#Mod that allows artificial setting of regional difficulty
26 messages · Page 1 of 1 (latest)
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What would be in the chunks without always max regional difficulty? How would you set what chunks have / don't have always max difficulty?
The unaffected chunks would just use vanilla behaviour for regional difficulty
You'd set it through a config
for other users it'd probably be better for it to be like how patbox does it with the position 1 to position 2 to create a square for the area, but I'm mostly looking for it to be outside of a specific block radius of 0 0
I'll take a look at this later today
@lost mantle one more question, what version would you like it to be?
@lost mantle Hey there, I finally finished the mod. Sorry it took me so long, but I haven't had much time the past few days. To configure selections, type /crd inside a minecraft world (You have to be either in singleplayer or be op). Inside these selections the regional difficulty will be like normal, outside it will be always at the max
could u publish on github or modrinth pls?
and np, I've got lots of time
Will do that
Published on github: https://github.com/Imajo24I/Configurable-Regional-Difficulty/releases/tag/1.20.1
server side, right?
@cloud terrace
I teleported to 5000 5000 and local difficulty on the debug screen says 3.56 // 0.78
Is this on multiplayer?
yes
The debug screen is clientside, so you'll also have to have the mod on your minecraft instance. Also there is a bug with the debug screen in multiplayer, which I'll look later today into resolving
ah ok
@lost mantle Fixed the bug. https://github.com/Imajo24I/Configurable-Regional-Difficulty/releases/tag/1.20.1-0.2
Code is a bit messy and unoptimized, so I'll clean it up and release 1.0 if no more bugs show up.
wait what was the bug?
It not correctly working in multiplayer
like, it would just completely not function at all?
Client and Server wouldn't be synchronized, leading to debug screen showing wrong values