#Limb Swing and Limb Swing Amount are always 0

16 messages · Page 1 of 1 (latest)

wraith wagon
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i'd like to create animations based on the same principles as mojang (procedural), but when trying to probe the values of limbSwing and limbSwingAmount on my model class i can't get anything out of it

i'm running:

minecraft: 1.20.1```
and here is my entity's code:
https://gist.github.com/4nyNoob/6c7385ead9fd8324e907cc0c4c43af95
https://gist.github.com/4nyNoob/a40affa08a42832ad71e18d1ce7f9bb2
https://gist.github.com/4nyNoob/6b46e6c1e82f7dea0b19f062e859e2d0
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plucky depot
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Iirc there's a LimbAnimator for LivingEntities, that works fine for me when fetching

plucky depot
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Either from the model or the entity itself

wraith wagon
plucky depot
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Probably in BipedEntityModel

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That's what I used as a base for mine

wraith wagon
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think that my problem is not on the animation itself, my walk animation doesn't play at all for some reason

plucky depot
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Oh

wraith wagon
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i believe that i've messed up something on the animation transition

plucky depot
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Ah I thought you were doing it entirely procedurally

wraith wagon
plucky depot
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Yeah

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I use procedural stuff in geckolib anyways, I just find it easier

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But for that you need to not have any animation controller

wraith wagon