#Horseshoe Crabs

173 messages · Page 1 of 1 (latest)

fallow nexus
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Does someone have interest in implementing the concept of this fabulous resource pack as a separate mob?

Basically it replaces (using CEM) the axolot model/texture with of horseshoe crab (including variants), but i think implementing it as a separate mob would be interesting.

The author is @heavy sparrow (invited him to the server to oversee the efforts), so please credit him if you have interest in do this mod.

https://www.planetminecraft.com/texture-pack/horseshoe-crabs/

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more context about the species
https://en.wikipedia.org/wiki/Horseshoe_crab

Horseshoe crabs are marine and brackish water arthropods of the family Limulidae and the only living members of the order Xiphosura. Despite their name, they are not true crabs or crustaceans: they are chelicerates, most closely related to arachnids such as spiders, ticks, and scorpions.
Horseshoe crabs live primarily in and around shallow coast...

fallen plinth
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Wait

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Once modfest ends I might get around to doing this one

fallow nexus
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modfest?

fallen plinth
fallow nexus
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wasnt aware of this event 😵

fallen plinth
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In the meantime if anyone wants to take this one feel free to do so

heavy sparrow
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Hello I'm the original creator of the pack 👋👋👋

fallow nexus
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he said to me in dms that he would like to "hammer out details first"

kind jungle
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horseshoe crabs are the best

heavy sparrow
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so true

fallow nexus
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any updates @fallen plinth ?

fallen plinth
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No, modfest still isn't over and my attention has been focused on developing my modfest mod and preventing my other mods from crashing
Sorry

sturdy girder
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what modfest?

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is there a website of some sort?

fallen plinth
sturdy girder
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thx

polar ether
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Has someone made this a mod or something yet?

fallow nexus
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no other modder showed interest in meanwhile

polar ether
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This seems like an interesting idea

fallow nexus
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yeah, @heavy sparrow did a great job with the texture and model

polar ether
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They do look good

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I'd try my own implementation but it's too late right now, I might try tomorrow

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Just as a test

fallow nexus
fallen plinth
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I won't be able to start developing this mod in a while, because between modfest and real-life things my time has become very limited

fallow nexus
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no problem

sturdy girder
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I'm waiting for the next time that vico gets another 16 ideas to request

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Magical moments

fallow nexus
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wtff

sturdy girder
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Lmao

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You have like 20% of the requests in this discord

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Surely you have more ideas

proven gust
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They're adorable and if it happens I will likely grab it.

fallow nexus
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any news? @polar ether

fallen plinth
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bump so I get included in the thread again

fallow nexus
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🆙

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@obtuse dagger would be doable to be added to your list?

errant halo
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i could try to work on this if no one else is

obtuse dagger
errant halo
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i started looking into it, doesn't look too bad, especially if the texture pack creator has a blockbench model i could use

fallow nexus
errant halo
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and also any specific behaviors the crabs should have

fallow nexus
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don't know if paleontologists determined if horseshoe crabs were carnivorous or not

errant halo
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they're still real aren't they

fallow nexus
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oops

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mistook by trilobites haha

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sorry

errant halo
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oh yeah lmao

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trilobites are cool

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so yeah wikipedia said that they essentially live on the ocean floor

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so i could attempt to give them code that would make them stay on the floor except for certain circumstances (spawning in or breeding maybe)

fallow nexus
fallow nexus
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if you are doing a copy of axolot ai as starting point

errant halo
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oh i was just working on making my own mob

fallow nexus
errant halo
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that extends animalEntity

fallow nexus
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brb

errant halo
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since i prefer re-coding stuff instead of just copying mojang's code

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but ig i could just copy axolotl code lmao

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they do have a lot of complex behaviors (giving regen, playing dead, etc) that we prob wouldn't want on the crabs though

fallow nexus
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yeah

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also maybe make them move slower

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they give me impression that are slower than axolots when walking under water

tulip wyvern
errant halo
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yup! i don't think i've seen one before but i've seen quite a few vids of em just chilling on beaches

heavy sparrow
errant halo
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could you send that over? I can generate the code that i need to render the model ingame from that, and it's much easier than trying to manually do it from the texture

heavy sparrow
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i can indeed do you want me to dm or just send it here

errant halo
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whatever you'd prefer

heavy sparrow
errant halo
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well it's doing something atleast

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they're a tad floaty but

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hovercrabb

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but yeah the first model is in the game- ima start working on variants and behaviors

heavy sparrow
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hell yeah

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i was working on a custom animation for the little legs to kind of move back and forth but i was a little out of my depth

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and i didn't wanna complicate the model any more by doing a texture animation

errant halo
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nah anims actually aren't that bad if you want to do them

