#armor trim rendering optimization?

7 messages · Page 1 of 1 (latest)

graceful pasture
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hey! so I was doing some building in my redstone testing world and noticed that when a large (for me it was ~10+) number of entities are wearing trimmed armor it causes a LOT of rendering lag. I was wondering if there's any mods for 1.20.1 that can optimize the trim rendering? (regular armor is fine, its only for trimmed armor)

zealous steppe
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ImmediatelyFast might help

wild bear
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Armor trims are really bad in vanilla minecraft. Every entity already takes at least two draw calls to render (Which is pretty bad by itself), but the armor trims cause it to make up to 4 more draw calls (for the trims) and another 2 for the armor itself. That causes one entity to need tens of draw calls. Ideally you want all entities including armor, items, nametag and all other cosmetics to be rendered in as few draw calls as possible because every draw call has significant overhead. ImmediatelyFast does help here a lot since it does exactly that (Reduce the total number of draw calls required for rendering all entities to under 10 in most cases)

graceful pasture
wild bear
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A concrete number depends on the GPU of the player. Its a lot easier to just spawn 10000 entities which will cause the client to freeze

high root
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like what number to expect with an igpu and what with an high end gpu

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roundabout