I made a block with a texture and some features, but found out later that I need the block to have block ticking with Block entity. So I changed it to a BlockEntity by renaming the extends Block to extends BlockWithEntities and also created the BlockEntity class. Every feature from the block was there, except that the block was now invisible. How can I make the block have the normal block model with its texture while using BlockEntities?
#How do I make a BlockWithEntity use normal block model
3 messages · Page 1 of 1 (latest)
Override getRenderType and set the return value to BlockRenderType.MODEL
alright, will try that