#Mortar and pestle

59 messages · Page 1 of 1 (latest)

fervent oracle
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Mostly a remake of the concept of mortars/pestles that showed up in "CT Mortar" mod for 1.12.x

From curseforge description of the said mod:

This mod was designed to be used by modpack authors who want a crafting item with durability. The idea is that you, as a modpack author, will include the items provided by this mod in your own custom recipes. Six default recipes that use the mortars are included.

Default crafting recipes provided by the mod include shapeless recipes to:

  • convert 1 cobblestone to 1 gravel using 1 durability with the iron and diamond mortars
  • convert 1 gravel to 1 sand using 1 durability with any mortar

I suggest some different features in comparision to CT Mortar, first one, obviously, is allow registering of mortar recipes by datapacks, in the same general style of vanilla recipe system, something like:

{
    "type": "namespace:mortar",
    "ingredient": {
        "item": "foo:bar"
    },
    "result": "bar:foo",
    "count": 1,
    "damage": 0.25
}

Second would be the "default" recipes shipped by the mod's internal datapack. If the modder will add a "default" recipe for the mod (it isnt a requirement to me, tbh) I think bone -> bonemeal (reflecting the vanilla crafting recipe) would be the best example recipe to show the capabilities of the mod, since does far more sense to grind bones to get the bonemeal than doing that on a crafting table. BUT, it would be better to let players to add any recipes themselves, because i would be tempted to override the vanilla bonemeal recipe myself to be a mortar one (and i dont know if such override can be done by a mod's internal datapack).

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@slate gazelle pingging you because, maybe, it can go well with your nuggets mod you are doing for me in the other server.

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Also @gloomy jacinth that seems to like such kind of ideas

fervent oracle
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bump

frosty mango
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eh might do this for some variety in my coding

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after blanketcon tho

fervent oracle
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great to hear that

cinder pond
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Hello ! I found this post and did an attempt at the request. It needs a bit of polish but it works globally.

  • Created a custom recipe type (data-driven recipes)
  • To craft something with the mortar, you right-click with the item
  • If your inventory is full, the excess is dropped on the ground (you can't craft in creative now because insertStack is always true in creative even if your inventory is full)
    I have a little clip showing how it works (I used ShareX so sound is not recorded but I used a temporary stone sound).
cinder pond
frosty mango
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ooh nice job

cinder pond
fervent oracle
fervent oracle
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Also, could you add REI support (add a tab on that to show mortar recipes for given item)?

fervent oracle
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of course just a fraction of this one above

frosty mango
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here, I'll do an es_es translation

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{
  "item.luckius_mortar.wooden_mortar": "Mortero de madera",
  "item.luckius_mortar.stone_mortar": "Mortero de piedra",
  "item.luckius_mortar.iron_mortar": "Mortero de hierro",
  "item.luckius_mortar.diamond_mortar": "Mortero de diamante"
}
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interessante que português tem uma distinção entre almofariz e a argamassa

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em espanhol, só tem "mortero", pode significar as duas palavras

fervent oracle
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but seems like it is also used for similar but larger kind of tools

fervent oracle
# frosty mango em espanhol, só tem "mortero", pode significar as duas palavras

morteiro is also a valid term in portuguese:
https://pt.wikipedia.org/wiki/Almofariz

Almofariz (também chamado gral, moedor ou morteiro) é um utensílio que serve para moer ou esmagar pequenas quantidades de produtos, por vezes misturando vários ingredientes. Trata-se de uma tigela de paredes grossas na qual se coloca o material a ser moído ou esmagado por uma outra peça, chamada pilão ou pistilo, que é um bastão com ponta semies...

fervent oracle
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@cinder pond any chance for a 1.20.2-pre2 build?

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also to fix the wrong namespace in the mortar recipes

cinder pond
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  • Fixed wrong namespace
  • Added custom sound
  • Added pt_br translation
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Nothing is published yet

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I'm trying to see if I can do REI

cinder pond
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@fervent oracle you'll tell me if you're okay with using EMI instead of REI, because the documentation is much easier to me lol

fervent oracle
cinder pond
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I will do REI at some point, but damn the documentation is really weird to me

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EMI Implementation :

cinder pond
fervent oracle
cinder pond
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ok I'll ask

fervent oracle
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any updates?

fervent oracle
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any chance for a 1.20.2 update? @cinder pond

fervent oracle
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bump

fervent oracle
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@cinder pond sorry the ping (and necromancy), but an update for 1.20.4 of your mod in the table?

past spire
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man got catfished into being in a long term relationship

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poor thing

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literally asked for not a 1.20.2 build (which itself is non standard) but a 1.20.2-pre2 build

fervent oracle
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this is a old thread

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but i posted here because it would be a waste to make another one

past spire
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doesnt really explain why he should waste time porting a mod to a snapshot without you elaborating

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perhaps fix on a version or learn how to port mods instead of badgering volunteers so much

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or at the minimum provide a bloody reason

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1.20.1 is the current standard

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maaybe .4 as well

fervent oracle
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i pingged him today to ask if he's still working on the mod

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semptember 4th, 2023

past spire
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do you think you might have ah, scared them off by innessecently asking for minor updates?

fervent oracle
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What can "scare" anyone in some of my request posts are certain people who come in just to cause drama.

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don't like my request posts and how i handle them? Just don't come in

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or report to moderators if i'm infringing some rule

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its the second time this year such sucking thing happens