I've always wanted the ability to have me and my friends' skins change resolution or art style whenever we apply a resource pack. Currently within vanilla Minecraft: Mobs, blocks and environment all change while players remain static.
It's aesthetically jarring for sure!
I don't know much about java code and don't really have the time to figure this out at the moment so I'd like to pitch the idea to anyone who may be interested in using this idea.
Especially with packs like Faithful, where the 16x16 and 32x32 resolutions clash on player skins.
To remedy this, I wanted to make a clientside mod that works like this:
1. Create a folder within a resource pack that is titled after the mod
2. Place custom player skin files with that player's user handle.
For example: "ThisGreenDingo.png" and "Dinnerbone.png" cause players "ThisGreenDingo" and "Dinnerbone" to have their textures replaced with the texture from the folder in the resource pack
(Alternatively; the png name could be the player's UUID! Ideally you could choose between naming it the username and naming it the UUID)
**3. **Apply the resource pack, and the mod should cause the resource pack to effect players that have textures within the pack
Additional feature: having the mod be able to detect a player's user handle if it is hidden. Such as the player entities/shopkeepers on Hypixel, having those textures change with resource packs would be lovely.
Because the mod is clientside, only the person who applies the resource pack will see changes to players' skins.
While the application of this is a little redundant for packs with a 16x16 resolution; 32x32 packs, hd packs and 16x16 packs with unusual styles would actually benefit greatly from this.
(Note: I don't want the ability to give myself a 32x32 skin or hd skin for no reason, Mojang intentionally force the 16x16 scale for a reason, i would like this ability only if a resource pack that overrides player skins features a double sized skin.)


and
like it when I upload 5 versions in 2 days 