then, use the unofficial port. Was just saying you could port and then find a more recent dep to provide the same functionality

mossy seal
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Yeah, I found the unofficial port