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(or atleast implementing them, i'm bad at making models so idk how hard it is on that side)

heavy sparrow
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i'm just bad at math

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i guess just a back and forth motion wouldn't be too hard

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i gotta get with ewan howell

errant halo
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alr they now actually wander underwater (and slowly sink back down so they typically stay on the floor)

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img of them vibing

fallow nexus
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i liked it

fallen plinth
heavy sparrow
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kinda awesome

errant halo
errant halo
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@fallow nexus working on variants right now, should any of them have chances to be rarer or should they all have the same chance

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horseshoe crabs: now in color

brave narwhal
fallow nexus
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@heavy sparrow look at this beauty

heavy sparrow
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YOOOOOOOOOOO

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This is actually sick

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good to see my creations exactly where they belong

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Being crushed under the pressure of thousands of gallons of water

north cliff
errant halo
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hm, i'll look into that

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i'm new to entities in general so i'm not great at them but ill look into it

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i still need to do other work on this- i haven't been able to make a good staying on the floor AI with just vanilla goals so i'll have to make my own, and i need to implement spawning and make the model not float

north cliff
errant halo
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yeah thank you for suggesting!

north cliff
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I'd love to see more modders who make entities implement data-driven variants, because is makes their mod more versatile and makes compatibility easier. (I think)

fallow nexus
north cliff
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Yep

north cliff
errant halo
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i have basic entity attributes worked out rn but i'm struggling with getting behavior that looks nice

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since irl horseshoe crabs stay on the ocean flor but can swim if they want

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so i need some way to get them to stick to the floor most of the time but be able to swim up if tempted by a player (or other factors)

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and at somepoint i want to implement bucketing

north cliff
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Have you set the goal priorities?

errant halo
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yeah i just can't get a pathfinding that works right, i've tried multiple but either they just repeatedly jump around the floor or won't pathfind at all

north cliff
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You need the crabs to wander around without considering that they are in water. Remove water from blocks that the crab notices and then add it back in later once you have the pathfinding figured out. Maybe remove the swim goal and use a modified wander goal. That might do it.

fallow nexus
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🆙 taking opportunity of 1.21.11 release

fallen plinth
errant halo
fallow nexus
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Also, in the meanwhile, did @heavy sparrow made any modifications to the horseshoe crab model? Would be interesting to "merge" to the developement @fallen plinth could do

errant halo
fallen plinth
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Amazing

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It’s forking time

fallen plinth
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What are the horseshoe crab assets licensed under

fallow nexus
fallen plinth
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@errant halo How do you want to be credited? I have you as TuffetSpider_ in the fabric.mod.json similarly to parachymistry

fallow nexus
fallen plinth
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Fixed model positioning (no longer floating)

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I'll fix hitboxes now and work on pathfinding later

fallen plinth
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Okay fixed their pathfinding somewhat

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I'm struggling to find a balance between water pathfinding and land pathfinding

rain aspen
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not saying you have to add this but i just learned horseshoe crabs swim upside down :o

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they remain one of the best creatures what the heck

fallen plinth
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Yeah they do that sometimes

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Then they use their tails to flip themselves

fallen plinth
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I might just add a pathfinding malus and be done with it

fallen plinth
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Also it looks slightly weird because they have no animations so they're just gliding along right now lmao

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Wait I just remembered that turtles go on beaches and swim in water fine

vague ore
tulip wyvern
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Do horseshoe crabs turn cyan when you hit them, instead of red?

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Or blue, I suppose.

fallen plinth
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Skeletons don’t have blood and they still turn red so I’m not changing damage color

fallen plinth
fallen plinth
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Yay fixed pathfinding

fallow nexus
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even his server seems to be dead since then

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if you have interest i can send via DMs his server invite to you see

fallen plinth
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I don't really want to join another discord server just to see how dead it is

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I hope squarticus is okay though

fallen plinth
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Hm I wonder how legal/ethical it is to license the models/textures under ARR copyright squarticus

tulip wyvern
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I'm swamped at the moment, or I'd volunteer to try to make my own textures and models.

fallen plinth
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Resolution:
I'm going to wait until 2026
If by then we get an actual license, then I'm fine
If not, then I'm going to ARR it under squarticus 2024 but add a note at the bottom saying that this is a placeholder license until squarticus gives an actual license
For modrinth, they probably want to see some form of permission given so I'll just link this thread + a screenshot as necessary

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||I actually don't think this is worth publishing lol, it's so simple but so jank 😭||

fallen plinth
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It's 2026 now

fallow nexus
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and his server keeps inactive, even after festivites like christmas and the new year

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weird

fallen plinth
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@fallow nexus do you have any screenshots or links of you asking squarticus for permission to make this request

fallow nexus