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fabric mods often directly modify game code, while server jars that support plugins do the same
additionally, the bukkit api is like 10 years old at this point and... well... is utter garbage
these factors combined make it basically impossible to run both plugins and mods at the same time
this only support forge
but i need fabric
@tiny frigate
yes these things exist on forge
but its not possible to make on fabric
so it doesnt exist
What plugins do you need, you mostly can find alternatives.
Fabrics ways of modifing the game are very powerful.
That brings great oppertuinties for us.
But plugins were never designed with mods in mind.
This may change in the future with mojang setting up everything for data driven items, which plugins will need to adapt to (or at least I hope they will…) But currently their is no viable way to do what you are asking for in the fabric ecosystem
fabric + plugins soft. was here but i can find some
essentials luckperms coreprotect
skill issue?
it should be pretty easy to do
but mod compat may be less than ideal
you don't need to implement the api, you can just take a paper patched jar and remap to yarn mappings
There have been many attepts (cardbroad, banner, etc.), but none work well. There are issues specifically with the Item/Block enums in the bukkit api and some other places where plugins aren't built to handle modded content
Banner and Cardboard exist that attempt to do this. These two are both really broken currently and don’t work well
Remapping the paper jar would probably break too many mixins from fapi and other mods to be usable
idk if you dont use paper patches you are kind of throwing away the main reason people use paper
Why do people use Paper 
performance and exploit fixes
I mean, I’ve had better performance on Fabric to be honest
The only downside to fabric is that Paper tends to scale better
But you are ruining Minecraft’s core features once you scale that far
no?
you can have vanilla spawn rates and ai with folia or antoher sharding solution
Paper breaks too many things to list to gain “performance”
The ecosystem is smaller on fabric so obviously some things are not possible. But, for large player counts you'd want to use folia, which would totally break every mod
it breaks plugins too
I know
but it is fine since when you get that big you make your own plugins for the most part
all these things people complain about are game breaking exploits for the most part
i cant generate millions of light updates to break the game
Redstone parity isn’t game breaking last time I checked 
Paper breaking piston doors is not on that level
less than 0.0001% of minecraft players will ever make anything more complex than a piston door
it doesnt
It does
you can use vanilla redstone mechanics
its a setting
and the alternate current one too
Which usually isn't on
That's news to me
It breaks less than the old paper one according to what I've heard, but it's not 1-to-1
AC still doesn’t replicate vanilla perfectly. It will break many farms that rely on zero tick mechanics
And the good farms rely heavily on zero tick to move blocks quicker
then dont turn on that option
paper can have perfect redstone partiy
90% of the "paper bad" issues are just people changing the configuration or coping that some servers decrease spawn rates for performance
the only valid complaint is that it removes bedrock breaking with no toggle
but you can just use purpur
and you get more performance patches
The main thing is just no one has ever done it in a way that worked well. (That we should be able to agree on)
But you could just use ignite at that point to mod your server
oh so based
(note: ignite does not work with fabric mods, it just allows you to use mixins on a paper-like servers. To give you more control over meachanics)
Essentials: https://modrinth.com/mod/essential-commands
Yeah
hey how work ledger
You can read their documentation. The basic command is /lg.https://www.quiltservertools.net/Ledger/latest/commands/root/
