I added quite possibly the worst decision to RegEdit
Removing elements from registries entirely.
20 messages · Page 1 of 1 (latest)
I added quite possibly the worst decision to RegEdit
Removing elements from registries entirely.
For reference, the Ender Pearl should come before the Eye of Ender
Previously, trying to generate chunks with replaced assets had a small chance of causing a client desync with the pallet... idk if thats an issue anymore
Minecraft modding has gone too far
Though, removing items entirely would be super useful for those themed modpacks that try to change the game as much as possible
Like the one I'm making currently!
That's why I needed a solution like this
Sweet
I could've used something like that back when I was trying to make "modded" items with CustomModelData 😅
While technically items can be forced inside a player inventory, it's very unstable since the Java GC doesn't clean it up until program exit (ie I can still force an ender pearl into my inventory and throw it)
Interesting, could that cause problems for other players? Seems like a good source of crashes
Likely however the only way to get those items are if the DFU messes up and adds it even though it's removed, or the server directly sets the stack
how do you handle stuff like recipes there?
Recipes aren't driven by registries (unless you mean entirely removing recipe types, ie smelting)
If a recipe uses something that's unregistered it'll act as if it was a completely unknown item
The library includes LMFT so tags will still work
But recipes and structures won't
Should I make a mod that just
Removes modern stuff