Basically, i'm looking for a space mod (like the classic GalacticCraft), but with a twist to be a low-complex (CC:T-like), near-vanilla and data-driven:
- At first, it just add the rocket system - it's tier would be determined by the same crafting ingredients that could be consumed by a Beacon: iron ingot, gold ingot, emerald, diamond, or netherite ingot. Unrealistic comparing to real-life rockets, but would fit the vanilla mechanics.
- For the default planets to be shipped, i think a variant of the Moon from 23w13a_or_b could be a good start since it was made by Mojang themselves (albeit in a April Fools snapshot), with the difference that the "cheese" block could be tweaked a bit (and renamed) to match the real-life lunar rock visuals (more gray-ish), and of course both moon cows and the Lunar Base contraption can be left out because they were added mostly for the laughs. But the gravity and sky characteristics (perhaps to be defined by an extra
.jsonfile in the default datapack) could provide a guide for custom dimensions to be registered as planets. - And of course, allow custom dimensions (provided by datapacks) to be registered as planets as stated above, with an extra
.jsonfile defining extra settings for that like what planetary system the planet/dimension belongs (with something like<namespace>:solbeing the same one as the overworld), it's orbital parameters (don't need to be anything much complex, just the distance from the Sun/star and perhaps the semi-major axis / Eccentricity to define the shape of it's orbit, gravity and other definitions