#Something is very misssing here..

20 messages · Page 1 of 1 (latest)

dusky solar
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I added quite possibly the worst decision to RegEdit

Removing elements from registries entirely.

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For reference, the Ender Pearl should come before the Eye of Ender

dusky solar
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Previously, trying to generate chunks with replaced assets had a small chance of causing a client desync with the pallet... idk if thats an issue anymore

lime sleet
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Minecraft modding has gone too far

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Though, removing items entirely would be super useful for those themed modpacks that try to change the game as much as possible

dusky solar
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That's why I needed a solution like this

lime sleet
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Sweet

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I could've used something like that back when I was trying to make "modded" items with CustomModelData 😅

dusky solar
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While technically items can be forced inside a player inventory, it's very unstable since the Java GC doesn't clean it up until program exit (ie I can still force an ender pearl into my inventory and throw it)

lime sleet
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Interesting, could that cause problems for other players? Seems like a good source of crashes

dusky solar
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Likely however the only way to get those items are if the DFU messes up and adds it even though it's removed, or the server directly sets the stack

night vessel
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how do you handle stuff like recipes there?

dusky solar
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Recipes aren't driven by registries (unless you mean entirely removing recipe types, ie smelting)

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If a recipe uses something that's unregistered it'll act as if it was a completely unknown item

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The library includes LMFT so tags will still work

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But recipes and structures won't

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Should I make a mod that just

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Removes modern stuff