#vanilla+ pack (depricated)
132 messages · Page 1 of 1 (latest)
keep (better nether): (remove all modded oars)
hydrogen jellyfish (mob)
crimson glowing woods (biome) (remove glowing golden vines from this one)
crimson pine wood (biome)
old warped forest (biome)
nether swamplands (biome)
old swamplands (biome)
old warped woods (biome)
nether wart forest (biome)
ghast nest (structure)
upside down forest cleared (biome)
nether mushroom forest (biome)
nether mushroom forest edge (biome)
old fungiwoods (biome)
magmaland (biome)
(remove all non vanilla based structures, ex, the village thing that you can rarely find which i forgot the name of)
delete (better nether):
nether jungle (biome)
upside down forest (biome)
gravel desert
nether swampland terraces (biome)
flooded deltas (biome)
bone reef (biome)
sulfuric bone reef (biome)
nether swampland terraces (biome)
all other mobs
keep (better end): (remove all modded oars)
chorus forest (biome)
neon oasis (biome)
foggy mushroomland (biome)
glowing grasslands (biome)
umbrella jungle (biome)
amber land (biome)
umbra valley (biome)
lantern woods (biome)
ice starfield (biome)
blossoming spires (biome)
empty saragdant cave (biome)
ruined portal (structure) (remove all function from it tho, its meant to be purely atmospheric)
ruined end ship (structure)
delete (better end):
shadow forest (biome)
painted mountains (biome)
emptry aurora cave (biome)
lush aurora cave (biome)
megalake grove (biome)
crystal mountains (biome)
dry shrublands (biome)
lush saragdant cave (biome)
jade cave (biome)
sulpher springs (biome)
megalake (biome)
(inside ice starfield) replace:
emerald ice > ice
dense emerald ice > packed ice
ancient emerald ice > blue ice
dense snow > snow blocks
also, add a retextured version of the hydrogen jellyfish to the end which spawns randomly around the world in small groups, the retexture would just be making them pink/purple to fit the end
damit i pressed enter
give me a min
oh also
all the biomes should be set to about double the size, you should have to cover some distance to get out of one and into the next
idk if thats possible, but if it is, please
@dense ginkgo maybe use kubejs?
Ive got no idea what that is nor how to ise it
its a way to modify codw without using java and making your own mod
only for 1.20.1 tho
Ya im looking for 1.20.4
Also also
I dont wanna make a new mod, i want to just delete stuff thats pre existing
Ya, the stuff listed above is modifications to ve done to the better nether and better end mods
Not willing to do that, as 1 i dont understand what im deleting, and 2 there is such a stupid amount of content that idk where to start
Do you know how to do this stuff?
Like modding and shit
A little bit, i had a speell where i just nerdout out with it for a bit, followed kaupenjoes tutorials and added a few blocks and items but thats the main extent i did berfre i got bored and did nothing
- with a mod as big as better end for a beginner thats really daunting with the huge codebase
thats why i said im willing to pay a bit of cash, ik even experienced modders wouldn't really wanna do this willingly with 0 incentive
yeah thats kinda the basis of what it is unless its a really simple mod adding like 5 blocks for decoration or something
like even i could do that
¯\_(ツ)_/¯
even custom hitboxes if i look at the docs
What other mods are in this modpack it sounds cool
There are... a lot, and some resource packs
Why do you need to remove all that stuff from better end? is it for balanc to stop the mod being op
200+?
Nono, under 100
Yes and no, i like the idea of more armor and stuff, but the way its done in better end its weird to me and doesnt seem minecrafty enough
fair enough
I also want to limit the amount of biomes in the end as well
And add more ambiance
More insensitives to explore and build in bigger areas
That seems a little wierd maybe a system of the furthur out you go the more biome syou find?
like nearer to the main island the life is draine dout of the end
Thats a good idea, but i have no idea how that would be implemented
Also
I still want to limit the amount of fona and flora in the end
yeah well if your willing to pay, or go to a mod dev on twitter you could probably get the mod done for maaybe below $50
Im trying to go for more of a healing wasteland kinda vibe
Oohh cool
i think the more biome sthe furthur out adds a little lore elemant
Ya, thats why nullscape end is also included in the modpack
Eh maybe
nahh its your modpack you get too choose, im throwing suggestions at the wall here
But i also want some fairly calm ambiance, thats why i also wanted to take a mob from better nether, the hydrogen jellyfish, and make it end themed and spawn from the void, if you encounter them randomly throughout the world itll feel more like the world is able to live on without you cuz creatures are still able to move around even in the very dead areas of the end
loooooreeeee
A vibe of ″You're venturing into a world thats been lived in, and can live without interference, it doesnt need you″
I can get some screenshots of the mods and stuff in the list if you wanna see
sure
what are you using to develop the modpack, i reccomend packwiz as it makes manging it a lot easier and yu can have version control
these are all the mods
curseforge go brrr
lol
hoooowwww do you deal with curseforge, its so laggy
good
a reasnoble person
sorry i have bad memories of curseforge and convincing friends to get prism launcher
lol
The reason its better is because it can link to modrinth as well meaning its easier to install mods
these are the resouce packs
there are 4 phantom ones you can choose from that all work ok, and between 2 endermen ones
cool, should probably merge them so when people download it they dont get bogged down with tons of options
the phantom ones cant be murged as they all work a bit differently
same goes for the 2 endermen ones
the rest can probably get clumped together tho
yeah merge all the others, then leave those as options
but i like to leave options open in case people wanna remove packs or add their own
like not all people might like minecanoos
they replace boats
so id rather lave them all separate or at least stick them in one zip but have them in their own sub folders, so people can still unzip it, delete what they dont want, the re zip it
get what i mean?
well i think theres mods out there that add better recource pack slection screens so you coudl use one of those to have a menu to choose bits and pieces kinda like https://modrinth.com/mod/respackopts
yes
maybe
But ya you can go based on those screenshots and remake the pack if you want
nah
Btw, the BCL pack means Biome Dependant Lava
im working on a game atm
Fair
Is there a github link for the pack if anyone wants to change stuff or add suggestions
why tf is everyone i look up on twitter spanish, the hell
Maybe your secrettly spanish and only twitter knows it
bruh
●_●
a
oh also as an fyi
when sophisticated backpacks on fabric gets updated to 1.20.4, its also getting added
bumpies
Bump
boomp
Dude i think you should probably just go to fiverr or something as this post seems a little dead
Why don't you just use 1.20.1
Yeah lots of mods are only on 1.20.1 including create
Most mods are waiting for 1.21.x and are skipping the other 1.20 versions
this is a vanilla+ pack
creative wont be included
tho i am downgrading to 1.20.1 since more mods are on that version
downgrading rn
officially downgraded
I think you said you need to remove mobs from certain mods. You can use You Shall Now Spawn! for that
Not creative Create mod https://www.curseforge.com/minecraft/mc-mods/create
Ether way
Create isnt vanilla+
It completely overhauls how you play
Ooo aight
well ya i cant deny its fun