#Chaining Enchantment Demo

17 messages · Page 1 of 1 (latest)

safe pollen
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Here is a demo of an enchantment im finished with on called chaining(i didn't finish it today but way before but was very busy so i couldn't share). It deals a maximum of 6.5 damage at level 3 and spreads to about ~6 mobs. The enchantment is also a bit smart and won't target pets, invulnerable mobs nor players in the same scoreboard team. It has a 85% chance to happen and has a small cooldown on it

There is also a unique interaction when you have a bad effect. And that is by sharing that bad effect with another entity(each entity has a 30% chance to get one of the effects. They can also get more than 1 of them at the same time). With a bit of probability math the formula is 25.5% * n where n are the entities.

If you have a lower damage sword, the effect will pick that weapon's damage instead of the default chain damage. There is sound but its lowered so turn your volume up to listen. Sorry for that

spice wind
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looks awesome but level 1 hitting so many mobs seems kinda op, how is it to be obtained?

safe pollen
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it has a weight of 3

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there is more coming

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and is this good for a first mod(not just fabric, but my first ever experience on modding)?

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but apart from that it is obtained just like sharpness, smite... etc, a.k.a no special technique required

spice wind
safe pollen
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#mod-dev-talk message

spice wind
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is it open source?

safe pollen
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i might make it, its intention would be to make it for a private little smp for a couple of friends

safe pollen
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XD i love how people reacted with the risk of rain 2 guitar